Compare commits
7 Commits
Author | SHA1 | Date | |
---|---|---|---|
7c3ff1bea1 | |||
f6cc869cdc | |||
5a83daed48 | |||
ed550842f6 | |||
23a2df136b | |||
66037d5e5b | |||
9f54e3f3eb |
@ -74,6 +74,7 @@ fn main() {
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character.slot = 2;
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character.name = "ItemRefactor".into();
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character.exp = 80000000;
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character.char_class = elseware::entity::character::CharacterClass::HUcast;
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let character = entity_gateway.create_character(character).await.unwrap();
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entity_gateway.set_character_meseta(&character.id, item::Meseta(999999)).await.unwrap();
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entity_gateway.set_bank_meseta(&character.id, item::BankName("".into()), item::Meseta(999999)).await.unwrap();
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@ -110,11 +111,11 @@ fn main() {
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item::weapon::Weapon {
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weapon: item::weapon::WeaponType::Raygun,
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grind: 5,
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special: Some(item::weapon::WeaponSpecial::Hell),
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attrs: [Some(item::weapon::WeaponAttribute{attr: item::weapon::Attribute::Hit, value: 40}),
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special: Some(item::weapon::WeaponSpecial::Kings),
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attrs: [Some(item::weapon::WeaponAttribute{attr: item::weapon::Attribute::Hit, value: 100}),
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Some(item::weapon::WeaponAttribute{attr: item::weapon::Attribute::Dark, value: 30}),
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None,],
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tekked: false,
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tekked: true,
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}
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),
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}).await.unwrap();
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@ -124,8 +125,8 @@ fn main() {
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item::weapon::Weapon {
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weapon: item::weapon::WeaponType::Handgun,
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grind: 5,
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special: Some(item::weapon::WeaponSpecial::Charge),
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attrs: [Some(item::weapon::WeaponAttribute{attr: item::weapon::Attribute::Hit, value: 40}),
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special: Some(item::weapon::WeaponSpecial::Lords),
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attrs: [Some(item::weapon::WeaponAttribute{attr: item::weapon::Attribute::Hit, value: 100}),
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Some(item::weapon::WeaponAttribute{attr: item::weapon::Attribute::Dark, value: 30}),
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None,],
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tekked: true,
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@ -136,9 +137,9 @@ fn main() {
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NewItemEntity {
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item: ItemDetail::Weapon(
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item::weapon::Weapon {
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weapon: item::weapon::WeaponType::Vjaya,
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weapon: item::weapon::WeaponType::Ripper,
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grind: 5,
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special: Some(item::weapon::WeaponSpecial::Charge),
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special: Some(item::weapon::WeaponSpecial::Kings),
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attrs: [Some(item::weapon::WeaponAttribute{attr: item::weapon::Attribute::Hit, value: 40}),
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Some(item::weapon::WeaponAttribute{attr: item::weapon::Attribute::Dark, value: 100}),
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None,],
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@ -152,7 +153,7 @@ fn main() {
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item::weapon::Weapon {
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weapon: item::weapon::WeaponType::Vulcan,
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grind: 5,
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special: Some(item::weapon::WeaponSpecial::Charge),
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special: Some(item::weapon::WeaponSpecial::Kings),
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attrs: [Some(item::weapon::WeaponAttribute{attr: item::weapon::Attribute::Hit, value: 100}),
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Some(item::weapon::WeaponAttribute{attr: item::weapon::Attribute::Dark, value: 100}),
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None,],
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@ -1421,6 +1421,80 @@ impl WeaponType {
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_ => Err(ItemParseError::InvalidWeaponType),
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}
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}
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pub fn special_penalty(&self) -> f32 {
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match self {
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WeaponType::Saber => 0.0,
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WeaponType::Brand => 0.0,
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WeaponType::Buster => 0.0,
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WeaponType::Pallasch => 0.0,
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WeaponType::Gladius => 0.0,
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WeaponType::Handgun => 0.0,
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WeaponType::Autogun => 0.0,
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WeaponType::Lockgun => 0.0,
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WeaponType::Railgun => 0.0,
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WeaponType::Raygun => 0.0,
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WeaponType::Rifle => 0.0,
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WeaponType::Sniper => 0.0,
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WeaponType::Blaster => 0.0,
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WeaponType::Beam => 0.0,
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WeaponType::Laser => 0.0,
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WeaponType::Cane => 0.0,
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WeaponType::Stick => 0.0,
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WeaponType::Mace => 0.0,
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WeaponType::Club => 0.0,
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WeaponType::Rod => 0.0,
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WeaponType::Pole => 0.0,
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WeaponType::Pillar => 0.0,
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WeaponType::Striker => 0.0,
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WeaponType::Wand => 0.0,
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WeaponType::Staff => 0.0,
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WeaponType::Baton => 0.0,
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WeaponType::Scepter => 0.0,
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WeaponType::Sword => 0.5,
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WeaponType::Gigush => 0.5,
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WeaponType::Breaker => 0.5,
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WeaponType::Claymore => 0.5,
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WeaponType::Calibur => 0.5,
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WeaponType::FlowensSword => 0.5,
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WeaponType::LastSurvivor => 0.5,
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WeaponType::DragonSlayer => 0.5,
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WeaponType::Dagger => 0.5,
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WeaponType::Knife => 0.5,
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WeaponType::Blade => 0.5,
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WeaponType::Edge => 0.5,
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WeaponType::Ripper => 0.5,
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WeaponType::BladeDance => 0.5,
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WeaponType::BloodyArt => 0.5,
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WeaponType::CrossScar => 0.5,
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WeaponType::ZeroDivide => 0.5,
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WeaponType::TwoKamui => 0.5,
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WeaponType::Partisan => 0.5,
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WeaponType::Halbert => 0.5,
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WeaponType::Glaive => 0.5,
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WeaponType::Berdys => 0.5,
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WeaponType::Gungnir => 0.5,
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WeaponType::Slicer => 0.6666,
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WeaponType::Spinner => 0.6666,
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WeaponType::Cutter => 0.6666,
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WeaponType::Sawcer => 0.6666,
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WeaponType::Diska => 0.6666,
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WeaponType::Mechgun => 0.6666,
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WeaponType::Assault => 0.6666,
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WeaponType::Repeater => 0.6666,
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WeaponType::Gatling => 0.6666,
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WeaponType::Vulcan => 0.6666,
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WeaponType::Shot => 0.6666,
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WeaponType::Spread => 0.6666,
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WeaponType::Cannon => 0.6666,
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WeaponType::Launcher => 0.6666,
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WeaponType::Arms => 0.6666,
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_ => 1.0,
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}
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}
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}
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@ -118,6 +118,7 @@ pub struct MapEnemy {
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pub dropped_item: bool,
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pub gave_exp: bool,
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pub shiny: bool,
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pub stolen_exp: [u32; 4], // tracks total amount of exp stolen by each player
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}
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impl MapEnemy {
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@ -301,6 +302,7 @@ impl MapEnemy {
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gave_exp: false,
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player_hit: [false; 4],
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shiny: false,
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stolen_exp: [0; 4],
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})
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}
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@ -313,6 +315,7 @@ impl MapEnemy {
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gave_exp: false,
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player_hit: [false; 4],
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shiny: false,
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stolen_exp: [0; 4],
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}
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}
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@ -366,5 +369,9 @@ impl MapEnemy {
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}
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self
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}
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pub fn steal_exp(&mut self, exp: u32, slot: usize) {
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self.stolen_exp[slot] += exp
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}
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}
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@ -298,6 +298,10 @@ impl Maps {
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self.enemy_data[id].ok_or(MapsError::InvalidMonsterId(id))
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}
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pub fn mut_enemy_by_id(&mut self, id: usize) -> Option<&mut MapEnemy> {
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self.enemy_data[id].as_mut()
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}
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pub fn object_by_id(&self, id: usize) -> Result<MapObject, MapsError> {
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self.object_data[id].ok_or(MapsError::InvalidObjectId(id))
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}
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@ -148,6 +148,44 @@ pub enum MonsterType {
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Kondrieu,
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}
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impl MonsterType {
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pub fn is_boss(&self) -> bool {
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matches!(self,
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MonsterType::Dragon |
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MonsterType::DeRolLe |
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MonsterType::DeRolLeBody |
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MonsterType::DeRolLeMine |
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MonsterType::VolOptPartA |
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MonsterType::VolOptPillar |
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MonsterType::VolOptMonitor |
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MonsterType::VolOptAmp |
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MonsterType::VolOptCore |
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MonsterType::VolOptUnused |
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MonsterType::VolOpt |
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MonsterType::VolOptTrap |
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MonsterType::DarkFalz |
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MonsterType::DarkFalz1 |
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MonsterType::DarkFalz2 |
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MonsterType::DarkFalz3 |
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MonsterType::Darvant |
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MonsterType::UltDarvant |
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MonsterType::Epsiguard | // TODO: is epsilon core a boss?
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MonsterType::BarbaRay |
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MonsterType::PigRay |
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MonsterType::GolDragon |
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MonsterType::GalGryphon |
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MonsterType::OlgaFlow |
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MonsterType::OlgaFlow1 |
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MonsterType::OlgaFlow2 |
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MonsterType::Gael |
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MonsterType::Giel |
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MonsterType::SaintMillion |
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MonsterType::Shambertin |
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MonsterType::Kondrieu
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)
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}
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}
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#[derive(serde::Deserialize, Debug)]
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pub struct MonsterStats {
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@ -3,9 +3,13 @@ use libpso::packet::messages::*;
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use crate::entity::gateway::EntityGateway;
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use crate::common::serverstate::ClientId;
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use crate::common::leveltable::CharacterLevelTable;
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use crate::entity::item::ItemDetail;
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use crate::entity::item::esweapon::{ESWeaponSpecial};
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use crate::entity::item::weapon::{WeaponSpecial};
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use crate::ship::map::MapsError;
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use crate::ship::ship::{SendShipPacket, ShipError, Rooms, Clients, ItemDropLocation};
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use crate::ship::location::{ClientLocation, ClientLocationError};
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use crate::ship::items::{ItemManager, ClientItemId};
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use crate::ship::items::{ItemManager, ClientItemId, ItemManagerError};
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use crate::ship::packet::builder;
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pub async fn request_exp<EG: EntityGateway>(id: ClientId,
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@ -398,3 +402,118 @@ where
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// TODO: send the packet to other clients
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Ok(Box::new(None.into_iter()))
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}
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// TODO: convenience function for giving exp and checking levelups (un-duplicate code here and `request_exp`)
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// TODO: use real errors (Idunnoman)
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// TODO: create InventoryError::CannotGetItemHandle or something
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#[allow(clippy::too_many_arguments)]
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pub async fn player_steals_exp<EG> (id: ClientId,
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expsteal: &ExperienceSteal,
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entity_gateway: &mut EG,
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client_location: &ClientLocation,
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clients: &mut Clients,
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rooms: &mut Rooms,
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item_manager: &mut ItemManager,
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level_table: &CharacterLevelTable)
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-> Result<Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send>, anyhow::Error>
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where
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EG: EntityGateway
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{
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let client = clients.get_mut(&id).ok_or(ShipError::ClientNotFound(id))?;
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let area_client = client_location.get_local_client(id).map_err(|err| -> ClientLocationError { err.into() })?;
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let room_id = client_location.get_room(id).map_err(|err| -> ClientLocationError { err.into() })?;
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let room = rooms.get_mut(room_id.0)
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.ok_or(ShipError::InvalidRoom(room_id.0 as u32))?
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.as_mut()
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.ok_or(ShipError::InvalidRoom(room_id.0 as u32))?;
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let monster = room.maps.mut_enemy_by_id(expsteal.enemy_id as usize).ok_or(MapsError::InvalidMonsterId(expsteal.enemy_id as usize))?;
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if monster.monster.is_boss() {
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Ok(Box::new(None.into_iter())) // should this be an error?
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} else {
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let monster_stats = room.monster_stats.get(&monster.monster).ok_or(ShipError::UnknownMonster(monster.monster))?;
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let remaining_exp = monster_stats.exp - monster.stolen_exp[area_client.local_client.id() as usize];
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if remaining_exp > 0 {
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let char_special_modifier: f32 = if client.character.char_class.is_android() {
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if room.mode.difficulty() == crate::ship::room::Difficulty::Ultimate {
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0.3
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} else {
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0.0
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}
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} else {
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0.0
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};
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let equipped_weapon_handle = item_manager
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.get_character_inventory_mut(&client.character)?
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.get_equipped_weapon_handle()
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.ok_or(ItemManagerError::CannotGetIndividualItem)?;
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let equipped_weapon = &equipped_weapon_handle
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.item()
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.ok_or(ItemManagerError::Idunnoman)?
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.individual()
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.ok_or(ItemManagerError::Idunnoman)?.item;
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let special_exp_ratio: f32 = {
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match equipped_weapon {
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ItemDetail::Weapon(weapon) => match weapon.special {
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Some(WeaponSpecial::Masters) => 0.08,
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Some(WeaponSpecial::Lords) => 0.10,
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Some(WeaponSpecial::Kings) => 0.12,
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_ => 0.0, // TODO: error - stealing exp with wrong special
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},
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ItemDetail::ESWeapon(esweapon) => match esweapon.special {
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Some(ESWeaponSpecial::Kings) => 0.12,
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_ => 0.0, // TODO: error - stealing exp with wrong special
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},
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_ => 0.0, // TODO: error - stealing exp without a weapon!!
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}
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};
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let weapon_special_reduction: f32 = {
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match equipped_weapon {
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ItemDetail::Weapon(weapon) => weapon.weapon.special_penalty(),
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ItemDetail::ESWeapon(_esweapon) => 0.0,
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_ => 1.0, // unreachable?
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}
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};
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let exp_earned = std::cmp::min(
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((monster_stats.exp as f32 * (char_special_modifier + special_exp_ratio)).clamp(1.0, 80.0) * (1.0 - weapon_special_reduction)) as u32,
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remaining_exp);
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monster.steal_exp(exp_earned, area_client.local_client.id() as usize);
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let clients_in_area = client_location.get_clients_in_room(room_id).map_err(|err| -> ClientLocationError { err.into() })?;
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let gain_exp_pkt = builder::message::character_gained_exp(area_client, exp_earned);
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let mut exp_pkts: Box<dyn Iterator<Item = _> + Send> = Box::new(clients_in_area.clone().into_iter()
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.map(move |c| {
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(c.client, SendShipPacket::Message(Message::new(GameMessage::GiveCharacterExp(gain_exp_pkt.clone()))))
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}));
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let before_level = level_table.get_level_from_exp(client.character.char_class, client.character.exp);
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let after_level = level_table.get_level_from_exp(client.character.char_class, client.character.exp + exp_earned);
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let level_up = before_level != after_level;
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|
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if level_up {
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let (_, before_stats) = level_table.get_stats_from_exp(client.character.char_class, client.character.exp);
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let (after_level, after_stats) = level_table.get_stats_from_exp(client.character.char_class, client.character.exp + exp_earned);
|
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|
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let level_up_pkt = builder::message::character_leveled_up(area_client, after_level, before_stats, after_stats);
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exp_pkts = Box::new(exp_pkts.chain(clients_in_area.into_iter()
|
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.map(move |c| {
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(c.client, SendShipPacket::Message(Message::new(GameMessage::PlayerLevelUp(level_up_pkt.clone()))))
|
||||
})))
|
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}
|
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|
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client.character.exp += exp_earned;
|
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entity_gateway.save_character(&client.character).await?;
|
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|
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Ok(exp_pkts)
|
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} else {
|
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Ok(Box::new(None.into_iter()))
|
||||
}
|
||||
}
|
||||
}
|
@ -520,6 +520,10 @@ impl<EG: EntityGateway> ShipServerState<EG> {
|
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GameMessage::PlayerSoldItem(player_sold_item) => {
|
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handler::message::player_sells_item(id, player_sold_item, &mut self.entity_gateway, &mut self.clients, &mut self.item_manager).await?
|
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},
|
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GameMessage::ExperienceSteal(exp_steal) => {
|
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let block = self.blocks.with_client(id, &self.clients)?;
|
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handler::message::player_steals_exp(id, exp_steal, &mut self.entity_gateway, &block.client_location, &mut self.clients, &mut block.rooms, &mut self.item_manager, &self.level_table).await?
|
||||
},
|
||||
_ => {
|
||||
let cmsg = msg.clone();
|
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let block = self.blocks.with_client(id, &self.clients)?;
|
||||
|
@ -1,8 +1,11 @@
|
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use elseware::common::serverstate::{ClientId, ServerState};
|
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use elseware::entity::character::{CharacterClass};
|
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use elseware::entity::gateway::{EntityGateway, InMemoryGateway};
|
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use elseware::common::leveltable::CharacterLevelTable;
|
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use elseware::ship::ship::{ShipServerState, SendShipPacket, RecvShipPacket};
|
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use elseware::ship::monster::MonsterType;
|
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use elseware::entity::item;
|
||||
use elseware::ship::room::{Difficulty};
|
||||
|
||||
use libpso::packet::ship::*;
|
||||
use libpso::packet::messages::*;
|
||||
@ -190,3 +193,722 @@ async fn test_one_character_gets_full_exp_and_other_attacker_gets_partial() {
|
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assert!(c1.character.exp == exp);
|
||||
assert!(c2.character.exp == (exp as f32 * 0.8) as u32);
|
||||
}
|
||||
|
||||
#[async_std::test]
|
||||
async fn test_exp_steal_min_1() {
|
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let mut entity_gateway = InMemoryGateway::default();
|
||||
|
||||
let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a", 1).await;
|
||||
|
||||
let mut p1_inv = Vec::new();
|
||||
p1_inv.push(entity_gateway.create_item(
|
||||
item::NewItemEntity {
|
||||
item: item::ItemDetail::Weapon(
|
||||
item::weapon::Weapon {
|
||||
weapon: item::weapon::WeaponType::Raygun,
|
||||
grind: 5,
|
||||
special: Some(item::weapon::WeaponSpecial::Kings),
|
||||
attrs: [Some(item::weapon::WeaponAttribute{attr: item::weapon::Attribute::Hit, value: 100}),
|
||||
Some(item::weapon::WeaponAttribute{attr: item::weapon::Attribute::Dark, value: 30}),
|
||||
None,],
|
||||
tekked: true,
|
||||
}
|
||||
),
|
||||
}).await.unwrap());
|
||||
|
||||
let equipped = item::EquippedEntity {
|
||||
weapon: Some(p1_inv[0].id),
|
||||
armor: None,
|
||||
shield: None,
|
||||
unit: [None; 4],
|
||||
mag: None,
|
||||
};
|
||||
entity_gateway.set_character_equips(&char1.id, &equipped).await.unwrap();
|
||||
entity_gateway.set_character_inventory(&char1.id, &item::InventoryEntity::new(p1_inv)).await.unwrap();
|
||||
|
||||
let mut ship = Box::new(ShipServerState::builder()
|
||||
.gateway(entity_gateway.clone())
|
||||
.build());
|
||||
|
||||
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
|
||||
join_lobby(&mut ship, ClientId(1)).await;
|
||||
create_room(&mut ship, ClientId(1), "room", "").await;
|
||||
|
||||
let enemy_id = {
|
||||
let room = ship.blocks.0[0].rooms[0].as_ref().unwrap();
|
||||
let enemy_id = (0..).filter_map(|i| {
|
||||
room.maps.enemy_by_id(i).ok().and_then(|enemy| {
|
||||
if enemy.monster == MonsterType::Booma {
|
||||
Some(i)
|
||||
}
|
||||
else {
|
||||
None
|
||||
}
|
||||
})
|
||||
}).next().unwrap();
|
||||
enemy_id
|
||||
};
|
||||
|
||||
ship.handle(ClientId(1), &RecvShipPacket::Message(Message::new(GameMessage::ExperienceSteal(ExperienceSteal{
|
||||
client: 0,
|
||||
target: 0,
|
||||
client2: enemy_id as u8,
|
||||
target2: 16,
|
||||
enemy_id: enemy_id as u16,
|
||||
})))).await.unwrap().for_each(drop);
|
||||
|
||||
let c1 = ship.clients.get(&ClientId(1)).unwrap();
|
||||
assert!(c1.character.exp == 1);
|
||||
}
|
||||
|
||||
#[async_std::test]
|
||||
async fn test_exp_steal_max_80() {
|
||||
let mut entity_gateway = InMemoryGateway::default();
|
||||
|
||||
let (_user1, mut char1) = new_user_character(&mut entity_gateway, "a1", "a", 1).await;
|
||||
char1.exp = 80000000;
|
||||
char1.char_class = CharacterClass::HUcast;
|
||||
entity_gateway.save_character(&char1).await.unwrap();
|
||||
|
||||
let mut p1_inv = Vec::new();
|
||||
p1_inv.push(entity_gateway.create_item(
|
||||
item::NewItemEntity {
|
||||
item: item::ItemDetail::Weapon(
|
||||
item::weapon::Weapon {
|
||||
weapon: item::weapon::WeaponType::Raygun,
|
||||
grind: 5,
|
||||
special: Some(item::weapon::WeaponSpecial::Kings),
|
||||
attrs: [Some(item::weapon::WeaponAttribute{attr: item::weapon::Attribute::Hit, value: 100}),
|
||||
Some(item::weapon::WeaponAttribute{attr: item::weapon::Attribute::Dark, value: 30}),
|
||||
None,],
|
||||
tekked: true,
|
||||
}
|
||||
),
|
||||
}).await.unwrap());
|
||||
|
||||
let equipped = item::EquippedEntity {
|
||||
weapon: Some(p1_inv[0].id),
|
||||
armor: None,
|
||||
shield: None,
|
||||
unit: [None; 4],
|
||||
mag: None,
|
||||
};
|
||||
entity_gateway.set_character_equips(&char1.id, &equipped).await.unwrap();
|
||||
entity_gateway.set_character_inventory(&char1.id, &item::InventoryEntity::new(p1_inv)).await.unwrap();
|
||||
|
||||
let mut ship = Box::new(ShipServerState::builder()
|
||||
.gateway(entity_gateway.clone())
|
||||
.build());
|
||||
|
||||
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
|
||||
join_lobby(&mut ship, ClientId(1)).await;
|
||||
create_room_with_difficulty(&mut ship, ClientId(1), "room", "", Difficulty::Ultimate).await;
|
||||
|
||||
let enemy_id = {
|
||||
let room = ship.blocks.0[0].rooms[0].as_ref().unwrap();
|
||||
let enemy_id = (0..).filter_map(|i| {
|
||||
room.maps.enemy_by_id(i).ok().and_then(|enemy| {
|
||||
if enemy.monster == MonsterType::Booma {
|
||||
Some(i)
|
||||
}
|
||||
else {
|
||||
None
|
||||
}
|
||||
})
|
||||
}).next().unwrap();
|
||||
enemy_id
|
||||
};
|
||||
|
||||
ship.handle(ClientId(1), &RecvShipPacket::Message(Message::new(GameMessage::ExperienceSteal(ExperienceSteal{
|
||||
client: 0,
|
||||
target: 0,
|
||||
client2: enemy_id as u8,
|
||||
target2: 16,
|
||||
enemy_id: enemy_id as u16,
|
||||
})))).await.unwrap().for_each(drop);
|
||||
|
||||
let c1 = ship.clients.get(&ClientId(1)).unwrap();
|
||||
assert!(c1.character.exp == 80000080);
|
||||
}
|
||||
|
||||
#[async_std::test]
|
||||
async fn test_exp_steal_android_boost_in_ultimate() {
|
||||
let mut entity_gateway = InMemoryGateway::default();
|
||||
|
||||
let (_user1, mut char1) = new_user_character(&mut entity_gateway, "a1", "a", 1).await;
|
||||
char1.exp = 80000000;
|
||||
char1.char_class = CharacterClass::HUcast;
|
||||
entity_gateway.save_character(&char1).await.unwrap();
|
||||
|
||||
let (_user2, mut char2) = new_user_character(&mut entity_gateway, "a2", "a", 1).await;
|
||||
char2.exp = 80000000;
|
||||
char2.char_class = CharacterClass::HUmar;
|
||||
entity_gateway.save_character(&char2).await.unwrap();
|
||||
|
||||
let mut p1_inv = Vec::new();
|
||||
p1_inv.push(entity_gateway.create_item(
|
||||
item::NewItemEntity {
|
||||
item: item::ItemDetail::Weapon(
|
||||
item::weapon::Weapon {
|
||||
weapon: item::weapon::WeaponType::Raygun,
|
||||
grind: 5,
|
||||
special: Some(item::weapon::WeaponSpecial::Kings),
|
||||
attrs: [Some(item::weapon::WeaponAttribute{attr: item::weapon::Attribute::Hit, value: 100}),
|
||||
Some(item::weapon::WeaponAttribute{attr: item::weapon::Attribute::Dark, value: 30}),
|
||||
None,],
|
||||
tekked: true,
|
||||
}
|
||||
),
|
||||
}).await.unwrap());
|
||||
|
||||
let equipped = item::EquippedEntity {
|
||||
weapon: Some(p1_inv[0].id),
|
||||
armor: None,
|
||||
shield: None,
|
||||
unit: [None; 4],
|
||||
mag: None,
|
||||
};
|
||||
entity_gateway.set_character_equips(&char1.id, &equipped).await.unwrap();
|
||||
entity_gateway.set_character_inventory(&char1.id, &item::InventoryEntity::new(p1_inv)).await.unwrap();
|
||||
|
||||
let mut p2_inv = Vec::new();
|
||||
p2_inv.push(entity_gateway.create_item(
|
||||
item::NewItemEntity {
|
||||
item: item::ItemDetail::Weapon(
|
||||
item::weapon::Weapon {
|
||||
weapon: item::weapon::WeaponType::Raygun,
|
||||
grind: 5,
|
||||
special: Some(item::weapon::WeaponSpecial::Kings),
|
||||
attrs: [Some(item::weapon::WeaponAttribute{attr: item::weapon::Attribute::Hit, value: 100}),
|
||||
Some(item::weapon::WeaponAttribute{attr: item::weapon::Attribute::Dark, value: 30}),
|
||||
None,],
|
||||
tekked: true,
|
||||
}
|
||||
),
|
||||
}).await.unwrap());
|
||||
|
||||
let equipped = item::EquippedEntity {
|
||||
weapon: Some(p2_inv[0].id),
|
||||
armor: None,
|
||||
shield: None,
|
||||
unit: [None; 4],
|
||||
mag: None,
|
||||
};
|
||||
entity_gateway.set_character_equips(&char2.id, &equipped).await.unwrap();
|
||||
entity_gateway.set_character_inventory(&char2.id, &item::InventoryEntity::new(p2_inv)).await.unwrap();
|
||||
|
||||
let mut ship = Box::new(ShipServerState::builder()
|
||||
.gateway(entity_gateway.clone())
|
||||
.build());
|
||||
|
||||
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
|
||||
join_lobby(&mut ship, ClientId(1)).await;
|
||||
create_room_with_difficulty(&mut ship, ClientId(1), "room", "", Difficulty::Ultimate).await;
|
||||
log_in_char(&mut ship, ClientId(2), "a2", "a").await;
|
||||
join_lobby(&mut ship, ClientId(2)).await;
|
||||
join_room(&mut ship, ClientId(2), 0).await;
|
||||
|
||||
let enemy_id = {
|
||||
let room = ship.blocks.0[0].rooms[0].as_ref().unwrap();
|
||||
let enemy_id = (0..).filter_map(|i| {
|
||||
room.maps.enemy_by_id(i).ok().and_then(|enemy| {
|
||||
if enemy.monster == MonsterType::Booma {
|
||||
Some(i)
|
||||
}
|
||||
else {
|
||||
None
|
||||
}
|
||||
})
|
||||
}).next().unwrap();
|
||||
enemy_id
|
||||
};
|
||||
|
||||
ship.handle(ClientId(1), &RecvShipPacket::Message(Message::new(GameMessage::ExperienceSteal(ExperienceSteal{
|
||||
client: 0,
|
||||
target: 0,
|
||||
client2: enemy_id as u8,
|
||||
target2: 16,
|
||||
enemy_id: enemy_id as u16,
|
||||
})))).await.unwrap().for_each(drop);
|
||||
|
||||
ship.handle(ClientId(2), &RecvShipPacket::Message(Message::new(GameMessage::ExperienceSteal(ExperienceSteal{
|
||||
client: 0,
|
||||
target: 0,
|
||||
client2: enemy_id as u8,
|
||||
target2: 16,
|
||||
enemy_id: enemy_id as u16,
|
||||
})))).await.unwrap().for_each(drop);
|
||||
|
||||
let c1 = ship.clients.get(&ClientId(1)).unwrap();
|
||||
let c2 = ship.clients.get(&ClientId(2)).unwrap();
|
||||
assert!(c1.character.exp == 80000080);
|
||||
assert!(c2.character.exp == 80000032);
|
||||
}
|
||||
|
||||
#[async_std::test]
|
||||
async fn test_exp_steal_no_android_boost_in_vhard() {
|
||||
let mut entity_gateway = InMemoryGateway::default();
|
||||
|
||||
let (_user1, mut char1) = new_user_character(&mut entity_gateway, "a1", "a", 1).await;
|
||||
char1.exp = 80000000;
|
||||
char1.char_class = CharacterClass::HUcast;
|
||||
entity_gateway.save_character(&char1).await.unwrap();
|
||||
|
||||
let (_user2, mut char2) = new_user_character(&mut entity_gateway, "a2", "a", 1).await;
|
||||
char2.exp = 80000000;
|
||||
char2.char_class = CharacterClass::HUmar;
|
||||
entity_gateway.save_character(&char2).await.unwrap();
|
||||
|
||||
let mut p1_inv = Vec::new();
|
||||
p1_inv.push(entity_gateway.create_item(
|
||||
item::NewItemEntity {
|
||||
item: item::ItemDetail::Weapon(
|
||||
item::weapon::Weapon {
|
||||
weapon: item::weapon::WeaponType::Raygun,
|
||||
grind: 5,
|
||||
special: Some(item::weapon::WeaponSpecial::Kings),
|
||||
attrs: [Some(item::weapon::WeaponAttribute{attr: item::weapon::Attribute::Hit, value: 100}),
|
||||
Some(item::weapon::WeaponAttribute{attr: item::weapon::Attribute::Dark, value: 30}),
|
||||
None,],
|
||||
tekked: true,
|
||||
}
|
||||
),
|
||||
}).await.unwrap());
|
||||
|
||||
let equipped = item::EquippedEntity {
|
||||
weapon: Some(p1_inv[0].id),
|
||||
armor: None,
|
||||
shield: None,
|
||||
unit: [None; 4],
|
||||
mag: None,
|
||||
};
|
||||
entity_gateway.set_character_equips(&char1.id, &equipped).await.unwrap();
|
||||
entity_gateway.set_character_inventory(&char1.id, &item::InventoryEntity::new(p1_inv)).await.unwrap();
|
||||
|
||||
let mut p2_inv = Vec::new();
|
||||
p2_inv.push(entity_gateway.create_item(
|
||||
item::NewItemEntity {
|
||||
item: item::ItemDetail::Weapon(
|
||||
item::weapon::Weapon {
|
||||
weapon: item::weapon::WeaponType::Raygun,
|
||||
grind: 5,
|
||||
special: Some(item::weapon::WeaponSpecial::Kings),
|
||||
attrs: [Some(item::weapon::WeaponAttribute{attr: item::weapon::Attribute::Hit, value: 100}),
|
||||
Some(item::weapon::WeaponAttribute{attr: item::weapon::Attribute::Dark, value: 30}),
|
||||
None,],
|
||||
tekked: true,
|
||||
}
|
||||
),
|
||||
}).await.unwrap());
|
||||
|
||||
let equipped = item::EquippedEntity {
|
||||
weapon: Some(p2_inv[0].id),
|
||||
armor: None,
|
||||
shield: None,
|
||||
unit: [None; 4],
|
||||
mag: None,
|
||||
};
|
||||
entity_gateway.set_character_equips(&char2.id, &equipped).await.unwrap();
|
||||
entity_gateway.set_character_inventory(&char2.id, &item::InventoryEntity::new(p2_inv)).await.unwrap();
|
||||
|
||||
let mut ship = Box::new(ShipServerState::builder()
|
||||
.gateway(entity_gateway.clone())
|
||||
.build());
|
||||
|
||||
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
|
||||
join_lobby(&mut ship, ClientId(1)).await;
|
||||
create_room_with_difficulty(&mut ship, ClientId(1), "room", "", Difficulty::VeryHard).await;
|
||||
log_in_char(&mut ship, ClientId(2), "a2", "a").await;
|
||||
join_lobby(&mut ship, ClientId(2)).await;
|
||||
join_room(&mut ship, ClientId(2), 0).await;
|
||||
|
||||
let enemy_id = {
|
||||
let room = ship.blocks.0[0].rooms[0].as_ref().unwrap();
|
||||
let enemy_id = (0..).filter_map(|i| {
|
||||
room.maps.enemy_by_id(i).ok().and_then(|enemy| {
|
||||
if enemy.monster == MonsterType::Booma {
|
||||
Some(i)
|
||||
}
|
||||
else {
|
||||
None
|
||||
}
|
||||
})
|
||||
}).next().unwrap();
|
||||
enemy_id
|
||||
};
|
||||
|
||||
ship.handle(ClientId(1), &RecvShipPacket::Message(Message::new(GameMessage::ExperienceSteal(ExperienceSteal{
|
||||
client: 0,
|
||||
target: 0,
|
||||
client2: enemy_id as u8,
|
||||
target2: 16,
|
||||
enemy_id: enemy_id as u16,
|
||||
})))).await.unwrap().for_each(drop);
|
||||
|
||||
ship.handle(ClientId(2), &RecvShipPacket::Message(Message::new(GameMessage::ExperienceSteal(ExperienceSteal{
|
||||
client: 0,
|
||||
target: 0,
|
||||
client2: enemy_id as u8,
|
||||
target2: 16,
|
||||
enemy_id: enemy_id as u16,
|
||||
})))).await.unwrap().for_each(drop);
|
||||
|
||||
let c1 = ship.clients.get(&ClientId(1)).unwrap();
|
||||
let c2 = ship.clients.get(&ClientId(2)).unwrap();
|
||||
assert!(c1.character.exp == 80000010);
|
||||
assert!(c2.character.exp == 80000010);
|
||||
}
|
||||
|
||||
#[async_std::test]
|
||||
async fn test_exp_steal_multihit_penalty() {
|
||||
let mut entity_gateway = InMemoryGateway::default();
|
||||
|
||||
let (_user1, mut char1) = new_user_character(&mut entity_gateway, "a1", "a", 1).await;
|
||||
char1.exp = 80000000;
|
||||
char1.char_class = CharacterClass::HUcast;
|
||||
entity_gateway.save_character(&char1).await.unwrap();
|
||||
|
||||
let mut p1_inv = Vec::new();
|
||||
p1_inv.push(entity_gateway.create_item(
|
||||
item::NewItemEntity {
|
||||
item: item::ItemDetail::Weapon(
|
||||
item::weapon::Weapon {
|
||||
weapon: item::weapon::WeaponType::Dagger,
|
||||
grind: 5,
|
||||
special: Some(item::weapon::WeaponSpecial::Kings),
|
||||
attrs: [Some(item::weapon::WeaponAttribute{attr: item::weapon::Attribute::Hit, value: 100}),
|
||||
Some(item::weapon::WeaponAttribute{attr: item::weapon::Attribute::Dark, value: 30}),
|
||||
None,],
|
||||
tekked: true,
|
||||
}
|
||||
),
|
||||
}).await.unwrap());
|
||||
|
||||
p1_inv.push(entity_gateway.create_item(
|
||||
item::NewItemEntity {
|
||||
item: item::ItemDetail::Weapon(
|
||||
item::weapon::Weapon {
|
||||
weapon: item::weapon::WeaponType::Mechgun,
|
||||
grind: 5,
|
||||
special: Some(item::weapon::WeaponSpecial::Kings),
|
||||
attrs: [Some(item::weapon::WeaponAttribute{attr: item::weapon::Attribute::Hit, value: 100}),
|
||||
Some(item::weapon::WeaponAttribute{attr: item::weapon::Attribute::Dark, value: 30}),
|
||||
None,],
|
||||
tekked: true,
|
||||
}
|
||||
),
|
||||
}).await.unwrap());
|
||||
|
||||
let equipped = item::EquippedEntity {
|
||||
weapon: Some(p1_inv[0].id),
|
||||
armor: None,
|
||||
shield: None,
|
||||
unit: [None; 4],
|
||||
mag: None,
|
||||
};
|
||||
entity_gateway.set_character_equips(&char1.id, &equipped).await.unwrap();
|
||||
entity_gateway.set_character_inventory(&char1.id, &item::InventoryEntity::new(p1_inv)).await.unwrap();
|
||||
|
||||
let mut ship = Box::new(ShipServerState::builder()
|
||||
.gateway(entity_gateway.clone())
|
||||
.build());
|
||||
|
||||
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
|
||||
join_lobby(&mut ship, ClientId(1)).await;
|
||||
create_room_with_difficulty(&mut ship, ClientId(1), "room", "", Difficulty::Ultimate).await;
|
||||
|
||||
let enemy_id = {
|
||||
let room = ship.blocks.0[0].rooms[0].as_ref().unwrap();
|
||||
let enemy_id = (0..).filter_map(|i| {
|
||||
room.maps.enemy_by_id(i).ok().and_then(|enemy| {
|
||||
if enemy.monster == MonsterType::Booma {
|
||||
Some(i)
|
||||
}
|
||||
else {
|
||||
None
|
||||
}
|
||||
})
|
||||
}).next().unwrap();
|
||||
enemy_id
|
||||
};
|
||||
|
||||
ship.handle(ClientId(1), &RecvShipPacket::Message(Message::new(GameMessage::ExperienceSteal(ExperienceSteal{
|
||||
client: 0,
|
||||
target: 0,
|
||||
client2: enemy_id as u8,
|
||||
target2: 16,
|
||||
enemy_id: enemy_id as u16,
|
||||
})))).await.unwrap().for_each(drop);
|
||||
|
||||
let c1 = ship.clients.get(&ClientId(1)).unwrap();
|
||||
assert!(c1.character.exp == 80000040);
|
||||
|
||||
// change equipped item
|
||||
ship.handle(ClientId(1), &RecvShipPacket::Message(Message::new(GameMessage::PlayerEquipItem(PlayerEquipItem {
|
||||
client: 0,
|
||||
target: 0,
|
||||
item_id: 0x10001,
|
||||
sub_menu: 9,
|
||||
unknown1: 0,
|
||||
})))).await.unwrap().for_each(drop);
|
||||
|
||||
ship.handle(ClientId(1), &RecvShipPacket::Message(Message::new(GameMessage::ExperienceSteal(ExperienceSteal{
|
||||
client: 0,
|
||||
target: 0,
|
||||
client2: enemy_id as u8,
|
||||
target2: 16,
|
||||
enemy_id: enemy_id as u16,
|
||||
})))).await.unwrap().for_each(drop);
|
||||
|
||||
let c1 = ship.clients.get(&ClientId(1)).unwrap();
|
||||
assert!(c1.character.exp == 80000066);
|
||||
}
|
||||
|
||||
#[async_std::test]
|
||||
async fn test_cannot_steal_exp_from_boss() {
|
||||
let mut entity_gateway = InMemoryGateway::default();
|
||||
|
||||
let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a", 1).await;
|
||||
|
||||
let mut p1_inv = Vec::new();
|
||||
p1_inv.push(entity_gateway.create_item(
|
||||
item::NewItemEntity {
|
||||
item: item::ItemDetail::Weapon(
|
||||
item::weapon::Weapon {
|
||||
weapon: item::weapon::WeaponType::Raygun,
|
||||
grind: 5,
|
||||
special: Some(item::weapon::WeaponSpecial::Kings),
|
||||
attrs: [Some(item::weapon::WeaponAttribute{attr: item::weapon::Attribute::Hit, value: 100}),
|
||||
Some(item::weapon::WeaponAttribute{attr: item::weapon::Attribute::Dark, value: 30}),
|
||||
None,],
|
||||
tekked: true,
|
||||
}
|
||||
),
|
||||
}).await.unwrap());
|
||||
|
||||
let equipped = item::EquippedEntity {
|
||||
weapon: Some(p1_inv[0].id),
|
||||
armor: None,
|
||||
shield: None,
|
||||
unit: [None; 4],
|
||||
mag: None,
|
||||
};
|
||||
entity_gateway.set_character_equips(&char1.id, &equipped).await.unwrap();
|
||||
entity_gateway.set_character_inventory(&char1.id, &item::InventoryEntity::new(p1_inv)).await.unwrap();
|
||||
|
||||
let mut ship = Box::new(ShipServerState::builder()
|
||||
.gateway(entity_gateway.clone())
|
||||
.build());
|
||||
|
||||
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
|
||||
join_lobby(&mut ship, ClientId(1)).await;
|
||||
create_room(&mut ship, ClientId(1), "room", "").await;
|
||||
|
||||
let enemy_id = {
|
||||
let room = ship.blocks.0[0].rooms[0].as_ref().unwrap();
|
||||
let enemy_id = (0..).filter_map(|i| {
|
||||
room.maps.enemy_by_id(i).ok().and_then(|enemy| {
|
||||
if enemy.monster == MonsterType::Dragon {
|
||||
Some(i)
|
||||
}
|
||||
else {
|
||||
None
|
||||
}
|
||||
})
|
||||
}).next().unwrap();
|
||||
enemy_id
|
||||
};
|
||||
|
||||
ship.handle(ClientId(1), &RecvShipPacket::Message(Message::new(GameMessage::ExperienceSteal(ExperienceSteal{
|
||||
client: 0,
|
||||
target: 0,
|
||||
client2: enemy_id as u8,
|
||||
target2: 16,
|
||||
enemy_id: enemy_id as u16,
|
||||
})))).await.unwrap().for_each(drop);
|
||||
|
||||
let c1 = ship.clients.get(&ClientId(1)).unwrap();
|
||||
assert!(c1.character.exp == 0);
|
||||
}
|
||||
|
||||
#[async_std::test]
|
||||
async fn test_exp_steal_doesnt_exceed_100p() {
|
||||
let mut entity_gateway = InMemoryGateway::default();
|
||||
|
||||
let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a", 1).await;
|
||||
|
||||
let mut p1_inv = Vec::new();
|
||||
p1_inv.push(entity_gateway.create_item(
|
||||
item::NewItemEntity {
|
||||
item: item::ItemDetail::Weapon(
|
||||
item::weapon::Weapon {
|
||||
weapon: item::weapon::WeaponType::Raygun,
|
||||
grind: 5,
|
||||
special: Some(item::weapon::WeaponSpecial::Kings),
|
||||
attrs: [Some(item::weapon::WeaponAttribute{attr: item::weapon::Attribute::Hit, value: 100}),
|
||||
Some(item::weapon::WeaponAttribute{attr: item::weapon::Attribute::Dark, value: 30}),
|
||||
None,],
|
||||
tekked: true,
|
||||
}
|
||||
),
|
||||
}).await.unwrap());
|
||||
|
||||
let equipped = item::EquippedEntity {
|
||||
weapon: Some(p1_inv[0].id),
|
||||
armor: None,
|
||||
shield: None,
|
||||
unit: [None; 4],
|
||||
mag: None,
|
||||
};
|
||||
entity_gateway.set_character_equips(&char1.id, &equipped).await.unwrap();
|
||||
entity_gateway.set_character_inventory(&char1.id, &item::InventoryEntity::new(p1_inv)).await.unwrap();
|
||||
|
||||
let mut ship = Box::new(ShipServerState::builder()
|
||||
.gateway(entity_gateway.clone())
|
||||
.build());
|
||||
|
||||
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
|
||||
join_lobby(&mut ship, ClientId(1)).await;
|
||||
create_room(&mut ship, ClientId(1), "room", "").await;
|
||||
|
||||
let enemy_id = {
|
||||
let room = ship.blocks.0[0].rooms[0].as_ref().unwrap();
|
||||
let enemy_id = (0..).filter_map(|i| {
|
||||
room.maps.enemy_by_id(i).ok().and_then(|enemy| {
|
||||
if enemy.monster == MonsterType::Booma {
|
||||
Some(i)
|
||||
}
|
||||
else {
|
||||
None
|
||||
}
|
||||
})
|
||||
}).next().unwrap();
|
||||
enemy_id
|
||||
};
|
||||
|
||||
for _ in 0..10 {
|
||||
ship.handle(ClientId(1), &RecvShipPacket::Message(Message::new(GameMessage::ExperienceSteal(ExperienceSteal{
|
||||
client: 0,
|
||||
target: 0,
|
||||
client2: enemy_id as u8,
|
||||
target2: 16,
|
||||
enemy_id: enemy_id as u16,
|
||||
})))).await.unwrap().for_each(drop);
|
||||
}
|
||||
|
||||
let c1 = ship.clients.get(&ClientId(1)).unwrap();
|
||||
assert!(c1.character.exp == 5);
|
||||
}
|
||||
|
||||
#[async_std::test]
|
||||
async fn test_each_client_can_steal_full_exp_from_same_enemy() {
|
||||
let mut entity_gateway = InMemoryGateway::default();
|
||||
|
||||
let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a", 1).await;
|
||||
let (_user2, char2) = new_user_character(&mut entity_gateway, "a2", "a", 1).await;
|
||||
entity_gateway.save_character(&char1).await.unwrap();
|
||||
entity_gateway.save_character(&char2).await.unwrap();
|
||||
|
||||
let mut p1_inv = Vec::new();
|
||||
p1_inv.push(entity_gateway.create_item(
|
||||
item::NewItemEntity {
|
||||
item: item::ItemDetail::Weapon(
|
||||
item::weapon::Weapon {
|
||||
weapon: item::weapon::WeaponType::Raygun,
|
||||
grind: 5,
|
||||
special: Some(item::weapon::WeaponSpecial::Kings),
|
||||
attrs: [Some(item::weapon::WeaponAttribute{attr: item::weapon::Attribute::Hit, value: 100}),
|
||||
Some(item::weapon::WeaponAttribute{attr: item::weapon::Attribute::Dark, value: 30}),
|
||||
None,],
|
||||
tekked: true,
|
||||
}
|
||||
),
|
||||
}).await.unwrap());
|
||||
|
||||
let equipped = item::EquippedEntity {
|
||||
weapon: Some(p1_inv[0].id),
|
||||
armor: None,
|
||||
shield: None,
|
||||
unit: [None; 4],
|
||||
mag: None,
|
||||
};
|
||||
entity_gateway.set_character_equips(&char1.id, &equipped).await.unwrap();
|
||||
entity_gateway.set_character_inventory(&char1.id, &item::InventoryEntity::new(p1_inv)).await.unwrap();
|
||||
|
||||
let mut p2_inv = Vec::new();
|
||||
p2_inv.push(entity_gateway.create_item(
|
||||
item::NewItemEntity {
|
||||
item: item::ItemDetail::Weapon(
|
||||
item::weapon::Weapon {
|
||||
weapon: item::weapon::WeaponType::Raygun,
|
||||
grind: 5,
|
||||
special: Some(item::weapon::WeaponSpecial::Kings),
|
||||
attrs: [Some(item::weapon::WeaponAttribute{attr: item::weapon::Attribute::Hit, value: 100}),
|
||||
Some(item::weapon::WeaponAttribute{attr: item::weapon::Attribute::Dark, value: 30}),
|
||||
None,],
|
||||
tekked: true,
|
||||
}
|
||||
),
|
||||
}).await.unwrap());
|
||||
|
||||
let equipped = item::EquippedEntity {
|
||||
weapon: Some(p2_inv[0].id),
|
||||
armor: None,
|
||||
shield: None,
|
||||
unit: [None; 4],
|
||||
mag: None,
|
||||
};
|
||||
entity_gateway.set_character_equips(&char2.id, &equipped).await.unwrap();
|
||||
entity_gateway.set_character_inventory(&char2.id, &item::InventoryEntity::new(p2_inv)).await.unwrap();
|
||||
|
||||
let mut ship = Box::new(ShipServerState::builder()
|
||||
.gateway(entity_gateway.clone())
|
||||
.build());
|
||||
|
||||
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
|
||||
join_lobby(&mut ship, ClientId(1)).await;
|
||||
create_room_with_difficulty(&mut ship, ClientId(1), "room", "", Difficulty::Normal).await;
|
||||
log_in_char(&mut ship, ClientId(2), "a2", "a").await;
|
||||
join_lobby(&mut ship, ClientId(2)).await;
|
||||
join_room(&mut ship, ClientId(2), 0).await;
|
||||
|
||||
let enemy_id = {
|
||||
let room = ship.blocks.0[0].rooms[0].as_ref().unwrap();
|
||||
let enemy_id = (0..).filter_map(|i| {
|
||||
room.maps.enemy_by_id(i).ok().and_then(|enemy| {
|
||||
if enemy.monster == MonsterType::Booma {
|
||||
Some(i)
|
||||
}
|
||||
else {
|
||||
None
|
||||
}
|
||||
})
|
||||
}).next().unwrap();
|
||||
enemy_id
|
||||
};
|
||||
|
||||
for _ in 0..10 {
|
||||
ship.handle(ClientId(1), &RecvShipPacket::Message(Message::new(GameMessage::ExperienceSteal(ExperienceSteal{
|
||||
client: 0,
|
||||
target: 0,
|
||||
client2: enemy_id as u8,
|
||||
target2: 16,
|
||||
enemy_id: enemy_id as u16,
|
||||
})))).await.unwrap().for_each(drop);
|
||||
|
||||
ship.handle(ClientId(2), &RecvShipPacket::Message(Message::new(GameMessage::ExperienceSteal(ExperienceSteal{
|
||||
client: 0,
|
||||
target: 0,
|
||||
client2: enemy_id as u8,
|
||||
target2: 16,
|
||||
enemy_id: enemy_id as u16,
|
||||
})))).await.unwrap().for_each(drop);
|
||||
}
|
||||
|
||||
let c1 = ship.clients.get(&ClientId(1)).unwrap();
|
||||
let c2 = ship.clients.get(&ClientId(2)).unwrap();
|
||||
assert!(c1.character.exp == 5);
|
||||
assert!(c2.character.exp == 5);
|
||||
|
||||
}
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user