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Author SHA1 Message Date
97f7a202e1 testing 2023-01-07 17:14:48 -05:00
159 changed files with 8871 additions and 7215 deletions

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@ -1,24 +1,12 @@
---
kind: pipeline
type: docker
name: test elseware
name: test elseware
concurrency:
limit: 1
environment:
CARGO_INCREMENTAL: false
steps:
- name: clean cache
image: rustlang/rust:nightly
volumes:
- name: cache
path: /usr/local/cargo
- name: target-cache
path: /drone/src/target
commands:
- cargo prune
- name: build
image: rustlang/rust:nightly
volumes:
@ -45,7 +33,7 @@ steps:
- name: target-cache
path: /drone/src/target
commands:
- cargo test --jobs 1
- cargo test
volumes:
- name: cache

2388
Cargo.lock generated Normal file

File diff suppressed because it is too large Load Diff

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@ -4,46 +4,8 @@ version = "0.1.0"
authors = ["Jake Probst <jake.probst@gmail.com>"]
edition = "2021"
[workspace]
members = [
"src/client",
"src/drops",
"src/entity",
"src/items",
"src/location",
"src/maps",
"src/networking",
"src/pktbuilder",
"src/quests",
"src/room",
"src/shops",
"src/stats",
"src/trade",
"src/patch_server",
"src/login_server",
"src/ship_server",
]
[workspace.dependencies]
entity = { path = "./src/entity" }
maps = { path = "./src/maps" }
networking = { path = "./src/networking" }
shops = { path = "./src/shops" }
stats = { path = "./src/stats" }
items = { path = "./src/items" }
pktbuilder = { path = "./src/pktbuilder" }
quests = { path = "./src/quests" }
location = { path = "./src/location" }
client = { path = "./src/client" }
drops = { path = "./src/drops" }
trade = { path = "./src/trade" }
room = { path = "./src/room" }
patch_server = { path = "./src/patch_server" }
login_server = { path = "./src/login_server" }
ship_server = { path = "./src/ship_server" }
libpso = { git = "http://git.sharnoth.com/jake/libpso", rev="90246b6" }
[dependencies]
libpso = { git = "http://git.sharnoth.com/jake/libpso" }
async-std = { version = "1.9.0", features = ["unstable", "attributes"] }
futures = "0.3.5"
rand = "0.7.3"
@ -65,33 +27,9 @@ ages-prs = "0.1"
async-trait = "0.1.51"
async-recursion= "1.0.0"
lazy_static = "1.4.0"
barrel = { version = "0.6.5", features = ["pg"] }
refinery = { version = "0.5.0", features = ["postgres"] }
sqlx = { version = "0.6.2", features = ["runtime-async-std-native-tls", "postgres", "json", "chrono"] }
sqlx = { version = "0.5.10", features = ["runtime-async-std-native-tls", "postgres", "json", "chrono"] }
strum = "0.19.5"
strum_macros = "0.19"
anyhow = { version = "1.0.68", features = ["backtrace"] }
[dependencies]
entity = { workspace = true }
maps = { workspace = true }
networking = { workspace = true }
patch_server = { workspace = true }
login_server = { workspace = true }
ship_server = { workspace = true }
libpso = { workspace = true }
async-std = { workspace = true }
bcrypt = { workspace = true }
chrono = { workspace = true }
fern = { workspace = true }
futures = { workspace = true }
log = { workspace = true }
[dev-dependencies]
drops = { workspace = true }
shops = { workspace = true }
items = { workspace = true }
quests = { workspace = true }
stats = { workspace = true }
async-trait = { workspace = true }
anyhow = { version = "1.0.47", features = ["backtrace"] }

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@ -11,7 +11,7 @@ photon_blast = "Pilla"
[Surya]
feed_table = 3
photon_blast = "Golla"
photon_blast = "Leilla"
[Vayu]
feed_table = 4
@ -19,7 +19,7 @@ photon_blast = "MyllaYoulla"
[Varaha]
feed_table = 4
photon_blast = "Golla"
photon_blast = "Leilla"
[Kama]
feed_table = 4
@ -27,7 +27,7 @@ photon_blast = "Pilla"
[Ushasu]
feed_table = 4
photon_blast = "Golla"
photon_blast = "Leilla"
[Apsaras]
feed_table = 4
@ -35,7 +35,7 @@ photon_blast = "Estlla"
[Kumara]
feed_table = 4
photon_blast = "Golla"
photon_blast = "Leilla"
[Kaitabha]
feed_table = 4
@ -55,7 +55,7 @@ photon_blast = "Estlla"
[Rudra]
feed_table = 2
photon_blast = "Golla"
photon_blast = "Leilla"
[Marutah]
feed_table = 2
@ -63,7 +63,7 @@ photon_blast = "Pilla"
[Yaksa]
feed_table = 5
photon_blast = "Golla"
photon_blast = "Leilla"
[Sita]
feed_table = 5
@ -99,7 +99,7 @@ photon_blast = "Estlla"
[Vritra]
feed_table = 1
photon_blast = "Leilla"
photon_blast = "Golla"
[Namuci]
feed_table = 2
@ -107,7 +107,7 @@ photon_blast = "MyllaYoulla"
[Sumba]
feed_table = 2
photon_blast = "Golla"
photon_blast = "Leilla"
[Naga]
feed_table = 6
@ -144,7 +144,7 @@ photon_blast = "Estlla"
[Naraka]
feed_table = 6
photon_blast = "Golla"
photon_blast = "Leilla"
[Madhu]
feed_table = 6

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@ -1,8 +1,8 @@
use log::{info};
use entity::gateway::postgres::PostgresGateway;
use login_server::login::LoginServerState;
use login_server::character::CharacterServerState;
use networking::interserver::AuthToken;
use elseware::entity::gateway::postgres::PostgresGateway;
use elseware::login::login::LoginServerState;
use elseware::login::character::CharacterServerState;
use elseware::common::interserver::AuthToken;
fn main() {
let colors = fern::colors::ColoredLevelConfig::new()
@ -38,17 +38,17 @@ fn main() {
let login_state = LoginServerState::new(entity_gateway.clone(), charserv_ip);
let login_loop = async_std::task::spawn(async move {
networking::mainloop::run_server(login_state, login_server::login::LOGIN_PORT).await;
elseware::common::mainloop::run_server(login_state, elseware::login::login::LOGIN_PORT).await;
});
let char_state = CharacterServerState::new(entity_gateway, AuthToken(shipgate_token));
let sub_char_state = char_state.clone();
let character_loop = async_std::task::spawn(async move {
networking::mainloop::run_server(sub_char_state, login_server::character::CHARACTER_PORT).await;
elseware::common::mainloop::run_server(sub_char_state, elseware::login::character::CHARACTER_PORT).await;
});
let inter_character_loop = async_std::task::spawn(async move {
networking::mainloop::run_interserver_listen(char_state, login_server::login::COMMUNICATION_PORT).await;
elseware::common::mainloop::run_interserver_listen(char_state, elseware::login::login::COMMUNICATION_PORT).await;
});
info!("[auth/character] starting server");

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@ -1,18 +1,18 @@
use std::net::Ipv4Addr;
use log::{info};
use networking::interserver::AuthToken;
use login_server::login::LoginServerState;
use login_server::character::CharacterServerState;
use patch_server::{PatchServerState, generate_patch_tree, load_config, load_motd};
use ship_server::ShipServerStateBuilder;
use elseware::common::interserver::AuthToken;
use elseware::login::login::LoginServerState;
use elseware::login::character::CharacterServerState;
use elseware::patch::patch::{PatchServerState, generate_patch_tree, load_config, load_motd};
use elseware::ship::ship::{ShipServerStateBuilder, ShipEvent};
use maps::Holiday;
use entity::gateway::{EntityGateway, InMemoryGateway};
use entity::account::{NewUserAccountEntity, NewUserSettingsEntity};
use entity::character::NewCharacterEntity;
use entity::item::{NewItemEntity, ItemDetail, InventoryItemEntity};
use entity::item;
#[allow(unused_imports)]
use elseware::entity::gateway::{EntityGateway, InMemoryGateway, PostgresGateway};
use elseware::entity::account::{NewUserAccountEntity, NewUserSettingsEntity};
use elseware::entity::character::NewCharacterEntity;
use elseware::entity::item::{NewItemEntity, ItemDetail, InventoryItemEntity};
use elseware::entity::item;
fn setup_logger() {
let colors = fern::colors::ColoredLevelConfig::new()
@ -52,7 +52,7 @@ fn main() {
for i in 0..5 {
let fake_user = NewUserAccountEntity {
email: format!("fake{i}@email.com"),
email: format!("fake{}@email.com", i),
username: if i == 0 { "hi".to_string() } else { format!("hi{}", i+1) },
password: bcrypt::hash("qwer", 5).unwrap(),
guildcard: i + 1,
@ -64,18 +64,18 @@ fn main() {
};
let fake_user = entity_gateway.create_user(fake_user).await.unwrap();
entity_gateway.create_user_settings(NewUserSettingsEntity::new(fake_user.id)).await.unwrap();
let mut character = NewCharacterEntity::new(fake_user.id);
let mut character = NewCharacterEntity::new(fake_user.id, 1);
character.name = format!("Test Char {}", i*2);
let character = entity_gateway.create_character(character).await.unwrap();
entity_gateway.set_character_meseta(&character.id, item::Meseta(999999)).await.unwrap();
entity_gateway.set_bank_meseta(&character.id, &item::BankIdentifier::Character, item::Meseta(999999)).await.unwrap();
let mut character = NewCharacterEntity::new(fake_user.id);
entity_gateway.set_bank_meseta(&character.id, &item::BankName("".into()), item::Meseta(999999)).await.unwrap();
let mut character = NewCharacterEntity::new(fake_user.id, 1);
character.slot = 2;
character.name = "ItemRefactor".into();
character.exp = 80000000;
let character = entity_gateway.create_character(character).await.unwrap();
entity_gateway.set_character_meseta(&character.id, item::Meseta(999999)).await.unwrap();
entity_gateway.set_bank_meseta(&character.id, &item::BankIdentifier::Character, item::Meseta(999999)).await.unwrap();
entity_gateway.set_bank_meseta(&character.id, &item::BankName("".into()), item::Meseta(999999)).await.unwrap();
for _ in 0..3 {
entity_gateway.create_item(
@ -329,7 +329,7 @@ fn main() {
item8_s.into(), item9_u0.into(), item10_u1.into(), item11_u2.into(), item12_u3.into(),
item13.into(), item14.into(), monomates.into()]);
entity_gateway.set_character_inventory(&character.id, &inventory).await.unwrap();
entity_gateway.set_character_bank(&character.id, &item::BankEntity::default(), &item::BankIdentifier::Character).await.unwrap();
entity_gateway.set_character_bank(&character.id, &item::BankEntity::default(), &item::BankName("".into())).await.unwrap();
}
info!("[patch] starting server");
@ -338,73 +338,73 @@ fn main() {
let (patch_file_tree, patch_file_lookup) = generate_patch_tree(patch_config.path.as_str());
let patch_state = PatchServerState::new(patch_file_tree, patch_file_lookup, patch_motd);
let patch_loop = async_std::task::spawn(async move {
networking::mainloop::run_server(patch_state, patch_config.port).await;
elseware::common::mainloop::run_server(patch_state, patch_config.port).await;
});
info!("[auth] starting server");
let login_state = LoginServerState::new(entity_gateway.clone(), "127.0.0.1".parse().unwrap());
let login_loop = async_std::task::spawn(async move {
networking::mainloop::run_server(login_state, login_server::login::LOGIN_PORT).await;
elseware::common::mainloop::run_server(login_state, elseware::login::login::LOGIN_PORT).await;
});
info!("[character] starting server");
let char_state = CharacterServerState::new(entity_gateway.clone(), AuthToken("".into()));
let sub_char_state = char_state.clone();
let character_loop = async_std::task::spawn(async move {
networking::mainloop::run_server(sub_char_state, login_server::character::CHARACTER_PORT).await;
elseware::common::mainloop::run_server(sub_char_state, elseware::login::character::CHARACTER_PORT).await;
});
let sub_char_state = char_state.clone();
let inter_character_loop = async_std::task::spawn(async move {
networking::mainloop::run_interserver_listen(sub_char_state, login_server::login::COMMUNICATION_PORT).await;
elseware::common::mainloop::run_interserver_listen(sub_char_state, elseware::login::login::COMMUNICATION_PORT).await;
});
info!("[ship] starting servers");
let ship_state = ShipServerStateBuilder::default()
.name("US/Sona-Nyl".into())
.ip(Ipv4Addr::new(127,0,0,1))
.port(ship_server::SHIP_PORT)
.event(Holiday::Halloween)
.port(elseware::ship::ship::SHIP_PORT)
.event(ShipEvent::Halloween)
.gateway(entity_gateway.clone())
.build();
let sub_ship_state = ship_state.clone();
let ship_loop1 = async_std::task::spawn(async move {
networking::mainloop::run_server(sub_ship_state, ship_server::SHIP_PORT).await;
elseware::common::mainloop::run_server(sub_ship_state, elseware::ship::ship::SHIP_PORT).await;
});
let sub_ship_state = ship_state.clone();
let inter_ship_loop1 = async_std::task::spawn(async move {
networking::mainloop::run_interserver_connect(sub_ship_state, std::net::Ipv4Addr::new(127, 0, 0, 1), login_server::login::COMMUNICATION_PORT).await;
elseware::common::mainloop::run_interserver_connect(sub_ship_state, std::net::Ipv4Addr::new(127, 0, 0, 1), elseware::login::login::COMMUNICATION_PORT).await;
});
let ship_state = ShipServerStateBuilder::default()
.name("EU/Dylath-Leen".into())
.ip(Ipv4Addr::new(127,0,0,1))
.port(ship_server::SHIP_PORT+2000)
.event(Holiday::Christmas)
.port(elseware::ship::ship::SHIP_PORT+2000)
.event(ShipEvent::Christmas)
.gateway(entity_gateway.clone())
.build();
let sub_ship_state = ship_state.clone();
let ship_loop2 = async_std::task::spawn(async move {
networking::mainloop::run_server(sub_ship_state, ship_server::SHIP_PORT+2000).await;
elseware::common::mainloop::run_server(sub_ship_state, elseware::ship::ship::SHIP_PORT+2000).await;
});
let sub_ship_state = ship_state.clone();
let inter_ship_loop2 = async_std::task::spawn(async move {
networking::mainloop::run_interserver_connect(sub_ship_state, std::net::Ipv4Addr::new(127, 0, 0, 1), login_server::login::COMMUNICATION_PORT).await;
elseware::common::mainloop::run_interserver_connect(sub_ship_state, std::net::Ipv4Addr::new(127, 0, 0, 1), elseware::login::login::COMMUNICATION_PORT).await;
});
let ship_state = ShipServerStateBuilder::default()
.name("JP/Thalarion".into())
.ip(Ipv4Addr::new(127,0,0,1))
.port(ship_server::SHIP_PORT+3000)
.port(elseware::ship::ship::SHIP_PORT+3000)
.gateway(entity_gateway.clone())
.build();
let sub_ship_state = ship_state.clone();
let ship_loop3 = async_std::task::spawn(async move {
networking::mainloop::run_server(sub_ship_state, ship_server::SHIP_PORT+3000).await;
elseware::common::mainloop::run_server(sub_ship_state, elseware::ship::ship::SHIP_PORT+3000).await;
});
let sub_ship_state = ship_state.clone();
let inter_ship_loop3 = async_std::task::spawn(async move {
networking::mainloop::run_interserver_connect(sub_ship_state, std::net::Ipv4Addr::new(127, 0, 0, 1), login_server::login::COMMUNICATION_PORT).await;
elseware::common::mainloop::run_interserver_connect(sub_ship_state, std::net::Ipv4Addr::new(127, 0, 0, 1), elseware::login::login::COMMUNICATION_PORT).await;
});
futures::future::join_all(vec![patch_loop, login_loop, character_loop, inter_character_loop,

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@ -1,5 +1,5 @@
use patch_server::{PatchServerState, generate_patch_tree, load_config_env, load_motd};
use log::info;
use elseware::patch::patch::{PatchServerState, generate_patch_tree, load_config_env, load_motd};
use log::{info};
fn main() {
info!("[patch] starting server");
@ -9,8 +9,10 @@ fn main() {
let patch_state = PatchServerState::new(patch_file_tree, patch_file_lookup, patch_motd);
let patch_loop = async_std::task::spawn(async move {
networking::mainloop::run_server(patch_state, patch_config.port).await;
elseware::common::mainloop::run_server(patch_state, patch_config.port).await;
});
async_std::task::block_on(patch_loop);
async_std::task::block_on(async move {
patch_loop.await
});
}

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@ -1,7 +1,7 @@
use log::info;
use entity::gateway::postgres::PostgresGateway;
use ship_server::ShipServerStateBuilder;
use networking::interserver::AuthToken;
use log::{info};
use elseware::entity::gateway::postgres::PostgresGateway;
use elseware::ship::ship::ShipServerStateBuilder;
use elseware::common::interserver::AuthToken;
fn main() {
let colors = fern::colors::ColoredLevelConfig::new()
@ -40,7 +40,7 @@ fn main() {
let ship_state = ShipServerStateBuilder::default()
.name(ship_name)
.ip(ip)
.port(ship_server::SHIP_PORT)
.port(elseware::ship::ship::SHIP_PORT)
.gateway(entity_gateway)
.auth_token(AuthToken(shipgate_token))
.build();
@ -49,10 +49,10 @@ fn main() {
let sub_ship_state = ship_state.clone();
let ship_loop = async_std::task::spawn(async move {
networking::mainloop::run_server(sub_ship_state, ship_server::SHIP_PORT).await;
elseware::common::mainloop::run_server(sub_ship_state, elseware::ship::ship::SHIP_PORT).await;
});
let inter_ship_loop = async_std::task::spawn(async move {
networking::mainloop::run_interserver_connect(ship_state, shipgate_ip, login_server::login::COMMUNICATION_PORT).await;
elseware::common::mainloop::run_interserver_connect(ship_state, shipgate_ip, elseware::login::login::COMMUNICATION_PORT).await;
});
info!("[auth/character] starting server");

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@ -1,20 +0,0 @@
[package]
name = "client"
version = "0.1.0"
edition = "2021"
[dependencies]
entity = { workspace = true }
maps = { workspace = true }
networking = { workspace = true }
shops = { workspace = true }
items = { workspace = true }
libpso = { workspace = true }
async-std = { workspace = true }
futures = { workspace = true }
anyhow = { workspace = true }
thiserror = { workspace = true }
chrono = { workspace = true }

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@ -2,8 +2,8 @@ use std::net::Ipv4Addr;
use async_std::channel;
use serde::{Serialize, Deserialize};
use serde::de::DeserializeOwned;
use entity::account::UserAccountId;
use entity::character::CharacterEntityId;
use crate::entity::account::UserAccountId;
use crate::entity::character::CharacterEntityId;
#[derive(Debug, Copy, Clone, Serialize, Deserialize, Hash, PartialEq, Eq, PartialOrd, Ord)]
pub struct ServerId(pub usize);

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@ -1,6 +1,6 @@
use std::fs::File;
use serde_json::Value;
use entity::character::CharacterClass;
use crate::entity::character::CharacterClass;
use std::sync::LazyLock;
pub static LEVEL_TABLE: LazyLock<CharacterLevelTable> = LazyLock::new(CharacterLevelTable::default);

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@ -1,16 +1,15 @@
use std::collections::HashMap;
use std::fmt::Debug;
use std::io::Write;
use async_std::channel;
use async_std::io::prelude::{ReadExt, WriteExt};
use async_std::sync::{Arc, RwLock};
use futures::future::Future;
use log::{trace, info, warn, error};
use log::{trace, info, warn};
use libpso::crypto::{PSOCipher, NullCipher, CipherError};
use libpso::PacketParseError;
use crate::serverstate::ClientId;
use crate::serverstate::{RecvServerPacket, SendServerPacket, ServerState, OnConnect};
use crate::common::serverstate::ClientId;
use crate::common::serverstate::{RecvServerPacket, SendServerPacket, ServerState, OnConnect};
#[derive(Debug)]
@ -72,7 +71,7 @@ impl<C: PSOCipher> PacketReceiver<C> {
let mut dec_buf = {
//let mut cipher = self.cipher.lock().await;
let block_chunk_len = self.recv_buffer.len() / self.cipher.block_size() * self.cipher.block_size();
let buf = self.recv_buffer.drain(..block_chunk_len).collect::<Vec<_>>();
let buf = self.recv_buffer.drain(..block_chunk_len).collect();
self.cipher.decrypt(&buf)?
};
self.incoming_data.append(&mut dec_buf);
@ -148,27 +147,7 @@ where
}
},
Err(err) => {
error!("[client recv {:?}] error {:?} ", client_id, err);
let mut f = std::fs::File::options().create(true).append(true).open("errors.txt").unwrap();
f.write_all(format!("[{client_id:?}] {err:?}").as_bytes()).unwrap();
// disconnect client on an error
for pkt in state.on_disconnect(client_id).await.unwrap() {
clients
.read()
.await
.get(&pkt.0)
.unwrap()
.send(pkt.1)
.await
.unwrap();
}
clients
.write()
.await
.remove(&client_id);
break;
warn!("[client recv {:?}] error {:?} ", client_id, err);
}
}
}
@ -194,7 +173,7 @@ where
break;
}
_ => {
error!("[client {:?} recv error] {:?}", client_id, err);
warn!("[client {:?} recv error] {:?}", client_id, err);
}
}
}
@ -227,7 +206,7 @@ where
Ok(pkt) => {
info!("[send to {:?}] {:#?}", client_id, pkt);
if let Err(err) = send_pkt(&mut socket, &mut cipher, &pkt).await {
error!("error sending pkt {:#?} to {:?} {:?}", pkt, client_id, err);
warn!("error sending pkt {:#?} to {:?} {:?}", pkt, client_id, err);
}
},
Err(err) => {
@ -255,7 +234,7 @@ where
let (mut socket, addr) = listener.accept().await.unwrap();
id += 1;
let client_id = crate::serverstate::ClientId(id);
let client_id = crate::common::serverstate::ClientId(id);
info!("new client {:?} {:?} {:?}", client_id, socket, addr);
let (client_tx, client_rx) = async_std::channel::unbounded();
@ -275,9 +254,7 @@ where
cipher_out = Some(cout);
},
OnConnect::Packet(pkt) => {
if let Err(err) = send_pkt(&mut socket, &mut NullCipher {}, &pkt).await {
error!("error sending on_connect packet {:?}", err);
}
send_pkt(&mut socket, &mut NullCipher {}, &pkt).await.unwrap();
}
}
}

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@ -8,11 +8,13 @@ use std::collections::HashMap;
use serde::Serialize;
use serde::de::DeserializeOwned;
use crate::interserver::{ServerId, InterserverActor};
use crate::common::interserver::{ServerId, InterserverActor};
use libpso::crypto::{PSOCipher, NullCipher, CipherError};
use crate::serverstate::{ServerState, SendServerPacket, RecvServerPacket};
use entity::gateway::entitygateway::EntityGateway;
use crate::common::serverstate::{ServerState, SendServerPacket, RecvServerPacket};
use crate::login::character::CharacterServerState;
//use crate::ship::ship::ShipServerState;
use crate::entity::gateway::entitygateway::EntityGateway;
use async_std::channel;
use std::fmt::Debug;
@ -147,7 +149,7 @@ where
info!("[interserver listen] new server: {:?} {:?}", socket, addr);
id += 1;
let server_id = crate::interserver::ServerId(id);
let server_id = crate::common::interserver::ServerId(id);
let (client_tx, client_rx) = async_std::channel::unbounded();
state.set_sender(server_id, client_tx.clone()).await;
@ -194,7 +196,7 @@ where
}
};
id += 1;
let server_id = crate::interserver::ServerId(id);
let server_id = crate::common::interserver::ServerId(id);
info!("[interserver connect] found loginserv: {:?} {:?}", server_id, socket);
let (client_tx, client_rx) = async_std::channel::unbounded();
@ -218,8 +220,12 @@ where
let mut buf = [0u8; 1];
loop {
let peek = socket.peek(&mut buf).await;
if let Ok(0) = peek {
break
match peek {
Ok(len) if len == 0 => {
break
},
_ => {
}
}
}
}

19
src/common/mod.rs Normal file
View File

@ -0,0 +1,19 @@
pub mod cipherkeys;
pub mod serverstate;
pub mod mainloop;
pub mod leveltable;
pub mod interserver;
// https://www.reddit.com/r/rust/comments/33xhhu/how_to_create_an_array_of_structs_that_havent/
#[macro_export]
macro_rules! init_array(
($ty:ty, $len:expr, $val:expr) => (
{
let mut array: [$ty; $len] = unsafe { std::mem::uninitialized() };
for i in array.iter_mut() {
unsafe { ::std::ptr::write(i, $val); }
}
array
}
)
);

View File

@ -1,17 +0,0 @@
[package]
name = "drops"
version = "0.1.0"
edition = "2021"
[dependencies]
entity = { workspace = true }
maps = { workspace = true }
stats = { workspace = true }
rand = { workspace = true }
rand_chacha = { workspace = true }
serde = { workspace = true }
enum-utils = { workspace = true }
toml = { workspace = true }
chrono = { workspace = true }

View File

@ -1,298 +0,0 @@
#![allow(dead_code, unused_must_use)]
// TODO: there is some structure duplication that occurs here:
// the rare and box tables instantiate their own copies of the
// generic drop tables as they need them to apply their modifiers
// to their drops
pub mod rare_drop_table;
mod generic_weapon;
mod generic_armor;
mod generic_shield;
mod generic_unit;
mod tool_table;
mod tech_table;
mod box_drop_table;
use std::collections::HashMap;
use std::fs::File;
use std::path::PathBuf;
use std::io::Read;
use serde::{Serialize, Deserialize};
use rand::{Rng, SeedableRng};
use maps::monster::MonsterType;
use maps::room::{Difficulty, Episode};
use maps::area::MapArea;
use entity::character::SectionID;
use crate::generic_weapon::GenericWeaponTable;
use crate::generic_armor::GenericArmorTable;
use crate::generic_shield::GenericShieldTable;
use crate::generic_unit::GenericUnitTable;
use crate::tool_table::ToolTable;
use crate::rare_drop_table::RareDropTable;
use crate::box_drop_table::BoxDropTable;
use maps::object::MapObject;
use entity::item::{ItemType, weapon, armor, shield, unit, mag, tool, tech, esweapon};
fn data_file_path(episode: Episode, difficulty: Difficulty, section_id: SectionID, filename: &str) -> PathBuf {
let mut path = PathBuf::from("data/drops/");
path.push(episode.to_string());
path.push(difficulty.to_string().to_lowercase());
path.push(section_id.to_string().to_lowercase());
path.push(filename);
path
}
pub fn load_data_file<T: serde::de::DeserializeOwned>(episode: Episode, difficulty: Difficulty, section_id: SectionID, filename: &str) -> T {
let path = data_file_path(episode, difficulty, section_id, filename);
let mut f = File::open(path).unwrap();
let mut s = String::new();
f.read_to_string(&mut s);
toml::from_str::<T>(s.as_str()).unwrap()
}
#[derive(Debug, Serialize, Deserialize, Copy, Clone)]
pub enum MonsterDropType {
#[serde(rename = "weapon")]
Weapon,
#[serde(rename = "armor")]
Armor,
#[serde(rename = "shield")]
Shield,
#[serde(rename = "unit")]
Unit,
#[serde(rename = "none")]
None,
}
#[derive(Debug, Serialize, Deserialize, Copy, Clone)]
pub struct MonsterDropStats {
pub dar: u32,
pub drop_type: MonsterDropType,
pub min_meseta: u32,
pub max_meseta: u32,
}
#[derive(Clone, Debug, PartialEq, Eq)]
pub enum ItemDropType {
Weapon(weapon::Weapon),
Armor(armor::Armor),
Shield(shield::Shield),
Unit(unit::Unit),
Tool(tool::Tool),
//Tools(Vec<tool::Tool>),
TechniqueDisk(tech::TechniqueDisk),
Mag(mag::Mag),
Meseta(u32),
}
impl ItemDropType {
pub fn parse_item_from_bytes(data: [u8; 16]) -> Option<ItemDropType> {
let item_type = weapon::WeaponType::parse_type([data[0],data[1],data[2]]).map(ItemType::Weapon)
.or_else(|_| armor::ArmorType::parse_type([data[0],data[1],data[2]]).map(ItemType::Armor))
.or_else(|_| shield::ShieldType::parse_type([data[0],data[1],data[2]]).map(ItemType::Shield))
.or_else(|_| unit::UnitType::parse_type([data[0],data[1],data[2]]).map(ItemType::Unit))
.or_else(|_| mag::MagType::parse_type([data[0],data[1],data[2]]).map(ItemType::Mag))
.or_else(|_| tool::ToolType::parse_type([data[0],data[1],data[2]]).map(ItemType::Tool))
.or_else(|_| esweapon::ESWeaponType::parse_type([data[0],data[1],data[2]]).map(ItemType::ESWeapon)).ok()?;
match item_type {
ItemType::Weapon(_w) => Some(ItemDropType::Weapon(weapon::Weapon::from_bytes(data).ok()?)),
ItemType::Armor(_a) => Some(ItemDropType::Armor(armor::Armor::from_bytes(data).ok()?)),
ItemType::Shield(_s) => Some(ItemDropType::Shield(shield::Shield::from_bytes(data).ok()?)),
ItemType::Unit(_u) => Some(ItemDropType::Unit(unit::Unit::from_bytes(data).ok()?)),
ItemType::Mag(_m) => Some(ItemDropType::Mag(mag::Mag::from_bytes(data).ok()?)),
ItemType::Tool(_t) => Some(ItemDropType::Tool(tool::Tool::from_bytes(data).ok()?)),
_ => None,
}
}
}
#[derive(Clone, Debug)]
pub struct ItemDrop {
pub map_area: MapArea,
pub x: f32,
pub y: f32,
pub z: f32,
pub item: ItemDropType,
}
pub trait DropTable {
fn get_drop(&mut self, map_area: &MapArea, monster: &MonsterType) -> Option<ItemDropType>;
fn get_box_drop(&mut self, map_area: &MapArea, object: &MapObject) -> Option<ItemDropType>;
}
pub struct StandardDropTable {
monster_stats: HashMap<MonsterType, MonsterDropStats>,
rare_table: RareDropTable,
weapon_table: GenericWeaponTable,
armor_table: GenericArmorTable,
shield_table: GenericShieldTable,
unit_table: GenericUnitTable,
tool_table: ToolTable,
box_table: BoxDropTable,
rng: rand_chacha::ChaCha20Rng,
}
impl StandardDropTable {
#[allow(clippy::new_ret_no_self)]
pub fn new(episode: Episode, difficulty: Difficulty, section_id: SectionID) -> Box<dyn DropTable + Send + Sync> {
let monster_stats: HashMap<String, MonsterDropStats> = load_data_file(episode, difficulty, section_id, "monster_dar.toml");
Box::new(StandardDropTable {
monster_stats: monster_stats.into_iter().map(|(m, s)| (m.parse().unwrap(), s)).collect(),
rare_table: RareDropTable::new(episode, difficulty, section_id),
weapon_table: GenericWeaponTable::new(episode, difficulty, section_id),
armor_table: GenericArmorTable::new(episode, difficulty, section_id),
shield_table: GenericShieldTable::new(episode, difficulty, section_id),
unit_table: GenericUnitTable::new(episode, difficulty, section_id),
tool_table: ToolTable::new(episode, difficulty, section_id),
box_table: BoxDropTable::new(episode, difficulty, section_id),
rng: rand_chacha::ChaCha20Rng::from_entropy(),
})
}
pub fn builder() -> DropTableBuilder {
DropTableBuilder {
monster_stats: None,
rare_table: None,
weapon_table: None,
armor_table: None,
shield_table: None,
unit_table: None,
tool_table: None,
box_table: None,
rng: None,
}
}
fn generate_meseta(&mut self, monster: &MonsterDropStats) -> Option<ItemDropType> {
Some(ItemDropType::Meseta(self.rng.gen_range(monster.min_meseta, monster.max_meseta + 1)))
}
fn generate_typed_drop(&mut self, map_area: &MapArea, monster: &MonsterDropStats) -> Option<ItemDropType> {
match monster.drop_type {
MonsterDropType::Weapon => self.weapon_table.get_drop(map_area, &mut self.rng),
MonsterDropType::Armor => self.armor_table.get_drop(map_area, &mut self.rng),
MonsterDropType::Shield => self.shield_table.get_drop(map_area, &mut self.rng),
MonsterDropType::Unit => self.unit_table.get_drop(map_area, &mut self.rng),
MonsterDropType::None => None,
}
}
}
impl DropTable for StandardDropTable {
fn get_drop(&mut self, map_area: &MapArea, monster: &MonsterType) -> Option<ItemDropType> {
let monster_stat = *self.monster_stats.get(monster)?;
let drop_anything = self.rng.gen_range(0, 100);
if drop_anything > monster_stat.dar {
return None;
}
if let Some(item) = self.rare_table.get_drop(map_area, monster, &mut self.rng) {
return Some(item);
}
let drop_type = self.rng.gen_range(0, 3);
match drop_type {
0 => {
self.generate_meseta(&monster_stat)
},
1 => {
self.tool_table.get_drop(map_area, &mut self.rng)
},
2 => {
self.generate_typed_drop(map_area, &monster_stat)
},
_ => panic!()
}
}
fn get_box_drop(&mut self, map_area: &MapArea, object: &MapObject) -> Option<ItemDropType> {
self.box_table.get_drop(map_area, object, &mut self.rng)
}
}
pub struct DropTableBuilder {
monster_stats: Option<HashMap<MonsterType, MonsterDropStats>>,
rare_table: Option<RareDropTable>,
weapon_table: Option<GenericWeaponTable>,
armor_table: Option<GenericArmorTable>,
shield_table: Option<GenericShieldTable>,
unit_table: Option<GenericUnitTable>,
tool_table: Option<ToolTable>,
box_table: Option<BoxDropTable>,
rng: Option<rand_chacha::ChaCha20Rng>,
}
// TODO: add the rest of these later I just need these ones right now
impl DropTableBuilder {
#[must_use]
pub fn monster_stats(mut self, monster_stats: HashMap<MonsterType, MonsterDropStats>) -> DropTableBuilder {
self.monster_stats = Some(monster_stats);
self
}
#[must_use]
pub fn monster_stat(mut self, monster_type: MonsterType, drop_stats: MonsterDropStats) -> DropTableBuilder {
match &mut self.monster_stats {
Some(monster_stats) => {
monster_stats.insert(monster_type, drop_stats);
},
None => {
let mut monster_stats = HashMap::default();
monster_stats.insert(monster_type, drop_stats);
self.monster_stats = Some(monster_stats);
}
}
self
}
#[must_use]
pub fn rare_table(mut self, rare_table: RareDropTable) -> DropTableBuilder {
self.rare_table = Some(rare_table);
self
}
pub fn build(self, episode: Episode, difficulty: Difficulty, section_id: SectionID) -> Box<dyn DropTable + Send + Sync> {
Box::new(StandardDropTable {
monster_stats: self.monster_stats.unwrap_or_else(|| {
let monster_stats: HashMap<String, MonsterDropStats> = load_data_file(episode, difficulty, section_id, "monster_dar.toml");
monster_stats.into_iter().map(|(m, s)| (m.parse().unwrap(), s)).collect()
}),
rare_table: self.rare_table.unwrap_or_else(|| RareDropTable::new(episode, difficulty, section_id)),
weapon_table: self.weapon_table.unwrap_or_else(|| GenericWeaponTable::new(episode, difficulty, section_id)),
armor_table: self.armor_table.unwrap_or_else(|| GenericArmorTable::new(episode, difficulty, section_id)),
shield_table: self.shield_table.unwrap_or_else(|| GenericShieldTable::new(episode, difficulty, section_id)),
unit_table: self.unit_table.unwrap_or_else(|| GenericUnitTable::new(episode, difficulty, section_id)),
tool_table: self.tool_table.unwrap_or_else(|| ToolTable::new(episode, difficulty, section_id)),
box_table: self.box_table.unwrap_or_else(|| BoxDropTable::new(episode, difficulty, section_id)),
rng: self.rng.unwrap_or_else(rand_chacha::ChaCha20Rng::from_entropy),
})
}
}
#[cfg(test)]
mod test {
use super::*;
use rand::seq::IteratorRandom;
#[test]
fn test_initializing_drop_table() {
let mut rng = rand_chacha::ChaCha20Rng::from_entropy();
let episode = vec![Episode::One, Episode::Two].into_iter().choose(&mut rng).unwrap();
let difficulty = vec![Difficulty::Normal, Difficulty::Hard, Difficulty::VeryHard, Difficulty::Ultimate]
.into_iter().choose(&mut rng).unwrap();
let section_id = vec![SectionID::Viridia, SectionID::Greenill, SectionID::Skyly, SectionID::Bluefull, SectionID::Purplenum,
SectionID::Pinkal, SectionID::Redria, SectionID::Oran, SectionID::Yellowboze, SectionID::Whitill]
.into_iter().choose(&mut rng).unwrap();
DropTable::new(episode, difficulty, section_id);
}
}

View File

@ -1,23 +0,0 @@
[package]
name = "entity"
version = "0.1.0"
edition = "2021"
[dependencies]
libpso = { workspace = true }
maps = { workspace = true }
chrono = { workspace = true }
anyhow = { workspace = true }
async-std = { workspace = true }
sqlx = { workspace = true }
thiserror = { workspace = true }
serde = { workspace = true }
async-trait = { workspace = true }
enum-utils = { workspace = true }
derive_more = { workspace = true }
refinery = { workspace = true }
lazy_static = { workspace = true }
futures = { workspace = true }
strum = { workspace = true }
strum_macros = { workspace = true }
toml = { workspace = true }

View File

@ -2,10 +2,10 @@ use std::convert::{From, Into};
use std::collections::HashMap;
use serde::{Serialize, Deserialize};
use libpso::packet::ship::{UpdateConfig, WriteInfoboard};
use libpso::character::settings::{DEFAULT_PALETTE_CONFIG, DEFAULT_TECH_MENU};
use crate::item::tech::Technique;
use crate::account::UserAccountId;
use libpso::packet::ship::{UpdateConfig, WriteInfoboard, KeyboardConfig, GamepadConfig};
use libpso::character::settings::{DEFAULT_PALETTE_CONFIG, DEFAULT_TECH_MENU, DEFAULT_KEYBOARD_CONFIG1, DEFAULT_KEYBOARD_CONFIG2, DEFAULT_KEYBOARD_CONFIG3, DEFAULT_KEYBOARD_CONFIG4, DEFAULT_GAMEPAD_CONFIG};
use crate::entity::item::tech::Technique;
use crate::entity::account::UserAccountId;
#[derive(Debug, Copy, Clone, Hash, PartialEq, Eq, enum_utils::FromStr, derive_more::Display, Serialize, Deserialize, Default)]
pub enum CharacterClass {
@ -157,7 +157,7 @@ pub struct CharacterAppearance {
}
#[derive(Clone, Debug, PartialEq, Eq)]
#[derive(Clone, Debug)]
pub struct TechLevel(pub u8);
#[derive(Clone, Debug, Default)]
@ -167,14 +167,16 @@ pub struct CharacterTechniques {
impl CharacterTechniques {
pub fn set_tech(&mut self, tech: Technique, level: TechLevel) {
self.techs.insert(tech, TechLevel(level.0));
self.techs.insert(tech, TechLevel(level.0 - 1));
}
// from_bytes
pub fn as_bytes(&self) -> [u8; 20] {
self.techs.iter()
.fold([0xFF; 20], |mut techlist, (tech, level)| {
let index = tech.as_value();
techlist[index as usize] = level.0 - 1;
techlist[index as usize] = level.0;
techlist
})
}
@ -223,7 +225,7 @@ impl CharacterInfoboard {
}
pub fn update_infoboard(&mut self, new_board: &WriteInfoboard) {
self.board = libpso::util::utf8_to_utf16_array(&new_board.message);
self.board = libpso::utf8_to_utf16_array!(new_board.message, 172);
}
}
@ -262,6 +264,82 @@ pub struct CharacterMaterials {
pub tp: u32,
}
#[derive(Clone, Debug)]
pub struct CharacterKeyboardConfig {
pub keyboard_config: [u8; 0x16C],
}
impl Default for CharacterKeyboardConfig {
fn default() -> CharacterKeyboardConfig {
CharacterKeyboardConfig {
keyboard_config: DEFAULT_KEYBOARD_CONFIG1,
}
}
}
impl CharacterKeyboardConfig {
fn new(preset: usize) -> CharacterKeyboardConfig {
match preset {
1 => {
CharacterKeyboardConfig {
keyboard_config: DEFAULT_KEYBOARD_CONFIG1,
}
},
2 => {
CharacterKeyboardConfig {
keyboard_config: DEFAULT_KEYBOARD_CONFIG2,
}
},
3 => {
CharacterKeyboardConfig {
keyboard_config: DEFAULT_KEYBOARD_CONFIG3,
}
},
4 => {
CharacterKeyboardConfig {
keyboard_config: DEFAULT_KEYBOARD_CONFIG4,
}
},
_ => {
CharacterKeyboardConfig {
keyboard_config: DEFAULT_KEYBOARD_CONFIG1,
}
},
}
}
pub fn update(&mut self, new_config: &KeyboardConfig) {
self.keyboard_config = new_config.keyboard_config;
}
pub fn as_bytes(&self) -> [u8; 0x16C] {
self.keyboard_config
}
}
#[derive(Clone, Debug)]
pub struct CharacterGamepadConfig {
pub gamepad_config: [u8; 0x38],
}
impl Default for CharacterGamepadConfig {
fn default() -> CharacterGamepadConfig {
CharacterGamepadConfig {
gamepad_config: DEFAULT_GAMEPAD_CONFIG,
}
}
}
impl CharacterGamepadConfig {
pub fn update(&mut self, new_config: &GamepadConfig) {
self.gamepad_config = new_config.gamepad_config;
}
pub fn as_bytes(&self) -> [u8; 0x38] {
self.gamepad_config
}
}
#[derive(Debug, Copy, Clone, Hash, PartialEq, Eq, PartialOrd, Ord, Serialize, Deserialize, Default, derive_more::Display)]
pub struct CharacterEntityId(pub u32);
@ -285,10 +363,12 @@ pub struct NewCharacterEntity {
pub tech_menu: CharacterTechMenu,
pub option_flags: u32,
pub keyboard_config: CharacterKeyboardConfig,
pub gamepad_config: CharacterGamepadConfig,
}
impl NewCharacterEntity {
pub fn new(user: UserAccountId) -> NewCharacterEntity {
pub fn new(user: UserAccountId, keyboard_config_preset: usize,) -> NewCharacterEntity {
NewCharacterEntity {
user_id: user,
slot: 0,
@ -304,6 +384,8 @@ impl NewCharacterEntity {
materials: CharacterMaterials::default(),
tech_menu: CharacterTechMenu::default(),
option_flags: 0,
keyboard_config: CharacterKeyboardConfig::new(keyboard_config_preset),
gamepad_config: CharacterGamepadConfig::default(),
}
}
}
@ -329,6 +411,8 @@ pub struct CharacterEntity {
pub tech_menu: CharacterTechMenu,
pub option_flags: u32,
pub keyboard_config: CharacterKeyboardConfig,
pub gamepad_config: CharacterGamepadConfig,
pub playtime: u32,
}

View File

@ -1,31 +1,32 @@
use std::convert::From;
use thiserror::Error;
use futures::future::{Future, BoxFuture};
use futures::Future;
use crate::account::*;
use crate::character::*;
use crate::item::*;
use crate::room::*;
use crate::entity::account::*;
use crate::entity::character::*;
use crate::entity::item::*;
// TODO: better granularity?
//#[derive(Error, Debug)]
#[derive(Error, Debug)]
#[error("")]
pub enum GatewayError {
#[error("unknown error")]
Error,
#[error("postgres error {0}")]
PgError(#[from] sqlx::Error)
}
#[async_trait::async_trait]
pub trait EntityGateway: Send + Sync {
type Transaction<'t>: EntityGatewayTransaction + Clone where Self: 't;
type Transaction: EntityGatewayTransaction + Clone;
fn with_transaction<'a, F, Fut, R>(&'a mut self, _func: F) -> BoxFuture<'a, Result<R, anyhow::Error>>
async fn with_transaction<'a, F, Fut, R, E>(&'a mut self, _func: F) -> Result<R, E>
where
Fut: Future<Output = Result<(Self::Transaction<'a>, R), anyhow::Error>> + Send + 'a,
F: FnOnce(Self::Transaction<'a>) -> Fut + Send + 'a,
Fut: Future<Output = Result<(Self::Transaction, R), E>> + Send + 'a,
F: FnOnce(Self::Transaction) -> Fut + Send,
R: Send,
E: From<GatewayError>,
Self: Sized
{
unimplemented!();
@ -96,7 +97,7 @@ pub trait EntityGateway: Send + Sync {
unimplemented!();
}
async fn add_weapon_modifier(&mut self, _item_id: &ItemEntityId, _modifier: &weapon::WeaponModifier) -> Result<(), GatewayError> {
async fn add_weapon_modifier(&mut self, _item_id: &ItemEntityId, _modifier: weapon::WeaponModifier) -> Result<(), GatewayError> {
unimplemented!();
}
@ -104,7 +105,7 @@ pub trait EntityGateway: Send + Sync {
unimplemented!();
}
async fn get_character_bank(&mut self, _char_id: &CharacterEntityId, _bank_identifier: &BankIdentifier) -> Result<BankEntity, GatewayError> {
async fn get_character_bank(&mut self, _char_id: &CharacterEntityId, _bank_name: &BankName) -> Result<BankEntity, GatewayError> {
unimplemented!();
}
@ -112,7 +113,7 @@ pub trait EntityGateway: Send + Sync {
unimplemented!();
}
async fn set_character_bank(&mut self, _char_id: &CharacterEntityId, _bank: &BankEntity, _bank_identifier: &BankIdentifier) -> Result<(), GatewayError> {
async fn set_character_bank(&mut self, _char_id: &CharacterEntityId, _inventory: &BankEntity, _bank_name: &BankName) -> Result<(), GatewayError> {
unimplemented!();
}
@ -132,11 +133,11 @@ pub trait EntityGateway: Send + Sync {
unimplemented!();
}
async fn get_bank_meseta(&mut self, _char_id: &CharacterEntityId, _bank_identifier: &BankIdentifier) -> Result<Meseta, GatewayError> {
async fn get_bank_meseta(&mut self, _char_id: &CharacterEntityId, _bank: &BankName) -> Result<Meseta, GatewayError> {
unimplemented!();
}
async fn set_bank_meseta(&mut self, _char_id: &CharacterEntityId, _bank_identifier: &BankIdentifier, _amount: Meseta) -> Result<(), GatewayError> {
async fn set_bank_meseta(&mut self, _char_id: &CharacterEntityId, _bank: &BankName, _amount: Meseta) -> Result<(), GatewayError> {
unimplemented!();
}
@ -147,14 +148,6 @@ pub trait EntityGateway: Send + Sync {
async fn set_character_playtime(&mut self, _char_id: &CharacterEntityId, _playtime: u32) -> Result<(), GatewayError> {
unimplemented!();
}
async fn create_room(&mut self, _room: NewRoomEntity) -> Result<RoomEntity, GatewayError> {
unimplemented!();
}
async fn add_room_note(&mut self, _room_id: RoomEntityId, _note: RoomNote) -> Result<(), GatewayError> {
unimplemented!();
}
}

View File

@ -1,12 +1,11 @@
use std::collections::BTreeMap;
use std::convert::TryInto;
use futures::future::{Future, BoxFuture};
use futures::Future;
use crate::account::*;
use crate::character::*;
use crate::gateway::{EntityGateway, EntityGatewayTransaction, GatewayError};
use crate::item::*;
use crate::room::*;
use crate::entity::account::*;
use crate::entity::character::*;
use crate::entity::gateway::{EntityGateway, EntityGatewayTransaction, GatewayError};
use crate::entity::item::*;
use async_std::sync::{Arc, Mutex};
@ -32,7 +31,7 @@ where
// functions here have been skipped as they are not used in transactions, add as needed
#[async_trait::async_trait]
impl EntityGateway for InMemoryGatewayTransaction {
type Transaction<'t> = InMemoryGatewayTransaction where Self: 't;
type Transaction = InMemoryGatewayTransaction;
async fn create_user(&mut self, user: NewUserAccountEntity) -> Result<UserAccountEntity, GatewayError> {
self.working_gateway.create_user(user).await
@ -73,10 +72,6 @@ impl EntityGateway for InMemoryGatewayTransaction {
}
}
async fn save_user_settings(&mut self, settings: &UserSettingsEntity) -> Result<(), GatewayError> {
self.original_gateway.save_user_settings(settings).await
}
async fn save_character(&mut self, char: &CharacterEntity) -> Result<(), GatewayError> {
copy_if_needed(&mut *self.working_gateway.characters.lock().await,
&*self.original_gateway.characters.lock().await,
@ -105,7 +100,7 @@ impl EntityGateway for InMemoryGatewayTransaction {
self.working_gateway.use_mag_cell(mag_item_id, mag_cell_id).await
}
async fn add_weapon_modifier(&mut self, item_id: &ItemEntityId, modifier: &weapon::WeaponModifier) -> Result<(), GatewayError> {
async fn add_weapon_modifier(&mut self, item_id: &ItemEntityId, modifier: weapon::WeaponModifier) -> Result<(), GatewayError> {
self.working_gateway.add_weapon_modifier(item_id, modifier).await
}
@ -118,11 +113,11 @@ impl EntityGateway for InMemoryGatewayTransaction {
}
}
async fn get_character_bank(&mut self, char_id: &CharacterEntityId, bank_identifier: &BankIdentifier) -> Result<BankEntity, GatewayError> {
match self.working_gateway.get_character_bank(char_id, bank_identifier).await {
async fn get_character_bank(&mut self, char_id: &CharacterEntityId, bank_name: &BankName) -> Result<BankEntity, GatewayError> {
match self.working_gateway.get_character_bank(char_id, bank_name).await {
Ok(bank) => Ok(bank),
Err(_) => {
self.original_gateway.get_character_bank(char_id, bank_identifier).await
self.original_gateway.get_character_bank(char_id, bank_name).await
}
}
}
@ -131,10 +126,11 @@ impl EntityGateway for InMemoryGatewayTransaction {
self.working_gateway.set_character_inventory(char_id, inventory).await
}
async fn set_character_bank(&mut self, char_id: &CharacterEntityId, bank: &BankEntity, bank_identifier: &BankIdentifier) -> Result<(), GatewayError> {
self.working_gateway.set_character_bank(char_id, bank, bank_identifier).await
async fn set_character_bank(&mut self, char_id: &CharacterEntityId, bank: &BankEntity, bank_name: &BankName) -> Result<(), GatewayError> {
self.working_gateway.set_character_bank(char_id, bank, bank_name).await
}
async fn get_character_equips(&mut self, char_id: &CharacterEntityId) -> Result<EquippedEntity, GatewayError> {
match self.working_gateway.get_character_equips(char_id).await {
Ok(equips) => Ok(equips),
@ -161,15 +157,15 @@ impl EntityGateway for InMemoryGatewayTransaction {
}
}
async fn set_bank_meseta(&mut self, char_id: &CharacterEntityId, bank_identifier: &BankIdentifier, meseta: Meseta) -> Result<(), GatewayError> {
self.working_gateway.set_bank_meseta(char_id, bank_identifier, meseta).await
async fn set_bank_meseta(&mut self, char_id: &CharacterEntityId, bank: &BankName, meseta: Meseta) -> Result<(), GatewayError> {
self.working_gateway.set_bank_meseta(char_id, bank, meseta).await
}
async fn get_bank_meseta(&mut self, char_id: &CharacterEntityId, bank_identifier: &BankIdentifier) -> Result<Meseta, GatewayError> {
match self.working_gateway.get_bank_meseta(char_id, bank_identifier).await {
async fn get_bank_meseta(&mut self, char_id: &CharacterEntityId, bank: &BankName) -> Result<Meseta, GatewayError> {
match self.working_gateway.get_bank_meseta(char_id, bank).await {
Ok(meseta) => Ok(meseta),
Err(_) => {
self.original_gateway.get_bank_meseta(char_id, bank_identifier).await
self.original_gateway.get_bank_meseta(char_id, bank).await
}
}
}
@ -201,11 +197,9 @@ impl EntityGatewayTransaction for InMemoryGatewayTransaction {
self.original_gateway.characters.lock().await.extend(self.working_gateway.characters.lock().await.clone());
self.original_gateway.character_meseta.lock().await.extend(self.working_gateway.character_meseta.lock().await.clone());
self.original_gateway.bank_meseta.lock().await.extend(self.working_gateway.bank_meseta.lock().await.clone());
self.original_gateway.shared_bank_meseta.lock().await.extend(self.working_gateway.shared_bank_meseta.lock().await.clone());
self.original_gateway.items.lock().await.extend(self.working_gateway.items.lock().await.clone());
self.original_gateway.inventories.lock().await.extend(self.working_gateway.inventories.lock().await.clone());
self.original_gateway.character_banks.lock().await.extend(self.working_gateway.character_banks.lock().await.clone());
self.original_gateway.shared_banks.lock().await.extend(self.working_gateway.shared_banks.lock().await.clone());
self.original_gateway.banks.lock().await.extend(self.working_gateway.banks.lock().await.clone());
self.original_gateway.equips.lock().await.extend(self.working_gateway.equips.lock().await.clone());
self.original_gateway.mag_modifiers.lock().await.extend(self.working_gateway.mag_modifiers.lock().await.clone());
self.original_gateway.weapon_modifiers.lock().await.extend(self.working_gateway.weapon_modifiers.lock().await.clone());
@ -215,24 +209,16 @@ impl EntityGatewayTransaction for InMemoryGatewayTransaction {
}
}
#[derive(Clone)]
enum InventoryItemElement {
Individual(ItemEntityId),
Stacked(Vec<ItemEntityId>),
}
#[derive(Clone)]
pub struct InMemoryGateway {
users: Arc<Mutex<BTreeMap<UserAccountId, UserAccountEntity>>>,
user_settings: Arc<Mutex<BTreeMap<UserSettingsId, UserSettingsEntity>>>,
characters: Arc<Mutex<BTreeMap<CharacterEntityId, CharacterEntity>>>,
character_meseta: Arc<Mutex<BTreeMap<CharacterEntityId, Meseta>>>,
bank_meseta: Arc<Mutex<BTreeMap<CharacterEntityId, Meseta>>>,
shared_bank_meseta: Arc<Mutex<BTreeMap<(UserAccountId, BankName), Meseta>>>,
bank_meseta: Arc<Mutex<BTreeMap<(CharacterEntityId, BankName), Meseta>>>,
items: Arc<Mutex<BTreeMap<ItemEntityId, ItemEntity>>>,
inventories: Arc<Mutex<BTreeMap<CharacterEntityId, Vec<InventoryItemElement>>>>,
character_banks: Arc<Mutex<BTreeMap<CharacterEntityId, BankEntity>>>,
shared_banks: Arc<Mutex<BTreeMap<(UserAccountId, BankName), BankEntity>>>,
inventories: Arc<Mutex<BTreeMap<CharacterEntityId, InventoryEntity>>>,
banks: Arc<Mutex<BTreeMap<CharacterEntityId, BankEntity>>>,
equips: Arc<Mutex<BTreeMap<CharacterEntityId, EquippedEntity>>>,
mag_modifiers: Arc<Mutex<BTreeMap<ItemEntityId, Vec<mag::MagModifier>>>>,
weapon_modifiers: Arc<Mutex<BTreeMap<ItemEntityId, Vec<weapon::WeaponModifier>>>>,
@ -247,11 +233,9 @@ impl Default for InMemoryGateway {
characters: Arc::new(Mutex::new(BTreeMap::new())),
character_meseta: Arc::new(Mutex::new(BTreeMap::new())),
bank_meseta: Arc::new(Mutex::new(BTreeMap::new())),
shared_bank_meseta: Arc::new(Mutex::new(BTreeMap::new())),
items: Arc::new(Mutex::new(BTreeMap::new())),
inventories: Arc::new(Mutex::new(BTreeMap::new())),
character_banks: Arc::new(Mutex::new(BTreeMap::new())),
shared_banks: Arc::new(Mutex::new(BTreeMap::new())),
banks: Arc::new(Mutex::new(BTreeMap::new())),
equips: Arc::new(Mutex::new(BTreeMap::new())),
mag_modifiers: Arc::new(Mutex::new(BTreeMap::new())),
weapon_modifiers: Arc::new(Mutex::new(BTreeMap::new())),
@ -318,57 +302,52 @@ fn apply_modifiers(items: &BTreeMap<ItemEntityId, ItemEntity>,
#[async_trait::async_trait]
impl EntityGateway for InMemoryGateway {
type Transaction<'t> = InMemoryGatewayTransaction where Self: 't;
type Transaction = InMemoryGatewayTransaction;
fn with_transaction<'a, F, Fut, R>(&'a mut self, func: F) -> BoxFuture<'a, Result<R, anyhow::Error>>
async fn with_transaction<'a, F, Fut, R, E>(&'a mut self, func: F) -> Result<R, E>
where
Fut: Future<Output = Result<(Self::Transaction<'a>, R), anyhow::Error>> + Send + 'a,
F: FnOnce(Self::Transaction<'a>) -> Fut + Send + 'a,
Fut: Future<Output = Result<(Self::Transaction, R), E>> + Send + 'a,
F: FnOnce(Self::Transaction) -> Fut + Send,
R: Send,
E: From<GatewayError>,
{
Box::pin(async move {
let users = self.users.lock().await.clone();
let user_settings = self.user_settings.lock().await.clone();
let characters = self.characters.lock().await.clone();
let character_meseta = self.character_meseta.lock().await.clone();
let bank_meseta = self.bank_meseta.lock().await.clone();
let shared_bank_meseta = self.shared_bank_meseta.lock().await.clone();
let items = self.items.lock().await.clone();
let inventories = self.inventories.lock().await.clone();
let character_banks = self.character_banks.lock().await.clone();
let shared_banks = self.shared_banks.lock().await.clone();
let equips = self.equips.lock().await.clone();
let mag_modifiers = self.mag_modifiers.lock().await.clone();
let weapon_modifiers = self.weapon_modifiers.lock().await.clone();
let trades = self.trades.lock().await.clone();
let users = self.users.lock().await.clone();
let user_settings = self.user_settings.lock().await.clone();
let characters = self.characters.lock().await.clone();
let character_meseta = self.character_meseta.lock().await.clone();
let bank_meseta = self.bank_meseta.lock().await.clone();
let items = self.items.lock().await.clone();
let inventories = self.inventories.lock().await.clone();
let banks = self.banks.lock().await.clone();
let equips = self.equips.lock().await.clone();
let mag_modifiers = self.mag_modifiers.lock().await.clone();
let weapon_modifiers = self.weapon_modifiers.lock().await.clone();
let trades = self.trades.lock().await.clone();
let working_gateway = InMemoryGateway {
users: Arc::new(Mutex::new(users)),
user_settings: Arc::new(Mutex::new(user_settings)),
characters: Arc::new(Mutex::new(characters)),
character_meseta: Arc::new(Mutex::new(character_meseta)),
bank_meseta: Arc::new(Mutex::new(bank_meseta)),
shared_bank_meseta: Arc::new(Mutex::new(shared_bank_meseta)),
items: Arc::new(Mutex::new(items)),
inventories: Arc::new(Mutex::new(inventories)),
character_banks: Arc::new(Mutex::new(character_banks)),
shared_banks: Arc::new(Mutex::new(shared_banks)),
equips: Arc::new(Mutex::new(equips)),
mag_modifiers: Arc::new(Mutex::new(mag_modifiers)),
weapon_modifiers: Arc::new(Mutex::new(weapon_modifiers)),
trades: Arc::new(Mutex::new(trades)),
};
let working_gateway = InMemoryGateway {
users: Arc::new(Mutex::new(users)),
user_settings: Arc::new(Mutex::new(user_settings)),
characters: Arc::new(Mutex::new(characters)),
character_meseta: Arc::new(Mutex::new(character_meseta)),
bank_meseta: Arc::new(Mutex::new(bank_meseta)),
items: Arc::new(Mutex::new(items)),
inventories: Arc::new(Mutex::new(inventories)),
banks: Arc::new(Mutex::new(banks)),
equips: Arc::new(Mutex::new(equips)),
mag_modifiers: Arc::new(Mutex::new(mag_modifiers)),
weapon_modifiers: Arc::new(Mutex::new(weapon_modifiers)),
trades: Arc::new(Mutex::new(trades)),
};
let transaction = InMemoryGatewayTransaction {
working_gateway,
original_gateway: self.clone(),
};
let transaction = InMemoryGatewayTransaction {
working_gateway,
original_gateway: self.clone(),
};
let (transaction, result) = func(transaction).await?;
let (transaction, result) = func(transaction).await?;
transaction.commit().await?;
Ok(result)
})
transaction.commit().await?;
Ok(result)
}
async fn create_user(&mut self, user: NewUserAccountEntity) -> Result<UserAccountEntity, GatewayError> {
@ -440,12 +419,6 @@ impl EntityGateway for InMemoryGateway {
.ok_or(GatewayError::Error)
}
async fn save_user_settings(&mut self, settings: &UserSettingsEntity) -> Result<(), GatewayError> {
let mut user_settings = self.user_settings.lock().await;
user_settings.insert(settings.id, settings.clone());
Ok(())
}
async fn get_characters_by_user(&mut self, user: &UserAccountEntity) -> Result<[Option<CharacterEntity>; 4], GatewayError> {
let characters = self.characters.lock().await;
const NONE: Option<CharacterEntity> = None;
@ -480,6 +453,8 @@ impl EntityGateway for InMemoryGateway {
materials: character.materials,
tech_menu: character.tech_menu,
option_flags: character.option_flags,
keyboard_config: character.keyboard_config,
gamepad_config: character.gamepad_config,
playtime: 0,
};
characters.insert(new_character.id, new_character.clone());
@ -540,11 +515,11 @@ impl EntityGateway for InMemoryGateway {
Ok(())
}
async fn add_weapon_modifier(&mut self, item_id: &ItemEntityId, modifier: &weapon::WeaponModifier) -> Result<(), GatewayError> {
async fn add_weapon_modifier(&mut self, item_id: &ItemEntityId, modifier: weapon::WeaponModifier) -> Result<(), GatewayError> {
self.weapon_modifiers.lock().await
.entry(*item_id)
.or_insert_with(Vec::new)
.push(modifier.clone());
.push(modifier);
Ok(())
}
@ -556,106 +531,30 @@ impl EntityGateway for InMemoryGateway {
Ok(inventories
.iter()
.find(|(id, _)| **id == *char_id)
.map(|(_, inv)| {
InventoryEntity {
items: inv
.iter()
.map(|inv_item_id| {
match inv_item_id {
InventoryItemElement::Individual(individual_id) => {
InventoryItemEntity::Individual(items.get(individual_id).unwrap().clone())
},
InventoryItemElement::Stacked(stacked_ids) => {
InventoryItemEntity::Stacked(
stacked_ids.iter()
.map(|stacked_id| {
items.get(stacked_id).unwrap().clone()
})
.collect()
)
}
}
})
.collect()
}
})
.map(|(_, inv)| inv.clone())
.map(|inv| apply_modifiers(&items, &weapon_modifiers, &mag_modifiers, inv))
.unwrap_or_default())
}
async fn get_character_bank(&mut self, char_id: &CharacterEntityId, bank_identifier: &BankIdentifier) -> Result<BankEntity, GatewayError> {
match bank_identifier {
BankIdentifier::Character => {
let character_banks = self.character_banks.lock().await;
Ok(character_banks
.iter()
.find(|(id, _)| **id == *char_id)
.map(|(_, b)| b.clone())
.unwrap_or_default())
},
BankIdentifier::Shared(bank_name) => {
let user_id = self.characters
.lock()
.await
.iter()
.find(|(id, _)| **id == *char_id)
.unwrap()
.1
.user_id;
let shared_banks = self.shared_banks.lock().await;
Ok(shared_banks
.iter()
.find(|((id, name), _)| *id == user_id && *name == *bank_name)
.map(|(_, b)| b.clone())
.unwrap_or_default())
}
}
async fn get_character_bank(&mut self, char_id: &CharacterEntityId, _bank_name: &BankName) -> Result<BankEntity, GatewayError> {
let banks = self.banks.lock().await;
Ok(banks
.iter()
.find(|(id, _)| **id == *char_id)
.map(|(_, b)| b.clone())
.unwrap_or_default())
}
async fn set_character_inventory(&mut self, char_id: &CharacterEntityId, inventory: &InventoryEntity) -> Result<(), GatewayError> {
let mut inventories = self.inventories.lock().await;
inventories.insert(*char_id, inventory.items
.iter()
.map(|inventory_item| {
match inventory_item {
InventoryItemEntity::Individual(individual) => {
InventoryItemElement::Individual(individual.id)
},
InventoryItemEntity::Stacked(stacked) => {
InventoryItemElement::Stacked(
stacked.iter()
.map(|stacked| {
stacked.id
})
.collect()
)
}
}
})
.collect());
inventories.insert(*char_id, inventory.clone());
Ok(())
}
async fn set_character_bank(&mut self, char_id: &CharacterEntityId, bank: &BankEntity, bank_identifier: &BankIdentifier) -> Result<(), GatewayError> {
match bank_identifier {
BankIdentifier::Character => {
let mut character_banks = self.character_banks.lock().await;
character_banks.insert(*char_id, bank.clone());
},
BankIdentifier::Shared(bank_name) => {
let user_id = self.characters
.lock()
.await
.iter()
.find(|(id, _)| **id == *char_id)
.unwrap()
.1
.user_id;
let mut shared_banks = self.shared_banks.lock().await;
shared_banks.insert((user_id, bank_name.clone()), bank.clone());
}
}
// TOOD: impl bank name
async fn set_character_bank(&mut self, char_id: &CharacterEntityId, bank: &BankEntity, _bank_name: &BankName) -> Result<(), GatewayError> {
let mut banks = self.banks.lock().await;
banks.insert(*char_id, bank.clone());
Ok(())
}
@ -690,58 +589,19 @@ impl EntityGateway for InMemoryGateway {
}
}
async fn set_bank_meseta(&mut self, char_id: &CharacterEntityId, bank_identifier: &BankIdentifier, meseta: Meseta) -> Result<(), GatewayError> {
match bank_identifier {
BankIdentifier::Character => {
let mut bank_meseta = self.bank_meseta.lock().await;
bank_meseta.insert(*char_id, meseta);
}
BankIdentifier::Shared(bank_name) => {
let user_id = self.characters
.lock()
.await
.iter()
.find(|(id, _)| **id == *char_id)
.unwrap()
.1
.user_id;
self.shared_bank_meseta
.lock()
.await
.insert((user_id, bank_name.clone()), meseta);
}
}
async fn set_bank_meseta(&mut self, char_id: &CharacterEntityId, bank: &BankName, meseta: Meseta) -> Result<(), GatewayError> {
let mut bank_meseta = self.bank_meseta.lock().await;
bank_meseta.insert((*char_id, bank.clone()), meseta);
Ok(())
}
async fn get_bank_meseta(&mut self, char_id: &CharacterEntityId, bank_identifier: &BankIdentifier) -> Result<Meseta, GatewayError> {
match bank_identifier {
BankIdentifier::Character => {
let mut bank_meseta = self.bank_meseta.lock().await;
if let Some(meseta) = bank_meseta.get_mut(char_id) {
Ok(*meseta)
}
else {
Err(GatewayError::Error)
}
},
BankIdentifier::Shared(bank_name) => {
let mut shared_bank_meseta = self.shared_bank_meseta.lock().await;
let user_id = self.characters
.lock()
.await
.iter()
.find(|(id, _)| **id == *char_id)
.unwrap()
.1
.user_id;
if let Some(meseta) = shared_bank_meseta.get_mut(&(user_id, bank_name.clone())) {
Ok(*meseta)
}
else {
Ok(Meseta(0))
}
}
async fn get_bank_meseta(&mut self, char_id: &CharacterEntityId, bank: &BankName) -> Result<Meseta, GatewayError> {
let mut bank_meseta = self.bank_meseta.lock().await;
if let Some(meseta) = bank_meseta.get_mut(&(*char_id, bank.clone())) {
Ok(*meseta)
}
else {
Err(GatewayError::Error)
}
}
@ -767,21 +627,4 @@ impl EntityGateway for InMemoryGateway {
Err(GatewayError::Error)
}
}
// I do not care to replicate this in testing
async fn create_room(&mut self, room: NewRoomEntity) -> Result<RoomEntity, GatewayError> {
Ok(RoomEntity {
id: RoomEntityId(0),
name: room.name,
section_id: room.section_id,
episode: room.episode,
difficulty: room.difficulty,
mode: room.mode,
})
}
// I do not care to replicate this in testing
async fn add_room_note(&mut self, _room_id: RoomEntityId, _note: RoomNote) -> Result<(), GatewayError> {
Ok(())
}
}

View File

@ -0,0 +1,15 @@
create table character_meseta (
pchar integer references character (id) not null unique,
meseta integer not null,
);
create table bank_meseta (
pchar integer references character (id) not null,
bank varchar(128) not null,
meseta integer not null,
unique (pchar, bank)
);
alter table player_character
drop column meseta, bank_meseta;

View File

@ -0,0 +1,5 @@
create table trades (
id serial primary key not null,
character1 integer references character (id) not null,
character2 integer references character (id) not null,
);

View File

@ -0,0 +1,3 @@
use refinery::include_migration_mods;
include_migration_mods!("src/entity/gateway/postgres/migrations");

View File

@ -4,13 +4,10 @@ use std::convert::Into;
use serde::{Serialize, Deserialize};
use libpso::character::settings;
use libpso::util::vec_to_array;
use crate::account::*;
use crate::character::*;
use crate::item::*;
use crate::room::*;
use maps::area::MapArea;
use maps::room::{Episode, Difficulty};
use maps::monster::MonsterType;
use crate::entity::account::*;
use crate::entity::character::*;
use crate::entity::item::*;
use crate::ship::map::MapArea;
#[derive(Debug, sqlx::FromRow)]
pub struct PgUserAccount {
@ -52,8 +49,8 @@ pub struct PgUserSettings {
id: i32,
user_account: i32,
blocked_users: Vec<u8>, //[u32; 0x1E],
key_config: Vec<u8>, //[u8; 0x16C],
joystick_config: Vec<u8>, //[u8; 0x38],
keyboard_config: Vec<u8>, //[u8; 0x16C],
gamepad_config: Vec<u8>, //[u8; 0x38],
option_flags: i32,
shortcuts: Vec<u8>, //[u8; 0xA40],
symbol_chats: Vec<u8>, //[u8; 0x4E0],
@ -67,8 +64,8 @@ impl From<PgUserSettings> for UserSettingsEntity {
user_id: UserAccountId(other.user_account as u32),
settings: settings::UserSettings {
blocked_users: vec_to_array(other.blocked_users.chunks(4).map(|b| u32::from_le_bytes([b[0], b[1], b[2], b[3]])).collect()),
keyboard_config: vec_to_array(other.key_config),
gamepad_config: vec_to_array(other.joystick_config),
keyboard_config: vec_to_array(other.keyboard_config),
gamepad_config: vec_to_array(other.gamepad_config),
option_flags: other.option_flags as u32,
shortcuts: vec_to_array(other.shortcuts),
symbol_chats: vec_to_array(other.symbol_chats),
@ -220,6 +217,8 @@ pub struct PgCharacter {
tp: i16,
tech_menu: Vec<u8>,
keyboard_config: Vec<u8>,
gamepad_config: Vec<u8>,
playtime: i32,
}
@ -247,13 +246,13 @@ impl From<PgCharacter> for CharacterEntity {
prop_y: other.prop_y,
},
techs: CharacterTechniques {
techs: other.techs.iter().enumerate().take(19).filter(|(_, t)| **t != 0xFF).map(|(i, t)| (tech::Technique::from_value(i as u8), TechLevel(*t + 1)) ).collect()
techs: other.techs.iter().enumerate().take(19).filter(|(_, t)| **t != 0xFF).map(|(i, t)| (tech::Technique::from_value(i as u8), TechLevel(*t)) ).collect()
},
config: CharacterConfig {
raw_data: vec_to_array(other.config)
},
info_board: CharacterInfoboard {
board: libpso::util::utf8_to_utf16_array(other.infoboard),
board: libpso::utf8_to_utf16_array!(other.infoboard, 172),
},
guildcard: CharacterGuildCard {
description: other.guildcard,
@ -271,6 +270,12 @@ impl From<PgCharacter> for CharacterEntity {
tech_menu: CharacterTechMenu {
tech_menu: vec_to_array(other.tech_menu)
},
keyboard_config: CharacterKeyboardConfig {
keyboard_config: vec_to_array(other.keyboard_config)
},
gamepad_config: CharacterGamepadConfig {
gamepad_config: vec_to_array(other.gamepad_config)
},
playtime: other.playtime as u32,
}
}
@ -580,16 +585,6 @@ pub enum PgItemNoteDetail {
},
EnemyDrop {
character_id: u32,
room_id: u32,
monster_type: MonsterType,
map_area: MapArea,
x: f32,
y: f32,
z: f32,
},
BoxDrop {
character_id: u32,
room_id: u32,
map_area: MapArea,
x: f32,
y: f32,
@ -605,19 +600,14 @@ pub enum PgItemNoteDetail {
y: f32,
z: f32,
},
Consumed {
character_id: u32,
},
Consumed,
FedToMag {
character_id: u32,
mag: u32,
},
BoughtAtShop {
character_id: u32,
},
SoldToShop {
character_id: u32,
},
SoldToShop,
Trade {
trade_id: u32,
character_to: u32,
@ -625,14 +615,11 @@ pub enum PgItemNoteDetail {
},
Withdraw {
character_id: u32,
bank: BankIdentifier,
bank: String,
},
Deposit {
character_id: u32,
bank: BankIdentifier,
},
FloorLimitReached {
map_area: MapArea,
bank: String,
}
}
@ -642,16 +629,8 @@ impl From<ItemNote> for PgItemNoteDetail {
ItemNote::CharacterCreation{character_id} => PgItemNoteDetail::CharacterCreation {
character_id: character_id.0,
},
ItemNote::EnemyDrop{character_id, room_id, monster_type, map_area, x, y, z} => PgItemNoteDetail::EnemyDrop {
ItemNote::EnemyDrop{character_id, map_area, x, y, z} => PgItemNoteDetail::EnemyDrop {
character_id: character_id.0,
room_id: room_id.0,
monster_type,
map_area,
x,y,z,
},
ItemNote::BoxDrop{character_id, room_id, map_area, x, y, z} => PgItemNoteDetail::BoxDrop {
character_id: character_id.0,
room_id: room_id.0,
map_area,
x,y,z,
},
@ -663,19 +642,14 @@ impl From<ItemNote> for PgItemNoteDetail {
map_area,
x,y,z,
},
ItemNote::Consumed{character_id} => PgItemNoteDetail::Consumed {
character_id: character_id.0,
},
ItemNote::FedToMag{character_id, mag} => PgItemNoteDetail::FedToMag{
character_id: character_id.0,
ItemNote::Consumed => PgItemNoteDetail::Consumed,
ItemNote::FedToMag{mag} => PgItemNoteDetail::FedToMag{
mag: mag.0
},
ItemNote::BoughtAtShop{character_id} => PgItemNoteDetail::BoughtAtShop {
character_id: character_id.0,
},
ItemNote::SoldToShop{character_id} => PgItemNoteDetail::SoldToShop {
character_id: character_id.0,
},
ItemNote::SoldToShop => PgItemNoteDetail::SoldToShop,
ItemNote::Trade{trade_id, character_to, character_from} => PgItemNoteDetail::Trade {
trade_id: trade_id.0,
character_to: character_to.0,
@ -684,20 +658,15 @@ impl From<ItemNote> for PgItemNoteDetail {
ItemNote::Withdraw{character_id, bank} => {
PgItemNoteDetail::Withdraw {
character_id: character_id.0,
bank,
bank: bank.0,
}
},
ItemNote::Deposit{character_id, bank} => {
PgItemNoteDetail::Deposit {
character_id: character_id.0,
bank,
bank: bank.0,
}
},
ItemNote::FloorLimitReached { map_area } => {
PgItemNoteDetail::FloorLimitReached {
map_area,
}
},
}
}
}
}
@ -708,16 +677,8 @@ impl From<PgItemNoteDetail> for ItemNote {
PgItemNoteDetail::CharacterCreation{character_id} => ItemNote::CharacterCreation {
character_id: CharacterEntityId(character_id),
},
PgItemNoteDetail::EnemyDrop{character_id, room_id, monster_type, map_area, x, y, z} => ItemNote::EnemyDrop {
PgItemNoteDetail::EnemyDrop{character_id, map_area, x, y, z} => ItemNote::EnemyDrop {
character_id: CharacterEntityId(character_id),
room_id: RoomEntityId(room_id),
monster_type,
map_area,
x,y,z,
},
PgItemNoteDetail::BoxDrop{character_id, room_id, map_area, x, y, z} => ItemNote::BoxDrop {
character_id: CharacterEntityId(character_id),
room_id: RoomEntityId(room_id),
map_area,
x,y,z,
},
@ -729,19 +690,14 @@ impl From<PgItemNoteDetail> for ItemNote {
map_area,
x,y,z,
},
PgItemNoteDetail::Consumed{character_id} => ItemNote::Consumed {
character_id: CharacterEntityId(character_id),
},
PgItemNoteDetail::FedToMag{character_id, mag} => ItemNote::FedToMag{
character_id: CharacterEntityId(character_id),
PgItemNoteDetail::Consumed => ItemNote::Consumed,
PgItemNoteDetail::FedToMag{mag} => ItemNote::FedToMag{
mag: ItemEntityId(mag)
},
PgItemNoteDetail::BoughtAtShop{character_id} => ItemNote::BoughtAtShop {
character_id: CharacterEntityId(character_id),
},
PgItemNoteDetail::SoldToShop{character_id} => ItemNote::SoldToShop {
character_id: CharacterEntityId(character_id),
},
PgItemNoteDetail::SoldToShop => ItemNote::SoldToShop,
PgItemNoteDetail::Trade {trade_id, character_to, character_from} => ItemNote::Trade {
trade_id: TradeId(trade_id),
character_to: CharacterEntityId(character_to),
@ -749,14 +705,11 @@ impl From<PgItemNoteDetail> for ItemNote {
},
PgItemNoteDetail::Withdraw{character_id, bank} => ItemNote::Withdraw {
character_id: CharacterEntityId(character_id),
bank,
bank: BankName(bank),
},
PgItemNoteDetail::Deposit{character_id, bank} => ItemNote::Deposit {
character_id: CharacterEntityId(character_id),
bank,
},
PgItemNoteDetail::FloorLimitReached { map_area } => ItemNote::FloorLimitReached {
map_area,
bank: BankName(bank),
},
}
}
@ -924,27 +877,3 @@ impl From<PgTradeEntity> for TradeEntity {
}
}
}
#[derive(Debug, sqlx::FromRow, Serialize)]
pub struct PgRoomEntity {
id: i32,
name: String,
section_id: i8,
mode: i8,
episode: i8,
difficulty: i8,
}
impl From<PgRoomEntity> for RoomEntity {
fn from(other: PgRoomEntity) -> RoomEntity {
RoomEntity {
id: RoomEntityId(other.id as u32),
name: other.name,
section_id: SectionID::from(other.section_id as u8),
mode: RoomEntityMode::from(other.mode as u8),
episode: Episode::try_from(other.episode as u8).unwrap(),
difficulty: Difficulty::try_from(other.difficulty as u8).unwrap(),
}
}
}

View File

@ -1,16 +1,15 @@
// this lint is currently bugged and suggests incorrect code https://github.com/rust-lang/rust-clippy/issues/9123
#![allow(clippy::explicit_auto_deref)]
use std::convert::{From, Into};
use futures::future::{Future, BoxFuture};
use futures::stream::{StreamExt, FuturesOrdered};
use std::convert::{From, TryFrom, Into};
use futures::{Future, TryStreamExt};
use async_std::stream::StreamExt;
use async_std::sync::{Arc, Mutex};
use libpso::character::guildcard;
use crate::account::*;
use crate::character::*;
use crate::gateway::{EntityGateway, EntityGatewayTransaction, GatewayError};
use crate::item::*;
use crate::room::*;
use crate::entity::account::*;
use crate::entity::character::*;
use crate::entity::gateway::{EntityGateway, EntityGatewayTransaction, GatewayError};
use crate::entity::item::*;
use super::models::*;
use sqlx::postgres::PgPoolOptions;
@ -19,7 +18,7 @@ use sqlx::Connection;
mod embedded {
use refinery::embed_migrations;
embed_migrations!("src/gateway/postgres/migrations");
embed_migrations!("src/entity/gateway/postgres/migrations");
}
@ -37,7 +36,9 @@ impl<'t> EntityGatewayTransaction for PostgresTransaction<'t> {
self
}
//async fn commit(self: Box<Self>) -> Result<(), GatewayError> {
async fn commit(self) -> Result<(), GatewayError> {
//self.pgtransaction.lock().await.commit().await?;
Arc::try_unwrap(self.pgtransaction)
.unwrap()
.into_inner()
@ -49,12 +50,13 @@ impl<'t> EntityGatewayTransaction for PostgresTransaction<'t> {
#[derive(Clone)]
pub struct PostgresGateway {
pub struct PostgresGateway<'t> {
pool: sqlx::Pool<sqlx::Postgres>,
_t: std::marker::PhantomData<&'t ()>,
}
impl PostgresGateway {
pub fn new(host: &str, dbname: &str, username: &str, password: &str) -> PostgresGateway {
impl<'t> PostgresGateway<'t> {
pub fn new(host: &str, dbname: &str, username: &str, password: &str) -> PostgresGateway<'t> {
let mut conn = refinery::config::Config::new(refinery::config::ConfigDbType::Postgres)
.set_db_host(host)
.set_db_user(username)
@ -65,11 +67,12 @@ impl PostgresGateway {
let pool = async_std::task::block_on(async move {
PgPoolOptions::new()
.max_connections(5)
.connect(&format!("postgresql://{username}:{password}@{host}:5432/{dbname}")).await.unwrap()
.connect(&format!("postgresql://{}:{}@{}:5432/{}", username, password, host, dbname)).await.unwrap()
});
PostgresGateway {
pool,
_t: Default::default(),
}
}
}
@ -90,7 +93,7 @@ async fn apply_item_modifications(conn: &mut sqlx::PgConnection, item: ItemEntit
.bind(id.0 as i32)
.fetch(conn);
weapon_modifiers.for_each(|modifier| async move {
weapon_modifiers.for_each(|modifier| {
if let Ok(modifier) = modifier {
weapon.apply_modifier(&modifier.modifier);
}
@ -98,7 +101,7 @@ async fn apply_item_modifications(conn: &mut sqlx::PgConnection, item: ItemEntit
ItemDetail::Weapon(weapon)
},
ItemDetail::Mag(mag) => {
ItemDetail::Mag(mut mag) => {
let q = r#"select mag, modifier, item.item -> 'Tool' as feed, item2.item -> 'Tool' as cell
from mag_modifier
left join item on item.id = cast (modifier ->> 'FeedMag' as integer)
@ -108,7 +111,7 @@ async fn apply_item_modifications(conn: &mut sqlx::PgConnection, item: ItemEntit
.bind(id.0 as i32)
.fetch(conn);
let mag = mag_modifiers.fold(mag, |mut mag, modifier| async {
mag_modifiers.for_each(|modifier| {
let PgMagModifierWithParameters {modifier, feed, cell, ..} = modifier.unwrap();
let modifier: mag::MagModifier = modifier.0.into();
match modifier {
@ -125,8 +128,6 @@ async fn apply_item_modifications(conn: &mut sqlx::PgConnection, item: ItemEntit
mag.change_owner(class, section_id)
},
}
mag
}).await;
ItemDetail::Mag(mag)
@ -140,31 +141,6 @@ async fn apply_item_modifications(conn: &mut sqlx::PgConnection, item: ItemEntit
}
}
async fn fetch_item<T>(conn: &mut sqlx::PgConnection, item: PgInventoryItemEntity, individual: fn(ItemEntity) -> T, stacked: fn(Vec<ItemEntity>) -> T) -> Result<T, GatewayError>
{
match item {
PgInventoryItemEntity::Individual(item) => {
let entity = sqlx::query_as::<_, PgItemEntity>("select item.id, item.item from item where id = $1")
.bind(item)
.fetch_one(&mut *conn).await
.map(|item| item.into())
.map(|item| apply_item_modifications(&mut *conn, item))?
.await;
Ok(individual(entity))
},
PgInventoryItemEntity::Stacked(items) => {
let mut stacked_item = Vec::new();
for s_item in items {
stacked_item.push(sqlx::query_as::<_, PgItemEntity>("select item.id, item.item from item where id = $1")
.bind(s_item)
.fetch_one(&mut *conn).await
.map(|item| item.into())?)
}
Ok(stacked(stacked_item))
}
}
}
async fn create_user(conn: &mut sqlx::PgConnection, user: NewUserAccountEntity) -> Result<UserAccountEntity, GatewayError>
{
let new_user = sqlx::query_as::<_, PgUserAccount>("insert into user_accounts (email, username, password, activated) values ($1, $2, $3, $4) returning *;")
@ -179,7 +155,7 @@ async fn create_user(conn: &mut sqlx::PgConnection, user: NewUserAccountEntity)
async fn get_user_by_id(conn: &mut sqlx::PgConnection, id: UserAccountId) -> Result<UserAccountEntity, GatewayError>
{
let user = sqlx::query_as::<_, PgUserAccount>("select * from user_accounts where id = $1")
.bind(id.0 as i32)
.bind(id.0)
.fetch_one(conn).await?;
Ok(user.into())
}
@ -200,8 +176,8 @@ async fn save_user(conn: &mut sqlx::PgConnection, user: &UserAccountEntity) -> R
.bind(&user.password)
.bind(user.banned_until)
.bind(user.muted_until)
.bind(user.flags as i32)
.bind(user.id.0 as i32)
.bind(user.flags)
.bind(user.id.0)
.execute(conn).await?;
Ok(())
}
@ -210,7 +186,7 @@ async fn create_user_settings(conn: &mut sqlx::PgConnection, settings: NewUserSe
{
let new_settings = sqlx::query_as::<_, PgUserSettings>("insert into user_settings (user_account, blocked_users, key_config, joystick_config, option_flags, shortcuts, symbol_chats, team_name)
values ($1, $2, $3, $4, $5, $6, $7, $8) returning *;")
.bind(settings.user_id.0 as i32)
.bind(settings.user_id.0)
.bind(settings.settings.blocked_users.iter().copied().flat_map(|i| i.to_le_bytes().to_vec()).collect::<Vec<u8>>())
.bind(settings.settings.keyboard_config.to_vec())
.bind(settings.settings.gamepad_config.to_vec())
@ -225,7 +201,7 @@ async fn create_user_settings(conn: &mut sqlx::PgConnection, settings: NewUserSe
async fn get_user_settings_by_user(conn: &mut sqlx::PgConnection, user: &UserAccountEntity) -> Result<UserSettingsEntity, GatewayError>
{
let settings = sqlx::query_as::<_, PgUserSettings>("select * from user_settings where user_account = $1")
.bind(user.id.0 as i32)
.bind(user.id.0)
.fetch_one(conn).await?;
Ok(settings.into())
}
@ -236,34 +212,25 @@ async fn save_user_settings(conn: &mut sqlx::PgConnection, settings: &UserSettin
.bind(settings.settings.blocked_users.iter().copied().flat_map(|i| i.to_le_bytes().to_vec()).collect::<Vec<u8>>())
.bind(&settings.settings.keyboard_config.to_vec())
.bind(&settings.settings.gamepad_config.to_vec())
.bind(settings.settings.option_flags as i32)
.bind(settings.settings.option_flags)
.bind(&settings.settings.shortcuts.to_vec())
.bind(&settings.settings.symbol_chats.to_vec())
.bind(settings.settings.team_name.iter().copied().flat_map(|i| i.to_le_bytes().to_vec()).collect::<Vec<u8>>())
.bind(settings.id.0 as i32)
.execute(conn).await?;
.bind(settings.id.0)
.fetch_one(conn).await?;
Ok(())
}
async fn create_character(conn: &mut sqlx::PgConnection, char: NewCharacterEntity) -> Result<CharacterEntity, GatewayError>
{
let q = r#"insert into player_character
(user_account, slot, name, exp, class,
section_id, costume, skin, face, head,
hair, hair_r, hair_g, hair_b, prop_x,
prop_y, techs, config, infoboard, guildcard,
power, mind, def, evade, luck,
hp, tp, tech_menu, option_flags, playtime)
(user_account, slot, name, exp, class, section_id, costume, skin, face, head, hair, hair_r, hair_g, hair_b, prop_x, prop_y, techs,
config, infoboard, guildcard, power, mind, def, evade, luck, hp, tp, tech_menu, option_flags)
values
($1, $2, $3, $4, $5,
$6, $7, $8, $9, $10,
$11, $12, $13, $14, $15,
$16, $17, $18, $19, $20,
$21, $22, $23, $24, $25,
$26, $27, $28, $29, $30)
($1, $2, $3, $4, $5, $6, $7, $8, $9, $10, $11, $12, $13, $14, $15, $16, $17, $18, $19, $20, $21, $22, $23, $24, $25, $26, $27, $28, $29, $30, $31)
returning *;"#;
let character = sqlx::query_as::<_, PgCharacter>(q)
.bind(char.user_id.0 as i32)
.bind(char.user_id.0)
.bind(char.slot as i16)
.bind(char.name)
.bind(char.exp as i32)
@ -292,7 +259,6 @@ async fn create_character(conn: &mut sqlx::PgConnection, char: NewCharacterEntit
.bind(char.materials.tp as i16)
.bind(char.tech_menu.tech_menu.to_vec())
.bind(char.option_flags as i32)
.bind(0)
.fetch_one(conn).await?;
Ok(character.into())
@ -300,17 +266,17 @@ async fn create_character(conn: &mut sqlx::PgConnection, char: NewCharacterEntit
async fn get_characters_by_user(conn: &mut sqlx::PgConnection, user: &UserAccountEntity) -> Result<[Option<CharacterEntity>; 4], GatewayError>
{
let stream = sqlx::query_as::<_, PgCharacter>("select * from player_character where user_account = $1 and slot < 4 order by created_at;")
.bind(user.id.0 as i32)
let mut stream = sqlx::query_as::<_, PgCharacter>("select * from player_character where user_account = $1 and slot < 4 order by slot")
.bind(user.id.0)
.fetch(conn);
const NONE: Option<CharacterEntity> = None;
let mut result = [NONE; 4];
while let Some(character) = stream.try_next().await? {
let index = character.slot as usize;
result[index] = Some(character.into())
}
Ok(stream.fold(core::array::from_fn(|_| None), |mut acc, char| async move {
if let Ok(char) = char {
let slot = char.slot as usize;
acc[slot] = Some(char.into())
}
acc
}).await)
Ok(result)
}
async fn save_character(conn: &mut sqlx::PgConnection, char: &CharacterEntity) -> Result<(), GatewayError>
@ -319,9 +285,9 @@ async fn save_character(conn: &mut sqlx::PgConnection, char: &CharacterEntity) -
user_account=$1, slot=$2, name=$3, exp=$4, class=$5, section_id=$6, costume=$7, skin=$8, face=$9, head=$10, hair=$11, hair_r=$12,
hair_g=$13, hair_b=$14, prop_x=$15, prop_y=$16, techs=$17, config=$18, infoboard=$19, guildcard=$20, power=$21, mind=$22, def=$23,
evade=$24, luck=$25, hp=$26, tp=$27, tech_menu=$28, option_flags=$29, playtime=$30
where id=$31;"#;
where id=$31;"#;
sqlx::query(q)
.bind(char.user_id.0 as i32) // $1
.bind(char.user_id.0) // $1
.bind(char.slot as i16) // $2
.bind(&char.name) // $3
.bind(char.exp as i32) // $4
@ -350,7 +316,7 @@ async fn save_character(conn: &mut sqlx::PgConnection, char: &CharacterEntity) -
.bind(char.materials.tp as i16) // $27
.bind(char.tech_menu.tech_menu.to_vec()) // $28
.bind(char.option_flags as i32) // $29
.bind(char.playtime as i32) // $30
.bind(char.playtime as i32) // $20
.bind(char.id.0 as i32) // $31
.execute(conn).await?;
Ok(())
@ -371,7 +337,7 @@ async fn create_item(conn: &mut sqlx::PgConnection, item: NewItemEntity) -> Resu
async fn add_item_note(conn: &mut sqlx::PgConnection, item_id: &ItemEntityId, item_note: ItemNote) -> Result<(), GatewayError>
{
sqlx::query("insert into item_note(item, note) values ($1, $2)")
.bind(item_id.0 as i32)
.bind(item_id.0)
.bind(sqlx::types::Json(PgItemNoteDetail::from(item_note)))
.execute(conn).await?;
Ok(())
@ -380,7 +346,7 @@ async fn add_item_note(conn: &mut sqlx::PgConnection, item_id: &ItemEntityId, it
async fn feed_mag(conn: &mut sqlx::PgConnection, mag_item_id: &ItemEntityId, tool_item_id: &ItemEntityId) -> Result<(), GatewayError>
{
sqlx::query("insert into mag_modifier (mag, modifier) values ($1, $2);")
.bind(mag_item_id.0 as i32)
.bind(mag_item_id.0)
.bind(sqlx::types::Json(PgMagModifierDetail::from(mag::MagModifier::FeedMag{food: *tool_item_id})))
.execute(conn).await?;
Ok(())
@ -389,7 +355,7 @@ async fn feed_mag(conn: &mut sqlx::PgConnection, mag_item_id: &ItemEntityId, too
async fn change_mag_owner(conn: &mut sqlx::PgConnection, mag_item_id: &ItemEntityId, character: &CharacterEntity) -> Result<(), GatewayError>
{
sqlx::query("insert into mag_modifier (mag, modifier) values ($1, $2);")
.bind(mag_item_id.0 as i32)
.bind(mag_item_id.0)
.bind(sqlx::types::Json(PgMagModifierDetail::from(mag::MagModifier::OwnerChange(character.char_class, character.section_id))))
.execute(conn).await?;
Ok(())
@ -398,16 +364,16 @@ async fn change_mag_owner(conn: &mut sqlx::PgConnection, mag_item_id: &ItemEntit
async fn use_mag_cell(conn: &mut sqlx::PgConnection, mag_item_id: &ItemEntityId, mag_cell_id: &ItemEntityId) -> Result<(), GatewayError>
{
sqlx::query("insert into mag_modifier (mag, modifier) values ($1, $2);")
.bind(mag_item_id.0 as i32)
.bind(mag_item_id.0)
.bind(sqlx::types::Json(PgMagModifierDetail::from(mag::MagModifier::MagCell(*mag_cell_id))))
.execute(conn).await?;
Ok(())
}
async fn add_weapon_modifier(conn: &mut sqlx::PgConnection, item_id: &ItemEntityId, modifier: &weapon::WeaponModifier) -> Result<(), GatewayError>
async fn add_weapon_modifier(conn: &mut sqlx::PgConnection, item_id: &ItemEntityId, modifier: weapon::WeaponModifier) -> Result<(), GatewayError>
{
sqlx::query("insert into weapon_modifier (weapon, modifier) values ($1, $2);")
.bind(item_id.0 as i32)
.bind(item_id.0)
.bind(sqlx::types::Json(modifier))
.execute(conn).await?;
Ok(())
@ -415,65 +381,76 @@ async fn add_weapon_modifier(conn: &mut sqlx::PgConnection, item_id: &ItemEntity
async fn get_character_inventory(conn: &mut sqlx::PgConnection, char_id: &CharacterEntityId) -> Result<InventoryEntity, GatewayError>
{
let conn = Arc::new(Mutex::new(conn.begin().await?)); // this is some degen shit
let mut t = conn.begin().await?;
let inventory = sqlx::query_as::<_, PgInventoryEntity>("select * from inventory where pchar = $1")
.bind(char_id.0 as i32)
.fetch_one(&mut **conn.lock().await).await?;
.bind(char_id.0)
.fetch_one(&mut t).await?;
Ok(InventoryEntity::new(
inventory.items.0
.into_iter()
.map(move |item| {
let conn = conn.clone();
async move {
fetch_item(&mut **conn.lock().await, item, InventoryItemEntity::Individual, InventoryItemEntity::Stacked).await
// TODO: inefficient
let mut real_inventory = Vec::new();
for inv_item in inventory.items.0.into_iter() {
match inv_item {
PgInventoryItemEntity::Individual(item) => {
let entity = sqlx::query_as::<_, PgItemEntity>("select item.id, item.item from item where id = $1")
.bind(item)
.fetch_one(&mut t).await
.map(|item| item.into())
.map(|item| apply_item_modifications(&mut t, item))?
.await;
real_inventory.push(InventoryItemEntity::Individual(entity));
},
PgInventoryItemEntity::Stacked(items) => {
let mut stacked_item = Vec::new();
for s_item in items {
stacked_item.push(sqlx::query_as::<_, PgItemEntity>("select item.id, item.item from item where id = $1")
.bind(s_item)
.fetch_one(&mut t).await
.map(|item| item.into())?)
}
})
.collect::<FuturesOrdered<_>>()
.collect::<Vec<_>>()
.await
.into_iter()
.collect::<Result<Vec<_>, _>>()?))
real_inventory.push(InventoryItemEntity::Stacked(stacked_item));
}
}
}
Ok(InventoryEntity::new(real_inventory))
}
async fn get_character_bank(conn: &mut sqlx::PgConnection, char_id: &CharacterEntityId, bank_identifier: &BankIdentifier) -> Result<BankEntity, GatewayError>
async fn get_character_bank(conn: &mut sqlx::PgConnection, char_id: &CharacterEntityId, bank_name: &BankName) -> Result<BankEntity, GatewayError>
{
let conn = Arc::new(Mutex::new(conn.begin().await?)); // this is some degen shit
let bank = match bank_identifier {
BankIdentifier::Character => {
sqlx::query_as::<_, PgInventoryEntity>("select * from bank where pchar = $1")
.bind(char_id.0 as i32)
.fetch_one(&mut **conn.lock().await).await?
},
BankIdentifier::Shared(bank_name) => {
sqlx::query_as::<_, PgInventoryEntity>("select player_character.id as pchar, shared_bank.items as items from shared_bank
join player_character on shared_bank.user_account = player_character.user_account
where player_character.id = $1 and shared_bank.name = $2")
.bind(char_id.0 as i32)
.bind(&bank_name.0)
.fetch_optional(&mut **conn.lock().await)
.await?
.unwrap_or_else(|| PgInventoryEntity {
pchar: char_id.0 as i32,
items: sqlx::types::Json::default(),
})
}
};
Ok(BankEntity::new(
bank.items.0
.into_iter()
.map(move |item| {
let conn = conn.clone();
async move {
fetch_item(&mut **conn.lock().await, item, BankItemEntity::Individual, BankItemEntity::Stacked).await
let mut t = conn.begin().await?;
let bank = sqlx::query_as::<_, PgInventoryEntity>("select * from bank where pchar = $1 and name = $2")
.bind(char_id.0)
.bind(bank_name.0.clone())
.fetch_one(&mut t).await?;
// TODO: inefficient
let mut real_bank = Vec::new();
for bank_item in bank.items.0.into_iter() {
match bank_item {
PgInventoryItemEntity::Individual(item) => {
let entity = sqlx::query_as::<_, PgItemEntity>("select item.id, item.item from item where id = $1")
.bind(item)
.fetch_one(&mut t).await
.map(|item| item.into())
.map(|item| apply_item_modifications(&mut t, item))?
.await;
real_bank.push(BankItemEntity::Individual(entity));
},
PgInventoryItemEntity::Stacked(items) => {
let mut stacked_item = Vec::new();
for s_item in items {
stacked_item.push(sqlx::query_as::<_, PgItemEntity>("select item.id, item.item from item where id = $1")
.bind(s_item)
.fetch_one(&mut t).await
.map(|item| item.into())
.map(|item| apply_item_modifications(&mut t, item))?
.await)
}
})
.collect::<FuturesOrdered<_>>()
.collect::<Vec<_>>()
.await
.into_iter()
.collect::<Result<Vec<_>, _>>()?))
real_bank.push(BankItemEntity::Stacked(stacked_item));
}
}
}
Ok(BankEntity::new(real_bank))
}
async fn set_character_inventory(conn: &mut sqlx::PgConnection, char_id: &CharacterEntityId, inventory: &InventoryEntity) -> Result<(), GatewayError>
@ -492,15 +469,15 @@ async fn set_character_inventory(conn: &mut sqlx::PgConnection, char_id: &Charac
.collect::<Vec<_>>();
sqlx::query("insert into inventory (pchar, items) values ($1, $2) on conflict (pchar) do update set items = $2")
.bind(char_id.0 as i32)
.bind(char_id.0)
.bind(sqlx::types::Json(inventory))
.execute(conn)
.await?;
Ok(())
}
async fn set_character_bank(conn: &mut sqlx::PgConnection, char_id: &CharacterEntityId, bank: &BankEntity, bank_identifier: &BankIdentifier) -> Result<(), GatewayError> {
async fn set_character_bank(conn: &mut sqlx::PgConnection, char_id: &CharacterEntityId, bank: &BankEntity, bank_name: &BankName) -> Result<(), GatewayError>
{
let bank = bank.items.iter()
.map(|item| {
match item {
@ -514,33 +491,19 @@ async fn set_character_bank(conn: &mut sqlx::PgConnection, char_id: &CharacterEn
})
.collect::<Vec<_>>();
match bank_identifier {
BankIdentifier::Character => {
sqlx::query("insert into bank (pchar, items, name) values ($1, $2, '') on conflict (pchar, name) do update set items = $2")
.bind(char_id.0 as i32)
.bind(sqlx::types::Json(bank))
.execute(conn)
.await?;
},
BankIdentifier::Shared(bank_name) => {
sqlx::query("insert into shared_bank (user_account, items, name)
select player_character.user_account, $2, $3 from player_character
where player_character.id = $1
on conflict (user_account, name) do update set items = $2;")
.bind(char_id.0 as i32)
.bind(sqlx::types::Json(bank))
.bind(&bank_name.0)
.execute(conn)
.await?;
}
}
sqlx::query("insert into bank (pchar, items, name) values ($1, $2, $3) on conflict (pchar, name) do update set items = $2")
.bind(char_id.0)
.bind(sqlx::types::Json(bank))
.bind(bank_name.0.clone())
.execute(conn)
.await?;
Ok(())
}
async fn get_character_equips(conn: &mut sqlx::PgConnection, char_id: &CharacterEntityId) -> Result<EquippedEntity, GatewayError>
{
let equips = sqlx::query_as::<_, PgEquipped>("select * from equipped where pchar = $1")
.bind(char_id.0 as i32)
.bind(char_id.0)
.fetch_one(conn)
.await?;
@ -551,7 +514,7 @@ async fn set_character_equips(conn: &mut sqlx::PgConnection, char_id: &Character
{
sqlx::query(r#"insert into equipped (pchar, weapon, armor, shield, unit0, unit1, unit2, unit3, mag) values ($1, $2, $3, $4, $5, $6, $7, $8, $9)
on conflict (pchar) do update set weapon=$2, armor=$3, shield=$4, unit0=$5, unit1=$6, unit2=$7, unit3=$8, mag=$9"#)
.bind(char_id.0 as i32)
.bind(char_id.0)
.bind(equips.weapon.map(|i| i.0 as i32))
.bind(equips.armor.map(|i| i.0 as i32))
.bind(equips.shield.map(|i| i.0 as i32))
@ -565,11 +528,10 @@ async fn set_character_equips(conn: &mut sqlx::PgConnection, char_id: &Character
Ok(())
}
async fn set_character_meseta(conn: &mut sqlx::PgConnection, char_id: &CharacterEntityId, meseta: Meseta) -> Result<(), GatewayError>
{
sqlx::query("insert into character_meseta values ($1, $2) on conflict (pchar) do update set meseta = $2")
.bind(char_id.0 as i32)
sqlx::query("insert into character_meseta values ($1, $2) on conflict (pchar) do update set items = $2")
.bind(char_id.0)
.bind(meseta.0 as i32)
.execute(conn)
.await?;
@ -580,70 +542,41 @@ async fn get_character_meseta(conn: &mut sqlx::PgConnection, char_id: &Character
{
#[derive(sqlx::FromRow)]
struct PgMeseta(i32);
let meseta = sqlx::query_as::<_, PgMeseta>(r#"select meseta from character_meseta where pchar = $1"#)
.bind(char_id.0 as i32)
let meseta = sqlx::query_as::<_, PgMeseta>(r#"select meseta from character_meseta where id = $1"#)
.bind(char_id.0)
.fetch_one(conn)
.await?;
Ok(Meseta(meseta.0 as u32))
}
async fn set_bank_meseta(conn: &mut sqlx::PgConnection, char_id: &CharacterEntityId, bank_identifier: &BankIdentifier, meseta: Meseta) -> Result<(), GatewayError>
async fn set_bank_meseta(conn: &mut sqlx::PgConnection, char_id: &CharacterEntityId, bank: &BankName, meseta: Meseta) -> Result<(), GatewayError>
{
match bank_identifier {
BankIdentifier::Character => {
sqlx::query("insert into bank_meseta values ($1, '', $2) on conflict (pchar, bank) do update set meseta = $2")
.bind(char_id.0 as i32)
.bind(meseta.0 as i32)
.execute(conn)
.await?;
},
BankIdentifier::Shared(bank_name) => {
sqlx::query("insert into shared_bank_meseta (user_account, name, meseta)
select player_character.user_account, $2, $3 from player_character
where player_character.id = $1
on conflict (user_account, name) do update set meseta = $3")
.bind(char_id.0 as i32)
.bind(&bank_name.0)
.bind(meseta.0 as i32)
.execute(conn)
.await?;
}
}
sqlx::query("insert into bank_meseta values ($1, $2, $3) on conflict (pchar, bank) do update set items = $2")
.bind(char_id.0)
.bind(meseta.0 as i32)
.bind(bank.0.clone())
.execute(conn)
.await?;
Ok(())
}
async fn get_bank_meseta(conn: &mut sqlx::PgConnection, char_id: &CharacterEntityId, bank_identifier: &BankIdentifier) -> Result<Meseta, GatewayError>
async fn get_bank_meseta(conn: &mut sqlx::PgConnection, char_id: &CharacterEntityId, bank: &BankName) -> Result<Meseta, GatewayError>
{
#[derive(sqlx::FromRow)]
struct PgMeseta(i32);
let meseta = match bank_identifier {
BankIdentifier::Character => {
sqlx::query_as::<_, PgMeseta>(r#"select meseta from bank_meseta where pchar = $1"#)
.bind(char_id.0 as i32)
.fetch_one(conn)
.await?
},
BankIdentifier::Shared(bank_name) => {
sqlx::query_as::<_, PgMeseta>(r#"select shared_bank_meseta.meseta from shared_bank_meseta
join player_character on shared_bank_meseta.user_account = player_character.user_account
where player_character.id = $1 and shared_bank_meseta.name = $2"#)
.bind(char_id.0 as i32)
.bind(&bank_name.0)
.fetch_optional(conn)
.await?
.unwrap_or(PgMeseta(0))
}
};
let meseta = sqlx::query_as::<_, PgMeseta>(r#"select meseta from character_meseta where id = $1 and bank = $2"#)
.bind(char_id.0)
.bind(bank.0.clone())
.fetch_one(conn)
.await?;
Ok(Meseta(meseta.0 as u32))
}
async fn create_trade(conn: &mut sqlx::PgConnection, char_id1: &CharacterEntityId, char_id2: &CharacterEntityId) -> Result<TradeEntity, GatewayError>
{
let trade = sqlx::query_as::<_, PgTradeEntity>(r#"insert into trades (character1, character2) values ($1, $2) returning *;"#)
.bind(char_id1.0 as i32)
.bind(char_id2.0 as i32)
.bind(char_id1.0)
.bind(char_id2.0)
.fetch_one(conn)
.await?;
Ok(trade.into())
@ -651,54 +584,31 @@ async fn create_trade(conn: &mut sqlx::PgConnection, char_id1: &CharacterEntityI
async fn set_character_playtime(conn: &mut sqlx::PgConnection, char_id: &CharacterEntityId, playtime: u32) -> Result<(), GatewayError>
{
sqlx::query(r#"update player_character set playtime=$2 where id=$1;"#)
.bind(char_id.0 as i32)
.bind(playtime as i32)
.execute(conn)
.await?;
Ok(())
}
async fn create_room(conn: &mut sqlx::PgConnection, room: NewRoomEntity) -> Result<RoomEntity, GatewayError> {
sqlx::query_as::<_, PgRoomEntity>("insert into room (name, section_id, mode, episode, difficulty) values ($1, $2, $3, $4, $5) returning *")
.bind(room.name)
.bind(u8::from(room.section_id) as i8)
.bind(u8::from(room.mode) as i8)
.bind(u8::from(room.episode) as i8)
.bind(u8::from(room.difficulty) as i8)
sqlx::query_as::<_, PgTradeEntity>(r#"update player_character set playtime=$2 where id=$1;"#)
.bind(char_id.0)
.bind(playtime)
.fetch_one(conn)
.await
.map(|room| room.into())
.map_err(|err| err.into())
}
async fn add_room_note(conn: &mut sqlx::PgConnection, room_id: RoomEntityId, note: RoomNote) -> Result<(), GatewayError> {
sqlx::query("insert into room_note (room, note) values ($1, $2)")
.bind(room_id.0 as i32)
.bind(sqlx::types::Json(note))
.execute(conn)
.await?;
Ok(())
}
#[async_trait::async_trait]
impl EntityGateway for PostgresGateway {
type Transaction<'t> = PostgresTransaction<'t> where Self: 't;
impl<'t> EntityGateway for PostgresGateway<'t> {
type Transaction = PostgresTransaction<'t>;
fn with_transaction<'a, F, Fut, R>(&'a mut self, func: F) -> BoxFuture<'a, Result<R, anyhow::Error>>
async fn with_transaction<'a, F, Fut, R, E>(&'a mut self, func: F) -> Result<R, E>
where
Fut: Future<Output = Result<(Self::Transaction<'a>, R), anyhow::Error>> + Send + 'a,
F: FnOnce(Self::Transaction<'a>) -> Fut + Send + 'a,
Fut: Future<Output = Result<(Self::Transaction, R), E>> + Send + 'a,
F: FnOnce(Self::Transaction) -> Fut + Send,
R: Send,
E: From<GatewayError>,
{
Box::pin(async move {
let transaction = PostgresTransaction {
pgtransaction: Arc::new(Mutex::new(self.pool.begin().await?))
};
let (transaction, result) = func(transaction).await?;
transaction.commit().await?;
Ok(result)
})
let transaction = PostgresTransaction {
pgtransaction: Arc::new(Mutex::new(self.pool.begin().await.map_err(|_| ()).unwrap()))
};
let (transaction, result) = func(transaction).await.map_err(|_| ()).unwrap();
transaction.commit().await.map_err(|_| ()).unwrap();
Ok(result)
}
async fn create_user(&mut self, user: NewUserAccountEntity) -> Result<UserAccountEntity, GatewayError> {
@ -769,7 +679,7 @@ impl EntityGateway for PostgresGateway {
use_mag_cell(&mut *self.pool.acquire().await?, mag_item_id, mag_cell_id).await
}
async fn add_weapon_modifier(&mut self, item_id: &ItemEntityId, modifier: &weapon::WeaponModifier) -> Result<(), GatewayError> {
async fn add_weapon_modifier(&mut self, item_id: &ItemEntityId, modifier: weapon::WeaponModifier) -> Result<(), GatewayError> {
add_weapon_modifier(&mut *self.pool.acquire().await?, item_id, modifier).await
}
@ -777,16 +687,16 @@ impl EntityGateway for PostgresGateway {
get_character_inventory(&mut *self.pool.acquire().await?, char_id).await
}
async fn get_character_bank(&mut self, char_id: &CharacterEntityId, bank_identifier: &BankIdentifier) -> Result<BankEntity, GatewayError> {
get_character_bank(&mut *self.pool.acquire().await?, char_id, bank_identifier).await
async fn get_character_bank(&mut self, char_id: &CharacterEntityId, bank_name: &BankName) -> Result<BankEntity, GatewayError> {
get_character_bank(&mut *self.pool.acquire().await?, char_id, bank_name).await
}
async fn set_character_inventory(&mut self, char_id: &CharacterEntityId, inventory: &InventoryEntity) -> Result<(), GatewayError> {
set_character_inventory(&mut *self.pool.acquire().await?, char_id, inventory).await
}
async fn set_character_bank(&mut self, char_id: &CharacterEntityId, bank: &BankEntity, bank_identifier: &BankIdentifier) -> Result<(), GatewayError> {
set_character_bank(&mut *self.pool.acquire().await?, char_id, bank, bank_identifier).await
async fn set_character_bank(&mut self, char_id: &CharacterEntityId, bank: &BankEntity, bank_name: &BankName) -> Result<(), GatewayError> {
set_character_bank(&mut *self.pool.acquire().await?, char_id, bank, bank_name).await
}
async fn get_character_equips(&mut self, char_id: &CharacterEntityId) -> Result<EquippedEntity, GatewayError> {
@ -805,12 +715,12 @@ impl EntityGateway for PostgresGateway {
get_character_meseta(&mut *self.pool.acquire().await?, char_id).await
}
async fn set_bank_meseta(&mut self, char_id: &CharacterEntityId, bank_identifier: &BankIdentifier, meseta: Meseta) -> Result<(), GatewayError> {
set_bank_meseta(&mut *self.pool.acquire().await?, char_id, bank_identifier, meseta).await
async fn set_bank_meseta(&mut self, char_id: &CharacterEntityId, bank: &BankName, meseta: Meseta) -> Result<(), GatewayError> {
set_bank_meseta(&mut *self.pool.acquire().await?, char_id, bank, meseta).await
}
async fn get_bank_meseta(&mut self, char_id: &CharacterEntityId, bank_identifier: &BankIdentifier) -> Result<Meseta, GatewayError> {
get_bank_meseta(&mut *self.pool.acquire().await?, char_id, bank_identifier).await
async fn get_bank_meseta(&mut self, char_id: &CharacterEntityId, bank: &BankName) -> Result<Meseta, GatewayError> {
get_bank_meseta(&mut *self.pool.acquire().await?, char_id, bank).await
}
async fn create_trade(&mut self, char_id1: &CharacterEntityId, char_id2: &CharacterEntityId) -> Result<TradeEntity, GatewayError> {
@ -820,20 +730,12 @@ impl EntityGateway for PostgresGateway {
async fn set_character_playtime(&mut self, char_id: &CharacterEntityId, playtime: u32) -> Result<(), GatewayError> {
set_character_playtime(&mut *self.pool.acquire().await?, char_id, playtime).await
}
async fn create_room(&mut self, room: NewRoomEntity) -> Result<RoomEntity, GatewayError> {
create_room(&mut *self.pool.acquire().await?, room).await
}
async fn add_room_note(&mut self, room_id: RoomEntityId, note: RoomNote) -> Result<(), GatewayError> {
add_room_note(&mut *self.pool.acquire().await?, room_id, note).await
}
}
#[async_trait::async_trait]
impl<'c> EntityGateway for PostgresTransaction<'c> {
type Transaction<'t> = PostgresTransaction<'c> where Self: 't;
type Transaction = PostgresTransaction<'c>;
async fn create_user(&mut self, user: NewUserAccountEntity) -> Result<UserAccountEntity, GatewayError> {
create_user(&mut *self.pgtransaction.lock().await, user).await
@ -903,7 +805,7 @@ impl<'c> EntityGateway for PostgresTransaction<'c> {
use_mag_cell(&mut *self.pgtransaction.lock().await, mag_item_id, mag_cell_id).await
}
async fn add_weapon_modifier(&mut self, item_id: &ItemEntityId, modifier: &weapon::WeaponModifier) -> Result<(), GatewayError> {
async fn add_weapon_modifier(&mut self, item_id: &ItemEntityId, modifier: weapon::WeaponModifier) -> Result<(), GatewayError> {
add_weapon_modifier(&mut *self.pgtransaction.lock().await, item_id, modifier).await
}
@ -911,16 +813,16 @@ impl<'c> EntityGateway for PostgresTransaction<'c> {
get_character_inventory(&mut *self.pgtransaction.lock().await, char_id).await
}
async fn get_character_bank(&mut self, char_id: &CharacterEntityId, bank_identifier: &BankIdentifier) -> Result<BankEntity, GatewayError> {
get_character_bank(&mut *self.pgtransaction.lock().await, char_id, bank_identifier).await
async fn get_character_bank(&mut self, char_id: &CharacterEntityId, bank_name: &BankName) -> Result<BankEntity, GatewayError> {
get_character_bank(&mut *self.pgtransaction.lock().await, char_id, bank_name).await
}
async fn set_character_inventory(&mut self, char_id: &CharacterEntityId, inventory: &InventoryEntity) -> Result<(), GatewayError> {
set_character_inventory(&mut *self.pgtransaction.lock().await, char_id, inventory).await
}
async fn set_character_bank(&mut self, char_id: &CharacterEntityId, bank: &BankEntity, bank_identifier: &BankIdentifier) -> Result<(), GatewayError> {
set_character_bank(&mut *self.pgtransaction.lock().await, char_id, bank, bank_identifier).await
async fn set_character_bank(&mut self, char_id: &CharacterEntityId, bank: &BankEntity, bank_name: &BankName) -> Result<(), GatewayError> {
set_character_bank(&mut *self.pgtransaction.lock().await, char_id, bank, bank_name).await
}
async fn get_character_equips(&mut self, char_id: &CharacterEntityId) -> Result<EquippedEntity, GatewayError> {
@ -939,12 +841,12 @@ impl<'c> EntityGateway for PostgresTransaction<'c> {
get_character_meseta(&mut *self.pgtransaction.lock().await, char_id).await
}
async fn set_bank_meseta(&mut self, char_id: &CharacterEntityId, bank_identifier: &BankIdentifier, meseta: Meseta) -> Result<(), GatewayError> {
set_bank_meseta(&mut *self.pgtransaction.lock().await, char_id, bank_identifier, meseta).await
async fn set_bank_meseta(&mut self, char_id: &CharacterEntityId, bank: &BankName, meseta: Meseta) -> Result<(), GatewayError> {
set_bank_meseta(&mut *self.pgtransaction.lock().await, char_id, bank, meseta).await
}
async fn get_bank_meseta(&mut self, char_id: &CharacterEntityId, bank_identifier: &BankIdentifier) -> Result<Meseta, GatewayError> {
get_bank_meseta(&mut *self.pgtransaction.lock().await, char_id, bank_identifier).await
async fn get_bank_meseta(&mut self, char_id: &CharacterEntityId, bank: &BankName) -> Result<Meseta, GatewayError> {
get_bank_meseta(&mut *self.pgtransaction.lock().await, char_id, bank).await
}
async fn create_trade(&mut self, char_id1: &CharacterEntityId, char_id2: &CharacterEntityId) -> Result<TradeEntity, GatewayError> {
@ -954,13 +856,5 @@ impl<'c> EntityGateway for PostgresTransaction<'c> {
async fn set_character_playtime(&mut self, char_id: &CharacterEntityId, playtime: u32) -> Result<(), GatewayError> {
set_character_playtime(&mut *self.pgtransaction.lock().await, char_id, playtime).await
}
async fn create_room(&mut self, room: NewRoomEntity) -> Result<RoomEntity, GatewayError> {
create_room(&mut *self.pgtransaction.lock().await, room).await
}
async fn add_room_note(&mut self, room_id: RoomEntityId, note: RoomNote) -> Result<(), GatewayError> {
add_room_note(&mut *self.pgtransaction.lock().await, room_id, note).await
}
}

View File

@ -1,5 +1,5 @@
use serde::{Serialize, Deserialize};
use crate::item::ItemEntityId;
use crate::entity::item::ItemEntityId;
#[derive(Debug, Copy, Clone)]
pub enum ItemParseError {

View File

@ -1,9 +1,9 @@
use std::collections::HashMap;
use thiserror::Error;
use std::collections::HashMap;
use serde::{Serialize, Deserialize};
use crate::item::tool::ToolType;
use crate::character::{CharacterClass, SectionID};
use crate::item::ItemEntityId;
use crate::entity::item::tool::ToolType;
use crate::entity::character::{CharacterClass, SectionID};
use crate::entity::item::ItemEntityId;
use std::io::Read;
use std::cmp::Ordering::{Less, Greater, Equal};
@ -521,7 +521,7 @@ pub enum MagCellError {
#[derive(Debug, Clone, PartialEq, Eq)]
pub enum MagModifier {
FeedMag {
FeedMag{
food: ItemEntityId,
},
BankMag, // when putting a mag in the bank it truncates the values which has applications when raising degenerate mags

View File

@ -9,11 +9,9 @@ pub mod mag;
pub mod esweapon;
use serde::{Serialize, Deserialize};
use crate::character::CharacterEntityId;
use crate::room::RoomEntityId;
use maps::area::MapArea;
use maps::monster::MonsterType;
//use crate::ship::drops::ItemDropType;
use crate::entity::character::CharacterEntityId;
use crate::ship::map::MapArea;
use crate::ship::drops::ItemDropType;
#[derive(PartialEq, Eq, Copy, Clone, Debug, Hash, PartialOrd, Ord, Serialize, Deserialize)]
pub struct ItemEntityId(pub u32);
@ -24,12 +22,6 @@ pub struct BankName(pub String);
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash, PartialOrd, Ord, Serialize, Deserialize)]
pub struct TradeId(pub u32);
#[derive(Debug, Clone, PartialEq, Eq, Hash, PartialOrd, Ord, Serialize, Deserialize, derive_more::Display)]
pub enum BankIdentifier {
Character,
Shared(BankName),
}
#[derive(Clone, Debug, PartialEq, Serialize, Deserialize)]
pub enum ItemNote {
CharacterCreation {
@ -37,16 +29,8 @@ pub enum ItemNote {
},
EnemyDrop {
character_id: CharacterEntityId,
room_id: RoomEntityId,
monster_type: MonsterType,
map_area: MapArea,
x: f32,
y: f32,
z: f32,
},
BoxDrop {
character_id: CharacterEntityId,
room_id: RoomEntityId,
//monster_type: MonsterType,
//droprate: f32,
map_area: MapArea,
x: f32,
y: f32,
@ -62,19 +46,15 @@ pub enum ItemNote {
y: f32,
z: f32,
},
Consumed {
character_id: CharacterEntityId,
},
Consumed, // TODO: character_id
FedToMag {
character_id: CharacterEntityId,
//character_id: CharacterEntityId,
mag: ItemEntityId,
},
BoughtAtShop {
character_id: CharacterEntityId,
},
SoldToShop {
character_id: CharacterEntityId,
},
SoldToShop,
Trade {
trade_id: TradeId,
character_to: CharacterEntityId,
@ -82,14 +62,11 @@ pub enum ItemNote {
},
Withdraw {
character_id: CharacterEntityId,
bank: BankIdentifier,
bank: BankName,
},
Deposit {
character_id: CharacterEntityId,
bank: BankIdentifier,
},
FloorLimitReached {
map_area: MapArea,
bank: BankName,
},
}
@ -156,6 +133,26 @@ impl ItemDetail {
}
}
pub fn parse_item_from_bytes(data: [u8; 16]) -> Option<ItemDropType> {
let item_type = weapon::WeaponType::parse_type([data[0],data[1],data[2]]).map(ItemType::Weapon)
.or_else(|_| armor::ArmorType::parse_type([data[0],data[1],data[2]]).map(ItemType::Armor))
.or_else(|_| shield::ShieldType::parse_type([data[0],data[1],data[2]]).map(ItemType::Shield))
.or_else(|_| unit::UnitType::parse_type([data[0],data[1],data[2]]).map(ItemType::Unit))
.or_else(|_| mag::MagType::parse_type([data[0],data[1],data[2]]).map(ItemType::Mag))
.or_else(|_| tool::ToolType::parse_type([data[0],data[1],data[2]]).map(ItemType::Tool))
.or_else(|_| esweapon::ESWeaponType::parse_type([data[0],data[1],data[2]]).map(ItemType::ESWeapon)).ok()?;
match item_type {
ItemType::Weapon(_w) => Some(ItemDropType::Weapon(weapon::Weapon::from_bytes(data).ok()?)),
ItemType::Armor(_a) => Some(ItemDropType::Armor(armor::Armor::from_bytes(data).ok()?)),
ItemType::Shield(_s) => Some(ItemDropType::Shield(shield::Shield::from_bytes(data).ok()?)),
ItemType::Unit(_u) => Some(ItemDropType::Unit(unit::Unit::from_bytes(data).ok()?)),
ItemType::Mag(_m) => Some(ItemDropType::Mag(mag::Mag::from_bytes(data).ok()?)),
ItemType::Tool(_t) => Some(ItemDropType::Tool(tool::Tool::from_bytes(data).ok()?)),
_ => None,
}
}
pub fn as_client_bytes(&self) -> [u8; 16] {
match self {
ItemDetail::Weapon(w) => w.as_bytes(),

View File

@ -1,4 +1,4 @@
use crate::item::ItemEntityId;
use crate::entity::item::ItemEntityId;
use serde::{Serialize, Deserialize};
#[derive(Debug, Copy, Clone)]
@ -1479,52 +1479,44 @@ impl Weapon {
}
pub fn apply_modifier(&mut self, modifier: &WeaponModifier) {
match modifier {
WeaponModifier::Tekked{special, percent, grind} => {
match special {
TekSpecialModifier::Plus => {
self.special = self.special.map(|special| {
special.rank_up()
});
},
TekSpecialModifier::Minus => {
self.special = self.special.map(|special| {
special.rank_down()
});
},
TekSpecialModifier::Neutral => {
},
}
for i in 0..3 {
self.attrs[i] = self.attrs[i].map(|mut attr| {
match percent {
TekPercentModifier::PlusPlus => {
attr.value += 10;
},
TekPercentModifier::Plus => {
attr.value += 5;
},
TekPercentModifier::MinusMinus => {
attr.value -= 10;
},
TekPercentModifier::Minus => {
attr.value -= 5;
},
TekPercentModifier::Neutral => {
}
}
attr
if let WeaponModifier::Tekked{special, percent, grind} = modifier {
match special {
TekSpecialModifier::Plus => {
self.special = self.special.map(|special| {
special.rank_up()
});
}
self.grind = std::cmp::max(self.grind as i32 + grind, 0) as u8;
self.tekked = true;
},
WeaponModifier::AddGrind {amount, ..} => {
self.grind += *amount as u8;
},
WeaponModifier::AddPercents {..} => {
// TODO
},
TekSpecialModifier::Minus => {
self.special = self.special.map(|special| {
special.rank_down()
});
},
TekSpecialModifier::Neutral => {
},
}
for i in 0..3 {
self.attrs[i] = self.attrs[i].map(|mut attr| {
match percent {
TekPercentModifier::PlusPlus => {
attr.value += 10;
},
TekPercentModifier::Plus => {
attr.value += 5;
},
TekPercentModifier::MinusMinus => {
attr.value -= 10;
},
TekPercentModifier::Minus => {
attr.value -= 5;
},
TekPercentModifier::Neutral => {
}
}
attr
});
}
self.grind = std::cmp::max(self.grind as i32 + grind, 0) as u8;
self.tekked = true;
}
}

View File

@ -2,4 +2,3 @@ pub mod gateway;
pub mod account;
pub mod character;
pub mod item;
pub mod room;

View File

@ -1,16 +0,0 @@
create table character_meseta (
pchar integer references player_character (id) not null unique,
meseta integer not null
);
create table bank_meseta (
pchar integer references player_character (id) not null,
bank varchar(128) not null,
meseta integer not null,
unique (pchar, bank)
);
alter table player_character
drop column meseta,
drop column bank_meseta;

View File

@ -1,5 +0,0 @@
create table trades (
id serial primary key not null,
character1 integer references player_character (id) not null,
character2 integer references player_character (id) not null
);

View File

@ -1,3 +0,0 @@
alter table player_character
add keyboard_config bytea not null,
add gamepad_config bytea not null;

View File

@ -1,5 +0,0 @@
alter table player_character
drop column playtime;
alter table player_character
add playtime integer not null;

View File

@ -1,3 +0,0 @@
alter table player_character
drop column keyboard_config,
drop column gamepad_config;

View File

@ -1,2 +0,0 @@
alter table player_character
add created_at timestamptz default current_timestamp not null;

View File

@ -1,16 +0,0 @@
create table shared_bank (
user_account integer references user_accounts (id) not null,
items jsonb not null,
name varchar(128) not null,
unique (user_account, name)
);
create table shared_bank_meseta (
user_account integer references user_accounts (id) not null,
name varchar(128) not null,
meseta integer not null,
unique (user_account, name)
);

View File

@ -1,14 +0,0 @@
create table room (
id serial primary key not null,
name varchar(32) not null,
section_id char not null,
mode char not null,
episode char not null,
difficulty char not null
);
create table room_note (
room integer references room (id) not null,
note jsonb not null,
created_at timestamptz default current_timestamp not null
);

View File

@ -1,17 +0,0 @@
drop table room_note;
drop table room;
create table room (
id serial primary key not null,
name varchar(32) not null,
section_id "char" not null,
mode "char" not null,
episode "char" not null,
difficulty "char" not null
);
create table room_note (
room integer references room (id) not null,
note jsonb not null,
created_at timestamptz default current_timestamp not null
);

View File

@ -1,3 +0,0 @@
use refinery::include_migration_mods;
include_migration_mods!("src/gateway/postgres/migrations");

View File

@ -1,83 +0,0 @@
use serde::{Serialize, Deserialize};
use crate::character::{CharacterEntityId, SectionID};
use maps::room::{Episode, Difficulty};
#[derive(PartialEq, Eq, Copy, Clone, Debug, Hash, PartialOrd, Ord, Serialize, Deserialize)]
pub struct RoomEntityId(pub u32);
#[derive(Debug, Copy, Clone)]
pub enum RoomEntityMode {
Multi,
Single,
Challenge,
Battle,
}
impl From<u8> for RoomEntityMode {
fn from(other: u8) -> RoomEntityMode {
match other {
0 => RoomEntityMode::Multi,
1 => RoomEntityMode::Single,
2 => RoomEntityMode::Challenge,
3 => RoomEntityMode::Battle,
_ => unreachable!()
}
}
}
impl From<RoomEntityMode> for u8 {
fn from(other: RoomEntityMode) -> u8 {
match other {
RoomEntityMode::Multi => 0,
RoomEntityMode::Single => 1,
RoomEntityMode::Challenge => 2,
RoomEntityMode::Battle => 3,
}
}
}
#[derive(Debug, Clone)]
pub struct RoomEntity {
pub id: RoomEntityId,
pub name: String,
pub section_id: SectionID,
pub mode: RoomEntityMode,
pub episode: Episode,
pub difficulty: Difficulty,
}
#[derive(Debug, Clone)]
pub struct NewRoomEntity {
pub name: String,
pub section_id: SectionID,
pub mode: RoomEntityMode,
pub episode: Episode,
pub difficulty: Difficulty,
}
#[derive(Debug, Copy, Clone, Serialize)]
pub enum RoomNote {
Create {
character_id: CharacterEntityId,
},
PlayerJoin {
character_id: CharacterEntityId,
},
PlayerLeave {
character_id: CharacterEntityId,
},
QuestStart {
// quest id
},
QuestComplete {
// quest id
},
}

View File

@ -1,31 +0,0 @@
use serde::{Serialize, Deserialize};
use super::account::UserAccountId;
// [2022-10-23 00:11:18][elseware::common::mainloop::client][WARN] error RecvServerPacket::from_bytes: WrongPacketForServerType(490, [40, 0, 234, 1, 0, 0, 0, 0, 9, 0, 74, 0, 97, 0, 115, 0, 100, 0, 102, 0, 0, 0, 0, 0, 192, 52, 67, 3, 60, 159, 129, 0, 32, 64, 233, 10, 196, 156, 152, 0])
// [2022-10-23 00:20:14][elseware::common::mainloop::client][WARN] error RecvServerPacket::from_bytes: WrongPacketForServerType(490, [40, 0, 234, 1, 0, 0, 0, 0, 9, 0, 74, 0, 97, 0, 97, 0, 97, 0, 97, 0, 97, 0, 97, 0, 97, 0, 97, 0, 97, 0, 97, 0, 97, 0, 97, 0, 0, 0, 152, 0])
#[derive(PartialEq, Eq, Copy, Clone, Debug, Hash, PartialOrd, Ord, Serialize, Deserialize)]
pub struct TeamEntityId(pub u32);
pub struct NewTeamEntity {
pub created_by: UserAccountId,
pub name: String,
}
#[derive(Debug, Clone)]
pub struct TeamEntity {
pub id: TeamEntityId,
pub owner: UserAccountId,
pub name: String,
pub team_flag: [u8; 2048],
}

View File

@ -1,25 +0,0 @@
[package]
name = "items"
version = "0.1.0"
edition = "2021"
[dependencies]
entity = { workspace = true }
maps = { workspace = true }
shops = { workspace = true }
location = { workspace = true }
drops = { workspace = true }
libpso = { workspace = true }
enum-utils = { workspace = true }
derive_more = { workspace = true }
serde = { workspace = true }
rand = { workspace = true }
rand_chacha = { workspace = true }
async-recursion = { workspace = true }
async-std = { workspace = true }
async-trait = { workspace = true }
futures = { workspace = true }
anyhow = { workspace = true }
thiserror = { workspace = true }

View File

@ -1,38 +0,0 @@
use crate::ClientItemId;
#[derive(Debug, Clone)]
pub enum TradeItem {
Individual(ClientItemId),
Stacked(ClientItemId, usize),
}
impl TradeItem {
pub fn stacked(&self) -> Option<(ClientItemId, usize)> {
match self {
TradeItem::Stacked(item_id, amount) => Some((*item_id, *amount)),
_ => None
}
}
pub fn stacked_mut(&mut self) -> Option<(ClientItemId, &mut usize)> {
match self {
TradeItem::Stacked(item_id, ref mut amount) => Some((*item_id, amount)),
_ => None
}
}
pub fn item_id(&self) -> ClientItemId {
match self {
TradeItem::Individual(item_id) => *item_id,
TradeItem::Stacked(item_id, _) => *item_id,
}
}
pub fn amount(&self) -> usize {
match self {
TradeItem::Individual(_) => 1,
TradeItem::Stacked(_, amount) => *amount,
}
}
}

15
src/lib.rs Normal file
View File

@ -0,0 +1,15 @@
#![allow(incomplete_features)]
#![feature(inline_const)]
#![feature(drain_filter)]
#![feature(try_blocks)]
#![feature(once_cell)]
#![feature(pin_macro)]
#![feature(test)]
extern crate test;
pub mod common;
pub mod entity;
pub mod patch;
pub mod login;
pub mod ship;

View File

@ -1,12 +0,0 @@
[package]
name = "location"
version = "0.1.0"
edition = "2021"
[dependencies]
networking = { workspace = true }
async-std = { workspace = true }
derive_more = { workspace = true }
futures= { workspace = true }
thiserror = { workspace = true }

View File

@ -12,45 +12,39 @@ use libpso::packet::login::*;
use libpso::packet::ship::{MenuDetail, SmallLeftDialog};
use libpso::{PacketParseError, PSOPacket};
use libpso::crypto::bb::PSOBBCipher;
use crate::entity::item;
use libpso::character::character;
use entity::item;
use networking::cipherkeys::{ELSEWHERE_PRIVATE_KEY, ELSEWHERE_PARRAY};
use networking::serverstate::{SendServerPacket, RecvServerPacket, ServerState, OnConnect, ClientId};
use networking::interserver::{ServerId, InterserverActor, LoginMessage, ShipMessage, Ship};
use stats::leveltable::LEVEL_TABLE;
use libpso::util::{utf8_to_array, utf8_to_utf16_array};
use crate::common::cipherkeys::{ELSEWHERE_PRIVATE_KEY, ELSEWHERE_PARRAY};
use crate::common::serverstate::{SendServerPacket, RecvServerPacket, ServerState, OnConnect, ClientId};
use crate::common::interserver::{ServerId, InterserverActor, LoginMessage, ShipMessage, Ship};
use crate::common::leveltable::LEVEL_TABLE;
use libpso::{utf8_to_array, utf8_to_utf16_array};
use entity::gateway::{EntityGateway, GatewayError};
use entity::account::{UserAccountId, UserAccountEntity, NewUserSettingsEntity, USERFLAG_NEWCHAR, USERFLAG_DRESSINGROOM};
use entity::item::{NewItemEntity, ItemDetail, ItemNote, InventoryItemEntity, InventoryEntity, BankEntity, BankIdentifier, EquippedEntity, Meseta};
use entity::item::weapon::Weapon;
use entity::item::armor::Armor;
use entity::item::tech::Technique;
use entity::item::tool::Tool;
use entity::item::mag::Mag;
use entity::character::{CharacterEntity, NewCharacterEntity, CharacterClass, TechLevel};
use crate::entity::gateway::{EntityGateway, GatewayError};
use crate::entity::account::{UserAccountId, UserAccountEntity, NewUserSettingsEntity, USERFLAG_NEWCHAR, USERFLAG_DRESSINGROOM};
use crate::entity::item::{NewItemEntity, ItemDetail, ItemNote, InventoryItemEntity, InventoryEntity, BankEntity, BankName, EquippedEntity, Meseta};
use crate::entity::item::weapon::Weapon;
use crate::entity::item::armor::Armor;
use crate::entity::item::tech::Technique;
use crate::entity::item::tool::Tool;
use crate::entity::item::mag::Mag;
use crate::entity::character::{CharacterEntity, NewCharacterEntity, CharacterClass, TechLevel};
use crate::login::get_login_status;
use networking::interserver::AuthToken;
use pktbuilder::ship::SHIP_MENU_ID;
use crate::login::login::{get_login_status};
use crate::common::interserver::AuthToken;
pub const CHARACTER_PORT: u16 = 12001;
pub const SHIP_MENU_ID: u32 = 1;
#[derive(thiserror::Error, Debug)]
#[error("")]
pub enum CharacterError {
#[error("invalid menu selection {0} {1}")]
InvalidMenuSelection(u32, u32),
#[error("client not found {0}")]
ClientNotFound(ClientId),
#[error("could not load settings {0}")]
CouldNotLoadSettings(GatewayError),
#[error("could not load characters")]
CouldNotLoadSettings,
CouldNotLoadCharacters,
#[error("could not load guildcard")]
CouldNotLoadGuildcard,
#[error("gateway error {0}")]
GatewayError(#[from] GatewayError),
}
@ -150,7 +144,7 @@ fn generate_param_data(path: &str) -> (ParamDataHeader, Vec<u8>) {
size: len as u32,
checksum: crc.sum32(),
offset: buffer.len() as u32,
filename: utf8_to_array(param.file_name().unwrap().to_str().unwrap()),
filename: utf8_to_array!(param.file_name().unwrap().to_str().unwrap(), 0x40),
});
buffer.append(&mut filebuf);
@ -177,7 +171,7 @@ impl ClientState {
user: None,
characters: None,
guildcard_data_buffer: None,
session: Session::default(),
session: Session::new(),
}
}
}
@ -212,7 +206,6 @@ async fn new_character<EG: EntityGateway + Clone>(entity_gateway: &mut EG, user:
let character = entity_gateway.create_character(character).await?;
entity_gateway.set_character_meseta(&character.id, Meseta(300)).await?;
entity_gateway.set_bank_meseta(&character.id, &BankIdentifier::Character, Meseta(0)).await?;
let new_weapon = match character.char_class {
CharacterClass::HUmar | CharacterClass::HUnewearl | CharacterClass::HUcast | CharacterClass::HUcaseal => item::weapon::WeaponType::Saber,
@ -267,8 +260,6 @@ async fn new_character<EG: EntityGateway + Clone>(entity_gateway: &mut EG, user:
character_id: character.id,
}).await?;
entity_gateway.change_mag_owner(&mag.id, &character).await?;
let mut monomates = Vec::new();
for _ in 0..4usize {
let monomate = entity_gateway.create_item(
@ -306,7 +297,7 @@ async fn new_character<EG: EntityGateway + Clone>(entity_gateway: &mut EG, user:
InventoryItemEntity::Stacked(monomates), InventoryItemEntity::Stacked(monofluids)],
};
entity_gateway.set_character_inventory(&character.id, &inventory).await?;
entity_gateway.set_character_bank(&character.id, &BankEntity::default(), &BankIdentifier::Character).await?;
entity_gateway.set_character_bank(&character.id, &BankEntity::default(), &BankName("".into())).await?;
let equipped = EquippedEntity {
weapon: Some(weapon.id),
armor: Some(armor.id),
@ -342,15 +333,15 @@ impl<EG: EntityGateway + Clone> CharacterServerState<EG> {
if let Some(connected_client) = self.connected_clients.read().await.get(&user.id) {
if let Some(expires) = connected_client.expires {
if expires > chrono::Utc::now() {
return Ok(vec![SendCharacterPacket::LoginResponse(LoginResponse::by_status(AccountStatus::AlreadyOnline, Session::default()))]);
return Ok(vec![SendCharacterPacket::LoginResponse(LoginResponse::by_status(AccountStatus::AlreadyOnline, Session::new()))]);
}
}
else {
return Ok(vec![SendCharacterPacket::LoginResponse(LoginResponse::by_status(AccountStatus::AlreadyOnline, Session::default()))]);
return Ok(vec![SendCharacterPacket::LoginResponse(LoginResponse::by_status(AccountStatus::AlreadyOnline, Session::new()))]);
}
}
let mut response = LoginResponse::by_status(AccountStatus::Ok, Session::default());
let mut response = LoginResponse::by_status(AccountStatus::Ok, Session::new());
response.guildcard = user.guildcard;
response.team_id = user.team_id.map_or(0, |ti| ti);
@ -367,7 +358,7 @@ impl<EG: EntityGateway + Clone> CharacterServerState<EG> {
Ok(vec![SendCharacterPacket::LoginResponse(response)])
},
Err(err) => {
Ok(vec![SendCharacterPacket::LoginResponse(LoginResponse::by_status(err, Session::default()))])
Ok(vec![SendCharacterPacket::LoginResponse(LoginResponse::by_status(err, Session::new()))])
}
}
}
@ -379,7 +370,7 @@ impl<EG: EntityGateway + Clone> CharacterServerState<EG> {
menu: SHIP_MENU_ID,
item: i.0 as u32,
flags: 0,
name: utf8_to_utf16_array(&s.name)
name: utf8_to_utf16_array!(s.name, 0x11)
}
}).collect()))
])
@ -394,7 +385,7 @@ impl<EG: EntityGateway + Clone> CharacterServerState<EG> {
Ok(settings) => settings,
Err(_) => {
let user_settings = NewUserSettingsEntity::new(user.id);
self.entity_gateway.create_user_settings(user_settings).await.map_err(CharacterError::CouldNotLoadSettings)?
self.entity_gateway.create_user_settings(user_settings).await.map_err(|_| CharacterError::CouldNotLoadSettings)?
}
};
@ -485,7 +476,7 @@ impl<EG: EntityGateway + Clone> CharacterServerState<EG> {
async fn set_flag(&mut self, id: ClientId, setflag: &SetFlag) -> Result<std::option::IntoIter<SendCharacterPacket>, anyhow::Error> {
let mut client = self.clients.write().await;
let client = client.get_mut(&id).ok_or_else(|| CharacterError::ClientNotFound(id))?;
let user = client.user.as_mut().unwrap();
let mut user = client.user.as_mut().unwrap();
user.flags = setflag.flags;
self.entity_gateway.save_user(user).await.unwrap();
Ok(None.into_iter())
@ -516,7 +507,7 @@ impl<EG: EntityGateway + Clone> CharacterServerState<EG> {
async fn character_preview(&mut self, id: ClientId, preview: &CharacterPreview) -> Result<Vec<SendCharacterPacket>, anyhow::Error> {
let mut client = self.clients.write().await;
let client = client.get_mut(&id).ok_or_else(|| CharacterError::ClientNotFound(id))?;
let user = client.user.as_mut().unwrap();
let mut user = client.user.as_mut().unwrap();
if user.flags == USERFLAG_NEWCHAR {
new_character(&mut self.entity_gateway, user, preview).await?
}
@ -750,7 +741,7 @@ impl<EG: EntityGateway + Clone> InterserverActor for CharacterServerState<EG> {
fn new_character_from_preview(user: &UserAccountEntity, preview: &CharacterPreview) -> NewCharacterEntity {
let mut character = NewCharacterEntity::new(user.id);
let mut character = NewCharacterEntity::new(user.id, 1); // it should not be possible for the client to specify the kbm config preset from the char create screen
character.slot = preview.slot;
character.name = String::from_utf16_lossy(&preview.character.name).trim_matches(char::from(0)).into();
character.section_id = preview.character.section_id.into();
@ -824,7 +815,7 @@ impl<'a> SelectScreenCharacterBuilder<'a> {
hair_b: character.appearance.hair_b,
prop_x: character.appearance.prop_x,
prop_y: character.appearance.prop_y,
name: utf8_to_utf16_array(&character.name),
name: utf8_to_utf16_array!(character.name, 16),
play_time: character.playtime,
..character::SelectScreenCharacter::default()
}
@ -835,21 +826,9 @@ impl<'a> SelectScreenCharacterBuilder<'a> {
#[cfg(test)]
mod test {
use super::*;
use entity::account::*;
use crate::entity::account::*;
use libpso::character::{settings, character};
use entity::gateway::{InMemoryGateway, EntityGatewayTransaction, GatewayError};
#[derive(Clone)]
struct CharTestDb;
impl EntityGateway for CharTestDb {
type Transaction<'t> = CharTestDb where Self: 't;
}
impl EntityGatewayTransaction for CharTestDb {
type ParentGateway = CharTestDb;
}
use crate::entity::gateway::{InMemoryGateway, GatewayError};
#[async_std::test]
async fn test_option_send() {
@ -859,7 +838,7 @@ mod test {
#[async_trait::async_trait]
impl EntityGateway for TestData {
type Transaction<'a> = CharTestDb where Self: 'a;
type Transaction = ();
async fn get_user_settings_by_user(&mut self, user: &UserAccountEntity) -> Result<UserSettingsEntity, GatewayError> {
Ok(UserSettingsEntity {
id: UserSettingsId(0),
@ -902,7 +881,7 @@ mod test {
#[derive(Clone)]
struct TestData;
impl EntityGateway for TestData {
type Transaction<'a> = CharTestDb where Self: 'a;
type Transaction = ();
}
let mut server = CharacterServerState::new(TestData {}, AuthToken("".into()));
let send = server.handle(ClientId(1), RecvCharacterPacket::Checksum(Checksum {checksum: 1234,

View File

@ -11,18 +11,18 @@ use libpso::{PacketParseError, PSOPacket};
use libpso::crypto::bb::PSOBBCipher;
use libpso::util::array_to_utf8;
use networking::cipherkeys::{ELSEWHERE_PRIVATE_KEY, ELSEWHERE_PARRAY};
use networking::serverstate::{SendServerPacket, RecvServerPacket, ServerState, OnConnect, ClientId};
use crate::common::cipherkeys::{ELSEWHERE_PRIVATE_KEY, ELSEWHERE_PARRAY};
use crate::common::serverstate::{SendServerPacket, RecvServerPacket, ServerState, OnConnect, ClientId};
use entity::gateway::EntityGateway;
use entity::account::{UserAccountEntity};
use crate::entity::gateway::EntityGateway;
use crate::entity::account::{UserAccountEntity};
pub const LOGIN_PORT: u16 = 12000;
pub const COMMUNICATION_PORT: u16 = 12123;
#[derive(thiserror::Error, Debug)]
#[error("")]
pub enum LoginError {
#[error("dberror")]
DbError
}
@ -83,13 +83,21 @@ pub async fn get_login_status(entity_gateway: &mut impl EntityGateway, pkt: &Log
pub fn check_if_already_online(user: UserAccountEntity) -> Result<UserAccountEntity, AccountStatus> {
Ok(user)
/*
if user.is_currently_online() {
Err(AccountStatus::PayUp)
}
else {
Ok(user)
}
*/
}
#[derive(Clone)]
pub struct LoginServerState<EG: EntityGateway + Clone> {
character_server_ip: net::Ipv4Addr,
entity_gateway: EG,
clients: HashMap<ClientId, String>, // TODO: this should be arc/mutex'd?
clients: HashMap<ClientId, String>,
}
impl<EG: EntityGateway + Clone> LoginServerState<EG> {
@ -111,7 +119,7 @@ impl<EG: EntityGateway + Clone> LoginServerState<EG> {
let response = SendLoginPacket::LoginResponse(LoginResponse::by_status(AccountStatus::Ok, pkt.session));
let ip = u32::from_ne_bytes(self.character_server_ip.octets());
Ok(vec![response,
SendLoginPacket::RedirectClient(RedirectClient::new(ip, crate::character::CHARACTER_PORT))])
SendLoginPacket::RedirectClient(RedirectClient::new(ip, crate::login::character::CHARACTER_PORT))])
},
Err(err) => {
Ok(vec![SendLoginPacket::LoginResponse(LoginResponse::by_status(err, pkt.session))])
@ -170,8 +178,8 @@ impl<EG: EntityGateway + Clone> ServerState for LoginServerState<EG> {
#[cfg(test)]
mod test {
use super::*;
use entity::account::{UserAccountId};
use entity::gateway::{EntityGatewayTransaction, GatewayError};
use crate::entity::account::{UserAccountId};
use crate::entity::gateway::{EntityGatewayTransaction, GatewayError};
const LOGIN_PACKET: RecvLoginPacket = RecvLoginPacket::Login(Login {
tag: 65536,
@ -196,16 +204,13 @@ mod test {
character_slot: 0,
}
});
#[derive(Clone)]
struct LoginTestDb;
impl EntityGateway for LoginTestDb {
type Transaction<'t> = LoginTestDb where Self: 't;
impl EntityGateway for () {
type Transaction = ();
}
impl EntityGatewayTransaction for LoginTestDb {
type ParentGateway = LoginTestDb;
impl EntityGatewayTransaction for () {
type ParentGateway = ();
}
#[async_std::test]
@ -216,7 +221,7 @@ mod test {
#[async_trait::async_trait]
impl EntityGateway for TestData {
type Transaction<'t> = LoginTestDb where Self: 't;
type Transaction = ();
async fn get_user_by_name(&mut self, name: String) -> Result<UserAccountEntity, GatewayError> {
assert!(name == "testuser");
Ok(UserAccountEntity {
@ -275,7 +280,7 @@ mod test {
#[async_trait::async_trait]
impl EntityGateway for TestData {
type Transaction<'t> = LoginTestDb where Self: 't;
type Transaction = ();
async fn get_user_by_name(&mut self, _name: String) -> Result<UserAccountEntity, GatewayError> {
Err(GatewayError::Error)
}
@ -310,7 +315,7 @@ mod test {
#[async_trait::async_trait]
impl EntityGateway for TestData {
type Transaction<'t> = LoginTestDb where Self: 't;
type Transaction = ();
async fn get_user_by_name(&mut self, name: String) -> Result<UserAccountEntity, GatewayError> {
assert!(name == "testuser");
Ok(UserAccountEntity {
@ -360,7 +365,7 @@ mod test {
#[async_trait::async_trait]
impl EntityGateway for TestData {
type Transaction<'t> = LoginTestDb where Self: 't;
type Transaction = ();
async fn get_user_by_name(&mut self, name: String) -> Result<UserAccountEntity, GatewayError> {
assert!(name == "testuser");
Ok(UserAccountEntity {

3
src/login/mod.rs Normal file
View File

@ -0,0 +1,3 @@
#[allow(clippy::module_inception)]
pub mod login;
pub mod character;

92
src/login/models.rs Normal file
View File

@ -0,0 +1,92 @@
use std::time::SystemTime;
use std::io::Write;
//use diesel::sql_types::Timestamp;
use diesel::{Insertable, Queryable, Identifiable, Associations, AsExpression, FromSqlRow};
//use bcrypt::{DEFAULT_COST, hash};
use diesel::pg::Pg;
use diesel::sql_types;
use diesel::deserialize::{self, FromSql};
use diesel::serialize::{self, ToSql, Output, IsNull};
use diesel::backend::Backend;
use libpso::character::settings;
use elseware::schema::*;
//const ELSEWHERE_COST: u32 = bcrypt::DEFAULT_COST;
const ELSEWHERE_COST: u32 = 5;
#[derive(Debug, AsExpression, FromSqlRow)]
#[sql_type="sql_types::Binary"]
pub struct EUserSettings(pub settings::UserSettings);
impl std::ops::Deref for EUserSettings {
type Target = settings::UserSettings;
fn deref(&self) -> &Self::Target {
&self.0
}
}
#[derive(Queryable, Identifiable, Debug)]
pub struct UserAccount {
pub id: i32,
pub username: String,
pub password: String,
pub guildcard: Option<i32>,
pub team_id: Option<i32>,
pub banned: bool,
pub muted_until: SystemTime,
pub created_at: SystemTime,
}
#[derive(Insertable)]
#[table_name="user_accounts"]
pub struct NewUser {
username: String,
password: String,
}
impl NewUser {
pub fn new(username: String, password: String) -> NewUser {
let crypt_password = bcrypt::hash(password, ELSEWHERE_COST).expect("could not hash password?");
NewUser {
username: username,
password: crypt_password,
}
}
}
#[derive(Queryable, Identifiable, Associations)]
#[belongs_to(UserAccount, foreign_key="user_id")]
#[table_name="user_settings"]
pub struct UserSettings {
pub id: i32,
pub user_id: i32,
//settings: Vec<u8>,
pub settings: EUserSettings,
}
#[derive(Insertable, Debug)]
#[table_name="user_settings"]
pub struct NewUserSettings {
pub user_id: i32,
pub settings: EUserSettings,
}
impl ToSql<sql_types::Binary, Pg> for EUserSettings {
fn to_sql<W: Write>(&self, out: &mut Output<W, Pg>) -> serialize::Result {
out.write_all(&self.0.as_bytes()[..])
.map(|_| IsNull::No)
.map_err(|e| Box::new(e) as Box<dyn std::error::Error + Send + Sync>)
}
}
impl FromSql<sql_types::Binary, Pg> for EUserSettings {
fn from_sql(bytes: Option<&[u8]>) -> deserialize::Result<Self> {
let bytes_vec: Vec<u8> = <Vec<u8> as FromSql<sql_types::Binary, Pg>>::from_sql(bytes)?;
let mut static_bytes = [0u8; 0x1160];
static_bytes[..0x1160].clone_from_slice(&bytes_vec);
Ok(EUserSettings(settings::UserSettings::from_bytes(static_bytes)))
}
}

View File

@ -1,21 +0,0 @@
[package]
name = "login_server"
version = "0.1.0"
edition = "2021"
[dependencies]
entity = { workspace = true }
networking = { workspace = true }
pktbuilder = { workspace = true }
stats = { workspace = true }
libpso = { workspace = true }
async-std = { workspace = true }
async-trait = { workspace = true }
anyhow = { workspace = true }
bcrypt = { workspace = true }
crc = { workspace = true }
thiserror = { workspace = true }
chrono = { workspace = true }
rand= { workspace = true }

View File

@ -1,2 +0,0 @@
pub mod login;
pub mod character;

View File

@ -1,14 +0,0 @@
[package]
name = "maps"
version = "0.1.0"
edition = "2021"
[dependencies]
byteorder = { workspace = true }
serde = { workspace = true }
thiserror = { workspace = true }
rand = { workspace = true }
rand_chacha = { workspace = true }
toml = { workspace = true }
enum-utils = { workspace = true }
derive_more = { workspace = true }

View File

@ -1,59 +0,0 @@
pub mod area;
pub mod enemy;
pub mod object;
pub mod variant;
pub mod maps;
pub mod monster;
pub mod room;
#[derive(Clone, Copy)]
pub enum Holiday {
None,
Christmas,
Valentines,
Easter,
Halloween,
Sonic,
NewYear,
Summer,
White,
Wedding,
Fall,
Spring,
Summer2,
Spring2,
}
impl From<Holiday> for u32 {
fn from(other: Holiday) -> u32 {
u16::from(other) as u32
}
}
impl From<Holiday> for u16 {
fn from(other: Holiday) -> u16 {
u8::from(other) as u16
}
}
impl From<Holiday> for u8 {
fn from(other: Holiday) -> u8 {
match other {
Holiday::None => 0,
Holiday::Christmas => 1,
Holiday::Valentines => 3,
Holiday::Easter => 4,
Holiday::Halloween => 5,
Holiday::Sonic => 6,
Holiday::NewYear => 7,
Holiday::Summer => 8,
Holiday::White => 9,
Holiday::Wedding => 10,
Holiday::Fall => 11,
Holiday::Spring => 12,
Holiday::Summer2 => 13,
Holiday::Spring2 => 14,
}
}
}

View File

@ -1,150 +0,0 @@
#[derive(Debug, Copy, Clone, derive_more::Display)]
pub enum Episode {
#[display(fmt="ep1")]
One,
#[display(fmt="ep2")]
Two,
#[display(fmt="ep4")]
Four,
}
impl TryFrom<u8> for Episode {
type Error = ();
fn try_from(value: u8) -> Result<Episode, ()> {
match value {
1 => Ok(Episode::One),
2 => Ok(Episode::Two),
3 => Ok(Episode::Four),
_ => Err(())
}
}
}
impl From<Episode> for u8 {
fn from(other: Episode) -> u8 {
match other {
Episode::One => 1,
Episode::Two => 2,
Episode::Four => 3,
}
}
}
impl Episode {
pub fn from_quest(value: u8) -> Option<Episode> {
match value {
0 => Some(Episode::One),
1 => Some(Episode::Two),
2 => Some(Episode::Four),
_ => None,
}
}
}
#[derive(Debug, Copy, Clone, Hash, PartialEq, Eq, derive_more::Display)]
pub enum Difficulty {
Normal,
Hard,
VeryHard,
Ultimate,
}
impl TryFrom<u8> for Difficulty {
type Error = ();
fn try_from(value: u8) -> Result<Difficulty, ()> {
match value {
0 => Ok(Difficulty::Normal),
1 => Ok(Difficulty::Hard),
2 => Ok(Difficulty::VeryHard),
3 => Ok(Difficulty::Ultimate),
_ => Err(())
}
}
}
impl From<Difficulty> for u8 {
fn from(other: Difficulty) -> u8 {
match other {
Difficulty::Normal => 0,
Difficulty::Hard => 1,
Difficulty::VeryHard => 2,
Difficulty::Ultimate => 3,
}
}
}
#[derive(Debug, Copy, Clone)]
pub enum PlayerMode {
Single,
Multi,
}
impl PlayerMode {
pub fn value(&self) -> u8 {
match self {
PlayerMode::Single => 1,
PlayerMode::Multi => 0,
}
}
}
#[derive(Debug, Copy, Clone, derive_more::Display)]
pub enum RoomMode {
#[display(fmt="single")]
Single {
episode: Episode,
difficulty: Difficulty,
},
#[display(fmt="multi")]
Multi {
episode: Episode,
difficulty: Difficulty,
},
#[display(fmt="challenge")]
Challenge {
episode: Episode,
},
#[display(fmt="battle")]
Battle {
episode: Episode,
difficulty: Difficulty,
}
}
impl RoomMode {
pub fn difficulty(&self) -> Difficulty {
match self {
RoomMode::Single {difficulty, ..} => *difficulty,
RoomMode::Multi {difficulty, ..} => *difficulty,
RoomMode::Battle {difficulty, ..} => *difficulty,
RoomMode::Challenge {..} => Difficulty::Normal,
}
}
pub fn episode(&self) -> Episode {
match self {
RoomMode::Single {episode, ..} => *episode,
RoomMode::Multi {episode, ..} => *episode,
RoomMode::Battle {episode, ..} => *episode,
RoomMode::Challenge {episode, ..} => *episode,
}
}
pub fn battle(&self) -> bool {
matches!(self, RoomMode::Battle {..})
}
pub fn challenge(&self) -> bool {
matches!(self, RoomMode::Challenge {..})
}
pub fn player_mode(&self) -> PlayerMode {
match self {
RoomMode::Single {..} => PlayerMode::Single,
_ => PlayerMode::Multi,
}
}
}

View File

@ -1,18 +0,0 @@
[package]
name = "networking"
version = "0.1.0"
edition = "2021"
[dependencies]
entity = { workspace = true }
libpso = { workspace = true }
async-std = { workspace = true }
async-trait = { workspace = true }
futures = { workspace = true }
log = { workspace = true }
serde = { workspace = true }
serde_json = { workspace = true }
derive_more = { workspace = true }

View File

@ -1,4 +0,0 @@
pub mod cipherkeys;
pub mod serverstate;
pub mod mainloop;
pub mod interserver;

2
src/patch/mod.rs Normal file
View File

@ -0,0 +1,2 @@
#[allow(clippy::module_inception)]
pub mod patch;

View File

@ -11,8 +11,8 @@ use libpso::crypto::pc::PSOPCCipher;
use ron::de::from_str;
use serde::Deserialize;
use networking::mainloop::{NetworkError};
use networking::serverstate::{RecvServerPacket, SendServerPacket, ServerState, OnConnect, ClientId};
use crate::common::mainloop::{NetworkError};
use crate::common::serverstate::{RecvServerPacket, SendServerPacket, ServerState, OnConnect, ClientId};
#[derive(Debug)]
pub enum PatchError {
@ -341,7 +341,7 @@ impl Iterator for SendFileIterator {
if len == 0 {
self.current_file = None;
self.chunk_num = 0;
Some(SendPatchPacket::EndFileSend(EndFileSend::default()))
Some(SendPatchPacket::EndFileSend(EndFileSend::new()))
}
else {
let mut crc = crc32::Digest::new(crc32::IEEE);
@ -395,18 +395,18 @@ pub struct PatchConfig {
pub fn load_config() -> PatchConfig {
let ini_file = match fs::File::open(std::path::Path::new("patch.ron")) {
Err(err) => panic!("Failed to open patch.ron config file. \n{err}"),
Err(err) => panic!("Failed to open patch.ron config file. \n{}", err),
Ok(ini_file) => ini_file,
};
let mut s = String::new();
if let Err(err) = (&ini_file).read_to_string(&mut s) {
panic!("Failed to read patch.ron config file. \n{err}");
panic!("Failed to read patch.ron config file. \n{}", err);
}
let config: PatchConfig = match from_str(s.as_str()) {
Ok(config) => config,
Err(err) => panic!("Failed to load values from patch.ron \n{err}"),
Err(err) => panic!("Failed to load values from patch.ron \n{}",err),
};
config
}

View File

@ -1,15 +0,0 @@
[package]
name = "patch_server"
version = "0.1.0"
edition = "2021"
[dependencies]
networking = { workspace = true }
libpso = { workspace = true }
async-trait = { workspace = true }
rand = { workspace = true }
crc = { workspace = true }
ron = { workspace = true }
serde = { workspace = true }

View File

@ -1,22 +0,0 @@
[package]
name = "pktbuilder"
version = "0.1.0"
edition = "2021"
[dependencies]
quests = { workspace = true }
stats = { workspace = true }
location = { workspace = true }
client = { workspace = true }
items = { workspace = true }
networking = { workspace = true }
maps = { workspace = true }
room = { workspace = true }
shops = { workspace = true }
entity = { workspace = true }
libpso = { workspace = true }
anyhow = { workspace = true }
futures = { workspace = true }
thiserror = { workspace = true }

View File

@ -1,107 +0,0 @@
use futures::stream::{FuturesOrdered, StreamExt};
use libpso::packet::ship::*;
use crate::common::serverstate::ClientId;
use crate::entity::gateway::EntityGateway;
use crate::ship::client::{Clients, ClientState};
use crate::ship::teams::Teams;
use crate::ship::location::ClientLocation;
use crate::ship::ship::ShipError;
use crate::entity::team::TeamEntity;
pub fn client_team_state_changed(client_id: ClientId, client: &ClientState, team: &TeamEntity) -> ClientTeamStateChanged {
ClientTeamStateChanged {
unknown: 0,
guildcard: client.user.guildcard(),
team_id: team.id.0,
unknown2: [0;2],
privilege: 0x40, // TODO: improve
team_name: libpso::utf8_to_utf16_array!(team.name, 14),
unknown3: 0x00986C84, // TODO: what if we omit this?
}
}
fn player_team_info(client_id: ClientId, client: &ClientState, team: &TeamEntity) -> PlayerTeamInfo {
PlayerTeamInfo {
guildcard: client.user.guildcard(),
team_id: team.id.0,
info: 0,
info2: 0,
privilege: 0x40, // TODO: improve
team_name: libpso::utf8_to_utf16_array!(team.name, 14),
unknown: 0x00986C84, // TODO: what if we omit this?
guildcard_again: client.user.guildcard(),
client_id: client_id.0 as u32,
character_name: libpso::utf8_to_utf16_array!(client.character.name, 12),
unknown2: 0,
unknown3: 0,
team_flag: team.team_flag,
}
}
pub fn team_info_individual(client_id: ClientId, client: &ClientState, team: &TeamEntity) -> TeamInfo {
TeamInfo {
clients: vec![player_team_info(client_id, client, team)]
}
}
pub async fn player_team_info_list<EG>(id: ClientId,
client_location: &ClientLocation,
clients: &Clients,
teams: &Teams<EG>,
) -> Result<Vec<PlayerTeamInfo>, ShipError>
where
EG: EntityGateway + Clone + 'static,
{
Ok(futures::stream::iter(client_location.get_all_clients_by_client(id).await?.into_iter())
.filter_map(|area_client| {
let clients = clients.clone();
async move {
clients.with(area_client.client, |client| {
let mut teams = teams.clone();
Box::pin(async move {
let team = teams.get_team(area_client.client).await.ok()??;
Some(player_team_info(area_client.client, client, &team))
})}).await.ok()?
}})
.collect::<Vec<_>>()
.await)
}
pub async fn team_info<EG>(id: ClientId,
client_location: &ClientLocation,
clients: &Clients,
teams: &Teams<EG>,
) -> Result<TeamInfo, ShipError>
where
EG: EntityGateway + Clone + 'static,
{
Ok(TeamInfo {
clients: player_team_info_list(id, client_location, clients, teams).await?,
})
}
pub async fn lobby_team_list<EG>(id: ClientId,
client_location: &ClientLocation,
clients: &Clients,
teams: &Teams<EG>,
) -> Result<TeamLobbyList, ShipError>
where
EG: EntityGateway + Clone + 'static,
{
Ok(TeamLobbyList {
clients: player_team_info_list(id, client_location, clients, teams).await?,
})
}
pub fn team_invitation_info(client_id: ClientId, client: &ClientState, team: &TeamEntity) -> TeamInvitationInfo {
TeamInvitationInfo {
guildcard: client.user.guildcard(),
team_id: team.id.0,
unknown: [0; 2],
team_name: libpso::utf8_to_utf16_array!(team.name, 14),
unknown2: 0x00986C84, // TODO: what if we omit this?
team_flag: team.team_flag,
}
}

View File

@ -1,18 +0,0 @@
[package]
name = "quests"
version = "0.1.0"
edition = "2021"
[dependencies]
maps = { workspace = true }
libpso = { workspace = true }
async-std = { workspace = true }
ages-prs = { workspace = true }
log = { workspace = true }
byteorder = { workspace = true }
thiserror = { workspace = true }
anyhow = { workspace = true }
toml = { workspace = true }
serde = { workspace = true }

View File

@ -1,17 +0,0 @@
[package]
name = "room"
version = "0.1.0"
edition = "2021"
[dependencies]
maps = { workspace = true }
entity = { workspace = true }
quests = { workspace = true }
location = { workspace = true }
drops = { workspace = true }
rand = { workspace = true }
async-std = { workspace = true }
futures = { workspace = true }
anyhow = { workspace = true }
thiserror = { workspace = true }

View File

@ -1,274 +0,0 @@
use std::collections::HashMap;
use std::convert::{From, Into};
use async_std::sync::{Arc, RwLock, RwLockReadGuard};
use futures::future::BoxFuture;
use futures::stream::{FuturesOrdered, Stream};
use thiserror::Error;
use rand::Rng;
use quests::{QuestList, QuestLoadError};
use maps::maps::Maps;
use drops::DropTable;
use entity::character::SectionID;
use entity::room::{RoomEntityId, RoomEntityMode};
use maps::monster::{load_monster_stats_table, MonsterType, MonsterStats};
use maps::area::MapAreaLookup;
use maps::Holiday;
use location::{MAX_ROOMS, RoomId};
use maps::room::{Episode, Difficulty, RoomMode};
#[derive(Error, Debug)]
pub enum RoomError {
#[error("invalid room id {0}")]
Invalid(u32),
}
#[derive(Clone)]
pub struct Rooms([Arc<RwLock<Option<RoomState>>>; MAX_ROOMS]);
impl Default for Rooms {
fn default() -> Rooms {
Rooms(core::array::from_fn(|_| Arc::new(RwLock::new(None))))
}
}
impl Rooms {
pub async fn add(&self, room_id: RoomId, room: RoomState) -> Result<(), anyhow::Error> {
*self.0
.get(room_id.0)
.ok_or(RoomError::Invalid(room_id.0 as u32))?
.write()
.await = Some(room);
Ok(())
}
pub async fn remove(&self, room_id: RoomId) {
if let Some(room) = self.0.get(room_id.0) {
*room
.write()
.await = None;
}
}
pub async fn exists(&self, room_id: RoomId) -> bool {
match self.0.get(room_id.0) {
Some(room) => {
room
.read()
.await
.is_some()
},
None => false,
}
}
pub async fn with<'a, T, F>(&'a self, room_id: RoomId, func: F) -> Result<T, anyhow::Error>
where
T: Send,
F: for<'b> FnOnce(&'b RoomState) -> BoxFuture<'b, T> + Send + 'a
{
let room = self.0
.get(room_id.0)
.ok_or(RoomError::Invalid(room_id.0 as u32))?
.read()
.await;
if let Some(room) = room.as_ref() {
Ok(func(room).await)
}
else {
Err(RoomError::Invalid(room_id.0 as u32).into())
}
}
pub async fn with_mut<'a, T, F>(&'a self, room_id: RoomId, func: F) -> Result<T, anyhow::Error>
where
T: Send,
F: for<'b> FnOnce(&'b mut RoomState) -> BoxFuture<'b, T> + Send + 'a
{
let mut room = self.0
.get(room_id.0)
.ok_or(RoomError::Invalid(room_id.0 as u32))?
.write()
.await;
if let Some(room) = room.as_mut() {
Ok(func(room).await)
}
else {
Err(RoomError::Invalid(room_id.0 as u32).into())
}
}
pub async fn get(&self, room_id: RoomId) -> RwLockReadGuard<Option<RoomState>> {
self.0
.get(room_id.0)
.unwrap()
.read()
.await
}
pub fn stream(&self) -> impl Stream<Item = RwLockReadGuard<Option<RoomState>>> {
self.0
.iter()
.map(|room| async move {
room
.read()
.await
})
.collect::<FuturesOrdered<_>>()
}
}
#[derive(Debug, Error)]
#[error("")]
pub enum RoomCreationError {
InvalidMode,
InvalidEpisode(u8),
InvalidDifficulty(u8),
CouldNotLoadMonsterStats(RoomMode),
CouldNotLoadQuests,
}
pub enum QuestCategoryType {
Standard,
Government,
}
impl From<usize> for QuestCategoryType {
fn from(f: usize) -> QuestCategoryType {
match f {
0 => QuestCategoryType::Standard,
_ => QuestCategoryType::Government,
}
}
}
impl From<u32> for QuestCategoryType {
fn from(f: u32) -> QuestCategoryType {
match f {
0 => QuestCategoryType::Standard,
_ => QuestCategoryType::Government,
}
}
}
impl QuestCategoryType {
pub fn value(&self) -> usize {
match self {
QuestCategoryType::Standard => 0,
QuestCategoryType::Government => 1,
}
}
}
pub struct RoomState {
pub room_id: RoomEntityId,
pub mode: RoomMode,
pub name: String,
pub password: [u16; 16],
pub maps: Maps,
pub drop_table: Box<dyn DropTable + Send + Sync>,
pub section_id: SectionID,
pub random_seed: u32,
pub bursting: bool,
pub monster_stats: Box<HashMap<MonsterType, MonsterStats>>,
pub map_areas: MapAreaLookup,
pub quest_group: QuestCategoryType,
pub standard_quests: QuestList,
pub government_quests: QuestList,
// enemy info
}
impl RoomState {
pub fn get_flags_for_room_list(&self) -> u8 {
let mut flags = 0u8;
match self.mode {
RoomMode::Single {..} => {flags += 0x04}
RoomMode::Battle {..} => {flags += 0x10},
RoomMode::Challenge {..} => {flags += 0x20},
_ => {flags += 0x40},
};
if self.password[0] > 0 {
flags += 0x02;
}
flags
}
pub fn get_episode_for_room_list(&self) -> u8 {
let episode: u8 = self.mode.episode().into();
match self.mode {
RoomMode::Single {..} => episode + 0x10,
_ => episode + 0x40,
}
}
pub fn get_difficulty_for_room_list(&self) -> u8 {
let difficulty: u8 = self.mode.difficulty().into();
difficulty + 0x22
}
pub fn quests(&self) -> &QuestList {
match self.quest_group {
QuestCategoryType::Standard => &self.standard_quests,
QuestCategoryType::Government => &self.government_quests,
}
}
#[allow(clippy::too_many_arguments, clippy::type_complexity)]
pub fn new (room_id: RoomEntityId,
mode: RoomEntityMode,
episode: Episode,
difficulty: Difficulty,
section_id: SectionID,
name: String,
password: [u16; 16],
event: Holiday,
map_builder: Arc<Box<dyn Fn(RoomMode, Holiday) -> Maps + Send + Sync>>,
drop_table_builder: Arc<Box<dyn Fn(Episode, Difficulty, SectionID) -> Box<dyn DropTable + Send + Sync> + Send + Sync>>,
standard_quest_builder: Arc<Box<dyn Fn(RoomMode) -> Result<QuestList, QuestLoadError> + Send + Sync>>,
government_quest_builder: Arc<Box<dyn Fn(RoomMode) -> Result<QuestList, QuestLoadError> + Send + Sync>>,
) -> Result<RoomState, anyhow::Error> {
let mode = match mode {
RoomEntityMode::Single => RoomMode::Single {
episode,
difficulty,
},
RoomEntityMode::Multi => RoomMode::Multi {
episode,
difficulty,
},
RoomEntityMode::Challenge => RoomMode::Challenge {
episode,
},
RoomEntityMode::Battle => RoomMode::Battle {
episode,
difficulty,
},
};
Ok(RoomState {
room_id,
monster_stats: Box::new(load_monster_stats_table(&mode).map_err(|_| RoomCreationError::CouldNotLoadMonsterStats(mode))?),
mode,
random_seed: rand::thread_rng().gen(),
name,
password,
maps: map_builder(mode, event),
section_id,
drop_table: drop_table_builder(episode, difficulty, section_id),
bursting: false,
map_areas: MapAreaLookup::new(&episode),
quest_group: QuestCategoryType::Standard,
standard_quests: standard_quest_builder(mode)?,
government_quests: government_quest_builder(mode)?,
})
}
}

View File

@ -1,9 +1,10 @@
use libpso::character::character;
use stats::leveltable::CharacterStats;
use entity::character::CharacterEntity;
use items::bank::BankState;
use items::inventory::InventoryState;
use entity::item::Meseta;
use crate::common::leveltable::CharacterStats;
use crate::entity::character::CharacterEntity;
//use crate::ship::items::{CharacterInventory, CharacterBank};
use crate::ship::items::bank::BankState;
use crate::ship::items::inventory::InventoryState;
use crate::entity::item::Meseta;
#[derive(Default)]
@ -53,7 +54,7 @@ impl<'a> CharacterBytesBuilder<'a> {
let level = self.level.unwrap();
let meseta = self.meseta.unwrap();
character::Character {
name: libpso::util::utf8_to_utf16_array(&character.name),
name: libpso::utf8_to_utf16_array!(character.name, 16),
hp: stats.hp,
atp: stats.atp + character.materials.power as u16 * 2,
mst: stats.mst + character.materials.mind as u16 * 2,

View File

@ -6,20 +6,15 @@ use futures::future::BoxFuture;
use libpso::packet::ship::*;
use libpso::packet::login::Session;
use networking::serverstate::ClientId;
use entity::account::{UserAccountEntity, UserSettingsEntity};
use entity::character::CharacterEntity;
use entity::item;
use crate::common::serverstate::ClientId;
use crate::entity::account::{UserAccountEntity, UserSettingsEntity};
use crate::entity::character::CharacterEntity;
use crate::entity::item;
use maps::area::MapArea;
use shops::{WeaponShopItem, ToolShopItem, ArmorShopItem};
#[derive(thiserror::Error, Debug)]
pub enum ClientError {
#[error("not found {0}")]
NotFound(ClientId),
}
use crate::ship::ship::ShipError;
use crate::ship::items;
use crate::ship::map::MapArea;
use crate::ship::shops::{WeaponShopItem, ToolShopItem, ArmorShopItem};
#[derive(Clone, Default)]
@ -41,7 +36,7 @@ impl Clients {
.into_inner())
}
pub async fn with<'a, T, F>(&'a self, client_id: ClientId, func: F) -> Result<T, anyhow::Error>
pub async fn with<'a, T, F>(&'a self, client_id: ClientId, func: F) -> Result<T, ShipError>
where
T: Send,
F: for<'b> FnOnce(&'b ClientState) -> BoxFuture<'b, T> + Send + 'a,
@ -51,14 +46,14 @@ impl Clients {
.await;
let client = clients
.get(&client_id)
.ok_or(ClientError::NotFound(client_id))?
.ok_or_else(|| ShipError::ClientNotFound(client_id))?
.read()
.await;
Ok(func(&client).await)
}
pub async fn with_many<'a, T, F, const N: usize>(&'a self, client_ids: [ClientId; N], func: F) -> Result<T, anyhow::Error>
pub async fn with_many<'a, T, F, const N: usize>(&'a self, client_ids: [ClientId; N], func: F) -> Result<T, ShipError>
where
T: Send,
F: for<'b> FnOnce([RwLockReadGuard<'b, ClientState>; N]) -> BoxFuture<'b, T> + Send + 'a,
@ -74,20 +69,23 @@ impl Clients {
for (cindex, client_id) in client_ids.iter().enumerate() {
let c = clients
.get(client_id)
.ok_or(ClientError::NotFound(*client_id))?
.ok_or_else(|| ShipError::ClientNotFound(*client_id))?
.read()
.await;
client_states[cindex].write(c);
}
let client_states = unsafe {
std::mem::transmute_copy(&client_states)
// TODO: this should just be a normal transmute but due to compiler limitations it
// does not yet work with const generics
// https://github.com/rust-lang/rust/issues/61956
std::mem::transmute_copy::<_, [RwLockReadGuard<ClientState>; N]>(&client_states)
};
Ok(func(client_states).await)
}
pub async fn with_mut<'a, T, F>(&'a self, client_id: ClientId, func: F) -> Result<T, anyhow::Error>
pub async fn with_mut<'a, T, F>(&'a self, client_id: ClientId, func: F) -> Result<T, ShipError>
where
T: Send,
F: for<'b> FnOnce(&'b mut ClientState) -> BoxFuture<'b, T> + Send + 'a,
@ -97,7 +95,7 @@ impl Clients {
.await;
let mut client = clients
.get(&client_id)
.ok_or(ClientError::NotFound(client_id))?
.ok_or_else(|| ShipError::ClientNotFound(client_id))?
.write()
.await;

View File

@ -2,17 +2,18 @@
use rand::{Rng};
use rand::distributions::{WeightedIndex, Distribution};
use serde::{Serialize, Deserialize};
use entity::character::SectionID;
use maps::room::{Difficulty, Episode};
use maps::area::MapArea;
use crate::{ItemDropType, load_data_file};
use maps::object::{MapObject, MapObjectType, FixedBoxDropType};
use crate::rare_drop_table::{RareDropTable, RareDropItem};
use crate::generic_weapon::GenericWeaponTable;
use crate::generic_armor::GenericArmorTable;
use crate::generic_shield::GenericShieldTable;
use crate::generic_unit::GenericUnitTable;
use crate::tool_table::ToolTable;
use crate::entity::character::SectionID;
use crate::ship::room::{Difficulty, Episode};
use crate::ship::map::MapArea;
use crate::ship::drops::{ItemDropType, load_data_file};
use crate::ship::map::{MapObject, MapObjectType, FixedBoxDropType};
use crate::ship::drops::rare_drop_table::{RareDropTable, RareDropItem};
use crate::ship::drops::generic_weapon::GenericWeaponTable;
use crate::ship::drops::generic_armor::GenericArmorTable;
use crate::ship::drops::generic_shield::GenericShieldTable;
use crate::ship::drops::generic_unit::GenericUnitTable;
use crate::ship::drops::tool_table::ToolTable;
use crate::entity::item::ItemDetail;
#[derive(Debug, Serialize, Deserialize)]
struct BoxDropRate {
@ -175,8 +176,8 @@ impl BoxDropTable {
fn random_box_drop<R: Rng>(&self, map_area: &MapArea, rng: &mut R) -> Option<ItemDropType> {
self.rare_drop(map_area, rng).or_else(|| {
let rate = self.box_rates.rates_by_area(map_area);
let type_weights = WeightedIndex::new([rate.weapon_rate, rate.armor_rate, rate.shield_rate, rate.unit_rate,
rate.tool_rate, rate.meseta_rate, rate.nothing_rate]).unwrap();
let type_weights = WeightedIndex::new(&[rate.weapon_rate, rate.armor_rate, rate.shield_rate, rate.unit_rate,
rate.tool_rate, rate.meseta_rate, rate.nothing_rate]).unwrap();
let btype = type_weights.sample(rng);
match btype {
0 => self.weapon_table.get_drop(map_area, rng),
@ -203,7 +204,7 @@ impl BoxDropTable {
FixedBoxDropType::Specific(value) => {
let mut buf: [u8; 16] = [0; 16];
buf[0..4].copy_from_slice(&u32::to_be_bytes(value));
ItemDropType::parse_item_from_bytes(buf)
ItemDetail::parse_item_from_bytes(buf)
},
}
}

View File

@ -1,14 +1,14 @@
use std::collections::HashMap;
use serde::{Serialize, Deserialize};
use rand::Rng;
use rand::{Rng};
use rand::distributions::{WeightedIndex, Distribution};
use entity::character::SectionID;
use entity::item::armor::{ArmorType, Armor};
use maps::room::{Difficulty, Episode};
use maps::area::MapArea;
use crate::{ItemDropType, load_data_file};
use stats::items::{armor_stats, ArmorStats};
use crate::entity::item::armor::{ArmorType, Armor};
use crate::ship::room::{Difficulty, Episode};
use crate::ship::map::MapArea;
use crate::entity::character::SectionID;
use crate::ship::drops::{ItemDropType, load_data_file};
use crate::ship::item_stats::{armor_stats, ArmorStats};
#[derive(Debug, Serialize, Deserialize)]
@ -46,8 +46,8 @@ impl GenericArmorTable {
}
fn armor_type<R: Rng>(&self, area_map: &MapArea, rng: &mut R) -> ArmorType {
let rank_weights = WeightedIndex::new([self.rank_rates.rank0, self.rank_rates.rank1, self.rank_rates.rank2,
self.rank_rates.rank3, self.rank_rates.rank4]).unwrap();
let rank_weights = WeightedIndex::new(&[self.rank_rates.rank0, self.rank_rates.rank1, self.rank_rates.rank2,
self.rank_rates.rank3, self.rank_rates.rank4]).unwrap();
let rank = rank_weights.sample(rng) as i32;
let armor_level = std::cmp::max(0i32, self.armor_set as i32 - 3i32 + rank + area_map.drop_area_value().unwrap_or(0) as i32);
match armor_level {
@ -80,8 +80,8 @@ impl GenericArmorTable {
}
pub fn slots<R: Rng>(&self, _area_map: &MapArea, rng: &mut R) -> usize {
let slot_weights = WeightedIndex::new([self.slot_rates.slot0, self.slot_rates.slot1, self.slot_rates.slot2,
self.slot_rates.slot3, self.slot_rates.slot4]).unwrap();
let slot_weights = WeightedIndex::new(&[self.slot_rates.slot0, self.slot_rates.slot1, self.slot_rates.slot2,
self.slot_rates.slot3, self.slot_rates.slot4]).unwrap();
slot_weights.sample(rng)
}

View File

@ -1,14 +1,14 @@
use std::collections::HashMap;
use serde::{Serialize, Deserialize};
use rand::Rng;
use rand::{Rng};
use rand::distributions::{WeightedIndex, Distribution};
use entity::item::shield::{ShieldType, Shield};
use entity::character::SectionID;
use maps::room::{Difficulty, Episode};
use maps::area::MapArea;
use crate::{ItemDropType, load_data_file};
use stats::items::{shield_stats, ShieldStats};
use crate::entity::item::shield::{ShieldType, Shield};
use crate::ship::room::{Difficulty, Episode};
use crate::ship::map::MapArea;
use crate::entity::character::SectionID;
use crate::ship::drops::{ItemDropType, load_data_file};
use crate::ship::item_stats::{shield_stats, ShieldStats};
#[derive(Debug, Serialize, Deserialize)]
@ -36,8 +36,8 @@ impl GenericShieldTable {
}
fn shield_type<R: Rng>(&self, area_map: &MapArea, rng: &mut R) -> ShieldType {
let rank_weights = WeightedIndex::new([self.rank_rates.rank0, self.rank_rates.rank1, self.rank_rates.rank2,
self.rank_rates.rank3, self.rank_rates.rank4]).unwrap();
let rank_weights = WeightedIndex::new(&[self.rank_rates.rank0, self.rank_rates.rank1, self.rank_rates.rank2,
self.rank_rates.rank3, self.rank_rates.rank4]).unwrap();
let rank = rank_weights.sample(rng) as i32;
let shield_level = std::cmp::max(0i32, self.shield_set as i32 - 3i32 + rank + area_map.drop_area_value().unwrap_or(0) as i32);
match shield_level {

View File

@ -1,14 +1,14 @@
use std::collections::BTreeMap;
use serde::{Serialize, Deserialize};
use rand::Rng;
use rand::{Rng};
use rand::seq::IteratorRandom;
use entity::character::SectionID;
use entity::item::unit::{UnitType, Unit, UnitModifier};
use maps::room::{Difficulty, Episode};
use maps::area::MapArea;
use crate::{ItemDropType, load_data_file};
use stats::items::{unit_stats, UnitStats};
use crate::entity::item::unit::{UnitType, Unit, UnitModifier};
use crate::ship::room::{Difficulty, Episode};
use crate::ship::map::MapArea;
use crate::entity::character::SectionID;
use crate::ship::drops::{ItemDropType, load_data_file};
use crate::ship::item_stats::{unit_stats, UnitStats};

View File

@ -1,14 +1,14 @@
use std::collections::{HashMap, BTreeMap};
use serde::{Serialize, Deserialize};
use rand::Rng;
use rand::{Rng};
use rand::distributions::{WeightedIndex, Distribution};
use rand::seq::SliceRandom;
use entity::character::SectionID;
use entity::item::weapon::{Weapon, WeaponType, Attribute, WeaponAttribute, WeaponSpecial};
use maps::room::{Difficulty, Episode};
use maps::area::MapArea;
use crate::{ItemDropType, load_data_file};
use crate::entity::item::weapon::{Weapon, WeaponType, Attribute, WeaponAttribute, WeaponSpecial};
use crate::ship::room::{Difficulty, Episode};
use crate::ship::map::MapArea;
use crate::entity::character::SectionID;
use crate::ship::drops::{ItemDropType, load_data_file};
@ -240,7 +240,7 @@ impl AttributeTable {
fn generate_attribute<R: Rng>(&self, pattern: &PercentPatternType, rates: &AttributeRate, rng: &mut R) -> Option<WeaponAttribute> {
let attribute_weights = WeightedIndex::new([rates.none, rates.native, rates.abeast, rates.machine, rates.dark, rates.hit]).unwrap();
let attribute_weights = WeightedIndex::new(&[rates.none, rates.native, rates.abeast, rates.machine, rates.dark, rates.hit]).unwrap();
let attr = match attribute_weights.sample(rng) {
0 => return None,
1 => Attribute::Native,
@ -253,7 +253,7 @@ impl AttributeTable {
let percents = self.percent_rates.get_by_pattern(pattern);
let value_weights = WeightedIndex::new(percents.as_array()).unwrap();
let value_weights = WeightedIndex::new(&percents.as_array()).unwrap();
let value = value_weights.sample(rng);
let percent = ((value + 1) * 5) as i8;
@ -477,7 +477,7 @@ impl GenericWeaponTable {
let pattern = std::cmp::min(area % ratio.inc, 3);
let weights = self.grind_rates.grind_rate[pattern as usize];
let grind_choice = WeightedIndex::new(weights).unwrap();
let grind_choice = WeightedIndex::new(&weights).unwrap();
grind_choice.sample(rng)
}

208
src/ship/drops/mod.rs Normal file
View File

@ -0,0 +1,208 @@
#![allow(dead_code, unused_must_use)]
// TODO: there is some structure duplication that occurs here:
// the rare and box tables instantiate their own copies of the
// generic drop tables as they need them to apply their modifiers
// to their drops
mod drop_table;
mod rare_drop_table;
mod generic_weapon;
mod generic_armor;
mod generic_shield;
mod generic_unit;
mod tool_table;
mod tech_table;
mod box_drop_table;
use std::collections::HashMap;
use std::fs::File;
use std::path::PathBuf;
use std::io::Read;
use serde::{Serialize, Deserialize};
use rand::{Rng, SeedableRng};
use crate::ship::monster::MonsterType;
use crate::ship::room::{Difficulty, Episode};
use crate::ship::map::MapArea;
use crate::entity::character::SectionID;
use crate::ship::drops::generic_weapon::GenericWeaponTable;
use crate::ship::drops::generic_armor::GenericArmorTable;
use crate::ship::drops::generic_shield::GenericShieldTable;
use crate::ship::drops::generic_unit::GenericUnitTable;
use crate::ship::drops::tool_table::ToolTable;
use crate::ship::drops::rare_drop_table::RareDropTable;
use crate::ship::drops::box_drop_table::BoxDropTable;
use crate::ship::map::MapObject;
use crate::entity::item::{weapon, armor, shield, unit, mag, tool, tech};
fn data_file_path(episode: Episode, difficulty: Difficulty, section_id: SectionID, filename: &str) -> PathBuf {
let mut path = PathBuf::from("data/drops/");
path.push(episode.to_string());
path.push(difficulty.to_string().to_lowercase());
path.push(section_id.to_string().to_lowercase());
path.push(filename);
path
}
pub fn load_data_file<T: serde::de::DeserializeOwned>(episode: Episode, difficulty: Difficulty, section_id: SectionID, filename: &str) -> T {
let path = data_file_path(episode, difficulty, section_id, filename);
let mut f = File::open(path).unwrap();
let mut s = String::new();
f.read_to_string(&mut s);
toml::from_str::<T>(s.as_str()).unwrap()
}
// this is just copypaste
pub fn load_rare_monster_file<T: serde::de::DeserializeOwned>(episode: Episode) -> T {
// TODO: where does the rare monster toml file actually live
let mut path = PathBuf::from("data/battle_param/");
path.push(episode.to_string().to_lowercase() + "_rare_monster.toml");
let mut f = File::open(path).unwrap();
let mut s = String::new();
f.read_to_string(&mut s);
toml::from_str::<T>(s.as_str()).unwrap()
}
#[derive(Debug, Serialize, Deserialize, Copy, Clone)]
pub enum MonsterDropType {
#[serde(rename = "weapon")]
Weapon,
#[serde(rename = "armor")]
Armor,
#[serde(rename = "shield")]
Shield,
#[serde(rename = "unit")]
Unit,
#[serde(rename = "none")]
None,
}
#[derive(Debug, Serialize, Deserialize, Copy, Clone)]
pub struct MonsterDropStats {
pub dar: u32,
pub drop_type: MonsterDropType,
pub min_meseta: u32,
pub max_meseta: u32,
}
#[derive(Clone, Debug, PartialEq, Eq)]
pub enum ItemDropType {
Weapon(weapon::Weapon),
Armor(armor::Armor),
Shield(shield::Shield),
Unit(unit::Unit),
Tool(tool::Tool),
//Tools(Vec<tool::Tool>),
TechniqueDisk(tech::TechniqueDisk),
Mag(mag::Mag),
Meseta(u32),
}
#[derive(Clone, Debug)]
pub struct ItemDrop {
pub map_area: MapArea,
pub x: f32,
pub y: f32,
pub z: f32,
pub item: ItemDropType,
}
pub struct DropTable<R: Rng + SeedableRng> {
monster_stats: HashMap<MonsterType, MonsterDropStats>,
rare_table: RareDropTable,
weapon_table: GenericWeaponTable,
armor_table: GenericArmorTable,
shield_table: GenericShieldTable,
unit_table: GenericUnitTable,
tool_table: ToolTable,
box_table: BoxDropTable,
rng: R,
}
impl<R: Rng + SeedableRng> DropTable<R> {
pub fn new(episode: Episode, difficulty: Difficulty, section_id: SectionID) -> DropTable<R> {
let monster_stats: HashMap<String, MonsterDropStats> = load_data_file(episode, difficulty, section_id, "monster_dar.toml");
DropTable {
monster_stats: monster_stats.into_iter().map(|(m, s)| (m.parse().unwrap(), s)).collect(),
rare_table: RareDropTable::new(episode, difficulty, section_id),
weapon_table: GenericWeaponTable::new(episode, difficulty, section_id),
armor_table: GenericArmorTable::new(episode, difficulty, section_id),
shield_table: GenericShieldTable::new(episode, difficulty, section_id),
unit_table: GenericUnitTable::new(episode, difficulty, section_id),
tool_table: ToolTable::new(episode, difficulty, section_id),
box_table: BoxDropTable::new(episode, difficulty, section_id),
rng: R::from_entropy(),
}
}
fn generate_meseta(&mut self, monster: &MonsterDropStats) -> Option<ItemDropType> {
Some(ItemDropType::Meseta(self.rng.gen_range(monster.min_meseta, monster.max_meseta + 1)))
}
fn generate_typed_drop(&mut self, map_area: &MapArea, monster: &MonsterDropStats) -> Option<ItemDropType> {
match monster.drop_type {
MonsterDropType::Weapon => self.weapon_table.get_drop(map_area, &mut self.rng),
MonsterDropType::Armor => self.armor_table.get_drop(map_area, &mut self.rng),
MonsterDropType::Shield => self.shield_table.get_drop(map_area, &mut self.rng),
MonsterDropType::Unit => self.unit_table.get_drop(map_area, &mut self.rng),
MonsterDropType::None => None,
}
}
pub fn get_drop(&mut self, map_area: &MapArea, monster: &MonsterType) -> Option<ItemDropType> {
let monster_stat = *self.monster_stats.get(monster)?;
let drop_anything = self.rng.gen_range(0, 100);
if drop_anything > monster_stat.dar {
return None;
}
if let Some(item) = self.rare_table.get_drop(map_area, monster, &mut self.rng) {
return Some(item);
}
let drop_type = self.rng.gen_range(0, 3);
match drop_type {
0 => {
self.generate_meseta(&monster_stat)
},
1 => {
self.tool_table.get_drop(map_area, &mut self.rng)
},
2 => {
self.generate_typed_drop(map_area, &monster_stat)
},
_ => panic!()
}
}
pub fn get_box_drop(&mut self, map_area: &MapArea, object: &MapObject) -> Option<ItemDropType> {
self.box_table.get_drop(map_area, object, &mut self.rng)
}
}
#[cfg(test)]
mod test {
use super::*;
use rand::seq::IteratorRandom;
#[test]
fn test_initializing_drop_table() {
let mut rng = rand_chacha::ChaCha20Rng::from_entropy();
let episode = vec![Episode::One, Episode::Two].into_iter().choose(&mut rng).unwrap();
let difficulty = vec![Difficulty::Normal, Difficulty::Hard, Difficulty::VeryHard, Difficulty::Ultimate]
.into_iter().choose(&mut rng).unwrap();
let section_id = vec![SectionID::Viridia, SectionID::Greenill, SectionID::Skyly, SectionID::Bluefull, SectionID::Purplenum,
SectionID::Pinkal, SectionID::Redria, SectionID::Oran, SectionID::Yellowboze, SectionID::Whitill]
.into_iter().choose(&mut rng).unwrap();
DropTable::<rand_chacha::ChaCha20Rng>::new(episode, difficulty, section_id);
}
}

View File

@ -1,20 +1,20 @@
use std::collections::HashMap;
use rand::Rng;
use serde::{Serialize, Deserialize};
use entity::item::weapon::{Weapon, WeaponType};
use entity::item::armor::{Armor, ArmorType};
use entity::item::shield::{Shield, ShieldType};
use entity::item::unit::{Unit, UnitType};
use entity::item::tool::{Tool, ToolType};
use entity::item::mag::{Mag, MagType};
use entity::character::SectionID;
use maps::monster::MonsterType;
use maps::room::{Difficulty, Episode};
use maps::area::MapArea;
use crate::{ItemDropType, load_data_file};
use crate::generic_weapon::AttributeTable;
use crate::generic_armor::GenericArmorTable;
use crate::generic_shield::GenericShieldTable;
use crate::entity::item::weapon::{Weapon, WeaponType};
use crate::entity::item::armor::{Armor, ArmorType};
use crate::entity::item::shield::{Shield, ShieldType};
use crate::entity::item::unit::{Unit, UnitType};
use crate::entity::item::tool::{Tool, ToolType};
use crate::entity::item::mag::{Mag, MagType};
use crate::entity::character::SectionID;
use crate::ship::monster::MonsterType;
use crate::ship::room::{Difficulty, Episode};
use crate::ship::map::MapArea;
use crate::ship::drops::{ItemDropType, load_data_file};
use crate::ship::drops::generic_weapon::AttributeTable;
use crate::ship::drops::generic_armor::GenericArmorTable;
use crate::ship::drops::generic_shield::GenericShieldTable;
type ItemParseFn = Box<dyn Fn(&String) -> Option<RareDropItem>>;
@ -50,9 +50,9 @@ impl RareDropItem {
}
pub struct RareDropRate {
pub rate: f32,
pub item: RareDropItem
struct RareDropRate {
rate: f32,
item: RareDropItem
}
@ -71,41 +71,30 @@ pub struct RareDropTable {
shield_stats: GenericShieldTable,
}
fn load_default_monster_rates(episode: Episode, difficulty: Difficulty, section_id: SectionID) -> HashMap<MonsterType, Vec<RareDropRate>> {
let cfg: HashMap<String, Vec<RareDropConfigEntity>> = load_data_file(episode, difficulty, section_id, "rare_rate.toml");
cfg.into_iter()
.map(|(monster, drops)| {
let monster = monster.parse().unwrap();
let drops = drops.into_iter().map(|drop| {
RareDropRate {
rate: drop.rate,
item: RareDropItem::from_string(drop.item),
}
}).collect();
(monster, drops)
}).collect()
}
impl RareDropTable {
pub fn new(episode: Episode, difficulty: Difficulty, section_id: SectionID) -> RareDropTable {
let cfg: HashMap<String, Vec<RareDropConfigEntity>> = load_data_file(episode, difficulty, section_id, "rare_rate.toml");
let rates = cfg.into_iter()
.map(|(monster, drops)| {
let monster = monster.parse().unwrap();
let drops = drops.into_iter().map(|drop| {
RareDropRate {
rate: drop.rate,
item: RareDropItem::from_string(drop.item),
}
}).collect();
(monster, drops)
}).collect();
RareDropTable {
rates: load_default_monster_rates(episode, difficulty, section_id),
rates,
attribute_table: AttributeTable::new(episode, difficulty, section_id),
armor_stats: GenericArmorTable::new(episode, difficulty, section_id),
shield_stats: GenericShieldTable::new(episode, difficulty, section_id),
}
}
pub fn builder() -> RareDropTableBuilder {
RareDropTableBuilder {
rates: None,
attribute_table: None,
armor_stats: None,
shield_stats: None,
}
}
pub fn apply_item_stats<R: Rng>(&self, map_area: &MapArea, item: RareDropItem, rng: &mut R) -> ItemDropType {
match item {
RareDropItem::Weapon(weapon) => {
@ -166,46 +155,3 @@ impl RareDropTable {
})
}
}
pub struct RareDropTableBuilder {
rates: Option<HashMap<MonsterType, Vec<RareDropRate>>>,
attribute_table: Option<AttributeTable>,
armor_stats: Option<GenericArmorTable>,
shield_stats: Option<GenericShieldTable>,
}
// TODO: add the rest of these later I just need these ones right now
impl RareDropTableBuilder {
pub fn rates(mut self, rates: HashMap<MonsterType, Vec<RareDropRate>>) -> RareDropTableBuilder {
self.rates = Some(rates);
self
}
#[must_use]
pub fn rate(mut self, monster_type: MonsterType, drop_rate: RareDropRate) -> RareDropTableBuilder {
match &mut self.rates {
Some(rates) => {
rates.entry(monster_type)
.or_insert(Vec::new())
.push(drop_rate);
},
None => {
let mut rates = HashMap::default();
rates.insert(monster_type, vec![drop_rate]);
self.rates = Some(rates);
}
}
self
}
pub fn build(self, episode: Episode, difficulty: Difficulty, section_id: SectionID) -> RareDropTable {
RareDropTable {
rates: self.rates.unwrap_or_else(|| load_default_monster_rates(episode, difficulty, section_id)),
attribute_table: self.attribute_table.unwrap_or_else(|| AttributeTable::new(episode, difficulty, section_id)),
armor_stats: self.armor_stats.unwrap_or_else(|| GenericArmorTable::new(episode, difficulty, section_id)),
shield_stats: self.shield_stats.unwrap_or_else(|| GenericShieldTable::new(episode, difficulty, section_id)),
}
}
}

View File

@ -3,11 +3,11 @@ use serde::{Serialize, Deserialize};
use rand::{Rng};
use rand::distributions::{WeightedIndex, Distribution};
use entity::item::tech::{Technique, TechniqueDisk};
use maps::room::{Difficulty, Episode};
use maps::area::MapArea;
use entity::character::SectionID;
use crate::{ItemDropType, load_data_file};
use crate::entity::item::tech::{Technique, TechniqueDisk};
use crate::ship::room::{Difficulty, Episode};
use crate::ship::map::MapArea;
use crate::entity::character::SectionID;
use crate::ship::drops::{ItemDropType, load_data_file};

View File

@ -1,14 +1,14 @@
use std::collections::BTreeMap;
use std::collections::{BTreeMap};
use serde::{Serialize, Deserialize};
use rand::Rng;
use rand::{Rng};
use rand::distributions::{WeightedIndex, Distribution};
use entity::item::tool::{Tool, ToolType};
use maps::room::{Difficulty, Episode};
use maps::area::MapArea;
use entity::character::SectionID;
use crate::{ItemDropType, load_data_file};
use crate::tech_table::TechniqueTable;
use crate::entity::item::tool::{Tool, ToolType};
use crate::ship::room::{Difficulty, Episode};
use crate::ship::map::MapArea;
use crate::entity::character::SectionID;
use crate::ship::drops::{ItemDropType, load_data_file};
use crate::ship::drops::tech_table::TechniqueTable;
#[derive(Debug, PartialEq, Eq, PartialOrd, Ord, Copy, Clone, enum_utils::FromStr)]

View File

@ -4,13 +4,13 @@ use serde::{Serialize, Deserialize};
use std::fs::File;
use std::io::Read;
use entity::item::weapon::WeaponType;
use entity::item::armor::ArmorType;
use entity::item::shield::ShieldType;
use entity::item::unit::UnitType;
use entity::item::mag::MagType;
use entity::item::tool::ToolType;
use entity::item::tech::Technique;
use crate::entity::item::weapon::WeaponType;
use crate::entity::item::armor::ArmorType;
use crate::entity::item::shield::ShieldType;
use crate::entity::item::unit::UnitType;
use crate::entity::item::mag::MagType;
use crate::entity::item::tool::ToolType;
use crate::entity::item::tech::Technique;
lazy_static::lazy_static! {

View File

@ -1,48 +1,44 @@
// TODO: replace various u32s and usizes denoting item amounts for ItemAmount(u32) for consistency
use crate::ClientItemId;
use entity::item::{Meseta, ItemNote};
use crate::ship::items::ClientItemId;
use crate::entity::item::{Meseta, ItemNote};
use async_std::sync::Arc;
use std::future::Future;
use futures::future::BoxFuture;
use std::pin::Pin;
use std::iter::IntoIterator;
use anyhow::Context;
use entity::character::{CharacterEntity, CharacterEntityId};
use entity::gateway::{EntityGateway, EntityGatewayTransaction};
use entity::item::{ItemDetail, NewItemEntity, TradeId, ItemModifier};
use entity::item::tool::Tool;
use entity::room::RoomEntityId;
use maps::area::MapArea;
use crate::state::{ItemStateProxy, ItemStateError, AddItemResult, StackedItemDetail, IndividualItemDetail};
use crate::bank::{BankItem, BankItemDetail};
use crate::inventory::{InventoryItem, InventoryItemDetail};
use crate::floor::{FloorItem, FloorItemDetail};
use crate::apply_item::{apply_item, ApplyItemAction};
use shops::ShopItem;
use drops::{ItemDrop, ItemDropType};
use location::AreaClient;
use maps::monster::MonsterType;
use libpso::packet::{ship::Message, messages::GameMessage};
use crate::ship::map::MapArea;
use crate::ship::ship::SendShipPacket;
use crate::entity::character::{CharacterEntity, CharacterEntityId};
use crate::entity::gateway::{EntityGateway, EntityGatewayTransaction};
use crate::ship::items::state::{ItemStateProxy, ItemStateError, AddItemResult, StackedItemDetail, IndividualItemDetail};
use crate::ship::items::bank::{BankItem, BankItemDetail};
use crate::ship::items::inventory::{InventoryItem, InventoryItemDetail};
use crate::ship::items::floor::{FloorItem, FloorItemDetail};
use crate::ship::items::apply_item::{apply_item, ApplyItemAction};
use crate::entity::item::{ItemDetail, NewItemEntity, TradeId};
use crate::entity::item::tool::Tool;
use crate::entity::item::ItemModifier;
use crate::ship::shops::ShopItem;
use crate::ship::drops::{ItemDrop, ItemDropType};
use crate::ship::packet::builder;
use crate::ship::location::AreaClient;
type BoxFuture<T> = Pin<Box<dyn Future<Output=T> + Send>>;
pub enum TriggerCreateItem {
Yes,
No
}
#[derive(Clone)]
pub enum CreateItem {
Individual(AreaClient, ClientItemId, IndividualItemDetail),
Stacked(AreaClient, ClientItemId, Tool, usize),
}
pub(super) fn take_item_from_floor<'a, EG, TR>(
pub(super) fn take_item_from_floor<EG, TR>(
character_id: CharacterEntityId,
item_id: ClientItemId
) -> impl Fn((ItemStateProxy, TR), ())
-> BoxFuture<'a, Result<((ItemStateProxy, TR), FloorItem), anyhow::Error>> + 'a
-> BoxFuture<Result<((ItemStateProxy, TR), FloorItem), ItemStateError>>
where
EG: EntityGateway + Send,
TR: EntityGatewayTransaction<ParentGateway = EG> + 'a,
TR: EntityGatewayTransaction<ParentGateway = EG> + 'static,
{
move |(mut item_state, transaction): (ItemStateProxy, TR) , _| {
Box::pin(async move {
@ -55,13 +51,13 @@ where
}
}
pub(super) fn add_floor_item_to_inventory<'a, EG, TR>(
pub(super) fn add_floor_item_to_inventory<EG, TR>(
character: &CharacterEntity
) -> impl Fn((ItemStateProxy, TR), FloorItem)
-> BoxFuture<'a, Result<((ItemStateProxy, TR), TriggerCreateItem), anyhow::Error>>
-> BoxFuture<Result<((ItemStateProxy, TR), TriggerCreateItem), ItemStateError>>
where
EG: EntityGateway,
TR: EntityGatewayTransaction<ParentGateway = EG> + Clone + 'a,
TR: EntityGatewayTransaction<ParentGateway = EG> + Clone + 'static,
{
let character = character.clone();
move |(mut item_state, transaction), floor_item| {
@ -101,49 +97,21 @@ where
}
pub(super) fn remove_item_from_inventory<'a, EG, TR>(
pub(super) fn take_item_from_inventory<EG, TR>(
character_id: CharacterEntityId,
item_id: ClientItemId,
amount: u32,
) -> impl Fn((ItemStateProxy, TR), ())
-> BoxFuture<'a, Result<((ItemStateProxy, TR), InventoryItemDetail), anyhow::Error>>
-> BoxFuture<Result<((ItemStateProxy, TR), InventoryItem), ItemStateError>>
where
EG: EntityGateway,
TR: EntityGatewayTransaction<ParentGateway = EG> + 'a,
TR: EntityGatewayTransaction<ParentGateway = EG> + 'static,
{
move |(mut item_state, mut transaction), _| {
Box::pin(async move {
let mut inventory = item_state.inventory(&character_id).await?;
let item = inventory.remove_item(&item_id, amount)
.await
.ok_or_else(|| ItemStateError::NoInventoryItem(item_id))
.with_context(|| format!("{inventory:#?}"))?;
transaction.gateway().set_character_inventory(&character_id, &inventory.as_inventory_entity(&character_id)).await?;
item_state.set_inventory(inventory).await;
Ok(((item_state, transaction), item))
})
}
}
pub(super) fn take_item_from_inventory<'a, EG, TR>(
character_id: CharacterEntityId,
item_id: ClientItemId,
amount: u32,
) -> impl Fn((ItemStateProxy, TR), ())
-> BoxFuture<'a, Result<((ItemStateProxy, TR), InventoryItem), anyhow::Error>>
where
EG: EntityGateway + 'a,
TR: EntityGatewayTransaction<ParentGateway = EG> + 'a,
{
move |(mut item_state, mut transaction), _| {
Box::pin(async move {
let mut inventory = item_state.inventory(&character_id).await?;
let item = inventory.take_item(&item_id, amount)
.await
.ok_or_else(|| ItemStateError::NoInventoryItem(item_id))
.with_context(|| format!("{inventory:#?}"))?;
let item = inventory.take_item(&item_id, amount).ok_or_else(|| ItemStateError::NoFloorItem(item_id))?;
transaction.gateway().set_character_inventory(&character_id, &inventory.as_inventory_entity(&character_id)).await?;
item_state.set_inventory(inventory).await;
@ -154,15 +122,15 @@ where
}
pub(super) fn add_inventory_item_to_shared_floor<'a, EG, TR>(
pub(super) fn add_inventory_item_to_shared_floor<EG, TR>(
character_id: CharacterEntityId,
map_area: MapArea,
drop_position: (f32, f32, f32),
) -> impl Fn((ItemStateProxy, TR), InventoryItem)
-> BoxFuture<'a, Result<((ItemStateProxy, TR), FloorItem), anyhow::Error>>
-> BoxFuture<Result<((ItemStateProxy, TR), FloorItem), ItemStateError>>
where
EG: EntityGateway,
TR: EntityGatewayTransaction<ParentGateway = EG> + 'a,
TR: EntityGatewayTransaction<ParentGateway = EG> + 'static,
{
move |(mut item_state, transaction), inventory_item| {
Box::pin(async move {
@ -188,14 +156,14 @@ where
}
pub(super) fn take_meseta_from_inventory<'a, EG, TR>(
pub(super) fn take_meseta_from_inventory<EG, TR>(
character_id: CharacterEntityId,
amount: u32,
) -> impl Fn((ItemStateProxy, TR), ())
-> BoxFuture<'a, Result<((ItemStateProxy, TR), ()), anyhow::Error>>
-> BoxFuture<Result<((ItemStateProxy, TR), ()), ItemStateError>>
where
EG: EntityGateway,
TR: EntityGatewayTransaction<ParentGateway = EG> + 'a,
TR: EntityGatewayTransaction<ParentGateway = EG> + 'static,
{
move |(mut item_state, mut transaction), _| {
Box::pin(async move {
@ -209,14 +177,14 @@ where
}
}
pub(super) fn add_meseta_to_inventory<'a, EG, TR>(
pub(super) fn add_meseta_to_inventory<EG, TR>(
character_id: CharacterEntityId,
amount: u32
) -> impl Fn((ItemStateProxy, TR), ())
-> BoxFuture<'a, Result<((ItemStateProxy, TR), ()), anyhow::Error>>
-> BoxFuture<Result<((ItemStateProxy, TR), ()), ItemStateError>>
where
EG: EntityGateway,
TR: EntityGatewayTransaction<ParentGateway = EG> + 'a,
TR: EntityGatewayTransaction<ParentGateway = EG> + 'static,
{
move |(mut item_state, mut transaction), _| {
Box::pin(async move {
@ -230,16 +198,16 @@ where
}
}
pub(super) fn add_meseta_to_shared_floor<'a, EG, TR>(
pub(super) fn add_meseta_to_shared_floor<EG, TR>(
character_id: CharacterEntityId,
amount: u32,
map_area: MapArea,
drop_position: (f32, f32)
) -> impl Fn((ItemStateProxy, TR), ())
-> BoxFuture<'a, Result<((ItemStateProxy, TR), FloorItem), anyhow::Error>>
-> BoxFuture<Result<((ItemStateProxy, TR), FloorItem), ItemStateError>>
where
EG: EntityGateway,
TR: EntityGatewayTransaction<ParentGateway = EG> + 'a,
TR: EntityGatewayTransaction<ParentGateway = EG> + 'static,
{
move |(mut item_state, transaction), _| {
Box::pin(async move {
@ -261,42 +229,40 @@ where
}
}
pub(super) fn take_meseta_from_bank<'a, EG, TR>(
pub(super) fn take_meseta_from_bank<EG, TR>(
character_id: CharacterEntityId,
amount: u32,
) -> impl Fn((ItemStateProxy, TR), ())
-> BoxFuture<'a, Result<((ItemStateProxy, TR), ()), anyhow::Error>>
-> BoxFuture<Result<((ItemStateProxy, TR), ()), ItemStateError>>
where
EG: EntityGateway,
TR: EntityGatewayTransaction<ParentGateway = EG> + 'a,
TR: EntityGatewayTransaction<ParentGateway = EG> + 'static,
{
move |(mut item_state, mut transaction), _| {
Box::pin(async move {
let mut bank = item_state.bank(&character_id).await?;
bank.remove_meseta(amount)?;
transaction.gateway().set_bank_meseta(&character_id, &bank.identifier, bank.meseta).await?;
item_state.set_bank(bank).await;
transaction.gateway().set_bank_meseta(&character_id, &bank.name, bank.meseta).await?;
Ok(((item_state, transaction), ()))
})
}
}
pub(super) fn add_meseta_from_bank_to_inventory<'a, EG, TR>(
pub(super) fn add_meseta_from_bank_to_inventory<EG, TR>(
character_id: CharacterEntityId,
amount: u32,
) -> impl Fn((ItemStateProxy, TR), ())
-> BoxFuture<'a, Result<((ItemStateProxy, TR), ()), anyhow::Error>>
-> BoxFuture<Result<((ItemStateProxy, TR), ()), ItemStateError>>
where
EG: EntityGateway,
TR: EntityGatewayTransaction<ParentGateway = EG> + 'a,
TR: EntityGatewayTransaction<ParentGateway = EG> + 'static,
{
move |(mut item_state, mut transaction), _| {
Box::pin(async move {
let mut inventory = item_state.inventory(&character_id).await?;
inventory.add_meseta_no_overflow(amount)?;
transaction.gateway().set_character_meseta(&character_id, inventory.meseta).await?;
item_state.set_inventory(inventory).await;
Ok(((item_state, transaction), ()))
})
@ -304,21 +270,20 @@ where
}
pub(super) fn add_meseta_to_bank<'a, EG, TR>(
pub(super) fn add_meseta_to_bank<EG, TR>(
character_id: CharacterEntityId,
amount: u32,
) -> impl Fn((ItemStateProxy, TR), ())
-> BoxFuture<'a, Result<((ItemStateProxy, TR), ()), anyhow::Error>>
-> BoxFuture<Result<((ItemStateProxy, TR), ()), ItemStateError>>
where
EG: EntityGateway,
TR: EntityGatewayTransaction<ParentGateway = EG> + 'a,
TR: EntityGatewayTransaction<ParentGateway = EG> + 'static,
{
move |(mut item_state, mut transaction), _| {
Box::pin(async move {
let mut bank = item_state.bank(&character_id).await?;
bank.add_meseta(amount)?;
transaction.gateway().set_bank_meseta(&character_id, &bank.identifier, bank.meseta).await?;
item_state.set_bank(bank).await;
transaction.gateway().set_bank_meseta(&character_id, &bank.name, bank.meseta).await?;
Ok(((item_state, transaction), ()))
})
@ -326,23 +291,21 @@ where
}
pub(super) fn take_item_from_bank<'a, EG, TR>(
pub(super) fn take_item_from_bank<EG, TR>(
character_id: CharacterEntityId,
item_id: ClientItemId,
amount: u32,
) -> impl Fn((ItemStateProxy, TR), ())
-> BoxFuture<'a, Result<((ItemStateProxy, TR), BankItem), anyhow::Error>>
-> BoxFuture<Result<((ItemStateProxy, TR), BankItem), ItemStateError>>
where
EG: EntityGateway,
TR: EntityGatewayTransaction<ParentGateway = EG> + 'a,
TR: EntityGatewayTransaction<ParentGateway = EG> + 'static,
{
move |(mut item_state, mut transaction), _| {
Box::pin(async move {
let mut bank = item_state.bank(&character_id).await?;
let item = bank.take_item(&item_id, amount)
.await
.ok_or_else(|| ItemStateError::NoBankItem(item_id))?;
transaction.gateway().set_character_bank(&character_id, &bank.as_bank_entity(), &bank.identifier).await?;
let item = bank.take_item(&item_id, amount).ok_or_else(|| ItemStateError::NoBankItem(item_id))?;
transaction.gateway().set_character_bank(&character_id, &bank.as_bank_entity(), &bank.name).await?;
item_state.set_bank(bank).await;
Ok(((item_state, transaction), item))
@ -350,28 +313,28 @@ where
}
}
pub(super) fn add_bank_item_to_inventory<'a, EG, TR>(
pub(super) fn add_bank_item_to_inventory<EG, TR>(
character: &CharacterEntity,
) -> impl Fn((ItemStateProxy, TR), BankItem)
-> BoxFuture<'a, Result<((ItemStateProxy, TR), InventoryItem), anyhow::Error>>
-> BoxFuture<Result<((ItemStateProxy, TR), InventoryItem), ItemStateError>>
where
EG: EntityGateway,
TR: EntityGatewayTransaction<ParentGateway = EG> + 'a,
TR: EntityGatewayTransaction<ParentGateway = EG> + 'static,
{
let character = character.clone();
move |(mut item_state, transaction), bank_item| {
let character = character.clone();
Box::pin(async move {
let bank_identifier = item_state.bank(&character.id).await?.identifier;
let bank_name = item_state.bank(&character.id).await?.name;
let mut inventory = item_state.inventory(&character.id).await?;
let character_id = character.id;
let transaction = bank_item.with_entity_id(transaction, |mut transaction, entity_id| {
let bank_identifier = bank_identifier.clone();
let bank_name = bank_name.clone();
async move {
transaction.gateway().add_item_note(&entity_id, ItemNote::Withdraw {
character_id,
bank: bank_identifier,
bank: bank_name,
}).await?;
Ok(transaction)
}}).await?;
@ -401,48 +364,49 @@ where
}
pub(super) fn add_inventory_item_to_bank<'a, EG, TR>(
pub(super) fn add_inventory_item_to_bank<EG, TR>(
character_id: CharacterEntityId,
) -> impl Fn((ItemStateProxy, TR), InventoryItem)
-> BoxFuture<'a, Result<((ItemStateProxy, TR), ()), anyhow::Error>>
-> BoxFuture<Result<((ItemStateProxy, TR), ()), ItemStateError>>
where
EG: EntityGateway,
TR: EntityGatewayTransaction<ParentGateway = EG> + 'a,
TR: EntityGatewayTransaction<ParentGateway = EG> + 'static,
{
move |(mut item_state, transaction), inventory_item| {
Box::pin(async move {
let mut bank = item_state.bank(&character_id).await?;
let bank_identifier = bank.identifier.clone();
let bank_name = bank.name.clone();
let mut transaction = inventory_item.with_entity_id(transaction, move |mut transaction, entity_id| {
let bank_identifier = bank_identifier.clone();
let bank_name = bank_name.clone();
async move {
transaction.gateway().add_item_note(&entity_id, ItemNote::Deposit {
character_id,
bank: bank_identifier,
bank: bank_name,
}).await?;
Ok(transaction)
}}).await?;
bank.add_inventory_item(inventory_item)?;
transaction.gateway().set_character_bank(&character_id, &bank.as_bank_entity(), &bank.identifier).await?;
transaction.gateway().set_character_bank(&character_id, &bank.as_bank_entity(), &bank.name).await?;
item_state.set_bank(bank).await;
Ok(((item_state, transaction), ()))
})
}
}
pub(super) fn equip_inventory_item<'a, EG, TR>(
pub(super) fn equip_inventory_item<EG, TR>(
character_id: CharacterEntityId,
item_id: ClientItemId,
equip_slot: u8,
) -> impl Fn((ItemStateProxy, TR), ())
-> BoxFuture<'a, Result<((ItemStateProxy, TR), ()), anyhow::Error>>
-> BoxFuture<Result<((ItemStateProxy, TR), ()), ItemStateError>>
where
EG: EntityGateway,
TR: EntityGatewayTransaction<ParentGateway = EG> + 'a,
TR: EntityGatewayTransaction<ParentGateway = EG> + 'static,
{
move |(mut item_state, mut transaction), _| {
Box::pin(async move {
@ -457,14 +421,14 @@ where
}
pub(super) fn unequip_inventory_item<'a, EG, TR>(
pub(super) fn unequip_inventory_item<EG, TR>(
character_id: CharacterEntityId,
item_id: ClientItemId,
) -> impl Fn((ItemStateProxy, TR), ())
-> BoxFuture<'a, Result<((ItemStateProxy, TR), ()), anyhow::Error>>
-> BoxFuture<Result<((ItemStateProxy, TR), ()), ItemStateError>>
where
EG: EntityGateway,
TR: EntityGatewayTransaction<ParentGateway = EG> + 'a,
TR: EntityGatewayTransaction<ParentGateway = EG> + 'static,
{
move |(mut item_state, mut transaction), _| {
Box::pin(async move {
@ -480,14 +444,14 @@ where
pub(super) fn sort_inventory_items<'a, EG, TR>(
pub(super) fn sort_inventory_items<EG, TR>(
character_id: CharacterEntityId,
item_ids: Vec<ClientItemId>,
) -> impl Fn((ItemStateProxy, TR), ())
-> BoxFuture<'a, Result<((ItemStateProxy, TR), ()), anyhow::Error>>
-> BoxFuture<Result<((ItemStateProxy, TR), ()), ItemStateError>>
where
EG: EntityGateway,
TR: EntityGatewayTransaction<ParentGateway = EG> + 'a,
TR: EntityGatewayTransaction<ParentGateway = EG> + 'static,
{
move |(mut item_state, mut transaction), _| {
let item_ids = item_ids.clone();
@ -503,13 +467,13 @@ where
}
pub(super) fn use_consumed_item<'a, EG, TR>(
pub(super) fn use_consumed_item<EG, TR>(
character: &CharacterEntity,
) -> impl Fn((ItemStateProxy, TR), InventoryItemDetail)
-> BoxFuture<'a, Result<((ItemStateProxy, TR), Vec<ApplyItemAction>), anyhow::Error>>
) -> impl Fn((ItemStateProxy, TR), InventoryItem)
-> BoxFuture<Result<((ItemStateProxy, TR), Vec<ApplyItemAction>), ItemStateError>>
where
EG: EntityGateway + Clone + 'a,
TR: EntityGatewayTransaction<ParentGateway = EG> + 'a,
EG: EntityGateway + Clone + 'static,
TR: EntityGatewayTransaction<ParentGateway = EG> + 'static,
{
let character = character.clone();
move |(mut item_state, transaction), inventory_item| {
@ -517,9 +481,7 @@ where
Box::pin(async move {
let mut transaction = inventory_item.with_entity_id(transaction, |mut transaction, entity_id| {
async move {
transaction.gateway().add_item_note(&entity_id, ItemNote::Consumed {
character_id: character.id,
}).await?;
transaction.gateway().add_item_note(&entity_id, ItemNote::Consumed).await?;
Ok(transaction)
}}).await?;
@ -531,14 +493,14 @@ where
}
pub(super) fn feed_mag_item<'a, EG, TR>(
pub(super) fn feed_mag_item<EG, TR>(
character: CharacterEntity,
mag_item_id: ClientItemId,
) -> impl Fn((ItemStateProxy, TR), InventoryItem)
-> BoxFuture<'a, Result<((ItemStateProxy, TR), CharacterEntity), anyhow::Error>>
-> BoxFuture<Result<((ItemStateProxy, TR), CharacterEntity), ItemStateError>>
where
EG: EntityGateway,
TR: EntityGatewayTransaction<ParentGateway = EG> + 'a,
TR: EntityGatewayTransaction<ParentGateway = EG> + 'static,
{
move |(mut item_state, transaction), tool| {
let character = character.clone();
@ -554,7 +516,7 @@ where
let mut transaction = tool.with_entity_id(transaction, |mut transaction, entity_id| {
async move {
transaction.gateway().add_item_note(&entity_id, ItemNote::FedToMag {
character_id: character.id,
//character_id: character.id,
mag: mag_entity_id,
}).await?;
transaction.gateway().feed_mag(&mag_entity_id, &entity_id).await?;
@ -589,10 +551,10 @@ pub(super) fn add_bought_item_to_inventory<'a, EG, TR>(
item_id: ClientItemId,
amount: u32,
) -> impl Fn((ItemStateProxy, TR), ())
-> Pin<Box<dyn Future<Output=Result<((ItemStateProxy, TR), InventoryItem), anyhow::Error>> + Send + 'a>>
-> Pin<Box<dyn Future<Output=Result<((ItemStateProxy, TR), InventoryItem), ItemStateError>> + Send + 'a>>
where
EG: EntityGateway,
TR: EntityGatewayTransaction<ParentGateway = EG> + 'a,
TR: EntityGatewayTransaction<ParentGateway = EG> + 'static,
{
move |(mut item_state, mut transaction), _| {
Box::pin(async move {
@ -619,8 +581,7 @@ where
tool,
})
};
inventory.add_item(inventory_item.clone())
.with_context(|| format!("inventory {inventory:?}\nitem {inventory_item:?}"))?.1
inventory.add_item(inventory_item)?.1
},
item_detail => {
let item_entity = transaction.gateway().create_item(NewItemEntity {
@ -637,8 +598,7 @@ where
item: item_detail,
})
};
inventory.add_item(inventory_item.clone())
.with_context(|| format!("inventory {inventory:?}\nitem {inventory_item:?}"))?.1
inventory.add_item(inventory_item)?.1
},
};
@ -650,13 +610,13 @@ where
}
pub(super) fn sell_inventory_item<'a, EG, TR>(
pub(super) fn sell_inventory_item<EG, TR>(
character_id: CharacterEntityId,
) -> impl Fn((ItemStateProxy, TR), InventoryItem)
-> BoxFuture<'a, Result<((ItemStateProxy, TR), InventoryItem), anyhow::Error>>
-> BoxFuture<Result<((ItemStateProxy, TR), InventoryItem), ItemStateError>>
where
EG: EntityGateway,
TR: EntityGatewayTransaction<ParentGateway = EG> + 'a,
TR: EntityGatewayTransaction<ParentGateway = EG> + 'static,
{
move |(mut item_state, transaction), inventory_item| {
Box::pin(async move {
@ -666,9 +626,7 @@ where
let mut transaction = inventory_item.with_entity_id(transaction, |mut transaction, entity_id| {
async move {
transaction.gateway().add_item_note(&entity_id, ItemNote::SoldToShop {
character_id,
}).await?;
transaction.gateway().add_item_note(&entity_id, ItemNote::SoldToShop).await?;
Ok(transaction)
}}).await?;
transaction.gateway().set_character_meseta(&character_id, inventory.meseta).await?;
@ -685,7 +643,7 @@ async fn iterate_inner<'a, EG, TR, I, O, T, F, FR>(
mut input: Vec<I>,
func: F,
arg: T,
) -> Result<((ItemStateProxy, TR), Vec<O>), anyhow::Error>
) -> Result<((ItemStateProxy, TR), Vec<O>), ItemStateError>
where
'a: 'async_recursion,
EG: EntityGateway,
@ -693,9 +651,9 @@ where
I: Send,
O: Send,
T: Clone + Send + Sync,
F: Fn(I) -> FR + Send + Sync + Clone + 'a,
F: Fn(I) -> FR + Send + Sync + Clone + 'static,
FR: Fn((ItemStateProxy, TR), T)
-> BoxFuture<'a, Result<((ItemStateProxy, TR), O), anyhow::Error>> + Send + Sync,
-> BoxFuture<Result<((ItemStateProxy, TR), O), ItemStateError>> + Send + Sync,
{
let item = match input.pop() {
Some(item) => item,
@ -711,20 +669,20 @@ where
Ok((state, output))
}
pub(super) fn iterate<'a, EG, TR, I, O, T, F, FR>(
pub(super) fn iterate<EG, TR, I, O, T, F, FR>(
input: Vec<I>,
func: F,
) -> impl Fn((ItemStateProxy, TR), T)
-> BoxFuture<'a, Result<((ItemStateProxy, TR), Vec<O>), anyhow::Error>>
-> BoxFuture<Result<((ItemStateProxy, TR), Vec<O>), ItemStateError>>
where
EG: EntityGateway,
TR: EntityGatewayTransaction<ParentGateway = EG> + 'a,
TR: EntityGatewayTransaction<ParentGateway = EG> + 'static,
O: Send,
I: Send + Clone + 'static + std::fmt::Debug,
T: Send + Clone + 'static + std::fmt::Debug,
F: Fn(I) -> FR + Send + Sync + Clone + 'a,
F: Fn(I) -> FR + Send + Sync + Clone + 'static,
FR: Fn((ItemStateProxy, TR), T)
-> BoxFuture<'a, Result<((ItemStateProxy, TR), O), anyhow::Error>> + Send + Sync,
-> BoxFuture<Result<((ItemStateProxy, TR), O), ItemStateError>> + Send + Sync,
T: Clone + Send + Sync,
{
move |(item_state, transaction), arg| {
@ -743,16 +701,16 @@ async fn foreach_inner<'a, EG, TR, O, T, F, I>(
state: (ItemStateProxy, TR),
mut input: I,
func: Arc<F>,
) -> Result<((ItemStateProxy, TR), Vec<O>), anyhow::Error>
) -> Result<((ItemStateProxy, TR), Vec<O>), ItemStateError>
where
'a: 'async_recursion,
EG: EntityGateway,
TR: EntityGatewayTransaction<ParentGateway = EG> + 'a,
TR: EntityGatewayTransaction<ParentGateway = EG> + 'static,
O: Send,
T: Send,
F: Fn((ItemStateProxy, TR), T)
-> BoxFuture<'a, Result<((ItemStateProxy, TR), O), anyhow::Error>> + Send + Sync,
I: Iterator<Item = T> + Send + Sync + 'a,
-> BoxFuture<Result<((ItemStateProxy, TR), O), ItemStateError>> + Send + Sync,
I: Iterator<Item = T> + Send + Sync + 'static,
{
let item = match input.next() {
Some(item) => item,
@ -767,19 +725,19 @@ where
Ok((state, output))
}
pub(super) fn foreach<'a, EG, TR, O, T, F, I>(
pub(super) fn foreach<EG, TR, O, T, F, I>(
func: F
) -> impl Fn((ItemStateProxy, TR), I)
-> BoxFuture<'a, Result<((ItemStateProxy, TR), Vec<O>), anyhow::Error>>
-> BoxFuture<Result<((ItemStateProxy, TR), Vec<O>), ItemStateError>>
where
EG: EntityGateway,
TR: EntityGatewayTransaction<ParentGateway = EG> + 'a,
TR: EntityGatewayTransaction<ParentGateway = EG> + 'static,
O: Send,
T: Send + Clone + 'static + std::fmt::Debug,
F: Fn((ItemStateProxy, TR), T)
-> BoxFuture<'a, Result<((ItemStateProxy, TR), O), anyhow::Error>> + Send + Sync + 'a,
-> BoxFuture<Result<((ItemStateProxy, TR), O), ItemStateError>> + Send + Sync + 'static,
T: Send + Sync,
I: IntoIterator<Item = T> + Send + Sync + 'a,
I: IntoIterator<Item = T> + Send + Sync + 'static,
I::IntoIter: Send + Sync,
{
let func = Arc::new(func);
@ -796,10 +754,10 @@ where
pub(super) fn insert<'a, EG, TR, T>(
element: T
) -> impl Fn((ItemStateProxy, TR), ())
-> Pin<Box<dyn Future<Output=Result<((ItemStateProxy, TR), T), anyhow::Error>> + Send + 'a>>
-> Pin<Box<dyn Future<Output=Result<((ItemStateProxy, TR), T), ItemStateError>> + Send + 'a>>
where
EG: EntityGateway,
TR: EntityGatewayTransaction<ParentGateway = EG> + 'a,
TR: EntityGatewayTransaction<ParentGateway = EG> + 'static,
T: Send + Clone + 'a,
{
move |state, _| {
@ -810,17 +768,17 @@ where
}
}
pub(super) fn fork<'a, EG, TR, F1, F2, T, O1, O2>(
pub(super) fn fork<EG, TR, F1, F2, T, O1, O2>(
func1: F1,
func2: F2,
) -> impl Fn((ItemStateProxy, TR), T)
-> BoxFuture<'a, Result<((ItemStateProxy, TR), (O1, O2)), anyhow::Error>>
-> BoxFuture<Result<((ItemStateProxy, TR), (O1, O2)), ItemStateError>>
where
EG: EntityGateway,
TR: EntityGatewayTransaction<ParentGateway = EG> + 'a,
F1: Fn((ItemStateProxy, TR), T) -> BoxFuture<'a, Result<((ItemStateProxy, TR), O1), anyhow::Error>> + Send + Sync + 'a,
F2: Fn((ItemStateProxy, TR), T) -> BoxFuture<'a, Result<((ItemStateProxy, TR), O2), anyhow::Error>> + Send + Sync + 'a,
T: Send + Sync + Clone + 'a,
TR: EntityGatewayTransaction<ParentGateway = EG> + 'static,
F1: Fn((ItemStateProxy, TR), T) -> BoxFuture<Result<((ItemStateProxy, TR), O1), ItemStateError>> + Send + Sync + 'static,
F2: Fn((ItemStateProxy, TR), T) -> BoxFuture<Result<((ItemStateProxy, TR), O2), ItemStateError>> + Send + Sync + 'static,
T: Send + Sync + Clone + 'static,
O1: Send,
O2: Send,
{
@ -838,13 +796,13 @@ where
}
}
pub(super) fn add_item_to_inventory<'a, EG, TR>(
pub(super) fn add_item_to_inventory<EG, TR>(
character: CharacterEntity,
) -> impl Fn((ItemStateProxy, TR), InventoryItem)
-> BoxFuture<'a, Result<((ItemStateProxy, TR), InventoryItem), anyhow::Error>> + Clone
-> BoxFuture<Result<((ItemStateProxy, TR), InventoryItem), ItemStateError>> + Clone
where
EG: EntityGateway,
TR: EntityGatewayTransaction<ParentGateway = EG> + 'a,
TR: EntityGatewayTransaction<ParentGateway = EG> + 'static,
{
move |(mut item_state, transaction), inventory_item| {
let character = character.clone();
@ -866,15 +824,15 @@ where
}
}
pub(super) fn record_trade<'a, EG, TR>(
pub(super) fn record_trade<EG, TR>(
trade_id: TradeId,
character_to: CharacterEntityId,
character_from: CharacterEntityId,
) -> impl Fn((ItemStateProxy, TR), Vec<InventoryItem>)
-> BoxFuture<'a, Result<((ItemStateProxy, TR), Vec<InventoryItem>), anyhow::Error>> + Clone
-> BoxFuture<Result<((ItemStateProxy, TR), Vec<InventoryItem>), ItemStateError>> + Clone
where
EG: EntityGateway,
TR: EntityGatewayTransaction<ParentGateway = EG> + 'a,
TR: EntityGatewayTransaction<ParentGateway = EG> + 'static,
{
move |(item_state, mut transaction), traded_items| {
Box::pin(async move {
@ -895,12 +853,12 @@ where
}
pub(super) fn assign_new_item_id<'a, EG, TR>(
pub(super) fn assign_new_item_id<EG, TR>(
) -> impl Fn((ItemStateProxy, TR), InventoryItem)
-> BoxFuture<'a, Result<((ItemStateProxy, TR), InventoryItem), anyhow::Error>> + Clone
-> BoxFuture<Result<((ItemStateProxy, TR), InventoryItem), ItemStateError>> + Clone
where
EG: EntityGateway,
TR: EntityGatewayTransaction<ParentGateway = EG> + 'a,
TR: EntityGatewayTransaction<ParentGateway = EG> + 'static,
{
move |(mut item_state, transaction), mut inventory_item| {
Box::pin(async move {
@ -911,13 +869,14 @@ where
}
pub(super) fn convert_item_drop_to_floor_item<'a, EG, TR>(
pub(super) fn convert_item_drop_to_floor_item<EG, TR>(
character_id: CharacterEntityId,
item_drop: ItemDrop,
) -> impl Fn((ItemStateProxy, TR), ())
-> BoxFuture<'a, Result<((ItemStateProxy, TR), FloorItem), anyhow::Error>> + Clone
-> BoxFuture<Result<((ItemStateProxy, TR), FloorItem), ItemStateError>> + Clone
where
EG: EntityGateway,
TR: EntityGatewayTransaction<ParentGateway = EG> + 'a,
TR: EntityGatewayTransaction<ParentGateway = EG> + 'static,
{
move |(mut item_state, mut transaction), _| {
let item_drop = item_drop.clone();
@ -953,6 +912,13 @@ where
let entity = transaction.gateway().create_item(NewItemEntity {
item: item_detail.clone(),
}).await?;
transaction.gateway().add_item_note(&entity.id, ItemNote::EnemyDrop {
character_id,
map_area: item_drop.map_area,
x: item_drop.x,
y: item_drop.y,
z: item_drop.z,
}).await?;
FloorItem {
item_id,
item: FloorItemDetail::Individual(IndividualItemDetail {
@ -969,6 +935,13 @@ where
let entity = transaction.gateway().create_item(NewItemEntity {
item: ItemDetail::Tool(tool),
}).await?;
transaction.gateway().add_item_note(&entity.id, ItemNote::EnemyDrop {
character_id,
map_area: item_drop.map_area,
x: item_drop.x,
y: item_drop.y,
z: item_drop.z,
}).await?;
FloorItem {
item_id,
item: FloorItemDetail::Stacked(StackedItemDetail{
@ -998,95 +971,13 @@ where
}
}
pub(super) fn item_note_enemy_drop<'a, EG, TR>(
character_id: CharacterEntityId,
room_id: RoomEntityId,
monster_type: MonsterType,
) -> impl Fn((ItemStateProxy, TR), FloorItem)
-> BoxFuture<'a, Result<((ItemStateProxy, TR), FloorItem), anyhow::Error>> + Clone
where
EG: EntityGateway,
TR: EntityGatewayTransaction<ParentGateway = EG> + 'a,
{
move |(item_state, mut transaction), floor_item| {
Box::pin(async move {
match &floor_item.item {
FloorItemDetail::Individual(individual) => {
transaction.gateway().add_item_note(&individual.entity_id, ItemNote::EnemyDrop {
character_id,
room_id,
monster_type,
map_area: floor_item.map_area,
x: floor_item.x,
y: floor_item.y,
z: floor_item.z,
}).await?;
},
FloorItemDetail::Stacked(stacked) => {
transaction.gateway().add_item_note(&stacked.entity_ids[0], ItemNote::EnemyDrop {
character_id,
room_id,
monster_type,
map_area: floor_item.map_area,
x: floor_item.x,
y: floor_item.y,
z: floor_item.z,
}).await?;
},
_ => {},
}
Ok(((item_state, transaction), floor_item))
})
}
}
pub(super) fn item_note_box_drop<'a, EG, TR>(
character_id: CharacterEntityId,
room_id: RoomEntityId,
) -> impl Fn((ItemStateProxy, TR), FloorItem)
-> BoxFuture<'a, Result<((ItemStateProxy, TR), FloorItem), anyhow::Error>> + Clone
where
EG: EntityGateway,
TR: EntityGatewayTransaction<ParentGateway = EG> + 'a,
{
move |(item_state, mut transaction), floor_item| {
Box::pin(async move {
match &floor_item.item {
FloorItemDetail::Individual(individual) => {
transaction.gateway().add_item_note(&individual.entity_id, ItemNote::BoxDrop {
character_id,
room_id,
map_area: floor_item.map_area,
x: floor_item.x,
y: floor_item.y,
z: floor_item.z,
}).await?;
},
FloorItemDetail::Stacked(stacked) => {
transaction.gateway().add_item_note(&stacked.entity_ids[0], ItemNote::BoxDrop {
character_id,
room_id,
map_area: floor_item.map_area,
x: floor_item.x,
y: floor_item.y,
z: floor_item.z,
}).await?;
},
_ => {},
}
Ok(((item_state, transaction), floor_item))
})
}
}
pub(super) fn add_item_to_local_floor<'a, EG, TR>(
pub(super) fn add_item_to_local_floor<EG, TR>(
character_id: CharacterEntityId,
) -> impl Fn((ItemStateProxy, TR), FloorItem)
-> BoxFuture<'a, Result<((ItemStateProxy, TR), FloorItem), anyhow::Error>>
-> BoxFuture<Result<((ItemStateProxy, TR), FloorItem), ItemStateError>>
where
EG: EntityGateway,
TR: EntityGatewayTransaction<ParentGateway = EG> + 'a,
TR: EntityGatewayTransaction<ParentGateway = EG> + 'static,
{
move |(mut item_state, transaction) , floor_item| {
Box::pin(async move {
@ -1099,13 +990,13 @@ where
}
}
pub(super) fn apply_modifier_to_inventory_item<'a, EG, TR>(
pub(super) fn apply_modifier_to_inventory_item<EG, TR>(
modifier: ItemModifier,
) -> impl Fn((ItemStateProxy, TR), InventoryItem)
-> BoxFuture<'a, Result<((ItemStateProxy, TR), InventoryItem), anyhow::Error>>
-> BoxFuture<Result<((ItemStateProxy, TR), InventoryItem), ItemStateError>>
where
EG: EntityGateway,
TR: EntityGatewayTransaction<ParentGateway = EG> + 'a,
TR: EntityGatewayTransaction<ParentGateway = EG> + 'static,
{
move |(item_state, mut transaction), mut inventory_item| {
let modifier = modifier.clone();
@ -1113,9 +1004,9 @@ where
match (&mut inventory_item.item, modifier) {
(InventoryItemDetail::Individual(IndividualItemDetail{entity_id, item: ItemDetail::Weapon(ref mut weapon), ..}), ItemModifier::WeaponModifier(modifier)) => {
weapon.apply_modifier(&modifier);
transaction.gateway().add_weapon_modifier(entity_id, &modifier).await?;
transaction.gateway().add_weapon_modifier(entity_id, modifier).await?;
},
_ => return Err(ItemStateError::InvalidModifier.into())
_ => return Err(ItemStateError::InvalidModifier)
}
Ok(((item_state, transaction), inventory_item))
@ -1123,18 +1014,18 @@ where
}
}
pub(super) fn as_individual_item<'a, EG, TR>(
pub(super) fn as_individual_item<EG, TR>(
) -> impl Fn((ItemStateProxy, TR), InventoryItem)
-> BoxFuture<'a, Result<((ItemStateProxy, TR), IndividualItemDetail), anyhow::Error>>
-> BoxFuture<Result<((ItemStateProxy, TR), IndividualItemDetail), ItemStateError>>
where
EG: EntityGateway,
TR: EntityGatewayTransaction<ParentGateway = EG> + 'a,
TR: EntityGatewayTransaction<ParentGateway = EG> + 'static,
{
move |(item_state, transaction), inventory_item| {
Box::pin(async move {
let item = match inventory_item.item {
InventoryItemDetail::Individual(individual_item) => individual_item,
_ => return Err(ItemStateError::WrongItemType(inventory_item.item_id).into())
_ => return Err(ItemStateError::WrongItemType(inventory_item.item_id))
};
Ok(((item_state, transaction), item))
@ -1143,14 +1034,14 @@ where
}
pub(super) fn apply_item_action_packets<'a, EG, TR>(
pub(super) fn apply_item_action_packets<EG, TR>(
character_id: CharacterEntityId,
area_client: AreaClient,
) -> impl Fn((ItemStateProxy, TR), ApplyItemAction)
-> BoxFuture<'a, Result<((ItemStateProxy, TR), Vec<CreateItem>), anyhow::Error>>
-> BoxFuture<Result<((ItemStateProxy, TR), Vec<SendShipPacket>), ItemStateError>>
where
EG: EntityGateway,
TR: EntityGatewayTransaction<ParentGateway = EG> + 'a,
TR: EntityGatewayTransaction<ParentGateway = EG> + 'static,
{
move |(mut item_state, mut transaction), apply_item_action| {
Box::pin(async move {
@ -1164,7 +1055,7 @@ where
let (inventory_item_detail, create_item) = if item_detail.is_stackable() {
let tool = item_detail.as_tool().ok_or_else(|| ItemStateError::NotATool(ClientItemId(0xFFFFFFFF)))?;
let create_item = CreateItem::Stacked(area_client, item_id, tool, 1);
let create_item = builder::message::create_stacked_item(area_client, item_id, &tool, 1).map_err(|_err| ItemStateError::Dummy)?;
let item_detail = StackedItemDetail {
entity_ids: vec![new_item.id],
tool
@ -1176,7 +1067,7 @@ where
entity_id: new_item.id,
item: item_detail,
};
let create_item = CreateItem::Individual(area_client, item_id, item_detail.clone());
let create_item = builder::message::create_individual_item(area_client, item_id, &item_detail).map_err(|_err| ItemStateError::Dummy)?;
(InventoryItemDetail::Individual(item_detail), create_item)
};
@ -1190,8 +1081,7 @@ where
transaction.gateway().set_character_inventory(&character_id, &inventory.as_inventory_entity(&character_id)).await?;
item_state.set_inventory(inventory).await;
//vec![SendShipPacket::Message(Message::new(GameMessage::CreateItem(create_item)))]
vec![create_item]
vec![SendShipPacket::Message(Message::new(GameMessage::CreateItem(create_item)))]
}
else {
Vec::new()
@ -1202,13 +1092,13 @@ where
}
}
pub(super) fn apply_item_action_character<'a, EG, TR>(
pub(super) fn apply_item_action_character<EG, TR>(
character: &CharacterEntity
) -> impl Fn((ItemStateProxy, TR), Vec<ApplyItemAction>)
-> BoxFuture<'a, Result<((ItemStateProxy, TR), CharacterEntity), anyhow::Error>>
-> BoxFuture<Result<((ItemStateProxy, TR), CharacterEntity), ItemStateError>>
where
EG: EntityGateway,
TR: EntityGatewayTransaction<ParentGateway = EG> + 'a,
TR: EntityGatewayTransaction<ParentGateway = EG> + 'static,
{
let character = character.clone();
move |(item_state, transaction), apply_item_actions| {
@ -1224,25 +1114,3 @@ where
})
}
}
pub(super) fn delete_item_from_floor<'a, EG, TR>(
map_area: MapArea
) -> impl Fn((ItemStateProxy, TR), FloorItem)
-> BoxFuture<'a, Result<((ItemStateProxy, TR), ()), anyhow::Error>>
where
EG: EntityGateway,
TR: EntityGatewayTransaction<ParentGateway = EG> + Clone + 'a,
{
move |(item_state, transaction), floor_item| {
Box::pin(async move {
let transaction = floor_item.with_entity_id(transaction, |mut transaction, entity_id| {
async move {
transaction.gateway().add_item_note(&entity_id, ItemNote::FloorLimitReached {
map_area
}).await?;
Ok(transaction)
}}).await?;
Ok(((item_state, transaction), ()))
})
}
}

View File

@ -1,18 +1,15 @@
use std::convert::TryInto;
use futures::future::join_all;
use thiserror::Error;
use anyhow::Context;
use rand::SeedableRng;
use rand::distributions::{WeightedIndex, Distribution};
use entity::gateway::{EntityGateway, GatewayError};
use entity::character::{CharacterEntity, TechLevel};
use entity::item::mag::{MagCell, MagCellError};
use entity::item::tool::{Tool, ToolType};
use entity::item::tech::TechniqueDisk;
use entity::item::{ItemDetail, ItemEntityId};
use entity::item::weapon::WeaponModifier;
use crate::state::ItemStateProxy;
use crate::inventory::InventoryItemDetail;
use crate::entity::gateway::{EntityGateway, GatewayError};
use crate::entity::character::CharacterEntity;
use crate::entity::item::mag::{MagCell, MagCellError};
use crate::entity::item::tool::{Tool, ToolType};
use crate::entity::item::{ItemDetail, ItemEntityId};
use crate::ship::items::state::{ItemStateProxy, ItemStateError};
use crate::ship::items::inventory::{InventoryItem, InventoryItemDetail};
#[derive(Error, Debug)]
@ -21,12 +18,14 @@ pub enum ApplyItemError {
NoCharacter,
#[error("item not equipped")]
ItemNotEquipped,
#[error("could not use item invalid item")]
#[error("invalid item")]
InvalidItem,
#[error("invalid tool")]
InvalidTool,
#[error("gateway error {0}")]
GatewayError(#[from] GatewayError),
#[error("itemstate error {0}")]
ItemStateError(Box<ItemStateError>),
#[error("magcell error {0}")]
MagCellError(#[from] MagCellError),
}
@ -35,47 +34,53 @@ pub enum ApplyItemError {
pub enum ApplyItemAction {
UpdateCharacter(Box<CharacterEntity>),
CreateItem(ItemDetail),
//TransformItem(ItemDetail),
//TransformItem,
//RemoveItem,
}
async fn power_material<EG: EntityGateway + ?Sized>(entity_gateway: &mut EG, character: &mut CharacterEntity) -> Result<Vec<ApplyItemAction>, anyhow::Error> {
impl From<ItemStateError> for ApplyItemError {
fn from(other: ItemStateError) -> ApplyItemError {
ApplyItemError::ItemStateError(Box::new(other))
}
}
async fn power_material<EG: EntityGateway + ?Sized>(entity_gateway: &mut EG, character: &mut CharacterEntity) -> Result<Vec<ApplyItemAction>, ApplyItemError> {
character.materials.power += 1;
entity_gateway.save_character(character).await?;
Ok(vec![ApplyItemAction::UpdateCharacter(Box::new(character.clone()))])
}
async fn mind_material<EG: EntityGateway + ?Sized>(entity_gateway: &mut EG, character: &mut CharacterEntity) -> Result<Vec<ApplyItemAction>, anyhow::Error> {
async fn mind_material<EG: EntityGateway + ?Sized>(entity_gateway: &mut EG, character: &mut CharacterEntity) -> Result<Vec<ApplyItemAction>, ApplyItemError> {
character.materials.mind += 1;
entity_gateway.save_character(character).await.unwrap();
Ok(vec![ApplyItemAction::UpdateCharacter(Box::new(character.clone()))])
}
async fn evade_material<EG: EntityGateway + ?Sized>(entity_gateway: &mut EG, character: &mut CharacterEntity) -> Result<Vec<ApplyItemAction>, anyhow::Error> {
async fn evade_material<EG: EntityGateway + ?Sized>(entity_gateway: &mut EG, character: &mut CharacterEntity) -> Result<Vec<ApplyItemAction>, ApplyItemError> {
character.materials.evade += 1;
entity_gateway.save_character(character).await.unwrap();
Ok(vec![ApplyItemAction::UpdateCharacter(Box::new(character.clone()))])
}
async fn def_material<EG: EntityGateway + ?Sized>(entity_gateway: &mut EG, character: &mut CharacterEntity) -> Result<Vec<ApplyItemAction>, anyhow::Error> {
async fn def_material<EG: EntityGateway + ?Sized>(entity_gateway: &mut EG, character: &mut CharacterEntity) -> Result<Vec<ApplyItemAction>, ApplyItemError> {
character.materials.def += 1;
entity_gateway.save_character(character).await.unwrap();
Ok(vec![ApplyItemAction::UpdateCharacter(Box::new(character.clone()))])
}
async fn luck_material<EG: EntityGateway + ?Sized>(entity_gateway: &mut EG, character: &mut CharacterEntity) -> Result<Vec<ApplyItemAction>, anyhow::Error> {
async fn luck_material<EG: EntityGateway + ?Sized>(entity_gateway: &mut EG, character: &mut CharacterEntity) -> Result<Vec<ApplyItemAction>, ApplyItemError> {
character.materials.luck += 1;
entity_gateway.save_character(character).await.unwrap();
Ok(vec![ApplyItemAction::UpdateCharacter(Box::new(character.clone()))])
}
async fn hp_material<EG: EntityGateway + ?Sized>(entity_gateway: &mut EG, character: &mut CharacterEntity) -> Result<Vec<ApplyItemAction>, anyhow::Error> {
async fn hp_material<EG: EntityGateway + ?Sized>(entity_gateway: &mut EG, character: &mut CharacterEntity) -> Result<Vec<ApplyItemAction>, ApplyItemError> {
character.materials.hp += 1;
entity_gateway.save_character(character).await.unwrap();
Ok(vec![ApplyItemAction::UpdateCharacter(Box::new(character.clone()))])
}
async fn tp_material<EG: EntityGateway + ?Sized>(entity_gateway: &mut EG, character: &mut CharacterEntity) -> Result<Vec<ApplyItemAction>, anyhow::Error> {
async fn tp_material<EG: EntityGateway + ?Sized>(entity_gateway: &mut EG, character: &mut CharacterEntity) -> Result<Vec<ApplyItemAction>, ApplyItemError> {
character.materials.tp += 1;
entity_gateway.save_character(character).await.unwrap();
Ok(vec![ApplyItemAction::UpdateCharacter(Box::new(character.clone()))])
@ -108,7 +113,7 @@ async fn mag_cell<'a, EG>(item_state: &mut ItemStateProxy,
character: &CharacterEntity,
cell_entity_id: ItemEntityId,
mag_cell_type: MagCell)
-> Result<Vec<ApplyItemAction>, anyhow::Error>
-> Result<Vec<ApplyItemAction>, ApplyItemError>
where
EG: EntityGateway + ?Sized,
{
@ -224,9 +229,9 @@ pub async fn liberta_kit<EG: EntityGateway>(entity_gateway: &mut EG, used_cell:
*/
fn jack_o_lantern() -> Result<Vec<ApplyItemAction>, anyhow::Error>
fn jack_o_lantern() -> Result<Vec<ApplyItemAction>, ApplyItemError>
{
let mag_rate = WeightedIndex::new([13, 13, 13, 13, 12, 12, 12, 12]).unwrap();
let mag_rate = WeightedIndex::new(&[13, 13, 13, 13, 12, 12, 12, 12]).unwrap();
let mag_type = match mag_rate.sample(&mut rand_chacha::ChaChaRng::from_entropy()) {
0 => ToolType::CellOfMag502,
1 => ToolType::CellOfMag213,
@ -242,36 +247,12 @@ fn jack_o_lantern() -> Result<Vec<ApplyItemAction>, anyhow::Error>
Ok(vec![ApplyItemAction::CreateItem(ItemDetail::Tool(Tool {tool: mag_type}))])
}
async fn weapon_grind<'a, EG>(item_state: &mut ItemStateProxy,
entity_gateway: &mut EG,
character: &mut CharacterEntity,
entity_id: ItemEntityId,
grind: u32,)
-> Result<Vec<ApplyItemAction>, anyhow::Error>
where
EG: EntityGateway + ?Sized,
{
let modifier = WeaponModifier::AddGrind {
amount: grind,
grinder: entity_id,
};
let mut inventory = item_state.inventory(&character.id).await?;
let (weapon_entity_id, weapon) = inventory.equipped_weapon_mut()
.ok_or(ApplyItemError::ItemNotEquipped)?;
weapon.apply_modifier(&modifier);
entity_gateway.add_weapon_modifier(&weapon_entity_id, &modifier).await?;
item_state.set_inventory(inventory).await;
Ok(Vec::new())
}
async fn apply_tool<'a, EG>(item_state: &mut ItemStateProxy,
entity_gateway: &mut EG,
character: &mut CharacterEntity,
entity_id: ItemEntityId,
tool: ToolType)
-> Result<Vec<ApplyItemAction>, anyhow::Error>
-> Result<Vec<ApplyItemAction>, ApplyItemError>
where
EG: EntityGateway + ?Sized,
{
@ -289,17 +270,6 @@ where
ToolType::Monofluid => Ok(Vec::new()),
ToolType::Difluid => Ok(Vec::new()),
ToolType::Trifluid => Ok(Vec::new()),
ToolType::SolAtomizer => Ok(Vec::new()),
ToolType::MoonAtomizer => Ok(Vec::new()),
ToolType::StarAtomizer => Ok(Vec::new()),
ToolType::Telepipe => Ok(Vec::new()),
ToolType::Antidote => Ok(Vec::new()),
ToolType::Antiparalysis => Ok(Vec::new()),
ToolType::TrapVision => Ok(Vec::new()),
ToolType::ScapeDoll => Ok(Vec::new()),
ToolType::Monogrinder => weapon_grind(item_state, entity_gateway, character, entity_id, 1).await,
ToolType::Digrinder => weapon_grind(item_state, entity_gateway, character, entity_id, 2).await,
ToolType::Trigrinder => weapon_grind(item_state, entity_gateway, character, entity_id, 3).await,
ToolType::HuntersReport => Ok(Vec::new()),
ToolType::CellOfMag502
| ToolType::CellOfMag213
@ -329,48 +299,25 @@ where
}
ToolType::JackOLantern => jack_o_lantern(),
// TODO: rest of these
_ => Err(anyhow::Error::from(ApplyItemError::InvalidTool))
.with_context(|| {
format!("invalid tool {tool:?}")
})
_ => Err(ApplyItemError::InvalidItem)
}
}
async fn apply_tech<'a, EG>(_item_state: &mut ItemStateProxy,
entity_gateway: &mut EG,
character: &mut CharacterEntity,
_entity_id: ItemEntityId,
tech: TechniqueDisk)
-> Result<Vec<ApplyItemAction>, anyhow::Error>
where
EG: EntityGateway + ?Sized,
{
// TODO: make sure the class can learn that specific tech
character.techs.set_tech(tech.tech, TechLevel(tech.level as u8));
entity_gateway.save_character(character).await.unwrap();
Ok(vec![ApplyItemAction::UpdateCharacter(Box::new(character.clone()))])
}
pub async fn apply_item<'a, EG>(item_state: &'a mut ItemStateProxy,
entity_gateway: &'a mut EG,
character: &'a mut CharacterEntity,
item: InventoryItemDetail
) -> Result<Vec<ApplyItemAction>, anyhow::Error>
pub async fn apply_item<'a, EG>(item_state: &mut ItemStateProxy,
entity_gateway: &mut EG,
character: &mut CharacterEntity,
item: InventoryItem
) -> Result<Vec<ApplyItemAction>, ApplyItemError>
where
EG: EntityGateway + ?Sized + Clone + 'a
EG: EntityGateway + ?Sized + Clone + 'static
{
match item {
match item.item {
InventoryItemDetail::Individual(individual_item) => {
match individual_item.item {
ItemDetail::Tool(tool) => apply_tool(item_state, entity_gateway, character, individual_item.entity_id, tool.tool).await,
ItemDetail::TechniqueDisk(tech) => apply_tech(item_state, entity_gateway, character, individual_item.entity_id, tech).await,
_ => Err(anyhow::Error::from(ApplyItemError::InvalidItem))
.with_context(|| {
format!("item {individual_item:?}")
})
_ => Err(ApplyItemError::InvalidItem)
}
},
InventoryItemDetail::Stacked(stacked_item) => {

View File

@ -1,15 +1,13 @@
use std::cmp::Ordering;
use libpso::character::character;
use crate::ClientItemId;
use entity::item::{Meseta, ItemEntityId, ItemDetail, ItemEntity, BankEntity, BankItemEntity};
use crate::ship::items::ClientItemId;
use crate::entity::item::{Meseta, ItemEntityId, ItemDetail, ItemEntity, BankEntity, BankItemEntity, BankName};
use std::future::Future;
use async_std::sync::{Arc, Mutex};
use entity::character::CharacterEntityId;
use entity::item::BankIdentifier;
use crate::state::ItemStateError;
use crate::state::{IndividualItemDetail, StackedItemDetail, AddItemResult};
use crate::inventory::{InventoryItem, InventoryItemDetail};
use crate::entity::character::CharacterEntityId;
use crate::ship::items::state::ItemStateError;
use crate::ship::items::state::{IndividualItemDetail, StackedItemDetail, AddItemResult};
use crate::ship::items::inventory::{InventoryItem, InventoryItemDetail};
#[derive(thiserror::Error, Debug)]
@ -23,7 +21,6 @@ pub enum BankError {
}
#[derive(Clone, Debug)]
pub enum BankItemDetail {
Individual(IndividualItemDetail),
@ -67,10 +64,10 @@ pub struct BankItem {
}
impl BankItem {
pub async fn with_entity_id<F, Fut, T>(&self, mut param: T, mut func: F) -> Result<T, anyhow::Error>
pub async fn with_entity_id<F, Fut, T>(&self, mut param: T, mut func: F) -> Result<T, ItemStateError>
where
F: FnMut(T, ItemEntityId) -> Fut,
Fut: Future<Output=Result<T, anyhow::Error>>,
Fut: Future<Output=Result<T, ItemStateError>>,
{
match &self.item {
BankItemDetail::Individual(individual_item) => {
@ -99,27 +96,19 @@ impl Bank {
#[derive(Clone, Debug)]
pub struct BankState {
pub character_id: CharacterEntityId,
pub item_id_counter: Arc<Mutex<u32>>,
pub identifier: BankIdentifier,
pub item_id_counter: u32,
pub name: BankName,
pub bank: Bank,
pub meseta: Meseta,
}
async fn new_item_id(item_id_counter: &Arc<Mutex<u32>>) -> ClientItemId {
let mut item_id_counter = item_id_counter.lock().await;
let item_id = *item_id_counter;
*item_id_counter += 1;
ClientItemId(item_id)
}
impl BankState {
pub fn new(character_id: CharacterEntityId, identifier: BankIdentifier, mut bank: Bank, meseta: Meseta) -> BankState {
pub fn new(character_id: CharacterEntityId, name: BankName, mut bank: Bank, meseta: Meseta) -> BankState {
bank.0.sort();
BankState {
character_id,
item_id_counter: Arc::new(Mutex::new(0)),
identifier,
item_id_counter: 0,
name,
bank,
meseta,
}
@ -129,37 +118,34 @@ impl BankState {
self.bank.0.len()
}
pub async fn initialize_item_ids(&mut self, base_item_id: Arc<Mutex<u32>>) {
self.item_id_counter = base_item_id;
let mut bitem_id = self.item_id_counter.lock().await;
pub fn initialize_item_ids(&mut self, base_item_id: u32) {
for (i, item) in self.bank.0.iter_mut().enumerate() {
item.item_id = ClientItemId(*bitem_id + i as u32);
item.item_id = ClientItemId(base_item_id + i as u32);
}
*bitem_id += self.bank.0.len() as u32;
self.item_id_counter = base_item_id + self.bank.0.len() as u32;
}
pub fn add_meseta(&mut self, amount: u32) -> Result<(), anyhow::Error> {
pub fn add_meseta(&mut self, amount: u32) -> Result<(), ItemStateError> {
if self.meseta.0 + amount > 999999 {
return Err(ItemStateError::FullOfMeseta.into())
return Err(ItemStateError::FullOfMeseta)
}
self.meseta.0 += amount;
Ok(())
}
pub fn remove_meseta(&mut self, amount: u32) -> Result<(), anyhow::Error> {
pub fn remove_meseta(&mut self, amount: u32) -> Result<(), ItemStateError> {
if amount > self.meseta.0 {
return Err(ItemStateError::InvalidMesetaRemoval(amount).into())
return Err(ItemStateError::InvalidMesetaRemoval(amount))
}
self.meseta.0 -= amount;
Ok(())
}
pub fn add_inventory_item(&mut self, item: InventoryItem) -> Result<AddItemResult, anyhow::Error> {
pub fn add_inventory_item(&mut self, item: InventoryItem) -> Result<AddItemResult, BankError> {
match item.item {
InventoryItemDetail::Individual(iitem) => {
if self.bank.0.len() >= 30 {
Err(BankError::BankFull.into())
Err(BankError::BankFull)
}
else {
self.bank.0.push(BankItem {
@ -180,7 +166,7 @@ impl BankState {
match existing_stack {
Some(existing_stack) => {
if existing_stack.entity_ids.len() + sitem.entity_ids.len() > sitem.tool.max_stack() {
Err(BankError::StackFull.into())
Err(BankError::StackFull)
}
else {
existing_stack.entity_ids.append(&mut sitem.entity_ids.clone());
@ -189,7 +175,7 @@ impl BankState {
},
None => {
if self.bank.0.len() >= 30 {
Err(BankError::BankFull.into())
Err(BankError::BankFull)
}
else {
self.bank.0.push(BankItem {
@ -205,7 +191,7 @@ impl BankState {
}
}
pub async fn take_item(&mut self, item_id: &ClientItemId, amount: u32) -> Option<BankItem> {
pub fn take_item(&mut self, item_id: &ClientItemId, amount: u32) -> Option<BankItem> {
let idx = self.bank.0
.iter()
.position(|i| i.item_id == *item_id)?;
@ -225,8 +211,9 @@ impl BankState {
}
else {
let entity_ids = stacked_item.entity_ids.drain(..(amount as usize)).collect();
self.item_id_counter += 1;
Some(BankItem {
item_id: new_item_id(&self.item_id_counter).await,
item_id: ClientItemId(self.item_id_counter),
item: BankItemDetail::Stacked(StackedItemDetail {
entity_ids,
tool: stacked_item.tool,
@ -305,14 +292,12 @@ impl BankState {
}
}
impl std::cmp::PartialEq for BankItemDetail {
fn eq(&self, other: &BankItemDetail) -> bool {
impl std::cmp::PartialEq for BankItem {
fn eq(&self, other: &BankItem) -> bool {
let mut self_bytes = [0u8; 4];
let mut other_bytes = [0u8; 4];
self_bytes.copy_from_slice(&self.as_client_bytes()[0..4]);
other_bytes.copy_from_slice(&other.as_client_bytes()[0..4]);
self_bytes.copy_from_slice(&self.item.as_client_bytes()[0..4]);
other_bytes.copy_from_slice(&other.item.as_client_bytes()[0..4]);
let self_value = u32::from_be_bytes(self_bytes);
let other_value = u32::from_be_bytes(other_bytes);
@ -321,46 +306,35 @@ impl std::cmp::PartialEq for BankItemDetail {
}
}
impl std::cmp::Eq for BankItemDetail {}
impl std::cmp::PartialOrd for BankItemDetail {
fn partial_cmp(&self, other: &BankItemDetail) -> Option<std::cmp::Ordering> {
Some(self.cmp(other))
}
}
impl std::cmp::Ord for BankItemDetail {
fn cmp(&self, other: &BankItemDetail) -> std::cmp::Ordering {
let mut self_bytes = [0u8; 4];
let mut other_bytes = [0u8; 4];
self_bytes.copy_from_slice(&self.as_client_bytes()[0..4]);
other_bytes.copy_from_slice(&other.as_client_bytes()[0..4]);
let self_value = u32::from_be_bytes(self_bytes);
let other_value = u32::from_be_bytes(other_bytes);
self_value.cmp(&other_value)
}
}
impl std::cmp::PartialEq for BankItem {
fn eq(&self, other: &BankItem) -> bool {
self.item.eq(&other.item)
}
}
impl std::cmp::Eq for BankItem {}
impl std::cmp::PartialOrd for BankItem {
fn partial_cmp(&self, other: &BankItem) -> Option<std::cmp::Ordering> {
Some(self.cmp(other))
let mut self_bytes = [0u8; 4];
let mut other_bytes = [0u8; 4];
self_bytes.copy_from_slice(&self.item.as_client_bytes()[0..4]);
other_bytes.copy_from_slice(&other.item.as_client_bytes()[0..4]);
let self_value = u32::from_be_bytes(self_bytes);
let other_value = u32::from_be_bytes(other_bytes);
self_value.partial_cmp(&other_value)
}
}
impl std::cmp::Ord for BankItem {
fn cmp(&self, other: &BankItem) -> std::cmp::Ordering {
self.item.cmp(&other.item)
let mut self_bytes = [0u8; 4];
let mut other_bytes = [0u8; 4];
self_bytes.copy_from_slice(&self.item.as_client_bytes()[0..4]);
other_bytes.copy_from_slice(&other.item.as_client_bytes()[0..4]);
let self_value = u32::from_le_bytes(self_bytes);
let other_value = u32::from_le_bytes(other_bytes);
self_value.cmp(&other_value)
}
}

View File

@ -1,14 +1,14 @@
use crate::ClientItemId;
use entity::item::{Meseta, ItemEntityId, ItemDetail};
use crate::ship::items::ClientItemId;
use crate::entity::item::{Meseta, ItemEntityId, ItemDetail};
use std::future::Future;
use maps::area::MapArea;
use entity::character::CharacterEntityId;
use entity::item::mag::Mag;
use crate::ship::map::MapArea;
use crate::entity::character::CharacterEntityId;
use crate::entity::item::mag::Mag;
use crate::state::ItemStateError;
use crate::state::{IndividualItemDetail, StackedItemDetail};
use crate::inventory::{InventoryItem, InventoryItemDetail};
use crate::ship::items::state::ItemStateError;
use crate::ship::items::state::{IndividualItemDetail, StackedItemDetail};
use crate::ship::items::inventory::{InventoryItem, InventoryItemDetail};
pub enum FloorType {
Local,
@ -33,7 +33,7 @@ pub struct FloorItem {
}
impl FloorItem {
pub async fn with_entity_id<F, Fut, T>(&self, mut param: T, mut func: F) -> Result<T, anyhow::Error>
pub async fn with_entity_id<F, Fut, T>(&self, mut param: T, mut func: F) -> Result<T, ItemStateError>
where
F: FnMut(T, ItemEntityId) -> Fut,
Fut: Future<Output=Result<T, ItemStateError>>,
@ -53,10 +53,10 @@ impl FloorItem {
Ok(param)
}
pub async fn with_mag<F, Fut, T>(&self, mut param: T, mut func: F) -> Result<T, anyhow::Error>
pub async fn with_mag<F, Fut, T>(&self, mut param: T, mut func: F) -> Result<T, ItemStateError>
where
F: FnMut(T, ItemEntityId, Mag) -> Fut,
Fut: Future<Output=Result<T, anyhow::Error>>,
Fut: Future<Output=Result<T, ItemStateError>>,
{
if let FloorItemDetail::Individual(individual_item) = &self.item {
if let ItemDetail::Mag(mag) = &individual_item.item {
@ -96,13 +96,13 @@ pub struct FloorState {
impl FloorState {
pub fn take_item(&mut self, item_id: &ClientItemId) -> Option<FloorItem> {
let item = self.local.0
.extract_if(|item| {
.drain_filter(|item| {
item.item_id == *item_id
})
.next();
item.or_else(|| {
self.shared.0
.extract_if(|item| {
.drain_filter(|item| {
item.item_id == *item_id
})
.next()

View File

@ -1,18 +1,16 @@
use std::cmp::Ordering;
use libpso::character::character;
use crate::ClientItemId;
use entity::item::{Meseta, ItemEntityId, ItemDetail, ItemEntity, InventoryEntity, InventoryItemEntity, EquippedEntity};
use crate::ship::items::ClientItemId;
use crate::entity::item::{Meseta, ItemEntityId, ItemDetail, ItemEntity, InventoryEntity, InventoryItemEntity, EquippedEntity};
use std::future::Future;
use async_std::sync::{Arc, Mutex};
use entity::character::CharacterEntityId;
use entity::item::tool::ToolType;
use entity::item::mag::Mag;
use entity::item::weapon::Weapon;
use shops::{ShopItem, ArmorShopItem, ToolShopItem, WeaponShopItem};
use crate::state::ItemStateError;
use crate::state::{IndividualItemDetail, StackedItemDetail, AddItemResult};
use crate::floor::{FloorItem, FloorItemDetail};
use crate::entity::character::CharacterEntityId;
use crate::entity::item::tool::ToolType;
use crate::entity::item::mag::Mag;
use crate::ship::shops::{ShopItem, ArmorShopItem, ToolShopItem, WeaponShopItem};
use crate::ship::items::state::ItemStateError;
use crate::ship::items::state::{IndividualItemDetail, StackedItemDetail, AddItemResult};
use crate::ship::items::floor::{FloorItem, FloorItemDetail};
#[derive(Clone, Debug)]
pub enum InventoryItemDetail {
@ -62,7 +60,7 @@ impl InventoryItemDetail {
}
// TODO: this should probably go somewhere a bit more fundamental like ItemDetail
pub fn sell_price(&self) -> Result<u32, anyhow::Error> {
pub fn sell_price(&self) -> Result<u32, ItemStateError> {
match self {
InventoryItemDetail::Individual(individual_item) => {
match &individual_item.item {
@ -104,7 +102,7 @@ impl InventoryItemDetail {
Ok((ToolShopItem::from(d).price() / 8) as u32)
},
ItemDetail::Mag(_m) => {
Err(ItemStateError::ItemNotSellable.into())
Err(ItemStateError::ItemNotSellable)
},
ItemDetail::ESWeapon(_e) => {
Ok(10u32)
@ -118,12 +116,22 @@ impl InventoryItemDetail {
}
}
pub async fn with_entity_id<F, Fut, T>(&self, mut param: T, mut func: F) -> Result<T, anyhow::Error>
}
#[derive(Clone, Debug)]
pub struct InventoryItem {
pub item_id: ClientItemId,
pub item: InventoryItemDetail,
}
impl InventoryItem {
pub async fn with_entity_id<F, Fut, T>(&self, mut param: T, mut func: F) -> Result<T, ItemStateError>
where
F: FnMut(T, ItemEntityId) -> Fut,
Fut: Future<Output=Result<T, anyhow::Error>>,
Fut: Future<Output=Result<T, ItemStateError>>,
{
match &self {
match &self.item {
InventoryItemDetail::Individual(individual_item) => {
param = func(param, individual_item.entity_id).await?;
},
@ -136,28 +144,11 @@ impl InventoryItemDetail {
Ok(param)
}
}
#[derive(Clone, Debug)]
pub struct InventoryItem {
pub item_id: ClientItemId,
pub item: InventoryItemDetail,
}
impl InventoryItem {
pub async fn with_entity_id<F, Fut, T>(&self, param: T, func: F) -> Result<T, anyhow::Error>
where
F: FnMut(T, ItemEntityId) -> Fut,
Fut: Future<Output=Result<T, anyhow::Error>>,
{
self.item.with_entity_id(param, func).await
}
pub async fn with_mag<F, Fut, T>(&self, mut param: T, mut func: F) -> Result<T, anyhow::Error>
pub async fn with_mag<F, Fut, T>(&self, mut param: T, mut func: F) -> Result<T, ItemStateError>
where
F: FnMut(T, ItemEntityId, Mag) -> Fut,
Fut: Future<Output=Result<T, anyhow::Error>>,
Fut: Future<Output=Result<T, ItemStateError>>,
{
if let InventoryItemDetail::Individual(individual_item) = &self.item {
if let ItemDetail::Mag(mag) = &individual_item.item {
@ -191,49 +182,34 @@ pub enum InventoryError {
#[derive(Clone, Debug)]
pub struct InventoryState {
pub character_id: CharacterEntityId,
pub item_id_counter: Arc<Mutex<u32>>,
pub item_id_counter: u32,
pub inventory: Inventory,
pub equipped: EquippedEntity,
pub meseta: Meseta,
}
async fn new_item_id(item_id_counter: &Arc<Mutex<u32>>) -> ClientItemId {
let mut item_id_counter = item_id_counter.lock().await;
let item_id = *item_id_counter;
*item_id_counter += 1;
ClientItemId(item_id)
}
impl InventoryState {
pub async fn initialize_item_ids(&mut self, base_item_id: Arc<Mutex<u32>>) {
self.item_id_counter = base_item_id;
let mut bitem_id = self.item_id_counter.lock().await;
pub fn initialize_item_ids(&mut self, base_item_id: u32) {
for (i, item) in self.inventory.0.iter_mut().enumerate() {
item.item_id = ClientItemId(*bitem_id + i as u32);
item.item_id = ClientItemId(base_item_id + i as u32);
}
*bitem_id += self.inventory.0.len() as u32;
self.item_id_counter = base_item_id + self.inventory.0.len() as u32 + 1;
}
pub async fn new_item_id(&mut self) -> ClientItemId {
let mut item_id_counter = self.item_id_counter.lock().await;
let item_id = *item_id_counter;
*item_id_counter += 1;
ClientItemId(item_id)
pub fn new_item_id(&mut self) -> ClientItemId {
self.item_id_counter += 1;
ClientItemId(self.item_id_counter)
}
pub fn count(&self) -> usize {
self.inventory.0.len()
}
pub fn add_floor_item(&mut self, item: FloorItem) -> Result<AddItemResult, anyhow::Error> {
pub fn add_floor_item(&mut self, item: FloorItem) -> Result<AddItemResult, InventoryError> {
match item.item {
FloorItemDetail::Individual(iitem) => {
if self.inventory.0.len() >= 30 {
Err(InventoryError::InventoryFull.into())
Err(InventoryError::InventoryFull)
}
else {
self.inventory.0.push(InventoryItem {
@ -253,7 +229,7 @@ impl InventoryState {
match existing_stack {
Some(existing_stack) => {
if existing_stack.entity_ids.len() + sitem.entity_ids.len() > sitem.tool.max_stack() {
Err(InventoryError::StackFull.into())
Err(InventoryError::StackFull)
}
else {
existing_stack.entity_ids.append(&mut sitem.entity_ids.clone());
@ -262,7 +238,7 @@ impl InventoryState {
},
None => {
if self.inventory.0.len() >= 30 {
Err(InventoryError::InventoryFull.into())
Err(InventoryError::InventoryFull)
}
else {
self.inventory.0.push(InventoryItem {
@ -277,7 +253,7 @@ impl InventoryState {
},
FloorItemDetail::Meseta(meseta) => {
if self.meseta == Meseta(999999) {
Err(InventoryError::MesetaFull.into())
Err(InventoryError::MesetaFull)
}
else {
self.meseta.0 = std::cmp::min(self.meseta.0 + meseta.0, 999999);
@ -287,11 +263,11 @@ impl InventoryState {
}
}
pub fn add_item(&mut self, item: InventoryItem) -> Result<(AddItemResult, InventoryItem), anyhow::Error> {
pub fn add_item(&mut self, item: InventoryItem) -> Result<(AddItemResult, InventoryItem), InventoryError> {
match &item.item {
InventoryItemDetail::Individual(_) => {
if self.inventory.0.len() >= 30 {
Err(InventoryError::InventoryFull.into())
Err(InventoryError::InventoryFull)
}
else {
self.inventory.0.push(item);
@ -314,7 +290,7 @@ impl InventoryState {
match existing_stack {
Some(existing_stack) => {
if existing_stack.entity_ids.len() + sitem.entity_ids.len() > sitem.tool.max_stack() {
Err(InventoryError::StackFull.into())
Err(InventoryError::StackFull)
}
else {
existing_stack.entity_ids.append(&mut sitem.entity_ids.clone());
@ -331,7 +307,7 @@ impl InventoryState {
},
None => {
if self.inventory.0.len() >= 30 {
Err(InventoryError::InventoryFull.into())
Err(InventoryError::InventoryFull)
}
else {
self.inventory.0.push(item);
@ -349,36 +325,7 @@ impl InventoryState {
}
}
pub async fn remove_item(&mut self, item_id: &ClientItemId, amount: u32) -> Option<InventoryItemDetail> {
let idx = self.inventory.0
.iter()
.position(|i| i.item_id == *item_id)?;
match &mut self.inventory.0[idx].item {
InventoryItemDetail::Individual(_individual_item) => {
Some(self.inventory.0.remove(idx).item)
},
InventoryItemDetail::Stacked(stacked_item) => {
let remove_all = (amount == 0) || match stacked_item.entity_ids.len().cmp(&(amount as usize)) {
Ordering::Equal => true,
Ordering::Greater => false,
Ordering::Less => return None,
};
if remove_all {
Some(self.inventory.0.remove(idx).item)
}
else {
let entity_ids = stacked_item.entity_ids.drain(..(amount as usize)).collect();
Some(InventoryItemDetail::Stacked(StackedItemDetail {
entity_ids,
tool: stacked_item.tool,
}))
}
}
}
}
pub async fn take_item(&mut self, item_id: &ClientItemId, amount: u32) -> Option<InventoryItem> {
pub fn take_item(&mut self, item_id: &ClientItemId, amount: u32) -> Option<InventoryItem> {
let idx = self.inventory.0
.iter()
.position(|i| i.item_id == *item_id)?;
@ -398,8 +345,9 @@ impl InventoryState {
}
else {
let entity_ids = stacked_item.entity_ids.drain(..(amount as usize)).collect();
self.item_id_counter += 1;
Some(InventoryItem {
item_id: new_item_id(&self.item_id_counter).await,
item_id: ClientItemId(self.item_id_counter),
item: InventoryItemDetail::Stacked(StackedItemDetail {
entity_ids,
tool: stacked_item.tool,
@ -422,25 +370,25 @@ impl InventoryState {
.find(|i| i.item_id == *item_id)
}
pub fn add_meseta(&mut self, amount: u32) -> Result<(), anyhow::Error> {
pub fn add_meseta(&mut self, amount: u32) -> Result<(), ItemStateError> {
if self.meseta.0 == 999999 {
return Err(ItemStateError::FullOfMeseta.into())
return Err(ItemStateError::FullOfMeseta)
}
self.meseta.0 = std::cmp::min(self.meseta.0 + amount, 999999);
Ok(())
}
pub fn add_meseta_no_overflow(&mut self, amount: u32) -> Result<(), anyhow::Error> {
pub fn add_meseta_no_overflow(&mut self, amount: u32) -> Result<(), ItemStateError> {
if self.meseta.0 + amount > 999999 {
return Err(ItemStateError::FullOfMeseta.into())
return Err(ItemStateError::FullOfMeseta)
}
self.meseta.0 += amount;
Ok(())
}
pub fn remove_meseta(&mut self, amount: u32) -> Result<(), anyhow::Error> {
pub fn remove_meseta(&mut self, amount: u32) -> Result<(), ItemStateError> {
if amount > self.meseta.0 {
return Err(ItemStateError::InvalidMesetaRemoval(amount).into())
return Err(ItemStateError::InvalidMesetaRemoval(amount))
}
self.meseta.0 -= amount;
Ok(())
@ -505,18 +453,6 @@ impl InventoryState {
.find(|(entity_id, _)| *entity_id == mag_id)
}
pub fn equipped_weapon_mut(&mut self) -> Option<(ItemEntityId, &mut Weapon)> {
let weapon_id = self.equipped.weapon?;
self.inventory.0
.iter_mut()
.filter_map(|i| {
let individual = i.item.as_individual_mut()?;
let entity_id = individual.entity_id;
Some((entity_id, individual.as_weapon_mut()?))
})
.find(|(entity_id, _)| *entity_id == weapon_id)
}
pub fn sort(&mut self, item_ids: &[ClientItemId]) {
self.inventory.0.sort_by(|a, b| {
let a_index = item_ids.iter().position(|item_id| *item_id == a.item_id);

View File

@ -34,40 +34,38 @@ where
S: Send + Sync,
E: Send + Sync,
{
pub fn act<'a, O, F, Fut>(self, f: F) -> ItemActionStage<'a, O, ItemStateAction<T, S, E>, F, Fut, S, E>
pub fn act<O, F, Fut>(self, f: F) -> ItemActionStage<O, ItemStateAction<T, S, E>, F, Fut, S, E>
where
F: Fn(S, ()) -> Fut + Send + Sync + 'a,
Fut: Future<Output=Result<(S, O), E>> + Send + 'a
F: Fn(S, ()) -> Fut + Send + Sync,
Fut: Future<Output=Result<(S, O), E>> + Send
{
ItemActionStage {
_s: Default::default(),
_e: std::marker::PhantomData,
_a: Default::default(),
prev: self,
actionf: f,
}
}
}
pub struct ItemActionStage<'a, O, P, F, Fut, S, E>
pub struct ItemActionStage<O, P, F, Fut, S, E>
where
P: ItemAction,
F: Fn(S, P::Output) -> Fut + Send + Sync + 'a,
Fut: Future<Output=Result<(S, O) , E>> + Send + 'a,
F: Fn(S, P::Output) -> Fut + Send + Sync,
Fut: Future<Output=Result<(S, O) , E>> + Send,
{
_s: std::marker::PhantomData<S>,
_e: std::marker::PhantomData<E>,
_a: std::marker::PhantomData<&'a ()>,
prev: P,
actionf: F,
}
#[async_trait::async_trait]
impl<'a, O, P: ItemAction, F, Fut, S, E> ItemAction for ItemActionStage<'a, O, P, F, Fut, S, E>
impl<O, P: ItemAction, F, Fut, S, E> ItemAction for ItemActionStage<O, P, F, Fut, S, E>
where
P: ItemAction + ItemAction<Start = S, Error = E> + Send + Sync,
F: Fn(S, P::Output) -> Fut + Send + Sync + 'a,
Fut: Future<Output=Result<(S, O), E>> + Send + 'a,
F: Fn(S, P::Output) -> Fut + Send + Sync,
Fut: Future<Output=Result<(S, O), E>> + Send,
S: Send + Sync,
P::Output: Send + Sync,
E: Send + Sync,
@ -89,11 +87,11 @@ where
}
}
impl<'a, O, P: ItemAction, F, Fut, S, E> ItemActionStage<'a, O, P, F, Fut, S, E>
impl<O, P: ItemAction, F, Fut, S, E> ItemActionStage<O, P, F, Fut, S, E>
where
P: ItemAction<Start = S, Error = E> + Send + Sync,
F: Fn(S, P::Output) -> Fut + Send + Sync + 'a,
Fut: Future<Output=Result<(S, O), E>> + Send + 'a,
F: Fn(S, P::Output) -> Fut + Send + Sync,
Fut: Future<Output=Result<(S, O), E>> + Send,
S: Send + Sync,
P::Output: Send + Sync,
E: Send + Sync,
@ -101,17 +99,16 @@ where
P::Error: Send + Sync,
{
#[allow(clippy::type_complexity)]
pub fn act<'b, O2, G, GFut>(self, g: G) -> ItemActionStage<'b, O2, ItemActionStage<'a, O, P, F, Fut, S, E>, G, GFut, S, E>
pub fn act<O2, G, GFut>(self, g: G) -> ItemActionStage<O2, ItemActionStage<O, P, F, Fut, S, E>, G, GFut, S, E>
where
S: Send + Sync,
G: Fn(S, <ItemActionStage<'a, O, P, F, Fut, S, E> as ItemAction>::Output) -> GFut + Send + Sync + 'b,
GFut: Future<Output=Result<(S, O2), E>> + Send + 'b,
G: Fn(S, <ItemActionStage<O, P, F, Fut, S, E> as ItemAction>::Output) -> GFut + Send + Sync,
GFut: Future<Output=Result<(S, O2), E>> + Send,
O2: Send + Sync,
{
ItemActionStage {
_s: Default::default(),
_e: Default::default(),
_a: Default::default(),
prev: self,
actionf: g,
}

1380
src/ship/items/manager.rs Normal file

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