Compare commits
No commits in common. "move_stuff_to_libpso" and "master" have entirely different histories.
move_stuff
...
master
Cargo.toml
src
bin
client/src
drops
Cargo.toml
src
entity/src
items/src
location/src
login_server/src
pktbuilder/src
room
ship_server/src
shops
stats
tests
@ -42,7 +42,7 @@ patch_server = { path = "./src/patch_server" }
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login_server = { path = "./src/login_server" }
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ship_server = { path = "./src/ship_server" }
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libpso = { git = "http://git.sharnoth.com/jake/libpso", rev="0e2cac0" }
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libpso = { git = "http://git.sharnoth.com/jake/libpso", rev="90246b6" }
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async-std = { version = "1.9.0", features = ["unstable", "attributes"] }
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futures = "0.3.5"
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@ -7,8 +7,6 @@ use login_server::character::CharacterServerState;
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use patch_server::{PatchServerState, generate_patch_tree, load_config, load_motd};
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use ship_server::ShipServerStateBuilder;
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use libpso::item::weapon::{Weapon, WeaponType, WeaponSpecial, WeaponAttribute, Attribute};
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use maps::Holiday;
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use entity::gateway::{EntityGateway, InMemoryGateway};
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use entity::account::{NewUserAccountEntity, NewUserSettingsEntity};
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@ -83,8 +81,8 @@ fn main() {
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entity_gateway.create_item(
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item::NewItemEntity {
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item: item::ItemDetail::Weapon(
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Weapon {
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weapon: WeaponType::Vulcan,
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item::weapon::Weapon {
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weapon: item::weapon::WeaponType::Vulcan,
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grind: 0,
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special: None,
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attrs: [None, None, None],
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@ -108,12 +106,12 @@ fn main() {
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let item0 = entity_gateway.create_item(
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NewItemEntity {
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item: ItemDetail::Weapon(
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Weapon {
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weapon: WeaponType::Raygun,
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item::weapon::Weapon {
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weapon: item::weapon::WeaponType::Raygun,
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grind: 5,
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special: Some(WeaponSpecial::Hell),
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attrs: [Some(WeaponAttribute{attr: Attribute::Hit, value: 40}),
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Some(WeaponAttribute{attr: Attribute::Dark, value: 30}),
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special: Some(item::weapon::WeaponSpecial::Hell),
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attrs: [Some(item::weapon::WeaponAttribute{attr: item::weapon::Attribute::Hit, value: 40}),
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Some(item::weapon::WeaponAttribute{attr: item::weapon::Attribute::Dark, value: 30}),
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None,],
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tekked: false,
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}
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@ -122,12 +120,12 @@ fn main() {
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let item1 = entity_gateway.create_item(
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NewItemEntity {
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item: ItemDetail::Weapon(
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Weapon {
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weapon: WeaponType::Handgun,
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item::weapon::Weapon {
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weapon: item::weapon::WeaponType::Handgun,
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grind: 5,
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special: Some(WeaponSpecial::Charge),
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attrs: [Some(WeaponAttribute{attr: Attribute::Hit, value: 40}),
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Some(WeaponAttribute{attr: Attribute::Dark, value: 30}),
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special: Some(item::weapon::WeaponSpecial::Charge),
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attrs: [Some(item::weapon::WeaponAttribute{attr: item::weapon::Attribute::Hit, value: 40}),
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Some(item::weapon::WeaponAttribute{attr: item::weapon::Attribute::Dark, value: 30}),
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None,],
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tekked: true,
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}
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@ -136,12 +134,12 @@ fn main() {
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let item2_w = entity_gateway.create_item(
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NewItemEntity {
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item: ItemDetail::Weapon(
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Weapon {
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weapon: WeaponType::Vjaya,
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item::weapon::Weapon {
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weapon: item::weapon::WeaponType::Vjaya,
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grind: 5,
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special: Some(WeaponSpecial::Charge),
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attrs: [Some(WeaponAttribute{attr: Attribute::Hit, value: 40}),
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Some(WeaponAttribute{attr: Attribute::Dark, value: 100}),
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special: Some(item::weapon::WeaponSpecial::Charge),
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attrs: [Some(item::weapon::WeaponAttribute{attr: item::weapon::Attribute::Hit, value: 40}),
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Some(item::weapon::WeaponAttribute{attr: item::weapon::Attribute::Dark, value: 100}),
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None,],
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tekked: true,
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}
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@ -150,12 +148,12 @@ fn main() {
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let item3 = entity_gateway.create_item(
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NewItemEntity {
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item: ItemDetail::Weapon(
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Weapon {
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weapon: WeaponType::Vulcan,
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item::weapon::Weapon {
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weapon: item::weapon::WeaponType::Vulcan,
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grind: 5,
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special: Some(WeaponSpecial::Charge),
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attrs: [Some(WeaponAttribute{attr: Attribute::Hit, value: 100}),
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Some(WeaponAttribute{attr: Attribute::Dark, value: 100}),
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special: Some(item::weapon::WeaponSpecial::Charge),
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attrs: [Some(item::weapon::WeaponAttribute{attr: item::weapon::Attribute::Hit, value: 100}),
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Some(item::weapon::WeaponAttribute{attr: item::weapon::Attribute::Dark, value: 100}),
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None,],
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tekked: true,
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}
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@ -164,13 +162,13 @@ fn main() {
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let item4 = entity_gateway.create_item(
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NewItemEntity {
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item: ItemDetail::Weapon(
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Weapon {
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weapon: WeaponType::DarkFlow,
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item::weapon::Weapon {
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weapon: item::weapon::WeaponType::DarkFlow,
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grind: 0,
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special: None,
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attrs: [Some(WeaponAttribute{attr: Attribute::Hit, value: 100}),
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Some(WeaponAttribute{attr: Attribute::Dark, value: 100}),
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Some(WeaponAttribute{attr: Attribute::Native, value: 100}),],
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attrs: [Some(item::weapon::WeaponAttribute{attr: item::weapon::Attribute::Hit, value: 100}),
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Some(item::weapon::WeaponAttribute{attr: item::weapon::Attribute::Dark, value: 100}),
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Some(item::weapon::WeaponAttribute{attr: item::weapon::Attribute::Native, value: 100}),],
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tekked: true,
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}
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),
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@ -291,13 +289,13 @@ fn main() {
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let item14 = entity_gateway.create_item(
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NewItemEntity {
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item: ItemDetail::Weapon(
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Weapon {
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weapon: WeaponType::Vulcan,
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item::weapon::Weapon {
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weapon: item::weapon::WeaponType::Vulcan,
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grind: 5,
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special: Some(WeaponSpecial::Charge),
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attrs: [Some(WeaponAttribute{attr: Attribute::Hit, value: 100}),
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Some(WeaponAttribute{attr: Attribute::Dark, value: 100}),
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Some(WeaponAttribute{attr: Attribute::Native, value: 100}),],
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special: Some(item::weapon::WeaponSpecial::Charge),
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attrs: [Some(item::weapon::WeaponAttribute{attr: item::weapon::Attribute::Hit, value: 100}),
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Some(item::weapon::WeaponAttribute{attr: item::weapon::Attribute::Dark, value: 100}),
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Some(item::weapon::WeaponAttribute{attr: item::weapon::Attribute::Native, value: 100}),],
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tekked: true,
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}
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),
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@ -19,8 +19,6 @@ use shops::{WeaponShopItem, ToolShopItem, ArmorShopItem};
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pub enum ClientError {
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#[error("not found {0}")]
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NotFound(ClientId),
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#[error("failed to get multiple clients")]
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WithManyFailed,
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}
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@ -37,10 +35,10 @@ impl Clients {
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pub async fn remove(&mut self, client_id: &ClientId) -> Option<ClientState> {
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Some(self.0
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.write()
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.await
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.remove(client_id)?
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.into_inner())
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.write()
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.await
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.remove(client_id)?
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.into_inner())
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}
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pub async fn with<'a, T, F>(&'a self, client_id: ClientId, func: F) -> Result<T, anyhow::Error>
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@ -68,20 +66,25 @@ impl Clients {
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let clients = self.0
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.read()
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.await;
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let mut client_states: [std::mem::MaybeUninit<RwLockReadGuard<ClientState>>; N] = unsafe {
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std::mem::MaybeUninit::uninit().assume_init()
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};
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let mut client_states = Vec::new();
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for client_id in client_ids.iter() {
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for (cindex, client_id) in client_ids.iter().enumerate() {
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let c = clients
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.get(client_id)
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.ok_or(ClientError::NotFound(*client_id))?
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.read()
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.await;
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client_states.push(c);
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client_states[cindex].write(c);
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}
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let result = func(client_states.try_into().map_err(|_| ClientError::WithManyFailed)?).await;
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Ok(result)
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let client_states = unsafe {
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std::mem::transmute_copy(&client_states)
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};
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Ok(func(client_states).await)
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}
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pub async fn with_mut<'a, T, F>(&'a self, client_id: ClientId, func: F) -> Result<T, anyhow::Error>
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@ -9,8 +9,6 @@ entity = { workspace = true }
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maps = { workspace = true }
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stats = { workspace = true }
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libpso = { workspace = true }
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rand = { workspace = true }
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rand_chacha = { workspace = true }
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serde = { workspace = true }
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@ -2,7 +2,7 @@
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use rand::{Rng};
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use rand::distributions::{WeightedIndex, Distribution};
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use serde::{Serialize, Deserialize};
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use libpso::character::SectionID;
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use entity::character::SectionID;
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use maps::room::{Difficulty, Episode};
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use maps::area::MapArea;
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use crate::{ItemDropType, load_data_file};
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@ -3,7 +3,7 @@ use serde::{Serialize, Deserialize};
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use rand::Rng;
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use rand::distributions::{WeightedIndex, Distribution};
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use libpso::character::SectionID;
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use entity::character::SectionID;
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use entity::item::armor::{ArmorType, Armor};
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use maps::room::{Difficulty, Episode};
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use maps::area::MapArea;
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|
@ -4,7 +4,7 @@ use rand::Rng;
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use rand::distributions::{WeightedIndex, Distribution};
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use entity::item::shield::{ShieldType, Shield};
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use libpso::character::SectionID;
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use entity::character::SectionID;
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use maps::room::{Difficulty, Episode};
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use maps::area::MapArea;
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use crate::{ItemDropType, load_data_file};
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|
@ -3,7 +3,7 @@ use serde::{Serialize, Deserialize};
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use rand::Rng;
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use rand::seq::IteratorRandom;
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use libpso::character::SectionID;
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use entity::character::SectionID;
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use entity::item::unit::{UnitType, Unit, UnitModifier};
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use maps::room::{Difficulty, Episode};
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use maps::area::MapArea;
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|
@ -4,8 +4,8 @@ use rand::Rng;
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use rand::distributions::{WeightedIndex, Distribution};
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use rand::seq::SliceRandom;
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use libpso::character::SectionID;
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use libpso::item::weapon::{Weapon, WeaponType, Attribute, WeaponAttribute, WeaponSpecial};
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use entity::character::SectionID;
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use entity::item::weapon::{Weapon, WeaponType, Attribute, WeaponAttribute, WeaponSpecial};
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use maps::room::{Difficulty, Episode};
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use maps::area::MapArea;
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use crate::{ItemDropType, load_data_file};
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|
@ -24,7 +24,7 @@ use rand::{Rng, SeedableRng};
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use maps::monster::MonsterType;
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use maps::room::{Difficulty, Episode};
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use maps::area::MapArea;
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use libpso::character::SectionID;
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use entity::character::SectionID;
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use crate::generic_weapon::GenericWeaponTable;
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use crate::generic_armor::GenericArmorTable;
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use crate::generic_shield::GenericShieldTable;
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@ -33,8 +33,7 @@ use crate::tool_table::ToolTable;
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use crate::rare_drop_table::RareDropTable;
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use crate::box_drop_table::BoxDropTable;
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use maps::object::MapObject;
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use entity::item::{ItemType, armor, shield, unit, mag, tool, tech, esweapon};
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use libpso::item::weapon;
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use entity::item::{ItemType, weapon, armor, shield, unit, mag, tool, tech, esweapon};
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fn data_file_path(episode: Episode, difficulty: Difficulty, section_id: SectionID, filename: &str) -> PathBuf {
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|
@ -1,13 +1,13 @@
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use std::collections::HashMap;
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use rand::Rng;
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use serde::{Serialize, Deserialize};
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use libpso::item::weapon::{Weapon, WeaponType};
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use entity::item::weapon::{Weapon, WeaponType};
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use entity::item::armor::{Armor, ArmorType};
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use entity::item::shield::{Shield, ShieldType};
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use entity::item::unit::{Unit, UnitType};
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use entity::item::tool::{Tool, ToolType};
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use entity::item::mag::{Mag, MagType};
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use libpso::character::SectionID;
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use entity::character::SectionID;
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use maps::monster::MonsterType;
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use maps::room::{Difficulty, Episode};
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use maps::area::MapArea;
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|
@ -6,7 +6,7 @@ use rand::distributions::{WeightedIndex, Distribution};
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use entity::item::tech::{Technique, TechniqueDisk};
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use maps::room::{Difficulty, Episode};
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use maps::area::MapArea;
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use libpso::character::SectionID;
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use entity::character::SectionID;
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use crate::{ItemDropType, load_data_file};
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|
||||
|
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|
@ -6,7 +6,7 @@ use rand::distributions::{WeightedIndex, Distribution};
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use entity::item::tool::{Tool, ToolType};
|
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use maps::room::{Difficulty, Episode};
|
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use maps::area::MapArea;
|
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use libpso::character::SectionID;
|
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use entity::character::SectionID;
|
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use crate::{ItemDropType, load_data_file};
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use crate::tech_table::TechniqueTable;
|
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|
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|
@ -1,12 +1,146 @@
|
||||
use std::convert::{From, Into};
|
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use std::collections::HashMap;
|
||||
use serde::{Serialize, Deserialize};
|
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|
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use libpso::packet::ship::{UpdateConfig, WriteInfoboard};
|
||||
use libpso::character::{CharacterClass, SectionID};
|
||||
use libpso::character::settings::{DEFAULT_PALETTE_CONFIG, DEFAULT_TECH_MENU};
|
||||
use crate::item::tech::Technique;
|
||||
use crate::account::UserAccountId;
|
||||
|
||||
#[derive(Debug, Copy, Clone, Hash, PartialEq, Eq, enum_utils::FromStr, derive_more::Display, Serialize, Deserialize, Default)]
|
||||
pub enum CharacterClass {
|
||||
#[default]
|
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HUmar,
|
||||
HUnewearl,
|
||||
HUcast,
|
||||
HUcaseal,
|
||||
RAmar,
|
||||
RAmarl,
|
||||
RAcast,
|
||||
RAcaseal,
|
||||
FOmar,
|
||||
FOmarl,
|
||||
FOnewm,
|
||||
FOnewearl,
|
||||
}
|
||||
|
||||
// TODO: TryFrom
|
||||
impl From<u8> for CharacterClass {
|
||||
fn from(f: u8) -> CharacterClass {
|
||||
match f {
|
||||
0 => CharacterClass::HUmar,
|
||||
1 => CharacterClass::HUnewearl,
|
||||
2 => CharacterClass::HUcast,
|
||||
3 => CharacterClass::RAmar,
|
||||
4 => CharacterClass::RAcast,
|
||||
5 => CharacterClass::RAcaseal,
|
||||
6 => CharacterClass::FOmarl,
|
||||
7 => CharacterClass::FOnewm,
|
||||
8 => CharacterClass::FOnewearl,
|
||||
9 => CharacterClass::HUcaseal,
|
||||
10 => CharacterClass::FOmar,
|
||||
11 => CharacterClass::RAmarl,
|
||||
_ => panic!("unknown class")
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl From<CharacterClass> for u8 {
|
||||
fn from(other: CharacterClass) -> u8 {
|
||||
match other {
|
||||
CharacterClass::HUmar => 0,
|
||||
CharacterClass::HUnewearl => 1,
|
||||
CharacterClass::HUcast => 2,
|
||||
CharacterClass::RAmar => 3,
|
||||
CharacterClass::RAcast => 4,
|
||||
CharacterClass::RAcaseal => 5,
|
||||
CharacterClass::FOmarl => 6,
|
||||
CharacterClass::FOnewm => 7,
|
||||
CharacterClass::FOnewearl => 8,
|
||||
CharacterClass::HUcaseal => 9,
|
||||
CharacterClass::FOmar => 10,
|
||||
CharacterClass::RAmarl => 11,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl CharacterClass {
|
||||
pub fn is_human(&self) -> bool {
|
||||
matches!(self,
|
||||
CharacterClass::HUmar |
|
||||
CharacterClass::RAmar |
|
||||
CharacterClass::RAmarl |
|
||||
CharacterClass::FOmar |
|
||||
CharacterClass::FOmarl)
|
||||
}
|
||||
|
||||
pub fn is_newman(&self) -> bool {
|
||||
matches!(self,
|
||||
CharacterClass::HUnewearl |
|
||||
CharacterClass::FOnewm |
|
||||
CharacterClass::FOnewearl)
|
||||
}
|
||||
|
||||
pub fn is_android(&self) -> bool {
|
||||
matches!(self,
|
||||
CharacterClass::HUcast |
|
||||
CharacterClass::HUcaseal |
|
||||
CharacterClass::RAcast |
|
||||
CharacterClass::RAcaseal)
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
#[derive(Debug, Copy, Clone, Hash, PartialEq, Eq, enum_utils::FromStr, derive_more::Display, Serialize, Deserialize, Default)]
|
||||
pub enum SectionID {
|
||||
#[default]
|
||||
Viridia,
|
||||
Greenill,
|
||||
Skyly,
|
||||
Bluefull,
|
||||
Purplenum,
|
||||
Pinkal,
|
||||
Redria,
|
||||
Oran,
|
||||
Yellowboze,
|
||||
Whitill,
|
||||
}
|
||||
|
||||
impl From<u8> for SectionID {
|
||||
fn from(id: u8) -> SectionID {
|
||||
match id {
|
||||
0 => SectionID::Viridia,
|
||||
1 => SectionID::Greenill,
|
||||
2 => SectionID::Skyly,
|
||||
3 => SectionID::Bluefull,
|
||||
4 => SectionID::Purplenum,
|
||||
5 => SectionID::Pinkal,
|
||||
6 => SectionID::Redria,
|
||||
7 => SectionID::Oran,
|
||||
8 => SectionID::Yellowboze,
|
||||
9 => SectionID::Whitill,
|
||||
_ => panic!(),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl From<SectionID> for u8 {
|
||||
fn from(other: SectionID) -> u8 {
|
||||
match other {
|
||||
SectionID::Viridia => 0,
|
||||
SectionID::Greenill => 1,
|
||||
SectionID::Skyly => 2,
|
||||
SectionID::Bluefull => 3,
|
||||
SectionID::Purplenum => 4,
|
||||
SectionID::Pinkal => 5,
|
||||
SectionID::Redria => 6,
|
||||
SectionID::Oran => 7,
|
||||
SectionID::Yellowboze => 8,
|
||||
SectionID::Whitill => 9,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
#[derive(Clone, Debug, Default)]
|
||||
pub struct CharacterAppearance {
|
||||
|
@ -271,7 +271,7 @@ fn apply_modifiers(items: &BTreeMap<ItemEntityId, ItemEntity>,
|
||||
ItemDetail::Weapon(mut weapon) => {
|
||||
if let Some(weapon_modifiers) = weapon_modifiers.get(&item.id) {
|
||||
for weapon_modifier in weapon_modifiers.iter() {
|
||||
weapon::apply_modifier(&mut weapon, weapon_modifier);
|
||||
weapon.apply_modifier(weapon_modifier);
|
||||
}
|
||||
}
|
||||
ItemDetail::Weapon(weapon)
|
||||
|
@ -6,10 +6,7 @@ use libpso::character::settings;
|
||||
use libpso::util::vec_to_array;
|
||||
use crate::account::*;
|
||||
use crate::character::*;
|
||||
use libpso::character::{CharacterClass, SectionID};
|
||||
use crate::item::*;
|
||||
use crate::item::weapon::WeaponModifier;
|
||||
use libpso::item::weapon;
|
||||
use crate::room::*;
|
||||
use maps::area::MapArea;
|
||||
use maps::room::{Episode, Difficulty};
|
||||
@ -329,7 +326,7 @@ impl From<PgWeapon> for weapon::Weapon {
|
||||
#[derive(Debug, sqlx::FromRow)]
|
||||
pub struct PgWeaponModifier {
|
||||
pub weapon: i32,
|
||||
pub modifier: sqlx::types::Json<WeaponModifier>,
|
||||
pub modifier: sqlx::types::Json<weapon::WeaponModifier>,
|
||||
}
|
||||
|
||||
#[derive(Debug, Serialize, Deserialize)]
|
||||
|
@ -92,7 +92,7 @@ async fn apply_item_modifications(conn: &mut sqlx::PgConnection, item: ItemEntit
|
||||
|
||||
weapon_modifiers.for_each(|modifier| async move {
|
||||
if let Ok(modifier) = modifier {
|
||||
weapon::apply_modifier(&mut weapon, &modifier.modifier);
|
||||
weapon.apply_modifier(&modifier.modifier);
|
||||
}
|
||||
}).await;
|
||||
|
||||
|
@ -9,7 +9,7 @@ pub enum ItemParseError {
|
||||
InvalidESWeaponName,
|
||||
}
|
||||
|
||||
#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)]
|
||||
#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash, Serialize, Deserialize, strum_macros::EnumIter)]
|
||||
pub enum ESWeaponType {
|
||||
Saber = 0,
|
||||
Sword,
|
||||
@ -121,7 +121,7 @@ impl ESWeaponType {
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Clone, Copy, Debug, PartialEq, Eq, Serialize, Deserialize)]
|
||||
#[derive(Clone, Copy, Debug, PartialEq, Eq, Serialize, Deserialize, strum_macros::EnumIter)]
|
||||
pub enum ESWeaponSpecial {
|
||||
Jellen = 1,
|
||||
Zalure,
|
||||
|
@ -1,8 +1,8 @@
|
||||
use std::collections::HashMap;
|
||||
use thiserror::Error;
|
||||
use serde::{Serialize, Deserialize};
|
||||
use libpso::character::{CharacterClass, SectionID};
|
||||
use crate::item::tool::ToolType;
|
||||
use crate::character::{CharacterClass, SectionID};
|
||||
use crate::item::ItemEntityId;
|
||||
use std::io::Read;
|
||||
|
||||
|
@ -1,3 +1,4 @@
|
||||
#![allow(dead_code)]
|
||||
pub mod weapon;
|
||||
pub mod armor;
|
||||
pub mod shield;
|
||||
@ -12,7 +13,6 @@ use crate::character::CharacterEntityId;
|
||||
use crate::room::RoomEntityId;
|
||||
use maps::area::MapArea;
|
||||
use maps::monster::MonsterType;
|
||||
use libpso::item::ItemBytes;
|
||||
//use crate::ship::drops::ItemDropType;
|
||||
|
||||
#[derive(PartialEq, Eq, Copy, Clone, Debug, Hash, PartialOrd, Ord, Serialize, Deserialize)]
|
||||
@ -108,7 +108,7 @@ impl Meseta {
|
||||
|
||||
#[derive(Clone, Debug, PartialEq, Eq, Hash)]
|
||||
pub enum ItemType {
|
||||
Weapon(libpso::item::weapon::WeaponType),
|
||||
Weapon(weapon::WeaponType),
|
||||
Armor(armor::ArmorType),
|
||||
Shield(shield::ShieldType),
|
||||
Unit(unit::UnitType),
|
||||
@ -125,7 +125,7 @@ pub enum ItemParseError {
|
||||
|
||||
#[derive(Clone, Debug, PartialEq, Eq, Serialize, Deserialize)]
|
||||
pub enum ItemDetail {
|
||||
Weapon(libpso::item::weapon::Weapon),
|
||||
Weapon(weapon::Weapon),
|
||||
Armor(armor::Armor),
|
||||
Shield(shield::Shield),
|
||||
Unit(unit::Unit),
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -1,8 +1,7 @@
|
||||
use serde::{Serialize, Deserialize};
|
||||
|
||||
|
||||
use crate::character::CharacterEntityId;
|
||||
use libpso::character::SectionID;
|
||||
use crate::character::{CharacterEntityId, SectionID};
|
||||
use maps::room::{Episode, Difficulty};
|
||||
|
||||
|
||||
|
@ -13,7 +13,6 @@ use entity::gateway::{EntityGateway, EntityGatewayTransaction};
|
||||
use entity::item::{ItemDetail, NewItemEntity, TradeId, ItemModifier};
|
||||
use entity::item::tool::Tool;
|
||||
use entity::room::RoomEntityId;
|
||||
use entity::item::weapon::apply_modifier;
|
||||
use maps::area::MapArea;
|
||||
use crate::state::{ItemStateProxy, ItemStateError, AddItemResult, StackedItemDetail, IndividualItemDetail};
|
||||
use crate::bank::{BankItem, BankItemDetail};
|
||||
@ -1113,7 +1112,7 @@ where
|
||||
Box::pin(async move {
|
||||
match (&mut inventory_item.item, modifier) {
|
||||
(InventoryItemDetail::Individual(IndividualItemDetail{entity_id, item: ItemDetail::Weapon(ref mut weapon), ..}), ItemModifier::WeaponModifier(modifier)) => {
|
||||
apply_modifier(weapon, &modifier);
|
||||
weapon.apply_modifier(&modifier);
|
||||
transaction.gateway().add_weapon_modifier(entity_id, &modifier).await?;
|
||||
},
|
||||
_ => return Err(ItemStateError::InvalidModifier.into())
|
||||
|
@ -10,7 +10,7 @@ use entity::item::mag::{MagCell, MagCellError};
|
||||
use entity::item::tool::{Tool, ToolType};
|
||||
use entity::item::tech::TechniqueDisk;
|
||||
use entity::item::{ItemDetail, ItemEntityId};
|
||||
use entity::item::weapon::{WeaponModifier, apply_modifier};
|
||||
use entity::item::weapon::WeaponModifier;
|
||||
use crate::state::ItemStateProxy;
|
||||
use crate::inventory::InventoryItemDetail;
|
||||
|
||||
@ -259,7 +259,7 @@ where
|
||||
let mut inventory = item_state.inventory(&character.id).await?;
|
||||
let (weapon_entity_id, weapon) = inventory.equipped_weapon_mut()
|
||||
.ok_or(ApplyItemError::ItemNotEquipped)?;
|
||||
apply_modifier(weapon, &modifier);
|
||||
weapon.apply_modifier(&modifier);
|
||||
entity_gateway.add_weapon_modifier(&weapon_entity_id, &modifier).await?;
|
||||
item_state.set_inventory(inventory).await;
|
||||
|
||||
|
@ -1,5 +1,4 @@
|
||||
use std::cmp::Ordering;
|
||||
use libpso::item::ItemBytes;
|
||||
use libpso::character::character;
|
||||
use crate::ClientItemId;
|
||||
use entity::item::{Meseta, ItemEntityId, ItemDetail, ItemEntity, BankEntity, BankItemEntity};
|
||||
|
@ -8,7 +8,7 @@ use async_std::sync::{Arc, Mutex};
|
||||
use entity::character::CharacterEntityId;
|
||||
use entity::item::tool::ToolType;
|
||||
use entity::item::mag::Mag;
|
||||
use libpso::item::weapon::Weapon;
|
||||
use entity::item::weapon::Weapon;
|
||||
use shops::{ShopItem, ArmorShopItem, ToolShopItem, WeaponShopItem};
|
||||
use crate::state::ItemStateError;
|
||||
use crate::state::{IndividualItemDetail, StackedItemDetail, AddItemResult};
|
||||
|
@ -4,12 +4,11 @@ use async_std::sync::{Arc, RwLock, Mutex};
|
||||
use futures::stream::{FuturesOrdered, StreamExt};
|
||||
use anyhow::Context;
|
||||
|
||||
use libpso::item::ItemBytes;
|
||||
use entity::gateway::{EntityGateway, GatewayError};
|
||||
use entity::character::{CharacterEntity, CharacterEntityId};
|
||||
use entity::item::{ItemEntityId, ItemDetail, ItemEntity, InventoryItemEntity, BankItemEntity, BankIdentifier};
|
||||
use entity::item::tool::Tool;
|
||||
use libpso::item::weapon::Weapon;
|
||||
use entity::item::weapon::Weapon;
|
||||
use entity::item::mag::Mag;
|
||||
use drops::ItemDrop;
|
||||
use crate::ClientItemId;
|
||||
@ -241,7 +240,7 @@ impl ItemState {
|
||||
item_id: ClientItemId(0),
|
||||
item: InventoryItemDetail::Stacked(StackedItemDetail {
|
||||
entity_ids: items.iter().map(|i| i.id).collect(),
|
||||
tool: items.first()
|
||||
tool: items.get(0)
|
||||
.ok_or_else(|| ItemStateError::StackedItemError(items.clone()))?
|
||||
.item
|
||||
.clone()
|
||||
@ -285,7 +284,7 @@ impl ItemState {
|
||||
BankItemEntity::Stacked(items) => {
|
||||
BankItemDetail::Stacked(StackedItemDetail {
|
||||
entity_ids: items.iter().map(|i| i.id).collect(),
|
||||
tool: items.first()
|
||||
tool: items.get(0)
|
||||
.ok_or_else(|| ItemStateError::StackedItemError(items.clone()))?
|
||||
.item
|
||||
.clone()
|
||||
|
@ -317,7 +317,7 @@ impl ClientLocation {
|
||||
.flatten()
|
||||
.collect::<Vec<_>>();
|
||||
r.sort_by_key(|k| k.time_join);
|
||||
let c = r.first()
|
||||
let c = r.get(0)
|
||||
.ok_or(GetLeaderError::NoClientInArea)?;
|
||||
Ok(**c)
|
||||
}
|
||||
@ -332,7 +332,7 @@ impl ClientLocation {
|
||||
.flatten()
|
||||
.collect::<Vec<_>>();
|
||||
l.sort_by_key(|k| k.time_join);
|
||||
let c = l.first().ok_or(GetLeaderError::NoClientInArea)?;
|
||||
let c = l.get(0).ok_or(GetLeaderError::NoClientInArea)?;
|
||||
Ok(**c)
|
||||
}
|
||||
|
||||
|
@ -13,7 +13,6 @@ use libpso::packet::ship::{MenuDetail, SmallLeftDialog};
|
||||
use libpso::{PacketParseError, PSOPacket};
|
||||
use libpso::crypto::bb::PSOBBCipher;
|
||||
use libpso::character::character;
|
||||
use libpso::character::CharacterClass;
|
||||
use entity::item;
|
||||
|
||||
use networking::cipherkeys::{ELSEWHERE_PRIVATE_KEY, ELSEWHERE_PARRAY};
|
||||
@ -25,12 +24,12 @@ use libpso::util::{utf8_to_array, utf8_to_utf16_array};
|
||||
use entity::gateway::{EntityGateway, GatewayError};
|
||||
use entity::account::{UserAccountId, UserAccountEntity, NewUserSettingsEntity, USERFLAG_NEWCHAR, USERFLAG_DRESSINGROOM};
|
||||
use entity::item::{NewItemEntity, ItemDetail, ItemNote, InventoryItemEntity, InventoryEntity, BankEntity, BankIdentifier, EquippedEntity, Meseta};
|
||||
use libpso::item::weapon::{Weapon, WeaponType};
|
||||
use entity::item::weapon::Weapon;
|
||||
use entity::item::armor::Armor;
|
||||
use entity::item::tech::Technique;
|
||||
use entity::item::tool::Tool;
|
||||
use entity::item::mag::Mag;
|
||||
use entity::character::{CharacterEntity, NewCharacterEntity, TechLevel};
|
||||
use entity::character::{CharacterEntity, NewCharacterEntity, CharacterClass, TechLevel};
|
||||
|
||||
use crate::login::get_login_status;
|
||||
use networking::interserver::AuthToken;
|
||||
@ -216,9 +215,9 @@ async fn new_character<EG: EntityGateway + Clone>(entity_gateway: &mut EG, user:
|
||||
entity_gateway.set_bank_meseta(&character.id, &BankIdentifier::Character, Meseta(0)).await?;
|
||||
|
||||
let new_weapon = match character.char_class {
|
||||
CharacterClass::HUmar | CharacterClass::HUnewearl | CharacterClass::HUcast | CharacterClass::HUcaseal => WeaponType::Saber,
|
||||
CharacterClass::RAmar | CharacterClass::RAmarl | CharacterClass::RAcast | CharacterClass::RAcaseal => WeaponType::Handgun,
|
||||
CharacterClass::FOmar | CharacterClass::FOmarl | CharacterClass::FOnewm | CharacterClass::FOnewearl => WeaponType::Cane,
|
||||
CharacterClass::HUmar | CharacterClass::HUnewearl | CharacterClass::HUcast | CharacterClass::HUcaseal => item::weapon::WeaponType::Saber,
|
||||
CharacterClass::RAmar | CharacterClass::RAmarl | CharacterClass::RAcast | CharacterClass::RAcaseal => item::weapon::WeaponType::Handgun,
|
||||
CharacterClass::FOmar | CharacterClass::FOmarl | CharacterClass::FOnewm | CharacterClass::FOnewearl => item::weapon::WeaponType::Cane,
|
||||
};
|
||||
|
||||
|
||||
@ -754,8 +753,8 @@ fn new_character_from_preview(user: &UserAccountEntity, preview: &CharacterPrevi
|
||||
let mut character = NewCharacterEntity::new(user.id);
|
||||
character.slot = preview.slot;
|
||||
character.name = String::from_utf16_lossy(&preview.character.name).trim_matches(char::from(0)).into();
|
||||
character.section_id = preview.character.section_id;
|
||||
character.char_class = preview.character.ch_class;
|
||||
character.section_id = preview.character.section_id.into();
|
||||
character.char_class = preview.character.ch_class.into();
|
||||
character.appearance.costume = preview.character.costume;
|
||||
character.appearance.skin = preview.character.skin;
|
||||
character.appearance.face = preview.character.face;
|
||||
@ -810,8 +809,8 @@ impl<'a> SelectScreenCharacterBuilder<'a> {
|
||||
//model: character.model,
|
||||
//_unused: [0; 15],
|
||||
//name_color_checksum: character.name_color_checksum,
|
||||
section_id: character.section_id,
|
||||
ch_class: character.char_class,
|
||||
section_id: character.section_id.into(),
|
||||
ch_class: character.char_class.into(),
|
||||
//v2flags: character.v2flags,
|
||||
//version: character.version,
|
||||
//v1flags: character.v1flags,
|
||||
|
@ -62,8 +62,8 @@ impl<'a> CharacterBytesBuilder<'a> {
|
||||
ata: stats.ata,
|
||||
lck: stats.lck + character.materials.luck as u16 * 2,
|
||||
level,
|
||||
section_id: character.section_id,
|
||||
ch_class: character.char_class,
|
||||
section_id: character.section_id.into(),
|
||||
ch_class: character.char_class.into(),
|
||||
costume: character.appearance.costume,
|
||||
skin: character.appearance.skin,
|
||||
face: character.appearance.face,
|
||||
|
@ -1,7 +1,5 @@
|
||||
use libpso::packet::messages::*;
|
||||
use libpso::packet::ship::*;
|
||||
use libpso::item::weapon;
|
||||
use libpso::item::ItemBytes;
|
||||
use entity::item;
|
||||
use stats::leveltable::CharacterStats;
|
||||
//use crate::ship::ship::{ShipError};
|
||||
@ -217,7 +215,7 @@ pub fn shop_list<I: ShopItem>(shop_type: u8, items: &[I]) -> ShopList {
|
||||
}
|
||||
}
|
||||
|
||||
pub fn tek_preview(id: ClientItemId, weapon: &weapon::Weapon) -> TekPreview {
|
||||
pub fn tek_preview(id: ClientItemId, weapon: &item::weapon::Weapon) -> TekPreview {
|
||||
let bytes = weapon.as_bytes();
|
||||
TekPreview {
|
||||
client: 0x79,
|
||||
|
@ -10,8 +10,6 @@ quests = { workspace = true }
|
||||
location = { workspace = true }
|
||||
drops = { workspace = true }
|
||||
|
||||
libpso = { workspace = true }
|
||||
|
||||
rand = { workspace = true }
|
||||
async-std = { workspace = true }
|
||||
futures = { workspace = true }
|
||||
|
@ -10,7 +10,7 @@ use rand::Rng;
|
||||
use quests::{QuestList, QuestLoadError};
|
||||
use maps::maps::Maps;
|
||||
use drops::DropTable;
|
||||
use libpso::character::SectionID;
|
||||
use entity::character::SectionID;
|
||||
use entity::room::{RoomEntityId, RoomEntityMode};
|
||||
use maps::monster::{load_monster_stats_table, MonsterType, MonsterStats};
|
||||
use maps::area::MapAreaLookup;
|
||||
|
@ -482,7 +482,7 @@ where
|
||||
.as_weapon()
|
||||
.ok_or_else(|| ItemStateError::WrongItemType(ClientItemId(tek_request.item_id)))?;
|
||||
|
||||
item::weapon::apply_modifier(&mut weapon, &item::weapon::WeaponModifier::Tekked {
|
||||
weapon.apply_modifier(&item::weapon::WeaponModifier::Tekked {
|
||||
special: special_mod,
|
||||
percent: percent_mod,
|
||||
grind: grind_mod,
|
||||
|
@ -30,7 +30,7 @@ use networking::serverstate::{SendServerPacket, RecvServerPacket, ServerState, O
|
||||
use networking::interserver::{AuthToken, Ship, ServerId, InterserverActor, LoginMessage, ShipMessage};
|
||||
use pktbuilder::ship::SHIP_MENU_ID;
|
||||
use entity::gateway::{EntityGateway, GatewayError};
|
||||
use libpso::character::SectionID;
|
||||
use entity::character::SectionID;
|
||||
use entity::room::RoomNote;
|
||||
use location::{ClientLocation, RoomLobby, ClientLocationError, RoomId};
|
||||
use drops::{DropTable, StandardDropTable};
|
||||
|
@ -8,7 +8,7 @@ use libpso::packet::messages::*;
|
||||
use networking::serverstate::ClientId;
|
||||
use stats::leveltable::LEVEL_TABLE;
|
||||
use entity::gateway::EntityGateway;
|
||||
use libpso::character::SectionID;
|
||||
use entity::character::SectionID;
|
||||
use entity::room::{NewRoomEntity, RoomEntityMode, RoomNote};
|
||||
use drops::DropTable;
|
||||
use crate::SendShipPacket;
|
||||
|
@ -8,8 +8,6 @@ maps = { workspace = true }
|
||||
stats = { workspace = true }
|
||||
entity = { workspace = true }
|
||||
|
||||
libpso = { workspace = true }
|
||||
|
||||
async-std = { workspace = true }
|
||||
async-trait = { workspace = true }
|
||||
futures = { workspace = true }
|
||||
|
@ -7,7 +7,7 @@ use futures::future::OptionFuture;
|
||||
use std::collections::HashMap;
|
||||
use entity::item::ItemDetail;
|
||||
use maps::room::Difficulty;
|
||||
use libpso::character::SectionID;
|
||||
use entity::character::SectionID;
|
||||
|
||||
pub use weapon::{WeaponShop, WeaponShopItem};
|
||||
pub use tool::{ToolShop, ToolShopItem};
|
||||
|
@ -231,6 +231,9 @@ impl<R: Rng + SeedableRng> ToolShop<R> {
|
||||
else {
|
||||
let mut techs = Vec::new();
|
||||
let tier = tier.techs.iter()
|
||||
.map(|(tech, entry)| {
|
||||
(tech, entry)
|
||||
})
|
||||
.collect::<Vec<_>>();
|
||||
|
||||
let tech_choice = WeightedIndex::new(tier.iter().map(|(_, e)| e.probability)).unwrap();
|
||||
|
@ -8,10 +8,10 @@ use serde::Deserialize;
|
||||
use rand::{Rng, SeedableRng};
|
||||
use rand::distributions::{WeightedIndex, Distribution};
|
||||
use rand::seq::{SliceRandom, IteratorRandom};
|
||||
use libpso::character::SectionID;
|
||||
use entity::character::SectionID;
|
||||
use maps::room::Difficulty;
|
||||
use entity::item::ItemDetail;
|
||||
use libpso::item::weapon::{Weapon, WeaponType, WeaponSpecial, Attribute, WeaponAttribute};
|
||||
use entity::item::weapon::{Weapon, WeaponType, WeaponSpecial, Attribute, WeaponAttribute};
|
||||
use crate::ShopItem;
|
||||
use stats::items::WEAPON_STATS;
|
||||
|
||||
|
@ -4,7 +4,6 @@ version = "0.1.0"
|
||||
edition = "2021"
|
||||
|
||||
[dependencies]
|
||||
libpso = { workspace = true }
|
||||
entity = { workspace = true }
|
||||
toml = { workspace = true }
|
||||
serde = { workspace = true }
|
||||
|
@ -4,7 +4,7 @@ use serde::{Serialize, Deserialize};
|
||||
use std::fs::File;
|
||||
use std::io::Read;
|
||||
|
||||
use libpso::item::weapon::WeaponType;
|
||||
use entity::item::weapon::WeaponType;
|
||||
use entity::item::armor::ArmorType;
|
||||
use entity::item::shield::ShieldType;
|
||||
use entity::item::unit::UnitType;
|
||||
|
@ -1,6 +1,6 @@
|
||||
use std::fs::File;
|
||||
use serde_json::Value;
|
||||
use libpso::character::CharacterClass;
|
||||
use entity::character::CharacterClass;
|
||||
use std::sync::LazyLock;
|
||||
|
||||
pub static LEVEL_TABLE: LazyLock<CharacterLevelTable> = LazyLock::new(CharacterLevelTable::default);
|
||||
|
@ -3,8 +3,7 @@
|
||||
use networking::serverstate::{ClientId, ServerState};
|
||||
use entity::gateway::EntityGateway;
|
||||
use entity::account::{UserAccountEntity, NewUserAccountEntity, NewUserSettingsEntity};
|
||||
use entity::character::{CharacterEntity, NewCharacterEntity};
|
||||
use libpso::character::SectionID;
|
||||
use entity::character::{CharacterEntity, NewCharacterEntity, SectionID};
|
||||
use entity::item::{Meseta, BankIdentifier};
|
||||
use ship_server::{ShipServerState, ShipServerStateBuilder, RecvShipPacket};
|
||||
use maps::room::{RoomMode, Difficulty, Episode};
|
||||
@ -17,7 +16,6 @@ use drops::{DropTable, ItemDropType};
|
||||
use shops::{ItemShops, WeaponShopItem, ToolShopItem, ArmorShopItem};
|
||||
|
||||
use entity::item;
|
||||
use libpso::item::weapon;
|
||||
|
||||
use libpso::packet::ship::*;
|
||||
use libpso::packet::login::{Login, Session};
|
||||
@ -161,16 +159,16 @@ pub async fn join_room<EG: EntityGateway + Clone>(ship: &mut ShipServerState<EG>
|
||||
|
||||
|
||||
pub struct WeaponBuilder {
|
||||
weapon: weapon::WeaponType,
|
||||
weapon: item::weapon::WeaponType,
|
||||
grind: u8,
|
||||
special: Option<weapon::WeaponSpecial>,
|
||||
attributes: [Option<weapon::WeaponAttribute>; 3],
|
||||
special: Option<item::weapon::WeaponSpecial>,
|
||||
attributes: [Option<item::weapon::WeaponAttribute>; 3],
|
||||
tekked: bool,
|
||||
}
|
||||
|
||||
|
||||
impl WeaponBuilder {
|
||||
fn new(weapon: weapon::WeaponType) -> WeaponBuilder {
|
||||
fn new(weapon: item::weapon::WeaponType) -> WeaponBuilder {
|
||||
WeaponBuilder {
|
||||
weapon,
|
||||
grind: 0,
|
||||
@ -187,19 +185,19 @@ impl WeaponBuilder {
|
||||
}
|
||||
}
|
||||
|
||||
pub fn special(self, special: weapon::WeaponSpecial) -> WeaponBuilder {
|
||||
pub fn special(self, special: item::weapon::WeaponSpecial) -> WeaponBuilder {
|
||||
WeaponBuilder {
|
||||
special: Some(special),
|
||||
..self
|
||||
}
|
||||
}
|
||||
|
||||
pub fn attr(mut self, attr: weapon::Attribute, value: i8) -> WeaponBuilder {
|
||||
pub fn attr(mut self, attr: item::weapon::Attribute, value: i8) -> WeaponBuilder {
|
||||
self.attributes
|
||||
.iter_mut()
|
||||
.find(|k| k.is_none())
|
||||
.map(|empty_attr| {
|
||||
*empty_attr = Some(weapon::WeaponAttribute {
|
||||
*empty_attr = Some(item::weapon::WeaponAttribute {
|
||||
attr,
|
||||
value,
|
||||
})
|
||||
@ -218,7 +216,7 @@ impl WeaponBuilder {
|
||||
pub fn as_new(self) -> item::NewItemEntity {
|
||||
item::NewItemEntity {
|
||||
item: item::ItemDetail::Weapon(
|
||||
weapon::Weapon {
|
||||
item::weapon::Weapon {
|
||||
weapon: self.weapon,
|
||||
grind: self.grind,
|
||||
special: self.special,
|
||||
@ -412,7 +410,7 @@ impl TechBuilder {
|
||||
pub struct ItemBuilder;
|
||||
|
||||
impl ItemBuilder {
|
||||
pub fn weapon(weapon: weapon::WeaponType) -> WeaponBuilder {
|
||||
pub fn weapon(weapon: item::weapon::WeaponType) -> WeaponBuilder {
|
||||
WeaponBuilder::new(weapon)
|
||||
}
|
||||
|
||||
|
@ -2,7 +2,6 @@ use std::collections::BTreeSet;
|
||||
use networking::serverstate::{ClientId, ServerState};
|
||||
use entity::gateway::{EntityGateway, InMemoryGateway};
|
||||
use entity::item;
|
||||
use libpso::item::weapon;
|
||||
use ship_server::{RecvShipPacket, SendShipPacket};
|
||||
use shops::StandardItemShops;
|
||||
|
||||
@ -21,7 +20,7 @@ async fn test_bank_items_sent_in_character_login() {
|
||||
let (_user2, _char2) = new_user_character(&mut entity_gateway, "a2", "a").await;
|
||||
|
||||
let item = entity_gateway.create_item(
|
||||
ItemBuilder::weapon(weapon::WeaponType::Vulcan)
|
||||
ItemBuilder::weapon(item::weapon::WeaponType::Vulcan)
|
||||
.as_new()
|
||||
).await.unwrap();
|
||||
|
||||
@ -48,7 +47,7 @@ async fn test_request_bank_items() {
|
||||
let mut bank = Vec::new();
|
||||
for _ in 0..3 {
|
||||
bank.push(entity_gateway.create_item(
|
||||
ItemBuilder::weapon(weapon::WeaponType::Vulcan)
|
||||
ItemBuilder::weapon(item::weapon::WeaponType::Vulcan)
|
||||
.as_new()
|
||||
).await.unwrap());
|
||||
}
|
||||
@ -121,7 +120,7 @@ async fn test_request_bank_items_sorted() {
|
||||
let (_user2, _char2) = new_user_character(&mut entity_gateway, "a2", "a").await;
|
||||
|
||||
let item1 = entity_gateway.create_item(
|
||||
ItemBuilder::weapon(weapon::WeaponType::Vulcan)
|
||||
ItemBuilder::weapon(item::weapon::WeaponType::Vulcan)
|
||||
.as_new()
|
||||
).await.unwrap();
|
||||
let monomate = entity_gateway.create_item(
|
||||
@ -129,7 +128,7 @@ async fn test_request_bank_items_sorted() {
|
||||
.as_new()
|
||||
).await.unwrap();
|
||||
let item2 = entity_gateway.create_item(
|
||||
ItemBuilder::weapon(weapon::WeaponType::Calibur)
|
||||
ItemBuilder::weapon(item::weapon::WeaponType::Calibur)
|
||||
.as_new()
|
||||
).await.unwrap();
|
||||
|
||||
@ -165,11 +164,11 @@ async fn test_deposit_individual_item() {
|
||||
let (_user2, _char2) = new_user_character(&mut entity_gateway, "a2", "a").await;
|
||||
|
||||
let item0 = entity_gateway.create_item(
|
||||
ItemBuilder::weapon(weapon::WeaponType::Saber)
|
||||
ItemBuilder::weapon(item::weapon::WeaponType::Saber)
|
||||
.as_new()
|
||||
).await.unwrap();
|
||||
let item1 = entity_gateway.create_item(
|
||||
ItemBuilder::weapon(weapon::WeaponType::Handgun)
|
||||
ItemBuilder::weapon(item::weapon::WeaponType::Handgun)
|
||||
.as_new()
|
||||
).await.unwrap();
|
||||
|
||||
@ -469,14 +468,14 @@ async fn test_deposit_individual_item_in_full_bank() {
|
||||
|
||||
let mut inventory = Vec::new();
|
||||
inventory.push(entity_gateway.create_item(
|
||||
ItemBuilder::weapon(weapon::WeaponType::Vulcan)
|
||||
ItemBuilder::weapon(item::weapon::WeaponType::Vulcan)
|
||||
.as_new()
|
||||
).await.unwrap());
|
||||
|
||||
let mut bank = Vec::new();
|
||||
for _ in 0..200usize {
|
||||
bank.push(entity_gateway.create_item(
|
||||
ItemBuilder::weapon(weapon::WeaponType::Vulcan)
|
||||
ItemBuilder::weapon(item::weapon::WeaponType::Vulcan)
|
||||
.as_new()
|
||||
).await.unwrap());
|
||||
}
|
||||
@ -534,7 +533,7 @@ async fn test_deposit_stacked_item_in_full_bank() {
|
||||
let mut full_bank = Vec::new();
|
||||
for _ in 0..200usize {
|
||||
full_bank.push(entity_gateway.create_item(
|
||||
ItemBuilder::weapon(weapon::WeaponType::Vulcan)
|
||||
ItemBuilder::weapon(item::weapon::WeaponType::Vulcan)
|
||||
.as_new()
|
||||
).await.unwrap());
|
||||
}
|
||||
@ -601,7 +600,7 @@ async fn test_deposit_stacked_item_in_full_bank_with_partial_stack() {
|
||||
let mut almost_full_bank: Vec<item::BankItemEntity> = Vec::new();
|
||||
for _ in 0..199usize {
|
||||
almost_full_bank.push(entity_gateway.create_item(
|
||||
ItemBuilder::weapon(weapon::WeaponType::Vulcan)
|
||||
ItemBuilder::weapon(item::weapon::WeaponType::Vulcan)
|
||||
.as_new()
|
||||
).await.unwrap().into());
|
||||
}
|
||||
@ -759,7 +758,7 @@ async fn test_withdraw_individual_item() {
|
||||
|
||||
let mut bank = Vec::new();
|
||||
bank.push(entity_gateway.create_item(
|
||||
ItemBuilder::weapon(weapon::WeaponType::Saber)
|
||||
ItemBuilder::weapon(item::weapon::WeaponType::Saber)
|
||||
.as_new()
|
||||
).await.unwrap());
|
||||
|
||||
@ -1050,14 +1049,14 @@ async fn test_withdraw_individual_item_in_full_inventory() {
|
||||
|
||||
let mut bank = Vec::new();
|
||||
bank.push(entity_gateway.create_item(
|
||||
ItemBuilder::weapon(weapon::WeaponType::Vulcan)
|
||||
ItemBuilder::weapon(item::weapon::WeaponType::Vulcan)
|
||||
.as_new()
|
||||
).await.unwrap());
|
||||
|
||||
let mut inventory = Vec::new();
|
||||
for _ in 0..30usize {
|
||||
inventory.push(entity_gateway.create_item(
|
||||
ItemBuilder::weapon(weapon::WeaponType::Vulcan)
|
||||
ItemBuilder::weapon(item::weapon::WeaponType::Vulcan)
|
||||
.as_new()
|
||||
).await.unwrap());
|
||||
}
|
||||
@ -1111,7 +1110,7 @@ async fn test_withdraw_stacked_item_in_full_inventory() {
|
||||
let mut inventory = Vec::new();
|
||||
for _ in 0..30usize {
|
||||
inventory.push(entity_gateway.create_item(
|
||||
ItemBuilder::weapon(weapon::WeaponType::Vulcan)
|
||||
ItemBuilder::weapon(item::weapon::WeaponType::Vulcan)
|
||||
.as_new()
|
||||
).await.unwrap());
|
||||
}
|
||||
@ -1172,7 +1171,7 @@ async fn test_withdraw_stacked_item_in_full_inventory_with_partial_stack() {
|
||||
let mut items = Vec::new();
|
||||
for _i in 0..29usize {
|
||||
items.push(entity_gateway.create_item(
|
||||
ItemBuilder::weapon(weapon::WeaponType::Vulcan)
|
||||
ItemBuilder::weapon(item::weapon::WeaponType::Vulcan)
|
||||
.as_new()
|
||||
).await.unwrap().into());
|
||||
}
|
||||
@ -1390,12 +1389,12 @@ async fn test_deposit_items_into_shared_banks() {
|
||||
|
||||
let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
|
||||
|
||||
let item0 = entity_gateway.create_item(ItemBuilder::weapon(weapon::WeaponType::Saber).as_new()).await.unwrap();
|
||||
let item1 = entity_gateway.create_item(ItemBuilder::weapon(weapon::WeaponType::Buster).as_new()).await.unwrap();
|
||||
let item2 = entity_gateway.create_item(ItemBuilder::weapon(weapon::WeaponType::Rifle).as_new()).await.unwrap();
|
||||
let item3 = entity_gateway.create_item(ItemBuilder::weapon(weapon::WeaponType::Handgun).as_new()).await.unwrap();
|
||||
let item4 = entity_gateway.create_item(ItemBuilder::weapon(weapon::WeaponType::Autogun).as_new()).await.unwrap();
|
||||
let item5 = entity_gateway.create_item(ItemBuilder::weapon(weapon::WeaponType::Calibur).as_new()).await.unwrap();
|
||||
let item0 = entity_gateway.create_item(ItemBuilder::weapon(item::weapon::WeaponType::Saber).as_new()).await.unwrap();
|
||||
let item1 = entity_gateway.create_item(ItemBuilder::weapon(item::weapon::WeaponType::Buster).as_new()).await.unwrap();
|
||||
let item2 = entity_gateway.create_item(ItemBuilder::weapon(item::weapon::WeaponType::Rifle).as_new()).await.unwrap();
|
||||
let item3 = entity_gateway.create_item(ItemBuilder::weapon(item::weapon::WeaponType::Handgun).as_new()).await.unwrap();
|
||||
let item4 = entity_gateway.create_item(ItemBuilder::weapon(item::weapon::WeaponType::Autogun).as_new()).await.unwrap();
|
||||
let item5 = entity_gateway.create_item(ItemBuilder::weapon(item::weapon::WeaponType::Calibur).as_new()).await.unwrap();
|
||||
|
||||
entity_gateway.set_character_inventory(&char1.id, &item::InventoryEntity::new(vec![item0, item1, item2, item3, item4, item5])).await.unwrap();
|
||||
|
||||
@ -1587,12 +1586,12 @@ async fn test_withdraw_items_from_shared_banks() {
|
||||
|
||||
let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
|
||||
|
||||
let item0 = entity_gateway.create_item(ItemBuilder::weapon(weapon::WeaponType::Saber).as_new()).await.unwrap();
|
||||
let item1 = entity_gateway.create_item(ItemBuilder::weapon(weapon::WeaponType::Buster).as_new()).await.unwrap();
|
||||
let item2 = entity_gateway.create_item(ItemBuilder::weapon(weapon::WeaponType::Rifle).as_new()).await.unwrap();
|
||||
let item3 = entity_gateway.create_item(ItemBuilder::weapon(weapon::WeaponType::Handgun).as_new()).await.unwrap();
|
||||
let item4 = entity_gateway.create_item(ItemBuilder::weapon(weapon::WeaponType::Autogun).as_new()).await.unwrap();
|
||||
let item5 = entity_gateway.create_item(ItemBuilder::weapon(weapon::WeaponType::Calibur).as_new()).await.unwrap();
|
||||
let item0 = entity_gateway.create_item(ItemBuilder::weapon(item::weapon::WeaponType::Saber).as_new()).await.unwrap();
|
||||
let item1 = entity_gateway.create_item(ItemBuilder::weapon(item::weapon::WeaponType::Buster).as_new()).await.unwrap();
|
||||
let item2 = entity_gateway.create_item(ItemBuilder::weapon(item::weapon::WeaponType::Rifle).as_new()).await.unwrap();
|
||||
let item3 = entity_gateway.create_item(ItemBuilder::weapon(item::weapon::WeaponType::Handgun).as_new()).await.unwrap();
|
||||
let item4 = entity_gateway.create_item(ItemBuilder::weapon(item::weapon::WeaponType::Autogun).as_new()).await.unwrap();
|
||||
let item5 = entity_gateway.create_item(ItemBuilder::weapon(item::weapon::WeaponType::Calibur).as_new()).await.unwrap();
|
||||
|
||||
entity_gateway.set_character_bank(&char1.id, &item::BankEntity::new(vec![item0, item1]), &item::BankIdentifier::Character).await.unwrap();
|
||||
entity_gateway.set_character_bank(&char1.id, &item::BankEntity::new(vec![item2, item3]), &item::BankIdentifier::Shared(item::BankName("asdf".into()))).await.unwrap();
|
||||
|
@ -8,7 +8,7 @@ use maps::maps::Maps;
|
||||
use maps::area::MapArea;
|
||||
use maps::variant::{MapVariant, MapVariantMode};
|
||||
use maps::enemy::MapEnemy;
|
||||
use libpso::item::weapon::WeaponType;
|
||||
use entity::item::weapon::WeaponType;
|
||||
|
||||
use libpso::packet::ship::*;
|
||||
use libpso::packet::messages::*;
|
||||
|
@ -1,7 +1,6 @@
|
||||
use networking::serverstate::{ClientId, ServerState};
|
||||
use entity::gateway::{EntityGateway, InMemoryGateway};
|
||||
use entity::item;
|
||||
use libpso::item::weapon;
|
||||
use ship_server::RecvShipPacket;
|
||||
|
||||
use libpso::packet::ship::*;
|
||||
@ -135,7 +134,7 @@ async fn test_using_some_monomates_after_a_convoluted_series_of_leaves_and_joins
|
||||
p3_items.push(
|
||||
item::InventoryItemEntity::Individual(
|
||||
entity_gateway.create_item(
|
||||
ItemBuilder::weapon(weapon::WeaponType::Saber)
|
||||
ItemBuilder::weapon(item::weapon::WeaponType::Saber)
|
||||
.as_new()
|
||||
).await.unwrap()
|
||||
));
|
||||
|
@ -1,7 +1,6 @@
|
||||
use networking::serverstate::{ClientId, ServerState};
|
||||
use entity::gateway::{EntityGateway, InMemoryGateway};
|
||||
use entity::item;
|
||||
use libpso::item::weapon;
|
||||
use ship_server::RecvShipPacket;
|
||||
|
||||
use libpso::packet::ship::*;
|
||||
@ -20,7 +19,7 @@ async fn test_pick_up_individual_item() {
|
||||
|
||||
let mut p1_inv = Vec::new();
|
||||
p1_inv.push(entity_gateway.create_item(
|
||||
ItemBuilder::weapon(weapon::WeaponType::Handgun)
|
||||
ItemBuilder::weapon(item::weapon::WeaponType::Handgun)
|
||||
.as_new()
|
||||
).await.unwrap());
|
||||
|
||||
@ -201,7 +200,7 @@ async fn test_pick_up_meseta_when_inventory_full() {
|
||||
let mut p1_items = Vec::new();
|
||||
for _ in 0..30usize {
|
||||
p1_items.push(entity_gateway.create_item(
|
||||
ItemBuilder::weapon(weapon::WeaponType::Saber)
|
||||
ItemBuilder::weapon(item::weapon::WeaponType::Saber)
|
||||
.as_new()
|
||||
).await.unwrap());
|
||||
}
|
||||
@ -264,7 +263,7 @@ async fn test_pick_up_partial_stacked_item_when_inventory_is_otherwise_full() {
|
||||
let mut p1_inv = Vec::new();
|
||||
for _slot in 0..29usize {
|
||||
p1_inv.push(entity_gateway.create_item(
|
||||
ItemBuilder::weapon(weapon::WeaponType::Saber)
|
||||
ItemBuilder::weapon(item::weapon::WeaponType::Saber)
|
||||
.as_new()
|
||||
).await.unwrap().into());
|
||||
}
|
||||
@ -329,14 +328,14 @@ async fn test_can_not_pick_up_item_when_inventory_full() {
|
||||
let mut p1_inv = Vec::new();
|
||||
for _slot in 0..30usize {
|
||||
p1_inv.push(entity_gateway.create_item(
|
||||
ItemBuilder::weapon(weapon::WeaponType::Saber)
|
||||
ItemBuilder::weapon(item::weapon::WeaponType::Saber)
|
||||
.as_new()
|
||||
).await.unwrap());
|
||||
}
|
||||
|
||||
let mut p2_inv = Vec::new();
|
||||
p2_inv.push(entity_gateway.create_item(
|
||||
ItemBuilder::weapon(weapon::WeaponType::Handgun)
|
||||
ItemBuilder::weapon(item::weapon::WeaponType::Handgun)
|
||||
.as_new()
|
||||
).await.unwrap());
|
||||
|
||||
|
@ -1,7 +1,6 @@
|
||||
use networking::serverstate::{ClientId, ServerState};
|
||||
use entity::gateway::{EntityGateway, InMemoryGateway};
|
||||
use entity::item;
|
||||
use libpso::item::weapon;
|
||||
use ship_server::RecvShipPacket;
|
||||
use entity::character::TechLevel;
|
||||
|
||||
@ -327,7 +326,7 @@ async fn test_use_monogrinder() {
|
||||
let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
|
||||
|
||||
let saber = entity_gateway.create_item(
|
||||
ItemBuilder::weapon(weapon::WeaponType::Saber)
|
||||
ItemBuilder::weapon(item::weapon::WeaponType::Saber)
|
||||
.as_new()
|
||||
).await.unwrap();
|
||||
|
||||
@ -370,7 +369,7 @@ async fn test_use_monogrinder() {
|
||||
let inventory_items = entity_gateway.get_character_inventory(&char1.id).await.unwrap();
|
||||
assert_eq!(inventory_items.items.len(), 2);
|
||||
|
||||
assert!(matches!(inventory_items.items[0], item::InventoryItemEntity::Individual(item::ItemEntity{ item: item::ItemDetail::Weapon(weapon::Weapon {grind: 2, ..}), ..})));
|
||||
assert!(matches!(inventory_items.items[0], item::InventoryItemEntity::Individual(item::ItemEntity{ item: item::ItemDetail::Weapon(item::weapon::Weapon {grind: 2, ..}), ..})));
|
||||
}
|
||||
|
||||
|
||||
|
@ -2,7 +2,7 @@ use networking::serverstate::{ClientId, ServerState};
|
||||
use entity::gateway::{EntityGateway, InMemoryGateway};
|
||||
use entity::item;
|
||||
use ship_server::RecvShipPacket;
|
||||
use libpso::character::{CharacterClass, SectionID};
|
||||
use entity::character::{CharacterClass, SectionID};
|
||||
|
||||
use libpso::packet::ship::*;
|
||||
use libpso::packet::messages::*;
|
||||
|
@ -1,7 +1,6 @@
|
||||
use networking::serverstate::{ClientId, ServerState};
|
||||
use entity::gateway::{EntityGateway, InMemoryGateway};
|
||||
use entity::item;
|
||||
use libpso::item::weapon;
|
||||
use ship_server::{RecvShipPacket, SendShipPacket};
|
||||
use maps::room::Difficulty;
|
||||
use items::state::ItemStateError;
|
||||
@ -266,12 +265,12 @@ async fn test_player_sells_3_attr_weapon_to_shop() {
|
||||
let mut p1_inv = Vec::new();
|
||||
|
||||
p1_inv.push(entity_gateway.create_item(
|
||||
ItemBuilder::weapon(weapon::WeaponType::Vulcan)
|
||||
ItemBuilder::weapon(item::weapon::WeaponType::Vulcan)
|
||||
.grind(5)
|
||||
.special(weapon::WeaponSpecial::Charge)
|
||||
.attr(weapon::Attribute::Hit, 100)
|
||||
.attr(weapon::Attribute::Dark, 100)
|
||||
.attr(weapon::Attribute::Native, 100)
|
||||
.special(item::weapon::WeaponSpecial::Charge)
|
||||
.attr(item::weapon::Attribute::Hit, 100)
|
||||
.attr(item::weapon::Attribute::Dark, 100)
|
||||
.attr(item::weapon::Attribute::Native, 100)
|
||||
.as_new()
|
||||
).await.unwrap());
|
||||
|
||||
@ -614,13 +613,13 @@ async fn test_player_sells_untekked_weapon() {
|
||||
let mut p1_inv = Vec::new();
|
||||
|
||||
p1_inv.push(entity_gateway.create_item(
|
||||
ItemBuilder::weapon(weapon::WeaponType::Vulcan)
|
||||
ItemBuilder::weapon(item::weapon::WeaponType::Vulcan)
|
||||
.untekked()
|
||||
.grind(5)
|
||||
.special(weapon::WeaponSpecial::Charge)
|
||||
.attr(weapon::Attribute::Hit, 100)
|
||||
.attr(weapon::Attribute::Dark, 100)
|
||||
.attr(weapon::Attribute::Native, 100)
|
||||
.special(item::weapon::WeaponSpecial::Charge)
|
||||
.attr(item::weapon::Attribute::Hit, 100)
|
||||
.attr(item::weapon::Attribute::Dark, 100)
|
||||
.attr(item::weapon::Attribute::Native, 100)
|
||||
.as_new()
|
||||
).await.unwrap());
|
||||
|
||||
@ -652,11 +651,11 @@ async fn test_player_sells_rare_item() {
|
||||
let mut p1_inv = Vec::new();
|
||||
|
||||
p1_inv.push(entity_gateway.create_item(
|
||||
ItemBuilder::weapon(weapon::WeaponType::DarkFlow)
|
||||
ItemBuilder::weapon(item::weapon::WeaponType::DarkFlow)
|
||||
.grind(5)
|
||||
.attr(weapon::Attribute::Hit, 100)
|
||||
.attr(weapon::Attribute::Dark, 100)
|
||||
.attr(weapon::Attribute::Native, 100)
|
||||
.attr(item::weapon::Attribute::Hit, 100)
|
||||
.attr(item::weapon::Attribute::Dark, 100)
|
||||
.attr(item::weapon::Attribute::Native, 100)
|
||||
.as_new()
|
||||
).await.unwrap());
|
||||
|
||||
|
@ -2,7 +2,6 @@ use std::convert::TryInto;
|
||||
use networking::serverstate::{ClientId, ServerState};
|
||||
use entity::gateway::{EntityGateway, InMemoryGateway};
|
||||
use entity::item;
|
||||
use libpso::item::weapon;
|
||||
use ship_server::{ShipServerState, RecvShipPacket, SendShipPacket};
|
||||
use entity::item::{Meseta, ItemEntity, InventoryItemEntity};
|
||||
use ship_server::trade::TradeError;
|
||||
@ -119,7 +118,7 @@ async fn test_trade_one_individual_item() {
|
||||
|
||||
let mut p1_inv = Vec::new();
|
||||
p1_inv.push(entity_gateway.create_item(
|
||||
ItemBuilder::weapon(weapon::WeaponType::Handgun)
|
||||
ItemBuilder::weapon(item::weapon::WeaponType::Handgun)
|
||||
.as_new()
|
||||
).await.unwrap());
|
||||
|
||||
@ -210,7 +209,7 @@ async fn test_trade_player2_to_player1() {
|
||||
|
||||
let mut p2_inv = Vec::new();
|
||||
p2_inv.push(entity_gateway.create_item(
|
||||
ItemBuilder::weapon(weapon::WeaponType::Handgun)
|
||||
ItemBuilder::weapon(item::weapon::WeaponType::Handgun)
|
||||
.as_new()
|
||||
).await.unwrap());
|
||||
|
||||
@ -301,7 +300,7 @@ async fn test_reverse_trade_ack_order() {
|
||||
|
||||
let mut p1_inv = Vec::new();
|
||||
p1_inv.push(entity_gateway.create_item(
|
||||
ItemBuilder::weapon(weapon::WeaponType::Handgun)
|
||||
ItemBuilder::weapon(item::weapon::WeaponType::Handgun)
|
||||
.as_new()
|
||||
).await.unwrap());
|
||||
|
||||
@ -591,12 +590,12 @@ async fn test_trade_individual_both() {
|
||||
|
||||
let p1_inv = vec![
|
||||
entity_gateway.create_item(
|
||||
ItemBuilder::weapon(weapon::WeaponType::Saber)
|
||||
ItemBuilder::weapon(item::weapon::WeaponType::Saber)
|
||||
.as_new()
|
||||
).await.unwrap()];
|
||||
let p2_inv = vec![
|
||||
entity_gateway.create_item(
|
||||
ItemBuilder::weapon(weapon::WeaponType::Handgun)
|
||||
ItemBuilder::weapon(item::weapon::WeaponType::Handgun)
|
||||
.as_new()
|
||||
).await.unwrap()];
|
||||
|
||||
@ -723,10 +722,10 @@ async fn test_trade_individual_both() {
|
||||
|
||||
let p1_items = entity_gateway.get_character_inventory(&char1.id).await.unwrap();
|
||||
assert_eq!(p1_items.items.len(), 1);
|
||||
assert!(matches!(p1_items.items[0].with_individual(|i| i.clone()).unwrap(), item::ItemEntity{item: item::ItemDetail::Weapon(weapon::Weapon {weapon: weapon::WeaponType::Handgun, ..}), ..}));
|
||||
assert!(matches!(p1_items.items[0].with_individual(|i| i.clone()).unwrap(), item::ItemEntity{item: item::ItemDetail::Weapon(item::weapon::Weapon {weapon: item::weapon::WeaponType::Handgun, ..}), ..}));
|
||||
let p2_items = entity_gateway.get_character_inventory(&char2.id).await.unwrap();
|
||||
assert_eq!(p2_items.items.len(), 1);
|
||||
assert!(matches!(p2_items.items[0].with_individual(|i| i.clone()).unwrap(), item::ItemEntity{item: item::ItemDetail::Weapon(weapon::Weapon {weapon: weapon::WeaponType::Saber, ..}), ..}));
|
||||
assert!(matches!(p2_items.items[0].with_individual(|i| i.clone()).unwrap(), item::ItemEntity{item: item::ItemDetail::Weapon(item::weapon::Weapon {weapon: item::weapon::WeaponType::Saber, ..}), ..}));
|
||||
}
|
||||
|
||||
#[async_std::test]
|
||||
@ -1356,7 +1355,7 @@ async fn test_trade_individual_for_stacked() {
|
||||
|
||||
let p1_inv = vec![
|
||||
entity_gateway.create_item(
|
||||
ItemBuilder::weapon(weapon::WeaponType::Saber)
|
||||
ItemBuilder::weapon(item::weapon::WeaponType::Saber)
|
||||
.as_new()
|
||||
).await.unwrap()];
|
||||
|
||||
@ -1500,7 +1499,7 @@ async fn test_trade_individual_for_stacked() {
|
||||
assert!(matches!(p1_items.items[0].with_stacked(|i| i.clone()).unwrap()[0], item::ItemEntity{item: item::ItemDetail::Tool(item::tool::Tool {tool: item::tool::ToolType::Monomate, ..}), ..}));
|
||||
let p2_items = entity_gateway.get_character_inventory(&char2.id).await.unwrap();
|
||||
assert_eq!(p2_items.items.len(), 1);
|
||||
assert!(matches!(p2_items.items[0].with_individual(|i| i.clone()).unwrap(), item::ItemEntity{item: item::ItemDetail::Weapon(weapon::Weapon {weapon: weapon::WeaponType::Saber, ..}), ..}));
|
||||
assert!(matches!(p2_items.items[0].with_individual(|i| i.clone()).unwrap(), item::ItemEntity{item: item::ItemDetail::Weapon(item::weapon::Weapon {weapon: item::weapon::WeaponType::Saber, ..}), ..}));
|
||||
}
|
||||
|
||||
#[async_std::test]
|
||||
@ -1512,21 +1511,21 @@ async fn test_trade_multiple_individual() {
|
||||
|
||||
let p1_inv = vec![
|
||||
entity_gateway.create_item(
|
||||
ItemBuilder::weapon(weapon::WeaponType::Saber)
|
||||
ItemBuilder::weapon(item::weapon::WeaponType::Saber)
|
||||
.as_new()
|
||||
).await.unwrap(),
|
||||
entity_gateway.create_item(
|
||||
ItemBuilder::weapon(weapon::WeaponType::Buster)
|
||||
ItemBuilder::weapon(item::weapon::WeaponType::Buster)
|
||||
.as_new()
|
||||
).await.unwrap(),
|
||||
];
|
||||
let p2_inv = vec![
|
||||
entity_gateway.create_item(
|
||||
ItemBuilder::weapon(weapon::WeaponType::Handgun)
|
||||
ItemBuilder::weapon(item::weapon::WeaponType::Handgun)
|
||||
.as_new()
|
||||
).await.unwrap(),
|
||||
entity_gateway.create_item(
|
||||
ItemBuilder::weapon(weapon::WeaponType::Autogun)
|
||||
ItemBuilder::weapon(item::weapon::WeaponType::Autogun)
|
||||
.as_new()
|
||||
).await.unwrap(),
|
||||
];
|
||||
@ -1718,12 +1717,12 @@ async fn test_trade_multiple_individual() {
|
||||
|
||||
let p1_items = entity_gateway.get_character_inventory(&char1.id).await.unwrap();
|
||||
assert_eq!(p1_items.items.len(), 2);
|
||||
assert!(matches!(p1_items.items[0].with_individual(|i| i.clone()).unwrap(), item::ItemEntity{item: item::ItemDetail::Weapon(weapon::Weapon {weapon: weapon::WeaponType::Handgun, ..}), ..}));
|
||||
assert!(matches!(p1_items.items[1].with_individual(|i| i.clone()).unwrap(), item::ItemEntity{item: item::ItemDetail::Weapon(weapon::Weapon {weapon: weapon::WeaponType::Autogun, ..}), ..}));
|
||||
assert!(matches!(p1_items.items[0].with_individual(|i| i.clone()).unwrap(), item::ItemEntity{item: item::ItemDetail::Weapon(item::weapon::Weapon {weapon: item::weapon::WeaponType::Handgun, ..}), ..}));
|
||||
assert!(matches!(p1_items.items[1].with_individual(|i| i.clone()).unwrap(), item::ItemEntity{item: item::ItemDetail::Weapon(item::weapon::Weapon {weapon: item::weapon::WeaponType::Autogun, ..}), ..}));
|
||||
let p2_items = entity_gateway.get_character_inventory(&char2.id).await.unwrap();
|
||||
assert_eq!(p2_items.items.len(), 2);
|
||||
assert!(matches!(p2_items.items[0].with_individual(|i| i.clone()).unwrap(), item::ItemEntity{item: item::ItemDetail::Weapon(weapon::Weapon {weapon: weapon::WeaponType::Saber, ..}), ..}));
|
||||
assert!(matches!(p2_items.items[1].with_individual(|i| i.clone()).unwrap(), item::ItemEntity{item: item::ItemDetail::Weapon(weapon::Weapon {weapon: weapon::WeaponType::Buster, ..}), ..}));
|
||||
assert!(matches!(p2_items.items[0].with_individual(|i| i.clone()).unwrap(), item::ItemEntity{item: item::ItemDetail::Weapon(item::weapon::Weapon {weapon: item::weapon::WeaponType::Saber, ..}), ..}));
|
||||
assert!(matches!(p2_items.items[1].with_individual(|i| i.clone()).unwrap(), item::ItemEntity{item: item::ItemDetail::Weapon(item::weapon::Weapon {weapon: item::weapon::WeaponType::Buster, ..}), ..}));
|
||||
}
|
||||
|
||||
|
||||
@ -1987,7 +1986,7 @@ async fn test_trade_not_enough_inventory_space_individual() {
|
||||
let mut entity_gateway = entity_gateway.clone();
|
||||
async move {
|
||||
entity_gateway.create_item(
|
||||
ItemBuilder::weapon(weapon::WeaponType::Handgun)
|
||||
ItemBuilder::weapon(item::weapon::WeaponType::Handgun)
|
||||
.as_new()
|
||||
).await
|
||||
}}))
|
||||
@ -2000,7 +1999,7 @@ async fn test_trade_not_enough_inventory_space_individual() {
|
||||
let mut entity_gateway = entity_gateway.clone();
|
||||
async move {
|
||||
entity_gateway.create_item(
|
||||
ItemBuilder::weapon(weapon::WeaponType::Handgun)
|
||||
ItemBuilder::weapon(item::weapon::WeaponType::Handgun)
|
||||
.as_new()
|
||||
).await
|
||||
}}))
|
||||
@ -2103,7 +2102,7 @@ async fn test_trade_not_enough_inventory_space_stacked() {
|
||||
let mut entity_gateway = entity_gateway.clone();
|
||||
async move {
|
||||
entity_gateway.create_item(
|
||||
ItemBuilder::weapon(weapon::WeaponType::Handgun)
|
||||
ItemBuilder::weapon(item::weapon::WeaponType::Handgun)
|
||||
.as_new()
|
||||
).await
|
||||
}}))
|
||||
@ -2554,7 +2553,7 @@ async fn test_back_out_of_trade_last_minute() {
|
||||
|
||||
let mut p1_inv = Vec::new();
|
||||
p1_inv.push(entity_gateway.create_item(
|
||||
ItemBuilder::weapon(weapon::WeaponType::Handgun)
|
||||
ItemBuilder::weapon(item::weapon::WeaponType::Handgun)
|
||||
.as_new()
|
||||
).await.unwrap());
|
||||
|
||||
@ -2612,7 +2611,7 @@ async fn test_valid_trade_when_both_inventories_are_full() {
|
||||
let mut entity_gateway = entity_gateway.clone();
|
||||
async move {
|
||||
entity_gateway.create_item(
|
||||
ItemBuilder::weapon(weapon::WeaponType::Saber)
|
||||
ItemBuilder::weapon(item::weapon::WeaponType::Saber)
|
||||
.as_new()
|
||||
).await
|
||||
}}))
|
||||
@ -2625,7 +2624,7 @@ async fn test_valid_trade_when_both_inventories_are_full() {
|
||||
let mut entity_gateway = entity_gateway.clone();
|
||||
async move {
|
||||
entity_gateway.create_item(
|
||||
ItemBuilder::weapon(weapon::WeaponType::Handgun)
|
||||
ItemBuilder::weapon(item::weapon::WeaponType::Handgun)
|
||||
.as_new()
|
||||
).await
|
||||
}}))
|
||||
@ -2715,12 +2714,12 @@ async fn test_valid_trade_when_both_inventories_are_full() {
|
||||
|
||||
let p1_items = entity_gateway.get_character_inventory(&char1.id).await.unwrap();
|
||||
assert_eq!(p1_items.items.len(), 30);
|
||||
assert_eq!(p1_items.items.iter().filter(|i| matches!(i.individual().unwrap().item, item::ItemDetail::Weapon(weapon::Weapon { weapon: weapon::WeaponType::Saber, ..}, ..))).count(), 28);
|
||||
assert_eq!(p1_items.items.iter().filter(|i| matches!(i.individual().unwrap().item, item::ItemDetail::Weapon(weapon::Weapon { weapon: weapon::WeaponType::Handgun, ..}, ..))).count(), 2);
|
||||
assert_eq!(p1_items.items.iter().filter(|i| matches!(i.individual().unwrap().item, item::ItemDetail::Weapon(item::weapon::Weapon { weapon: item::weapon::WeaponType::Saber, ..}, ..))).count(), 28);
|
||||
assert_eq!(p1_items.items.iter().filter(|i| matches!(i.individual().unwrap().item, item::ItemDetail::Weapon(item::weapon::Weapon { weapon: item::weapon::WeaponType::Handgun, ..}, ..))).count(), 2);
|
||||
let p2_items = entity_gateway.get_character_inventory(&char2.id).await.unwrap();
|
||||
assert_eq!(p2_items.items.len(), 30);
|
||||
assert_eq!(p2_items.items.iter().filter(|i| matches!(i.individual().unwrap().item, item::ItemDetail::Weapon(weapon::Weapon { weapon: weapon::WeaponType::Saber, ..}, ..))).count(), 2);
|
||||
assert_eq!(p2_items.items.iter().filter(|i| matches!(i.individual().unwrap().item, item::ItemDetail::Weapon(weapon::Weapon { weapon: weapon::WeaponType::Handgun, ..}, ..))).count(), 28);
|
||||
assert_eq!(p2_items.items.iter().filter(|i| matches!(i.individual().unwrap().item, item::ItemDetail::Weapon(item::weapon::Weapon { weapon: item::weapon::WeaponType::Saber, ..}, ..))).count(), 2);
|
||||
assert_eq!(p2_items.items.iter().filter(|i| matches!(i.individual().unwrap().item, item::ItemDetail::Weapon(item::weapon::Weapon { weapon: item::weapon::WeaponType::Handgun, ..}, ..))).count(), 28);
|
||||
}
|
||||
|
||||
#[async_std::test]
|
||||
@ -2734,7 +2733,7 @@ async fn test_invalid_trade_when_both_inventories_are_full() {
|
||||
let mut entity_gateway = entity_gateway.clone();
|
||||
async move {
|
||||
entity_gateway.create_item(
|
||||
ItemBuilder::weapon(weapon::WeaponType::Saber)
|
||||
ItemBuilder::weapon(item::weapon::WeaponType::Saber)
|
||||
.as_new()
|
||||
).await
|
||||
}}))
|
||||
@ -2747,7 +2746,7 @@ async fn test_invalid_trade_when_both_inventories_are_full() {
|
||||
let mut entity_gateway = entity_gateway.clone();
|
||||
async move {
|
||||
entity_gateway.create_item(
|
||||
ItemBuilder::weapon(weapon::WeaponType::Handgun)
|
||||
ItemBuilder::weapon(item::weapon::WeaponType::Handgun)
|
||||
.as_new()
|
||||
).await
|
||||
}}))
|
||||
@ -2848,10 +2847,10 @@ async fn test_invalid_trade_when_both_inventories_are_full() {
|
||||
|
||||
let p1_items = entity_gateway.get_character_inventory(&char1.id).await.unwrap();
|
||||
assert_eq!(p1_items.items.len(), 30);
|
||||
assert_eq!(p1_items.items.iter().filter(|i| matches!(i.individual().unwrap().item, item::ItemDetail::Weapon(weapon::Weapon { weapon: weapon::WeaponType::Saber, ..}, ..))).count(), 30);
|
||||
assert_eq!(p1_items.items.iter().filter(|i| matches!(i.individual().unwrap().item, item::ItemDetail::Weapon(item::weapon::Weapon { weapon: item::weapon::WeaponType::Saber, ..}, ..))).count(), 30);
|
||||
let p2_items = entity_gateway.get_character_inventory(&char2.id).await.unwrap();
|
||||
assert_eq!(p2_items.items.len(), 30);
|
||||
assert_eq!(p2_items.items.iter().filter(|i| matches!(i.individual().unwrap().item, item::ItemDetail::Weapon(weapon::Weapon { weapon: weapon::WeaponType::Handgun, ..}, ..))).count(), 30);
|
||||
assert_eq!(p2_items.items.iter().filter(|i| matches!(i.individual().unwrap().item, item::ItemDetail::Weapon(item::weapon::Weapon { weapon: item::weapon::WeaponType::Handgun, ..}, ..))).count(), 30);
|
||||
}
|
||||
|
||||
|
||||
@ -2933,7 +2932,7 @@ async fn test_add_then_remove_individual_item() {
|
||||
let mut p1_inv = Vec::new();
|
||||
for _ in 0..2 {
|
||||
p1_inv.push(entity_gateway.create_item(
|
||||
ItemBuilder::weapon(weapon::WeaponType::Handgun)
|
||||
ItemBuilder::weapon(item::weapon::WeaponType::Handgun)
|
||||
.as_new()
|
||||
).await.unwrap());
|
||||
}
|
||||
@ -3358,7 +3357,7 @@ async fn test_items_to_trade_data_does_not_match() {
|
||||
|
||||
let mut p1_inv = Vec::new();
|
||||
p1_inv.push(entity_gateway.create_item(
|
||||
ItemBuilder::weapon(weapon::WeaponType::Handgun)
|
||||
ItemBuilder::weapon(item::weapon::WeaponType::Handgun)
|
||||
.as_new()
|
||||
).await.unwrap());
|
||||
|
||||
@ -3395,8 +3394,8 @@ async fn test_items_to_trade_data_does_not_match() {
|
||||
ItemEntity {
|
||||
id: p1_items.items[0].with_individual(|i| i.id).unwrap(),
|
||||
item: item::ItemDetail::Weapon(
|
||||
weapon::Weapon {
|
||||
weapon: weapon::WeaponType::Handgun,
|
||||
item::weapon::Weapon {
|
||||
weapon: item::weapon::WeaponType::Handgun,
|
||||
grind: 2,
|
||||
special: None,
|
||||
attrs: [None, None, None],
|
||||
@ -3431,7 +3430,7 @@ async fn test_items_to_trade_id_does_not_match() {
|
||||
|
||||
let mut p1_inv = Vec::new();
|
||||
p1_inv.push(entity_gateway.create_item(
|
||||
ItemBuilder::weapon(weapon::WeaponType::Handgun)
|
||||
ItemBuilder::weapon(item::weapon::WeaponType::Handgun)
|
||||
.as_new()
|
||||
).await.unwrap());
|
||||
|
||||
@ -3628,15 +3627,15 @@ async fn test_items_to_trade_count_less_than() {
|
||||
|
||||
let p1_inv = vec![
|
||||
entity_gateway.create_item(
|
||||
ItemBuilder::weapon(weapon::WeaponType::Saber)
|
||||
ItemBuilder::weapon(item::weapon::WeaponType::Saber)
|
||||
.as_new()
|
||||
).await.unwrap(),
|
||||
entity_gateway.create_item(
|
||||
ItemBuilder::weapon(weapon::WeaponType::Brand)
|
||||
ItemBuilder::weapon(item::weapon::WeaponType::Brand)
|
||||
.as_new()
|
||||
).await.unwrap(),
|
||||
entity_gateway.create_item(
|
||||
ItemBuilder::weapon(weapon::WeaponType::Buster)
|
||||
ItemBuilder::weapon(item::weapon::WeaponType::Buster)
|
||||
.as_new()
|
||||
).await.unwrap(),
|
||||
];
|
||||
@ -3706,15 +3705,15 @@ async fn test_items_to_trade_count_greater_than() {
|
||||
|
||||
let p1_inv = vec![
|
||||
entity_gateway.create_item(
|
||||
ItemBuilder::weapon(weapon::WeaponType::Saber)
|
||||
ItemBuilder::weapon(item::weapon::WeaponType::Saber)
|
||||
.as_new()
|
||||
).await.unwrap(),
|
||||
entity_gateway.create_item(
|
||||
ItemBuilder::weapon(weapon::WeaponType::Brand)
|
||||
ItemBuilder::weapon(item::weapon::WeaponType::Brand)
|
||||
.as_new()
|
||||
).await.unwrap(),
|
||||
entity_gateway.create_item(
|
||||
ItemBuilder::weapon(weapon::WeaponType::Buster)
|
||||
ItemBuilder::weapon(item::weapon::WeaponType::Buster)
|
||||
.as_new()
|
||||
).await.unwrap(),
|
||||
];
|
||||
@ -3788,15 +3787,15 @@ async fn test_items_to_trade_count_mismatch_with_meseta() {
|
||||
|
||||
let p1_inv = vec![
|
||||
entity_gateway.create_item(
|
||||
ItemBuilder::weapon(weapon::WeaponType::Saber)
|
||||
ItemBuilder::weapon(item::weapon::WeaponType::Saber)
|
||||
.as_new()
|
||||
).await.unwrap(),
|
||||
entity_gateway.create_item(
|
||||
ItemBuilder::weapon(weapon::WeaponType::Brand)
|
||||
ItemBuilder::weapon(item::weapon::WeaponType::Brand)
|
||||
.as_new()
|
||||
).await.unwrap(),
|
||||
entity_gateway.create_item(
|
||||
ItemBuilder::weapon(weapon::WeaponType::Buster)
|
||||
ItemBuilder::weapon(item::weapon::WeaponType::Buster)
|
||||
.as_new()
|
||||
).await.unwrap(),
|
||||
];
|
||||
@ -3864,7 +3863,7 @@ async fn test_dropping_item_after_trade() {
|
||||
|
||||
let mut p1_inv = Vec::new();
|
||||
p1_inv.push(entity_gateway.create_item(
|
||||
ItemBuilder::weapon(weapon::WeaponType::Handgun)
|
||||
ItemBuilder::weapon(item::weapon::WeaponType::Handgun)
|
||||
.as_new()
|
||||
).await.unwrap());
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user