make CharacterLevelTable a global const lookup table cause whynot #118
| @ -1,9 +1,9 @@ | |||||||
| use std::fs::File; | use std::fs::File; | ||||||
| use serde_json::Value; | use serde_json::Value; | ||||||
| use crate::entity::character::CharacterClass; | use crate::entity::character::CharacterClass; | ||||||
| use std::cell::LazyCell; | use std::sync::LazyLock; | ||||||
| 
 | 
 | ||||||
| pub const LEVEL_TABLE: LazyCell<CharacterLevelTable> = LazyCell::new(|| CharacterLevelTable::default()); | pub static LEVEL_TABLE: LazyLock<CharacterLevelTable> = LazyLock::new(CharacterLevelTable::default); | ||||||
| 
 | 
 | ||||||
| #[derive(Default, Copy, Clone, Debug, PartialEq, Eq)] | #[derive(Default, Copy, Clone, Debug, PartialEq, Eq)] | ||||||
| pub struct CharacterStats { | pub struct CharacterStats { | ||||||
|  | |||||||
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