the clip has spoken #42
@ -383,7 +383,7 @@ fn main() {
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        let thread_entity_gateway = entity_gateway.clone();
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        info!("[ship] starting server");
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        let ship_state = Box::new(ShipServerStateBuilder::new()
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        let ship_state = Box::new(ShipServerStateBuilder::default()
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            .name("US/Sona-Nyl".into())
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            .ip(Ipv4Addr::new(127,0,0,1))
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            .port(elseware::ship::ship::SHIP_PORT)
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@ -392,7 +392,7 @@ fn main() {
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        let ship_loop = ship_mainloop(*ship_state, elseware::ship::ship::SHIP_PORT, std::net::Ipv4Addr::new(127, 0, 0, 1), elseware::login::login::COMMUNICATION_PORT);
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        let thread_entity_gateway = entity_gateway.clone();
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        let ship_state = Box::new(ShipServerStateBuilder::new()
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        let ship_state = Box::new(ShipServerStateBuilder::default()
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            .name("EU/Dylath-Leen".into())
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            .ip(Ipv4Addr::new(127,0,0,1))
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            .port(elseware::ship::ship::SHIP_PORT+2000)
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@ -401,7 +401,7 @@ fn main() {
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        let ship_loop2 = ship_mainloop(*ship_state, elseware::ship::ship::SHIP_PORT+2000, std::net::Ipv4Addr::new(127, 0, 0, 1), elseware::login::login::COMMUNICATION_PORT);
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        let thread_entity_gateway = entity_gateway.clone();
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        let ship_state = Box::new(ShipServerStateBuilder::new()
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        let ship_state = Box::new(ShipServerStateBuilder::default()
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            .name("JP/Thalarion".into())
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            .ip(Ipv4Addr::new(127,0,0,1))
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            .port(elseware::ship::ship::SHIP_PORT+3000)
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@ -37,7 +37,7 @@ fn main() {
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    let shipgate_token = std::env::var("SHIPGATE_TOKEN").unwrap();
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    let ship_name = std::env::var("SHIP_NAME").unwrap().parse().unwrap();
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    let ip = std::env::var("SELF_IP").unwrap().parse().unwrap();
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    let ship_state = ShipServerStateBuilder::new()
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    let ship_state = ShipServerStateBuilder::default()
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        .name(ship_name)
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        .ip(ip)
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        .port(elseware::ship::ship::SHIP_PORT)
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@ -9,16 +9,18 @@ pub struct CharacterBytesBuilder<'a> {
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    level: Option<u32>,
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}
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impl<'a> CharacterBytesBuilder<'a> {
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    pub fn new() -> CharacterBytesBuilder<'a> {
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impl<'a> Default for CharacterBytesBuilder<'a> {
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    fn default() -> CharacterBytesBuilder<'a> {
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        CharacterBytesBuilder {
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            character: None,
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            stats: None,
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            level: None,
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        }
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    }
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}
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impl<'a> CharacterBytesBuilder<'a> {
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    pub fn character(self, character: &'a CharacterEntity) -> CharacterBytesBuilder<'a> {
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        CharacterBytesBuilder {
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            character: Some(character),
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@ -89,9 +91,8 @@ pub struct FullCharacterBytesBuilder<'a> {
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    option_flags: Option<u32>,
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}
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impl<'a> FullCharacterBytesBuilder<'a> {
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    pub fn new() -> FullCharacterBytesBuilder<'a> {
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impl<'a> Default for FullCharacterBytesBuilder<'a> {
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    fn default() -> FullCharacterBytesBuilder<'a> {
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        FullCharacterBytesBuilder {
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            character: None,
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            stats: None,
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@ -105,7 +106,10 @@ impl<'a> FullCharacterBytesBuilder<'a> {
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            option_flags: None,
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        }
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    }
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}
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impl<'a> FullCharacterBytesBuilder<'a> {
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    pub fn character(self, character: &'a CharacterEntity) -> FullCharacterBytesBuilder<'a> {
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        FullCharacterBytesBuilder {
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            character: Some(character),
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@ -196,9 +200,9 @@ impl<'a> FullCharacterBytesBuilder<'a> {
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        inventory_items[11].material_count = character.materials.luck as u8;
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        character::FullCharacter {
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            character: CharacterBytesBuilder::new()
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                .character(&character)
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                .stats(&stats)
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            character: CharacterBytesBuilder::default()
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                .character(character)
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                .stats(stats)
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                .level(level - 1)
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                .build(),
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            inventory: character::Inventory {
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@ -155,8 +155,7 @@ impl ClientLocation {
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        let l = self.lobbies.get_mut(lobby.0).ok_or(JoinLobbyError::LobbyDoesNotExist)?;
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        let (index, empty_slot) = l.0.iter_mut()
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            .enumerate()
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            .filter(|(_, k)| k.is_none())
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            .nth(0)
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            .find(|(_, k)| k.is_none())
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            .ok_or(JoinLobbyError::LobbyFull)?;
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        *empty_slot = Some(AreaClient {
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            client: id,
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@ -173,10 +172,9 @@ impl ClientLocation {
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                let new_lobby = LobbyId((lobby.0 + lobby_index) % 15);
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                (new_lobby, self.add_client_to_lobby(id, new_lobby))
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            })
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            .filter(|(_, lobby_option)| {
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            .find(|(_, lobby_option)| {
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                lobby_option.is_ok()
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            })
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            .nth(0)
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            .ok_or(JoinLobbyError::LobbyFull)?;
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        Ok(l.0)
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@ -185,8 +183,7 @@ impl ClientLocation {
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    pub fn create_new_room(&mut self, id: ClientId) -> Result<RoomId, CreateRoomError> {
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        let (index, empty_slot) = self.rooms.iter_mut()
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            .enumerate()
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            .filter(|(_, r)| r.is_none())
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            .nth(0)
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            .find(|(_, r)| r.is_none())
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            .ok_or(CreateRoomError::NoOpenSlots)?;
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        *empty_slot = Some(Room([None; 4]));
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        self.add_client_to_room(id, RoomId(index)).map_err(|_err| CreateRoomError::JoinError)?;
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@ -201,8 +198,7 @@ impl ClientLocation {
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            .ok_or(JoinRoomError::RoomDoesNotExist)?;
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        let (index, empty_slot) = r.0.iter_mut()
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            .enumerate()
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            .filter(|(_, k)| k.is_none())
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            .nth(0)
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            .find(|(_, k)| k.is_none())
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            .ok_or(JoinRoomError::RoomFull)?;
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        *empty_slot = Some(AreaClient {
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            client: id,
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@ -252,7 +248,7 @@ impl ClientLocation {
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        let mut r = self.rooms[room.0]
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            .as_ref()
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            .ok_or(GetLeaderError::InvalidArea)?
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            .0.iter().flat_map(|k| k)
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            .0.iter().flatten()
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            .collect::<Vec<_>>();
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        r.sort_by_key(|k| k.time_join);
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        let c = r.get(0).ok_or(GetLeaderError::NoClientInArea)?;
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@ -261,7 +257,7 @@ impl ClientLocation {
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    pub fn get_lobby_leader(&self, lobby: LobbyId) -> Result<AreaClient, GetLeaderError> {
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        let mut l = self.lobbies[lobby.0]
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            .0.iter().flat_map(|k| k)
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            .0.iter().flatten()
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            .collect::<Vec<_>>();
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        l.sort_by_key(|k| k.time_join);
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        let c = l.get(0).ok_or(GetLeaderError::NoClientInArea)?;
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@ -319,15 +315,13 @@ impl ClientLocation {
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            RoomLobby::Room(room) => {
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                self.get_clients_in_room(*room).map_err(|_| GetClientsError::InvalidArea)?
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                    .into_iter()
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                    .filter(|c| c.client == id)
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                    .nth(0)
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                    .find(|c| c.client == id)
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                    .ok_or(GetClientsError::InvalidClient)
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            },
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            RoomLobby::Lobby(lobby) => {
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                self.get_clients_in_lobby(*lobby).map_err(|_| GetClientsError::InvalidArea)?
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                    .into_iter()
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                    .filter(|c| c.client == id)
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                    .nth(0)
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                    .find(|c| c.client == id)
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                    .ok_or(GetClientsError::InvalidClient)
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            }
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        }
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@ -361,9 +355,11 @@ impl ClientLocation {
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        let area = self.client_location.get_mut(&id).ok_or(ClientRemovalError::ClientNotInArea)?;
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        let client_list = match area {
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            RoomLobby::Room(room) => {
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                self.rooms[room.0].as_mut().map_or(None, |r| {
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                    Some(r.0.iter_mut())
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                })
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                self.rooms[room.0]
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                    .as_mut()
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                    .map(|r| {
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                        r.0.iter_mut()
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                    })
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            },
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            RoomLobby::Lobby(lobby) => {
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                Some(self.lobbies[lobby.0].0.iter_mut())
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@ -1,3 +1,4 @@
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#[allow(clippy::module_inception)]
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pub mod ship;
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pub mod location;
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pub mod character;
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@ -26,7 +26,7 @@ pub fn player_header(tag: u32, client: &ClientState, area_client: &AreaClient) -
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pub fn player_info(tag: u32, client: &ClientState, area_client: &AreaClient, item_manager: &ItemManager, level_table: &CharacterLevelTable) -> PlayerInfo {
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    let (level, stats) = level_table.get_stats_from_exp(client.character.char_class, client.character.exp);
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    let inventory = item_manager.get_character_inventory(&client.character).unwrap();
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    let character = CharacterBytesBuilder::new()
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    let character = CharacterBytesBuilder::default()
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        .character(&client.character)
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        .stats(&stats)
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        .level(level - 1)
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@ -24,7 +24,7 @@ pub fn block_selected(id: ClientId,
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    let inventory = item_manager.get_character_inventory(&client.character).unwrap();
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    let bank = item_manager.get_character_bank(&client.character).unwrap();
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    let fc = FullCharacterBytesBuilder::new()
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    let fc = FullCharacterBytesBuilder::default()
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        .character(&client.character)
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        .stats(&stats)
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        .level(level)
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@ -40,9 +40,9 @@ impl TryFrom<u8> for Episode {
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    }
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}
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impl Into<u8> for Episode {
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    fn into(self) -> u8 {
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        match self {
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impl From<Episode> for u8 {
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    fn from(other: Episode) -> u8 {
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        match other {
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            Episode::One => 1,
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            Episode::Two => 2,
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            Episode::Four => 3,
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@ -83,9 +83,9 @@ impl TryFrom<u8> for Difficulty {
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    }
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}
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impl Into<u8> for Difficulty {
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    fn into(self) -> u8 {
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        match self {
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impl From<Difficulty> for u8 {
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    fn from(other: Difficulty) -> u8 {
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        match other {
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            Difficulty::Normal => 0,
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            Difficulty::Hard => 1,
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            Difficulty::VeryHard => 2,
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@ -232,7 +232,7 @@ impl RoomState {
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        };
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        Ok(RoomState {
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            monster_stats: Box::new(load_monster_stats_table(&room_mode).map_err(|_| RoomCreationError::CouldNotLoadMonsterStats(room_mode.clone()))?),
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            monster_stats: Box::new(load_monster_stats_table(&room_mode).map_err(|_| RoomCreationError::CouldNotLoadMonsterStats(room_mode))?),
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            mode: room_mode,
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            random_seed: rand::thread_rng().gen(),
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            name: String::from_utf16_lossy(&create_room.name).trim_matches(char::from(0)).into(),
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@ -262,10 +262,10 @@ pub struct ClientState {
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impl ClientState {
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    pub fn new(user: UserAccountEntity, settings: UserSettingsEntity, character: CharacterEntity, session: Session) -> ClientState {
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        ClientState {
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            user: user,
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            settings: settings,
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            character: character,
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            session: session,
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            user,
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            settings,
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            character,
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            session,
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            block: 0,
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            item_drop_location: None,
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            done_loading_quest: false,
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@ -287,8 +287,8 @@ pub struct ItemShops {
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    pub armor_shop: ArmorShop<rand_chacha::ChaCha20Rng>,
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}
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impl ItemShops {
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    pub fn new() -> ItemShops {
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impl Default for ItemShops {
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    fn default() -> ItemShops {
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        let difficulty = [room::Difficulty::Normal, room::Difficulty::Hard, room::Difficulty::VeryHard, room::Difficulty::Ultimate];
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        let section_id = [SectionID::Viridia, SectionID::Greenill, SectionID::Skyly, SectionID::Bluefull, SectionID::Purplenum,
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                          SectionID::Pinkal,  SectionID::Redria, SectionID::Oran, SectionID::Yellowboze, SectionID::Whitill];
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@ -301,7 +301,7 @@ impl ItemShops {
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        }
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        ItemShops {
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            weapon_shop: weapon_shop,
 | 
			
		||||
            weapon_shop,
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            tool_shop: ToolShop::default(),
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            armor_shop: ArmorShop::default(),
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        }
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@ -318,8 +318,8 @@ pub struct ShipServerStateBuilder<EG: EntityGateway> {
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    num_blocks: usize,
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}
 | 
			
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impl<EG: EntityGateway> ShipServerStateBuilder<EG> {
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    pub fn new() -> ShipServerStateBuilder<EG> {
 | 
			
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impl<EG: EntityGateway> Default for ShipServerStateBuilder<EG> {
 | 
			
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    fn default() -> ShipServerStateBuilder<EG> {
 | 
			
		||||
        ShipServerStateBuilder {
 | 
			
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            entity_gateway: None,
 | 
			
		||||
            name: None,
 | 
			
		||||
@ -329,7 +329,9 @@ impl<EG: EntityGateway> ShipServerStateBuilder<EG> {
 | 
			
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            num_blocks: 2,
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        }
 | 
			
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    }
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		||||
}
 | 
			
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 | 
			
		||||
impl<EG: EntityGateway> ShipServerStateBuilder<EG> {
 | 
			
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    pub fn gateway(mut self, entity_gateway: EG) -> ShipServerStateBuilder<EG> {
 | 
			
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        self.entity_gateway = Some(entity_gateway);
 | 
			
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        self
 | 
			
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@ -366,16 +368,16 @@ impl<EG: EntityGateway> ShipServerStateBuilder<EG> {
 | 
			
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            entity_gateway: self.entity_gateway.unwrap(),
 | 
			
		||||
            clients: HashMap::new(),
 | 
			
		||||
            level_table: CharacterLevelTable::new(),
 | 
			
		||||
            name: self.name.unwrap_or("NAMENOTSET".into()),
 | 
			
		||||
            name: self.name.unwrap_or_else(|| "NAMENOTSET".into()),
 | 
			
		||||
            item_manager: items::ItemManager::default(),
 | 
			
		||||
            quests: quests::load_quests("data/quests.toml".into()).unwrap(),
 | 
			
		||||
            ip: self.ip.unwrap_or(Ipv4Addr::new(127,0,0,1)),
 | 
			
		||||
            ip: self.ip.unwrap_or_else(|| Ipv4Addr::new(127,0,0,1)),
 | 
			
		||||
            port: self.port.unwrap_or(SHIP_PORT),
 | 
			
		||||
            shops: Box::new(ItemShops::new()),
 | 
			
		||||
            shops: Box::new(ItemShops::default()),
 | 
			
		||||
 | 
			
		||||
            blocks: Blocks(blocks),
 | 
			
		||||
 | 
			
		||||
            auth_token: self.auth_token.unwrap_or(AuthToken("".into())),
 | 
			
		||||
            auth_token: self.auth_token.unwrap_or_else(|| AuthToken("".into())),
 | 
			
		||||
            ship_list: Vec::new(),
 | 
			
		||||
            shipgate_sender: None,
 | 
			
		||||
        }
 | 
			
		||||
@ -428,7 +430,7 @@ pub struct ShipServerState<EG: EntityGateway> {
 | 
			
		||||
 | 
			
		||||
impl<EG: EntityGateway> ShipServerState<EG> {
 | 
			
		||||
    pub fn builder() -> ShipServerStateBuilder<EG> {
 | 
			
		||||
        ShipServerStateBuilder::new()
 | 
			
		||||
        ShipServerStateBuilder::default()
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    pub fn set_sender(&mut self, sender: Box<dyn Fn(ShipMessage) + Send + Sync>) {
 | 
			
		||||
@ -443,7 +445,7 @@ impl<EG: EntityGateway> ShipServerState<EG> {
 | 
			
		||||
            },
 | 
			
		||||
            GameMessage::PlayerDropItem(player_drop_item) => {
 | 
			
		||||
                let block = self.blocks.with_client(id, &self.clients)?;
 | 
			
		||||
                handler::message::player_drop_item(id, player_drop_item, &mut self.entity_gateway, &mut block.client_location, &mut self.clients, &mut block.rooms, &mut self.item_manager).await?
 | 
			
		||||
                handler::message::player_drop_item(id, player_drop_item, &mut self.entity_gateway, &block.client_location, &mut self.clients, &mut block.rooms, &mut self.item_manager).await?
 | 
			
		||||
            },
 | 
			
		||||
            GameMessage::DropCoordinates(drop_coordinates) => {
 | 
			
		||||
                let block = self.blocks.with_client(id, &self.clients)?;
 | 
			
		||||
@ -451,37 +453,37 @@ impl<EG: EntityGateway> ShipServerState<EG> {
 | 
			
		||||
            },
 | 
			
		||||
            GameMessage::PlayerNoLongerHasItem(no_longer_has_item) => {
 | 
			
		||||
                let block = self.blocks.with_client(id, &self.clients)?;
 | 
			
		||||
                handler::message::no_longer_has_item(id, no_longer_has_item, &mut self.entity_gateway, &mut block.client_location, &mut self.clients, &mut self.item_manager).await?
 | 
			
		||||
                handler::message::no_longer_has_item(id, no_longer_has_item, &mut self.entity_gateway, &block.client_location, &mut self.clients, &mut self.item_manager).await?
 | 
			
		||||
            },
 | 
			
		||||
            GameMessage::PlayerChangedMap(_) | GameMessage::PlayerChangedMap2(_) | GameMessage::TellOtherPlayerMyLocation(_) | 
 | 
			
		||||
            GameMessage::PlayerWarpingToFloor(_) | GameMessage::PlayerTeleported(_) | GameMessage::PlayerStopped(_) | 
 | 
			
		||||
            GameMessage::PlayerLoadedIn(_) | GameMessage::PlayerWalking(_) | GameMessage::PlayerRunning(_) | 
 | 
			
		||||
            GameMessage::PlayerWarped(_) | GameMessage::PlayerChangedFloor(_) | GameMessage::InitializeSpeechNpc(_) => {
 | 
			
		||||
                let block = self.blocks.with_client(id, &self.clients)?;
 | 
			
		||||
                handler::message::update_player_position(id, &msg, &mut self.clients, &mut block.client_location, &block.rooms)?
 | 
			
		||||
                handler::message::update_player_position(id, msg, &mut self.clients, &block.client_location, &block.rooms)?
 | 
			
		||||
            },
 | 
			
		||||
            GameMessage::ChargeAttack(charge_attack) => {
 | 
			
		||||
                handler::message::charge_attack(id, charge_attack, &mut self.clients, &mut self.entity_gateway).await?
 | 
			
		||||
            },
 | 
			
		||||
            GameMessage::PlayerUseItem(player_use_item) => {
 | 
			
		||||
                let block = self.blocks.with_client(id, &self.clients)?;
 | 
			
		||||
                handler::message::use_item(id, player_use_item, &mut self.entity_gateway, &mut block.client_location, &mut self.clients, &mut self.item_manager).await?
 | 
			
		||||
                handler::message::use_item(id, player_use_item, &mut self.entity_gateway, &block.client_location, &mut self.clients, &mut self.item_manager).await?
 | 
			
		||||
            },
 | 
			
		||||
            GameMessage::PlayerUsedMedicalCenter(player_used_medical_center) => {
 | 
			
		||||
                handler::message::player_used_medical_center(id, &player_used_medical_center, &mut self.entity_gateway, &mut self.clients).await?
 | 
			
		||||
                handler::message::player_used_medical_center(id, player_used_medical_center, &mut self.entity_gateway, &mut self.clients).await?
 | 
			
		||||
            },
 | 
			
		||||
            GameMessage::PlayerFeedMag(player_feed_mag) => {
 | 
			
		||||
                let block = self.blocks.with_client(id, &self.clients)?;
 | 
			
		||||
                handler::message::player_feed_mag(id, &player_feed_mag, &mut self.entity_gateway, &mut block.client_location, &mut self.clients, &mut self.item_manager).await?
 | 
			
		||||
                handler::message::player_feed_mag(id, player_feed_mag, &mut self.entity_gateway, &block.client_location, &self.clients, &mut self.item_manager).await?
 | 
			
		||||
            },
 | 
			
		||||
            GameMessage::PlayerEquipItem(player_equip_item) => {
 | 
			
		||||
                handler::message::player_equips_item(id, &player_equip_item, &mut self.entity_gateway, &mut self.clients, &mut self.item_manager).await?
 | 
			
		||||
                handler::message::player_equips_item(id, player_equip_item, &mut self.entity_gateway, &self.clients, &mut self.item_manager).await?
 | 
			
		||||
            },
 | 
			
		||||
            GameMessage::PlayerUnequipItem(player_unequip_item) => {
 | 
			
		||||
                handler::message::player_unequips_item(id, &player_unequip_item, &mut self.entity_gateway, &mut self.clients, &mut self.item_manager).await?
 | 
			
		||||
                handler::message::player_unequips_item(id, player_unequip_item, &mut self.entity_gateway, &self.clients, &mut self.item_manager).await?
 | 
			
		||||
            },
 | 
			
		||||
            GameMessage::SortItems(sort_items) => {
 | 
			
		||||
                handler::message::player_sorts_items(id, sort_items, &mut self.entity_gateway, &mut self.clients, &mut self.item_manager).await?
 | 
			
		||||
                handler::message::player_sorts_items(id, sort_items, &mut self.entity_gateway, &self.clients, &mut self.item_manager).await?
 | 
			
		||||
            },
 | 
			
		||||
            _ => {
 | 
			
		||||
                let cmsg = msg.clone();
 | 
			
		||||
@ -502,13 +504,13 @@ impl<EG: EntityGateway> ShipServerState<EG> {
 | 
			
		||||
                handler::direct_message::guildcard_send(id, guildcard_send, target, &block.client_location, &self.clients)
 | 
			
		||||
            },
 | 
			
		||||
            GameMessage::RequestItem(request_item) => {
 | 
			
		||||
                handler::direct_message::request_item(id, request_item, &mut self.entity_gateway, &mut block.client_location, &mut self.clients, &mut block.rooms, &mut self.item_manager).await?
 | 
			
		||||
                handler::direct_message::request_item(id, request_item, &mut self.entity_gateway, &block.client_location, &mut self.clients, &mut block.rooms, &mut self.item_manager).await?
 | 
			
		||||
            },
 | 
			
		||||
            GameMessage::PickupItem(pickup_item) => {
 | 
			
		||||
                handler::direct_message::pickup_item(id, pickup_item, &mut self.entity_gateway, &mut block.client_location, &mut self.clients, &mut self.item_manager).await?
 | 
			
		||||
                handler::direct_message::pickup_item(id, pickup_item, &mut self.entity_gateway, &block.client_location, &mut self.clients, &mut self.item_manager).await?
 | 
			
		||||
            },
 | 
			
		||||
            GameMessage::BoxDropRequest(box_drop_request) => {
 | 
			
		||||
                handler::direct_message::request_box_item(id, box_drop_request, &mut self.entity_gateway, &mut block.client_location, &mut self.clients, &mut block.rooms, &mut self.item_manager).await?
 | 
			
		||||
                handler::direct_message::request_box_item(id, box_drop_request, &mut self.entity_gateway, &block.client_location, &mut self.clients, &mut block.rooms, &mut self.item_manager).await?
 | 
			
		||||
            },
 | 
			
		||||
            GameMessage::BankRequest(_bank_request) => {
 | 
			
		||||
                handler::direct_message::send_bank_list(id, &self.clients, &mut self.item_manager).await?
 | 
			
		||||
@ -626,7 +628,7 @@ impl<EG: EntityGateway> ServerState for ShipServerState<EG> {
 | 
			
		||||
            },
 | 
			
		||||
            RecvShipPacket::PlayerChat(msg) => {
 | 
			
		||||
                let block = self.blocks.with_client(id, &self.clients)?;
 | 
			
		||||
                Box::new(handler::communication::player_chat(id, msg, &block.client_location, &self.clients)?.into_iter())
 | 
			
		||||
                Box::new(handler::communication::player_chat(id, msg, &block.client_location, &self.clients)?)
 | 
			
		||||
            },
 | 
			
		||||
            RecvShipPacket::CreateRoom(create_room) => {
 | 
			
		||||
                let block = self.blocks.with_client(id, &self.clients)?;
 | 
			
		||||
@ -706,7 +708,7 @@ impl<EG: EntityGateway> ServerState for ShipServerState<EG> {
 | 
			
		||||
 | 
			
		||||
        let pkt = match block.client_location.get_area(id)? {
 | 
			
		||||
            RoomLobby::Room(room) => {
 | 
			
		||||
                if neighbors.len() == 0 {
 | 
			
		||||
                if neighbors.is_empty() {
 | 
			
		||||
                    block.rooms[room.0] = None;
 | 
			
		||||
                }
 | 
			
		||||
                let leader = block.client_location.get_room_leader(room)?;
 | 
			
		||||
@ -719,7 +721,7 @@ impl<EG: EntityGateway> ServerState for ShipServerState<EG> {
 | 
			
		||||
        };
 | 
			
		||||
 | 
			
		||||
        if let Some(shipgate_sender) = self.shipgate_sender.as_ref() {
 | 
			
		||||
            shipgate_sender(ShipMessage::RemoveUser(client.user.id.clone()));
 | 
			
		||||
            shipgate_sender(ShipMessage::RemoveUser(client.user.id));
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        block.client_location.remove_client_from_area(id);
 | 
			
		||||
@ -748,7 +750,7 @@ impl<EG: EntityGateway> InterserverActor for ShipServerState<EG> {
 | 
			
		||||
            (id, ShipMessage::Authenticate(self.auth_token.clone())),
 | 
			
		||||
            (id, ShipMessage::NewShip(Ship {
 | 
			
		||||
                name: self.name.clone(),
 | 
			
		||||
                ip: self.ip.clone(),
 | 
			
		||||
                ip: self.ip,
 | 
			
		||||
                port: self.port,
 | 
			
		||||
                block_count: 2,
 | 
			
		||||
            })),
 | 
			
		||||
@ -768,7 +770,7 @@ impl<EG: EntityGateway> InterserverActor for ShipServerState<EG> {
 | 
			
		||||
            LoginMessage::RequestUsers => {
 | 
			
		||||
                Ok(self.clients.iter()
 | 
			
		||||
                   .map(|(_, client)| {
 | 
			
		||||
                       (id, ShipMessage::AddUser(client.user.id.clone()))
 | 
			
		||||
                       (id, ShipMessage::AddUser(client.user.id))
 | 
			
		||||
                   })
 | 
			
		||||
                   .collect())
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
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		Reference in New Issue
	
	Block a user