the clip has spoken #42
@ -86,14 +86,14 @@ impl RecvServerPacket for RecvCharacterPacket {
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pub enum SendCharacterPacket {
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					pub enum SendCharacterPacket {
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    LoginResponse(LoginResponse),
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					    LoginResponse(LoginResponse),
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    LoginWelcome(LoginWelcome),
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					    LoginWelcome(LoginWelcome),
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    SendKeyAndTeamSettings(SendKeyAndTeamSettings),
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					    SendKeyAndTeamSettings(Box<SendKeyAndTeamSettings>),
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    CharAck(CharAck),
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					    CharAck(CharAck),
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    ChecksumAck(ChecksumAck),
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					    ChecksumAck(ChecksumAck),
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    CharacterPreview(CharacterPreview),
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					    CharacterPreview(CharacterPreview),
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    GuildcardDataHeader(GuildcardDataHeader),
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					    GuildcardDataHeader(GuildcardDataHeader),
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    GuildcardDataChunk(Box<GuildcardDataChunk>),
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					    GuildcardDataChunk(Box<GuildcardDataChunk>),
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    ParamDataHeader(ParamDataHeader),
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					    ParamDataHeader(ParamDataHeader),
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    ParamDataChunk(ParamDataChunk),
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					    ParamDataChunk(Box<ParamDataChunk>),
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    Timestamp(Timestamp),
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					    Timestamp(Timestamp),
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    ShipList(ShipList),
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					    ShipList(ShipList),
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    RedirectClient(RedirectClient),
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					    RedirectClient(RedirectClient),
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@ -285,10 +285,12 @@ async fn new_character<EG: EntityGateway>(entity_gateway: &mut EG, user: &UserAc
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    };
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					    };
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    entity_gateway.set_character_inventory(&character.id, &inventory).await?;
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					    entity_gateway.set_character_inventory(&character.id, &inventory).await?;
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    entity_gateway.set_character_bank(&character.id, &BankEntity::default(), BankName("".into())).await?;
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					    entity_gateway.set_character_bank(&character.id, &BankEntity::default(), BankName("".into())).await?;
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    let mut equipped = EquippedEntity::default();
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					    let equipped = EquippedEntity {
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    equipped.weapon = Some(weapon.id);
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					        weapon: Some(weapon.id),
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    equipped.armor = Some(armor.id);
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					        armor: Some(armor.id),
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    equipped.mag = Some(mag.id);
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					        mag: Some(mag.id),
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					        ..Default::default()
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					    };
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    entity_gateway.set_character_equips(&character.id, &equipped).await?;
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					    entity_gateway.set_character_equips(&character.id, &equipped).await?;
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    Ok(())
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					    Ok(())
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}
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					}
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@ -336,7 +338,7 @@ impl<EG: EntityGateway> CharacterServerState<EG> {
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                let client = self.clients.get_mut(&id).ok_or(CharacterError::ClientNotFound(id))?;
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					                let client = self.clients.get_mut(&id).ok_or(CharacterError::ClientNotFound(id))?;
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                self.connected_clients.insert(user.id.clone(), ConnectedClient {
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					                self.connected_clients.insert(user.id, ConnectedClient {
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                    ship_id: None,
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					                    ship_id: None,
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                    expires: None, //Some(chrono::Utc::now() + chrono::Duration::minutes(1)),
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					                    expires: None, //Some(chrono::Utc::now() + chrono::Duration::minutes(1)),
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                });
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					                });
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@ -368,7 +370,7 @@ impl<EG: EntityGateway> CharacterServerState<EG> {
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        let client = self.clients.get_mut(&id).ok_or(CharacterError::ClientNotFound(id))?;
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					        let client = self.clients.get_mut(&id).ok_or(CharacterError::ClientNotFound(id))?;
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        let user = client.user.as_ref().unwrap();
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					        let user = client.user.as_ref().unwrap();
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        let settings = match self.entity_gateway.get_user_settings_by_user(&user).await {
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					        let settings = match self.entity_gateway.get_user_settings_by_user(user).await {
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            Ok(settings) => settings,
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					            Ok(settings) => settings,
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            Err(_) => {
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					            Err(_) => {
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                let user_settings = NewUserSettingsEntity::new(user.id);
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					                let user_settings = NewUserSettingsEntity::new(user.id);
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@ -378,7 +380,7 @@ impl<EG: EntityGateway> CharacterServerState<EG> {
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        let pkt = SendKeyAndTeamSettings::new(settings.settings.key_config,
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					        let pkt = SendKeyAndTeamSettings::new(settings.settings.key_config,
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                                              settings.settings.joystick_config, 0, 0);
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					                                              settings.settings.joystick_config, 0, 0);
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        let pkt = SendCharacterPacket::SendKeyAndTeamSettings(pkt);
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					        let pkt = SendCharacterPacket::SendKeyAndTeamSettings(Box::new(pkt));
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        Ok(vec![pkt])
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					        Ok(vec![pkt])
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    }
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					    }
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@ -396,7 +398,7 @@ impl<EG: EntityGateway> CharacterServerState<EG> {
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                vec![SendCharacterPacket::CharacterPreview(CharacterPreview {
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					                vec![SendCharacterPacket::CharacterPreview(CharacterPreview {
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                    slot: select.slot,
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					                    slot: select.slot,
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                    character: SelectScreenCharacterBuilder::new()
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					                    character: SelectScreenCharacterBuilder::new()
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                        .character(&char)
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					                        .character(char)
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                        .level(level)
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					                        .level(level)
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                        .build()
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					                        .build()
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                })]
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					                })]
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@ -461,7 +463,7 @@ impl<EG: EntityGateway> CharacterServerState<EG> {
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        let client = self.clients.get_mut(&id).ok_or(CharacterError::ClientNotFound(id))?;
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					        let client = self.clients.get_mut(&id).ok_or(CharacterError::ClientNotFound(id))?;
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        let mut user = client.user.as_mut().unwrap();
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					        let mut user = client.user.as_mut().unwrap();
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        user.flags = setflag.flags;
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					        user.flags = setflag.flags;
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        self.entity_gateway.save_user(&user).await.unwrap();
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					        self.entity_gateway.save_user(user).await.unwrap();
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        Ok(None.into_iter())
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					        Ok(None.into_iter())
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    }
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					    }
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@ -477,10 +479,10 @@ impl<EG: EntityGateway> CharacterServerState<EG> {
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        data[..end-start].copy_from_slice(&self.param_data[start..end]);
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					        data[..end-start].copy_from_slice(&self.param_data[start..end]);
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        Ok(vec![SendCharacterPacket::ParamDataChunk(
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					        Ok(vec![SendCharacterPacket::ParamDataChunk(
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            ParamDataChunk {
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					            Box::new(ParamDataChunk {
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                chunk: chunk as u32,
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					                chunk: chunk as u32,
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                data: data,
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					                data: data,
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            }
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					            })
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        )])
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					        )])
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    }
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					    }
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@ -490,7 +492,7 @@ impl<EG: EntityGateway> CharacterServerState<EG> {
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        let client = self.clients.get_mut(&id).ok_or(CharacterError::ClientNotFound(id))?;
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					        let client = self.clients.get_mut(&id).ok_or(CharacterError::ClientNotFound(id))?;
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        let mut user = client.user.as_mut().unwrap();
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					        let mut user = client.user.as_mut().unwrap();
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        if user.flags == USERFLAG_NEWCHAR {
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					        if user.flags == USERFLAG_NEWCHAR {
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            new_character(&mut self.entity_gateway, &user, preview).await?
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					            new_character(&mut self.entity_gateway, user, preview).await?
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        }
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					        }
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        if user.flags == USERFLAG_DRESSINGROOM {
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					        if user.flags == USERFLAG_DRESSINGROOM {
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            // TODO: dressing room stuff
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					            // TODO: dressing room stuff
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@ -499,7 +501,7 @@ impl<EG: EntityGateway> CharacterServerState<EG> {
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        client.session.action = SessionAction::SelectCharacter;
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					        client.session.action = SessionAction::SelectCharacter;
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        client.session.character_slot = preview.slot as u8;
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					        client.session.character_slot = preview.slot as u8;
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        user.flags = 0;
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					        user.flags = 0;
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        self.entity_gateway.save_user(&user).await.unwrap();
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					        self.entity_gateway.save_user(user).await.unwrap();
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        Ok(vec![SendCharacterPacket::LoginResponse(LoginResponse::by_char_select(user.guildcard,
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					        Ok(vec![SendCharacterPacket::LoginResponse(LoginResponse::by_char_select(user.guildcard,
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                                                                                 user.team_id.unwrap_or(1),
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					                                                                                 user.team_id.unwrap_or(1),
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                                                                                 client.session)),
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					                                                                                 client.session)),
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@ -512,7 +514,7 @@ impl<EG: EntityGateway> CharacterServerState<EG> {
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    fn select_ship(&mut self, id: ClientId, menuselect: &MenuSelect) -> Result<Vec<SendCharacterPacket>, anyhow::Error> {
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					    fn select_ship(&mut self, id: ClientId, menuselect: &MenuSelect) -> Result<Vec<SendCharacterPacket>, anyhow::Error> {
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        if menuselect.menu != SHIP_MENU_ID {
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					        if menuselect.menu != SHIP_MENU_ID {
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           Err(CharacterError::InvalidMenuSelection(menuselect.menu, menuselect.item))?;
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					           return Err(CharacterError::InvalidMenuSelection(menuselect.menu, menuselect.item).into());
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        }
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					        }
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        if let Some(client) = self.clients.get(&id) {
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					        if let Some(client) = self.clients.get(&id) {
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@ -102,7 +102,7 @@ impl<EG: EntityGateway> LoginServerState<EG> {
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    pub fn new(entity_gateway: EG, character_server_ip: net::Ipv4Addr) -> LoginServerState<EG> {
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					    pub fn new(entity_gateway: EG, character_server_ip: net::Ipv4Addr) -> LoginServerState<EG> {
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        LoginServerState {
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					        LoginServerState {
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            entity_gateway: entity_gateway,
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					            entity_gateway: entity_gateway,
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            character_server_ip: character_server_ip.into(),
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					            character_server_ip: character_server_ip,
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            clients: HashMap::new(),
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					            clients: HashMap::new(),
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        }
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					        }
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    }
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					    }
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@ -1,2 +1,3 @@
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					#[allow(clippy::module_inception)]
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pub mod login;
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					pub mod login;
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pub mod character;
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					pub mod character;
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