shop_sell #65
| @ -325,7 +325,7 @@ fn main() { | ||||
|             }; | ||||
|             entity_gateway.set_character_equips(&character.id, &equipped).await.unwrap(); | ||||
| 
 | ||||
|             let inventory = item::InventoryEntity::new(vec![InventoryItemEntity::from(item0), item1.into(), item2_w.into(), item3.into(), item4.into(), item5_m.into(), item6.into(), item7_a.into(), item8_s.into(), item9_u0.into(), item10_u1.into(), item11_u2.into(), item12_u3.into(), item13.into(), item14.into(), monomates.into()]); | ||||
|             let inventory = item::InventoryEntity::new(vec![InventoryItemEntity::from(item0), item1.into(), item2_w.into(), item3.into(), item4.into(), item5_m.into(), item6.into(), item6_1.into(), item7_a.into(), item8_s.into(), item9_u0.into(), item10_u1.into(), item11_u2.into(), item12_u3.into(), item13.into(), item14.into(), monomates.into()]); | ||||
|             entity_gateway.set_character_inventory(&character.id, &inventory).await.unwrap(); | ||||
|             entity_gateway.set_character_bank(&character.id, &item::BankEntity::default(), item::BankName("".into())).await.unwrap(); | ||||
|         } | ||||
|  | ||||
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