elseware/src/ship/ship.rs
2020-04-22 07:30:59 -06:00

316 lines
13 KiB
Rust

use std::collections::HashMap;
use log::warn;
use rand::Rng;
use libpso::packet::ship::*;
use libpso::packet::login::{Login, LoginResponse, AccountStatus, Session};
use libpso::packet::messages::*;
use libpso::{PacketParseError, PSOPacket};
use libpso::crypto::bb::PSOBBCipher;
use libpso::character::character;
use libpso::packet::ship::{BLOCK_MENU_ID, ROOM_MENU_ID};
use libpso::{utf8_to_array, utf8_to_utf16_array};
use crate::common::cipherkeys::{ELSEWHERE_PRIVATE_KEY, ELSEWHERE_PARRAY};
use crate::common::serverstate::{SendServerPacket, RecvServerPacket, ServerState, OnConnect, ClientId};
use crate::common::leveltable::CharacterLevelTable;
use crate::entity::gateway::EntityGateway;
use crate::entity::account::{UserAccountEntity, UserSettingsEntity, USERFLAG_NEWCHAR, USERFLAG_DRESSINGROOM};
use crate::entity::character::CharacterEntity;
use crate::entity::item::{ItemLocation, ItemEntity};
use crate::ship::location::{ClientLocation, LobbyId, RoomId, RoomLobby, MAX_ROOMS};
use crate::ship::character::{CharacterBytesBuilder, FullCharacterBytesBuilder};
use crate::ship::items;
use crate::ship::room;
use crate::ship::packet::handler;
pub const SHIP_PORT: u16 = 23423;
pub type Rooms = [Option<room::RoomState>; MAX_ROOMS];
#[derive(Debug)]
pub enum ShipError {
ClientNotFound(ClientId),
NoCharacterInSlot(ClientId, u32),
InvalidSlot(ClientId, u32),
TooManyClients,
ClientError(String),
InvalidRoom(u32),
}
#[derive(Debug)]
pub enum RecvShipPacket {
Login(Login),
MenuSelect(MenuSelect),
CharData(CharData),
Message(Message),
DirectMessage(DirectMessage),
PlayerChat(PlayerChat),
CreateRoom(CreateRoom),
RoomNameRequest(RoomNameRequest),
UpdateConfig(UpdateConfig),
ViewInfoboardRequest(ViewInfoboardRequest),
WriteInfoboard(WriteInfoboard),
RoomListRequest(RoomListRequest),
Like62ButCooler(Like62ButCooler),
ClientCharacterData(ClientCharacterData),
DoneBursting(DoneBursting),
}
impl RecvServerPacket for RecvShipPacket {
fn from_bytes(data: &[u8]) -> Result<RecvShipPacket, PacketParseError> {
match u16::from_le_bytes([data[2], data[3]]) {
0x93 => Ok(RecvShipPacket::Login(Login::from_bytes(data)?)),
0x10 => Ok(RecvShipPacket::MenuSelect(MenuSelect::from_bytes(data)?)),
0x61 => Ok(RecvShipPacket::CharData(CharData::from_bytes(data)?)),
0x60 => Ok(RecvShipPacket::Message(Message::from_bytes(data)?)),
0x62 => Ok(RecvShipPacket::DirectMessage(DirectMessage::from_bytes(data)?)),
0x06 => Ok(RecvShipPacket::PlayerChat(PlayerChat::from_bytes(data)?)),
0xC1 => Ok(RecvShipPacket::CreateRoom(CreateRoom::from_bytes(data)?)),
0x8A => Ok(RecvShipPacket::RoomNameRequest(RoomNameRequest::from_bytes(data)?)),
0x7ED => Ok(RecvShipPacket::UpdateConfig(UpdateConfig::from_bytes(data)?)),
0xD8 => Ok(RecvShipPacket::ViewInfoboardRequest(ViewInfoboardRequest::from_bytes(data)?)),
0xD9 => Ok(RecvShipPacket::WriteInfoboard(WriteInfoboard::from_bytes(data)?)),
0x08 => Ok(RecvShipPacket::RoomListRequest(RoomListRequest::from_bytes(data)?)),
0x6D => Ok(RecvShipPacket::Like62ButCooler(Like62ButCooler::from_bytes(data)?)),
0x98 => Ok(RecvShipPacket::ClientCharacterData(ClientCharacterData::from_bytes(data)?)),
0x6F => Ok(RecvShipPacket::DoneBursting(DoneBursting::from_bytes(data)?)),
_ => Err(PacketParseError::WrongPacketForServerType(u16::from_le_bytes([data[2], data[3]]), data.to_vec()))
}
}
}
#[derive(Debug, Clone)]
pub enum SendShipPacket {
ShipWelcome(ShipWelcome),
LoginResponse(LoginResponse),
ShipBlockList(ShipBlockList),
FullCharacter(FullCharacter),
CharDataRequest(CharDataRequest),
JoinLobby(JoinLobby),
AddToLobby(AddToLobby),
Message(Message),
DirectMessage(DirectMessage),
PlayerChat(PlayerChat),
SmallDialog(SmallDialog),
JoinRoom(JoinRoom),
AddToRoom(AddToRoom),
LeaveLobby(LeaveLobby),
LeaveRoom(LeaveRoom),
RoomNameResponse(RoomNameResponse),
ViewInfoboardResponse(ViewInfoboardResponse),
RoomListResponse(RoomListResponse),
Like62ButCooler(Like62ButCooler),
BurstDone72(BurstDone72),
DoneBursting(DoneBursting),
}
impl SendServerPacket for SendShipPacket {
fn as_bytes(&self) -> Vec<u8> {
match self {
SendShipPacket::ShipWelcome(pkt) => pkt.as_bytes(),
SendShipPacket::LoginResponse(pkt) => pkt.as_bytes(),
SendShipPacket::ShipBlockList(pkt) => pkt.as_bytes(),
SendShipPacket::FullCharacter(pkt) => pkt.as_bytes(),
SendShipPacket::CharDataRequest(pkt) => pkt.as_bytes(),
SendShipPacket::JoinLobby(pkt) => pkt.as_bytes(),
SendShipPacket::AddToLobby(pkt) => pkt.as_bytes(),
SendShipPacket::Message(pkt) => pkt.as_bytes(),
SendShipPacket::DirectMessage(pkt) => pkt.as_bytes(),
SendShipPacket::PlayerChat(pkt) => pkt.as_bytes(),
SendShipPacket::SmallDialog(pkt) => pkt.as_bytes(),
SendShipPacket::JoinRoom(pkt) => pkt.as_bytes(),
SendShipPacket::AddToRoom(pkt) => pkt.as_bytes(),
SendShipPacket::LeaveLobby(pkt) => pkt.as_bytes(),
SendShipPacket::LeaveRoom(pkt) => pkt.as_bytes(),
SendShipPacket::RoomNameResponse(pkt) => pkt.as_bytes(),
SendShipPacket::ViewInfoboardResponse(pkt) => pkt.as_bytes(),
SendShipPacket::RoomListResponse(pkt) => pkt.as_bytes(),
SendShipPacket::Like62ButCooler(pkt) => pkt.as_bytes(),
SendShipPacket::BurstDone72(pkt) => pkt.as_bytes(),
SendShipPacket::DoneBursting(pkt) => pkt.as_bytes(),
}
}
}
pub struct ClientState {
pub user: UserAccountEntity,
pub settings: UserSettingsEntity,
pub character: CharacterEntity,
session: Session,
//guildcard: GuildCard,
pub inventory: items::ActiveInventory,
//bank: Bank,
pub block: u32,
}
impl ClientState {
pub fn new(user: UserAccountEntity, settings: UserSettingsEntity, character: CharacterEntity, inventory: items::ActiveInventory, /*bank: Bank,*/ session: Session) -> ClientState {
ClientState {
user: user,
settings: settings,
character: character,
session: session,
inventory: inventory,
//bank: bank,
block: 1,
}
}
}
pub struct ShipServerState<EG: EntityGateway> {
entity_gateway: EG,
clients: HashMap<ClientId, ClientState>,
client_location: ClientLocation,
level_table: CharacterLevelTable,
name: String,
rooms: Rooms,
item_database: items::ActiveItemDatabase,
}
impl<EG: EntityGateway> ShipServerState<EG> {
pub fn new(entity_gateway: EG) -> ShipServerState<EG> {
ShipServerState {
entity_gateway: entity_gateway,
clients: HashMap::new(),
client_location: ClientLocation::new(),
level_table: CharacterLevelTable::new(),
name: "Sona-Nyl".into(),
rooms: [None; MAX_ROOMS],
item_database: items::ActiveItemDatabase::new(),
}
}
fn message(&mut self, id: ClientId, msg: &Message) -> Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send> {
match &msg.msg {
GameMessage::RequestExp(request_exp) => {
handler::message::request_exp(id, request_exp, &self.client_location, &self.rooms)
},
_ => {
let cmsg = msg.clone();
Box::new(self.client_location.get_client_neighbors(id).unwrap().into_iter()
.map(move |client| {
(client.client, SendShipPacket::Message(cmsg.clone()))
}))
},
}
}
fn direct_message(&mut self, id: ClientId, msg: &DirectMessage) -> Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send> {
let target = msg.flag;
match &msg.msg {
GameMessage::GuildcardSend(guildcard_send) => {
handler::direct_message::guildcard_send(id, guildcard_send, target, &self.client_location, &self.clients)
},
_ => {
let cmsg = msg.clone();
Box::new(self.client_location.get_all_clients_by_client(id).unwrap().into_iter()
.filter(move |client| client.local_client.id() == target as u8)
.map(move |client| {
(client.client, SendShipPacket::DirectMessage(cmsg.clone()))
}))
},
}
}
}
impl<EG: EntityGateway> ServerState for ShipServerState<EG> {
type SendPacket = SendShipPacket;
type RecvPacket = RecvShipPacket;
type PacketError = ShipError;
fn on_connect(&mut self, id: ClientId) -> Vec<OnConnect<Self::SendPacket>> {
let mut rng = rand::thread_rng();
let mut server_key = [0u8; 48];
let mut client_key = [0u8; 48];
rng.fill(&mut server_key[..]);
rng.fill(&mut client_key[..]);
vec![OnConnect::Packet(SendShipPacket::ShipWelcome(ShipWelcome::new(server_key, client_key))),
OnConnect::Cipher((Box::new(PSOBBCipher::new(ELSEWHERE_PARRAY, ELSEWHERE_PRIVATE_KEY, client_key)),
Box::new(PSOBBCipher::new(ELSEWHERE_PARRAY, ELSEWHERE_PRIVATE_KEY, server_key))))
]
}
fn handle(&mut self, id: ClientId, pkt: &RecvShipPacket)
-> Result<Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send>, ShipError> {
Ok(match pkt {
RecvShipPacket::Login(login) => {
Box::new(handler::auth::validate_login(id, login, &mut self.entity_gateway, &mut self.clients, &mut self.item_database, &self.name)?.into_iter().map(move |pkt| (id, pkt)))
},
RecvShipPacket::MenuSelect(menuselect) => {
match menuselect.menu {
BLOCK_MENU_ID => Box::new(handler::lobby::block_selected(id, menuselect, &mut self.clients, &self.level_table)?.into_iter().map(move |pkt| (id, pkt))),
ROOM_MENU_ID => Box::new(handler::room::join_room(id, menuselect, &mut self.client_location, &mut self.clients, &self.level_table, &mut self.rooms)?.into_iter()),
_ => unreachable!(),
}
},
RecvShipPacket::CharData(chardata) => {
Box::new(handler::lobby::send_player_to_lobby(id, chardata, &mut self.client_location, &self.clients, &self.level_table)?.into_iter())
},
RecvShipPacket::Message(msg) => {
self.message(id, msg)
},
RecvShipPacket::DirectMessage(msg) => {
self.direct_message(id, msg)
},
RecvShipPacket::PlayerChat(msg) => {
Box::new(handler::communication::player_chat(id, msg, &self.client_location, &self.clients)?.into_iter())
},
RecvShipPacket::CreateRoom(create_room) => {
handler::room::create_room(id, create_room, &mut self.client_location, &mut self.clients, &mut self.rooms)
},
RecvShipPacket::RoomNameRequest(_req) => {
handler::room::room_name_request(id, &self.client_location, &self.rooms)
},
RecvShipPacket::UpdateConfig(pkt) => {
handler::settings::update_config(id, pkt, &mut self.clients, &mut self.entity_gateway)
},
RecvShipPacket::ViewInfoboardRequest(pkt) => {
handler::communication::request_infoboard(id, pkt, &self.client_location, &self.clients)
},
RecvShipPacket::WriteInfoboard(pkt) => {
handler::communication::write_infoboard(id, pkt, &mut self.clients, &mut self.entity_gateway)
},
RecvShipPacket::RoomListRequest(_req) => {
handler::room::request_room_list(id, &self.client_location, &self.rooms)
},
RecvShipPacket::Like62ButCooler(cool62) => {
handler::room::cool_62(id, cool62, &self.client_location)
},
RecvShipPacket::ClientCharacterData(_) => {
// TOOD: validate this in some way?
Box::new(None.into_iter())
},
RecvShipPacket::DoneBursting(_) => {
handler::room::done_bursting(id, &self.client_location, &mut self.rooms)
}
})
}
fn on_disconnect(&mut self, id: ClientId) -> Vec<(ClientId, SendShipPacket)> {
let client = self.client_location.get_local_client(id).unwrap();
let neighbors = self.client_location.get_client_neighbors(id).unwrap();
let pkt = match self.client_location.get_area(id).unwrap() {
RoomLobby::Room(room) => {
let leader = self.client_location.get_room_leader(room).unwrap();
SendShipPacket::LeaveRoom(LeaveRoom::new(client.local_client.id(), leader.local_client.id()))
},
RoomLobby::Lobby(lobby) => {
let leader = self.client_location.get_lobby_leader(lobby).unwrap();
SendShipPacket::LeaveLobby(LeaveLobby::new(client.local_client.id(), leader.local_client.id()))
}
};
self.client_location.remove_client_from_area(id);
neighbors.into_iter().map(|n| {
(n.client, pkt.clone())
}).collect()
}
}