You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
206 lines
7.8 KiB
206 lines
7.8 KiB
use networking::serverstate::{ClientId, ServerState};
|
|
use entity::gateway::InMemoryGateway;
|
|
use elseware::ship::ship::{SendShipPacket, RecvShipPacket};
|
|
use maps::monster::MonsterType;
|
|
use drops::{StandardDropTable, MonsterDropStats, MonsterDropType};
|
|
use drops::rare_drop_table::{RareDropTable, RareDropRate, RareDropItem};
|
|
use maps::maps::Maps;
|
|
use maps::area::MapArea;
|
|
use maps::variant::{MapVariant, MapVariantMode};
|
|
use maps::enemy::MapEnemy;
|
|
use entity::item::weapon::WeaponType;
|
|
|
|
use libpso::packet::ship::*;
|
|
use libpso::packet::messages::*;
|
|
|
|
#[path = "common.rs"]
|
|
mod common;
|
|
use common::*;
|
|
|
|
#[async_std::test]
|
|
async fn test_enemy_drops_item() {
|
|
let mut entity_gateway = InMemoryGateway::default();
|
|
let (_user1, _char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
|
|
|
|
let mut ship = standard_ship_buildable(entity_gateway.clone())
|
|
.map_builder(Box::new(|_room_mode, _event| {
|
|
Maps::new(
|
|
vec![MapVariant::new(MapArea::Forest2, MapVariantMode::Online)],
|
|
vec![Some(MapEnemy::new(MonsterType::Hildebear, MapArea::Forest2))],
|
|
Vec::new(),
|
|
)
|
|
}))
|
|
.drop_table_builder(Box::new(|episode, difficulty, section_id| {
|
|
StandardDropTable::builder()
|
|
.monster_stat(MonsterType::Hildebear, MonsterDropStats {
|
|
dar: 100,
|
|
drop_type: MonsterDropType::Weapon,
|
|
min_meseta: 0,
|
|
max_meseta: 0,
|
|
})
|
|
.rare_table(RareDropTable::builder()
|
|
.rate(MonsterType::Hildebear, RareDropRate {
|
|
rate: 1.0,
|
|
item: RareDropItem::Weapon(WeaponType::DarkFlow)
|
|
})
|
|
.build(episode, difficulty, section_id))
|
|
.build(episode, difficulty, section_id)
|
|
}))
|
|
.build();
|
|
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
|
|
join_lobby(&mut ship, ClientId(1)).await;
|
|
create_room(&mut ship, ClientId(1), "room", "").await;
|
|
|
|
let pkt = ship.handle(ClientId(1), RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::RequestItem(RequestItem {
|
|
client: 0,
|
|
target: 0,
|
|
map_area: 2,
|
|
pt_index: 0,
|
|
enemy_id: 0,
|
|
x: 0.0,
|
|
z: 0.0,
|
|
y: 0.0,
|
|
})))).await.unwrap();
|
|
|
|
match &pkt[0].1 {
|
|
SendShipPacket::Message(Message{msg: GameMessage::ItemDrop(item_drop)}) => {
|
|
assert_eq!(item_drop.item_id, 0x810001);
|
|
assert_eq!(item_drop.item_bytes[1], 0x9D);
|
|
},
|
|
_ => panic!(),
|
|
}
|
|
}
|
|
|
|
#[async_std::test]
|
|
async fn test_enemy_drops_item_for_two_players() {
|
|
let mut entity_gateway = InMemoryGateway::default();
|
|
let (_user1, _char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
|
|
let (_user2, _char2) = new_user_character(&mut entity_gateway, "a2", "a").await;
|
|
|
|
let mut ship = standard_ship_buildable(entity_gateway.clone())
|
|
.map_builder(Box::new(|_room_mode, _event| {
|
|
Maps::new(
|
|
vec![MapVariant::new(MapArea::Forest2, MapVariantMode::Online)],
|
|
vec![Some(MapEnemy::new(MonsterType::Hildebear, MapArea::Forest2))],
|
|
Vec::new(),
|
|
)
|
|
}))
|
|
.drop_table_builder(Box::new(|episode, difficulty, section_id| {
|
|
StandardDropTable::builder()
|
|
.monster_stat(MonsterType::Hildebear, MonsterDropStats {
|
|
dar: 100,
|
|
drop_type: MonsterDropType::Weapon,
|
|
min_meseta: 0,
|
|
max_meseta: 0,
|
|
})
|
|
.rare_table(RareDropTable::builder()
|
|
.rate(MonsterType::Hildebear, RareDropRate {
|
|
rate: 1.0,
|
|
item: RareDropItem::Weapon(WeaponType::DarkFlow)
|
|
})
|
|
.build(episode, difficulty, section_id))
|
|
.build(episode, difficulty, section_id)
|
|
}))
|
|
.build();
|
|
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
|
|
log_in_char(&mut ship, ClientId(2), "a2", "a").await;
|
|
join_lobby(&mut ship, ClientId(1)).await;
|
|
join_lobby(&mut ship, ClientId(2)).await;
|
|
create_room(&mut ship, ClientId(1), "room", "").await;
|
|
join_room(&mut ship, ClientId(2), 0).await;
|
|
|
|
let pkt = ship.handle(ClientId(1), RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::RequestItem(RequestItem {
|
|
client: 0,
|
|
target: 0,
|
|
map_area: 2,
|
|
pt_index: 0,
|
|
enemy_id: 0,
|
|
x: 0.0,
|
|
z: 0.0,
|
|
y: 0.0,
|
|
})))).await.unwrap();
|
|
|
|
assert_eq!(pkt[0].0, ClientId(1));
|
|
match &pkt[0].1 {
|
|
SendShipPacket::Message(Message{msg: GameMessage::ItemDrop(item_drop)}) => {
|
|
assert_eq!(item_drop.item_id, 0x810001);
|
|
assert_eq!(item_drop.item_bytes[1], 0x9D);
|
|
},
|
|
_ => panic!(),
|
|
}
|
|
assert_eq!(pkt[1].0, ClientId(2));
|
|
match &pkt[1].1 {
|
|
SendShipPacket::Message(Message{msg: GameMessage::ItemDrop(item_drop)}) => {
|
|
assert_eq!(item_drop.item_id, 0x810002);
|
|
assert_eq!(item_drop.item_bytes[1], 0x9D);
|
|
},
|
|
_ => panic!(),
|
|
}
|
|
}
|
|
|
|
#[async_std::test]
|
|
async fn test_enemy_drops_item_for_two_players_and_pick_up() {
|
|
let mut entity_gateway = InMemoryGateway::default();
|
|
let (_user1, _char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
|
|
let (_user2, _char2) = new_user_character(&mut entity_gateway, "a2", "a").await;
|
|
|
|
let mut ship = standard_ship_buildable(entity_gateway.clone())
|
|
.map_builder(Box::new(|_room_mode, _event| {
|
|
Maps::new(
|
|
vec![MapVariant::new(MapArea::Forest2, MapVariantMode::Online)],
|
|
vec![Some(MapEnemy::new(MonsterType::Hildebear, MapArea::Forest2))],
|
|
Vec::new(),
|
|
)
|
|
}))
|
|
.drop_table_builder(Box::new(|episode, difficulty, section_id| {
|
|
StandardDropTable::builder()
|
|
.monster_stat(MonsterType::Hildebear, MonsterDropStats {
|
|
dar: 100,
|
|
drop_type: MonsterDropType::Weapon,
|
|
min_meseta: 0,
|
|
max_meseta: 0,
|
|
})
|
|
.rare_table(RareDropTable::builder()
|
|
.rate(MonsterType::Hildebear, RareDropRate {
|
|
rate: 1.0,
|
|
item: RareDropItem::Weapon(WeaponType::DarkFlow)
|
|
})
|
|
.build(episode, difficulty, section_id))
|
|
.build(episode, difficulty, section_id)
|
|
}))
|
|
.build();
|
|
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
|
|
log_in_char(&mut ship, ClientId(2), "a2", "a").await;
|
|
join_lobby(&mut ship, ClientId(1)).await;
|
|
join_lobby(&mut ship, ClientId(2)).await;
|
|
create_room(&mut ship, ClientId(1), "room", "").await;
|
|
join_room(&mut ship, ClientId(2), 0).await;
|
|
|
|
ship.handle(ClientId(1), RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::RequestItem(RequestItem {
|
|
client: 0,
|
|
target: 0,
|
|
map_area: 2,
|
|
pt_index: 0,
|
|
enemy_id: 0,
|
|
x: 0.0,
|
|
z: 0.0,
|
|
y: 0.0,
|
|
})))).await.unwrap();
|
|
|
|
ship.handle(ClientId(2), RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::PickupItem(PickupItem {
|
|
client: 0,
|
|
target: 0,
|
|
item_id: 0x810002,
|
|
map_area: 0,
|
|
unknown: [0; 3]
|
|
})))).await.unwrap();
|
|
|
|
ship.handle(ClientId(1), RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::PickupItem(PickupItem {
|
|
client: 0,
|
|
target: 0,
|
|
item_id: 0x810001,
|
|
map_area: 0,
|
|
unknown: [0; 3]
|
|
})))).await.unwrap();
|
|
|
|
}
|