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#![allow(dead_code, unused_must_use)]
use std::net::Ipv4Addr;
use std::collections::HashMap;
use rand::Rng;
use thiserror::Error;
use libpso::packet::ship::*;
use libpso::packet::login::{RedirectClient, Login, LoginResponse, Session, ShipList};
use libpso::packet::messages::*;
use libpso::{PacketParseError, PSOPacket};
use libpso::crypto::bb::PSOBBCipher;
use libpso::packet::ship::{BLOCK_MENU_ID, ROOM_MENU_ID};
use crate::common::cipherkeys::{ELSEWHERE_PRIVATE_KEY, ELSEWHERE_PARRAY};
use crate::common::serverstate::{SendServerPacket, RecvServerPacket, ServerState, OnConnect, ClientId};
use crate::common::leveltable::CharacterLevelTable;
use crate::common::interserver::{AuthToken, Ship, ServerId, InterserverActor, LoginMessage, ShipMessage};
use crate::login::character::SHIP_MENU_ID;
use crate::entity::gateway::{EntityGateway, GatewayError};
use crate::entity::account::{UserAccountEntity, UserSettingsEntity};
use crate::entity::character::{CharacterEntity, SectionID};
use crate::entity::item;
use crate::ship::location::{ClientLocation, RoomLobby, MAX_ROOMS, ClientLocationError, GetNeighborError, GetClientsError, GetAreaError};
use crate::ship::items;
use crate::ship::room;
use crate::ship::quests;
use crate::ship::map::{MapsError, MapAreaError, MapArea};
use crate::ship::packet::handler;
use crate::ship::shops::{WeaponShop, ToolShop, ArmorShop, WeaponShopItem, ToolShopItem, ArmorShopItem};
use crate::ship::trade::TradeState;
pub const SHIP_PORT: u16 = 23423;
pub const QUEST_CATEGORY_MENU_ID: u32 = 0xA2;
pub const QUEST_SELECT_MENU_ID: u32 = 0xA3;
pub type Rooms = [Option<room::RoomState>; MAX_ROOMS];
pub type Clients = HashMap<ClientId, ClientState>;
#[derive(Error, Debug)]
#[error("shiperror {0:?}")]
pub enum ShipError {
ClientNotFound(ClientId),
NoCharacterInSlot(ClientId, u32),
InvalidSlot(ClientId, u32),
#[error("")]
TooManyClients,
ClientLocationError(#[from] ClientLocationError),
GetNeighborError(#[from] GetNeighborError),
GetClientsError(#[from] GetClientsError),
GetAreaError(#[from] GetAreaError),
MapsError(#[from] MapsError),
MapAreaError(#[from] MapAreaError),
InvalidRoom(u32),
MonsterAlreadyDroppedItem(ClientId, u16),
SliceError(#[from] std::array::TryFromSliceError),
#[error("")]
ItemError, // TODO: refine this
PickUpInvalidItemId(u32),
DropInvalidItemId(u32),
ItemManagerError(#[from] items::ItemManagerError),
#[error("")]
ItemDropLocationNotSet,
BoxAlreadyDroppedItem(ClientId, u16),
InvalidQuestCategory(u32),
InvalidQuest(u32),
InvalidQuestFilename(String),
IoError(#[from] std::io::Error),
NotEnoughMeseta(ClientId, u32),
#[error("")]
ShopError,
GatewayError(#[from] GatewayError),
UnknownMonster(crate::ship::monster::MonsterType),
InvalidShip(usize),
InvalidBlock(usize),
InvalidItem(items::ClientItemId),
#[error("tradeerror {0}")]
TradeError(#[from] crate::ship::packet::handler::trade::TradeError),
}
#[derive(Debug)]
pub enum RecvShipPacket {
Login(Login),
MenuSelect(MenuSelect),
RoomPasswordReq(RoomPasswordReq),
CharData(CharData),
Message(Message),
DirectMessage(DirectMessage),
PlayerChat(PlayerChat),
CreateRoom(CreateRoom),
RoomNameRequest(RoomNameRequest),
UpdateConfig(UpdateConfig),
ViewInfoboardRequest(ViewInfoboardRequest),
WriteInfoboard(WriteInfoboard),
RoomListRequest(RoomListRequest),
Like62ButCooler(Like62ButCooler),
ClientCharacterData(ClientCharacterData),
DoneBursting(DoneBursting),
DoneBursting2(DoneBursting2),
LobbySelect(LobbySelect),
RequestQuestList(RequestQuestList),
MenuDetail(MenuDetail),
QuestDetailRequest(QuestDetailRequest),
QuestMenuSelect(QuestMenuSelect),
QuestFileRequest(QuestFileRequest),
QuestChunkAck(QuestChunkAck),
DoneLoadingQuest(DoneLoadingQuest),
FullCharacterData(Box<FullCharacterData>),
SaveOptions(SaveOptions),
RequestShipList(RequestShipList),
RequestShipBlockList(RequestShipBlockList),
ItemsToTrade(ItemsToTrade),
TradeConfirmed(TradeConfirmed),
}
impl RecvServerPacket for RecvShipPacket {
fn from_bytes(data: &[u8]) -> Result<RecvShipPacket, PacketParseError> {
match u16::from_le_bytes([data[2], data[3]]) {
0x93 => Ok(RecvShipPacket::Login(Login::from_bytes(data)?)),
0x09 => match data[8] as u32 {
QUEST_SELECT_MENU_ID => Ok(RecvShipPacket::QuestDetailRequest(QuestDetailRequest::from_bytes(data)?)),
_ => Ok(RecvShipPacket::MenuDetail(MenuDetail::from_bytes(data)?)),
}
0x10 => match (data[0], data[8] as u32) {
(16, QUEST_SELECT_MENU_ID) => Ok(RecvShipPacket::QuestMenuSelect(QuestMenuSelect::from_bytes(data)?)),
(16, _) => Ok(RecvShipPacket::MenuSelect(MenuSelect::from_bytes(data)?)),
(48, _) => Ok(RecvShipPacket::RoomPasswordReq(RoomPasswordReq::from_bytes(data)?)),
_ => Err(PacketParseError::WrongPacketForServerType(u16::from_le_bytes([data[2], data[3]]), data.to_vec())),
},
0x13 => Ok(RecvShipPacket::QuestChunkAck(QuestChunkAck::from_bytes(data)?)),
0x44 => Ok(RecvShipPacket::QuestFileRequest(QuestFileRequest::from_bytes(data)?)),
0x61 => Ok(RecvShipPacket::CharData(CharData::from_bytes(data)?)),
0x60 => Ok(RecvShipPacket::Message(Message::from_bytes(data)?)),
0x62 => Ok(RecvShipPacket::DirectMessage(DirectMessage::from_bytes(data)?)),
0x06 => Ok(RecvShipPacket::PlayerChat(PlayerChat::from_bytes(data)?)),
0xC1 => Ok(RecvShipPacket::CreateRoom(CreateRoom::from_bytes(data)?)),
0x8A => Ok(RecvShipPacket::RoomNameRequest(RoomNameRequest::from_bytes(data)?)),
0x7ED => Ok(RecvShipPacket::UpdateConfig(UpdateConfig::from_bytes(data)?)),
0xD8 => Ok(RecvShipPacket::ViewInfoboardRequest(ViewInfoboardRequest::from_bytes(data)?)),
0xD9 => Ok(RecvShipPacket::WriteInfoboard(WriteInfoboard::from_bytes(data)?)),
0x08 => Ok(RecvShipPacket::RoomListRequest(RoomListRequest::from_bytes(data)?)),
0x6D => Ok(RecvShipPacket::Like62ButCooler(Like62ButCooler::from_bytes(data)?)),
0x98 => Ok(RecvShipPacket::ClientCharacterData(ClientCharacterData::from_bytes(data)?)),
0x6F => Ok(RecvShipPacket::DoneBursting(DoneBursting::from_bytes(data)?)),
0x16F => Ok(RecvShipPacket::DoneBursting2(DoneBursting2::from_bytes(data)?)),
0x84 => Ok(RecvShipPacket::LobbySelect(LobbySelect::from_bytes(data)?)),
0xA0 => Ok(RecvShipPacket::RequestShipList(RequestShipList::from_bytes(data)?)),
0xA1 => Ok(RecvShipPacket::RequestShipBlockList(RequestShipBlockList::from_bytes(data)?)),
0xA2 => Ok(RecvShipPacket::RequestQuestList(RequestQuestList::from_bytes(data)?)),
0xAC => Ok(RecvShipPacket::DoneLoadingQuest(DoneLoadingQuest::from_bytes(data)?)),
0xD0 => Ok(RecvShipPacket::ItemsToTrade(ItemsToTrade::from_bytes(data)?)),
0xD2 => Ok(RecvShipPacket::TradeConfirmed(TradeConfirmed::from_bytes(data)?)),
0xE7 => Ok(RecvShipPacket::FullCharacterData(Box::new(FullCharacterData::from_bytes(data)?))),
0x1ED => Ok(RecvShipPacket::SaveOptions(SaveOptions::from_bytes(data)?)),
_ => Err(PacketParseError::WrongPacketForServerType(u16::from_le_bytes([data[2], data[3]]), data.to_vec()))
}
}
}
#[derive(Debug, Clone)]
pub enum SendShipPacket {
ShipWelcome(ShipWelcome),
LoginResponse(LoginResponse),
ShipList(ShipList),
ShipBlockList(ShipBlockList),
FullCharacter(Box<FullCharacter>),
CharDataRequest(CharDataRequest),
JoinLobby(JoinLobby),
AddToLobby(AddToLobby),
Message(Message),
DirectMessage(DirectMessage),
PlayerChat(PlayerChat),
SmallDialog(SmallDialog),
JoinRoom(JoinRoom),
AddToRoom(AddToRoom),
LeaveLobby(LeaveLobby),
LeaveRoom(LeaveRoom),
RoomNameResponse(RoomNameResponse),
ViewInfoboardResponse(ViewInfoboardResponse),
RoomListResponse(RoomListResponse),
Like62ButCooler(Like62ButCooler),
BurstDone72(BurstDone72),
DoneBursting(DoneBursting),
DoneBursting2(DoneBursting2),
LobbyList(LobbyList),
QuestCategoryList(QuestCategoryList),
QuestOptionList(QuestOptionList),
QuestDetail(QuestDetail),
QuestHeader(QuestHeader),
QuestChunk(QuestChunk),
DoneLoadingQuest(DoneLoadingQuest),
BankItemList(BankItemList),
RedirectClient(RedirectClient),
RareMonsterList(RareMonsterList),
AcknowledgeTrade(AcknowledgeTrade),
CancelTrade(CancelTrade),
TradeSuccessful(TradeSuccessful),
}
impl SendServerPacket for SendShipPacket {
fn as_bytes(&self) -> Vec<u8> {
match self {
SendShipPacket::ShipWelcome(pkt) => pkt.as_bytes(),
SendShipPacket::LoginResponse(pkt) => pkt.as_bytes(),
SendShipPacket::ShipList(pkt) => pkt.as_bytes(),
SendShipPacket::ShipBlockList(pkt) => pkt.as_bytes(),
SendShipPacket::FullCharacter(pkt) => pkt.as_bytes(),
SendShipPacket::CharDataRequest(pkt) => pkt.as_bytes(),
SendShipPacket::JoinLobby(pkt) => pkt.as_bytes(),
SendShipPacket::AddToLobby(pkt) => pkt.as_bytes(),
SendShipPacket::Message(pkt) => pkt.as_bytes(),
SendShipPacket::DirectMessage(pkt) => pkt.as_bytes(),
SendShipPacket::PlayerChat(pkt) => pkt.as_bytes(),
SendShipPacket::SmallDialog(pkt) => pkt.as_bytes(),
SendShipPacket::JoinRoom(pkt) => pkt.as_bytes(),
SendShipPacket::AddToRoom(pkt) => pkt.as_bytes(),
SendShipPacket::LeaveLobby(pkt) => pkt.as_bytes(),
SendShipPacket::LeaveRoom(pkt) => pkt.as_bytes(),
SendShipPacket::RoomNameResponse(pkt) => pkt.as_bytes(),
SendShipPacket::ViewInfoboardResponse(pkt) => pkt.as_bytes(),
SendShipPacket::RoomListResponse(pkt) => pkt.as_bytes(),
SendShipPacket::Like62ButCooler(pkt) => pkt.as_bytes(),
SendShipPacket::BurstDone72(pkt) => pkt.as_bytes(),
SendShipPacket::DoneBursting(pkt) => pkt.as_bytes(),
SendShipPacket::DoneBursting2(pkt) => pkt.as_bytes(),
SendShipPacket::LobbyList(pkt) => pkt.as_bytes(),
SendShipPacket::QuestCategoryList(pkt) => pkt.as_bytes(),
SendShipPacket::QuestOptionList(pkt) => pkt.as_bytes(),
SendShipPacket::QuestDetail(pkt) => pkt.as_bytes(),
SendShipPacket::QuestHeader(pkt) => pkt.as_bytes(),
SendShipPacket::QuestChunk(pkt) => pkt.as_bytes(),
SendShipPacket::DoneLoadingQuest(pkt) => pkt.as_bytes(),
SendShipPacket::BankItemList(pkt) => pkt.as_bytes(),
SendShipPacket::RedirectClient(pkt) => pkt.as_bytes(),
SendShipPacket::RareMonsterList(pkt) => pkt.as_bytes(),
SendShipPacket::AcknowledgeTrade(pkt) => pkt.as_bytes(),
SendShipPacket::CancelTrade(pkt) => pkt.as_bytes(),
SendShipPacket::TradeSuccessful(pkt) => pkt.as_bytes(),
}
}
}
#[derive(Debug, Clone, Copy)]
pub struct ItemDropLocation {
pub map_area: MapArea,
pub x: f32,
pub z: f32,
pub item_id: items::ClientItemId,
}
pub struct LoadingQuest {
pub header_bin: Option<QuestHeader>,
pub header_dat: Option<QuestHeader>,
//pub quest_chunk_bin: Option<Box<dyn Iterator<Item = >>>,
}
pub struct ClientState {
pub user: UserAccountEntity,
pub settings: UserSettingsEntity,
pub character: CharacterEntity,
session: Session,
//guildcard: GuildCard,
pub block: usize,
pub item_drop_location: Option<ItemDropLocation>,
pub done_loading_quest: bool,
//pub loading_quest: Option<LoadingQuest>,
pub area: Option<MapArea>,
pub x: f32,
pub y: f32,
pub z: f32,
pub weapon_shop: Vec<WeaponShopItem>,
pub tool_shop: Vec<ToolShopItem>,
pub armor_shop: Vec<ArmorShopItem>,
pub tek: Option<(items::ClientItemId, item::weapon::TekSpecialModifier, item::weapon::TekPercentModifier, i32)>,
}
impl ClientState {
pub fn new(user: UserAccountEntity, settings: UserSettingsEntity, character: CharacterEntity, session: Session) -> ClientState {
ClientState {
user,
settings,
character,
session,
block: 0,
item_drop_location: None,
done_loading_quest: false,
area: None,
x: 0.0,
y: 0.0,
z: 0.0,
weapon_shop: Vec::new(),
tool_shop: Vec::new(),
armor_shop: Vec::new(),
tek: None,
}
}
}
pub struct ItemShops {
pub weapon_shop: HashMap<(room::Difficulty, SectionID), WeaponShop<rand_chacha::ChaCha20Rng>>,
pub tool_shop: ToolShop<rand_chacha::ChaCha20Rng>,
pub armor_shop: ArmorShop<rand_chacha::ChaCha20Rng>,
}
impl Default for ItemShops {
fn default() -> ItemShops {
let difficulty = [room::Difficulty::Normal, room::Difficulty::Hard, room::Difficulty::VeryHard, room::Difficulty::Ultimate];
let section_id = [SectionID::Viridia, SectionID::Greenill, SectionID::Skyly, SectionID::Bluefull, SectionID::Purplenum,
SectionID::Pinkal, SectionID::Redria, SectionID::Oran, SectionID::Yellowboze, SectionID::Whitill];
let mut weapon_shop = HashMap::new();
for d in difficulty.iter() {
for id in section_id.iter() {
weapon_shop.insert((*d, *id), WeaponShop::new(*d, *id));
}
}
ItemShops {
weapon_shop,
tool_shop: ToolShop::default(),
armor_shop: ArmorShop::default(),
}
}
}
pub struct ShipServerStateBuilder<EG: EntityGateway> {
entity_gateway: Option<EG>,
name: Option<String>,
ip: Option<Ipv4Addr>,
port: Option<u16>,
auth_token: Option<AuthToken>,
num_blocks: usize,
}
impl<EG: EntityGateway> Default for ShipServerStateBuilder<EG> {
fn default() -> ShipServerStateBuilder<EG> {
ShipServerStateBuilder {
entity_gateway: None,
name: None,
ip: None,
port: None,
auth_token: None,
num_blocks: 2,
}
}
}
impl<EG: EntityGateway> ShipServerStateBuilder<EG> {
#[must_use]
pub fn gateway(mut self, entity_gateway: EG) -> ShipServerStateBuilder<EG> {
self.entity_gateway = Some(entity_gateway);
self
}
#[must_use]
pub fn name(mut self, name: String) -> ShipServerStateBuilder<EG> {
self.name = Some(name);
self
}
#[must_use]
pub fn ip(mut self, ip: Ipv4Addr) -> ShipServerStateBuilder<EG> {
self.ip = Some(ip);
self
}
#[must_use]
pub fn port(mut self, port: u16) -> ShipServerStateBuilder<EG> {
self.port = Some(port);
self
}
#[must_use]
pub fn auth_token(mut self, auth_token: AuthToken) -> ShipServerStateBuilder<EG> {
self.auth_token = Some(auth_token);
self
}
#[must_use]
pub fn blocks(mut self, num_blocks: usize) -> ShipServerStateBuilder<EG> {
self.num_blocks = num_blocks;
self
}
pub fn build(self) -> ShipServerState<EG> {
let blocks = std::iter::repeat_with(Block::default).take(self.num_blocks).collect(); // Block doesn't have a Clone impl which limits the easy ways to init this
ShipServerState {
entity_gateway: self.entity_gateway.unwrap(),
clients: HashMap::new(),
level_table: CharacterLevelTable::default(),
name: self.name.unwrap_or_else(|| "NAMENOTSET".into()),
item_manager: items::ItemManager::default(),
quests: quests::load_quests("data/quests.toml".into()).unwrap(),
ip: self.ip.unwrap_or_else(|| Ipv4Addr::new(127,0,0,1)),
port: self.port.unwrap_or(SHIP_PORT),
shops: Box::new(ItemShops::default()),
blocks: Blocks(blocks),
auth_token: self.auth_token.unwrap_or_else(|| AuthToken("".into())),
ship_list: Vec::new(),
shipgate_sender: None,
trades: Default::default(),
}
}
}
pub struct Block {
client_location: Box<ClientLocation>,
pub rooms: Box<Rooms>,
}
impl Default for Block {
fn default() -> Block {
const SNONE: Option<room::RoomState> = None;
const NONE: Rooms = [SNONE; MAX_ROOMS];
Block {
client_location: Box::new(ClientLocation::default()),
rooms: Box::new(NONE),
}
}
}
pub struct Blocks(pub Vec<Block>);
impl Blocks {
fn with_client(&mut self, id: ClientId, clients: &Clients) -> Result<&mut Block, ShipError> {
let client = clients.get(&id).ok_or(ShipError::ClientNotFound(id))?;
self.0.get_mut(client.block).ok_or(ShipError::InvalidBlock(client.block))
}
}
pub struct ShipServerState<EG: EntityGateway> {
entity_gateway: EG,
pub clients: Clients,
level_table: CharacterLevelTable,
name: String,
item_manager: items::ItemManager,
quests: quests::QuestList,
shops: Box<ItemShops>,
pub blocks: Blocks,
ip: Ipv4Addr,
port: u16,
auth_token: AuthToken,
ship_list: Vec<Ship>,
shipgate_sender: Option<Box<dyn Fn(ShipMessage) + Send + Sync>>,
trades: TradeState,
}
impl<EG: EntityGateway> ShipServerState<EG> {
pub fn builder() -> ShipServerStateBuilder<EG> {
ShipServerStateBuilder::default()
}
pub fn set_sender(&mut self, sender: Box<dyn Fn(ShipMessage) + Send + Sync>) {
self.shipgate_sender = Some(sender);
}
async fn message(&mut self, id: ClientId, msg: &Message) -> Result<Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send>, anyhow::Error> {
Ok(match &msg.msg {
GameMessage::RequestExp(request_exp) => {
let block = self.blocks.with_client(id, &self.clients)?;
handler::message::request_exp(id, request_exp, &mut self.entity_gateway, &block.client_location, &mut self.clients, &mut block.rooms, &self.level_table).await?
},
GameMessage::PlayerDropItem(player_drop_item) => {
let block = self.blocks.with_client(id, &self.clients)?;
handler::message::player_drop_item(id, player_drop_item, &mut self.entity_gateway, &block.client_location, &mut self.clients, &mut block.rooms, &mut self.item_manager).await?
},
GameMessage::DropCoordinates(drop_coordinates) => {
let block = self.blocks.with_client(id, &self.clients)?;
handler::message::drop_coordinates(id, drop_coordinates, &block.client_location, &mut self.clients, &block.rooms)?
},
GameMessage::PlayerNoLongerHasItem(no_longer_has_item) => {
let block = self.blocks.with_client(id, &self.clients)?;
handler::message::no_longer_has_item(id, no_longer_has_item, &mut self.entity_gateway, &block.client_location, &mut self.clients, &mut self.item_manager).await?
},
GameMessage::PlayerChangedMap(_) | GameMessage::PlayerChangedMap2(_) | GameMessage::TellOtherPlayerMyLocation(_) |
GameMessage::PlayerWarpingToFloor(_) | GameMessage::PlayerTeleported(_) | GameMessage::PlayerStopped(_) |
GameMessage::PlayerLoadedIn(_) | GameMessage::PlayerWalking(_) | GameMessage::PlayerRunning(_) |
GameMessage::PlayerWarped(_) | GameMessage::PlayerChangedFloor(_) | GameMessage::InitializeSpeechNpc(_) => {
let block = self.blocks.with_client(id, &self.clients)?;
handler::message::update_player_position(id, msg, &mut self.clients, &block.client_location, &block.rooms)?
},
GameMessage::ChargeAttack(charge_attack) => {
handler::message::charge_attack(id, charge_attack, &mut self.clients, &mut self.entity_gateway, &mut self.item_manager).await?
},
GameMessage::PlayerUseItem(player_use_item) => {
let block = self.blocks.with_client(id, &self.clients)?;
handler::message::use_item(id, player_use_item, &mut self.entity_gateway, &block.client_location, &mut self.clients, &mut self.item_manager).await?
},
GameMessage::PlayerUsedMedicalCenter(player_used_medical_center) => {
handler::message::player_used_medical_center(id, player_used_medical_center, &mut self.entity_gateway, &mut self.clients, &mut self.item_manager).await?
},
GameMessage::PlayerFeedMag(player_feed_mag) => {
let block = self.blocks.with_client(id, &self.clients)?;
handler::message::player_feed_mag(id, player_feed_mag, &mut self.entity_gateway, &block.client_location, &self.clients, &mut self.item_manager).await?
},
GameMessage::PlayerEquipItem(player_equip_item) => {
handler::message::player_equips_item(id, player_equip_item, &mut self.entity_gateway, &self.clients, &mut self.item_manager).await?
},
GameMessage::PlayerUnequipItem(player_unequip_item) => {
handler::message::player_unequips_item(id, player_unequip_item, &mut self.entity_gateway, &self.clients, &mut self.item_manager).await?
},
GameMessage::SortItems(sort_items) => {
handler::message::player_sorts_items(id, sort_items, &mut self.entity_gateway, &self.clients, &mut self.item_manager).await?
},
GameMessage::PlayerSoldItem(player_sold_item) => {
handler::message::player_sells_item(id, player_sold_item, &mut self.entity_gateway, &mut self.clients, &mut self.item_manager).await?
},
_ => {
let cmsg = msg.clone();
let block = self.blocks.with_client(id, &self.clients)?;
Box::new(block.client_location.get_client_neighbors(id).unwrap().into_iter()
.map(move |client| {
(client.client, SendShipPacket::Message(cmsg.clone()))
}))
},
})
}
async fn direct_message(&mut self, id: ClientId, msg: &DirectMessage) -> Result<Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send>, anyhow::Error> {
let target = msg.flag;
let block = self.blocks.with_client(id, &self.clients)?;
Ok(match &msg.msg {
GameMessage::GuildcardSend(guildcard_send) => {
handler::direct_message::guildcard_send(id, guildcard_send, target, &block.client_location, &self.clients)
},
GameMessage::RequestItem(request_item) => {
handler::direct_message::request_item(id, request_item, &mut self.entity_gateway, &block.client_location, &mut self.clients, &mut block.rooms, &mut self.item_manager).await?
},
GameMessage::PickupItem(pickup_item) => {
handler::direct_message::pickup_item(id, pickup_item, &mut self.entity_gateway, &block.client_location, &mut self.clients, &mut self.item_manager).await?
},
GameMessage::BoxDropRequest(box_drop_request) => {
handler::direct_message::request_box_item(id, box_drop_request, &mut self.entity_gateway, &block.client_location, &mut self.clients, &mut block.rooms, &mut self.item_manager).await?
},
GameMessage::BankRequest(_bank_request) => {
handler::direct_message::send_bank_list(id, &self.clients, &mut self.item_manager).await?
},
GameMessage::BankInteraction(bank_interaction) => {
handler::direct_message::bank_interaction(id, bank_interaction, &mut self.entity_gateway, &block.client_location, &mut self.clients, &mut self.item_manager).await?
},
GameMessage::ShopRequest(shop_request) => {
handler::direct_message::shop_request(id, shop_request, &block.client_location, &mut self.clients, &block.rooms, &self.level_table, &mut self.shops).await?
},
GameMessage::BuyItem(buy_item) => {
handler::direct_message::buy_item(id, buy_item, &mut self.entity_gateway, &block.client_location, &mut self.clients, &mut self.item_manager).await?
},
GameMessage::TekRequest(tek_request) => {
handler::direct_message::request_tek_item(id, tek_request, &mut self.entity_gateway, &mut self.clients, &mut self.item_manager).await?
},
GameMessage::TekAccept(tek_accept) => {
handler::direct_message::accept_tek_item(id, tek_accept, &mut self.entity_gateway, &block.client_location, &mut self.clients, &mut self.item_manager).await?
},
GameMessage::TradeRequest(trade_request) => {
handler::trade::trade_request(id, trade_request, target, &block.client_location, &mut self.clients, &mut self.item_manager, &mut self.trades).await?
},
_ => {
let cmsg = msg.clone();
Box::new(block.client_location.get_all_clients_by_client(id).unwrap().into_iter()
.filter(move |client| client.local_client.id() == target as u8)
.map(move |client| {
(client.client, SendShipPacket::DirectMessage(cmsg.clone()))
}))
},
})
}
}
#[async_trait::async_trait]
impl<EG: EntityGateway> ServerState for ShipServerState<EG> {
type SendPacket = SendShipPacket;
type RecvPacket = RecvShipPacket;
type PacketError = anyhow::Error;
async fn on_connect(&mut self, _id: ClientId) -> Result<Vec<OnConnect<Self::SendPacket>>, anyhow::Error> {
let mut rng = rand::thread_rng();
let mut server_key = [0u8; 48];
let mut client_key = [0u8; 48];
rng.fill(&mut server_key[..]);
rng.fill(&mut client_key[..]);
Ok(vec![OnConnect::Packet(SendShipPacket::ShipWelcome(ShipWelcome::new(server_key, client_key))),
OnConnect::Cipher((Box::new(PSOBBCipher::new(ELSEWHERE_PARRAY, ELSEWHERE_PRIVATE_KEY, client_key)),
Box::new(PSOBBCipher::new(ELSEWHERE_PARRAY, ELSEWHERE_PRIVATE_KEY, server_key))))
])
}
async fn handle(&mut self, id: ClientId, pkt: &RecvShipPacket)
-> Result<Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send>, anyhow::Error> {
Ok(match pkt {
RecvShipPacket::Login(login) => {
Box::new(handler::auth::validate_login(id, login, &mut self.entity_gateway, &mut self.clients, &mut self.item_manager, &self.shipgate_sender, &self.name, self.blocks.0.len())
.await?.into_iter().map(move |pkt| (id, pkt)))
},
RecvShipPacket::QuestDetailRequest(questdetailrequest) => {
match questdetailrequest.menu {
QUEST_SELECT_MENU_ID => handler::quest::quest_detail(id, questdetailrequest, &self.quests)?,
_ => unreachable!(),
}
},
RecvShipPacket::MenuSelect(menuselect) => {
let block = self.blocks.with_client(id, &self.clients)?;
match menuselect.menu {
SHIP_MENU_ID => {
let leave_lobby = handler::lobby::remove_from_lobby(id, &mut block.client_location).into_iter().into_iter().flatten();
let select_ship = handler::ship::selected_ship(id, menuselect, &self.ship_list)?;
Box::new(leave_lobby.chain(select_ship))
}
BLOCK_MENU_ID => {
let leave_lobby = handler::lobby::remove_from_lobby(id, &mut block.client_location).into_iter().into_iter().flatten();
let select_block = handler::lobby::block_selected(id, menuselect, &mut self.clients, &self.item_manager, &self.level_table)?.into_iter();
Box::new(leave_lobby.chain(select_block))
}
ROOM_MENU_ID => handler::room::join_room(id, menuselect, &mut block.client_location, &mut self.clients, &mut self.item_manager, &self.level_table, &mut block.rooms)?,
QUEST_CATEGORY_MENU_ID => handler::quest::select_quest_category(id, menuselect, &self.quests)?,
_ => unreachable!(),
}
},
RecvShipPacket::QuestMenuSelect(questmenuselect) => {
let block = self.blocks.with_client(id, &self.clients)?;
handler::quest::player_chose_quest(id, questmenuselect, &self.quests, &mut self.clients, &block.client_location, &mut block.rooms)?
},
RecvShipPacket::MenuDetail(_menudetail) => {
//unreachable!();
Box::new(Vec::new().into_iter())
},
RecvShipPacket::RoomPasswordReq(room_password_req) => {
let block = self.blocks.with_client(id, &self.clients)?;
if room_password_req.password == block.rooms[room_password_req.item as usize].as_ref()
.ok_or(ShipError::InvalidRoom(room_password_req.item))?
.password {
let menuselect = MenuSelect {
menu: room_password_req.menu,
item: room_password_req.item,
};
handler::room::join_room(id, &menuselect, &mut block.client_location, &mut self.clients, &mut self.item_manager, &self.level_table, &mut block.rooms)?
}
else {
Box::new(vec![(id, SendShipPacket::SmallDialog(SmallDialog::new("Incorrect password".into())))].into_iter())
}
},
RecvShipPacket::CharData(chardata) => {
let block = self.blocks.with_client(id, &self.clients)?;
Box::new(handler::lobby::send_player_to_lobby(id, chardata, &mut block.client_location, &self.clients, &self.item_manager, &self.level_table)?.into_iter())
},
RecvShipPacket::Message(msg) => {
self.message(id, msg).await?
},
RecvShipPacket::DirectMessage(msg) => {
self.direct_message(id, msg).await?
},
RecvShipPacket::PlayerChat(msg) => {
let block = self.blocks.with_client(id, &self.clients)?;
Box::new(handler::communication::player_chat(id, msg, &block.client_location, &self.clients)?)
},
RecvShipPacket::CreateRoom(create_room) => {
let block = self.blocks.with_client(id, &self.clients)?;
handler::room::create_room(id, create_room, &mut block.client_location, &mut self.clients, &mut self.item_manager, &self.level_table, &mut block.rooms)?
},
RecvShipPacket::RoomNameRequest(_req) => {
let block = self.blocks.with_client(id, &self.clients)?;
handler::room::room_name_request(id, &block.client_location, &block.rooms)
},
RecvShipPacket::UpdateConfig(pkt) => {
handler::settings::update_config(id, pkt, &mut self.clients, &mut self.entity_gateway).await
},
RecvShipPacket::ViewInfoboardRequest(_pkt) => {
let block = self.blocks.with_client(id, &self.clients)?;
handler::communication::request_infoboard(id, &block.client_location, &self.clients)
},
RecvShipPacket::WriteInfoboard(pkt) => {
handler::communication::write_infoboard(id, pkt, &mut self.clients, &mut self.entity_gateway).await
},
RecvShipPacket::RoomListRequest(_req) => {
let block = self.blocks.with_client(id, &self.clients)?;
handler::room::request_room_list(id, &block.client_location, &block.rooms)
},
RecvShipPacket::Like62ButCooler(cool62) => {
let block = self.blocks.with_client(id, &self.clients)?;
handler::room::cool_62(id, cool62, &block.client_location)
},
RecvShipPacket::ClientCharacterData(_) => {
// TOOD: validate this in some way?
Box::new(None.into_iter())
},
RecvShipPacket::DoneBursting(_) => {
let block = self.blocks.with_client(id, &self.clients)?;
handler::room::done_bursting(id, &block.client_location, &mut block.rooms)
},
RecvShipPacket::DoneBursting2(_) => {
let block = self.blocks.with_client(id, &self.clients)?;
handler::room::done_bursting(id, &block.client_location, &mut block.rooms)
},
RecvShipPacket::LobbySelect(pkt) => {
let block = self.blocks.with_client(id, &self.clients)?;
Box::new(handler::lobby::change_lobby(id, pkt.lobby, &mut block.client_location, &self.clients, &mut self.item_manager, &self.level_table, &mut block.rooms, &mut self.entity_gateway).await?.into_iter())
},
RecvShipPacket::RequestQuestList(_) => {
handler::quest::send_quest_category_list(id, &self.quests)?
},
RecvShipPacket::QuestFileRequest(quest_file_request) => {
handler::quest::quest_file_request(id, quest_file_request, &self.quests)?
},
RecvShipPacket::QuestChunkAck(quest_chunk_ack) => {
handler::quest::quest_chunk_ack(id, quest_chunk_ack, &self.quests)?
},
RecvShipPacket::DoneLoadingQuest(_) => {
let block = self.blocks.with_client(id, &self.clients)?;
handler::quest::done_loading_quest(id, &mut self.clients, &block.client_location)?
},
RecvShipPacket::FullCharacterData(_full_character_data) => {
Box::new(None.into_iter())
},
RecvShipPacket::SaveOptions(save_options) => {
handler::settings::save_options(id, save_options, &mut self.clients, &mut self.entity_gateway).await
},
RecvShipPacket::RequestShipList(_) => {
handler::ship::ship_list(id, &self.ship_list)
},
RecvShipPacket::RequestShipBlockList(_) => {
handler::ship::block_list(id, &self.name, self.blocks.0.len())
},
RecvShipPacket::ItemsToTrade(items_to_trade) => {
let block = self.blocks.with_client(id, &self.clients)?;
handler::trade::items_to_trade(id, items_to_trade, &block.client_location, &mut self.clients, &mut self.item_manager, &mut self.trades).await?
},
RecvShipPacket::TradeConfirmed(_) => {
let block = self.blocks.with_client(id, &self.clients)?;
handler::trade::trade_confirmed(id, &mut self.entity_gateway, &block.client_location, &mut self.clients, &mut self.item_manager, &mut self.trades).await?
},
})
}
async fn on_disconnect(&mut self, id: ClientId) -> Result<Vec<(ClientId, SendShipPacket)>, anyhow::Error> {
let client = self.clients.get(&id).ok_or(ShipError::ClientNotFound(id))?;
let block = self.blocks.with_client(id, &self.clients)?;
let area_client = block.client_location.get_local_client(id)?;
let neighbors = block.client_location.get_client_neighbors(id)?;
let pkt = match block.client_location.get_area(id)? {
RoomLobby::Room(room) => {
if neighbors.is_empty() {
block.rooms[room.0] = None;
}
let leader = block.client_location.get_room_leader(room)?;
SendShipPacket::LeaveRoom(LeaveRoom::new(area_client.local_client.id(), leader.local_client.id()))
},
RoomLobby::Lobby(lobby) => {
let leader = block.client_location.get_lobby_leader(lobby)?;
SendShipPacket::LeaveLobby(LeaveLobby::new(area_client.local_client.id(), leader.local_client.id()))
}
};
if let Some(shipgate_sender) = self.shipgate_sender.as_ref() {
shipgate_sender(ShipMessage::RemoveUser(client.user.id));
}
block.client_location.remove_client_from_area(id);
self.item_manager.remove_character_from_room(&client.character);
if let Some(mut client) = self.clients.remove(&id) {
client.user.at_ship = false;
self.entity_gateway.save_user(&client.user).await;
}
Ok(neighbors.into_iter().map(|n| {
(n.client, pkt.clone())
}).collect())
}
}
#[async_trait::async_trait]
impl<EG: EntityGateway> InterserverActor for ShipServerState<EG> {
type SendMessage = ShipMessage;
type RecvMessage = LoginMessage;
type Error = ();
async fn on_connect(&mut self, id: ServerId) -> Vec<(ServerId, Self::SendMessage)> {
vec![
(id, ShipMessage::Authenticate(self.auth_token.clone())),
(id, ShipMessage::NewShip(Ship {
name: self.name.clone(),
ip: self.ip,
port: self.port,
block_count: 2,
})),
(id, ShipMessage::RequestShipList)
]
}
async fn action(&mut self, id: ServerId, msg: Self::RecvMessage) -> Result<Vec<(ServerId, Self::SendMessage)>, Self::Error> {
match msg {
LoginMessage::SendMail{..} => {
Ok(Vec::new())
},
LoginMessage::ShipList{ships} => {
self.ship_list = ships;
Ok(Vec::new())
},
LoginMessage::RequestUsers => {
Ok(self.clients.iter()
.map(|(_, client)| {
(id, ShipMessage::AddUser(client.user.id))
})
.collect())
}
}
}
async fn on_disconnect(&mut self, _id: ServerId) -> Vec<(ServerId, Self::SendMessage)> {
Vec::new()
}
}