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677 lines
24 KiB
677 lines
24 KiB
use elseware::common::serverstate::{ClientId, ServerState};
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use elseware::entity::gateway::{EntityGateway, InMemoryGateway};
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use elseware::entity::item;
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use elseware::ship::ship::{ShipServerState, RecvShipPacket};
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use elseware::ship::items::{ClientItemId, ActiveItemEntityId, HeldItemType, FloorItemType};
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use libpso::packet::ship::*;
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use libpso::packet::messages::*;
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#[path = "common.rs"]
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mod common;
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use common::*;
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#[async_std::test]
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async fn test_pick_up_item_stack_of_items_already_in_inventory() {
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let mut entity_gateway = InMemoryGateway::new();
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let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
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let (_user2, char2) = new_user_character(&mut entity_gateway, "a2", "a").await;
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entity_gateway.create_item(
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item::NewItemEntity {
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item: item::ItemDetail::Tool(
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item::tool::Tool {
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tool: item::tool::ToolType::Monomate
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}
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),
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location: item::ItemLocation::Inventory {
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character_id: char1.id,
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slot: 0,
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equipped: false,
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}
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}).await;
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for (slot, tool) in vec![item::tool::ToolType::Monomate, item::tool::ToolType::Monofluid].into_iter().enumerate() {
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for _ in 0..5 {
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entity_gateway.create_item(
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item::NewItemEntity {
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item: item::ItemDetail::Tool(
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item::tool::Tool {
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tool: tool
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}
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),
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location: item::ItemLocation::Inventory {
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character_id: char2.id,
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slot: slot,
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equipped: false,
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}
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}).await;
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}
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}
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let mut ship = ShipServerState::new(entity_gateway.clone());
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log_in_char(&mut ship, ClientId(1), "a1", "a").await;
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log_in_char(&mut ship, ClientId(2), "a2", "a").await;
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join_lobby(&mut ship, ClientId(1)).await;
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join_lobby(&mut ship, ClientId(2)).await;
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create_room(&mut ship, ClientId(1), "room", "").await;
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join_room(&mut ship, ClientId(2), 0).await;
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ship.handle(ClientId(2), &RecvShipPacket::Message(Message::new(GameMessage::PlayerDropItem(PlayerDropItem {
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client: 0,
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target: 0,
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unknown1: 0,
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area: 0,
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item_id: 0x210000,
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x: 0.0,
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y: 0.0,
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z: 0.0,
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})))).await.unwrap().for_each(drop);
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ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::PickupItem(PickupItem {
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client: 0,
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target: 0,
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item_id: 0x210000,
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area: 0,
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unknown: [0; 3]
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})))).await.unwrap().for_each(drop);
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let p1_inventory = ship.item_manager.get_character_inventory(&char1).unwrap();
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assert!(p1_inventory.count() == 1);
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let inventory_item = p1_inventory.slot(0).unwrap();
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assert!(inventory_item.entity_id == ActiveItemEntityId::Stacked(vec![item::ItemEntityId(1), item::ItemEntityId(2), item::ItemEntityId(3), item::ItemEntityId(4), item::ItemEntityId(5), item::ItemEntityId(6)]));
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assert!(inventory_item.item == HeldItemType::Stacked(item::tool::Tool {tool: item::tool::ToolType::Monomate}, 6));
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}
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#[async_std::test]
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async fn test_pick_up_item_stack_of_items_not_already_held() {
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let mut entity_gateway = InMemoryGateway::new();
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let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
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let (_user2, char2) = new_user_character(&mut entity_gateway, "a2", "a").await;
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entity_gateway.create_item(
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item::NewItemEntity {
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item: item::ItemDetail::Tool(
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item::tool::Tool {
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tool: item::tool::ToolType::Monomate
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}
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),
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location: item::ItemLocation::Inventory {
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character_id: char2.id,
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slot: 0,
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equipped: false,
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}
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}).await;
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let mut ship = ShipServerState::new(entity_gateway.clone());
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log_in_char(&mut ship, ClientId(1), "a1", "a").await;
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log_in_char(&mut ship, ClientId(2), "a2", "a").await;
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join_lobby(&mut ship, ClientId(1)).await;
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join_lobby(&mut ship, ClientId(2)).await;
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create_room(&mut ship, ClientId(1), "room", "").await;
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join_room(&mut ship, ClientId(2), 0).await;
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ship.handle(ClientId(2), &RecvShipPacket::Message(Message::new(GameMessage::PlayerDropItem(PlayerDropItem {
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client: 0,
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target: 0,
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unknown1: 0,
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area: 0,
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item_id: 0x210000,
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x: 0.0,
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y: 0.0,
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z: 0.0,
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})))).await.unwrap().for_each(drop);
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ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::PickupItem(PickupItem {
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client: 0,
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target: 0,
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item_id: 0x210000,
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area: 0,
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unknown: [0; 3]
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})))).await.unwrap().for_each(drop);
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let p1_inventory = ship.item_manager.get_character_inventory(&char1).unwrap();
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assert!(p1_inventory.count() == 1);
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let inventory_item = p1_inventory.slot(0).unwrap();
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assert!(inventory_item.entity_id == ActiveItemEntityId::Stacked(vec![item::ItemEntityId(1)]));
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assert!(inventory_item.item == HeldItemType::Stacked(item::tool::Tool {tool: item::tool::ToolType::Monomate}, 1));
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}
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#[async_std::test]
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async fn test_pick_up_meseta_when_inventory_full() {
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let mut entity_gateway = InMemoryGateway::new();
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let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
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let (_user2, mut char2) = new_user_character(&mut entity_gateway, "a2", "a").await;
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for slot in 0..30 {
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entity_gateway.create_item(
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item::NewItemEntity {
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item: item::ItemDetail::Weapon(
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item::weapon::Weapon {
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weapon: item::weapon::WeaponType::Saber,
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grind: 0,
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special: None,
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attrs: [None, None, None],
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tekked: true,
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}
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),
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location: item::ItemLocation::Inventory {
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character_id: char1.id,
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slot: slot,
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equipped: false,
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}
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}).await;
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}
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char2.meseta = 300;
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entity_gateway.save_character(&char2).await;
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let mut ship = ShipServerState::new(entity_gateway.clone());
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log_in_char(&mut ship, ClientId(1), "a1", "a").await;
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log_in_char(&mut ship, ClientId(2), "a2", "a").await;
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join_lobby(&mut ship, ClientId(1)).await;
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join_lobby(&mut ship, ClientId(2)).await;
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create_room(&mut ship, ClientId(1), "room", "").await;
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join_room(&mut ship, ClientId(2), 0).await;
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ship.handle(ClientId(2), &RecvShipPacket::Message(Message::new(GameMessage::DropCoordinates(DropCoordinates {
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client: 0,
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target: 0,
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item_id: 0xFFFFFFFF,
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map_area: 0,
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x: 0.0,
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z: 0.0,
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})))).await.unwrap().for_each(drop);
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ship.handle(ClientId(2), &RecvShipPacket::Message(Message::new(GameMessage::PlayerSplitItemStack(PlayerSplitItemStack {
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client: 0,
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target: 0,
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item_id: 0xFFFFFFFF,
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amount: 23,
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})))).await.unwrap().for_each(drop);
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ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::PickupItem(PickupItem {
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client: 0,
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target: 0,
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item_id: 0xF0000001,
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area: 0,
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unknown: [0; 3]
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})))).await.unwrap().for_each(drop);
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let p1_inventory = ship.item_manager.get_character_inventory(&char1).unwrap();
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assert!(p1_inventory.count() == 30);
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let c1 = ship.clients.get(&ClientId(1)).unwrap();
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let c2 = ship.clients.get(&ClientId(2)).unwrap();
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assert!(c1.character.meseta == 23);
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assert!(c2.character.meseta == 277);
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}
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#[async_std::test]
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async fn test_pick_up_partial_stacked_item_when_inventory_is_otherwise_full() {
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let mut entity_gateway = InMemoryGateway::new();
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let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
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let (_user2, char2) = new_user_character(&mut entity_gateway, "a2", "a").await;
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for slot in 0..29 {
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entity_gateway.create_item(
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item::NewItemEntity {
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item: item::ItemDetail::Weapon(
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item::weapon::Weapon {
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weapon: item::weapon::WeaponType::Saber,
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grind: 0,
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special: None,
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attrs: [None, None, None],
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tekked: true,
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}
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),
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location: item::ItemLocation::Inventory {
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character_id: char1.id,
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slot: slot,
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equipped: false,
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}
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}).await;
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}
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entity_gateway.create_item(
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item::NewItemEntity {
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item: item::ItemDetail::Tool(
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item::tool::Tool {
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tool: item::tool::ToolType::Monomate,
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}
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),
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location: item::ItemLocation::Inventory {
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character_id: char1.id,
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slot: 29,
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equipped: false,
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}
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}).await;
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entity_gateway.create_item(
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item::NewItemEntity {
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item: item::ItemDetail::Tool(
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item::tool::Tool {
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tool: item::tool::ToolType::Monomate,
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}
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),
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location: item::ItemLocation::Inventory {
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character_id: char2.id,
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slot: 0,
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equipped: false,
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}
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}).await;
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let mut ship = ShipServerState::new(entity_gateway.clone());
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log_in_char(&mut ship, ClientId(1), "a1", "a").await;
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log_in_char(&mut ship, ClientId(2), "a2", "a").await;
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join_lobby(&mut ship, ClientId(1)).await;
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join_lobby(&mut ship, ClientId(2)).await;
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create_room(&mut ship, ClientId(1), "room", "").await;
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join_room(&mut ship, ClientId(2), 0).await;
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ship.handle(ClientId(2), &RecvShipPacket::Message(Message::new(GameMessage::PlayerDropItem(PlayerDropItem {
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client: 0,
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target: 0,
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unknown1: 0,
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area: 0,
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item_id: 0x210000,
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x: 0.0,
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y: 0.0,
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z: 0.0,
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})))).await.unwrap().for_each(drop);
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ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::PickupItem(PickupItem {
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client: 0,
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target: 0,
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item_id: 0x210000,
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area: 0,
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unknown: [0; 3]
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})))).await.unwrap().for_each(drop);
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let p1_inventory = ship.item_manager.get_character_inventory(&char1).unwrap();
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assert!(p1_inventory.count() == 30);
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let monomates = p1_inventory.slot(29).unwrap();
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assert!(monomates.item == HeldItemType::Stacked(item::tool::Tool {tool: item::tool::ToolType::Monomate}, 2));
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}
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#[async_std::test]
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async fn test_can_not_pick_up_item_when_inventory_full() {
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let mut entity_gateway = InMemoryGateway::new();
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let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
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let (_user2, char2) = new_user_character(&mut entity_gateway, "a2", "a").await;
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for slot in 0..30 {
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entity_gateway.create_item(
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item::NewItemEntity {
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item: item::ItemDetail::Weapon(
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item::weapon::Weapon {
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weapon: item::weapon::WeaponType::Saber,
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grind: 0,
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special: None,
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attrs: [None, None, None],
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tekked: true,
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}
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),
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location: item::ItemLocation::Inventory {
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character_id: char1.id,
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slot: slot,
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equipped: false,
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}
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}).await;
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}
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entity_gateway.create_item(
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item::NewItemEntity {
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item: item::ItemDetail::Weapon(
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item::weapon::Weapon {
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weapon: item::weapon::WeaponType::Handgun,
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grind: 0,
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special: None,
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attrs: [None, None, None],
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tekked: true,
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}
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),
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location: item::ItemLocation::Inventory {
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character_id: char2.id,
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slot: 0,
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equipped: false,
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}
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}).await;
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let mut ship = ShipServerState::new(entity_gateway.clone());
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log_in_char(&mut ship, ClientId(1), "a1", "a").await;
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log_in_char(&mut ship, ClientId(2), "a2", "a").await;
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join_lobby(&mut ship, ClientId(1)).await;
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join_lobby(&mut ship, ClientId(2)).await;
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create_room(&mut ship, ClientId(1), "room", "").await;
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join_room(&mut ship, ClientId(2), 0).await;
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ship.handle(ClientId(2), &RecvShipPacket::Message(Message::new(GameMessage::PlayerDropItem(PlayerDropItem {
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client: 0,
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target: 0,
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unknown1: 0,
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area: 0,
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item_id: 0x210000,
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x: 0.0,
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y: 0.0,
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z: 0.0,
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})))).await.unwrap().for_each(drop);
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ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::PickupItem(PickupItem {
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client: 0,
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target: 0,
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item_id: 0x210000,
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area: 0,
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unknown: [0; 3]
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})))).await.unwrap().for_each(drop);
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let p1_inventory = ship.item_manager.get_character_inventory(&char1).unwrap();
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assert!(p1_inventory.count() == 30);
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let floor_item = ship.item_manager.get_floor_item_by_id(&char1, ClientItemId(0x210000)).unwrap();
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assert!(floor_item.item_id == ClientItemId(0x210000));
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}
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|
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#[async_std::test]
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async fn test_can_not_drop_more_meseta_than_is_held() {
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let mut entity_gateway = InMemoryGateway::new();
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let (_user1, mut char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
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char1.meseta = 300;
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entity_gateway.save_character(&char1).await;
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let mut ship = ShipServerState::new(entity_gateway.clone());
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log_in_char(&mut ship, ClientId(1), "a1", "a").await;
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join_lobby(&mut ship, ClientId(1)).await;
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create_room(&mut ship, ClientId(1), "room", "").await;
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ship.handle(ClientId(1), &RecvShipPacket::Message(Message::new(GameMessage::DropCoordinates(DropCoordinates {
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client: 0,
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target: 0,
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item_id: 0xFFFFFFFF,
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map_area: 0,
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x: 0.0,
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z: 0.0,
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})))).await.unwrap().for_each(drop);
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let split_attempt = ship.handle(ClientId(1), &RecvShipPacket::Message(Message::new(GameMessage::PlayerSplitItemStack(PlayerSplitItemStack {
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client: 0,
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target: 0,
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item_id: 0xFFFFFFFF,
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amount: 301,
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})))).await;
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assert!(split_attempt.is_err());
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let c1 = ship.clients.get(&ClientId(1)).unwrap();
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assert!(c1.character.meseta == 300);
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assert!(ship.item_manager.get_floor_item_by_id(&char1, ClientItemId(0xF0000001)).is_err())
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}
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#[async_std::test]
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async fn test_pick_up_stack_that_would_exceed_stack_limit() {
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let mut entity_gateway = InMemoryGateway::new();
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let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
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let (_user2, char2) = new_user_character(&mut entity_gateway, "a2", "a").await;
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for _ in 0..6 {
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entity_gateway.create_item(
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item::NewItemEntity {
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item: item::ItemDetail::Tool(
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item::tool::Tool {
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tool: item::tool::ToolType::Monomate,
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}
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),
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location: item::ItemLocation::Inventory {
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character_id: char1.id,
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slot: 0,
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equipped: false,
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}
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}).await;
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}
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for _ in 0..6 {
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entity_gateway.create_item(
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item::NewItemEntity {
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item: item::ItemDetail::Tool(
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item::tool::Tool {
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tool: item::tool::ToolType::Monomate,
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}
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),
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location: item::ItemLocation::Inventory {
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character_id: char2.id,
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slot: 0,
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equipped: false,
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}
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}).await;
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}
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|
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let mut ship = ShipServerState::new(entity_gateway.clone());
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log_in_char(&mut ship, ClientId(1), "a1", "a").await;
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log_in_char(&mut ship, ClientId(2), "a2", "a").await;
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join_lobby(&mut ship, ClientId(1)).await;
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join_lobby(&mut ship, ClientId(2)).await;
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|
|
create_room(&mut ship, ClientId(1), "room", "").await;
|
|
join_room(&mut ship, ClientId(2), 0).await;
|
|
|
|
ship.handle(ClientId(2), &RecvShipPacket::Message(Message::new(GameMessage::PlayerDropItem(PlayerDropItem {
|
|
client: 0,
|
|
target: 0,
|
|
unknown1: 0,
|
|
area: 0,
|
|
item_id: 0x210000,
|
|
x: 0.0,
|
|
y: 0.0,
|
|
z: 0.0,
|
|
})))).await.unwrap().for_each(drop);
|
|
|
|
ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::PickupItem(PickupItem {
|
|
client: 0,
|
|
target: 0,
|
|
item_id: 0x210000,
|
|
area: 0,
|
|
unknown: [0; 3]
|
|
})))).await.unwrap().for_each(drop);
|
|
|
|
let p1_inventory = ship.item_manager.get_character_inventory(&char1).unwrap();
|
|
let monomates = p1_inventory.slot(0).unwrap();
|
|
assert!(monomates.item == HeldItemType::Stacked(item::tool::Tool {tool: item::tool::ToolType::Monomate}, 6));
|
|
let floor_monomates = ship.item_manager.get_floor_item_by_id(&char1, ClientItemId(0x210000)).unwrap();
|
|
assert!(floor_monomates.item == FloorItemType::Stacked(item::tool::Tool {tool: item::tool::ToolType::Monomate}, 6));
|
|
}
|
|
|
|
#[async_std::test]
|
|
async fn test_can_not_pick_up_meseta_when_full() {
|
|
let mut entity_gateway = InMemoryGateway::new();
|
|
|
|
let (_user1, mut char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
|
|
let (_user2, mut char2) = new_user_character(&mut entity_gateway, "a2", "a").await;
|
|
|
|
char1.meseta = 999999;
|
|
entity_gateway.save_character(&char1).await;
|
|
char2.meseta = 300;
|
|
entity_gateway.save_character(&char2).await;
|
|
|
|
let mut ship = ShipServerState::new(entity_gateway.clone());
|
|
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
|
|
log_in_char(&mut ship, ClientId(2), "a2", "a").await;
|
|
|
|
join_lobby(&mut ship, ClientId(1)).await;
|
|
join_lobby(&mut ship, ClientId(2)).await;
|
|
|
|
create_room(&mut ship, ClientId(1), "room", "").await;
|
|
join_room(&mut ship, ClientId(2), 0).await;
|
|
|
|
ship.handle(ClientId(2), &RecvShipPacket::Message(Message::new(GameMessage::DropCoordinates(DropCoordinates {
|
|
client: 0,
|
|
target: 0,
|
|
item_id: 0xFFFFFFFF,
|
|
map_area: 0,
|
|
x: 0.0,
|
|
z: 0.0,
|
|
})))).await.unwrap().for_each(drop);
|
|
|
|
ship.handle(ClientId(2), &RecvShipPacket::Message(Message::new(GameMessage::PlayerSplitItemStack(PlayerSplitItemStack {
|
|
client: 0,
|
|
target: 0,
|
|
item_id: 0xFFFFFFFF,
|
|
amount: 23,
|
|
})))).await.unwrap().for_each(drop);
|
|
|
|
ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::PickupItem(PickupItem {
|
|
client: 0,
|
|
target: 0,
|
|
item_id: 0xF0000001,
|
|
area: 0,
|
|
unknown: [0; 3]
|
|
})))).await.unwrap().for_each(drop);
|
|
|
|
let c1 = ship.clients.get(&ClientId(1)).unwrap();
|
|
let c2 = ship.clients.get(&ClientId(2)).unwrap();
|
|
assert!(c1.character.meseta == 999999);
|
|
assert!(c2.character.meseta == 277);
|
|
|
|
let floor_meseta = ship.item_manager.get_floor_item_by_id(&char1, ClientItemId(0xF0000001)).unwrap();
|
|
assert!(floor_meseta.item == FloorItemType::Meseta(item::Meseta(23)));
|
|
}
|
|
|
|
#[async_std::test]
|
|
async fn test_meseta_caps_at_999999_when_trying_to_pick_up_more() {
|
|
let mut entity_gateway = InMemoryGateway::new();
|
|
|
|
let (_user1, mut char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
|
|
let (_user2, mut char2) = new_user_character(&mut entity_gateway, "a2", "a").await;
|
|
|
|
char1.meseta = 999998;
|
|
entity_gateway.save_character(&char1).await;
|
|
char2.meseta = 300;
|
|
entity_gateway.save_character(&char2).await;
|
|
|
|
let mut ship = ShipServerState::new(entity_gateway.clone());
|
|
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
|
|
log_in_char(&mut ship, ClientId(2), "a2", "a").await;
|
|
|
|
join_lobby(&mut ship, ClientId(1)).await;
|
|
join_lobby(&mut ship, ClientId(2)).await;
|
|
|
|
create_room(&mut ship, ClientId(1), "room", "").await;
|
|
join_room(&mut ship, ClientId(2), 0).await;
|
|
|
|
ship.handle(ClientId(2), &RecvShipPacket::Message(Message::new(GameMessage::DropCoordinates(DropCoordinates {
|
|
client: 0,
|
|
target: 0,
|
|
item_id: 0xFFFFFFFF,
|
|
map_area: 0,
|
|
x: 0.0,
|
|
z: 0.0,
|
|
})))).await.unwrap().for_each(drop);
|
|
|
|
ship.handle(ClientId(2), &RecvShipPacket::Message(Message::new(GameMessage::PlayerSplitItemStack(PlayerSplitItemStack {
|
|
client: 0,
|
|
target: 0,
|
|
item_id: 0xFFFFFFFF,
|
|
amount: 23,
|
|
})))).await.unwrap().for_each(drop);
|
|
|
|
ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::PickupItem(PickupItem {
|
|
client: 0,
|
|
target: 0,
|
|
item_id: 0xF0000001,
|
|
area: 0,
|
|
unknown: [0; 3]
|
|
})))).await.unwrap().for_each(drop);
|
|
|
|
let c1 = ship.clients.get(&ClientId(1)).unwrap();
|
|
let c2 = ship.clients.get(&ClientId(2)).unwrap();
|
|
assert!(c1.character.meseta == 999999);
|
|
assert!(c2.character.meseta == 277);
|
|
|
|
let floor_meseta = ship.item_manager.get_floor_item_by_id(&char1, ClientItemId(0xF0000001));
|
|
assert!(floor_meseta.is_err());
|
|
}
|
|
|
|
#[async_std::test]
|
|
async fn test_player_drops_partial_stack_and_other_player_picks_it_up() {
|
|
let mut entity_gateway = InMemoryGateway::new();
|
|
|
|
let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
|
|
let (_user2, char2) = new_user_character(&mut entity_gateway, "a2", "a").await;
|
|
|
|
for _ in 0..5 {
|
|
entity_gateway.create_item(
|
|
item::NewItemEntity {
|
|
item: item::ItemDetail::Tool(
|
|
item::tool::Tool {
|
|
tool: item::tool::ToolType::Monomate,
|
|
}
|
|
),
|
|
location: item::ItemLocation::Inventory {
|
|
character_id: char1.id,
|
|
slot: 0,
|
|
equipped: false,
|
|
}
|
|
}).await;
|
|
}
|
|
|
|
let mut ship = ShipServerState::new(entity_gateway.clone());
|
|
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
|
|
log_in_char(&mut ship, ClientId(2), "a2", "a").await;
|
|
|
|
join_lobby(&mut ship, ClientId(1)).await;
|
|
join_lobby(&mut ship, ClientId(2)).await;
|
|
|
|
create_room(&mut ship, ClientId(1), "room", "").await;
|
|
join_room(&mut ship, ClientId(2), 0).await;
|
|
|
|
ship.handle(ClientId(1), &RecvShipPacket::Message(Message::new(GameMessage::DropCoordinates(DropCoordinates {
|
|
client: 0,
|
|
target: 0,
|
|
item_id: 0x10000,
|
|
map_area: 0,
|
|
x: 0.0,
|
|
z: 0.0,
|
|
})))).await.unwrap().for_each(drop);
|
|
|
|
ship.handle(ClientId(1), &RecvShipPacket::Message(Message::new(GameMessage::PlayerSplitItemStack(PlayerSplitItemStack {
|
|
client: 0,
|
|
target: 0,
|
|
item_id: 0x10000,
|
|
amount: 2,
|
|
})))).await.unwrap().for_each(drop);
|
|
|
|
ship.handle(ClientId(2), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::PickupItem(PickupItem {
|
|
client: 0,
|
|
target: 0,
|
|
item_id: 0xF0000001,
|
|
area: 0,
|
|
unknown: [0; 3]
|
|
})))).await.unwrap().for_each(drop);
|
|
|
|
let p1_inventory = ship.item_manager.get_character_inventory(&char1).unwrap();
|
|
assert!(p1_inventory.count() == 1);
|
|
let inventory_item = p1_inventory.slot(0).unwrap();
|
|
assert!(inventory_item.item == HeldItemType::Stacked(item::tool::Tool {tool: item::tool::ToolType::Monomate}, 3));
|
|
|
|
let p2_inventory = ship.item_manager.get_character_inventory(&char2).unwrap();
|
|
assert!(p2_inventory.count() == 1);
|
|
let inventory_item = p2_inventory.slot(0).unwrap();
|
|
assert!(inventory_item.item == HeldItemType::Stacked(item::tool::Tool {tool: item::tool::ToolType::Monomate}, 2));
|
|
}
|