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use crate::ship::items::ClientItemId;
use crate::entity::item::{Meseta, ItemNote};
use std::future::Future;
use std::pin::Pin;
use crate::ship::map::MapArea;
use crate::entity::character::{CharacterEntity, CharacterEntityId};
use crate::entity::gateway::{EntityGateway, EntityGatewayTransaction};
use crate::ship::items::state::{ItemState, ItemStateProxy, ItemStateAction, ItemAction, ItemStateError, FloorItem, InventoryItem, AddItemResult, FloorItemDetail, StackedItemDetail};
pub enum TriggerCreateItem {
Yes,
No
}
fn take_item_from_floor(character_id: CharacterEntityId, item_id: ClientItemId)
-> impl for<'a> Fn((ItemStateProxy<'a>, Box<dyn EntityGatewayTransaction + 'a>), ())
-> Pin<Box<dyn Future<Output=Result<((ItemStateProxy<'a>, Box<dyn EntityGatewayTransaction + 'a>), FloorItem), ItemStateError>> + Send + 'a>>
{
move |(mut item_state, transaction), _| {
Box::pin(async move {
let mut floor = item_state.floor(&character_id)?;
let item = floor.take_item(&item_id).ok_or(ItemStateError::NoFloorItem(item_id))?;
item_state.set_floor(floor);
Ok(((item_state, transaction), item))
})
}
}
fn add_floor_item_to_inventory(character: &CharacterEntity)
-> impl for<'a> Fn((ItemStateProxy<'a>, Box<dyn EntityGatewayTransaction + 'a>), FloorItem)
-> Pin<Box<dyn Future<Output=Result<((ItemStateProxy<'a>, Box<dyn EntityGatewayTransaction + 'a>), TriggerCreateItem), ItemStateError>> + Send + 'a>>
{
let character = character.clone();
move |(mut item_state, transaction), floor_item| {
let character = character.clone();
Box::pin(async move {
let mut inventory = item_state.inventory(&character.id)?;
let character_id = character.id;
let transaction = floor_item.with_entity_id(Ok(transaction), |mut transaction: Result<_, ItemStateError>, entity_id| {
async move {
if let Ok(transaction) = &mut transaction {
transaction.gateway().add_item_note(&entity_id, ItemNote::Pickup {
character_id
}).await?;
}
transaction
}}).await?;
let mut transaction = floor_item.with_mag(Ok(transaction), |mut transaction: Result<_, ItemStateError>, entity_id, _mag| {
let character = character.clone();
async move {
if let Ok(transaction) = &mut transaction {
transaction.gateway().change_mag_owner(&entity_id, &character).await?;
}
transaction
}}).await?;
let add_result = inventory.add_floor_item(floor_item)?;
transaction.gateway().set_character_inventory(&character.id, &inventory.as_inventory_entity(&character.id)).await?;
item_state.set_inventory(inventory);
Ok(((item_state, transaction),
match add_result {
AddItemResult::NewItem => TriggerCreateItem::Yes,
AddItemResult::AddToStack => TriggerCreateItem::No,
AddItemResult::Meseta => TriggerCreateItem::No,
}))
})
}
}
pub async fn pick_up_item<EG>(
item_state: &mut ItemState,
entity_gateway: &mut EG,
character: &CharacterEntity,
item_id: &ClientItemId)
-> Result<TriggerCreateItem, ItemStateError>
where
EG: EntityGateway,
{
entity_gateway.with_transaction(|transaction| async move {
let item_state_proxy = ItemStateProxy::new(item_state);
let ((item_state_proxy, transaction), result) = ItemStateAction::default()
.act(take_item_from_floor(character.id, *item_id))
.act(add_floor_item_to_inventory(character))
.commit((item_state_proxy, transaction))
.await?;
item_state_proxy.commit();
Ok((transaction, result))
}).await
}
fn take_item_from_inventory(character_id: CharacterEntityId, item_id: ClientItemId)
-> impl for<'a> Fn((ItemStateProxy<'a>, Box<dyn EntityGatewayTransaction + 'a>), ())
-> Pin<Box<dyn Future<Output=Result<((ItemStateProxy<'a>, Box<dyn EntityGatewayTransaction + 'a>), InventoryItem), ItemStateError>> + Send + 'a>>
{
move |(mut item_state, mut transaction), _| {
Box::pin(async move {
let mut inventory = item_state.inventory(&character_id)?;
let item = inventory.take_item(&item_id).ok_or_else (|| ItemStateError::NoFloorItem(item_id))?;
transaction.gateway().set_character_inventory(&character_id, &inventory.as_inventory_entity(&character_id)).await?;
item_state.set_inventory(inventory);
Ok(((item_state, transaction), item))
})
}
}
fn add_inventory_item_to_shared_floor(character_id: CharacterEntityId, map_area: MapArea, drop_position: (f32, f32, f32))
-> impl for<'a> Fn((ItemStateProxy<'a>, Box<dyn EntityGatewayTransaction + 'a>), InventoryItem)
-> Pin<Box<dyn Future<Output=Result<((ItemStateProxy<'a>, Box<dyn EntityGatewayTransaction + 'a>), ()), ItemStateError>> + Send + 'a>>
{
move |(mut item_state, transaction), inventory_item| {
Box::pin(async move {
let transaction = inventory_item.with_entity_id(Ok(transaction), |mut transaction: Result<_, ItemStateError>, entity_id| {
async move {
if let Ok(transaction) = &mut transaction {
transaction.gateway().add_item_note(&entity_id, ItemNote::PlayerDrop {
character_id,
map_area,
x: drop_position.0,
y: drop_position.1,
z: drop_position.2,
}).await?;
}
transaction
}}).await?;
let mut floor = item_state.floor(&character_id)?;
floor.add_inventory_item(inventory_item, map_area, drop_position);
item_state.set_floor(floor);
Ok(((item_state, transaction), ()))
})
}
}
pub async fn drop_item<EG>(
item_state: &mut ItemState,
entity_gateway: &mut EG,
character: &CharacterEntity,
item_id: &ClientItemId,
map_area: MapArea,
drop_position: (f32, f32, f32))
-> Result<(), ItemStateError>
where
EG: EntityGateway,
{
entity_gateway.with_transaction(|transaction| async move {
let item_state_proxy = ItemStateProxy::new(item_state);
let ((item_state_proxy, transaction), result) = ItemStateAction::default()
.act(take_item_from_inventory(character.id, *item_id))
.act(add_inventory_item_to_shared_floor(character.id, map_area, drop_position))
.commit((item_state_proxy, transaction))
.await?;
item_state_proxy.commit();
Ok((transaction, result))
}).await
}
fn take_partial_item_from_inventory(character_id: CharacterEntityId, item_id: ClientItemId, amount: u32)
-> impl for<'a> Fn((ItemStateProxy<'a>, Box<dyn EntityGatewayTransaction + 'a>), ())
-> Pin<Box<dyn Future<Output=Result<((ItemStateProxy<'a>, Box<dyn EntityGatewayTransaction + 'a>), StackedItemDetail), ItemStateError>> + Send + 'a>>
{
move |(mut item_state, mut transaction), _| {
Box::pin(async move {
let mut inventory = item_state.inventory(&character_id)?;
let item = inventory.take_partial_item(&item_id, amount).ok_or_else (|| ItemStateError::NoFloorItem(item_id))?;
transaction.gateway().set_character_inventory(&character_id, &inventory.as_inventory_entity(&character_id)).await?;
item_state.set_inventory(inventory);
Ok(((item_state, transaction), item))
})
}
}
fn add_partial_inventory_item_to_shared_floor(character_id: CharacterEntityId, map_area: MapArea, drop_position: (f32, f32))
-> impl for<'a> Fn((ItemStateProxy<'a>, Box<dyn EntityGatewayTransaction + 'a>), StackedItemDetail)
-> Pin<Box<dyn Future<Output=Result<((ItemStateProxy<'a>, Box<dyn EntityGatewayTransaction + 'a>), FloorItem), ItemStateError>> + Send + 'a>>
{
move |(mut item_state, transaction), stacked_item| {
Box::pin(async move {
let floor_item = FloorItem {
item_id: item_state.new_item_id()?,
item: FloorItemDetail::Stacked(stacked_item),
map_area,
x: drop_position.0,
y: 0.0,
z: drop_position.1,
};
let transaction = floor_item.with_entity_id(Ok(transaction), |mut transaction: Result<_, ItemStateError>, entity_id| {
async move {
if let Ok(transaction) = &mut transaction {
transaction.gateway().add_item_note(&entity_id, ItemNote::PlayerDrop {
character_id,
map_area,
x: drop_position.0,
y: 0.0,
z: drop_position.1,
}).await?;
}
transaction
}}).await?;
let mut floor = item_state.floor(&character_id)?;
let floor_item = floor.add_item(floor_item).clone();
item_state.set_floor(floor);
Ok(((item_state, transaction), floor_item))
})
}
}
pub async fn drop_partial_item<'a, EG>(
item_state: &'a mut ItemState,
entity_gateway: &mut EG,
character: &CharacterEntity,
item_id: &ClientItemId,
map_area: MapArea,
drop_position: (f32, f32),
amount: u32)
-> Result<FloorItem, ItemStateError>
where
EG: EntityGateway,
{
entity_gateway.with_transaction(|transaction| async move {
let item_state_proxy = ItemStateProxy::new(item_state);
let ((item_state_proxy, transaction), result) = ItemStateAction::default()
.act(take_partial_item_from_inventory(character.id, *item_id, amount))
.act(add_partial_inventory_item_to_shared_floor(character.id, map_area, drop_position))
.commit((item_state_proxy, transaction))
.await?;
item_state_proxy.commit();
Ok((transaction, result))
}).await
}
fn take_meseta_from_inventory(character_id: CharacterEntityId, amount: u32)
-> impl for<'a> Fn((ItemStateProxy<'a>, Box<dyn EntityGatewayTransaction + 'a>), ())
-> Pin<Box<dyn Future<Output=Result<((ItemStateProxy<'a>, Box<dyn EntityGatewayTransaction + 'a>), u32), ItemStateError>> + Send + 'a>>
{
move |(mut item_state, mut transaction), _| {
Box::pin(async move {
let mut inventory = item_state.inventory(&character_id)?;
inventory.remove_meseta(amount)?;
transaction.gateway().set_character_meseta(&character_id, inventory.meseta).await?;
Ok(((item_state, transaction), amount))
})
}
}
fn add_meseta_to_shared_floor(character_id: CharacterEntityId, map_area: MapArea, drop_position: (f32, f32))
-> impl for<'a> Fn((ItemStateProxy<'a>, Box<dyn EntityGatewayTransaction + 'a>), u32)
-> Pin<Box<dyn Future<Output=Result<((ItemStateProxy<'a>, Box<dyn EntityGatewayTransaction + 'a>), FloorItem), ItemStateError>> + Send + 'a>>
{
move |(mut item_state, transaction), amount| {
Box::pin(async move {
let floor_item = FloorItem {
item_id: item_state.new_item_id()?,
item: FloorItemDetail::Meseta(Meseta(amount)),
map_area: map_area,
x: drop_position.0,
y: 0.0,
z: drop_position.1,
};
let mut floor = item_state.floor(&character_id)?;
let floor_item = floor.add_item(floor_item).clone();
item_state.set_floor(floor);
Ok(((item_state, transaction), floor_item))
})
}
}
pub async fn drop_meseta<'a, EG>(
item_state: &'a mut ItemState,
entity_gateway: &mut EG,
character: &CharacterEntity,
map_area: MapArea,
drop_position: (f32, f32),
amount: u32)
-> Result<FloorItem, ItemStateError>
where
EG: EntityGateway,
{
entity_gateway.with_transaction(|transaction| async move {
let item_state_proxy = ItemStateProxy::new(item_state);
let ((item_state_proxy, transaction), result) = ItemStateAction::default()
.act(take_meseta_from_inventory(character.id, amount))
.act(add_meseta_to_shared_floor(character.id, map_area, drop_position))
.commit((item_state_proxy, transaction))
.await?;
item_state_proxy.commit();
Ok((transaction, result))
}).await
}