elseware/src/login/main.rs
2019-09-04 09:17:48 -07:00

101 lines
2.6 KiB
Rust

#![feature(const_generics)]
mod login;
mod character;
mod dataaccess;
mod entities;
use std::net::{SocketAddr, Ipv4Addr};
//use std::net;
use std::thread;
use std::env;
use mio::tcp::TcpListener;
use mio::{Events, Poll, Token, Ready, PollOpt};
use mio_extras::channel::{channel, Sender, Receiver};
//use std::sync::mpsc::{channel, Sender, Receiver};
//use dotenv::dotenv;
use elseware::common::serverstate::ServerState;
use bcrypt;
//use diesel::r2d2;
//use diesel::prelude::*;
//use diesel::pg::PgConnection;
use libpso::character::settings;
use libpso::character::character as pso_character;
use libpso::character::guildcard;
//use models::{NewUser, UserAccount, UserSettings, NewUserSettings};
//use dataaccess::DBAccess;
use entities::{UserAccount, UserSettings, Character, GuildCardData};
use dataaccess::DataAccess;
use elseware::utf8_to_utf16_array;
use elseware::common::clientpool::{ClientPool, ClientPoolAction};
use login::LoginServerState;
use character::CharacterServerState;
use std::time::SystemTime;
#[derive(Clone)]
struct LoginStubData {
}
impl DataAccess for LoginStubData {
fn get_user_by_name(&self, username: String) -> Option<UserAccount> {
if username.as_str() == "hi" {
Some(UserAccount {
id: 1,
username: "hi".to_owned(),
password: bcrypt::hash("qwer", 5).unwrap(),
guildcard: None,
team_id: None,
banned: false,
muted_until: SystemTime::now(),
created_at: SystemTime::now(),
})
}
else {
None
}
}
fn get_user_settings_by_user(&self, user: &UserAccount) -> Option<UserSettings> {
Some(UserSettings {
id: 0,
user_id: user.id,
settings: settings::UserSettings::default()
})
}
fn get_characters_by_user(&self, user: &UserAccount) -> [Option<Character>; 4] {
let mut c = pso_character::Character::default();
c.name = utf8_to_utf16_array!("Test Char", 16);
[Some(Character {
id: 1,
user_id: user.id,
character: c,
}),
None, None, None]
}
fn get_guild_card_data_by_user(&self, user: &UserAccount) -> GuildCardData {
GuildCardData {
id: 1,
user_id: user.id,
guildcard: guildcard::GuildCardData::default(),
}
}
}
fn main() {
println!("[login+character] starting server");
// TODO: character mainloop
let auth_state = LoginServerState::new(LoginStubData {});
elseware::common::mainloop::mainloop(auth_state, login::LOGIN_PORT);
}