536 lines
21 KiB
Rust
536 lines
21 KiB
Rust
use std::collections::HashMap;
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use log::warn;
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use rand::Rng;
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use libpso::packet::ship::*;
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use libpso::packet::login::{Login, LoginResponse, AccountStatus, Session};
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use libpso::packet::messages::*;
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use libpso::{PacketParseError, PSOPacket};
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use libpso::crypto::bb::PSOBBCipher;
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use libpso::character::character;
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use crate::common::cipherkeys::{ELSEWHERE_PRIVATE_KEY, ELSEWHERE_PARRAY};
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use crate::common::serverstate::{SendServerPacket, RecvServerPacket, ServerState, OnConnect, ClientId};
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use crate::common::leveltable::CharacterLevelTable;
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use crate::entity::gateway::EntityGateway;
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use crate::entity::account::{UserAccount, UserSettings, USERFLAG_NEWCHAR, USERFLAG_DRESSINGROOM};
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use crate::entity::character::Character;
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use crate::entity::item::{ItemLocation, Item};
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use crate::login::login::get_login_status;
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use crate::ship::location::{ClientLocation, LobbyId, RoomId, AreaType, MAX_ROOMS};
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use crate::ship::character::{CharacterBytesBuilder, FullCharacterBytesBuilder};
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use crate::ship::items;
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use crate::ship::room;
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pub const SHIP_PORT: u16 = 23423;
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#[derive(Debug)]
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pub enum ShipError {
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ClientNotFound(ClientId),
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NoCharacterInSlot(ClientId, u32),
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InvalidSlot(ClientId, u32),
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}
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#[derive(Debug)]
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pub enum RecvShipPacket {
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Login(Login),
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MenuSelect(MenuSelect),
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CharData(CharData),
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Message(Message),
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DirectMessage(DirectMessage),
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PlayerChat(PlayerChat),
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CreateRoom(CreateRoom),
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RoomNameRequest(RoomNameRequest),
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UpdateConfig(UpdateConfig),
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ViewInfoboardRequest(ViewInfoboardRequest),
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WriteInfoboard(WriteInfoboard),
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}
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impl RecvServerPacket for RecvShipPacket {
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fn from_bytes(data: &[u8]) -> Result<RecvShipPacket, PacketParseError> {
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match u16::from_le_bytes([data[2], data[3]]) {
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0x93 => Ok(RecvShipPacket::Login(Login::from_bytes(data)?)),
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0x10 => Ok(RecvShipPacket::MenuSelect(MenuSelect::from_bytes(data)?)),
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0x61 => Ok(RecvShipPacket::CharData(CharData::from_bytes(data)?)),
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0x60 => Ok(RecvShipPacket::Message(Message::from_bytes(data)?)),
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0x62 => Ok(RecvShipPacket::DirectMessage(DirectMessage::from_bytes(data)?)),
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0x06 => Ok(RecvShipPacket::PlayerChat(PlayerChat::from_bytes(data)?)),
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0xC1 => Ok(RecvShipPacket::CreateRoom(CreateRoom::from_bytes(data)?)),
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0x8A => Ok(RecvShipPacket::RoomNameRequest(RoomNameRequest::from_bytes(data)?)),
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0x7ED => Ok(RecvShipPacket::UpdateConfig(UpdateConfig::from_bytes(data)?)),
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0xD8 => Ok(RecvShipPacket::ViewInfoboardRequest(ViewInfoboardRequest::from_bytes(data)?)),
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0xD9 => Ok(RecvShipPacket::WriteInfoboard(WriteInfoboard::from_bytes(data)?)),
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_ => Err(PacketParseError::WrongPacketForServerType(u16::from_le_bytes([data[2], data[3]]), data.to_vec()))
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}
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}
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}
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#[derive(Debug, Clone)]
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pub enum SendShipPacket {
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ShipWelcome(ShipWelcome),
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LoginResponse(LoginResponse),
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ShipBlockList(ShipBlockList),
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FullCharacter(FullCharacter),
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CharDataRequest(CharDataRequest),
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JoinLobby(JoinLobby),
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AddToLobby(AddToLobby),
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Message(Message),
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DirectMessage(DirectMessage),
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PlayerChat(PlayerChat),
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SmallDialog(SmallDialog),
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JoinRoom(JoinRoom),
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AddToRoom(AddToRoom),
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LeaveLobby(LeaveLobby),
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LeaveRoom(LeaveRoom),
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RoomNameResponse(RoomNameResponse),
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ViewInfoboardResponse(ViewInfoboardResponse),
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}
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impl SendServerPacket for SendShipPacket {
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fn as_bytes(&self) -> Vec<u8> {
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match self {
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SendShipPacket::ShipWelcome(pkt) => pkt.as_bytes(),
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SendShipPacket::LoginResponse(pkt) => pkt.as_bytes(),
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SendShipPacket::ShipBlockList(pkt) => pkt.as_bytes(),
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SendShipPacket::FullCharacter(pkt) => pkt.as_bytes(),
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SendShipPacket::CharDataRequest(pkt) => pkt.as_bytes(),
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SendShipPacket::JoinLobby(pkt) => pkt.as_bytes(),
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SendShipPacket::AddToLobby(pkt) => pkt.as_bytes(),
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SendShipPacket::Message(pkt) => pkt.as_bytes(),
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SendShipPacket::DirectMessage(pkt) => pkt.as_bytes(),
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SendShipPacket::PlayerChat(pkt) => pkt.as_bytes(),
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SendShipPacket::SmallDialog(pkt) => pkt.as_bytes(),
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SendShipPacket::JoinRoom(pkt) => pkt.as_bytes(),
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SendShipPacket::AddToRoom(pkt) => pkt.as_bytes(),
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SendShipPacket::LeaveLobby(pkt) => pkt.as_bytes(),
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SendShipPacket::LeaveRoom(pkt) => pkt.as_bytes(),
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SendShipPacket::RoomNameResponse(pkt) => pkt.as_bytes(),
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SendShipPacket::ViewInfoboardResponse(pkt) => pkt.as_bytes(),
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}
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}
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}
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struct ClientState {
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user: UserAccount,
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settings: UserSettings,
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character: Character,
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session: Session,
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inventory: items::Inventory,
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//bank: Bank,
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block: u32,
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}
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impl ClientState {
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fn new(user: UserAccount, settings: UserSettings, character: Character, inventory: items::Inventory, /*bank: Bank,*/ session: Session) -> ClientState {
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ClientState {
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user: user,
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settings: settings,
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character: character,
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session: session,
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inventory: inventory,
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//bank: bank,
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block: 1,
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}
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}
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}
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pub struct ShipServerState<EG: EntityGateway> {
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entity_gateway: EG,
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clients: HashMap<ClientId, ClientState>,
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client_location: ClientLocation,
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level_table: CharacterLevelTable,
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name: String,
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rooms: [Option<room::RoomState>; MAX_ROOMS],
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item_activator: items::ItemActivator,
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}
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impl<EG: EntityGateway> ShipServerState<EG> {
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pub fn new(entity_gateway: EG) -> ShipServerState<EG> {
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ShipServerState {
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entity_gateway: entity_gateway,
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clients: HashMap::new(),
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client_location: ClientLocation::new(),
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level_table: CharacterLevelTable::new(),
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name: "Sona-Nyl".into(),
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rooms: [None; MAX_ROOMS],
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item_activator: items::ItemActivator::new(),
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}
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}
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fn validate_login(&mut self, id: ClientId, pkt: &Login) -> Result<Vec<SendShipPacket>, ShipError> {
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Ok(match get_login_status(&self.entity_gateway, pkt) {
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Ok(user) => {
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let mut response = LoginResponse::by_status(AccountStatus::Ok, Session::new());
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response.guildcard = user.id as u32;
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response.team_id = user.team_id.map_or(31, |ti| ti) as u32;
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let characters = self.entity_gateway.get_characters_by_user(&user);
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let character = characters
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.get(pkt.session.character_slot as usize)
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.ok_or(ShipError::InvalidSlot(id, pkt.session.character_slot as u32))?.as_ref()
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.ok_or(ShipError::NoCharacterInSlot(id, pkt.session.character_slot as u32))?
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.clone();
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let settings = self.entity_gateway.get_user_settings_by_user(&user)
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.ok_or(ShipError::ClientNotFound(id))?;
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let items = self.entity_gateway.get_items_by_character(&character);
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let (inventory, bank) = items::split_items_into_inventory_and_bank(items);
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let stacked_items = items::stack_items(inventory);
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let activated_items = stacked_items.into_iter().map(|item| self.item_activator.activate_item(item)).collect();
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let inventory = items::Inventory::new(activated_items);
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self.clients.insert(id, ClientState::new(user, settings, character, inventory, pkt.session));
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vec![SendShipPacket::LoginResponse(response), SendShipPacket::ShipBlockList(ShipBlockList::new(&self.name, 3))]
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},
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Err(err) => {
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vec![SendShipPacket::LoginResponse(LoginResponse::by_status(err, Session::new()))]
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}
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})
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}
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fn block_selected(&mut self, id: ClientId, pkt: &MenuSelect) -> Result<Vec<SendShipPacket>, ShipError> {
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let client = self.clients.get_mut(&id).ok_or(ShipError::ClientNotFound(id))?;
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client.block = pkt.item as u32;
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let (level, stats) = self.level_table.get_stats_from_exp(client.character.char_class, client.character.exp);
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let fc = FullCharacterBytesBuilder::new()
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.character(&client.character)
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.stats(&stats)
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.level(level)
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.inventory(&client.inventory)
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.key_config(&client.settings.settings.key_config)
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.joystick_config(&client.settings.settings.joystick_config)
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.build();
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Ok(vec![
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SendShipPacket::FullCharacter(FullCharacter {
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character: fc,
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}),
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SendShipPacket::CharDataRequest(CharDataRequest {}),
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])
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}
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fn send_player_to_lobby(&mut self, id: ClientId, _pkt: &CharData) -> Result<Vec<(ClientId, SendShipPacket)>, ShipError> {
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self.client_location.add_to_lobby(id, LobbyId(0)).unwrap();
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let lobby = self.client_location.get_area_by_user(id);
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let clients = lobby.clients();
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println!("clients in lobby: {:?}", clients);
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let playerinfo = clients.iter()
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.map(|room_client| {
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let client = self.clients.get(&room_client.client_id).ok_or(ShipError::ClientNotFound(id)).unwrap();
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let (level, stats) = self.level_table.get_stats_from_exp(client.character.char_class, client.character.exp);
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let c = CharacterBytesBuilder::new()
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.character(&client.character)
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.stats(&stats)
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.level(level - 1)
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.build();
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PlayerInfo {
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header: PlayerHeader {
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tag: 0x100,
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guildcard: client.user.id,
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_unknown1: [0; 5],
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client_id: room_client.index as u32,
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name: c.name,
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_unknown2: 2,
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},
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inventory: character::Inventory {
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item_count: 0,
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hp_mats_used: 0,
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tp_mats_used: 0,
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language: 0,
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items: [character::InventoryItem::default(); 30],
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},
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character: c,
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}
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});
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let client_id = clients.iter()
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.fold(0, |acc, k| {
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if k.client_id == id {
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k.index
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}
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else {
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acc
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}
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});
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let join_lobby = JoinLobby {
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client: client_id as u8,
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leader: lobby.leader().index as u8,
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one: 1,
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lobby: lobby.id() as u8,
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block: 1,
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event: 0,
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padding: 0,
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playerinfo: playerinfo.collect(),
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};
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let client = self.clients.get_mut(&id).ok_or(ShipError::ClientNotFound(id)).unwrap();
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let (level, stats) = self.level_table.get_stats_from_exp(client.character.char_class, client.character.exp);
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let c = CharacterBytesBuilder::new()
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.character(&client.character)
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.stats(&stats)
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.level(level - 1)
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.build();
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let addto = AddToLobby {
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flag: 1,
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client: client_id as u8,
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leader: lobby.leader().index as u8,
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one: 1,
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lobby: lobby.id() as u8,
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block: 1,
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event: 0,
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padding: 0,
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playerinfo: PlayerInfo {
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header: PlayerHeader {
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tag: 0x100,
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guildcard: client.user.id,
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_unknown1: [0; 5],
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client_id: client_id as u32,
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name: c.name,
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_unknown2: 2,
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},
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inventory: character::Inventory {
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item_count: 0,
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hp_mats_used: 0,
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tp_mats_used: 0,
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language: 0,
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items: [character::InventoryItem::default(); 30],
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},
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character: c,
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},
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};
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let mut v = Vec::new();
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v.push((id, SendShipPacket::JoinLobby(join_lobby)));
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for client in clients {
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if client.client_id != id {
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v.push((client.client_id, SendShipPacket::AddToLobby(addto.clone()))
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)}
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}
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Ok(v)
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}
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fn message(&mut self, id: ClientId, msg: &Message) -> Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send> {
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let cmsg = msg.clone();
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Box::new(self.client_location.get_area_by_user(id).clients().iter()
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.filter(|client| client.client_id != id)
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.map(move |client| {
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(client.client_id, SendShipPacket::Message(cmsg.clone()))
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}).collect::<Vec<_>>().into_iter())
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}
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fn direct_message(&mut self, id: ClientId, msg: &DirectMessage) -> Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send> {
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let cmsg = msg.clone();
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Box::new(self.client_location.get_area_by_user(id).clients().iter()
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.filter(|client| client.index == cmsg.flag as usize)
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.map(|client| {
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(client.client_id, SendShipPacket::DirectMessage(cmsg.clone()))
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}).collect::<Vec<_>>().into_iter())
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}
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fn player_chat(&mut self, id: ClientId, msg: &PlayerChat) -> Result<Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send>, ShipError> {
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let client = self.clients.get_mut(&id).ok_or(ShipError::ClientNotFound(id))?;
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let cmsg = PlayerChat::new(client.user.id, msg.message.clone());
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Ok(Box::new(self.client_location.get_area_by_user(id).clients().iter()
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.map(move |client| {
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(client.client_id, SendShipPacket::PlayerChat(cmsg.clone()))
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}).collect::<Vec<_>>().into_iter()))
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}
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fn create_room(&mut self, id: ClientId, create_room: &CreateRoom) -> Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send> {
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let area = self.client_location.get_area_by_user(id);
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let area_client = area.clients().into_iter().filter(|client| {
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client.client_id == id
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}).next().unwrap();
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let other_clients = area.clients().into_iter()
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.filter(move |c| {
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c.client_id != id
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});
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let room_id = match self.client_location.new_room(id) {
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Ok(room_id) => room_id,
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Err(err) => return Box::new(vec![(id, SendShipPacket::SmallDialog(SmallDialog::new(format!("could not create room: {:?}", err))))].into_iter())
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};
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let room = room::RoomState::from_create_room(create_room).unwrap();
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let client = self.clients.get_mut(&id).unwrap();//.ok_or(ShipError::ClientNotFound(id)).unwrap();
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let players = [PlayerHeader {
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tag: 0x00010000,
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guildcard: client.user.id,
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_unknown1: [0; 5],
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client_id: 0,
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name: libpso::utf8_to_utf16_array!(client.character.name, 16),
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_unknown2: 2,
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}, PlayerHeader::default(), PlayerHeader::default(), PlayerHeader::default()];
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let join_room = JoinRoom {
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flag: 1,
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maps: room.maps.map_headers(),
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players: players,
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client_id: 0,
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leader_id: 0,
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one: 1,
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difficulty: create_room.difficulty,
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battle: create_room.battle,
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event: 0,
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section: 0, // TODO
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challenge: create_room.challenge,
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random_seed: 23, // TODO
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episode: create_room.episode,
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one2: 1,
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single_player: create_room.single_player,
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unknown: 0,
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};
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self.rooms[room_id.0] = Some(room);
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let leader = area.leader();
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Box::new(vec![(id, SendShipPacket::JoinRoom(join_room))].into_iter().chain(other_clients.map(move |c| {
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(c.client_id, SendShipPacket::LeaveLobby(LeaveLobby::new(area_client.index as u8, leader.index as u8)))
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})))
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}
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fn room_name_request(&mut self, id: ClientId) -> Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send> {
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let area = self.client_location.get_area_by_user(id);
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let room_state = self.rooms[area.id()].as_ref().unwrap();
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Box::new(vec![(id, SendShipPacket::RoomNameResponse(RoomNameResponse {name: room_state.name.clone()}))].into_iter())
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}
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fn update_config(&mut self, id: ClientId, update_config: &UpdateConfig) -> Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send> {
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let client = self.clients.get_mut(&id).ok_or(ShipError::ClientNotFound(id)).unwrap();
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client.character.config.update(update_config);
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self.entity_gateway.set_character(&client.character);
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Box::new(None.into_iter())
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}
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fn request_infoboard(&mut self, id: ClientId, request_infoboard: &ViewInfoboardRequest) -> Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send> {
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let lobby = self.client_location.get_area_by_user(id);
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let clients = lobby.clients();
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let r = clients
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.iter()
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.filter(|c| c.client_id != id)
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.filter_map(|c| {
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self.clients.get(&c.client_id)
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})
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.map(|c| {
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InfoboardResponse {
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name: libpso::utf8_to_utf16_array!(c.character.name, 16),
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message: c.character.info_board.as_bytes(),
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}
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})
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.collect();
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// Box::new(vec![(id, ViewInfoboardResponse {
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// response: r
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// }].into_iter())
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Box::new(vec![(id, SendShipPacket::ViewInfoboardResponse(ViewInfoboardResponse {response: r}))].into_iter())
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}
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fn write_infoboard(&mut self, id: ClientId, new_infoboard: &WriteInfoboard) -> Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send> {
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let client = self.clients.get_mut(&id).ok_or(ShipError::ClientNotFound(id)).unwrap();
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client.character.info_board.update_infoboard(new_infoboard);
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self.entity_gateway.set_character(&client.character);
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Box::new(None.into_iter())
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}
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}
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impl<EG: EntityGateway> ServerState for ShipServerState<EG> {
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type SendPacket = SendShipPacket;
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type RecvPacket = RecvShipPacket;
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type PacketError = ShipError;
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fn on_connect(&mut self, id: ClientId) -> Vec<OnConnect<Self::SendPacket>> {
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let mut rng = rand::thread_rng();
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let mut server_key = [0u8; 48];
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let mut client_key = [0u8; 48];
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rng.fill(&mut server_key[..]);
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rng.fill(&mut client_key[..]);
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vec![OnConnect::Packet(SendShipPacket::ShipWelcome(ShipWelcome::new(server_key, client_key))),
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OnConnect::Cipher((Box::new(PSOBBCipher::new(ELSEWHERE_PARRAY, ELSEWHERE_PRIVATE_KEY, client_key)),
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Box::new(PSOBBCipher::new(ELSEWHERE_PARRAY, ELSEWHERE_PRIVATE_KEY, server_key))))
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]
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}
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fn handle(&mut self, id: ClientId, pkt: &RecvShipPacket)
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-> Result<Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send>, ShipError> {
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Ok(match pkt {
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RecvShipPacket::Login(login) => {
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Box::new(self.validate_login(id, login)?.into_iter().map(move |pkt| (id, pkt)))
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},
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RecvShipPacket::MenuSelect(menuselect) => {
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match menuselect.menu {
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BLOCK_MENU_ID => Box::new(self.block_selected(id, menuselect)?.into_iter().map(move |pkt| (id, pkt))),
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_ => unreachable!(),
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}
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},
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RecvShipPacket::CharData(chardata) => {
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Box::new(self.send_player_to_lobby(id, chardata)?.into_iter())
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},
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RecvShipPacket::Message(msg) => {
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self.message(id, msg)
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},
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RecvShipPacket::DirectMessage(msg) => {
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self.direct_message(id, msg)
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},
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RecvShipPacket::PlayerChat(msg) => {
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Box::new(self.player_chat(id, msg)?.into_iter())
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},
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RecvShipPacket::CreateRoom(create_room) => {
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self.create_room(id, create_room)
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},
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RecvShipPacket::RoomNameRequest(_req) => {
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self.room_name_request(id)
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},
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RecvShipPacket::UpdateConfig(pkt) => {
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self.update_config(id, pkt)
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},
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RecvShipPacket::ViewInfoboardRequest(pkt) => {
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self.request_infoboard(id, pkt)
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},
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RecvShipPacket::WriteInfoboard(pkt) => {
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self.write_infoboard(id, pkt)
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},
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})
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}
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fn on_disconnect(&mut self, id: ClientId) -> Vec<(ClientId, SendShipPacket)> {
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let mut area = self.client_location.get_area_by_user(id);
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let client = area.clients().into_iter().filter(|client| {
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client.client_id == id
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//}).collect::<Vec<_>>()[0];
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}).next().unwrap();
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let other_clients = area.clients().into_iter().filter(|client| {
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client.client_id != id
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});
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//self.client_location.remove_from_location(id);
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area.remove(id);
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let leader = area.leader();
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let pkt = match area.area_type {
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AreaType::Lobby => SendShipPacket::LeaveLobby(LeaveLobby::new(client.index as u8, leader.index as u8)),
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AreaType::Room => SendShipPacket::LeaveRoom(LeaveRoom::new(client.index as u8, leader.index as u8)),
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};
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other_clients.map(|client| {
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(client.client_id, pkt.clone())
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}).collect()
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}
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}
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