elseware/src/ship/ship.rs
2020-03-01 02:57:18 -04:00

536 lines
21 KiB
Rust

use std::collections::HashMap;
use log::warn;
use rand::Rng;
use libpso::packet::ship::*;
use libpso::packet::login::{Login, LoginResponse, AccountStatus, Session};
use libpso::packet::messages::*;
use libpso::{PacketParseError, PSOPacket};
use libpso::crypto::bb::PSOBBCipher;
use libpso::character::character;
use crate::common::cipherkeys::{ELSEWHERE_PRIVATE_KEY, ELSEWHERE_PARRAY};
use crate::common::serverstate::{SendServerPacket, RecvServerPacket, ServerState, OnConnect, ClientId};
use crate::common::leveltable::CharacterLevelTable;
use crate::entity::gateway::EntityGateway;
use crate::entity::account::{UserAccount, UserSettings, USERFLAG_NEWCHAR, USERFLAG_DRESSINGROOM};
use crate::entity::character::Character;
use crate::entity::item::{ItemLocation, Item};
use crate::login::login::get_login_status;
use crate::ship::location::{ClientLocation, LobbyId, RoomId, AreaType, MAX_ROOMS};
use crate::ship::character::{CharacterBytesBuilder, FullCharacterBytesBuilder};
use crate::ship::items;
use crate::ship::room;
pub const SHIP_PORT: u16 = 23423;
#[derive(Debug)]
pub enum ShipError {
ClientNotFound(ClientId),
NoCharacterInSlot(ClientId, u32),
InvalidSlot(ClientId, u32),
}
#[derive(Debug)]
pub enum RecvShipPacket {
Login(Login),
MenuSelect(MenuSelect),
CharData(CharData),
Message(Message),
DirectMessage(DirectMessage),
PlayerChat(PlayerChat),
CreateRoom(CreateRoom),
RoomNameRequest(RoomNameRequest),
UpdateConfig(UpdateConfig),
ViewInfoboardRequest(ViewInfoboardRequest),
WriteInfoboard(WriteInfoboard),
}
impl RecvServerPacket for RecvShipPacket {
fn from_bytes(data: &[u8]) -> Result<RecvShipPacket, PacketParseError> {
match u16::from_le_bytes([data[2], data[3]]) {
0x93 => Ok(RecvShipPacket::Login(Login::from_bytes(data)?)),
0x10 => Ok(RecvShipPacket::MenuSelect(MenuSelect::from_bytes(data)?)),
0x61 => Ok(RecvShipPacket::CharData(CharData::from_bytes(data)?)),
0x60 => Ok(RecvShipPacket::Message(Message::from_bytes(data)?)),
0x62 => Ok(RecvShipPacket::DirectMessage(DirectMessage::from_bytes(data)?)),
0x06 => Ok(RecvShipPacket::PlayerChat(PlayerChat::from_bytes(data)?)),
0xC1 => Ok(RecvShipPacket::CreateRoom(CreateRoom::from_bytes(data)?)),
0x8A => Ok(RecvShipPacket::RoomNameRequest(RoomNameRequest::from_bytes(data)?)),
0x7ED => Ok(RecvShipPacket::UpdateConfig(UpdateConfig::from_bytes(data)?)),
0xD8 => Ok(RecvShipPacket::ViewInfoboardRequest(ViewInfoboardRequest::from_bytes(data)?)),
0xD9 => Ok(RecvShipPacket::WriteInfoboard(WriteInfoboard::from_bytes(data)?)),
_ => Err(PacketParseError::WrongPacketForServerType(u16::from_le_bytes([data[2], data[3]]), data.to_vec()))
}
}
}
#[derive(Debug, Clone)]
pub enum SendShipPacket {
ShipWelcome(ShipWelcome),
LoginResponse(LoginResponse),
ShipBlockList(ShipBlockList),
FullCharacter(FullCharacter),
CharDataRequest(CharDataRequest),
JoinLobby(JoinLobby),
AddToLobby(AddToLobby),
Message(Message),
DirectMessage(DirectMessage),
PlayerChat(PlayerChat),
SmallDialog(SmallDialog),
JoinRoom(JoinRoom),
AddToRoom(AddToRoom),
LeaveLobby(LeaveLobby),
LeaveRoom(LeaveRoom),
RoomNameResponse(RoomNameResponse),
ViewInfoboardResponse(ViewInfoboardResponse),
}
impl SendServerPacket for SendShipPacket {
fn as_bytes(&self) -> Vec<u8> {
match self {
SendShipPacket::ShipWelcome(pkt) => pkt.as_bytes(),
SendShipPacket::LoginResponse(pkt) => pkt.as_bytes(),
SendShipPacket::ShipBlockList(pkt) => pkt.as_bytes(),
SendShipPacket::FullCharacter(pkt) => pkt.as_bytes(),
SendShipPacket::CharDataRequest(pkt) => pkt.as_bytes(),
SendShipPacket::JoinLobby(pkt) => pkt.as_bytes(),
SendShipPacket::AddToLobby(pkt) => pkt.as_bytes(),
SendShipPacket::Message(pkt) => pkt.as_bytes(),
SendShipPacket::DirectMessage(pkt) => pkt.as_bytes(),
SendShipPacket::PlayerChat(pkt) => pkt.as_bytes(),
SendShipPacket::SmallDialog(pkt) => pkt.as_bytes(),
SendShipPacket::JoinRoom(pkt) => pkt.as_bytes(),
SendShipPacket::AddToRoom(pkt) => pkt.as_bytes(),
SendShipPacket::LeaveLobby(pkt) => pkt.as_bytes(),
SendShipPacket::LeaveRoom(pkt) => pkt.as_bytes(),
SendShipPacket::RoomNameResponse(pkt) => pkt.as_bytes(),
SendShipPacket::ViewInfoboardResponse(pkt) => pkt.as_bytes(),
}
}
}
struct ClientState {
user: UserAccount,
settings: UserSettings,
character: Character,
session: Session,
inventory: items::Inventory,
//bank: Bank,
block: u32,
}
impl ClientState {
fn new(user: UserAccount, settings: UserSettings, character: Character, inventory: items::Inventory, /*bank: Bank,*/ session: Session) -> ClientState {
ClientState {
user: user,
settings: settings,
character: character,
session: session,
inventory: inventory,
//bank: bank,
block: 1,
}
}
}
pub struct ShipServerState<EG: EntityGateway> {
entity_gateway: EG,
clients: HashMap<ClientId, ClientState>,
client_location: ClientLocation,
level_table: CharacterLevelTable,
name: String,
rooms: [Option<room::RoomState>; MAX_ROOMS],
item_activator: items::ItemActivator,
}
impl<EG: EntityGateway> ShipServerState<EG> {
pub fn new(entity_gateway: EG) -> ShipServerState<EG> {
ShipServerState {
entity_gateway: entity_gateway,
clients: HashMap::new(),
client_location: ClientLocation::new(),
level_table: CharacterLevelTable::new(),
name: "Sona-Nyl".into(),
rooms: [None; MAX_ROOMS],
item_activator: items::ItemActivator::new(),
}
}
fn validate_login(&mut self, id: ClientId, pkt: &Login) -> Result<Vec<SendShipPacket>, ShipError> {
Ok(match get_login_status(&self.entity_gateway, pkt) {
Ok(user) => {
let mut response = LoginResponse::by_status(AccountStatus::Ok, Session::new());
response.guildcard = user.id as u32;
response.team_id = user.team_id.map_or(31, |ti| ti) as u32;
let characters = self.entity_gateway.get_characters_by_user(&user);
let character = characters
.get(pkt.session.character_slot as usize)
.ok_or(ShipError::InvalidSlot(id, pkt.session.character_slot as u32))?.as_ref()
.ok_or(ShipError::NoCharacterInSlot(id, pkt.session.character_slot as u32))?
.clone();
let settings = self.entity_gateway.get_user_settings_by_user(&user)
.ok_or(ShipError::ClientNotFound(id))?;
let items = self.entity_gateway.get_items_by_character(&character);
let (inventory, bank) = items::split_items_into_inventory_and_bank(items);
let stacked_items = items::stack_items(inventory);
let activated_items = stacked_items.into_iter().map(|item| self.item_activator.activate_item(item)).collect();
let inventory = items::Inventory::new(activated_items);
self.clients.insert(id, ClientState::new(user, settings, character, inventory, pkt.session));
vec![SendShipPacket::LoginResponse(response), SendShipPacket::ShipBlockList(ShipBlockList::new(&self.name, 3))]
},
Err(err) => {
vec![SendShipPacket::LoginResponse(LoginResponse::by_status(err, Session::new()))]
}
})
}
fn block_selected(&mut self, id: ClientId, pkt: &MenuSelect) -> Result<Vec<SendShipPacket>, ShipError> {
let client = self.clients.get_mut(&id).ok_or(ShipError::ClientNotFound(id))?;
client.block = pkt.item as u32;
let (level, stats) = self.level_table.get_stats_from_exp(client.character.char_class, client.character.exp);
let fc = FullCharacterBytesBuilder::new()
.character(&client.character)
.stats(&stats)
.level(level)
.inventory(&client.inventory)
.key_config(&client.settings.settings.key_config)
.joystick_config(&client.settings.settings.joystick_config)
.build();
Ok(vec![
SendShipPacket::FullCharacter(FullCharacter {
character: fc,
}),
SendShipPacket::CharDataRequest(CharDataRequest {}),
])
}
fn send_player_to_lobby(&mut self, id: ClientId, _pkt: &CharData) -> Result<Vec<(ClientId, SendShipPacket)>, ShipError> {
self.client_location.add_to_lobby(id, LobbyId(0)).unwrap();
let lobby = self.client_location.get_area_by_user(id);
let clients = lobby.clients();
println!("clients in lobby: {:?}", clients);
let playerinfo = clients.iter()
.map(|room_client| {
let client = self.clients.get(&room_client.client_id).ok_or(ShipError::ClientNotFound(id)).unwrap();
let (level, stats) = self.level_table.get_stats_from_exp(client.character.char_class, client.character.exp);
let c = CharacterBytesBuilder::new()
.character(&client.character)
.stats(&stats)
.level(level - 1)
.build();
PlayerInfo {
header: PlayerHeader {
tag: 0x100,
guildcard: client.user.id,
_unknown1: [0; 5],
client_id: room_client.index as u32,
name: c.name,
_unknown2: 2,
},
inventory: character::Inventory {
item_count: 0,
hp_mats_used: 0,
tp_mats_used: 0,
language: 0,
items: [character::InventoryItem::default(); 30],
},
character: c,
}
});
let client_id = clients.iter()
.fold(0, |acc, k| {
if k.client_id == id {
k.index
}
else {
acc
}
});
let join_lobby = JoinLobby {
client: client_id as u8,
leader: lobby.leader().index as u8,
one: 1,
lobby: lobby.id() as u8,
block: 1,
event: 0,
padding: 0,
playerinfo: playerinfo.collect(),
};
let client = self.clients.get_mut(&id).ok_or(ShipError::ClientNotFound(id)).unwrap();
let (level, stats) = self.level_table.get_stats_from_exp(client.character.char_class, client.character.exp);
let c = CharacterBytesBuilder::new()
.character(&client.character)
.stats(&stats)
.level(level - 1)
.build();
let addto = AddToLobby {
flag: 1,
client: client_id as u8,
leader: lobby.leader().index as u8,
one: 1,
lobby: lobby.id() as u8,
block: 1,
event: 0,
padding: 0,
playerinfo: PlayerInfo {
header: PlayerHeader {
tag: 0x100,
guildcard: client.user.id,
_unknown1: [0; 5],
client_id: client_id as u32,
name: c.name,
_unknown2: 2,
},
inventory: character::Inventory {
item_count: 0,
hp_mats_used: 0,
tp_mats_used: 0,
language: 0,
items: [character::InventoryItem::default(); 30],
},
character: c,
},
};
let mut v = Vec::new();
v.push((id, SendShipPacket::JoinLobby(join_lobby)));
for client in clients {
if client.client_id != id {
v.push((client.client_id, SendShipPacket::AddToLobby(addto.clone()))
)}
}
Ok(v)
}
fn message(&mut self, id: ClientId, msg: &Message) -> Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send> {
let cmsg = msg.clone();
Box::new(self.client_location.get_area_by_user(id).clients().iter()
.filter(|client| client.client_id != id)
.map(move |client| {
(client.client_id, SendShipPacket::Message(cmsg.clone()))
}).collect::<Vec<_>>().into_iter())
}
fn direct_message(&mut self, id: ClientId, msg: &DirectMessage) -> Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send> {
let cmsg = msg.clone();
Box::new(self.client_location.get_area_by_user(id).clients().iter()
.filter(|client| client.index == cmsg.flag as usize)
.map(|client| {
(client.client_id, SendShipPacket::DirectMessage(cmsg.clone()))
}).collect::<Vec<_>>().into_iter())
}
fn player_chat(&mut self, id: ClientId, msg: &PlayerChat) -> Result<Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send>, ShipError> {
let client = self.clients.get_mut(&id).ok_or(ShipError::ClientNotFound(id))?;
let cmsg = PlayerChat::new(client.user.id, msg.message.clone());
Ok(Box::new(self.client_location.get_area_by_user(id).clients().iter()
.map(move |client| {
(client.client_id, SendShipPacket::PlayerChat(cmsg.clone()))
}).collect::<Vec<_>>().into_iter()))
}
fn create_room(&mut self, id: ClientId, create_room: &CreateRoom) -> Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send> {
let area = self.client_location.get_area_by_user(id);
let area_client = area.clients().into_iter().filter(|client| {
client.client_id == id
}).next().unwrap();
let other_clients = area.clients().into_iter()
.filter(move |c| {
c.client_id != id
});
let room_id = match self.client_location.new_room(id) {
Ok(room_id) => room_id,
Err(err) => return Box::new(vec![(id, SendShipPacket::SmallDialog(SmallDialog::new(format!("could not create room: {:?}", err))))].into_iter())
};
let room = room::RoomState::from_create_room(create_room).unwrap();
let client = self.clients.get_mut(&id).unwrap();//.ok_or(ShipError::ClientNotFound(id)).unwrap();
let players = [PlayerHeader {
tag: 0x00010000,
guildcard: client.user.id,
_unknown1: [0; 5],
client_id: 0,
name: libpso::utf8_to_utf16_array!(client.character.name, 16),
_unknown2: 2,
}, PlayerHeader::default(), PlayerHeader::default(), PlayerHeader::default()];
let join_room = JoinRoom {
flag: 1,
maps: room.maps.map_headers(),
players: players,
client_id: 0,
leader_id: 0,
one: 1,
difficulty: create_room.difficulty,
battle: create_room.battle,
event: 0,
section: 0, // TODO
challenge: create_room.challenge,
random_seed: 23, // TODO
episode: create_room.episode,
one2: 1,
single_player: create_room.single_player,
unknown: 0,
};
self.rooms[room_id.0] = Some(room);
let leader = area.leader();
Box::new(vec![(id, SendShipPacket::JoinRoom(join_room))].into_iter().chain(other_clients.map(move |c| {
(c.client_id, SendShipPacket::LeaveLobby(LeaveLobby::new(area_client.index as u8, leader.index as u8)))
})))
}
fn room_name_request(&mut self, id: ClientId) -> Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send> {
let area = self.client_location.get_area_by_user(id);
let room_state = self.rooms[area.id()].as_ref().unwrap();
Box::new(vec![(id, SendShipPacket::RoomNameResponse(RoomNameResponse {name: room_state.name.clone()}))].into_iter())
}
fn update_config(&mut self, id: ClientId, update_config: &UpdateConfig) -> Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send> {
let client = self.clients.get_mut(&id).ok_or(ShipError::ClientNotFound(id)).unwrap();
client.character.config.update(update_config);
self.entity_gateway.set_character(&client.character);
Box::new(None.into_iter())
}
fn request_infoboard(&mut self, id: ClientId, request_infoboard: &ViewInfoboardRequest) -> Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send> {
let lobby = self.client_location.get_area_by_user(id);
let clients = lobby.clients();
let r = clients
.iter()
.filter(|c| c.client_id != id)
.filter_map(|c| {
self.clients.get(&c.client_id)
})
.map(|c| {
InfoboardResponse {
name: libpso::utf8_to_utf16_array!(c.character.name, 16),
message: c.character.info_board.as_bytes(),
}
})
.collect();
// Box::new(vec![(id, ViewInfoboardResponse {
// response: r
// }].into_iter())
Box::new(vec![(id, SendShipPacket::ViewInfoboardResponse(ViewInfoboardResponse {response: r}))].into_iter())
}
fn write_infoboard(&mut self, id: ClientId, new_infoboard: &WriteInfoboard) -> Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send> {
let client = self.clients.get_mut(&id).ok_or(ShipError::ClientNotFound(id)).unwrap();
client.character.info_board.update_infoboard(new_infoboard);
self.entity_gateway.set_character(&client.character);
Box::new(None.into_iter())
}
}
impl<EG: EntityGateway> ServerState for ShipServerState<EG> {
type SendPacket = SendShipPacket;
type RecvPacket = RecvShipPacket;
type PacketError = ShipError;
fn on_connect(&mut self, id: ClientId) -> Vec<OnConnect<Self::SendPacket>> {
let mut rng = rand::thread_rng();
let mut server_key = [0u8; 48];
let mut client_key = [0u8; 48];
rng.fill(&mut server_key[..]);
rng.fill(&mut client_key[..]);
vec![OnConnect::Packet(SendShipPacket::ShipWelcome(ShipWelcome::new(server_key, client_key))),
OnConnect::Cipher((Box::new(PSOBBCipher::new(ELSEWHERE_PARRAY, ELSEWHERE_PRIVATE_KEY, client_key)),
Box::new(PSOBBCipher::new(ELSEWHERE_PARRAY, ELSEWHERE_PRIVATE_KEY, server_key))))
]
}
fn handle(&mut self, id: ClientId, pkt: &RecvShipPacket)
-> Result<Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send>, ShipError> {
Ok(match pkt {
RecvShipPacket::Login(login) => {
Box::new(self.validate_login(id, login)?.into_iter().map(move |pkt| (id, pkt)))
},
RecvShipPacket::MenuSelect(menuselect) => {
match menuselect.menu {
BLOCK_MENU_ID => Box::new(self.block_selected(id, menuselect)?.into_iter().map(move |pkt| (id, pkt))),
_ => unreachable!(),
}
},
RecvShipPacket::CharData(chardata) => {
Box::new(self.send_player_to_lobby(id, chardata)?.into_iter())
},
RecvShipPacket::Message(msg) => {
self.message(id, msg)
},
RecvShipPacket::DirectMessage(msg) => {
self.direct_message(id, msg)
},
RecvShipPacket::PlayerChat(msg) => {
Box::new(self.player_chat(id, msg)?.into_iter())
},
RecvShipPacket::CreateRoom(create_room) => {
self.create_room(id, create_room)
},
RecvShipPacket::RoomNameRequest(_req) => {
self.room_name_request(id)
},
RecvShipPacket::UpdateConfig(pkt) => {
self.update_config(id, pkt)
},
RecvShipPacket::ViewInfoboardRequest(pkt) => {
self.request_infoboard(id, pkt)
},
RecvShipPacket::WriteInfoboard(pkt) => {
self.write_infoboard(id, pkt)
},
})
}
fn on_disconnect(&mut self, id: ClientId) -> Vec<(ClientId, SendShipPacket)> {
let mut area = self.client_location.get_area_by_user(id);
let client = area.clients().into_iter().filter(|client| {
client.client_id == id
//}).collect::<Vec<_>>()[0];
}).next().unwrap();
let other_clients = area.clients().into_iter().filter(|client| {
client.client_id != id
});
//self.client_location.remove_from_location(id);
area.remove(id);
let leader = area.leader();
let pkt = match area.area_type {
AreaType::Lobby => SendShipPacket::LeaveLobby(LeaveLobby::new(client.index as u8, leader.index as u8)),
AreaType::Room => SendShipPacket::LeaveRoom(LeaveRoom::new(client.index as u8, leader.index as u8)),
};
other_clients.map(|client| {
(client.client_id, pkt.clone())
}).collect()
}
}