175 lines
7.8 KiB
Rust
175 lines
7.8 KiB
Rust
use libpso::packet::ship::*;
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use libpso::packet::messages::*;
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use crate::common::serverstate::ClientId;
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use crate::common::leveltable::CharacterLevelTable;
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use crate::ship::ship::{SendShipPacket, ShipError, Rooms, Clients};
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use crate::ship::location::{ClientLocation, RoomId, RoomLobby, ClientLocationError};
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use crate::ship::packet::builder;
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use crate::ship::room;
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use crate::ship::items::ItemManager;
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pub fn create_room(id: ClientId,
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create_room: &CreateRoom,
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client_location: &mut ClientLocation,
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clients: &mut Clients,
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item_manager: &mut ItemManager,
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rooms: &mut Rooms)
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-> Result<Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send>, ShipError> {
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let area = client_location.get_area(id).unwrap();
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let area_client = client_location.get_local_client(id).unwrap();
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let lobby_neighbors = client_location.get_client_neighbors(id).unwrap();
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let room_id = client_location.create_new_room(id).unwrap();
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let client = clients.get_mut(&id).unwrap();//.ok_or(ShipError::ClientNotFound(id)).unwrap();
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let mut room = room::RoomState::from_create_room(create_room, client.character.section_id).unwrap();
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room.bursting = true;
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item_manager.add_character_to_room(room_id, &client.character, area_client);
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let join_room = builder::room::join_room(id, clients, client_location, room_id, &room)?;
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rooms[room_id.0] = Some(room);
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let mut result: Box<dyn Iterator<Item=(ClientId, SendShipPacket)> + Send> = Box::new(
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vec![(id, SendShipPacket::JoinRoom(join_room))].into_iter()
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);
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if let Ok(leader) = client_location.get_area_leader(area) {
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let leave_lobby = SendShipPacket::LeaveLobby(LeaveLobby::new(area_client.local_client.id(), leader.local_client.id()));
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result = Box::new(result.chain(lobby_neighbors
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.into_iter()
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.map(move |c| {
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(c.client, leave_lobby.clone())
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})));
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}
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Ok(result)
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}
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pub fn room_name_request(id: ClientId,
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client_location: &ClientLocation,
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rooms: &Rooms)
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-> Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send> {
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let area = client_location.get_area(id).unwrap();
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match area {
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RoomLobby::Room(room) => Box::new(vec![(id, SendShipPacket::RoomNameResponse(RoomNameResponse {name: rooms[room.0].as_ref().unwrap().name.clone()}))].into_iter()),
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RoomLobby::Lobby(_) => panic!()
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}
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}
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pub fn join_room(id: ClientId,
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pkt: &MenuSelect,
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client_location: &mut ClientLocation,
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clients: &mut Clients,
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item_manager: &mut ItemManager,
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level_table: &CharacterLevelTable,
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rooms: &mut Rooms)
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-> Result<Box<dyn Iterator<Item=(ClientId, SendShipPacket)> + Send>, ShipError> {
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let original_area = client_location.get_area(id).unwrap();
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let original_neighbors = client_location.get_client_neighbors(id).unwrap();
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let room = rooms.get(pkt.item as usize)
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.ok_or(ShipError::InvalidRoom(pkt.item))?.as_ref()
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.ok_or(ShipError::InvalidRoom(pkt.item))?;
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if room.bursting {
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return Ok(Box::new(vec![(id, SendShipPacket::SmallDialog(SmallDialog::new("player is bursting\nplease wait".into())))].into_iter()))
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}
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let room_id = RoomId(pkt.item as usize);
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let original_room_clients = client_location.get_clients_in_room(room_id).map_err(|err| -> ClientLocationError { err.into() })?;
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client_location.add_client_to_room(id, room_id).unwrap(); // TODO: show room full error or whatever
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let client = clients.get(&id).ok_or(ShipError::ClientNotFound(id))?;
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let area_client = client_location.get_local_client(id).map_err(|err| -> ClientLocationError { err.into() })?;
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item_manager.add_character_to_room(room_id, &client.character, area_client);
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let leader = client_location.get_room_leader(room_id).map_err(|err| -> ClientLocationError { err.into() })?;
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let join_room = builder::room::join_room(id, clients, client_location, room_id, room)?;
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let add_to = builder::room::add_to_room(id, client, &area_client, &leader, item_manager, level_table, room_id)?;
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let room = rooms.get_mut(room_id.0).unwrap().as_mut().unwrap();
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room.bursting = true;
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let mut result: Box<dyn Iterator<Item=(ClientId, SendShipPacket)> + Send> = Box::new(
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vec![(id, SendShipPacket::JoinRoom(join_room))]
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.into_iter()
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.chain(original_room_clients.into_iter()
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.map(move |c| (c.client, SendShipPacket::AddToRoom(add_to.clone())))
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));
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if let Ok(leader) = client_location.get_area_leader(original_area) {
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let leave_lobby = SendShipPacket::LeaveLobby(LeaveLobby::new(area_client.local_client.id(), leader.local_client.id()));
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result = Box::new(result.chain(original_neighbors.into_iter()
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.map(move |c| (c.client, leave_lobby.clone()))))
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}
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Ok(result)
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}
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pub fn done_bursting(id: ClientId,
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client_location: &ClientLocation,
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rooms: &mut Rooms)
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-> Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send> {
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let area = client_location.get_area(id).unwrap();
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if let RoomLobby::Room(room_id) = area {
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if let Some(room) = rooms.get_mut(room_id.0).unwrap().as_mut() {
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room.bursting = false;
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}
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}
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let area_client = client_location.get_local_client(id).unwrap(); // TODO: unwrap
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Box::new(client_location.get_client_neighbors(id).unwrap().into_iter() // TODO: unwrap
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.map(move |client| {
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vec![
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(client.client, SendShipPacket::Message(Message::new(GameMessage::BurstDone(BurstDone {
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client: area_client.local_client.id(),
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target: 0
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})))),
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]
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}).flatten())
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}
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pub fn request_room_list(id: ClientId,
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client_location: &ClientLocation,
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rooms: &Rooms)
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-> Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send> {
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let active_room_list = rooms.iter()
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.enumerate()
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.filter_map(|(i, r)| {
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r.as_ref().map(|room| {
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RoomList {
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menu_id: ROOM_MENU_ID,
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item_id: i as u32,
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difficulty: room.get_difficulty_for_room_list(),
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players: client_location.get_clients_in_room(RoomId(i)).unwrap().len() as u8,
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name: libpso::utf8_to_utf16_array!(room.name, 16),
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episode: room.get_episode_for_room_list(),
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flags: room.get_flags_for_room_list(),
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}
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})
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});
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let baseroom: RoomList = RoomList {
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menu_id: ROOM_MENU_ID,
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item_id: ROOM_MENU_ID,
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difficulty: 0x00,
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players: 0x00,
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name: libpso::utf8_to_utf16_array!("Room list menu", 16),
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episode: 0,
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flags: 0,
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};
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Box::new(vec![(id, SendShipPacket::RoomListResponse(RoomListResponse {
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baseroom,
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rooms: active_room_list.collect()
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}))].into_iter())
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}
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pub fn cool_62(id: ClientId,
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cool_62: &Like62ButCooler,
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client_location: &ClientLocation)
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-> Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send> {
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let target = cool_62.flag as u8;
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let cool_62 = cool_62.clone();
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Box::new(client_location.get_client_neighbors(id).unwrap().into_iter()
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.filter(move |client| client.local_client.id() == target)
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.map(move |client| {
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(client.client, SendShipPacket::Like62ButCooler(cool_62.clone()))
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}))
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}
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