342 lines
10 KiB
Rust
342 lines
10 KiB
Rust
#![allow(dead_code)]
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pub mod weapon;
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pub mod armor;
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pub mod shield;
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pub mod tool;
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pub mod tech;
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pub mod unit;
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pub mod mag;
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pub mod esweapon;
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use serde::{Serialize, Deserialize};
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use crate::entity::character::CharacterEntityId;
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use crate::ship::map::MapArea;
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use crate::ship::drops::ItemDropType;
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#[derive(PartialEq, Copy, Clone, Debug, Hash, Eq, PartialOrd, Ord, Serialize, Deserialize)]
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pub struct ItemEntityId(pub u32);
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#[derive(Hash, PartialEq, Eq, Debug, Clone)]
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pub struct ItemId(u32);
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#[derive(Debug, Clone, PartialEq, Eq, Hash, PartialOrd, Ord, Serialize, Deserialize, derive_more::Display)]
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pub struct BankName(pub String);
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#[derive(Debug, Clone, PartialEq, Eq, Hash, PartialOrd, Ord, Serialize, Deserialize)]
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pub struct TradeId(pub u32);
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#[derive(Clone, Debug, PartialEq, Serialize, Deserialize)]
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pub enum ItemNote {
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CharacterCreation {
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character_id: CharacterEntityId,
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},
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EnemyDrop {
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character_id: CharacterEntityId,
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//monster_type: MonsterType,
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//droprate: f32,
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map_area: MapArea,
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x: f32,
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y: f32,
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z: f32,
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},
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Pickup {
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character_id: CharacterEntityId,
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},
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PlayerDrop {
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character_id: CharacterEntityId,
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map_area: MapArea,
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x: f32,
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y: f32,
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z: f32,
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},
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Consumed,
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FedToMag {
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mag: ItemEntityId,
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},
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BoughtAtShop {
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character_id: CharacterEntityId,
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},
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SoldToShop,
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Trade {
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id: TradeId,
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character_to: CharacterEntityId,
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character_from: CharacterEntityId,
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},
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Withdraw {
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character_id: CharacterEntityId,
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bank: BankName,
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},
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Deposit {
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character_id: CharacterEntityId,
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bank: BankName,
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},
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}
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#[derive(Debug, Copy, Clone, PartialEq)]
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pub struct Meseta(pub u32);
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impl Meseta {
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pub fn as_bytes(&self) -> [u8; 16] {
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let mut result = [0; 16];
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result[0] = 4;
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result[12..16].copy_from_slice(&u32::to_le_bytes(self.0));
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result
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}
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}
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#[derive(Clone, Debug, PartialEq, Eq, Hash)]
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pub enum ItemType {
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Weapon(weapon::WeaponType),
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Armor(armor::ArmorType),
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Shield(shield::ShieldType),
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Unit(unit::UnitType),
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Tool(tool::ToolType),
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TechniqueDisk(tech::Technique),
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Mag(mag::MagType),
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ESWeapon(esweapon::ESWeaponType),
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}
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#[derive(Clone, Debug, PartialEq)]
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pub enum ItemParseError {
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InvalidBytes
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}
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#[derive(Clone, Debug, PartialEq, Serialize, Deserialize)]
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pub enum ItemDetail {
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Weapon(weapon::Weapon),
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Armor(armor::Armor),
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Shield(shield::Shield),
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Unit(unit::Unit),
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Tool(tool::Tool),
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TechniqueDisk(tech::TechniqueDisk),
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Mag(mag::Mag),
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ESWeapon(esweapon::ESWeapon),
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}
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impl ItemDetail {
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pub fn is_stackable(&self) -> bool {
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match self {
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ItemDetail::Tool(tool) => tool.tool.is_stackable(),
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_ => false,
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}
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}
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pub fn item_type(&self) -> ItemType {
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match self {
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ItemDetail::Weapon(w) => ItemType::Weapon(w.weapon),
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ItemDetail::Armor(a) => ItemType::Armor(a.armor),
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ItemDetail::Shield(s) => ItemType::Shield(s.shield),
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ItemDetail::Unit(u) => ItemType::Unit(u.unit),
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ItemDetail::Tool(t) => ItemType::Tool(t.tool),
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ItemDetail::TechniqueDisk(d) => ItemType::TechniqueDisk(d.tech),
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ItemDetail::Mag(m) => ItemType::Mag(m.mag),
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ItemDetail::ESWeapon(e) => ItemType::ESWeapon(e.esweapon),
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}
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}
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pub fn parse_item_from_bytes(data: [u8; 16]) -> Option<ItemDropType> {
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let item_type = weapon::WeaponType::parse_type([data[0],data[1],data[2]]).map(ItemType::Weapon)
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.or_else(|_| armor::ArmorType::parse_type([data[0],data[1],data[2]]).map(ItemType::Armor))
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.or_else(|_| shield::ShieldType::parse_type([data[0],data[1],data[2]]).map(ItemType::Shield))
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.or_else(|_| unit::UnitType::parse_type([data[0],data[1],data[2]]).map(ItemType::Unit))
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.or_else(|_| mag::MagType::parse_type([data[0],data[1],data[2]]).map(ItemType::Mag))
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.or_else(|_| tool::ToolType::parse_type([data[0],data[1],data[2]]).map(ItemType::Tool))
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.or_else(|_| esweapon::ESWeaponType::parse_type([data[0],data[1],data[2]]).map(ItemType::ESWeapon)).ok()?;
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match item_type {
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ItemType::Weapon(_w) => Some(ItemDropType::Weapon(weapon::Weapon::from_bytes(data).ok()?)),
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ItemType::Armor(_a) => Some(ItemDropType::Armor(armor::Armor::from_bytes(data).ok()?)),
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ItemType::Shield(_s) => Some(ItemDropType::Shield(shield::Shield::from_bytes(data).ok()?)),
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ItemType::Unit(_u) => Some(ItemDropType::Unit(unit::Unit::from_bytes(data).ok()?)),
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ItemType::Mag(_m) => Some(ItemDropType::Mag(mag::Mag::from_bytes(data).ok()?)),
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ItemType::Tool(_t) => Some(ItemDropType::Tool(tool::Tool::from_bytes(data).ok()?)),
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_ => None,
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}
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}
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pub fn as_client_bytes(&self) -> [u8; 16] {
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match self {
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ItemDetail::Weapon(w) => w.as_bytes(),
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ItemDetail::Armor(a) => a.as_bytes(),
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ItemDetail::Shield(s) => s.as_bytes(),
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ItemDetail::Unit(u) => u.as_bytes(),
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ItemDetail::Tool(t) => t.as_individual_bytes(),
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ItemDetail::TechniqueDisk(d) => d.as_bytes(),
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ItemDetail::Mag(m) => m.as_bytes(),
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ItemDetail::ESWeapon(e) => e.as_bytes(),
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}
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}
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pub fn as_tool(self) -> Option<tool::Tool> {
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match self {
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ItemDetail::Tool(tool) => Some(tool),
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_ => None,
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}
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}
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pub fn tool(&self) -> Option<&tool::Tool> {
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match self {
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ItemDetail::Tool(tool) => Some(tool),
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_ => None,
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}
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}
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pub fn has_kill_counter(self) -> bool {
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match self {
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ItemDetail::Weapon(w) => w.kills.is_some(),
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ItemDetail::Armor(_a) => false,
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ItemDetail::Shield(_s) => false,
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ItemDetail::Unit(u) => u.kills.is_some(),
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// ItemDetail::Unit(_u) => false,
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ItemDetail::Tool(_t) => false,
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ItemDetail::TechniqueDisk(_d) => false,
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ItemDetail::Mag(_m) => false,
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ItemDetail::ESWeapon(_e) => false,
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}
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}
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}
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#[derive(Clone, Debug)]
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pub struct NewItemEntity {
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pub item: ItemDetail,
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}
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#[derive(Clone, Debug, PartialEq, Serialize, Deserialize)]
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pub struct ItemEntity {
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pub id: ItemEntityId,
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pub item: ItemDetail,
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}
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#[derive(Clone, Debug, Serialize, Deserialize)]
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pub enum InventoryItemEntity {
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Individual(ItemEntity),
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Stacked(Vec<ItemEntity>),
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}
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impl std::convert::From<ItemEntity> for InventoryItemEntity {
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fn from(item: ItemEntity) -> InventoryItemEntity {
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InventoryItemEntity::Individual(item)
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}
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}
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impl std::convert::From<Vec<ItemEntity>> for InventoryItemEntity {
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fn from(items: Vec<ItemEntity>) -> InventoryItemEntity {
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InventoryItemEntity::Stacked(items)
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}
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}
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impl InventoryItemEntity {
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#[must_use]
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pub fn map_individual<F: Fn(ItemEntity) -> ItemEntity>(self, func: F) -> InventoryItemEntity {
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match self {
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InventoryItemEntity::Individual(item) => InventoryItemEntity::Individual(func(item)),
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_ => self,
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}
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}
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//pub fn with_individual<T>(&self, func: fn(&ItemEntity) -> T) -> Option<T> {
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pub fn with_individual<F: Fn(&ItemEntity) -> T, T>(&self, func: F) -> Option<T> {
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match self {
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InventoryItemEntity::Individual(item) => Some(func(item)),
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_ => None,
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}
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}
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//pub fn with_stacked<T>(&self, func: fn(&Vec<ItemEntity>) -> T) -> Option<T> {
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pub fn with_stacked<F: Fn(&Vec<ItemEntity>) -> T, T>(&self, func: F) -> Option<T> {
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match self {
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InventoryItemEntity::Stacked(items) => Some(func(items)),
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_ => None,
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}
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}
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pub fn individual(&self) -> Option<&ItemEntity> {
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match self {
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InventoryItemEntity::Individual(i) => Some(i),
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_ => None,
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}
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}
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}
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#[derive(Clone, Debug, Default)]
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pub struct EquippedEntity {
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pub weapon: Option<ItemEntityId>,
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pub armor: Option<ItemEntityId>,
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pub shield: Option<ItemEntityId>,
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pub unit: [Option<ItemEntityId>; 4],
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pub mag: Option<ItemEntityId>,
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}
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impl EquippedEntity {
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pub fn is_equipped(&self, item: &ItemEntityId) -> bool {
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self.weapon == Some(*item)
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|| self.armor == Some(*item)
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|| self.shield == Some(*item)
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|| self.unit[0] == Some(*item)
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|| self.unit[1] == Some(*item)
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|| self.unit[2] == Some(*item)
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|| self.unit[3] == Some(*item)
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|| self.mag == Some(*item)
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}
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}
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#[derive(Clone, Debug, Default)]
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pub struct InventoryEntity {
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pub items: Vec<InventoryItemEntity>,
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}
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impl InventoryEntity {
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pub fn new<T: Into<InventoryItemEntity>>(items: Vec<T>) -> InventoryEntity {
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InventoryEntity {
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items: items.into_iter().map(|i| i.into()).collect(),
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}
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}
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}
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#[derive(Clone, Debug)]
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pub enum BankItemEntity {
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Individual(ItemEntity),
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Stacked(Vec<ItemEntity>),
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}
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impl std::convert::From<ItemEntity> for BankItemEntity {
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fn from(item: ItemEntity) -> BankItemEntity {
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BankItemEntity::Individual(item)
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}
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}
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impl std::convert::From<Vec<ItemEntity>> for BankItemEntity {
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fn from(items: Vec<ItemEntity>) -> BankItemEntity {
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BankItemEntity::Stacked(items)
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}
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}
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impl BankItemEntity {
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pub fn with_individual<T>(&self, func: fn(&ItemEntity) -> T) -> Option<T> {
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match self {
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BankItemEntity::Individual(item) => Some(func(item)),
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_ => None,
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}
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}
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pub fn with_stacked<T>(&self, func: fn(&Vec<ItemEntity>) -> T) -> Option<T> {
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match self {
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BankItemEntity::Stacked(items) => Some(func(items)),
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_ => None,
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}
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}
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}
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#[derive(Clone, Debug, Default)]
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pub struct BankEntity {
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//pub items: [Option<CharacterBankItem>; 30],
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pub items: Vec<BankItemEntity>,
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}
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impl BankEntity {
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pub fn new<T: Into<BankItemEntity>>(items: Vec<T>) -> BankEntity {
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BankEntity {
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items: items.into_iter().map(|i| i.into()).collect(),
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}
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}
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}
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