elseware/src/ship/character.rs
2020-03-01 02:57:18 -04:00

172 lines
5.1 KiB
Rust

use libpso::character::character;
use crate::common::leveltable::CharacterStats;
use crate::entity::character::Character;
use crate::ship::items::Inventory;
// TODO: exp
pub struct CharacterBytesBuilder<'a> {
character: Option<&'a Character>,
stats: Option<&'a CharacterStats>,
level: Option<u32>,
}
impl<'a> CharacterBytesBuilder<'a> {
pub fn new() -> CharacterBytesBuilder<'a> {
CharacterBytesBuilder {
character: None,
stats: None,
level: None,
}
}
pub fn character(self, character: &'a Character) -> CharacterBytesBuilder<'a> {
CharacterBytesBuilder {
character: Some(character),
..self
}
}
pub fn stats(self, stats: &'a CharacterStats) -> CharacterBytesBuilder<'a> {
CharacterBytesBuilder {
stats: Some(stats),
..self
}
}
pub fn level(self, level: u32) -> CharacterBytesBuilder<'a> {
CharacterBytesBuilder {
level: Some(level),
..self
}
}
pub fn build(self) -> character::Character {
let character = self.character.unwrap();
let stats = self.stats.unwrap();
let level = self.level.unwrap();
character::Character {
name: libpso::utf8_to_utf16_array!(character.name, 16),
hp: stats.hp,
atp: stats.atp,
mst: stats.mst,
evp: stats.evp,
dfp: stats.dfp,
ata: stats.ata,
lck: stats.lck,
level: level,
section_id: character.section_id.into(),
ch_class: character.char_class.into(),
costume: character.appearance.costume,
skin: character.appearance.skin,
face: character.appearance.face,
head: character.appearance.head,
hair: character.appearance.hair,
hair_r: character.appearance.hair_r,
hair_g: character.appearance.hair_g,
hair_b: character.appearance.hair_b,
prop_x: character.appearance.prop_x,
prop_y: character.appearance.prop_y,
config: character.config.as_bytes(),
techniques: character.techs.as_bytes(),
..character::Character::default()
}
}
}
pub struct FullCharacterBytesBuilder<'a> {
character: Option<&'a Character>,
stats: Option<&'a CharacterStats>,
level: Option<u32>,
inventory: Option<&'a Inventory>,
key_config: Option<&'a [u8; 0x16C]>,
joystick_config: Option<&'a [u8; 0x38]>,
}
impl<'a> FullCharacterBytesBuilder<'a> {
pub fn new() -> FullCharacterBytesBuilder<'a> {
FullCharacterBytesBuilder {
character: None,
stats: None,
level: None,
inventory: None,
key_config: None,
joystick_config: None,
}
}
pub fn character(self, character: &'a Character) -> FullCharacterBytesBuilder<'a> {
FullCharacterBytesBuilder {
character: Some(character),
..self
}
}
pub fn stats(self, stats: &'a CharacterStats) -> FullCharacterBytesBuilder<'a> {
FullCharacterBytesBuilder {
stats: Some(stats),
..self
}
}
pub fn level(self, level: u32) -> FullCharacterBytesBuilder<'a> {
FullCharacterBytesBuilder {
level: Some(level),
..self
}
}
pub fn inventory(self, inventory: &'a Inventory) -> FullCharacterBytesBuilder<'a> {
FullCharacterBytesBuilder {
inventory: Some(inventory),
..self
}
}
pub fn key_config(self, key_config: &'a [u8; 0x16C]) -> FullCharacterBytesBuilder<'a> {
FullCharacterBytesBuilder {
key_config: Some(key_config),
..self
}
}
pub fn joystick_config(self, joystick_config: &'a [u8; 0x38]) -> FullCharacterBytesBuilder<'a> {
FullCharacterBytesBuilder {
joystick_config: Some(joystick_config),
..self
}
}
pub fn build(self) -> character::FullCharacter {
let character = self.character.unwrap();
let stats = self.stats.unwrap();
let level = self.level.unwrap();
let inventory = self.inventory.unwrap();
let key_config = self.key_config.unwrap();
let joystick_config = self.joystick_config.unwrap();
character::FullCharacter {
character: CharacterBytesBuilder::new()
.character(&character)
.stats(&stats)
.level(level - 1)
.build(),
inventory: character::Inventory {
item_count: inventory.count() as u8,
items: inventory.as_client_inventory_items(),
..character::Inventory::default()
},
key_team_config: character::KeyTeamConfig {
key_config: *key_config,
joystick_config: *joystick_config,
..character::KeyTeamConfig::default()
},
info_board: character.info_board.as_bytes(),
..character::FullCharacter::default()
}
}
}