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1835 lines
62 KiB
1835 lines
62 KiB
use elseware::common::serverstate::{ClientId, ServerState};
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use elseware::entity::gateway::{EntityGateway, InMemoryGateway};
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use elseware::entity::item;
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use elseware::ship::ship::{ShipServerState, RecvShipPacket, SendShipPacket};
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use libpso::packet::ship::*;
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use libpso::packet::messages::*;
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#[path = "common.rs"]
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mod common;
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use common::*;
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#[async_std::test]
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async fn test_bank_items_sent_in_character_login() {
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let mut entity_gateway = InMemoryGateway::new();
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let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
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let (_user2, _char2) = new_user_character(&mut entity_gateway, "a2", "a").await;
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entity_gateway.create_item(
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item::NewItemEntity {
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item: item::ItemDetail::Weapon(
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item::weapon::Weapon {
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weapon: item::weapon::WeaponType::Vulcan,
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grind: 0,
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special: None,
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attrs: [None, None, None],
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tekked: true,
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modifiers: Vec::new(),
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}
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),
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location: item::ItemLocation::Bank {
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character_id: char1.id,
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name: item::BankName("".to_string())
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}
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}).await;
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let mut ship = ShipServerState::builder()
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.gateway(entity_gateway.clone())
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.build();
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log_in_char(&mut ship, ClientId(1), "a1", "a").await;
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let packets = ship.handle(ClientId(1), &RecvShipPacket::MenuSelect(MenuSelect {
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menu: BLOCK_MENU_ID,
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item: 1,
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})).await.unwrap().collect::<Vec<_>>();
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assert!(matches!(&packets[0], (_, SendShipPacket::FullCharacter(fc)) if fc.character.bank.items[0].data1[0..3] == [0x00, 0x08, 0x04] ));
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}
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#[async_std::test]
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async fn test_request_bank_items() {
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let mut entity_gateway = InMemoryGateway::new();
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let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
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let (_user2, _char2) = new_user_character(&mut entity_gateway, "a2", "a").await;
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for _ in 0..3 {
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entity_gateway.create_item(
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item::NewItemEntity {
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item: item::ItemDetail::Weapon(
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item::weapon::Weapon {
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weapon: item::weapon::WeaponType::Vulcan,
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grind: 0,
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special: None,
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attrs: [None, None, None],
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tekked: true,
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modifiers: Vec::new(),
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}
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),
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location: item::ItemLocation::Bank {
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character_id: char1.id,
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name: item::BankName("".to_string())
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}
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}).await;
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}
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let mut ship = ShipServerState::builder()
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.gateway(entity_gateway.clone())
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.build();
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log_in_char(&mut ship, ClientId(1), "a1", "a").await;
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join_lobby(&mut ship, ClientId(1)).await;
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create_room(&mut ship, ClientId(1), "room", "").await;
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let packets = ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankRequest(BankRequest {
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client: 0,
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target: 0,
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unknown: 0,
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})))).await.unwrap().collect::<Vec<_>>();
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assert!(matches!(&packets[0], (_, SendShipPacket::BankItemList (bank_item_list))
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if bank_item_list.item_count == 3
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&& bank_item_list.size == 0x18 * 3 + 0x14
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&& bank_item_list.items[0].data1[0..3] == [0x00, 0x08, 0x04]
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&& bank_item_list.items[1].data1[0..3] == [0x00, 0x08, 0x04]
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&& bank_item_list.items[2].data1[0..3] == [0x00, 0x08, 0x04]
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));
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}
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#[async_std::test]
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async fn test_request_stacked_bank_items() {
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let mut entity_gateway = InMemoryGateway::new();
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let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
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let (_user2, _char2) = new_user_character(&mut entity_gateway, "a2", "a").await;
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for _ in 0..3 {
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entity_gateway.create_item(
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item::NewItemEntity {
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item: item::ItemDetail::Tool (
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item::tool::Tool {
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tool: item::tool::ToolType::Monomate,
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}
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),
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location: item::ItemLocation::Bank {
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character_id: char1.id,
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name: item::BankName("".to_string())
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}
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}).await;
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}
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let mut ship = ShipServerState::builder()
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.gateway(entity_gateway.clone())
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.build();
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log_in_char(&mut ship, ClientId(1), "a1", "a").await;
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join_lobby(&mut ship, ClientId(1)).await;
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create_room(&mut ship, ClientId(1), "room", "").await;
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let packets = ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankRequest(BankRequest {
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client: 0,
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target: 0,
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unknown: 0,
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})))).await.unwrap().collect::<Vec<_>>();
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assert!(matches!(&packets[0], (_, SendShipPacket::BankItemList (bank_item_list))
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if bank_item_list.item_count == 1
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&& bank_item_list.size == 0x18 + 0x14
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&& bank_item_list.items[0].data1[0..3] == [0x03, 0x00, 0x00]
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&& bank_item_list.items[0].amount == 3
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));
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}
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#[async_std::test]
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async fn test_request_bank_items_sorted() {
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let mut entity_gateway = InMemoryGateway::new();
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let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
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let (_user2, _char2) = new_user_character(&mut entity_gateway, "a2", "a").await;
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entity_gateway.create_item(
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item::NewItemEntity {
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item: item::ItemDetail::Weapon(
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item::weapon::Weapon {
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weapon: item::weapon::WeaponType::Vulcan,
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grind: 0,
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special: None,
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attrs: [None, None, None],
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tekked: true,
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modifiers: Vec::new(),
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}
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),
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location: item::ItemLocation::Bank {
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character_id: char1.id,
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name: item::BankName("".to_string())
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}
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}).await;
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entity_gateway.create_item(
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item::NewItemEntity {
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item: item::ItemDetail::Tool (
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item::tool::Tool {
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tool: item::tool::ToolType::Monomate,
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}
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),
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location: item::ItemLocation::Bank {
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character_id: char1.id,
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name: item::BankName("".to_string())
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}
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}).await;
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entity_gateway.create_item(
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item::NewItemEntity {
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item: item::ItemDetail::Weapon(
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item::weapon::Weapon {
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weapon: item::weapon::WeaponType::Calibur,
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grind: 0,
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special: None,
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attrs: [None, None, None],
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tekked: true,
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modifiers: Vec::new(),
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}
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),
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location: item::ItemLocation::Bank {
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character_id: char1.id,
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name: item::BankName("".to_string())
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}
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}).await;
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let mut ship = ShipServerState::builder()
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.gateway(entity_gateway.clone())
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.build();
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log_in_char(&mut ship, ClientId(1), "a1", "a").await;
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join_lobby(&mut ship, ClientId(1)).await;
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create_room(&mut ship, ClientId(1), "room", "").await;
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let packets = ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankRequest(BankRequest {
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client: 0,
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target: 0,
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unknown: 0,
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})))).await.unwrap().collect::<Vec<_>>();
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assert!(matches!(&packets[0], (_, SendShipPacket::BankItemList (bank_item_list))
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if bank_item_list.item_count == 3
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&& bank_item_list.size == 0x18 * 3 + 0x14
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&& bank_item_list.items[0].data1[0..3] == [0x00, 0x02, 0x04]
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&& bank_item_list.items[1].data1[0..3] == [0x00, 0x08, 0x04]
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&& bank_item_list.items[2].data1[0..3] == [0x03, 0x00, 0x00]
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));
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}
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#[async_std::test]
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async fn test_deposit_individual_item() {
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let mut entity_gateway = InMemoryGateway::new();
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let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
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let (_user2, _char2) = new_user_character(&mut entity_gateway, "a2", "a").await;
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entity_gateway.create_item(
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item::NewItemEntity {
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item: item::ItemDetail::Weapon(
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item::weapon::Weapon {
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weapon: item::weapon::WeaponType::Saber,
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grind: 0,
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special: None,
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attrs: [None, None, None],
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tekked: true,
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modifiers: Vec::new(),
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}
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),
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location: item::ItemLocation::Inventory {
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character_id: char1.id,
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slot: 0,
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equipped: false,
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}
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}).await;
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entity_gateway.create_item(
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item::NewItemEntity {
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item: item::ItemDetail::Weapon(
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item::weapon::Weapon {
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weapon: item::weapon::WeaponType::Handgun,
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grind: 0,
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special: None,
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attrs: [None, None, None],
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tekked: true,
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modifiers: Vec::new(),
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}
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),
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location: item::ItemLocation::Inventory {
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character_id: char1.id,
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slot: 1,
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equipped: false,
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}
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}).await;
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let mut ship = ShipServerState::builder()
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.gateway(entity_gateway.clone())
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.build();
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log_in_char(&mut ship, ClientId(1), "a1", "a").await;
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log_in_char(&mut ship, ClientId(2), "a2", "a").await;
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join_lobby(&mut ship, ClientId(1)).await;
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join_lobby(&mut ship, ClientId(2)).await;
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create_room(&mut ship, ClientId(1), "room", "").await;
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join_room(&mut ship, ClientId(2), 0).await;
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ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankRequest(BankRequest {
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client: 0,
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target: 0,
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unknown: 0,
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})))).await.unwrap().for_each(drop);
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let packets = ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankInteraction(BankInteraction {
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client: 0,
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target: 0,
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item_id: 0x10001,
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action: 0,
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item_amount: 0,
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meseta_amount: 0,
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unknown: 0,
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})))).await.unwrap().collect::<Vec<_>>();
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assert!(packets.len() == 1);
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assert!(matches!(&packets[0], (ClientId(2), SendShipPacket::Message(Message {msg: GameMessage::PlayerNoLongerHasItem(player_no_longer_has_item)}))
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if player_no_longer_has_item.item_id == 0x10001
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&& player_no_longer_has_item.amount == 0
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));
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let items = entity_gateway.get_items_by_character(&char1).await;
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let bank_item_ids = items.iter()
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.filter_map(|item| {
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if let item::ItemLocation::Bank {..} = item.location {
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Some(item.id)
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}
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else {
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None
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}
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})
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.collect::<Vec<_>>();
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assert!(bank_item_ids == vec![item::ItemEntityId(2)]);
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}
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#[async_std::test]
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async fn test_deposit_stacked_item() {
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let mut entity_gateway = InMemoryGateway::new();
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let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
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let (_user2, _char2) = new_user_character(&mut entity_gateway, "a2", "a").await;
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for _ in 0..3 {
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entity_gateway.create_item(
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item::NewItemEntity {
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item: item::ItemDetail::Tool(
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item::tool::Tool {
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tool: item::tool::ToolType::Monomate,
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}
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),
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location: item::ItemLocation::Inventory {
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character_id: char1.id,
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slot: 0,
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equipped: false,
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}
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}).await;
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}
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let mut ship = ShipServerState::builder()
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.gateway(entity_gateway.clone())
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.build();
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log_in_char(&mut ship, ClientId(1), "a1", "a").await;
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log_in_char(&mut ship, ClientId(2), "a2", "a").await;
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join_lobby(&mut ship, ClientId(1)).await;
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join_lobby(&mut ship, ClientId(2)).await;
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create_room(&mut ship, ClientId(1), "room", "").await;
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join_room(&mut ship, ClientId(2), 0).await;
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ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankRequest(BankRequest {
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client: 0,
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target: 0,
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unknown: 0,
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})))).await.unwrap().for_each(drop);
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|
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let packets = ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankInteraction(BankInteraction {
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client: 0,
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target: 0,
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item_id: 0x10000,
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action: 0,
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item_amount: 3,
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meseta_amount: 0,
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unknown: 0,
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})))).await.unwrap().collect::<Vec<_>>();
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assert!(packets.len() == 1);
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assert!(matches!(&packets[0], (ClientId(2), SendShipPacket::Message(Message {msg: GameMessage::PlayerNoLongerHasItem(player_no_longer_has_item)}))
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if player_no_longer_has_item.item_id == 0x10000
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&& player_no_longer_has_item.amount == 3
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));
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|
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let items = entity_gateway.get_items_by_character(&char1).await;
|
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let bank_item_ids = items.iter()
|
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.filter_map(|item| {
|
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if let item::ItemLocation::Bank {..} = item.location {
|
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Some(item.id)
|
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}
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else {
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None
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}
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})
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.collect::<Vec<_>>();
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assert!(bank_item_ids == vec![item::ItemEntityId(1), item::ItemEntityId(2), item::ItemEntityId(3)]);
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}
|
|
|
|
#[async_std::test]
|
|
async fn test_deposit_partial_stacked_item() {
|
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let mut entity_gateway = InMemoryGateway::new();
|
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|
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let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
|
|
let (_user2, _char2) = new_user_character(&mut entity_gateway, "a2", "a").await;
|
|
|
|
for _ in 0..3 {
|
|
entity_gateway.create_item(
|
|
item::NewItemEntity {
|
|
item: item::ItemDetail::Tool(
|
|
item::tool::Tool {
|
|
tool: item::tool::ToolType::Monomate,
|
|
}
|
|
),
|
|
location: item::ItemLocation::Inventory {
|
|
character_id: char1.id,
|
|
slot: 0,
|
|
equipped: false,
|
|
}
|
|
}).await;
|
|
}
|
|
|
|
let mut ship = ShipServerState::builder()
|
|
.gateway(entity_gateway.clone())
|
|
.build();
|
|
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
|
|
log_in_char(&mut ship, ClientId(2), "a2", "a").await;
|
|
join_lobby(&mut ship, ClientId(1)).await;
|
|
join_lobby(&mut ship, ClientId(2)).await;
|
|
create_room(&mut ship, ClientId(1), "room", "").await;
|
|
join_room(&mut ship, ClientId(2), 0).await;
|
|
|
|
ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankRequest(BankRequest {
|
|
client: 0,
|
|
target: 0,
|
|
unknown: 0,
|
|
})))).await.unwrap().for_each(drop);
|
|
|
|
let packets = ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankInteraction(BankInteraction {
|
|
client: 0,
|
|
target: 0,
|
|
item_id: 0x10000,
|
|
action: 0,
|
|
item_amount: 2,
|
|
meseta_amount: 0,
|
|
unknown: 0,
|
|
})))).await.unwrap().collect::<Vec<_>>();
|
|
|
|
assert!(packets.len() == 1);
|
|
assert!(matches!(&packets[0], (ClientId(2), SendShipPacket::Message(Message {msg: GameMessage::PlayerNoLongerHasItem(player_no_longer_has_item)}))
|
|
if player_no_longer_has_item.item_id == 0x10000
|
|
&& player_no_longer_has_item.amount == 2
|
|
));
|
|
|
|
let items = entity_gateway.get_items_by_character(&char1).await;
|
|
let bank_item_ids = items.iter()
|
|
.filter_map(|item| {
|
|
if let item::ItemLocation::Bank {..} = item.location {
|
|
Some(item.id)
|
|
}
|
|
else {
|
|
None
|
|
}
|
|
})
|
|
.collect::<Vec<_>>();
|
|
assert!(bank_item_ids == vec![item::ItemEntityId(1), item::ItemEntityId(2)]);
|
|
|
|
let inventory_item_ids = items.iter()
|
|
.filter_map(|item| {
|
|
if let item::ItemLocation::Inventory {..} = item.location {
|
|
Some(item.id)
|
|
}
|
|
else {
|
|
None
|
|
}
|
|
})
|
|
.collect::<Vec<_>>();
|
|
assert!(inventory_item_ids == vec![item::ItemEntityId(3)]);
|
|
}
|
|
|
|
|
|
#[async_std::test]
|
|
async fn test_deposit_stacked_item_with_stack_already_in_bank() {
|
|
let mut entity_gateway = InMemoryGateway::new();
|
|
|
|
let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
|
|
let (_user2, _char2) = new_user_character(&mut entity_gateway, "a2", "a").await;
|
|
|
|
for _ in 0..2 {
|
|
entity_gateway.create_item(
|
|
item::NewItemEntity {
|
|
item: item::ItemDetail::Tool(
|
|
item::tool::Tool {
|
|
tool: item::tool::ToolType::Monomate,
|
|
}
|
|
),
|
|
location: item::ItemLocation::Inventory {
|
|
character_id: char1.id,
|
|
slot: 0,
|
|
equipped: false,
|
|
}
|
|
}).await;
|
|
|
|
entity_gateway.create_item(
|
|
item::NewItemEntity {
|
|
item: item::ItemDetail::Tool(
|
|
item::tool::Tool {
|
|
tool: item::tool::ToolType::Monomate,
|
|
}
|
|
),
|
|
location: item::ItemLocation::Bank {
|
|
character_id: char1.id,
|
|
name: item::BankName("".into()),
|
|
}
|
|
}).await;
|
|
}
|
|
|
|
let mut ship = ShipServerState::builder()
|
|
.gateway(entity_gateway.clone())
|
|
.build();
|
|
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
|
|
log_in_char(&mut ship, ClientId(2), "a2", "a").await;
|
|
join_lobby(&mut ship, ClientId(1)).await;
|
|
join_lobby(&mut ship, ClientId(2)).await;
|
|
create_room(&mut ship, ClientId(1), "room", "").await;
|
|
join_room(&mut ship, ClientId(2), 0).await;
|
|
|
|
ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankRequest(BankRequest {
|
|
client: 0,
|
|
target: 0,
|
|
unknown: 0,
|
|
})))).await.unwrap().for_each(drop);
|
|
|
|
let packets = ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankInteraction(BankInteraction {
|
|
client: 0,
|
|
target: 0,
|
|
item_id: 0x10000,
|
|
action: 0,
|
|
item_amount: 2,
|
|
meseta_amount: 0,
|
|
unknown: 0,
|
|
})))).await.unwrap().collect::<Vec<_>>();
|
|
|
|
assert!(packets.len() == 1);
|
|
assert!(matches!(&packets[0], (ClientId(2), SendShipPacket::Message(Message {msg: GameMessage::PlayerNoLongerHasItem(player_no_longer_has_item)}))
|
|
if player_no_longer_has_item.item_id == 0x10000
|
|
&& player_no_longer_has_item.amount == 2
|
|
));
|
|
|
|
let items = entity_gateway.get_items_by_character(&char1).await;
|
|
let bank_item_ids = items.iter()
|
|
.filter_map(|item| {
|
|
if let item::ItemLocation::Bank {..} = item.location {
|
|
Some(item.id)
|
|
}
|
|
else {
|
|
None
|
|
}
|
|
})
|
|
.collect::<Vec<_>>();
|
|
assert!(bank_item_ids == vec![item::ItemEntityId(1), item::ItemEntityId(2), item::ItemEntityId(3), item::ItemEntityId(4)]);
|
|
}
|
|
|
|
#[async_std::test]
|
|
async fn test_deposit_stacked_item_with_full_stack_in_bank() {
|
|
let mut entity_gateway = InMemoryGateway::new();
|
|
|
|
let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
|
|
|
|
for _ in 0..2 {
|
|
entity_gateway.create_item(
|
|
item::NewItemEntity {
|
|
item: item::ItemDetail::Tool(
|
|
item::tool::Tool {
|
|
tool: item::tool::ToolType::Monomate,
|
|
}
|
|
),
|
|
location: item::ItemLocation::Inventory {
|
|
character_id: char1.id,
|
|
slot: 0,
|
|
equipped: false,
|
|
}
|
|
}).await;
|
|
}
|
|
|
|
for _ in 0..10 {
|
|
entity_gateway.create_item(
|
|
item::NewItemEntity {
|
|
item: item::ItemDetail::Tool(
|
|
item::tool::Tool {
|
|
tool: item::tool::ToolType::Monomate,
|
|
}
|
|
),
|
|
location: item::ItemLocation::Bank {
|
|
character_id: char1.id,
|
|
name: item::BankName("".into()),
|
|
}
|
|
}).await;
|
|
}
|
|
|
|
let mut ship = ShipServerState::builder()
|
|
.gateway(entity_gateway.clone())
|
|
.build();
|
|
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
|
|
join_lobby(&mut ship, ClientId(1)).await;
|
|
create_room(&mut ship, ClientId(1), "room", "").await;
|
|
|
|
ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankRequest(BankRequest {
|
|
client: 0,
|
|
target: 0,
|
|
unknown: 0,
|
|
})))).await.unwrap().for_each(drop);
|
|
|
|
let packets = ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankInteraction(BankInteraction {
|
|
client: 0,
|
|
target: 0,
|
|
item_id: 0x10000,
|
|
action: 0,
|
|
item_amount: 2,
|
|
meseta_amount: 0,
|
|
unknown: 0,
|
|
})))).await;
|
|
|
|
assert!(packets.is_err());
|
|
|
|
let items = entity_gateway.get_items_by_character(&char1).await;
|
|
let bank_item_ids = items.iter()
|
|
.filter_map(|item| {
|
|
if let item::ItemLocation::Bank {..} = item.location {
|
|
Some(item.id)
|
|
}
|
|
else {
|
|
None
|
|
}
|
|
})
|
|
.collect::<Vec<_>>();
|
|
assert!(bank_item_ids.len() == 10);
|
|
|
|
let inventory_item_ids = items.iter()
|
|
.filter_map(|item| {
|
|
if let item::ItemLocation::Inventory {..} = item.location {
|
|
Some(item.id)
|
|
}
|
|
else {
|
|
None
|
|
}
|
|
})
|
|
.collect::<Vec<_>>();
|
|
assert!(inventory_item_ids == vec![item::ItemEntityId(1), item::ItemEntityId(2)]);
|
|
}
|
|
|
|
#[async_std::test]
|
|
async fn test_deposit_individual_item_in_full_bank() {
|
|
let mut entity_gateway = InMemoryGateway::new();
|
|
|
|
let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
|
|
|
|
entity_gateway.create_item(
|
|
item::NewItemEntity {
|
|
item: item::ItemDetail::Weapon(
|
|
item::weapon::Weapon {
|
|
weapon: item::weapon::WeaponType::Vulcan,
|
|
grind: 0,
|
|
special: None,
|
|
attrs: [None, None, None],
|
|
tekked: true,
|
|
modifiers: Vec::new(),
|
|
}
|
|
),
|
|
location: item::ItemLocation::Inventory {
|
|
character_id: char1.id,
|
|
slot: 0,
|
|
equipped: false,
|
|
}
|
|
}).await;
|
|
|
|
for _ in 0..200 {
|
|
entity_gateway.create_item(
|
|
item::NewItemEntity {
|
|
item: item::ItemDetail::Weapon(
|
|
item::weapon::Weapon {
|
|
weapon: item::weapon::WeaponType::Vulcan,
|
|
grind: 0,
|
|
special: None,
|
|
attrs: [None, None, None],
|
|
tekked: true,
|
|
modifiers: Vec::new(),
|
|
}
|
|
),
|
|
location: item::ItemLocation::Bank {
|
|
character_id: char1.id,
|
|
name: item::BankName("".to_string())
|
|
}
|
|
}).await;
|
|
}
|
|
|
|
let mut ship = ShipServerState::builder()
|
|
.gateway(entity_gateway.clone())
|
|
.build();
|
|
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
|
|
join_lobby(&mut ship, ClientId(1)).await;
|
|
create_room(&mut ship, ClientId(1), "room", "").await;
|
|
|
|
ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankRequest(BankRequest {
|
|
client: 0,
|
|
target: 0,
|
|
unknown: 0,
|
|
})))).await.unwrap().for_each(drop);
|
|
|
|
let packets = ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankInteraction(BankInteraction {
|
|
client: 0,
|
|
target: 0,
|
|
item_id: 0x10000,
|
|
action: 0,
|
|
item_amount: 0,
|
|
meseta_amount: 0,
|
|
unknown: 0,
|
|
})))).await;
|
|
|
|
assert!(packets.is_err());
|
|
|
|
let items = entity_gateway.get_items_by_character(&char1).await;
|
|
let bank_item_ids = items.iter()
|
|
.filter_map(|item| {
|
|
if let item::ItemLocation::Bank {..} = item.location {
|
|
Some(item.id)
|
|
}
|
|
else {
|
|
None
|
|
}
|
|
})
|
|
.collect::<Vec<_>>();
|
|
assert!(bank_item_ids.len() == 200);
|
|
|
|
let inventory_item_ids = items.iter()
|
|
.filter_map(|item| {
|
|
if let item::ItemLocation::Inventory {..} = item.location {
|
|
Some(item.id)
|
|
}
|
|
else {
|
|
None
|
|
}
|
|
})
|
|
.collect::<Vec<_>>();
|
|
assert!(inventory_item_ids == vec![item::ItemEntityId(1)]);
|
|
}
|
|
|
|
#[async_std::test]
|
|
async fn test_deposit_stacked_item_in_full_bank() {
|
|
let mut entity_gateway = InMemoryGateway::new();
|
|
|
|
let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
|
|
|
|
for _ in 0..2 {
|
|
entity_gateway.create_item(
|
|
item::NewItemEntity {
|
|
item: item::ItemDetail::Tool(
|
|
item::tool::Tool {
|
|
tool: item::tool::ToolType::Monomate,
|
|
}
|
|
),
|
|
location: item::ItemLocation::Inventory {
|
|
character_id: char1.id,
|
|
slot: 0,
|
|
equipped: false,
|
|
}
|
|
}).await;
|
|
}
|
|
|
|
for _ in 0..200 {
|
|
entity_gateway.create_item(
|
|
item::NewItemEntity {
|
|
item: item::ItemDetail::Weapon(
|
|
item::weapon::Weapon {
|
|
weapon: item::weapon::WeaponType::Vulcan,
|
|
grind: 0,
|
|
special: None,
|
|
attrs: [None, None, None],
|
|
tekked: true,
|
|
modifiers: Vec::new(),
|
|
}
|
|
),
|
|
location: item::ItemLocation::Bank {
|
|
character_id: char1.id,
|
|
name: item::BankName("".to_string())
|
|
}
|
|
}).await;
|
|
}
|
|
|
|
let mut ship = ShipServerState::builder()
|
|
.gateway(entity_gateway.clone())
|
|
.build();
|
|
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
|
|
join_lobby(&mut ship, ClientId(1)).await;
|
|
create_room(&mut ship, ClientId(1), "room", "").await;
|
|
|
|
ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankRequest(BankRequest {
|
|
client: 0,
|
|
target: 0,
|
|
unknown: 0,
|
|
})))).await.unwrap().for_each(drop);
|
|
|
|
let packets = ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankInteraction(BankInteraction {
|
|
client: 0,
|
|
target: 0,
|
|
item_id: 0x10000,
|
|
action: 0,
|
|
item_amount: 2,
|
|
meseta_amount: 0,
|
|
unknown: 0,
|
|
})))).await;
|
|
|
|
assert!(packets.is_err());
|
|
|
|
let items = entity_gateway.get_items_by_character(&char1).await;
|
|
let bank_item_ids = items.iter()
|
|
.filter_map(|item| {
|
|
if let item::ItemLocation::Bank {..} = item.location {
|
|
Some(item.id)
|
|
}
|
|
else {
|
|
None
|
|
}
|
|
})
|
|
.collect::<Vec<_>>();
|
|
assert!(bank_item_ids.len() == 200);
|
|
|
|
let inventory_item_ids = items.iter()
|
|
.filter_map(|item| {
|
|
if let item::ItemLocation::Inventory {..} = item.location {
|
|
Some(item.id)
|
|
}
|
|
else {
|
|
None
|
|
}
|
|
})
|
|
.collect::<Vec<_>>();
|
|
assert!(inventory_item_ids == vec![item::ItemEntityId(1), item::ItemEntityId(2)]);
|
|
}
|
|
|
|
#[async_std::test]
|
|
async fn test_deposit_stacked_item_in_full_bank_with_partial_stack() {
|
|
let mut entity_gateway = InMemoryGateway::new();
|
|
|
|
let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
|
|
|
|
for _ in 0..2 {
|
|
entity_gateway.create_item(
|
|
item::NewItemEntity {
|
|
item: item::ItemDetail::Tool(
|
|
item::tool::Tool {
|
|
tool: item::tool::ToolType::Monomate,
|
|
}
|
|
),
|
|
location: item::ItemLocation::Inventory {
|
|
character_id: char1.id,
|
|
slot: 0,
|
|
equipped: false,
|
|
}
|
|
}).await;
|
|
}
|
|
|
|
for _ in 0..199 {
|
|
entity_gateway.create_item(
|
|
item::NewItemEntity {
|
|
item: item::ItemDetail::Weapon(
|
|
item::weapon::Weapon {
|
|
weapon: item::weapon::WeaponType::Vulcan,
|
|
grind: 0,
|
|
special: None,
|
|
attrs: [None, None, None],
|
|
tekked: true,
|
|
modifiers: Vec::new(),
|
|
}
|
|
),
|
|
location: item::ItemLocation::Bank {
|
|
character_id: char1.id,
|
|
name: item::BankName("".to_string())
|
|
}
|
|
}).await;
|
|
}
|
|
|
|
for _ in 0..2 {
|
|
entity_gateway.create_item(
|
|
item::NewItemEntity {
|
|
item: item::ItemDetail::Tool(
|
|
item::tool::Tool {
|
|
tool: item::tool::ToolType::Monomate,
|
|
}
|
|
),
|
|
location: item::ItemLocation::Bank {
|
|
character_id: char1.id,
|
|
name: item::BankName("".to_string())
|
|
}
|
|
}).await;
|
|
}
|
|
|
|
let mut ship = ShipServerState::builder()
|
|
.gateway(entity_gateway.clone())
|
|
.build();
|
|
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
|
|
join_lobby(&mut ship, ClientId(1)).await;
|
|
create_room(&mut ship, ClientId(1), "room", "").await;
|
|
|
|
ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankRequest(BankRequest {
|
|
client: 0,
|
|
target: 0,
|
|
unknown: 0,
|
|
})))).await.unwrap().for_each(drop);
|
|
|
|
ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankInteraction(BankInteraction {
|
|
client: 0,
|
|
target: 0,
|
|
item_id: 0x10000,
|
|
action: 0,
|
|
item_amount: 2,
|
|
meseta_amount: 0,
|
|
unknown: 0,
|
|
})))).await.unwrap().for_each(drop);
|
|
|
|
let items = entity_gateway.get_items_by_character(&char1).await;
|
|
let bank_item_ids = items.iter()
|
|
.filter_map(|item| {
|
|
if let item::ItemLocation::Bank {..} = item.location {
|
|
Some(item.id)
|
|
}
|
|
else {
|
|
None
|
|
}
|
|
})
|
|
.collect::<Vec<_>>();
|
|
assert!(bank_item_ids.len() == 203);
|
|
|
|
let inventory_item_ids = items.iter()
|
|
.filter_map(|item| {
|
|
if let item::ItemLocation::Inventory {..} = item.location {
|
|
Some(item.id)
|
|
}
|
|
else {
|
|
None
|
|
}
|
|
})
|
|
.collect::<Vec<_>>();
|
|
assert!(inventory_item_ids.len() == 0);
|
|
}
|
|
|
|
#[async_std::test]
|
|
async fn test_deposit_meseta() {
|
|
let mut entity_gateway = InMemoryGateway::new();
|
|
|
|
let (user1, mut char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
|
|
char1.meseta = 300;
|
|
entity_gateway.save_character(&char1).await;
|
|
|
|
let mut ship = ShipServerState::builder()
|
|
.gateway(entity_gateway.clone())
|
|
.build();
|
|
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
|
|
join_lobby(&mut ship, ClientId(1)).await;
|
|
create_room(&mut ship, ClientId(1), "room", "").await;
|
|
|
|
ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankRequest(BankRequest {
|
|
client: 0,
|
|
target: 0,
|
|
unknown: 0,
|
|
})))).await.unwrap().for_each(drop);
|
|
|
|
ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankInteraction(BankInteraction {
|
|
client: 0,
|
|
target: 0,
|
|
item_id: 0xFFFFFFFF,
|
|
action: 0,
|
|
item_amount: 0,
|
|
meseta_amount: 23,
|
|
unknown: 0,
|
|
})))).await.unwrap().for_each(drop);
|
|
|
|
let characters = entity_gateway.get_characters_by_user(&user1).await;
|
|
let char = characters[0].as_ref().unwrap();
|
|
assert!(char.meseta == 277);
|
|
assert!(char.bank_meseta == 23);
|
|
}
|
|
|
|
#[async_std::test]
|
|
async fn test_deposit_too_much_meseta() {
|
|
let mut entity_gateway = InMemoryGateway::new();
|
|
|
|
let (user1, mut char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
|
|
char1.meseta = 300;
|
|
char1.bank_meseta = 999980;
|
|
entity_gateway.save_character(&char1).await;
|
|
|
|
let mut ship = ShipServerState::builder()
|
|
.gateway(entity_gateway.clone())
|
|
.build();
|
|
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
|
|
join_lobby(&mut ship, ClientId(1)).await;
|
|
create_room(&mut ship, ClientId(1), "room", "").await;
|
|
|
|
ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankRequest(BankRequest {
|
|
client: 0,
|
|
target: 0,
|
|
unknown: 0,
|
|
})))).await.unwrap().for_each(drop);
|
|
|
|
ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankInteraction(BankInteraction {
|
|
client: 0,
|
|
target: 0,
|
|
item_id: 0xFFFFFFFF,
|
|
action: 0,
|
|
item_amount: 0,
|
|
meseta_amount: 23,
|
|
unknown: 0,
|
|
})))).await.unwrap().for_each(drop);
|
|
|
|
let characters = entity_gateway.get_characters_by_user(&user1).await;
|
|
let char = characters[0].as_ref().unwrap();
|
|
assert!(char.meseta == 300);
|
|
assert!(char.bank_meseta == 999980);
|
|
}
|
|
|
|
|
|
#[async_std::test]
|
|
async fn test_deposit_meseta_when_bank_is_maxed() {
|
|
let mut entity_gateway = InMemoryGateway::new();
|
|
|
|
let (user1, mut char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
|
|
char1.meseta = 300;
|
|
char1.bank_meseta = 999999;
|
|
entity_gateway.save_character(&char1).await;
|
|
|
|
let mut ship = ShipServerState::builder()
|
|
.gateway(entity_gateway.clone())
|
|
.build();
|
|
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
|
|
join_lobby(&mut ship, ClientId(1)).await;
|
|
create_room(&mut ship, ClientId(1), "room", "").await;
|
|
|
|
ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankRequest(BankRequest {
|
|
client: 0,
|
|
target: 0,
|
|
unknown: 0,
|
|
})))).await.unwrap().for_each(drop);
|
|
|
|
ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankInteraction(BankInteraction {
|
|
client: 0,
|
|
target: 0,
|
|
item_id: 0xFFFFFFFF,
|
|
action: 0,
|
|
item_amount: 0,
|
|
meseta_amount: 23,
|
|
unknown: 0,
|
|
})))).await.unwrap().for_each(drop);
|
|
|
|
let characters = entity_gateway.get_characters_by_user(&user1).await;
|
|
let char = characters[0].as_ref().unwrap();
|
|
assert!(char.meseta == 300);
|
|
assert!(char.bank_meseta == 999999);
|
|
}
|
|
|
|
|
|
#[async_std::test]
|
|
async fn test_withdraw_individual_item() {
|
|
let mut entity_gateway = InMemoryGateway::new();
|
|
|
|
let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
|
|
let (_user2, _char2) = new_user_character(&mut entity_gateway, "a2", "a").await;
|
|
|
|
entity_gateway.create_item(
|
|
item::NewItemEntity {
|
|
item: item::ItemDetail::Weapon(
|
|
item::weapon::Weapon {
|
|
weapon: item::weapon::WeaponType::Saber,
|
|
grind: 0,
|
|
special: None,
|
|
attrs: [None, None, None],
|
|
tekked: true,
|
|
modifiers: Vec::new(),
|
|
}
|
|
),
|
|
location: item::ItemLocation::Bank {
|
|
character_id: char1.id,
|
|
name: item::BankName("".to_string())
|
|
}
|
|
}).await;
|
|
|
|
let mut ship = ShipServerState::builder()
|
|
.gateway(entity_gateway.clone())
|
|
.build();
|
|
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
|
|
log_in_char(&mut ship, ClientId(2), "a2", "a").await;
|
|
join_lobby(&mut ship, ClientId(1)).await;
|
|
join_lobby(&mut ship, ClientId(2)).await;
|
|
create_room(&mut ship, ClientId(1), "room", "").await;
|
|
join_room(&mut ship, ClientId(2), 0).await;
|
|
|
|
ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankRequest(BankRequest {
|
|
client: 0,
|
|
target: 0,
|
|
unknown: 0,
|
|
})))).await.unwrap().for_each(drop);
|
|
|
|
let packets = ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankInteraction(BankInteraction {
|
|
client: 0,
|
|
target: 0,
|
|
item_id: 0x20000,
|
|
action: 1,
|
|
item_amount: 0,
|
|
meseta_amount: 0,
|
|
unknown: 0,
|
|
})))).await.unwrap().collect::<Vec<_>>();
|
|
|
|
assert!(packets.len() == 1);
|
|
assert!(matches!(&packets[0], (ClientId(2), SendShipPacket::Message(Message {msg: GameMessage::CreateItem(create_item)}))
|
|
if create_item.item_id == 0x20000
|
|
));
|
|
|
|
let items = entity_gateway.get_items_by_character(&char1).await;
|
|
let inventory_item_ids = items.iter()
|
|
.filter_map(|item| {
|
|
if let item::ItemLocation::Inventory{..} = item.location {
|
|
Some(item.id)
|
|
}
|
|
else {
|
|
None
|
|
}
|
|
})
|
|
.collect::<Vec<_>>();
|
|
assert!(inventory_item_ids == vec![item::ItemEntityId(1)]);
|
|
}
|
|
|
|
#[async_std::test]
|
|
async fn test_withdraw_stacked_item() {
|
|
let mut entity_gateway = InMemoryGateway::new();
|
|
|
|
let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
|
|
let (_user2, _char2) = new_user_character(&mut entity_gateway, "a2", "a").await;
|
|
|
|
for _ in 0..3 {
|
|
entity_gateway.create_item(
|
|
item::NewItemEntity {
|
|
item: item::ItemDetail::Tool(
|
|
item::tool::Tool {
|
|
tool: item::tool::ToolType::Monomate,
|
|
}
|
|
),
|
|
location: item::ItemLocation::Bank {
|
|
character_id: char1.id,
|
|
name: item::BankName("".to_string())
|
|
}
|
|
}).await;
|
|
}
|
|
|
|
let mut ship = ShipServerState::builder()
|
|
.gateway(entity_gateway.clone())
|
|
.build();
|
|
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
|
|
log_in_char(&mut ship, ClientId(2), "a2", "a").await;
|
|
join_lobby(&mut ship, ClientId(1)).await;
|
|
join_lobby(&mut ship, ClientId(2)).await;
|
|
create_room(&mut ship, ClientId(1), "room", "").await;
|
|
join_room(&mut ship, ClientId(2), 0).await;
|
|
|
|
ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankRequest(BankRequest {
|
|
client: 0,
|
|
target: 0,
|
|
unknown: 0,
|
|
})))).await.unwrap().for_each(drop);
|
|
|
|
let packets = ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankInteraction(BankInteraction {
|
|
client: 0,
|
|
target: 0,
|
|
item_id: 0x20000,
|
|
action: 1,
|
|
item_amount: 3,
|
|
meseta_amount: 0,
|
|
unknown: 0,
|
|
})))).await.unwrap().collect::<Vec<_>>();
|
|
|
|
assert!(packets.len() == 1);
|
|
assert!(matches!(&packets[0], (ClientId(2), SendShipPacket::Message(Message {msg: GameMessage::CreateItem(create_item)}))
|
|
if create_item.item_id == 0x10002
|
|
));
|
|
|
|
let items = entity_gateway.get_items_by_character(&char1).await;
|
|
let inventory_item_ids = items.iter()
|
|
.filter_map(|item| {
|
|
if let item::ItemLocation::Inventory {..} = item.location {
|
|
Some(item.id)
|
|
}
|
|
else {
|
|
None
|
|
}
|
|
})
|
|
.collect::<Vec<_>>();
|
|
assert!(inventory_item_ids == vec![item::ItemEntityId(1), item::ItemEntityId(2), item::ItemEntityId(3)]);
|
|
}
|
|
|
|
#[async_std::test]
|
|
async fn test_withdraw_partial_stacked_item() {
|
|
let mut entity_gateway = InMemoryGateway::new();
|
|
|
|
let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
|
|
let (_user2, _char2) = new_user_character(&mut entity_gateway, "a2", "a").await;
|
|
|
|
for _ in 0..3 {
|
|
entity_gateway.create_item(
|
|
item::NewItemEntity {
|
|
item: item::ItemDetail::Tool(
|
|
item::tool::Tool {
|
|
tool: item::tool::ToolType::Monomate,
|
|
}
|
|
),
|
|
location: item::ItemLocation::Bank {
|
|
character_id: char1.id,
|
|
name: item::BankName("".into())
|
|
}
|
|
}).await;
|
|
}
|
|
|
|
let mut ship = ShipServerState::builder()
|
|
.gateway(entity_gateway.clone())
|
|
.build();
|
|
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
|
|
log_in_char(&mut ship, ClientId(2), "a2", "a").await;
|
|
join_lobby(&mut ship, ClientId(1)).await;
|
|
join_lobby(&mut ship, ClientId(2)).await;
|
|
create_room(&mut ship, ClientId(1), "room", "").await;
|
|
join_room(&mut ship, ClientId(2), 0).await;
|
|
|
|
ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankRequest(BankRequest {
|
|
client: 0,
|
|
target: 0,
|
|
unknown: 0,
|
|
})))).await.unwrap().for_each(drop);
|
|
|
|
let packets = ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankInteraction(BankInteraction {
|
|
client: 0,
|
|
target: 0,
|
|
item_id: 0x20000,
|
|
action: 1,
|
|
item_amount: 2,
|
|
meseta_amount: 0,
|
|
unknown: 0,
|
|
})))).await.unwrap().collect::<Vec<_>>();
|
|
|
|
assert!(packets.len() == 1);
|
|
assert!(matches!(&packets[0], (ClientId(2), SendShipPacket::Message(Message {msg: GameMessage::CreateItem(create_item)}))
|
|
if create_item.item_id == 0x10002
|
|
));
|
|
|
|
let items = entity_gateway.get_items_by_character(&char1).await;
|
|
let bank_item_ids = items.iter()
|
|
.filter_map(|item| {
|
|
if let item::ItemLocation::Bank {..} = item.location {
|
|
Some(item.id)
|
|
}
|
|
else {
|
|
None
|
|
}
|
|
})
|
|
.collect::<Vec<_>>();
|
|
assert!(bank_item_ids == vec![item::ItemEntityId(3)]);
|
|
|
|
let inventory_item_ids = items.iter()
|
|
.filter_map(|item| {
|
|
if let item::ItemLocation::Inventory {..} = item.location {
|
|
Some(item.id)
|
|
}
|
|
else {
|
|
None
|
|
}
|
|
})
|
|
.collect::<Vec<_>>();
|
|
assert!(inventory_item_ids == vec![item::ItemEntityId(1), item::ItemEntityId(2)]);
|
|
}
|
|
|
|
#[async_std::test]
|
|
async fn test_withdraw_stacked_item_with_stack_already_in_inventory() {
|
|
let mut entity_gateway = InMemoryGateway::new();
|
|
|
|
let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
|
|
let (_user2, _char2) = new_user_character(&mut entity_gateway, "a2", "a").await;
|
|
|
|
for _ in 0..2 {
|
|
entity_gateway.create_item(
|
|
item::NewItemEntity {
|
|
item: item::ItemDetail::Tool(
|
|
item::tool::Tool {
|
|
tool: item::tool::ToolType::Monomate,
|
|
}
|
|
),
|
|
location: item::ItemLocation::Inventory {
|
|
character_id: char1.id,
|
|
slot: 0,
|
|
equipped: false,
|
|
}
|
|
}).await;
|
|
|
|
entity_gateway.create_item(
|
|
item::NewItemEntity {
|
|
item: item::ItemDetail::Tool(
|
|
item::tool::Tool {
|
|
tool: item::tool::ToolType::Monomate,
|
|
}
|
|
),
|
|
location: item::ItemLocation::Bank {
|
|
character_id: char1.id,
|
|
name: item::BankName("".into()),
|
|
}
|
|
}).await;
|
|
}
|
|
|
|
let mut ship = ShipServerState::builder()
|
|
.gateway(entity_gateway.clone())
|
|
.build();
|
|
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
|
|
log_in_char(&mut ship, ClientId(2), "a2", "a").await;
|
|
join_lobby(&mut ship, ClientId(1)).await;
|
|
join_lobby(&mut ship, ClientId(2)).await;
|
|
create_room(&mut ship, ClientId(1), "room", "").await;
|
|
join_room(&mut ship, ClientId(2), 0).await;
|
|
|
|
ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankRequest(BankRequest {
|
|
client: 0,
|
|
target: 0,
|
|
unknown: 0,
|
|
})))).await.unwrap().for_each(drop);
|
|
|
|
let packets = ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankInteraction(BankInteraction {
|
|
client: 0,
|
|
target: 0,
|
|
item_id: 0x20000,
|
|
action: 1,
|
|
item_amount: 2,
|
|
meseta_amount: 0,
|
|
unknown: 0,
|
|
})))).await.unwrap().collect::<Vec<_>>();
|
|
|
|
assert!(packets.len() == 1);
|
|
assert!(matches!(&packets[0], (ClientId(2), SendShipPacket::Message(Message {msg: GameMessage::CreateItem(create_item)}))
|
|
if create_item.item_id == 0x10000
|
|
));
|
|
|
|
let items = entity_gateway.get_items_by_character(&char1).await;
|
|
let inventory_item_ids = items.iter()
|
|
.filter_map(|item| {
|
|
if let item::ItemLocation::Inventory {..} = item.location {
|
|
Some(item.id)
|
|
}
|
|
else {
|
|
None
|
|
}
|
|
})
|
|
.collect::<Vec<_>>();
|
|
assert!(inventory_item_ids == vec![item::ItemEntityId(1), item::ItemEntityId(2), item::ItemEntityId(3), item::ItemEntityId(4)]);
|
|
}
|
|
|
|
#[async_std::test]
|
|
async fn test_withdraw_stacked_item_with_full_stack_in_inventory() {
|
|
let mut entity_gateway = InMemoryGateway::new();
|
|
|
|
let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
|
|
|
|
for _ in 0..2 {
|
|
entity_gateway.create_item(
|
|
item::NewItemEntity {
|
|
item: item::ItemDetail::Tool(
|
|
item::tool::Tool {
|
|
tool: item::tool::ToolType::Monomate,
|
|
}
|
|
),
|
|
location: item::ItemLocation::Bank {
|
|
character_id: char1.id,
|
|
name: item::BankName("".into()),
|
|
}
|
|
}).await;
|
|
}
|
|
|
|
for _ in 0..10 {
|
|
entity_gateway.create_item(
|
|
item::NewItemEntity {
|
|
item: item::ItemDetail::Tool(
|
|
item::tool::Tool {
|
|
tool: item::tool::ToolType::Monomate,
|
|
}
|
|
),
|
|
location: item::ItemLocation::Inventory {
|
|
character_id: char1.id,
|
|
slot: 0,
|
|
equipped: false,
|
|
}
|
|
}).await;
|
|
}
|
|
|
|
let mut ship = ShipServerState::builder()
|
|
.gateway(entity_gateway.clone())
|
|
.build();
|
|
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
|
|
join_lobby(&mut ship, ClientId(1)).await;
|
|
create_room(&mut ship, ClientId(1), "room", "").await;
|
|
|
|
ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankRequest(BankRequest {
|
|
client: 0,
|
|
target: 0,
|
|
unknown: 0,
|
|
})))).await.unwrap().for_each(drop);
|
|
|
|
let packets = ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankInteraction(BankInteraction {
|
|
client: 0,
|
|
target: 0,
|
|
item_id: 0x20000,
|
|
action: 1,
|
|
item_amount: 2,
|
|
meseta_amount: 0,
|
|
unknown: 0,
|
|
})))).await;
|
|
|
|
assert!(packets.is_err());
|
|
|
|
let items = entity_gateway.get_items_by_character(&char1).await;
|
|
let bank_item_ids = items.iter()
|
|
.filter_map(|item| {
|
|
if let item::ItemLocation::Bank {..} = item.location {
|
|
Some(item.id)
|
|
}
|
|
else {
|
|
None
|
|
}
|
|
})
|
|
.collect::<Vec<_>>();
|
|
assert!(bank_item_ids == vec![item::ItemEntityId(1), item::ItemEntityId(2)]);
|
|
|
|
let inventory_item_ids = items.iter()
|
|
.filter_map(|item| {
|
|
if let item::ItemLocation::Inventory {..} = item.location {
|
|
Some(item.id)
|
|
}
|
|
else {
|
|
None
|
|
}
|
|
})
|
|
.collect::<Vec<_>>();
|
|
assert!(inventory_item_ids.len() == 10);
|
|
}
|
|
|
|
#[async_std::test]
|
|
async fn test_withdraw_individual_item_in_full_inventory() {
|
|
let mut entity_gateway = InMemoryGateway::new();
|
|
|
|
let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
|
|
|
|
entity_gateway.create_item(
|
|
item::NewItemEntity {
|
|
item: item::ItemDetail::Weapon(
|
|
item::weapon::Weapon {
|
|
weapon: item::weapon::WeaponType::Vulcan,
|
|
grind: 0,
|
|
special: None,
|
|
attrs: [None, None, None],
|
|
tekked: true,
|
|
modifiers: Vec::new(),
|
|
}
|
|
),
|
|
location: item::ItemLocation::Bank {
|
|
character_id: char1.id,
|
|
name: item::BankName("".to_string())
|
|
}
|
|
}).await;
|
|
|
|
for i in 0..30 {
|
|
entity_gateway.create_item(
|
|
item::NewItemEntity {
|
|
item: item::ItemDetail::Weapon(
|
|
item::weapon::Weapon {
|
|
weapon: item::weapon::WeaponType::Vulcan,
|
|
grind: 0,
|
|
special: None,
|
|
attrs: [None, None, None],
|
|
tekked: true,
|
|
modifiers: Vec::new(),
|
|
}
|
|
),
|
|
location: item::ItemLocation::Inventory {
|
|
character_id: char1.id,
|
|
slot: i,
|
|
equipped: false,
|
|
}
|
|
}).await;
|
|
}
|
|
|
|
let mut ship = ShipServerState::builder()
|
|
.gateway(entity_gateway.clone())
|
|
.build();
|
|
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
|
|
join_lobby(&mut ship, ClientId(1)).await;
|
|
create_room(&mut ship, ClientId(1), "room", "").await;
|
|
|
|
ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankRequest(BankRequest {
|
|
client: 0,
|
|
target: 0,
|
|
unknown: 0,
|
|
})))).await.unwrap().for_each(drop);
|
|
|
|
let packets = ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankInteraction(BankInteraction {
|
|
client: 0,
|
|
target: 0,
|
|
item_id: 0x20000,
|
|
action: 1,
|
|
item_amount: 0,
|
|
meseta_amount: 0,
|
|
unknown: 0,
|
|
})))).await;
|
|
|
|
assert!(packets.is_err());
|
|
|
|
let items = entity_gateway.get_items_by_character(&char1).await;
|
|
let bank_item_ids = items.iter()
|
|
.filter_map(|item| {
|
|
if let item::ItemLocation::Bank {..} = item.location {
|
|
Some(item.id)
|
|
}
|
|
else {
|
|
None
|
|
}
|
|
})
|
|
.collect::<Vec<_>>();
|
|
assert!(bank_item_ids == vec![item::ItemEntityId(1)]);
|
|
|
|
let inventory_item_ids = items.iter()
|
|
.filter_map(|item| {
|
|
if let item::ItemLocation::Inventory {..} = item.location {
|
|
Some(item.id)
|
|
}
|
|
else {
|
|
None
|
|
}
|
|
})
|
|
.collect::<Vec<_>>();
|
|
assert!(inventory_item_ids.len() == 30);
|
|
}
|
|
|
|
#[async_std::test]
|
|
async fn test_withdraw_stacked_item_in_full_inventory() {
|
|
let mut entity_gateway = InMemoryGateway::new();
|
|
|
|
let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
|
|
|
|
for _ in 0..2 {
|
|
entity_gateway.create_item(
|
|
item::NewItemEntity {
|
|
item: item::ItemDetail::Tool(
|
|
item::tool::Tool {
|
|
tool: item::tool::ToolType::Monomate,
|
|
}
|
|
),
|
|
location: item::ItemLocation::Bank {
|
|
character_id: char1.id,
|
|
name: item::BankName("".to_string())
|
|
}
|
|
}).await;
|
|
}
|
|
|
|
for i in 0..30 {
|
|
entity_gateway.create_item(
|
|
item::NewItemEntity {
|
|
item: item::ItemDetail::Weapon(
|
|
item::weapon::Weapon {
|
|
weapon: item::weapon::WeaponType::Vulcan,
|
|
grind: 0,
|
|
special: None,
|
|
attrs: [None, None, None],
|
|
tekked: true,
|
|
modifiers: Vec::new(),
|
|
}
|
|
),
|
|
location: item::ItemLocation::Inventory {
|
|
character_id: char1.id,
|
|
slot: i,
|
|
equipped: false,
|
|
}
|
|
}).await;
|
|
}
|
|
|
|
let mut ship = ShipServerState::builder()
|
|
.gateway(entity_gateway.clone())
|
|
.build();
|
|
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
|
|
join_lobby(&mut ship, ClientId(1)).await;
|
|
create_room(&mut ship, ClientId(1), "room", "").await;
|
|
|
|
ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankRequest(BankRequest {
|
|
client: 0,
|
|
target: 0,
|
|
unknown: 0,
|
|
})))).await.unwrap().for_each(drop);
|
|
|
|
let packets = ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankInteraction(BankInteraction {
|
|
client: 0,
|
|
target: 0,
|
|
item_id: 0x20000,
|
|
action: 1,
|
|
item_amount: 2,
|
|
meseta_amount: 0,
|
|
unknown: 0,
|
|
})))).await;
|
|
|
|
assert!(packets.is_err());
|
|
|
|
let items = entity_gateway.get_items_by_character(&char1).await;
|
|
let bank_item_ids = items.iter()
|
|
.filter_map(|item| {
|
|
if let item::ItemLocation::Bank {..} = item.location {
|
|
Some(item.id)
|
|
}
|
|
else {
|
|
None
|
|
}
|
|
})
|
|
.collect::<Vec<_>>();
|
|
assert!(bank_item_ids == vec![item::ItemEntityId(1), item::ItemEntityId(2)]);
|
|
|
|
let inventory_item_ids = items.iter()
|
|
.filter_map(|item| {
|
|
if let item::ItemLocation::Inventory {..} = item.location {
|
|
Some(item.id)
|
|
}
|
|
else {
|
|
None
|
|
}
|
|
})
|
|
.collect::<Vec<_>>();
|
|
assert!(inventory_item_ids.len() == 30);
|
|
}
|
|
|
|
#[async_std::test]
|
|
async fn test_withdraw_stacked_item_in_full_inventory_with_partial_stack() {
|
|
let mut entity_gateway = InMemoryGateway::new();
|
|
|
|
let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
|
|
|
|
for _ in 0..2 {
|
|
entity_gateway.create_item(
|
|
item::NewItemEntity {
|
|
item: item::ItemDetail::Tool(
|
|
item::tool::Tool {
|
|
tool: item::tool::ToolType::Monomate,
|
|
}
|
|
),
|
|
location: item::ItemLocation::Bank {
|
|
character_id: char1.id,
|
|
name: item::BankName("".to_string())
|
|
}
|
|
}).await;
|
|
}
|
|
|
|
for i in 0..29 {
|
|
entity_gateway.create_item(
|
|
item::NewItemEntity {
|
|
item: item::ItemDetail::Weapon(
|
|
item::weapon::Weapon {
|
|
weapon: item::weapon::WeaponType::Vulcan,
|
|
grind: 0,
|
|
special: None,
|
|
attrs: [None, None, None],
|
|
tekked: true,
|
|
modifiers: Vec::new(),
|
|
}
|
|
),
|
|
location: item::ItemLocation::Inventory {
|
|
character_id: char1.id,
|
|
slot: i,
|
|
equipped: false,
|
|
}
|
|
}).await;
|
|
}
|
|
|
|
for _ in 0..2 {
|
|
entity_gateway.create_item(
|
|
item::NewItemEntity {
|
|
item: item::ItemDetail::Tool(
|
|
item::tool::Tool {
|
|
tool: item::tool::ToolType::Monomate,
|
|
}
|
|
),
|
|
location: item::ItemLocation::Inventory {
|
|
character_id: char1.id,
|
|
slot: 29,
|
|
equipped: false,
|
|
}
|
|
}).await;
|
|
}
|
|
|
|
let mut ship = ShipServerState::builder()
|
|
.gateway(entity_gateway.clone())
|
|
.build();
|
|
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
|
|
join_lobby(&mut ship, ClientId(1)).await;
|
|
create_room(&mut ship, ClientId(1), "room", "").await;
|
|
|
|
ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankRequest(BankRequest {
|
|
client: 0,
|
|
target: 0,
|
|
unknown: 0,
|
|
})))).await.unwrap().for_each(drop);
|
|
|
|
ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankInteraction(BankInteraction {
|
|
client: 0,
|
|
target: 0,
|
|
item_id: 0x20000,
|
|
action: 1,
|
|
item_amount: 2,
|
|
meseta_amount: 0,
|
|
unknown: 0,
|
|
})))).await.unwrap().for_each(drop);
|
|
|
|
let items = entity_gateway.get_items_by_character(&char1).await;
|
|
let bank_item_ids = items.iter()
|
|
.filter_map(|item| {
|
|
if let item::ItemLocation::Bank {..} = item.location {
|
|
Some(item.id)
|
|
}
|
|
else {
|
|
None
|
|
}
|
|
})
|
|
.collect::<Vec<_>>();
|
|
assert!(bank_item_ids.len() == 0);
|
|
|
|
let inventory_item_ids = items.iter()
|
|
.filter_map(|item| {
|
|
if let item::ItemLocation::Inventory {..} = item.location {
|
|
Some(item.id)
|
|
}
|
|
else {
|
|
None
|
|
}
|
|
})
|
|
.collect::<Vec<_>>();
|
|
assert!(inventory_item_ids.len() == 33);
|
|
}
|
|
|
|
#[async_std::test]
|
|
async fn test_withdraw_meseta() {
|
|
let mut entity_gateway = InMemoryGateway::new();
|
|
|
|
let (user1, mut char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
|
|
char1.bank_meseta = 300;
|
|
entity_gateway.save_character(&char1).await;
|
|
|
|
let mut ship = ShipServerState::builder()
|
|
.gateway(entity_gateway.clone())
|
|
.build();
|
|
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
|
|
join_lobby(&mut ship, ClientId(1)).await;
|
|
create_room(&mut ship, ClientId(1), "room", "").await;
|
|
|
|
ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankRequest(BankRequest {
|
|
client: 0,
|
|
target: 0,
|
|
unknown: 0,
|
|
})))).await.unwrap().for_each(drop);
|
|
|
|
ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankInteraction(BankInteraction {
|
|
client: 0,
|
|
target: 0,
|
|
item_id: 0xFFFFFFFF,
|
|
action: 1,
|
|
item_amount: 0,
|
|
meseta_amount: 23,
|
|
unknown: 0,
|
|
})))).await.unwrap().for_each(drop);
|
|
|
|
let characters = entity_gateway.get_characters_by_user(&user1).await;
|
|
let char = characters[0].as_ref().unwrap();
|
|
assert!(char.meseta == 23);
|
|
assert!(char.bank_meseta == 277);
|
|
}
|
|
|
|
#[async_std::test]
|
|
async fn test_withdraw_too_much_meseta() {
|
|
let mut entity_gateway = InMemoryGateway::new();
|
|
|
|
let (user1, mut char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
|
|
char1.meseta = 999980;
|
|
char1.bank_meseta = 300;
|
|
entity_gateway.save_character(&char1).await;
|
|
|
|
let mut ship = ShipServerState::builder()
|
|
.gateway(entity_gateway.clone())
|
|
.build();
|
|
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
|
|
join_lobby(&mut ship, ClientId(1)).await;
|
|
create_room(&mut ship, ClientId(1), "room", "").await;
|
|
|
|
ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankRequest(BankRequest {
|
|
client: 0,
|
|
target: 0,
|
|
unknown: 0,
|
|
})))).await.unwrap().for_each(drop);
|
|
|
|
ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankInteraction(BankInteraction {
|
|
client: 0,
|
|
target: 0,
|
|
item_id: 0xFFFFFFFF,
|
|
action: 1,
|
|
item_amount: 0,
|
|
meseta_amount: 23,
|
|
unknown: 0,
|
|
})))).await.unwrap().for_each(drop);
|
|
|
|
let characters = entity_gateway.get_characters_by_user(&user1).await;
|
|
let char = characters[0].as_ref().unwrap();
|
|
assert!(char.meseta == 999980);
|
|
assert!(char.bank_meseta == 300);
|
|
}
|
|
|
|
#[async_std::test]
|
|
async fn test_withdraw_meseta_inventory_is_maxed() {
|
|
let mut entity_gateway = InMemoryGateway::new();
|
|
|
|
let (user1, mut char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
|
|
char1.meseta = 999999;
|
|
char1.bank_meseta = 300;
|
|
entity_gateway.save_character(&char1).await;
|
|
|
|
let mut ship = ShipServerState::builder()
|
|
.gateway(entity_gateway.clone())
|
|
.build();
|
|
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
|
|
join_lobby(&mut ship, ClientId(1)).await;
|
|
create_room(&mut ship, ClientId(1), "room", "").await;
|
|
|
|
ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankRequest(BankRequest {
|
|
client: 0,
|
|
target: 0,
|
|
unknown: 0,
|
|
})))).await.unwrap().for_each(drop);
|
|
|
|
ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankInteraction(BankInteraction {
|
|
client: 0,
|
|
target: 0,
|
|
item_id: 0xFFFFFFFF,
|
|
action: 1,
|
|
item_amount: 0,
|
|
meseta_amount: 23,
|
|
unknown: 0,
|
|
})))).await.unwrap().for_each(drop);
|
|
|
|
let characters = entity_gateway.get_characters_by_user(&user1).await;
|
|
let char = characters[0].as_ref().unwrap();
|
|
assert!(char.meseta == 999999);
|
|
assert!(char.bank_meseta == 300);
|
|
}
|