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102 lines
4.3 KiB
102 lines
4.3 KiB
use elseware::common::serverstate::{ClientId, ServerState};
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use elseware::entity::gateway::{EntityGateway, InMemoryGateway};
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use elseware::ship::ship::{ShipServerState, RecvShipPacket};
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use libpso::character::settings::{DEFAULT_KEYBOARD_CONFIG1, DEFAULT_KEYBOARD_CONFIG2, DEFAULT_KEYBOARD_CONFIG3, DEFAULT_KEYBOARD_CONFIG4};
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use libpso::packet::ship::*;
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#[path = "common.rs"]
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mod common;
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use common::*;
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#[async_std::test]
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async fn test_save_options() {
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let mut entity_gateway = InMemoryGateway::default();
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let (user1, _char1) = new_user_character(&mut entity_gateway, "a1", "a", 1).await;
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let mut ship = Box::new(ShipServerState::builder()
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.gateway(entity_gateway.clone())
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.build());
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log_in_char(&mut ship, ClientId(1), "a1", "a").await;
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join_lobby(&mut ship, ClientId(1)).await;
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ship.handle(ClientId(1), RecvShipPacket::SaveOptions(SaveOptions{
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options: 12345,
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})).await.unwrap();
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let characters = entity_gateway.get_characters_by_user(&user1).await.unwrap();
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let char = characters[0].as_ref().unwrap();
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assert!(char.option_flags == 12345);
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}
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#[async_std::test]
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async fn test_default3_keyboard_mappings() {
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/*
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check if keyboard is set to default3 when specified. this will only occur for things like creating characters from the web page.
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normal client behaviour will simply use default1 when creating a character.
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gamepad only has 1 default config
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*/
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let mut entity_gateway = InMemoryGateway::default();
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let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a", 3).await;
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assert!(char1.keyboard_config.as_bytes() == DEFAULT_KEYBOARD_CONFIG3);
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}
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#[async_std::test]
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async fn test_invalid_keyboard_preset_value() {
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// check if keyboard_config self-corrects to DEFAULT1 if an invalid value (>4) is given
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let mut entity_gateway = InMemoryGateway::default();
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let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a", 10).await;
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assert!(char1.keyboard_config.as_bytes() == DEFAULT_KEYBOARD_CONFIG1);
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}
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#[async_std::test]
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async fn test_change_keyboard_mappings() {
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let mut entity_gateway = InMemoryGateway::default();
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let (user1, char1) = new_user_character(&mut entity_gateway, "a1", "a", 2).await;
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let mut ship = Box::new(ShipServerState::builder()
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.gateway(entity_gateway.clone())
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.build());
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log_in_char(&mut ship, ClientId(1), "a1", "a").await;
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join_lobby(&mut ship, ClientId(1)).await;
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assert!(char1.keyboard_config.as_bytes() == DEFAULT_KEYBOARD_CONFIG2);
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// update from default2 to default4
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// the client simply sends the full 364 bytes...
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ship.handle(ClientId(1), RecvShipPacket::KeyboardConfig(KeyboardConfig{
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keyboard_config: [
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0, 0, 0, 0, 117, 0, 0, 0, 0, 0, 0, 0, 105, 0, 0, 0,
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0, 0, 0, 0, 113, 0, 0, 0, 0, 0, 0, 0, 115, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 97, 0, 0, 0, 0, 0, 0, 0, 80, 0, 0, 0,
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0, 0, 0, 0, 6, 0, 0, 0, 0, 0, 0, 0, 89, 0, 0, 0,
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0, 0, 0, 0, 94, 0, 0, 0, 0, 0, 0, 0, 93, 0, 0, 0,
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0, 0, 0, 0, 92, 0, 0, 0, 0, 0, 0, 0, 95, 0, 0, 0,
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0, 0, 0, 0, 7, 0, 0, 0, 0, 0, 0, 0, 93, 0, 0, 0,
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0, 0, 0, 0, 92, 0, 0, 0, 0, 0, 0, 0, 95, 0, 0, 0,
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0, 0, 0, 0, 86, 0, 0, 0, 0, 0, 0, 0, 94, 0, 0, 0,
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0, 0, 0, 0, 64, 0, 0, 0, 0, 0, 0, 0, 65, 0, 0, 0,
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0, 0, 0, 0, 66, 0, 0, 0, 0, 0, 0, 0, 67, 0, 0, 0,
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0, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 69, 0, 0, 0,
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0, 0, 0, 0, 70, 0, 0, 0, 0, 0, 0, 0, 71, 0, 0, 0,
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0, 0, 0, 0, 72, 0, 0, 0, 0, 0, 0, 0, 73, 0, 0, 0,
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0, 0, 0, 0, 74, 0, 0, 0, 0, 0, 0, 0, 75, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 42, 0, 0, 0,
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0, 0, 0, 0, 43, 0, 0, 0, 0, 0, 0, 0, 44, 0, 0, 0,
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0, 0, 0, 0, 45, 0, 0, 0, 0, 0, 0, 0, 46, 0, 0, 0,
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0, 0, 0, 0, 47, 0, 0, 0, 0, 0, 0, 0, 48, 0, 0, 0,
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0, 0, 0, 0, 49, 0, 0, 0, 0, 0, 0, 0, 50, 0, 0, 0,
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0, 0, 0, 0, 51, 0, 0, 0, 1, 0, 0, 0
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],
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})).await.unwrap();
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let characters = entity_gateway.get_characters_by_user(&user1).await.unwrap();
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let char = characters[0].as_ref().unwrap();
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assert!(char.keyboard_config.as_bytes() == DEFAULT_KEYBOARD_CONFIG4);
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}
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