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use serde::{Serialize, Deserialize};
#[derive(Debug, Copy, Clone)]
pub enum ItemParseError {
InvalidUnitBytes,
InvalidUnitType,
}
#[derive(Debug, Copy, Clone, Hash, PartialEq, Eq, PartialOrd, Ord, Serialize, Deserialize, enum_utils::FromStr, derive_more::Display, strum_macros::EnumIter)]
pub enum UnitType {
KnightPower,
GeneralPower,
OgrePower,
GodPower,
PriestMind,
GeneralMind,
AngelMind,
GodMind,
MarksmanArm,
GeneralArm,
ElfArm,
GodArm,
ThiefLegs,
GeneralLegs,
ElfLegs,
GodLegs,
DiggerHp,
GeneralHp,
DragonHp,
GodHp,
MagicianTp,
GeneralTp,
AngelTp,
GodTp,
WarriorBody,
GeneralBody,
MetalBody,
GodBody,
AngelLuck,
GodLuck,
MasterAbility,
HeroAbility,
GodAbility,
ResistFire,
ResistFlame,
ResistBurning,
ResistCold,
ResistFreeze,
ResistBlizzard,
ResistShock,
ResistThunder,
ResistStorm,
ResistLight,
ResistSaint,
ResistHoly,
ResistDark,
ResistEvil,
ResistDevil,
AllResist,
SuperResist,
PerfectResist,
HpRestorate,
HpGenerate,
HpRevival,
TpRestorate,
TpGenerate,
TpRevival,
PbAmplifier,
PbGenerate,
PbCreate,
WizardTechnique,
DevilTechnique,
GodTechnique,
GeneralBattle,
DevilBattle,
GodBattle,
CurePoison,
CureParalysis,
CureSlow,
CureConfuse,
CureFreeze,
CureShock,
YasakaniMagatama,
V101,
V501,
V502,
V801,
Limiter,
Adept,
SwordsmanLore,
ProofOfSwordSaint,
Smartlink,
DivineProtection,
HeavenlyBattle,
HeavenlyPower,
HeavenlyMind,
HeavenlyArms,
HeavenlyLegs,
HeavenlyBody,
HeavenlyLuck,
HeavenlyAbility,
CenturionAbility,
FriendRing,
HeavenlyHp,
HeavenlyTp,
HeavenlyResist,
HeavenlyTechnique,
HpRessurection,
TpRessurection,
PbIncrease,
}
impl UnitType {
pub fn value(&self) -> [u8; 3] {
match self {
UnitType::KnightPower => [0x01, 0x03, 0x00],
UnitType::GeneralPower => [0x01, 0x03, 0x01],
UnitType::OgrePower => [0x01, 0x03, 0x02],
UnitType::GodPower => [0x01, 0x03, 0x03],
UnitType::PriestMind => [0x01, 0x03, 0x04],
UnitType::GeneralMind => [0x01, 0x03, 0x05],
UnitType::AngelMind => [0x01, 0x03, 0x06],
UnitType::GodMind => [0x01, 0x03, 0x07],
UnitType::MarksmanArm => [0x01, 0x03, 0x08],
UnitType::GeneralArm => [0x01, 0x03, 0x09],
UnitType::ElfArm => [0x01, 0x03, 0x0A],
UnitType::GodArm => [0x01, 0x03, 0x0B],
UnitType::ThiefLegs => [0x01, 0x03, 0x0C],
UnitType::GeneralLegs => [0x01, 0x03, 0x0D],
UnitType::ElfLegs => [0x01, 0x03, 0x0E],
UnitType::GodLegs => [0x01, 0x03, 0x0F],
UnitType::DiggerHp => [0x01, 0x03, 0x10],
UnitType::GeneralHp => [0x01, 0x03, 0x11],
UnitType::DragonHp => [0x01, 0x03, 0x12],
UnitType::GodHp => [0x01, 0x03, 0x13],
UnitType::MagicianTp => [0x01, 0x03, 0x14],
UnitType::GeneralTp => [0x01, 0x03, 0x15],
UnitType::AngelTp => [0x01, 0x03, 0x16],
UnitType::GodTp => [0x01, 0x03, 0x17],
UnitType::WarriorBody => [0x01, 0x03, 0x18],
UnitType::GeneralBody => [0x01, 0x03, 0x19],
UnitType::MetalBody => [0x01, 0x03, 0x1A],
UnitType::GodBody => [0x01, 0x03, 0x1B],
UnitType::AngelLuck => [0x01, 0x03, 0x1C],
UnitType::GodLuck => [0x01, 0x03, 0x1D],
UnitType::MasterAbility => [0x01, 0x03, 0x1E],
UnitType::HeroAbility => [0x01, 0x03, 0x1F],
UnitType::GodAbility => [0x01, 0x03, 0x20],
UnitType::ResistFire => [0x01, 0x03, 0x21],
UnitType::ResistFlame => [0x01, 0x03, 0x22],
UnitType::ResistBurning => [0x01, 0x03, 0x23],
UnitType::ResistCold => [0x01, 0x03, 0x24],
UnitType::ResistFreeze => [0x01, 0x03, 0x25],
UnitType::ResistBlizzard => [0x01, 0x03, 0x26],
UnitType::ResistShock => [0x01, 0x03, 0x27],
UnitType::ResistThunder => [0x01, 0x03, 0x28],
UnitType::ResistStorm => [0x01, 0x03, 0x29],
UnitType::ResistLight => [0x01, 0x03, 0x2A],
UnitType::ResistSaint => [0x01, 0x03, 0x2B],
UnitType::ResistHoly => [0x01, 0x03, 0x2C],
UnitType::ResistDark => [0x01, 0x03, 0x2D],
UnitType::ResistEvil => [0x01, 0x03, 0x2E],
UnitType::ResistDevil => [0x01, 0x03, 0x2F],
UnitType::AllResist => [0x01, 0x03, 0x30],
UnitType::SuperResist => [0x01, 0x03, 0x31],
UnitType::PerfectResist => [0x01, 0x03, 0x32],
UnitType::HpRestorate => [0x01, 0x03, 0x33],
UnitType::HpGenerate => [0x01, 0x03, 0x34],
UnitType::HpRevival => [0x01, 0x03, 0x35],
UnitType::TpRestorate => [0x01, 0x03, 0x36],
UnitType::TpGenerate => [0x01, 0x03, 0x37],
UnitType::TpRevival => [0x01, 0x03, 0x38],
UnitType::PbAmplifier => [0x01, 0x03, 0x39],
UnitType::PbGenerate => [0x01, 0x03, 0x3A],
UnitType::PbCreate => [0x01, 0x03, 0x3B],
UnitType::WizardTechnique => [0x01, 0x03, 0x3C],
UnitType::DevilTechnique => [0x01, 0x03, 0x3D],
UnitType::GodTechnique => [0x01, 0x03, 0x3E],
UnitType::GeneralBattle => [0x01, 0x03, 0x3F],
UnitType::DevilBattle => [0x01, 0x03, 0x40],
UnitType::GodBattle => [0x01, 0x03, 0x41],
UnitType::CurePoison => [0x01, 0x03, 0x42],
UnitType::CureParalysis => [0x01, 0x03, 0x43],
UnitType::CureSlow => [0x01, 0x03, 0x44],
UnitType::CureConfuse => [0x01, 0x03, 0x45],
UnitType::CureFreeze => [0x01, 0x03, 0x46],
UnitType::CureShock => [0x01, 0x03, 0x47],
UnitType::YasakaniMagatama => [0x01, 0x03, 0x48],
UnitType::V101 => [0x01, 0x03, 0x49],
UnitType::V501 => [0x01, 0x03, 0x4A],
UnitType::V502 => [0x01, 0x03, 0x4B],
UnitType::V801 => [0x01, 0x03, 0x4C],
UnitType::Limiter => [0x01, 0x03, 0x4D],
UnitType::Adept => [0x01, 0x03, 0x4E],
UnitType::SwordsmanLore => [0x01, 0x03, 0x4F],
UnitType::ProofOfSwordSaint => [0x01, 0x03, 0x50],
UnitType::Smartlink => [0x01, 0x03, 0x51],
UnitType::DivineProtection => [0x01, 0x03, 0x52],
UnitType::HeavenlyBattle => [0x01, 0x03, 0x53],
UnitType::HeavenlyPower => [0x01, 0x03, 0x54],
UnitType::HeavenlyMind => [0x01, 0x03, 0x55],
UnitType::HeavenlyArms => [0x01, 0x03, 0x56],
UnitType::HeavenlyLegs => [0x01, 0x03, 0x57],
UnitType::HeavenlyBody => [0x01, 0x03, 0x58],
UnitType::HeavenlyLuck => [0x01, 0x03, 0x59],
UnitType::HeavenlyAbility => [0x01, 0x03, 0x5A],
UnitType::CenturionAbility => [0x01, 0x03, 0x5B],
UnitType::FriendRing => [0x01, 0x03, 0x5C],
UnitType::HeavenlyHp => [0x01, 0x03, 0x5D],
UnitType::HeavenlyTp => [0x01, 0x03, 0x5E],
UnitType::HeavenlyResist => [0x01, 0x03, 0x5F],
UnitType::HeavenlyTechnique => [0x01, 0x03, 0x60],
UnitType::HpRessurection => [0x01, 0x03, 0x61],
UnitType::TpRessurection => [0x01, 0x03, 0x62],
UnitType::PbIncrease => [0x01, 0x03, 0x63],
}
}
pub fn parse_type(data: [u8; 3]) -> Result<UnitType, ItemParseError> {
match data {
[0x01, 0x03, 0x00] => Ok(UnitType::KnightPower),
[0x01, 0x03, 0x01] => Ok(UnitType::GeneralPower),
[0x01, 0x03, 0x02] => Ok(UnitType::OgrePower),
[0x01, 0x03, 0x03] => Ok(UnitType::GodPower),
[0x01, 0x03, 0x04] => Ok(UnitType::PriestMind),
[0x01, 0x03, 0x05] => Ok(UnitType::GeneralMind),
[0x01, 0x03, 0x06] => Ok(UnitType::AngelMind),
[0x01, 0x03, 0x07] => Ok(UnitType::GodMind),
[0x01, 0x03, 0x08] => Ok(UnitType::MarksmanArm),
[0x01, 0x03, 0x09] => Ok(UnitType::GeneralArm),
[0x01, 0x03, 0x0A] => Ok(UnitType::ElfArm),
[0x01, 0x03, 0x0B] => Ok(UnitType::GodArm),
[0x01, 0x03, 0x0C] => Ok(UnitType::ThiefLegs),
[0x01, 0x03, 0x0D] => Ok(UnitType::GeneralLegs),
[0x01, 0x03, 0x0E] => Ok(UnitType::ElfLegs),
[0x01, 0x03, 0x0F] => Ok(UnitType::GodLegs),
[0x01, 0x03, 0x10] => Ok(UnitType::DiggerHp),
[0x01, 0x03, 0x11] => Ok(UnitType::GeneralHp),
[0x01, 0x03, 0x12] => Ok(UnitType::DragonHp),
[0x01, 0x03, 0x13] => Ok(UnitType::GodHp),
[0x01, 0x03, 0x14] => Ok(UnitType::MagicianTp),
[0x01, 0x03, 0x15] => Ok(UnitType::GeneralTp),
[0x01, 0x03, 0x16] => Ok(UnitType::AngelTp),
[0x01, 0x03, 0x17] => Ok(UnitType::GodTp),
[0x01, 0x03, 0x18] => Ok(UnitType::WarriorBody),
[0x01, 0x03, 0x19] => Ok(UnitType::GeneralBody),
[0x01, 0x03, 0x1A] => Ok(UnitType::MetalBody),
[0x01, 0x03, 0x1B] => Ok(UnitType::GodBody),
[0x01, 0x03, 0x1C] => Ok(UnitType::AngelLuck),
[0x01, 0x03, 0x1D] => Ok(UnitType::GodLuck),
[0x01, 0x03, 0x1E] => Ok(UnitType::MasterAbility),
[0x01, 0x03, 0x1F] => Ok(UnitType::HeroAbility),
[0x01, 0x03, 0x20] => Ok(UnitType::GodAbility),
[0x01, 0x03, 0x21] => Ok(UnitType::ResistFire),
[0x01, 0x03, 0x22] => Ok(UnitType::ResistFlame),
[0x01, 0x03, 0x23] => Ok(UnitType::ResistBurning),
[0x01, 0x03, 0x24] => Ok(UnitType::ResistCold),
[0x01, 0x03, 0x25] => Ok(UnitType::ResistFreeze),
[0x01, 0x03, 0x26] => Ok(UnitType::ResistBlizzard),
[0x01, 0x03, 0x27] => Ok(UnitType::ResistShock),
[0x01, 0x03, 0x28] => Ok(UnitType::ResistThunder),
[0x01, 0x03, 0x29] => Ok(UnitType::ResistStorm),
[0x01, 0x03, 0x2A] => Ok(UnitType::ResistLight),
[0x01, 0x03, 0x2B] => Ok(UnitType::ResistSaint),
[0x01, 0x03, 0x2C] => Ok(UnitType::ResistHoly),
[0x01, 0x03, 0x2D] => Ok(UnitType::ResistDark),
[0x01, 0x03, 0x2E] => Ok(UnitType::ResistEvil),
[0x01, 0x03, 0x2F] => Ok(UnitType::ResistDevil),
[0x01, 0x03, 0x30] => Ok(UnitType::AllResist),
[0x01, 0x03, 0x31] => Ok(UnitType::SuperResist),
[0x01, 0x03, 0x32] => Ok(UnitType::PerfectResist),
[0x01, 0x03, 0x33] => Ok(UnitType::HpRestorate),
[0x01, 0x03, 0x34] => Ok(UnitType::HpGenerate),
[0x01, 0x03, 0x35] => Ok(UnitType::HpRevival),
[0x01, 0x03, 0x36] => Ok(UnitType::TpRestorate),
[0x01, 0x03, 0x37] => Ok(UnitType::TpGenerate),
[0x01, 0x03, 0x38] => Ok(UnitType::TpRevival),
[0x01, 0x03, 0x39] => Ok(UnitType::PbAmplifier),
[0x01, 0x03, 0x3A] => Ok(UnitType::PbGenerate),
[0x01, 0x03, 0x3B] => Ok(UnitType::PbCreate),
[0x01, 0x03, 0x3C] => Ok(UnitType::WizardTechnique),
[0x01, 0x03, 0x3D] => Ok(UnitType::DevilTechnique),
[0x01, 0x03, 0x3E] => Ok(UnitType::GodTechnique),
[0x01, 0x03, 0x3F] => Ok(UnitType::GeneralBattle),
[0x01, 0x03, 0x40] => Ok(UnitType::DevilBattle),
[0x01, 0x03, 0x41] => Ok(UnitType::GodBattle),
[0x01, 0x03, 0x42] => Ok(UnitType::CurePoison),
[0x01, 0x03, 0x43] => Ok(UnitType::CureParalysis),
[0x01, 0x03, 0x44] => Ok(UnitType::CureSlow),
[0x01, 0x03, 0x45] => Ok(UnitType::CureConfuse),
[0x01, 0x03, 0x46] => Ok(UnitType::CureFreeze),
[0x01, 0x03, 0x47] => Ok(UnitType::CureShock),
[0x01, 0x03, 0x48] => Ok(UnitType::YasakaniMagatama),
[0x01, 0x03, 0x49] => Ok(UnitType::V101),
[0x01, 0x03, 0x4A] => Ok(UnitType::V501),
[0x01, 0x03, 0x4B] => Ok(UnitType::V502),
[0x01, 0x03, 0x4C] => Ok(UnitType::V801),
[0x01, 0x03, 0x4D] => Ok(UnitType::Limiter),
[0x01, 0x03, 0x4E] => Ok(UnitType::Adept),
[0x01, 0x03, 0x4F] => Ok(UnitType::SwordsmanLore),
[0x01, 0x03, 0x50] => Ok(UnitType::ProofOfSwordSaint),
[0x01, 0x03, 0x51] => Ok(UnitType::Smartlink),
[0x01, 0x03, 0x52] => Ok(UnitType::DivineProtection),
[0x01, 0x03, 0x53] => Ok(UnitType::HeavenlyBattle),
[0x01, 0x03, 0x54] => Ok(UnitType::HeavenlyPower),
[0x01, 0x03, 0x55] => Ok(UnitType::HeavenlyMind),
[0x01, 0x03, 0x56] => Ok(UnitType::HeavenlyArms),
[0x01, 0x03, 0x57] => Ok(UnitType::HeavenlyLegs),
[0x01, 0x03, 0x58] => Ok(UnitType::HeavenlyBody),
[0x01, 0x03, 0x59] => Ok(UnitType::HeavenlyLuck),
[0x01, 0x03, 0x5A] => Ok(UnitType::HeavenlyAbility),
[0x01, 0x03, 0x5B] => Ok(UnitType::CenturionAbility),
[0x01, 0x03, 0x5C] => Ok(UnitType::FriendRing),
[0x01, 0x03, 0x5D] => Ok(UnitType::HeavenlyHp),
[0x01, 0x03, 0x5E] => Ok(UnitType::HeavenlyTp),
[0x01, 0x03, 0x5F] => Ok(UnitType::HeavenlyResist),
[0x01, 0x03, 0x60] => Ok(UnitType::HeavenlyTechnique),
[0x01, 0x03, 0x61] => Ok(UnitType::HpRessurection),
[0x01, 0x03, 0x62] => Ok(UnitType::TpRessurection),
[0x01, 0x03, 0x63] => Ok(UnitType::PbIncrease),
_ => Err(ItemParseError::InvalidUnitType),
}
}
}
#[derive(Debug, Copy, Clone, PartialEq, Serialize, Deserialize)]
pub enum UnitModifier {
PlusPlus,
Plus,
Minus,
MinusMinus,
}
#[derive(Debug, Copy, Clone, PartialEq, Serialize, Deserialize)]
pub struct Unit {
pub unit: UnitType,
pub modifier: Option<UnitModifier>,
}
impl Unit {
pub fn as_bytes(&self) -> [u8; 16] {
let mut result = [0; 16];
result[0..3].copy_from_slice(&self.unit.value());
if let Some(modifier) = self.modifier {
match modifier {
UnitModifier::PlusPlus => {
result[6] = 2;
},
UnitModifier::Plus => {
result[6] = 1;
},
UnitModifier::Minus => {
result[6] = 0xFF;
result[7] = 0xFF;
},
UnitModifier::MinusMinus => {
result[6] = 0xFE;
result[7] = 0xFF;
},
}
}
result
}
pub fn from_bytes(data: [u8; 16]) -> Result<Unit, ItemParseError> {
let u = UnitType::parse_type([data[0], data[1], data[2]]);
if let Ok(u) = u {
let m = match u16::from_le_bytes([data[6], data[7]]) {
0x02 => Some(UnitModifier::PlusPlus),
0x01 => Some(UnitModifier::Plus),
0xFEFF => Some(UnitModifier::Minus),
0xFFFF => Some(UnitModifier::MinusMinus),
_ => None,
};
Ok(Unit{
unit: u,
modifier: m,
})
}
else {
Err(ItemParseError::InvalidUnitBytes) // TODO: error handling if wrong bytes are given
}
}
pub fn is_rare_item(self) -> bool {
matches!(
self.unit,
UnitType::GodPower
| UnitType::GodMind
| UnitType::GodArm
| UnitType::GodLegs
| UnitType::GodHp
| UnitType::GodTp
| UnitType::GodBody
| UnitType::GodLuck
| UnitType::HeroAbility
| UnitType::GodAbility
| UnitType::AllResist
| UnitType::SuperResist
| UnitType::PerfectResist
| UnitType::HpRevival
| UnitType::TpRevival
| UnitType::PbAmplifier
| UnitType::PbGenerate
| UnitType::PbCreate
| UnitType::DevilTechnique
| UnitType::GodTechnique
| UnitType::DevilBattle
| UnitType::GodBattle
| UnitType::CurePoison
| UnitType::CureParalysis
| UnitType::CureSlow
| UnitType::CureConfuse
| UnitType::CureFreeze
| UnitType::CureShock
| UnitType::YasakaniMagatama
| UnitType::V101
| UnitType::V501
| UnitType::V502
| UnitType::V801
| UnitType::Limiter
| UnitType::Adept
| UnitType::SwordsmanLore
| UnitType::ProofOfSwordSaint
| UnitType::Smartlink
| UnitType::DivineProtection
| UnitType::HeavenlyBattle
| UnitType::HeavenlyPower
| UnitType::HeavenlyMind
| UnitType::HeavenlyArms
| UnitType::HeavenlyLegs
| UnitType::HeavenlyBody
| UnitType::HeavenlyLuck
| UnitType::HeavenlyAbility
| UnitType::CenturionAbility
| UnitType::FriendRing
| UnitType::HeavenlyHp
| UnitType::HeavenlyTp
| UnitType::HeavenlyResist
| UnitType::HeavenlyTechnique
| UnitType::HpRessurection
| UnitType::TpRessurection
| UnitType::PbIncrease
)
}
pub fn modifier_stars(&self) -> i8 {
match self.modifier {
Some(UnitModifier::PlusPlus) => 1,
Some(UnitModifier::Plus) => 1,
Some(UnitModifier::Minus) => -1,
Some(UnitModifier::MinusMinus) => -1,
_ => 0,
}
}
}