303 lines
11 KiB
Rust
303 lines
11 KiB
Rust
use log::{trace, info, warn};
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use async_std::sync::{Arc, Mutex};
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use async_std::io::{Read, Write};
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use async_std::io::prelude::{ReadExt, WriteExt};
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use async_std::prelude::{StreamExt};
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use std::collections::HashMap;
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use libpso::crypto::{PSOCipher, NullCipher, CipherError};
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use libpso::PacketParseError;
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use crate::common::serverstate::ClientId;
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use crate::common::serverstate::{RecvServerPacket, SendServerPacket, ServerState, OnConnect};
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#[derive(Debug)]
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pub enum NetworkError {
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CouldNotSend,
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CipherError(CipherError),
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PacketParseError(PacketParseError),
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IOError(std::io::Error),
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DataNotReady,
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ClientDisconnected,
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}
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impl From<CipherError> for NetworkError {
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fn from(err: CipherError) -> NetworkError {
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NetworkError::CipherError(err)
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}
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}
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impl From<std::io::Error> for NetworkError {
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fn from(err: std::io::Error) -> NetworkError {
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NetworkError::IOError(err)
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}
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}
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impl From<PacketParseError> for NetworkError {
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fn from(err: PacketParseError) -> NetworkError {
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NetworkError::PacketParseError(err)
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}
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}
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struct PacketReceiver {
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socket: Arc<async_std::net::TcpStream>,
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cipher: Arc<Mutex<Box<dyn PSOCipher + Send>>>,
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recv_buffer: Vec<u8>,
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incoming_data: Vec<u8>,
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}
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impl PacketReceiver {
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fn new(socket: Arc<async_std::net::TcpStream>, cipher: Arc<Mutex<Box<dyn PSOCipher + Send>>>) -> PacketReceiver {
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PacketReceiver {
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socket: socket,
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cipher: cipher,
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recv_buffer: Vec::new(),
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incoming_data: Vec::new(),
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}
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}
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async fn fill_recv_buffer(&mut self) -> Result<(), NetworkError> {
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let mut data = [0u8; 0x8000];
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let mut socket = &*self.socket;
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let len = socket.read(&mut data).await?;
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if len == 0 {
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return Err(NetworkError::ClientDisconnected);
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}
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self.recv_buffer.extend_from_slice(&mut data[..len]);
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let mut dec_buf = {
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let mut cipher = self.cipher.lock().await;
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let block_chunk_len = self.recv_buffer.len() / cipher.block_size() * cipher.block_size();
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let buf = self.recv_buffer.drain(..block_chunk_len).collect();
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cipher.decrypt(&buf)?
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};
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self.incoming_data.append(&mut dec_buf);
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Ok(())
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}
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async fn recv_pkts<R: RecvServerPacket + Send + std::fmt::Debug>(&mut self) -> Result<Vec<R>, NetworkError> {
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self.fill_recv_buffer().await?;
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let mut result = Vec::new();
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loop {
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if self.incoming_data.len() < 2 {
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break;
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}
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let pkt_size = u16::from_le_bytes([self.incoming_data[0], self.incoming_data[1]]) as usize;
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let mut pkt_len = pkt_size;
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while pkt_len % self.cipher.lock().await.block_size() != 0 {
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pkt_len += 1;
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}
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if pkt_len > self.incoming_data.len() {
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break;
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}
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let pkt_data = self.incoming_data.drain(..pkt_len).collect::<Vec<_>>();
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trace!("[recv buf] {:?}", pkt_data);
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let pkt = match R::from_bytes(&pkt_data[..pkt_size]) {
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Ok(p) => p,
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Err(err) => {
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warn!("error RecvServerPacket::from_bytes: {:?}", err);
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continue
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},
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};
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result.push(pkt);
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}
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Ok(result)
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}
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}
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async fn send_pkt<S: SendServerPacket + Send + std::fmt::Debug>(socket: Arc<async_std::net::TcpStream>,
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cipher: Arc<Mutex<Box<dyn PSOCipher + Send>>>, pkt: S)
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-> Result<(), NetworkError>
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{
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let buf = pkt.as_bytes();
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let cbuf = cipher.lock().await.encrypt(&buf)?;
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let mut ssock = &*socket;
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ssock.write_all(&cbuf).await?;
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Ok(())
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}
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enum ClientAction<S, R> {
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NewClient(ClientId, async_std::sync::Sender<S>),
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Packet(ClientId, R),
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Disconnect(ClientId),
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}
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enum ServerStateAction<S> {
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Cipher(Box<dyn PSOCipher + Send + Sync>, Box<dyn PSOCipher + Send + Sync>),
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Packet(S),
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Disconnect,
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}
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async fn server_state_loop<STATE, S, R, E>(mut state: STATE,
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server_state_receiver: async_std::sync::Receiver<ClientAction<ServerStateAction<S>, R>>) where
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STATE: ServerState<SendPacket=S, RecvPacket=R, PacketError=E> + Send + 'static,
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S: SendServerPacket + std::fmt::Debug + Send + 'static,
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R: RecvServerPacket + std::fmt::Debug + Send + 'static,
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E: std::fmt::Debug + Send,
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{
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async_std::task::spawn(async move {
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let mut clients = HashMap::new();
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loop {
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let action = server_state_receiver.recv().await.unwrap();
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match action {
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ClientAction::NewClient(client_id, sender) => {
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clients.insert(client_id, sender.clone());
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for action in state.on_connect(client_id) {
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match action {
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OnConnect::Cipher((inc, outc)) => {
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sender.send(ServerStateAction::Cipher(inc, outc)).await;
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},
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OnConnect::Packet(pkt) => {
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sender.send(ServerStateAction::Packet(pkt)).await;
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}
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}
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}
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},
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ClientAction::Packet(client_id, pkt) => {
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let pkts = state.handle(client_id, &pkt);
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match pkts {
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Ok(pkts) => {
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for (client_id, pkt) in pkts {
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if let Some(client) = clients.get_mut(&client_id) {
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client.send(ServerStateAction::Packet(pkt)).await;
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}
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}
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},
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Err(err) => {
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warn!("[client {:?} state handler error] {:?}", client_id, err);
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}
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}
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},
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ClientAction::Disconnect(client_id) => {
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let pkts = state.on_disconnect(client_id);
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for (client_id, pkt) in pkts {
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if let Some(client) = clients.get_mut(&client_id) {
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client.send(ServerStateAction::Packet(pkt)).await;
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}
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}
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if let Some(client) = clients.get_mut(&client_id) {
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client.send(ServerStateAction::Disconnect).await;
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}
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}
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}
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}
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});
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}
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async fn client_recv_loop<S, R>(client_id: ClientId,
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socket: Arc<async_std::net::TcpStream>,
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cipher: Arc<Mutex<Box<dyn PSOCipher + Send>>>,
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server_sender: async_std::sync::Sender<ClientAction<ServerStateAction<S>, R>>,
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client_sender: async_std::sync::Sender<ServerStateAction<S>>) where
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S: SendServerPacket + std::fmt::Debug + Send + 'static,
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R: RecvServerPacket + std::fmt::Debug + Send + 'static,
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{
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async_std::task::spawn(async move {
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server_sender.send(ClientAction::NewClient(client_id, client_sender)).await;
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let mut pkt_receiver = PacketReceiver::new(socket, cipher);
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loop {
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match pkt_receiver.recv_pkts().await {
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Ok(pkts) => {
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for pkt in pkts {
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trace!("[recv from {:?}] {:?}", client_id, pkt);
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server_sender.send(ClientAction::Packet(client_id, pkt)).await;
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}
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},
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Err(err) => {
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match err {
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NetworkError::ClientDisconnected => {
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trace!("[client disconnected] {:?}", client_id);
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server_sender.send(ClientAction::Disconnect(client_id)).await;
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break;
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}
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_ => {
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warn!("[client {:?} recv error] {:?}", client_id, err);
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}
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}
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}
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}
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}
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});
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}
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async fn client_send_loop<S>(client_id: ClientId,
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socket: Arc<async_std::net::TcpStream>,
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cipher_in: Arc<Mutex<Box<dyn PSOCipher + Send>>>,
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cipher_out: Arc<Mutex<Box<dyn PSOCipher + Send>>>,
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client_receiver: async_std::sync::Receiver<ServerStateAction<S>>,
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) where
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S: SendServerPacket + std::fmt::Debug + Send + 'static,
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{
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async_std::task::spawn(async move {
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loop {
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let action = client_receiver.recv().await.unwrap();
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match action {
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ServerStateAction::Cipher(inc, outc) => {
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*cipher_in.lock().await = inc;
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*cipher_out.lock().await = outc;
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}
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ServerStateAction::Packet(pkt) => {
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trace!("[send to {:?}] {:?}", client_id, pkt);
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if let Err(err) = send_pkt(socket.clone(), cipher_out.clone(), pkt).await {
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warn!("[client {:?} send error ] {:?}", client_id, err);
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}
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},
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ServerStateAction::Disconnect => {
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break;
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}
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};
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}
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});
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}
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pub async fn mainloop_async<STATE, S, R, E>(mut state: STATE, port: u16) where
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STATE: ServerState<SendPacket=S, RecvPacket=R, PacketError=E> + Send + 'static,
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S: SendServerPacket + std::fmt::Debug + Send + Sync + 'static,
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R: RecvServerPacket + std::fmt::Debug + Send + Sync + 'static,
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E: std::fmt::Debug + Send,
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{
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let listener = async_std::task::spawn(async move {
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let listener = async_std::net::TcpListener::bind(&std::net::SocketAddr::from((std::net::Ipv4Addr::new(0,0,0,0), port))).await.unwrap();
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let mut id = 1;
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let (server_state_sender, server_state_receiver) = async_std::sync::channel(1024);
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server_state_loop(state, server_state_receiver).await;
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loop {
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let (sock, addr) = listener.accept().await.unwrap();
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let client_id = crate::common::serverstate::ClientId(id);
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id += 1;
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info!("new client {:?} {:?} {:?}", client_id, sock, addr);
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let (client_sender, client_receiver) = async_std::sync::channel(64);
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let socket = Arc::new(sock);
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let cipher_in: Arc<Mutex<Box<dyn PSOCipher + Send>>> = Arc::new(Mutex::new(Box::new(NullCipher {})));
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let cipher_out: Arc<Mutex<Box<dyn PSOCipher + Send>>> = Arc::new(Mutex::new(Box::new(NullCipher {})));
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client_recv_loop(client_id, socket.clone(), cipher_in.clone(), server_state_sender.clone(), client_sender).await;
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client_send_loop(client_id, socket.clone(), cipher_in.clone(), cipher_out.clone(), client_receiver).await;
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}
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});
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listener.await
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}
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