elseware/src/ship/items/state.rs
2022-07-25 22:06:43 +00:00

1477 lines
52 KiB
Rust

use std::cmp::Ordering;
use std::collections::HashMap;
use libpso::character::character;
use crate::ship::items::ClientItemId;
use crate::entity::item::{Meseta, ItemEntityId, ItemDetail, ItemEntity, InventoryEntity, InventoryItemEntity, BankEntity, BankItemEntity, BankName, EquippedEntity};
use std::future::Future;
use crate::ship::map::MapArea;
use crate::ship::location::{AreaClient, RoomId};
use crate::entity::character::{CharacterEntity, CharacterEntityId};
use crate::entity::gateway::{EntityGateway, GatewayError};
use crate::entity::item::tool::{Tool, ToolType};
use crate::entity::item::mag::Mag;
use crate::ship::drops::ItemDrop;
use crate::ship::shops::{ShopItem, ArmorShopItem, ToolShopItem, WeaponShopItem};
// TODO: Commit trait that ItemStateProxy and EntityTransaction implement that .commit requires and acts on upon everything succeeding (like 3 less lines of code!)
#[derive(thiserror::Error, Debug)]
pub enum ItemStateError {
#[error("character {0} not found")]
NoCharacter(CharacterEntityId),
#[error("room {0} not found")]
NoRoom(RoomId),
#[error("floor item {0} not found")]
NoFloorItem(ClientItemId),
#[error("expected {0} to be a tool")]
NotATool(ClientItemId),
#[error("bank item {0} not found")]
NoBankItem(ClientItemId),
#[error("inventory error {0}")]
InventoryError(#[from] InventoryError),
#[error("bank error {0}")]
BankError(#[from] BankError),
#[error("invalid item id {0}")]
InvalidItemId(ClientItemId),
#[error("invalid drop? {0:?} (this shouldn't occur)")]
BadItemDrop(ItemDrop),
#[error("idk")]
Dummy,
#[error("gateway")]
GatewayError(#[from] GatewayError),
#[error("tried to remove more meseta than exists: {0}")]
InvalidMesetaRemoval(u32),
#[error("tried to add meseta when there is no more room")]
FullOfMeseta,
#[error("stacked item")]
StackedItemError(Vec<ItemEntity>),
#[error("apply item {0}")]
ApplyItemError(#[from] crate::ship::items::apply_item::ApplyItemError),
#[error("item is not a mag {0}")]
NotAMag(ClientItemId),
#[error("item is not mag food {0}")]
NotMagFood(ClientItemId),
#[error("item is not sellable")]
ItemNotSellable,
}
pub enum FloorType {
Local,
Shared,
}
#[async_trait::async_trait]
pub trait ItemAction {
type Input;
type Output;
type Start;
type Error;
async fn action(&self, s: Self::Start, i: Self::Input) -> Result<(Self::Start, Self::Output), Self::Error>;
async fn commit(&self, v: Self::Start) -> Result<(Self::Start, Self::Output), Self::Error>;
}
pub struct ItemStateAction<T, S, E> {
_t: std::marker::PhantomData<T>,
_s: std::marker::PhantomData<S>,
_e: std::marker::PhantomData<E>,
}
impl<T, S, E> Default for ItemStateAction<T, S, E> {
fn default() -> ItemStateAction<T, S, E> {
ItemStateAction {
_t: std::marker::PhantomData,
_s: std::marker::PhantomData,
_e: std::marker::PhantomData,
}
}
}
impl<T, S, E> ItemStateAction<T, S, E>
where
T: Send + Sync,
S: Send + Sync,
E: Send + Sync,
{
pub fn act<O, F, Fut>(self, f: F) -> ItemActionStage<O, ItemStateAction<T, S, E>, F, Fut, S, E>
where
F: Fn(S, ()) -> Fut + Send + Sync,
Fut: Future<Output=Result<(S, O), E>> + Send
{
ItemActionStage {
_s: Default::default(),
_e: std::marker::PhantomData,
prev: self,
actionf: f,
}
}
}
pub struct ItemActionStage<O, P, F, Fut, S, E>
where
P: ItemAction,
F: Fn(S, P::Output) -> Fut + Send + Sync,
Fut: Future<Output=Result<(S, O) , E>> + Send,
{
_s: std::marker::PhantomData<S>,
_e: std::marker::PhantomData<E>,
prev: P,
actionf: F,
}
#[async_trait::async_trait]
impl<O, P: ItemAction, F, Fut, S, E> ItemAction for ItemActionStage<O, P, F, Fut, S, E>
where
P: ItemAction + ItemAction<Start = S, Error = E> + Send + Sync,
F: Fn(S, P::Output) -> Fut + Send + Sync,
Fut: Future<Output=Result<(S, O), E>> + Send,
S: Send + Sync,
P::Output: Send + Sync,
E: Send + Sync,
O: Send + Sync,
P::Error: Send + Sync,
{
type Input = P::Output;
type Output = O;
type Start = S;
type Error = P::Error;
async fn action(&self, s: Self::Start, i: Self::Input) -> Result<(Self::Start, Self::Output), Self::Error> {
(self.actionf)(s, i).await
}
async fn commit(&self, i: Self::Start) -> Result<(Self::Start, Self::Output), Self::Error> {
let (i, prev) = self.prev.commit(i).await?;
self.action(i, prev).await
}
}
impl<O, P: ItemAction, F, Fut, S, E> ItemActionStage<O, P, F, Fut, S, E>
where
P: ItemAction<Start = S, Error = E> + Send + Sync,
F: Fn(S, P::Output) -> Fut + Send + Sync,
Fut: Future<Output=Result<(S, O), E>> + Send,
S: Send + Sync,
P::Output: Send + Sync,
E: Send + Sync,
O: Send + Sync,
P::Error: Send + Sync,
{
#[allow(clippy::type_complexity)]
pub fn act<O2, G, GFut>(self, g: G) -> ItemActionStage<O2, ItemActionStage<O, P, F, Fut, S, E>, G, GFut, S, E>
where
S: Send + Sync,
G: Fn(S, <ItemActionStage<O, P, F, Fut, S, E> as ItemAction>::Output) -> GFut + Send + Sync,
GFut: Future<Output=Result<(S, O2), E>> + Send,
O2: Send + Sync,
{
ItemActionStage {
_s: Default::default(),
_e: Default::default(),
prev: self,
actionf: g,
}
}
}
#[async_trait::async_trait]
impl<T, S, E> ItemAction for ItemStateAction<T, S, E>
where
T: Send + Sync,
S: Send + Sync,
E: Send + Sync,
{
type Input = T;
type Output = ();
type Start = T;
type Error = E;
async fn action(&self, s: Self::Start, _i: Self::Input) -> Result<(Self::Start, Self::Output), Self::Error> {
Ok((s, ()))
}
async fn commit(&self, i: Self::Start) -> Result<(Self::Start, Self::Output), Self::Error> {
Ok((i, ()))
}
}
#[derive(Clone, Debug)]
pub struct IndividualItemDetail {
pub entity_id: ItemEntityId,
pub item: ItemDetail,
}
impl IndividualItemDetail {
pub fn as_mag(&self) -> Option<&Mag> {
match &self.item {
ItemDetail::Mag(mag) => Some(mag),
_ => None
}
}
pub fn as_mag_mut(&mut self) -> Option<&mut Mag> {
match &mut self.item {
ItemDetail::Mag(mag) => Some(mag),
_ => None
}
}
}
#[derive(Clone, Debug)]
pub struct StackedItemDetail {
pub entity_ids: Vec<ItemEntityId>,
pub tool: Tool,
}
impl StackedItemDetail {
pub fn count(&self) -> usize {
self.entity_ids.len()
}
}
#[derive(Clone, Debug)]
pub enum InventoryItemDetail {
Individual(IndividualItemDetail),
Stacked(StackedItemDetail),
}
impl InventoryItemDetail {
// TODO: rename as_stacked for consistency
pub fn stacked(&self) -> Option<&StackedItemDetail> {
match self {
InventoryItemDetail::Stacked(sitem) => Some(sitem),
_ => None,
}
}
// TODO: rename as_stacked_mut for consistency
pub fn stacked_mut(&mut self) -> Option<&mut StackedItemDetail> {
match self {
InventoryItemDetail::Stacked(sitem) => Some(sitem),
_ => None,
}
}
pub fn as_individual(&self) -> Option<&IndividualItemDetail> {
match self {
InventoryItemDetail::Individual(iitem) => Some(iitem),
_ => None,
}
}
pub fn as_individual_mut(&mut self) -> Option<&mut IndividualItemDetail> {
match self {
InventoryItemDetail::Individual(iitem) => Some(iitem),
_ => None,
}
}
pub fn as_client_bytes(&self) -> [u8; 16] {
match self {
InventoryItemDetail::Individual(item) => {
match &item.item {
ItemDetail::Weapon(w) => w.as_bytes(),
ItemDetail::Armor(a) => a.as_bytes(),
ItemDetail::Shield(s) => s.as_bytes(),
ItemDetail::Unit(u) => u.as_bytes(),
ItemDetail::Tool(t) => t.as_individual_bytes(),
ItemDetail::TechniqueDisk(d) => d.as_bytes(),
ItemDetail::Mag(m) => m.as_bytes(),
ItemDetail::ESWeapon(e) => e.as_bytes(),
}
},
InventoryItemDetail::Stacked(item) => {
item.tool.as_stacked_bytes(item.entity_ids.len())
},
}
}
// TODO: this should probably go somewhere a bit more fundamental like ItemDetail
pub fn sell_price(&self) -> Result<u32, ItemStateError> {
match self {
InventoryItemDetail::Individual(individual_item) => {
match &individual_item.item {
// TODO: can wrapped items be sold?
ItemDetail::Weapon(w) => {
if !w.tekked {
return Ok(1u32)
}
if w.is_rare_item() {
return Ok(10u32)
}
Ok((WeaponShopItem::from(w).price() / 8) as u32)
},
ItemDetail::Armor(a) => {
if a.is_rare_item() {
return Ok(10u32)
}
Ok((ArmorShopItem::from(a).price() / 8) as u32)
},
ItemDetail::Shield(s) => {
if s.is_rare_item() {
return Ok(10u32)
}
Ok((ArmorShopItem::from(s).price() / 8) as u32)
},
ItemDetail::Unit(u) => {
if u.is_rare_item() {
return Ok(10u32)
}
Ok((ArmorShopItem::from(u).price() / 8) as u32)
},
ItemDetail::Tool(t) => {
if !matches!(t.tool, ToolType::PhotonDrop | ToolType::PhotonSphere | ToolType::PhotonCrystal) && t.is_rare_item() {
return Ok(10u32)
}
Ok((ToolShopItem::from(t).price() / 8) as u32)
},
ItemDetail::TechniqueDisk(d) => {
Ok((ToolShopItem::from(d).price() / 8) as u32)
},
ItemDetail::Mag(_m) => {
Err(ItemStateError::ItemNotSellable)
},
ItemDetail::ESWeapon(_e) => {
Ok(10u32)
},
}
},
// the number of stacked items sold is handled by the caller. this is just the price of 1
InventoryItemDetail::Stacked(stacked_item) => {
Ok(((ToolShopItem::from(&stacked_item.tool).price() / 8) as u32) * stacked_item.count() as u32)
},
}
}
}
#[derive(Clone, Debug)]
pub struct InventoryItem {
pub item_id: ClientItemId,
pub item: InventoryItemDetail,
}
impl InventoryItem {
pub async fn with_entity_id<F, Fut, T>(&self, mut param: T, mut func: F) -> Result<T, ItemStateError>
where
F: FnMut(T, ItemEntityId) -> Fut,
Fut: Future<Output=Result<T, ItemStateError>>,
{
match &self.item {
InventoryItemDetail::Individual(individual_item) => {
param = func(param, individual_item.entity_id).await?;
},
InventoryItemDetail::Stacked(stacked_item) => {
for entity_id in &stacked_item.entity_ids {
param = func(param, *entity_id).await?;
}
}
}
Ok(param)
}
pub async fn with_mag<F, Fut, T>(&self, mut param: T, mut func: F) -> Result<T, ItemStateError>
where
F: FnMut(T, ItemEntityId, Mag) -> Fut,
Fut: Future<Output=Result<T, ItemStateError>>,
{
if let InventoryItemDetail::Individual(individual_item) = &self.item {
if let ItemDetail::Mag(mag) = &individual_item.item {
param = func(param, individual_item.entity_id, mag.clone()).await?;
}
}
Ok(param)
}
}
#[derive(Clone, Debug)]
pub enum BankItemDetail {
Individual(IndividualItemDetail),
Stacked(StackedItemDetail),
}
impl BankItemDetail {
fn stacked_mut(&mut self) -> Option<&mut StackedItemDetail> {
match self {
BankItemDetail::Stacked(sitem) => Some(sitem),
_ => None,
}
}
pub fn as_client_bytes(&self) -> [u8; 16] {
match self {
BankItemDetail::Individual(item) => {
match &item.item {
ItemDetail::Weapon(w) => w.as_bytes(),
ItemDetail::Armor(a) => a.as_bytes(),
ItemDetail::Shield(s) => s.as_bytes(),
ItemDetail::Unit(u) => u.as_bytes(),
ItemDetail::Tool(t) => t.as_individual_bytes(),
ItemDetail::TechniqueDisk(d) => d.as_bytes(),
ItemDetail::Mag(m) => m.as_bytes(),
ItemDetail::ESWeapon(e) => e.as_bytes(),
}
},
BankItemDetail::Stacked(item) => {
item.tool.as_stacked_bytes(item.entity_ids.len())
},
}
}
}
#[derive(Clone, Debug)]
pub struct BankItem {
pub item_id: ClientItemId,
pub item: BankItemDetail,
}
impl BankItem {
pub async fn with_entity_id<F, Fut, T>(&self, mut param: T, mut func: F) -> Result<T, ItemStateError>
where
F: FnMut(T, ItemEntityId) -> Fut,
Fut: Future<Output=Result<T, ItemStateError>>,
{
match &self.item {
BankItemDetail::Individual(individual_item) => {
param = func(param, individual_item.entity_id).await?;
},
BankItemDetail::Stacked(stacked_item) => {
for entity_id in &stacked_item.entity_ids {
param = func(param, *entity_id).await?;
}
}
}
Ok(param)
}
}
#[derive(Debug, Clone)]
pub enum FloorItemDetail {
Individual(IndividualItemDetail),
Stacked(StackedItemDetail),
Meseta(Meseta),
}
impl FloorItemDetail {
fn stacked(&self) -> Option<&StackedItemDetail> {
match self {
FloorItemDetail::Stacked(sitem) => Some(sitem),
_ => None,
}
}
}
#[derive(Debug, Clone)]
pub struct FloorItem {
pub item_id: ClientItemId,
pub item: FloorItemDetail,
pub map_area: MapArea,
pub x: f32,
pub y: f32,
pub z: f32,
}
impl FloorItem {
pub async fn with_entity_id<F, Fut, T>(&self, mut param: T, mut func: F) -> Result<T, ItemStateError>
where
F: FnMut(T, ItemEntityId) -> Fut,
Fut: Future<Output=Result<T, ItemStateError>>,
{
match &self.item {
FloorItemDetail::Individual(individual_item) => {
param = func(param, individual_item.entity_id).await?;
},
FloorItemDetail::Stacked(stacked_item) => {
for entity_id in &stacked_item.entity_ids {
param = func(param, *entity_id).await?;
}
},
FloorItemDetail::Meseta(_meseta) => {},
}
Ok(param)
}
pub async fn with_mag<F, Fut, T>(&self, mut param: T, mut func: F) -> Result<T, ItemStateError>
where
F: FnMut(T, ItemEntityId, Mag) -> Fut,
Fut: Future<Output=Result<T, ItemStateError>>,
{
if let FloorItemDetail::Individual(individual_item) = &self.item {
if let ItemDetail::Mag(mag) = &individual_item.item {
param = func(param, individual_item.entity_id, mag.clone()).await?;
}
}
Ok(param)
}
pub fn as_client_bytes(&self) -> [u8; 16] {
match &self.item {
FloorItemDetail::Individual(individual_floor_item) => {
individual_floor_item.item.as_client_bytes()
},
FloorItemDetail::Stacked(stacked_floor_item) => {
stacked_floor_item.tool.as_stacked_bytes(stacked_floor_item.entity_ids.len())
},
FloorItemDetail::Meseta(meseta_floor_item) => {
meseta_floor_item.as_bytes()
}
}
}
}
#[derive(Clone, Debug)]
pub struct Inventory(Vec<InventoryItem>);
#[derive(thiserror::Error, Debug)]
pub enum InventoryError {
#[error("inventory full")]
InventoryFull,
#[error("stack full")]
StackFull,
#[error("meseta full")]
MesetaFull,
}
#[derive(thiserror::Error, Debug)]
pub enum BankError {
#[error("bank full")]
BankFull,
#[error("stack full")]
StackFull,
#[error("meseta full")]
MesetaFull,
}
#[derive(Clone)]
pub enum AddItemResult {
NewItem,
AddToStack,
Meseta,
}
#[derive(Debug, Clone, Default)]
pub struct LocalFloor(Vec<FloorItem>);
#[derive(Debug, Clone, Default)]
pub struct SharedFloor(Vec<FloorItem>);
#[derive(Clone)]
pub struct InventoryState {
character_id: CharacterEntityId,
item_id_counter: u32,
pub inventory: Inventory,
equipped: EquippedEntity,
pub meseta: Meseta,
}
impl InventoryState {
pub fn initialize_item_ids(&mut self, base_item_id: u32) {
for (i, item) in self.inventory.0.iter_mut().enumerate() {
item.item_id = ClientItemId(base_item_id + i as u32);
}
self.item_id_counter = base_item_id + self.inventory.0.len() as u32 + 1;
}
pub fn new_item_id(&mut self) -> ClientItemId {
self.item_id_counter += 1;
ClientItemId(self.item_id_counter)
}
pub fn count(&self) -> usize {
self.inventory.0.len()
}
pub fn add_floor_item(&mut self, item: FloorItem) -> Result<AddItemResult, InventoryError> {
match item.item {
FloorItemDetail::Individual(iitem) => {
if self.inventory.0.len() >= 30 {
Err(InventoryError::InventoryFull)
}
else {
self.inventory.0.push(InventoryItem {
item_id: item.item_id,
item: InventoryItemDetail::Individual(iitem)
});
Ok(AddItemResult::NewItem)
}
},
FloorItemDetail::Stacked(sitem) => {
let existing_stack = self.inventory.0
.iter_mut()
.filter_map(|item| item.item.stacked_mut())
.find(|item| {
item.tool == sitem.tool
});
match existing_stack {
Some(existing_stack) => {
if existing_stack.entity_ids.len() + sitem.entity_ids.len() > sitem.tool.max_stack() {
Err(InventoryError::StackFull)
}
else {
existing_stack.entity_ids.append(&mut sitem.entity_ids.clone());
Ok(AddItemResult::AddToStack)
}
},
None => {
if self.inventory.0.len() >= 30 {
Err(InventoryError::InventoryFull)
}
else {
self.inventory.0.push(InventoryItem {
item_id: item.item_id,
item: InventoryItemDetail::Stacked(sitem)
});
Ok(AddItemResult::NewItem)
}
}
}
},
FloorItemDetail::Meseta(meseta) => {
if self.meseta == Meseta(999999) {
Err(InventoryError::MesetaFull)
}
else {
self.meseta.0 = std::cmp::min(self.meseta.0 + meseta.0, 999999);
Ok(AddItemResult::Meseta)
}
},
}
}
pub fn add_item(&mut self, item: InventoryItem) -> Result<(AddItemResult, InventoryItem), InventoryError> {
match &item.item {
InventoryItemDetail::Individual(_) => {
if self.inventory.0.len() >= 30 {
Err(InventoryError::InventoryFull)
}
else {
self.inventory.0.push(item);
Ok((
AddItemResult::NewItem,
self.inventory.0
.last()
.unwrap()
.clone()
))
}
},
InventoryItemDetail::Stacked(sitem) => {
let existing_stack = self.inventory.0
.iter_mut()
.filter_map(|item| item.item.stacked_mut())
.find(|item| {
item.tool == sitem.tool
});
match existing_stack {
Some(existing_stack) => {
if existing_stack.entity_ids.len() + sitem.entity_ids.len() > sitem.tool.max_stack() {
Err(InventoryError::StackFull)
}
else {
existing_stack.entity_ids.append(&mut sitem.entity_ids.clone());
Ok((
AddItemResult::AddToStack,
self.inventory.0[self.inventory.0
.iter()
.filter_map(|item| item.item.stacked())
.position(|item| item.tool == sitem.tool)
.unwrap()]
.clone()
))
}
},
None => {
if self.inventory.0.len() >= 30 {
Err(InventoryError::InventoryFull)
}
else {
self.inventory.0.push(item);
Ok((
AddItemResult::NewItem,
self.inventory.0
.last()
.unwrap()
.clone()
))
}
}
}
}
}
}
pub fn take_item(&mut self, item_id: &ClientItemId, amount: u32) -> Option<InventoryItem> {
let idx = self.inventory.0
.iter()
.position(|i| i.item_id == *item_id)?;
match &mut self.inventory.0[idx].item {
InventoryItemDetail::Individual(_individual_item) => {
Some(self.inventory.0.remove(idx))
},
InventoryItemDetail::Stacked(stacked_item) => {
let remove_all = (amount == 0) || match stacked_item.entity_ids.len().cmp(&(amount as usize)) {
Ordering::Equal => true,
Ordering::Greater => false,
Ordering::Less => return None,
};
if remove_all {
Some(self.inventory.0.remove(idx))
}
else {
let entity_ids = stacked_item.entity_ids.drain(..(amount as usize)).collect();
self.item_id_counter += 1;
Some(InventoryItem {
item_id: ClientItemId(self.item_id_counter),
item: InventoryItemDetail::Stacked(StackedItemDetail {
entity_ids: entity_ids,
tool: stacked_item.tool,
})})
}
}
}
}
pub fn get_by_client_id(&self, item_id: &ClientItemId) -> Option<&InventoryItem> {
self.inventory.0
.iter()
.find(|i| i.item_id == *item_id)
}
pub fn get_by_client_id_mut(&mut self, item_id: &ClientItemId) -> Option<&mut InventoryItem> {
self.inventory.0
.iter_mut()
.find(|i| i.item_id == *item_id)
}
pub fn add_meseta(&mut self, amount: u32) -> Result<(), ItemStateError> {
if self.meseta.0 == 999999 {
return Err(ItemStateError::FullOfMeseta)
}
self.meseta.0 = std::cmp::min(self.meseta.0 + amount, 999999);
Ok(())
}
pub fn add_meseta_no_overflow(&mut self, amount: u32) -> Result<(), ItemStateError> {
if self.meseta.0 + amount > 999999 {
return Err(ItemStateError::FullOfMeseta)
}
self.meseta.0 += amount;
Ok(())
}
pub fn remove_meseta(&mut self, amount: u32) -> Result<(), ItemStateError> {
if amount > self.meseta.0 {
return Err(ItemStateError::InvalidMesetaRemoval(amount))
}
self.meseta.0 -= amount;
Ok(())
}
pub fn equip(&mut self, item_id: &ClientItemId, equip_slot: u8) {
for item in &self.inventory.0 {
if let InventoryItemDetail::Individual(inventory_item) = &item.item {
if item.item_id == *item_id {
match inventory_item.item {
ItemDetail::Weapon(_) => self.equipped.weapon = Some(inventory_item.entity_id),
ItemDetail::Armor(_) => self.equipped.armor = Some(inventory_item.entity_id),
ItemDetail::Shield(_) => self.equipped.shield = Some(inventory_item.entity_id),
ItemDetail::Unit(_) => {
if let Some(unit) = self.equipped.unit.get_mut(equip_slot as usize) {
*unit = Some(inventory_item.entity_id)
}
}
ItemDetail::Mag(_) => self.equipped.mag = Some(inventory_item.entity_id),
_ => {}
}
}
}
}
}
pub fn unequip(&mut self, item_id: &ClientItemId) {
for item in &self.inventory.0 {
if let InventoryItemDetail::Individual(inventory_item) = &item.item {
if item.item_id == *item_id {
match inventory_item.item {
ItemDetail::Weapon(_) => self.equipped.weapon = None,
ItemDetail::Armor(_) => {
self.equipped.armor = None;
self.equipped.unit = [None; 4];
}
ItemDetail::Shield(_) => self.equipped.shield = None,
ItemDetail::Unit(_) => {
for unit in self.equipped.unit.iter_mut() {
if *unit == Some(inventory_item.entity_id) {
*unit = None
}
}
}
ItemDetail::Mag(_) => self.equipped.mag = Some(inventory_item.entity_id),
_ => {}
}
}
}
}
}
pub fn equipped_mag_mut(&mut self) -> Option<(ItemEntityId, &mut Mag)> {
let mag_id = self.equipped.mag?;
self.inventory.0
.iter_mut()
.filter_map(|i| {
let individual = i.item.as_individual_mut()?;
let entity_id = individual.entity_id;
Some((entity_id, individual.as_mag_mut()?))
})
.find(|(entity_id, _)| *entity_id == mag_id)
}
pub fn sort(&mut self, item_ids: &Vec<ClientItemId>) {
self.inventory.0.sort_by(|a, b| {
let a_index = item_ids.iter().position(|item_id| *item_id == a.item_id);
let b_index = item_ids.iter().position(|item_id| *item_id == b.item_id);
match (a_index, b_index) {
(Some(a_index), Some(b_index)) => {
a_index.cmp(&b_index)
},
_ => Ordering::Equal
}
});
}
pub fn as_inventory_entity(&self, _character_id: &CharacterEntityId) -> InventoryEntity {
InventoryEntity {
items: self.inventory.0.iter()
.map(|item| {
match &item.item {
InventoryItemDetail::Individual(item) => {
InventoryItemEntity::Individual(ItemEntity {
id: item.entity_id,
item: item.item.clone(),
})
},
InventoryItemDetail::Stacked(items) => {
InventoryItemEntity::Stacked(items.entity_ids.iter()
.map(|id| {
ItemEntity {
id: *id,
item: ItemDetail::Tool(items.tool)
}
})
.collect())
},
}
})
.collect()
}
}
pub fn as_equipped_entity(&self) -> EquippedEntity {
self.equipped.clone()
}
pub fn as_client_inventory_items(&self) -> [character::InventoryItem; 30] {
self.inventory.0.iter()
.enumerate()
.fold([character::InventoryItem::default(); 30], |mut inventory, (slot, item)| {
let bytes = item.item.as_client_bytes();
inventory[slot].data1.copy_from_slice(&bytes[0..12]);
inventory[slot].data2.copy_from_slice(&bytes[12..16]);
inventory[slot].item_id = item.item_id.0;
inventory[slot].equipped = 0;
inventory[slot].flags = 0;
if let InventoryItemDetail::Individual(individual_item) = &item.item {
if self.equipped.is_equipped(&individual_item.entity_id) {
if let ItemDetail::Unit(_) = individual_item.item {
inventory[slot].data1[4] = self.equipped.unit.iter()
.enumerate()
.find(|(_, u_id)| **u_id == Some(individual_item.entity_id))
.map(|(a, _)| a)
.unwrap_or(0) as u8
}
inventory[slot].equipped = 1;
inventory[slot].flags |= 8;
}
}
inventory
})
}
}
#[derive(Clone, Debug)]
pub struct Bank(Vec<BankItem>);
#[derive(Clone, Debug)]
pub struct BankState {
character_id: CharacterEntityId,
item_id_counter: u32,
pub name: BankName,
bank: Bank,
pub meseta: Meseta,
}
impl BankState {
pub fn new(character_id: CharacterEntityId, name: BankName, mut bank: Bank, meseta: Meseta) -> BankState {
bank.0.sort();
BankState {
character_id,
item_id_counter: 0,
name,
bank,
meseta,
}
}
pub fn count(&self) -> usize {
self.bank.0.len()
}
pub fn initialize_item_ids(&mut self, base_item_id: u32) {
for (i, item) in self.bank.0.iter_mut().enumerate() {
item.item_id = ClientItemId(base_item_id + i as u32);
}
self.item_id_counter = base_item_id + self.bank.0.len() as u32;
}
pub fn add_meseta(&mut self, amount: u32) -> Result<(), ItemStateError> {
if self.meseta.0 + amount > 999999 {
return Err(ItemStateError::FullOfMeseta)
}
self.meseta.0 += self.meseta.0 + amount;
Ok(())
}
pub fn remove_meseta(&mut self, amount: u32) -> Result<(), ItemStateError> {
if amount > self.meseta.0 {
return Err(ItemStateError::InvalidMesetaRemoval(amount))
}
self.meseta.0 -= amount;
Ok(())
}
pub fn add_inventory_item(&mut self, item: InventoryItem) -> Result<AddItemResult, BankError> {
match item.item {
InventoryItemDetail::Individual(iitem) => {
if self.bank.0.len() >= 30 {
Err(BankError::BankFull)
}
else {
self.bank.0.push(BankItem {
item_id: item.item_id,
item: BankItemDetail::Individual(iitem)
});
self.bank.0.sort();
Ok(AddItemResult::NewItem)
}
},
InventoryItemDetail::Stacked(sitem) => {
let existing_stack = self.bank.0
.iter_mut()
.filter_map(|item| item.item.stacked_mut())
.find(|item| {
item.tool == sitem.tool
});
match existing_stack {
Some(existing_stack) => {
if existing_stack.entity_ids.len() + sitem.entity_ids.len() > sitem.tool.max_stack() {
Err(BankError::StackFull)
}
else {
existing_stack.entity_ids.append(&mut sitem.entity_ids.clone());
Ok(AddItemResult::AddToStack)
}
},
None => {
if self.bank.0.len() >= 30 {
Err(BankError::BankFull)
}
else {
self.bank.0.push(BankItem {
item_id: item.item_id,
item: BankItemDetail::Stacked(sitem)
});
self.bank.0.sort();
Ok(AddItemResult::NewItem)
}
}
}
}
}
}
pub fn take_item(&mut self, item_id: &ClientItemId, amount: u32) -> Option<BankItem> {
let idx = self.bank.0
.iter()
.position(|i| i.item_id == *item_id)?;
match &mut self.bank.0[idx].item {
BankItemDetail::Individual(_individual_item) => {
Some(self.bank.0.remove(idx))
},
BankItemDetail::Stacked(stacked_item) => {
let remove_all = match stacked_item.entity_ids.len().cmp(&(amount as usize)) {
Ordering::Equal => true,
Ordering::Greater => false,
Ordering::Less => return None,
};
if remove_all {
Some(self.bank.0.remove(idx))
}
else {
let entity_ids = stacked_item.entity_ids.drain(..(amount as usize)).collect();
self.item_id_counter += 1;
Some(BankItem {
item_id: ClientItemId(self.item_id_counter),
item: BankItemDetail::Stacked(StackedItemDetail {
entity_ids: entity_ids,
tool: stacked_item.tool,
})})
}
}
}
}
pub fn as_client_bank_items(&self) -> character::Bank {
self.bank.0.iter()
.enumerate()
.fold(character::Bank::default(), |mut bank, (slot, item)| {
bank.item_count = (slot + 1) as u32;
let bytes = item.item.as_client_bytes();
bank.items[slot].data1.copy_from_slice(&bytes[0..12]);
bank.items[slot].data2.copy_from_slice(&bytes[12..16]);
bank.items[slot].item_id = item.item_id.0;
bank
})
}
pub fn as_client_bank_request(&self) -> Vec<character::BankItem> {
self.bank.0.iter()
.map(|item| {
let bytes = item.item.as_client_bytes();
let mut data1 = [0; 12];
let mut data2 = [0; 4];
data1.copy_from_slice(&bytes[0..12]);
data2.copy_from_slice(&bytes[12..16]);
let amount = match &item.item {
BankItemDetail::Individual(_individual_bank_item) => {
1
},
BankItemDetail::Stacked(stacked_bank_item) => {
stacked_bank_item.count()
},
};
character::BankItem {
data1,
data2,
item_id: item.item_id.0,
amount: amount as u16,
flags: 1,
}
})
.collect()
}
pub fn as_bank_entity(&self) -> BankEntity {
BankEntity {
items: self.bank.0.iter()
.map(|item| {
match &item.item {
BankItemDetail::Individual(item) => {
BankItemEntity::Individual(ItemEntity {
id: item.entity_id,
item: item.item.clone(),
})
},
BankItemDetail::Stacked(items) => {
BankItemEntity::Stacked(items.entity_ids.iter()
.map(|id| {
ItemEntity {
id: *id,
item: ItemDetail::Tool(items.tool)
}
})
.collect())
},
}
})
.collect()
}
}
}
impl std::cmp::PartialEq for BankItem {
fn eq(&self, other: &BankItem) -> bool {
let mut self_bytes = [0u8; 4];
let mut other_bytes = [0u8; 4];
self_bytes.copy_from_slice(&self.item.as_client_bytes()[0..4]);
other_bytes.copy_from_slice(&other.item.as_client_bytes()[0..4]);
let self_value = u32::from_be_bytes(self_bytes);
let other_value = u32::from_be_bytes(other_bytes);
self_value.eq(&other_value)
}
}
impl std::cmp::Eq for BankItem {}
impl std::cmp::PartialOrd for BankItem {
fn partial_cmp(&self, other: &BankItem) -> Option<std::cmp::Ordering> {
let mut self_bytes = [0u8; 4];
let mut other_bytes = [0u8; 4];
self_bytes.copy_from_slice(&self.item.as_client_bytes()[0..4]);
other_bytes.copy_from_slice(&other.item.as_client_bytes()[0..4]);
let self_value = u32::from_be_bytes(self_bytes);
let other_value = u32::from_be_bytes(other_bytes);
self_value.partial_cmp(&other_value)
}
}
impl std::cmp::Ord for BankItem {
fn cmp(&self, other: &BankItem) -> std::cmp::Ordering {
let mut self_bytes = [0u8; 4];
let mut other_bytes = [0u8; 4];
self_bytes.copy_from_slice(&self.item.as_client_bytes()[0..4]);
other_bytes.copy_from_slice(&other.item.as_client_bytes()[0..4]);
let self_value = u32::from_le_bytes(self_bytes);
let other_value = u32::from_le_bytes(other_bytes);
self_value.cmp(&other_value)
}
}
#[derive(Debug)]
pub struct FloorState {
character_id: CharacterEntityId,
local: LocalFloor,
shared: SharedFloor,
}
impl FloorState {
pub fn take_item(&mut self, item_id: &ClientItemId) -> Option<FloorItem> {
let item = self.local.0
.drain_filter(|item| {
item.item_id == *item_id
})
.next();
item.or_else(|| {
self.shared.0
.drain_filter(|item| {
item.item_id == *item_id
})
.next()
})
}
pub fn add_inventory_item(&mut self, inventory_item: InventoryItem, map_area: MapArea, position: (f32, f32, f32)) -> &FloorItem {
let floor_item = FloorItem {
item_id: inventory_item.item_id,
item: match inventory_item.item {
InventoryItemDetail::Individual(individual_item) => FloorItemDetail::Individual(individual_item),
InventoryItemDetail::Stacked(stacked_item) => FloorItemDetail::Stacked(stacked_item),
},
map_area: map_area,
x: position.0,
y: position.1,
z: position.2,
};
self.shared.0.push(floor_item);
&self.shared.0[self.shared.0.len()-1]
}
pub fn add_shared_item(&mut self, floor_item: FloorItem) -> &FloorItem {
self.shared.0.push(floor_item);
&self.shared.0[self.shared.0.len()-1]
}
pub fn add_local_item(&mut self, floor_item: FloorItem) -> &FloorItem {
self.local.0.push(floor_item);
&self.local.0[self.local.0.len()-1]
}
}
pub struct ItemState {
character_inventory: HashMap<CharacterEntityId, InventoryState>,
character_bank: HashMap<CharacterEntityId, BankState>,
character_room: HashMap<CharacterEntityId, RoomId>,
character_floor: HashMap<CharacterEntityId, LocalFloor>,
room_floor: HashMap<RoomId, SharedFloor>,
room_item_id_counter: u32,
}
impl Default for ItemState {
fn default() -> ItemState {
ItemState {
character_inventory: HashMap::new(),
character_bank: HashMap::new(),
character_room: HashMap::new(),
character_floor: HashMap::new(),
room_floor: HashMap::new(),
room_item_id_counter: 0x00810000,
}
}
}
impl ItemState {
pub fn get_character_inventory(&self, character: &CharacterEntity) -> Result<&InventoryState, ItemStateError> {
Ok(self.character_inventory.get(&character.id)
.ok_or(ItemStateError::NoCharacter(character.id))?)
}
pub fn get_character_bank(&self, character: &CharacterEntity) -> Result<&BankState, ItemStateError> {
Ok(self.character_bank.get(&character.id)
.ok_or(ItemStateError::NoCharacter(character.id))?)
}
}
impl ItemState {
fn new_item_id(&mut self) -> Result<ClientItemId, ItemStateError> {
self.room_item_id_counter += 1;
Ok(ClientItemId(self.room_item_id_counter))
}
pub async fn load_character<EG: EntityGateway>(&mut self, entity_gateway: &mut EG, character: &CharacterEntity) -> Result<(), ItemStateError> {
let inventory = entity_gateway.get_character_inventory(&character.id).await?;
let bank = entity_gateway.get_character_bank(&character.id, &BankName("".into())).await?;
let equipped = entity_gateway.get_character_equips(&character.id).await?;
let inventory_items = inventory.items.into_iter()
.map(|item| -> Result<InventoryItem, ItemStateError> {
Ok(match item {
InventoryItemEntity::Individual(item) => {
InventoryItem {
item_id: ClientItemId(0),
item: InventoryItemDetail::Individual(IndividualItemDetail {
entity_id: item.id,
item: item.item,
}),
}
},
InventoryItemEntity::Stacked(items) => {
InventoryItem {
item_id: ClientItemId(0),
item: InventoryItemDetail::Stacked(StackedItemDetail {
entity_ids: items.iter().map(|i| i.id).collect(),
tool: items.get(0)
.ok_or_else(|| ItemStateError::StackedItemError(items.clone()))?
.item
.clone()
.as_tool()
.ok_or_else(|| ItemStateError::StackedItemError(items.clone()))?
})
}
},
})
})
.collect::<Result<Vec<_>, _>>()?;
let character_meseta = entity_gateway.get_character_meseta(&character.id).await?;
let inventory_state = InventoryState {
character_id: character.id,
item_id_counter: 0,
inventory: Inventory(inventory_items),
equipped: equipped,
meseta: character_meseta,
};
let bank_items = bank.items.into_iter()
.map(|item| -> Result<BankItem, ItemStateError> {
Ok(match item {
BankItemEntity::Individual(item) => {
BankItem {
item_id: self.new_item_id()?,
item: BankItemDetail::Individual(IndividualItemDetail {
entity_id: item.id,
item: item.item,
})
}
},
BankItemEntity::Stacked(items) => {
BankItem {
item_id: self.new_item_id()?,
item: BankItemDetail::Stacked(StackedItemDetail {
entity_ids: items.iter().map(|i| i.id).collect(),
tool: items.get(0)
.ok_or_else(|| ItemStateError::StackedItemError(items.clone()))?
.item
.clone()
.as_tool()
.ok_or_else(|| ItemStateError::StackedItemError(items.clone()))?
})
}
},
})
})
.collect::<Result<Vec<_>, _>>()?;
let bank_meseta = entity_gateway.get_bank_meseta(&character.id, &BankName("".into())).await?;
let bank_state = BankState::new(character.id, BankName("".into()), Bank(bank_items), bank_meseta);
self.character_inventory.insert(character.id, inventory_state);
self.character_bank.insert(character.id, bank_state);
Ok(())
}
pub fn add_character_to_room(&mut self, room_id: RoomId, character: &CharacterEntity, area_client: AreaClient) {
let base_inventory_id = ((area_client.local_client.id() as u32) << 21) | 0x10000;
let inventory = self.character_inventory.get_mut(&character.id).unwrap();
inventory.initialize_item_ids(base_inventory_id);
let base_bank_id = ((area_client.local_client.id() as u32) << 21) | 0x20000;
let default_bank = self.character_bank.get_mut(&character.id);
if let Some(default_bank ) = default_bank {
default_bank.initialize_item_ids(base_bank_id);
}
self.character_room.insert(character.id, room_id);
self.character_floor.insert(character.id, LocalFloor::default());
self.room_floor.entry(room_id).or_insert_with(SharedFloor::default);
}
pub fn remove_character_from_room(&mut self, character: &CharacterEntity) {
self.character_inventory.remove(&character.id);
self.character_floor.remove(&character.id);
if let Some(room) = self.character_room.remove(&character.id).as_ref() {
if self.character_room.iter().any(|(_, r)| r == room) {
self.room_floor.remove(room);
}
}
}
pub fn get_floor_item(&self, character_id: &CharacterEntityId, item_id: &ClientItemId) -> Result<(&FloorItem, FloorType), ItemStateError> {
let local_floor = self.character_floor.get(character_id).ok_or(ItemStateError::NoCharacter(*character_id))?;
let room = self.character_room.get(character_id).ok_or(ItemStateError::NoCharacter(*character_id))?;
let shared_floor = self.room_floor.get(room).ok_or(ItemStateError::NoCharacter(*character_id))?;
local_floor.0
.iter()
.find(|item| item.item_id == *item_id)
.map(|item| (item, FloorType::Local))
.or_else(|| {
shared_floor.0
.iter()
.find(|item| item.item_id == *item_id)
.map(|item| (item, FloorType::Shared))
})
.ok_or_else(|| ItemStateError::NoFloorItem(*item_id))
}
}
#[derive(Default)]
struct ProxiedItemState {
character_inventory: HashMap<CharacterEntityId, InventoryState>,
character_bank: HashMap<CharacterEntityId, BankState>,
character_room: HashMap<CharacterEntityId, RoomId>,
character_floor: HashMap<CharacterEntityId, LocalFloor>,
room_floor: HashMap<RoomId, SharedFloor>,
}
pub struct ItemStateProxy<'a> {
item_state: &'a mut ItemState,
proxied_state: ProxiedItemState,
}
impl<'a> ItemStateProxy<'a> {
pub fn commit(self) {
self.item_state.character_inventory.extend(self.proxied_state.character_inventory.clone());
self.item_state.character_bank.extend(self.proxied_state.character_bank.clone());
self.item_state.character_room.extend(self.proxied_state.character_room.clone());
self.item_state.character_floor.extend(self.proxied_state.character_floor.clone());
self.item_state.room_floor.extend(self.proxied_state.room_floor.clone());
}
}
fn get_or_clone<K, V>(master: &HashMap<K, V>, proxy: &mut HashMap<K, V>, key: K, err: fn(K) -> ItemStateError) -> Result<V, ItemStateError>
where
K: Eq + std::hash::Hash + Copy,
V: Clone
{
let existing_element = master.get(&key).ok_or_else(|| err(key))?;
Ok(proxy.entry(key)
.or_insert_with(|| existing_element.clone()).clone())
}
impl<'a> ItemStateProxy<'a> {
pub fn new(item_state: &'a mut ItemState) -> Self {
ItemStateProxy {
item_state,
proxied_state: Default::default(),
}
}
pub fn inventory(&mut self, character_id: &CharacterEntityId) -> Result<InventoryState, ItemStateError> {
get_or_clone(&self.item_state.character_inventory, &mut self.proxied_state.character_inventory, *character_id, ItemStateError::NoCharacter)
}
pub fn set_inventory(&mut self, inventory: InventoryState) {
self.proxied_state.character_inventory.insert(inventory.character_id, inventory);
}
pub fn bank(&mut self, character_id: &CharacterEntityId) -> Result<BankState, ItemStateError> {
get_or_clone(&self.item_state.character_bank, &mut self.proxied_state.character_bank, *character_id, ItemStateError::NoCharacter)
}
pub fn set_bank(&mut self, bank: BankState) {
self.proxied_state.character_bank.insert(bank.character_id, bank);
}
pub fn floor(&mut self, character_id: &CharacterEntityId) -> Result<FloorState, ItemStateError> {
let room_id = get_or_clone(&self.item_state.character_room, &mut self.proxied_state.character_room, *character_id, ItemStateError::NoCharacter)?;
Ok(FloorState {
character_id: *character_id,
local: get_or_clone(&self.item_state.character_floor, &mut self.proxied_state.character_floor, *character_id, ItemStateError::NoCharacter)?,
shared: get_or_clone(&self.item_state.room_floor, &mut self.proxied_state.room_floor, room_id, ItemStateError::NoRoom)?,
})
}
pub fn set_floor(&mut self, floor: FloorState) {
let room_id = get_or_clone(&self.item_state.character_room, &mut self.proxied_state.character_room, floor.character_id, ItemStateError::NoCharacter).unwrap();
self.proxied_state.character_floor.insert(floor.character_id, floor.local);
self.proxied_state.room_floor.insert(room_id, floor.shared);
}
pub fn new_item_id(&mut self) -> Result<ClientItemId, ItemStateError> {
self.item_state.new_item_id()
}
}