elseware/tests/test_rooms.rs
jake 82ef5ba2ea
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continuous-integration/drone/push Build is failing
RIP ItemLocation
fun while it lasted

ItemLocation ceased to be the canonical place to store an item's
location. replaced with ItemNote which basically covers the actual use
case but without the enforcing of a location.
2021-11-12 10:42:33 -07:00

98 lines
3.6 KiB
Rust

use elseware::common::serverstate::{ClientId, ServerState};
use elseware::entity::gateway::{EntityGateway, InMemoryGateway};
use elseware::entity::item;
use elseware::ship::ship::{ShipServerState, RecvShipPacket, SendShipPacket};
use libpso::packet::ship::*;
use libpso::packet::messages::*;
#[path = "common.rs"]
mod common;
use common::*;
#[async_std::test]
async fn test_item_ids_reset_when_rejoining_rooms() {
let mut entity_gateway = InMemoryGateway::default();
let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
let (_user2, char2) = new_user_character(&mut entity_gateway, "a2", "a").await;
let mut p1_inv = Vec::new();
for _ in 0..3usize {
p1_inv.push(entity_gateway.create_item(
item::NewItemEntity {
item: item::ItemDetail::Weapon(
item::weapon::Weapon {
weapon: item::weapon::WeaponType::Saber,
grind: 0,
special: None,
attrs: [None, None, None],
tekked: true,
}
),
}).await.unwrap());
}
let mut p2_inv = Vec::new();
for _ in 0..10usize {
p2_inv.push(entity_gateway.create_item(
item::NewItemEntity {
item: item::ItemDetail::Weapon(
item::weapon::Weapon {
weapon: item::weapon::WeaponType::Saber,
grind: 0,
special: None,
attrs: [None, None, None],
tekked: true,
}
),
}).await.unwrap());
}
entity_gateway.set_character_inventory(&char1.id, &item::InventoryEntity::new(p1_inv)).await.unwrap();
entity_gateway.set_character_inventory(&char2.id, &item::InventoryEntity::new(p2_inv)).await.unwrap();
let mut ship = Box::new(ShipServerState::builder()
.gateway(entity_gateway.clone())
.build());
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
log_in_char(&mut ship, ClientId(2), "a2", "a").await;
join_lobby(&mut ship, ClientId(1)).await;
join_lobby(&mut ship, ClientId(2)).await;
create_room(&mut ship, ClientId(1), "room", "").await;
let p = ship.handle(ClientId(2), &RecvShipPacket::MenuSelect(MenuSelect {
menu: ROOM_MENU_ID,
item: 0,
})).await.unwrap().collect::<Vec<_>>();
ship.handle(ClientId(2), &RecvShipPacket::DoneBursting(DoneBursting {})).await.unwrap().for_each(drop);
match &p[1].1 {
SendShipPacket::AddToRoom(add_to) => {
println!("addto {:?}", add_to);
assert_eq!(add_to.playerinfo.inventory.items.iter().map(|k| k.item_id).collect::<Vec<_>>(),
vec![0x210000,0x210001,0x210002,0x210003,0x210004,0x210005,0x210006,0x210007,0x210008,0x210009,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]);
},
_ => panic!(),
}
leave_room(&mut ship, ClientId(2)).await;
let p = ship.handle(ClientId(2), &RecvShipPacket::MenuSelect(MenuSelect {
menu: ROOM_MENU_ID,
item: 0,
})).await.unwrap().collect::<Vec<_>>();
match &p[1].1 {
SendShipPacket::AddToRoom(add_to) => {
assert_eq!(add_to.playerinfo.inventory.items.iter().map(|k| k.item_id).collect::<Vec<_>>(),
vec![0x210000,0x210001,0x210002,0x210003,0x210004,0x210005,0x210006,0x210007,0x210008,0x210009,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]);
},
_ => panic!(),
}
}