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use elseware::common::serverstate::{ClientId, ServerState};
use elseware::entity::gateway::{EntityGateway, InMemoryGateway};
use elseware::common::leveltable::CharacterLevelTable;
use elseware::ship::ship::{ShipServerState, SendShipPacket, RecvShipPacket};
use elseware::ship::monster::MonsterType;
use libpso::packet::ship::*;
use libpso::packet::messages::*;
#[path = "common.rs"]
mod common;
use common::*;
#[async_std::test]
async fn test_character_gains_exp() {
let mut entity_gateway = InMemoryGateway::default();
let (_user1, _char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
let mut ship = Box::new(ShipServerState::builder()
.gateway(entity_gateway.clone())
.build());
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
join_lobby(&mut ship, ClientId(1)).await;
create_room(&mut ship, ClientId(1), "room", "").await;
let (enemy_id, exp) = {
let room = ship.blocks.0[0].rooms[0].as_ref().unwrap();
let (enemy_id, map_enemy) = (0..).filter_map(|i| {
room.maps.enemy_by_id(i).map(|enemy| {
(i, enemy)
}).ok()
}).next().unwrap();
let map_enemy_stats = room.monster_stats.get(&map_enemy.monster).unwrap();
(enemy_id, map_enemy_stats.exp)
};
ship.handle(ClientId(1), &RecvShipPacket::Message(Message::new(GameMessage::RequestExp(RequestExp{
client: enemy_id as u8,
target: 16,
enemy_id: enemy_id as u16,
client_id: 0,
unused: 0,
last_hitter: 1,
})))).await.unwrap().for_each(drop);
let c1 = ship.clients.get(&ClientId(1)).unwrap();
assert!(exp == c1.character.exp);
}
#[async_std::test]
async fn test_character_levels_up() {
let mut entity_gateway = InMemoryGateway::default();
let (_user1, mut char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
char1.exp = 49;
entity_gateway.save_character(&char1).await.unwrap();
let mut ship = Box::new(ShipServerState::builder()
.gateway(entity_gateway.clone())
.build());
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
join_lobby(&mut ship, ClientId(1)).await;
create_room(&mut ship, ClientId(1), "room", "").await;
let enemy_id = {
let room = ship.blocks.0[0].rooms[0].as_ref().unwrap();
(0..).filter_map(|i| {
room.maps.enemy_by_id(i).map(|_| {
i
}).ok()
}).next().unwrap()
};
let levelup_pkt = ship.handle(ClientId(1), &RecvShipPacket::Message(Message::new(GameMessage::RequestExp(RequestExp{
client: enemy_id as u8,
target: 16,
enemy_id: enemy_id as u16,
client_id: 0,
unused: 0,
last_hitter: 1,
})))).await.unwrap().collect::<Vec<_>>();
assert!(matches!(levelup_pkt[1].1, SendShipPacket::Message(Message {msg: GameMessage::PlayerLevelUp(PlayerLevelUp {lvl: 2, ..})})));
let leveltable = CharacterLevelTable::default();
let c1 = ship.clients.get(&ClientId(1)).unwrap();
assert!(leveltable.get_level_from_exp(c1.character.char_class, c1.character.exp) == 2);
}
#[async_std::test]
async fn test_character_levels_up_multiple_times() {
let mut entity_gateway = InMemoryGateway::default();
let (_user1, _char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
let mut ship = Box::new(ShipServerState::builder()
.gateway(entity_gateway.clone())
.build());
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
join_lobby(&mut ship, ClientId(1)).await;
create_room(&mut ship, ClientId(1), "room", "").await;
let (enemy_id, exp) = {
let room = ship.blocks.0[0].rooms[0].as_ref().unwrap();
let (enemy_id, map_enemy) = (0..).filter_map(|i| {
room.maps.enemy_by_id(i).ok().and_then(|enemy| {
if enemy.monster == MonsterType::DarkFalz2 {
Some((i, enemy))
}
else {
None
}
})
}).next().unwrap();
let map_enemy_stats = room.monster_stats.get(&map_enemy.monster).unwrap();
(enemy_id, map_enemy_stats.exp)
};
let levelup_pkt = ship.handle(ClientId(1), &RecvShipPacket::Message(Message::new(GameMessage::RequestExp(RequestExp{
client: enemy_id as u8,
target: 16,
enemy_id: enemy_id as u16,
client_id: 0,
unused: 0,
last_hitter: 1,
})))).await.unwrap().collect::<Vec<_>>();
assert!(matches!(levelup_pkt[1].1, SendShipPacket::Message(Message {msg: GameMessage::PlayerLevelUp(PlayerLevelUp {lvl: 8, ..})})));
let c1 = ship.clients.get(&ClientId(1)).unwrap();
assert!(exp == c1.character.exp);
}
#[async_std::test]
async fn test_one_character_gets_full_exp_and_other_attacker_gets_partial() {
let mut entity_gateway = InMemoryGateway::default();
let (_user1, _char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
let (_user2, _char2) = new_user_character(&mut entity_gateway, "a2", "a").await;
let mut ship = Box::new(ShipServerState::builder()
.gateway(entity_gateway.clone())
.build());
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
log_in_char(&mut ship, ClientId(2), "a2", "a").await;
join_lobby(&mut ship, ClientId(1)).await;
join_lobby(&mut ship, ClientId(2)).await;
create_room(&mut ship, ClientId(1), "room", "").await;
join_room(&mut ship, ClientId(2), 0).await;
let (enemy_id, exp) = {
let room = ship.blocks.0[0].rooms[0].as_ref().unwrap();
let (enemy_id, map_enemy) = (0..).filter_map(|i| {
room.maps.enemy_by_id(i).ok().and_then(|enemy| {
if enemy.monster == MonsterType::DarkFalz2 {
Some((i, enemy))
}
else {
None
}
})
}).next().unwrap();
let map_enemy_stats = room.monster_stats.get(&map_enemy.monster).unwrap();
(enemy_id, map_enemy_stats.exp)
};
ship.handle(ClientId(1), &RecvShipPacket::Message(Message::new(GameMessage::RequestExp(RequestExp{
client: enemy_id as u8,
target: 16,
enemy_id: enemy_id as u16,
client_id: 0,
unused: 0,
last_hitter: 1,
})))).await.unwrap().for_each(drop);
ship.handle(ClientId(2), &RecvShipPacket::Message(Message::new(GameMessage::RequestExp(RequestExp{
client: enemy_id as u8,
target: 16,
enemy_id: enemy_id as u16,
client_id: 0,
unused: 0,
last_hitter: 0,
})))).await.unwrap().for_each(drop);
let c1 = ship.clients.get(&ClientId(1)).unwrap();
let c2 = ship.clients.get(&ClientId(2)).unwrap();
assert!(c1.character.exp == exp);
assert!(c2.character.exp == (exp as f32 * 0.8) as u32);
}