487 lines
20 KiB
Rust
487 lines
20 KiB
Rust
use crate::ship::items::ClientItemId;
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use crate::entity::item::{Meseta, ItemNote};
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use std::future::Future;
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use std::pin::Pin;
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use crate::ship::map::MapArea;
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use crate::entity::character::{CharacterEntity, CharacterEntityId};
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use crate::entity::gateway::{EntityGateway, EntityGatewayTransaction};
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use crate::ship::items::state::{ItemState, ItemStateProxy, ItemStateAction, ItemAction, ItemStateError, FloorItem, InventoryItem, AddItemResult, FloorItemDetail,
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StackedItemDetail, BankItem, BankItemDetail, InventoryItemDetail};
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pub enum TriggerCreateItem {
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Yes,
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No
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}
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fn take_item_from_floor(character_id: CharacterEntityId, item_id: ClientItemId)
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-> impl for<'a> Fn((ItemStateProxy<'a>, Box<dyn EntityGatewayTransaction + 'a>), ())
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-> Pin<Box<dyn Future<Output=Result<((ItemStateProxy<'a>, Box<dyn EntityGatewayTransaction + 'a>), FloorItem), ItemStateError>> + Send + 'a>>
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{
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move |(mut item_state, transaction), _| {
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Box::pin(async move {
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let mut floor = item_state.floor(&character_id)?;
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let item = floor.take_item(&item_id).ok_or(ItemStateError::NoFloorItem(item_id))?;
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item_state.set_floor(floor);
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Ok(((item_state, transaction), item))
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})
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}
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}
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fn add_floor_item_to_inventory(character: &CharacterEntity)
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-> impl for<'a> Fn((ItemStateProxy<'a>, Box<dyn EntityGatewayTransaction + 'a>), FloorItem)
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-> Pin<Box<dyn Future<Output=Result<((ItemStateProxy<'a>, Box<dyn EntityGatewayTransaction + 'a>), TriggerCreateItem), ItemStateError>> + Send + 'a>>
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{
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let character = character.clone();
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move |(mut item_state, transaction), floor_item| {
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let character = character.clone();
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Box::pin(async move {
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let mut inventory = item_state.inventory(&character.id)?;
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let character_id = character.id;
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let transaction = floor_item.with_entity_id(Ok(transaction), |mut transaction: Result<_, ItemStateError>, entity_id| {
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async move {
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if let Ok(transaction) = &mut transaction {
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transaction.gateway().add_item_note(&entity_id, ItemNote::Pickup {
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character_id
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}).await?;
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}
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transaction
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}}).await?;
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let mut transaction = floor_item.with_mag(Ok(transaction), |mut transaction: Result<_, ItemStateError>, entity_id, _mag| {
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let character = character.clone();
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async move {
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if let Ok(transaction) = &mut transaction {
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transaction.gateway().change_mag_owner(&entity_id, &character).await?;
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}
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transaction
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}}).await?;
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let add_result = inventory.add_floor_item(floor_item)?;
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transaction.gateway().set_character_inventory(&character.id, &inventory.as_inventory_entity(&character.id)).await?;
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item_state.set_inventory(inventory);
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Ok(((item_state, transaction),
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match add_result {
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AddItemResult::NewItem => TriggerCreateItem::Yes,
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AddItemResult::AddToStack => TriggerCreateItem::No,
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AddItemResult::Meseta => TriggerCreateItem::No,
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}))
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})
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}
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}
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pub async fn pick_up_item<EG>(
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item_state: &mut ItemState,
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entity_gateway: &mut EG,
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character: &CharacterEntity,
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item_id: &ClientItemId)
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-> Result<TriggerCreateItem, ItemStateError>
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where
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EG: EntityGateway,
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{
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entity_gateway.with_transaction(|transaction| async move {
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let item_state_proxy = ItemStateProxy::new(item_state);
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let ((item_state_proxy, transaction), result) = ItemStateAction::default()
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.act(take_item_from_floor(character.id, *item_id))
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.act(add_floor_item_to_inventory(character))
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.commit((item_state_proxy, transaction))
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.await?;
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item_state_proxy.commit();
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Ok((transaction, result))
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}).await
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}
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fn take_item_from_inventory(character_id: CharacterEntityId, item_id: ClientItemId, amount: u32)
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-> impl for<'a> Fn((ItemStateProxy<'a>, Box<dyn EntityGatewayTransaction + 'a>), ())
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-> Pin<Box<dyn Future<Output=Result<((ItemStateProxy<'a>, Box<dyn EntityGatewayTransaction + 'a>), InventoryItem), ItemStateError>> + Send + 'a>>
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{
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move |(mut item_state, mut transaction), _| {
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Box::pin(async move {
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let mut inventory = item_state.inventory(&character_id)?;
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let item = inventory.take_item(&item_id, amount).ok_or_else (|| ItemStateError::NoFloorItem(item_id))?;
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transaction.gateway().set_character_inventory(&character_id, &inventory.as_inventory_entity(&character_id)).await?;
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item_state.set_inventory(inventory);
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Ok(((item_state, transaction), item))
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})
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}
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}
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fn add_inventory_item_to_shared_floor(character_id: CharacterEntityId, map_area: MapArea, drop_position: (f32, f32, f32))
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-> impl for<'a> Fn((ItemStateProxy<'a>, Box<dyn EntityGatewayTransaction + 'a>), InventoryItem)
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-> Pin<Box<dyn Future<Output=Result<((ItemStateProxy<'a>, Box<dyn EntityGatewayTransaction + 'a>), FloorItem), ItemStateError>> + Send + 'a>>
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{
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move |(mut item_state, transaction), inventory_item| {
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Box::pin(async move {
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let transaction = inventory_item.with_entity_id(Ok(transaction), |mut transaction: Result<_, ItemStateError>, entity_id| {
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async move {
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if let Ok(transaction) = &mut transaction {
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transaction.gateway().add_item_note(&entity_id, ItemNote::PlayerDrop {
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character_id,
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map_area,
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x: drop_position.0,
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y: drop_position.1,
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z: drop_position.2,
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}).await?;
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}
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transaction
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}}).await?;
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let mut floor = item_state.floor(&character_id)?;
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let floor_item = floor.add_inventory_item(inventory_item, map_area, drop_position).clone();
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item_state.set_floor(floor);
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Ok(((item_state, transaction), floor_item))
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})
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}
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}
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pub async fn drop_item<EG>(
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item_state: &mut ItemState,
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entity_gateway: &mut EG,
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character: &CharacterEntity,
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item_id: &ClientItemId,
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map_area: MapArea,
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drop_position: (f32, f32, f32))
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-> Result<FloorItem, ItemStateError>
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where
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EG: EntityGateway,
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{
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entity_gateway.with_transaction(|transaction| async move {
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let item_state_proxy = ItemStateProxy::new(item_state);
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let ((item_state_proxy, transaction), result) = ItemStateAction::default()
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.act(take_item_from_inventory(character.id, *item_id, 1))
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.act(add_inventory_item_to_shared_floor(character.id, map_area, drop_position))
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.commit((item_state_proxy, transaction))
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.await?;
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item_state_proxy.commit();
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Ok((transaction, result))
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}).await
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}
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pub async fn drop_partial_item<'a, EG>(
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item_state: &'a mut ItemState,
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entity_gateway: &mut EG,
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character: &CharacterEntity,
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item_id: &ClientItemId,
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map_area: MapArea,
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drop_position: (f32, f32),
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amount: u32)
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-> Result<FloorItem, ItemStateError>
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where
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EG: EntityGateway,
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{
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entity_gateway.with_transaction(|transaction| async move {
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let item_state_proxy = ItemStateProxy::new(item_state);
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let ((item_state_proxy, transaction), result) = ItemStateAction::default()
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.act(take_item_from_inventory(character.id, *item_id, amount))
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.act(add_inventory_item_to_shared_floor(character.id, map_area, (drop_position.0, 0.0, drop_position.1)))
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.commit((item_state_proxy, transaction))
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.await?;
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item_state_proxy.commit();
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Ok((transaction, result))
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}).await
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}
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fn take_meseta_from_inventory(character_id: CharacterEntityId, amount: u32)
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-> impl for<'a> Fn((ItemStateProxy<'a>, Box<dyn EntityGatewayTransaction + 'a>), ())
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-> Pin<Box<dyn Future<Output=Result<((ItemStateProxy<'a>, Box<dyn EntityGatewayTransaction + 'a>), ()), ItemStateError>> + Send + 'a>>
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{
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move |(mut item_state, mut transaction), _| {
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Box::pin(async move {
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let mut inventory = item_state.inventory(&character_id)?;
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inventory.remove_meseta(amount)?;
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transaction.gateway().set_character_meseta(&character_id, inventory.meseta).await?;
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Ok(((item_state, transaction), ()))
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})
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}
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}
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fn add_meseta_to_shared_floor(character_id: CharacterEntityId, amount: u32, map_area: MapArea, drop_position: (f32, f32))
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-> impl for<'a> Fn((ItemStateProxy<'a>, Box<dyn EntityGatewayTransaction + 'a>), ())
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-> Pin<Box<dyn Future<Output=Result<((ItemStateProxy<'a>, Box<dyn EntityGatewayTransaction + 'a>), FloorItem), ItemStateError>> + Send + 'a>>
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{
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move |(mut item_state, transaction), _| {
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Box::pin(async move {
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let floor_item = FloorItem {
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item_id: item_state.new_item_id()?,
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item: FloorItemDetail::Meseta(Meseta(amount)),
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map_area: map_area,
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x: drop_position.0,
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y: 0.0,
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z: drop_position.1,
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};
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let mut floor = item_state.floor(&character_id)?;
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let floor_item = floor.add_item(floor_item).clone();
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item_state.set_floor(floor);
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Ok(((item_state, transaction), floor_item))
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})
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}
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}
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pub async fn drop_meseta<'a, EG>(
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item_state: &'a mut ItemState,
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entity_gateway: &mut EG,
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character: &CharacterEntity,
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map_area: MapArea,
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drop_position: (f32, f32),
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amount: u32)
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-> Result<FloorItem, ItemStateError>
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where
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EG: EntityGateway,
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{
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entity_gateway.with_transaction(|transaction| async move {
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let item_state_proxy = ItemStateProxy::new(item_state);
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let ((item_state_proxy, transaction), result) = ItemStateAction::default()
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.act(take_meseta_from_inventory(character.id, amount))
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.act(add_meseta_to_shared_floor(character.id, amount, map_area, drop_position))
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.commit((item_state_proxy, transaction))
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.await?;
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item_state_proxy.commit();
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Ok((transaction, result))
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}).await
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}
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fn take_meseta_from_bank(character_id: CharacterEntityId, amount: u32)
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-> impl for<'a> Fn((ItemStateProxy<'a>, Box<dyn EntityGatewayTransaction + 'a>), ())
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-> Pin<Box<dyn Future<Output=Result<((ItemStateProxy<'a>, Box<dyn EntityGatewayTransaction + 'a>), ()), ItemStateError>> + Send + 'a>>
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{
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move |(mut item_state, mut transaction), _| {
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Box::pin(async move {
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let mut bank = item_state.bank(&character_id)?;
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bank.remove_meseta(amount)?;
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transaction.gateway().set_bank_meseta(&character_id, &bank.name, bank.meseta).await?;
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Ok(((item_state, transaction), ()))
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})
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}
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}
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fn add_meseta_from_bank_to_inventory(character_id: CharacterEntityId, amount: u32)
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-> impl for<'a> Fn((ItemStateProxy<'a>, Box<dyn EntityGatewayTransaction + 'a>), ())
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-> Pin<Box<dyn Future<Output=Result<((ItemStateProxy<'a>, Box<dyn EntityGatewayTransaction + 'a>), ()), ItemStateError>> + Send + 'a>>
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{
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move |(mut item_state, mut transaction), _| {
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Box::pin(async move {
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let mut inventory = item_state.inventory(&character_id)?;
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inventory.add_meseta_no_overflow(amount)?;
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transaction.gateway().set_character_meseta(&character_id, inventory.meseta).await?;
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Ok(((item_state, transaction), ()))
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})
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}
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}
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pub async fn withdraw_meseta<'a, EG>(
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item_state: &'a mut ItemState,
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entity_gateway: &mut EG,
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character: &CharacterEntity,
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amount: u32)
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-> Result<(), ItemStateError>
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where
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EG: EntityGateway,
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{
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entity_gateway.with_transaction(|transaction| async move {
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let item_state_proxy = ItemStateProxy::new(item_state);
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let ((item_state_proxy, transaction), result) = ItemStateAction::default()
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.act(take_meseta_from_bank(character.id, amount))
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.act(add_meseta_from_bank_to_inventory(character.id, amount))
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.commit((item_state_proxy, transaction))
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.await?;
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item_state_proxy.commit();
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Ok((transaction, result))
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}).await
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}
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fn add_meseta_to_bank(character_id: CharacterEntityId, amount: u32)
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-> impl for<'a> Fn((ItemStateProxy<'a>, Box<dyn EntityGatewayTransaction + 'a>), ())
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-> Pin<Box<dyn Future<Output=Result<((ItemStateProxy<'a>, Box<dyn EntityGatewayTransaction + 'a>), ()), ItemStateError>> + Send + 'a>>
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{
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move |(mut item_state, mut transaction), _| {
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Box::pin(async move {
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let mut bank = item_state.bank(&character_id)?;
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bank.add_meseta(amount)?;
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transaction.gateway().set_bank_meseta(&character_id, &bank.name, bank.meseta).await?;
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Ok(((item_state, transaction), ()))
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})
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}
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}
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pub async fn deposit_meseta<'a, EG>(
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item_state: &'a mut ItemState,
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entity_gateway: &mut EG,
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character: &CharacterEntity,
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amount: u32)
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-> Result<(), ItemStateError>
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where
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EG: EntityGateway,
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{
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entity_gateway.with_transaction(|transaction| async move {
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let item_state_proxy = ItemStateProxy::new(item_state);
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let ((item_state_proxy, transaction), result) = ItemStateAction::default()
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.act(take_meseta_from_inventory(character.id, amount))
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.act(add_meseta_to_bank(character.id, amount))
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.commit((item_state_proxy, transaction))
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.await?;
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item_state_proxy.commit();
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Ok((transaction, ()))
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}).await
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}
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fn take_item_from_bank(character_id: CharacterEntityId, item_id: ClientItemId, amount: u32)
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-> impl for<'a> Fn((ItemStateProxy<'a>, Box<dyn EntityGatewayTransaction + 'a>), ())
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-> Pin<Box<dyn Future<Output=Result<((ItemStateProxy<'a>, Box<dyn EntityGatewayTransaction + 'a>), BankItem), ItemStateError>> + Send + 'a>>
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{
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move |(mut item_state, mut transaction), _| {
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Box::pin(async move {
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let mut bank = item_state.bank(&character_id)?;
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let item = bank.take_item(&item_id, amount).ok_or_else(|| ItemStateError::NoBankItem(item_id))?;
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transaction.gateway().set_character_bank(&character_id, &bank.as_bank_entity(), &bank.name).await?;
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item_state.set_bank(bank);
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Ok(((item_state, transaction), item))
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})
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}
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}
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fn add_bank_item_to_inventory(character: &CharacterEntity)
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-> impl for<'a> Fn((ItemStateProxy<'a>, Box<dyn EntityGatewayTransaction + 'a>), BankItem)
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-> Pin<Box<dyn Future<Output=Result<((ItemStateProxy<'a>, Box<dyn EntityGatewayTransaction + 'a>), InventoryItem), ItemStateError>> + Send + 'a>>
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{
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let character = character.clone();
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move |(mut item_state, transaction), bank_item| {
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let character = character.clone();
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Box::pin(async move {
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let bank_name = item_state.bank(&character.id)?.name;
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let mut inventory = item_state.inventory(&character.id)?;
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let character_id = character.id;
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let transaction = bank_item.with_entity_id(Ok(transaction), |mut transaction: Result<_, ItemStateError>, entity_id| {
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let bank_name = bank_name.clone();
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async move {
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if let Ok(transaction) = &mut transaction {
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transaction.gateway().add_item_note(&entity_id, ItemNote::Withdraw {
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character_id,
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bank: bank_name,
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}).await?;
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}
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transaction
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}}).await?;
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let inventory_item = InventoryItem {
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item_id: bank_item.item_id,
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item: match bank_item.item {
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BankItemDetail::Individual(individual_item) => InventoryItemDetail::Individual(individual_item),
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BankItemDetail::Stacked(stacked_item) => InventoryItemDetail::Stacked(stacked_item),
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},
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};
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let mut transaction = inventory_item.with_mag(Ok(transaction), |mut transaction: Result<_, ItemStateError>, entity_id, _mag| {
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let character = character.clone();
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async move {
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if let Ok(transaction) = &mut transaction {
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transaction.gateway().change_mag_owner(&entity_id, &character).await?;
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}
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transaction
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}}).await?;
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inventory.add_item(inventory_item.clone())?;
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transaction.gateway().set_character_inventory(&character.id, &inventory.as_inventory_entity(&character.id)).await?;
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item_state.set_inventory(inventory);
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Ok(((item_state, transaction), inventory_item))
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})
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}
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}
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pub async fn withdraw_item<'a, EG>(
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item_state: &'a mut ItemState,
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entity_gateway: &mut EG,
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character: &CharacterEntity,
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item_id: &ClientItemId,
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amount: u32)
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-> Result<InventoryItem, ItemStateError>
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where
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EG: EntityGateway,
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{
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entity_gateway.with_transaction(|transaction| async move {
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let item_state_proxy = ItemStateProxy::new(item_state);
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let ((item_state_proxy, transaction), result) = ItemStateAction::default()
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.act(take_item_from_bank(character.id, *item_id, amount))
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.act(add_bank_item_to_inventory(&character))
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.commit((item_state_proxy, transaction))
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.await?;
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item_state_proxy.commit();
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Ok((transaction, result))
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}).await
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}
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fn add_inventory_item_to_bank(character_id: CharacterEntityId)
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-> impl for<'a> Fn((ItemStateProxy<'a>, Box<dyn EntityGatewayTransaction + 'a>), InventoryItem)
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-> Pin<Box<dyn Future<Output=Result<((ItemStateProxy<'a>, Box<dyn EntityGatewayTransaction + 'a>), ()), ItemStateError>> + Send + 'a>>
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{
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move |(mut item_state, transaction), inventory_item| {
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Box::pin(async move {
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let mut bank = item_state.bank(&character_id)?;
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let bank_name = bank.name.clone();
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let mut transaction = inventory_item.with_entity_id(Ok(transaction), move |mut transaction: Result<_, ItemStateError>, entity_id| {
|
|
let bank_name = bank_name.clone();
|
|
async move {
|
|
if let Ok(transaction) = &mut transaction {
|
|
transaction.gateway().add_item_note(&entity_id, ItemNote::Deposit {
|
|
character_id,
|
|
bank: bank_name,
|
|
}).await?;
|
|
}
|
|
transaction
|
|
}}).await?;
|
|
|
|
bank.add_inventory_item(inventory_item)?;
|
|
|
|
transaction.gateway().set_character_bank(&character_id, &bank.as_bank_entity(), &bank.name).await?;
|
|
item_state.set_bank(bank);
|
|
|
|
|
|
Ok(((item_state, transaction), ()))
|
|
})
|
|
}
|
|
}
|
|
|
|
pub async fn deposit_item<'a, EG> (
|
|
item_state: &'a mut ItemState,
|
|
entity_gateway: &mut EG,
|
|
character: &CharacterEntity,
|
|
item_id: &ClientItemId,
|
|
amount: u32)
|
|
-> Result<(), ItemStateError>
|
|
where
|
|
EG: EntityGateway,
|
|
{
|
|
entity_gateway.with_transaction(|transaction| async move {
|
|
let item_state_proxy = ItemStateProxy::new(item_state);
|
|
let ((item_state_proxy, transaction), result) = ItemStateAction::default()
|
|
.act(take_item_from_inventory(character.id, *item_id, amount))
|
|
.act(add_inventory_item_to_bank(character.id))
|
|
.commit((item_state_proxy, transaction))
|
|
.await?;
|
|
item_state_proxy.commit();
|
|
Ok((transaction, result))
|
|
}).await
|
|
}
|