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use std::collections::HashMap;
use libpso::packet::ship::*;
use crate::common::serverstate::ClientId;
use crate::common::leveltable::CharacterLevelTable;
use crate::ship::ship::{SendShipPacket, ShipError, ClientState, Clients};
use crate::ship::character::{CharacterBytesBuilder, FullCharacterBytesBuilder};
use crate::ship::location::{ClientLocation, LobbyId, AreaClient, ClientLocationError};
use crate::entity::character::CharacterEntity;
use crate::ship::items::ActiveInventory;
use crate::ship::packet::builder::{player_header, player_info};
use libpso::character::character::{Inventory, InventoryItem};
use libpso::utf8_to_utf16_array;
pub fn join_lobby(id: ClientId,
lobby: LobbyId,
client_location: &ClientLocation,
clients: &Clients,
level_table: &CharacterLevelTable)
-> Result<JoinLobby, ShipError> {
let lobby_clients = client_location.get_clients_in_lobby(lobby).map_err(|err| -> ClientLocationError { err.into() })?;
let playerinfo = lobby_clients.iter()
.map(|area_client| {
let client = clients.get(&area_client.client).ok_or(ShipError::ClientNotFound(area_client.client)).unwrap();
player_info(0x100, &client, area_client, level_table)
});
let client = clients.get(&id).ok_or(ShipError::ClientNotFound(id)).unwrap();
let area_client = client_location.get_local_client(id).map_err(|err| -> ClientLocationError { err.into() })?;
let leader = client_location.get_lobby_leader(lobby).map_err(|err| -> ClientLocationError { err.into() })?;
Ok(JoinLobby {
client: area_client.local_client.id(),
leader: leader.local_client.id(),
one: 1,
lobby: lobby.id(),
block: client.block as u16,
event: 0,
padding: 0,
playerinfo: playerinfo.collect(),
})
}
pub fn add_to_lobby(id: ClientId,
lobby: LobbyId,
client_location: &ClientLocation,
clients: &Clients,
level_table: &CharacterLevelTable)
-> Result<AddToLobby, ShipError> {
let client = clients.get(&id).ok_or(ShipError::ClientNotFound(id)).unwrap();
let area_client = client_location.get_local_client(id).map_err(|err| -> ClientLocationError { err.into() })?;
let leader = client_location.get_lobby_leader(lobby).map_err(|err| -> ClientLocationError { err.into() })?;
Ok(AddToLobby {
flag: 1,
client: area_client.local_client.id(),
leader: leader.local_client.id(),
one: 1,
lobby: lobby.id(),
block: client.block as u16,
event: 0,
padding: 0,
playerinfo: player_info(0x100, &client, &area_client, level_table),
})
}