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77 lines
2.9 KiB
77 lines
2.9 KiB
use std::collections::HashMap;
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use libpso::packet::ship::*;
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use crate::common::serverstate::ClientId;
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use crate::common::leveltable::CharacterLevelTable;
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use crate::ship::ship::{SendShipPacket, ShipError, ClientState, Clients};
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use crate::ship::character::{CharacterBytesBuilder, FullCharacterBytesBuilder};
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use crate::ship::location::{ClientLocation, RoomId, AreaClient, ClientLocationError};
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use crate::entity::character::CharacterEntity;
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use crate::ship::items::ActiveInventory;
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use crate::ship::room::RoomState;
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use crate::ship::packet::builder::{player_header, player_info};
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use libpso::character::character::{Inventory, InventoryItem};
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use libpso::utf8_to_utf16_array;
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pub fn join_room(id: ClientId,
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clients: &Clients,
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client_location: &ClientLocation,
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room_id: RoomId,
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room: &RoomState)
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-> Result<JoinRoom, ShipError> {
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let all_clients = client_location.get_clients_in_room(room_id).map_err(|err| -> ClientLocationError { err.into() })?;
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let players = all_clients.iter()
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.enumerate()
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.fold(Ok([PlayerHeader::default(); 4]), |acc, (i, c)| -> Result<_, ShipError> {
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let header_client = clients.get(&c.client).ok_or(ShipError::ClientNotFound(id))?;
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let header_area_client = client_location.get_local_client(id).map_err(|err| -> ClientLocationError { err.into() })?;
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acc.map(|mut a| {
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a[i] = player_header(0x10000, &header_client, &header_area_client);
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a
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})
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})?;
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let area_client = client_location.get_local_client(id).map_err(|err| -> ClientLocationError { err.into() })?;
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let leader = client_location.get_room_leader(room_id).map_err(|err| -> ClientLocationError { err.into() })?;
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Ok(JoinRoom {
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flag: all_clients.len() as u32,
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maps: room.maps.map_headers(),
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players: players,
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client: area_client.local_client.id(),
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leader: leader.local_client.id(),
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one: 1,
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difficulty: room.mode.difficulty().into(),
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battle: room.mode.battle(),
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event: 0,
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section: room.section_id.into(),
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challenge: room.mode.challenge(),
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random_seed: room.random_seed,
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episode: room.mode.episode().into(),
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one2: 1,
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single_player: room.mode.single_player(),
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unknown: 0,
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})
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}
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pub fn add_to_room(id: ClientId,
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client: &ClientState,
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area_client: &AreaClient,
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leader: &AreaClient,
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level_table: &CharacterLevelTable,
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room_id: RoomId,
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)
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-> Result<AddToRoom, ShipError> {
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Ok(AddToRoom {
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flag: 1,
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client: area_client.local_client.id(),
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leader: leader.local_client.id(),
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one: 0, // TODO: ????????
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lobby: 0xFF,
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block: 0,
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event: 0,
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padding: 0,
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playerinfo: player_info(0x10000, client, &area_client, level_table),
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})
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}
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