73 lines
2.7 KiB
Rust
73 lines
2.7 KiB
Rust
use libpso::packet::ship::*;
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use crate::common::serverstate::ClientId;
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use crate::ship::ship::{SendShipPacket, ShipError, Clients};
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use crate::entity::gateway::EntityGateway;
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pub async fn update_config<EG>(id: ClientId,
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update_config: UpdateConfig,
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clients: &Clients,
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entity_gateway: &mut EG)
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-> Result<Vec<(ClientId, SendShipPacket)>, ShipError>
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where
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EG: EntityGateway + Clone + 'static,
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{
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clients.with_mut(id, |client| {
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let mut entity_gateway = entity_gateway.clone();
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Box::pin(async move {
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client.character.config.update(&update_config);
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entity_gateway.save_character(&client.character).await
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})}).await??;
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Ok(Vec::new())
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}
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pub async fn save_options<EG>(id: ClientId,
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save_options: SaveOptions,
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clients: &Clients,
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entity_gateway: &mut EG)
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-> Result<Vec<(ClientId, SendShipPacket)>, ShipError>
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where
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EG: EntityGateway + Clone + 'static,
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{
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clients.with_mut(id, |client| {
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let mut entity_gateway = entity_gateway.clone();
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Box::pin(async move {
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client.character.option_flags = save_options.options;
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entity_gateway.save_character(&client.character).await
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})}).await??;
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Ok(Vec::new())
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}
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pub async fn keyboard_config<EG>(id: ClientId,
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keyboard_config: KeyboardConfig,
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clients: &Clients,
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entity_gateway: &mut EG)
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-> Result<Vec<(ClientId, SendShipPacket)>, ShipError>
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where
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EG: EntityGateway + Clone + 'static,
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{
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clients.with_mut(id, |client| {
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let mut entity_gateway = entity_gateway.clone();
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Box::pin(async move {
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client.character.keyboard_config.update(&keyboard_config);
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entity_gateway.save_character(&client.character).await
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})}).await??;
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Ok(Vec::new())
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}
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pub async fn gamepad_config<EG>(id: ClientId,
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gamepad_config: GamepadConfig,
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clients: &Clients,
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entity_gateway: &mut EG)
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-> Result<Vec<(ClientId, SendShipPacket)>, ShipError>
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where
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EG: EntityGateway + Clone + 'static,
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{
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clients.with_mut(id, |client| {
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let mut entity_gateway = entity_gateway.clone();
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Box::pin(async move {
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client.character.gamepad_config.update(&gamepad_config);
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entity_gateway.save_character(&client.character).await
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})}).await??;
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Ok(Vec::new())
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}
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