You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
187 lines
6.4 KiB
187 lines
6.4 KiB
/* TODO:
|
|
1. test to check if sjs/lame/limiter drop with Some() kill counter enabled
|
|
2. test to make sure other items drop with None kill counter
|
|
3. test kill counters get incremented per kill
|
|
4. test unsealing item:
|
|
- client item id does not change
|
|
- unsealed item no longer has kill counter
|
|
5. test reject unsealing item if not enough kills (can this even happen?)
|
|
*/
|
|
|
|
use elseware::common::serverstate::{ClientId, ServerState};
|
|
use elseware::entity::gateway::{EntityGateway, InMemoryGateway};
|
|
use elseware::ship::ship::{ShipServerState, RecvShipPacket, SendShipPacket};
|
|
use elseware::entity::character::{SectionID};
|
|
use elseware::ship::room::{Difficulty};
|
|
use elseware::ship::monster::{MonsterType};
|
|
use elseware::entity::item;
|
|
|
|
use libpso::packet::ship::*;
|
|
use libpso::packet::messages::*;
|
|
|
|
#[path = "common.rs"]
|
|
mod common;
|
|
use common::*;
|
|
|
|
#[async_std::test]
|
|
async fn test_item_drops_with_kill_counter() {
|
|
let mut entity_gateway = InMemoryGateway::default();
|
|
|
|
let (_user1, mut char1) = new_user_character_with_sid(&mut entity_gateway, "a1", "a", SectionID::Skyly).await;
|
|
|
|
char1.exp = 80000000;
|
|
entity_gateway.save_character(&char1).await.unwrap();
|
|
|
|
let mut ship = Box::new(ShipServerState::builder()
|
|
.gateway(entity_gateway.clone())
|
|
.build());
|
|
|
|
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
|
|
join_lobby(&mut ship, ClientId(1)).await;
|
|
create_ep2_room_with_difficulty(&mut ship, ClientId(1), "room", "", Difficulty::Ultimate).await;
|
|
|
|
// ship.handle(ClientId(1), &RecvShipPacket()).await.unwrap().for_each(drop);
|
|
|
|
// ship.handle(ClientId(1), &RecvShipPacket::Message(Message::new(GameMessage::PlayerWarpingToFloor(PlayerWarpingToFloor{
|
|
// client: 0,
|
|
// target: 0,
|
|
// area: 9, // seaside
|
|
// data: 0,
|
|
// })))).await.unwrap().for_each(drop);
|
|
|
|
|
|
// ship.handle(ClientId(1), &RecvShipPacket::Message(Message::new(GameMessage::PlayerWarping(PlayerWarping{
|
|
// client: 0,
|
|
// target: 0,
|
|
// })))).await.unwrap().for_each(drop);
|
|
|
|
// ship.handle(ClientId(1), &RecvShipPacket::Message(Message::new(GameMessage::PlayerLoadedIn(PlayerLoadedIn{
|
|
// client: 0,
|
|
// target: 0,
|
|
// unknown1: [0,0],
|
|
// rotation: 0,
|
|
// area: 9,
|
|
// room: 1,
|
|
// x: 100.0,
|
|
// y: 10.0,
|
|
// z: -20.0,
|
|
// })))).await.unwrap().for_each(drop);
|
|
|
|
// ship.handle(ClientId(1), &RecvShipPacket::Message(Message::new(GameMessage::PlayerChangedMap2(PlayerChangedMap2{
|
|
// client: 0,
|
|
// target: 0,
|
|
// map_area: 9,
|
|
// _unknown1: 0,
|
|
// })))).await.unwrap().for_each(drop);
|
|
|
|
// ship.handle(ClientId(1), &RecvShipPacket::Message(Message::new(GameMessage::PlayerSpawnedIntoArea(PlayerSpawnedIntoArea{
|
|
// client: 0,
|
|
// target: 0,
|
|
// })))).await.unwrap().for_each(drop);
|
|
|
|
// ship.handle(ClientId(1), &RecvShipPacket::Message(Message::new(GameMessage::PlayerDoneChangingMap(PlayerDoneChangingMap{
|
|
// client: 0,
|
|
// target: 0,
|
|
// })))).await.unwrap().for_each(drop);
|
|
|
|
let room = ship.blocks.0[0].rooms[0].as_mut().unwrap();
|
|
room.toggle_redbox_mode(); // enable redbox mode for sjs
|
|
|
|
// println!("room redbox mode: {:?}", room.redbox);
|
|
// println!("room.mode: {:?}", room.mode);
|
|
// println!("killing gigue for sjs!");
|
|
let gigue_id = room.maps.get_enemy_id_by_monster_type(MonsterType::GiGue).unwrap();
|
|
// println!("found gigue id: {:?}!", gigue_id);
|
|
let packets = ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::RequestItem(RequestItem {
|
|
client: 0,
|
|
target: 0,
|
|
map_area: 9, // seaside
|
|
pt_index: 55, // gigue ? (taken from ingame logs)
|
|
enemy_id: gigue_id,
|
|
x: 0.0,
|
|
y: 0.0,
|
|
z: 0.0,
|
|
})))).await.unwrap().collect::<Vec<_>>(); // this should return 1 packet (ItemDrop)?
|
|
|
|
assert!(packets.len() == 1);
|
|
match &packets[0].1 {
|
|
SendShipPacket::Message(Message {msg: GameMessage::ItemDrop(item_drop)}) => {
|
|
assert_eq!(item_drop.item_bytes[10], 0x80)
|
|
}
|
|
_ => panic!("")
|
|
}
|
|
}
|
|
|
|
#[async_std::test]
|
|
async fn test_all_equipped_kill_counters_increase_per_kill() {
|
|
let mut entity_gateway = InMemoryGateway::default();
|
|
|
|
let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a", 1).await;
|
|
|
|
let mut ship = Box::new(ShipServerState::builder()
|
|
.gateway(entity_gateway.clone())
|
|
.build());
|
|
|
|
let mut p1_inv = Vec::new();
|
|
p1_inv.push(entity_gateway.create_item(
|
|
item::NewItemEntity {
|
|
item: item::ItemDetail::Weapon(
|
|
item::weapon::Weapon {
|
|
weapon: item::weapon::WeaponType::SealedJSword,
|
|
grind: 0,
|
|
special: None,
|
|
attrs: [None,
|
|
None,
|
|
None,],
|
|
tekked: true,
|
|
kills: Some(0),
|
|
}
|
|
),
|
|
}).await.unwrap());
|
|
p1_inv.push(entity_gateway.create_item(
|
|
item::NewItemEntity {
|
|
item: item::ItemDetail::Unit(
|
|
item::unit::Unit {
|
|
unit: item::unit::UnitType::Limiter,
|
|
modifier: None,
|
|
kills: Some(0),
|
|
}
|
|
),
|
|
}).await.unwrap());
|
|
|
|
let equipped = item::EquippedEntity {
|
|
weapon: Some(p1_inv[0].id),
|
|
armor: None,
|
|
shield: None,
|
|
unit: [Some(p1_inv[1].id), None, None, None],
|
|
mag: None,
|
|
};
|
|
entity_gateway.set_character_equips(&char1.id, &equipped).await.unwrap();
|
|
entity_gateway.set_character_inventory(&char1.id, &item::InventoryEntity::new(p1_inv)).await.unwrap();
|
|
|
|
|
|
|
|
|
|
|
|
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
|
|
join_lobby(&mut ship, ClientId(1)).await;
|
|
create_room(&mut ship, ClientId(1), "room", "").await;
|
|
|
|
|
|
}
|
|
|
|
// #[async_std::test]
|
|
// async fn test_non_equipped_kill_counter_does_not_increase() {
|
|
// let mut entity_gateway = InMemoryGateway::default();
|
|
|
|
// let (_user1, _char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
|
|
|
|
// }
|
|
|
|
// #[async_std::test]
|
|
// async fn test_kill_counter_increase_only_for_final_hit() { // don't share kills among players
|
|
// let mut entity_gateway = InMemoryGateway::default();
|
|
|
|
// let (_user1, _char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
|
|
|
|
// }
|