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use crate::ship::items::ClientItemId;
use std::collections::{HashMap, BTreeMap};
use thiserror::Error;
use crate::entity::gateway::EntityGateway;
use crate::entity::character::{CharacterEntity, CharacterEntityId, TechLevel};
use crate::entity::item::{ItemDetail, ItemLocation, BankName};
use crate::entity::item::{Meseta, NewItemEntity, ItemEntity, InventoryItemEntity, EquippedEntity, InventoryEntity, BankItemEntity, BankEntity, ItemType};
use crate::entity::item::tool::{Tool, ToolType};
use crate::entity::item::{unit, weapon, armor, shield, mag, tech, tool, esweapon};
use crate::ship::map::MapArea;
use crate::ship::ship::ItemDropLocation;
use crate::ship::drops::{ItemDrop, ItemDropType};
use crate::ship::location::{AreaClient, RoomId};
use crate::ship::shops::ShopItem;
use crate::ship::items::bank::*;
use crate::ship::items::floor::*;
use crate::ship::items::inventory::*;
use crate::ship::items::use_tool;
#[derive(PartialEq, Eq)]
pub enum FloorType {
Local,
Shared,
}
pub enum TriggerCreateItem {
Yes,
No
}
#[derive(Error, Debug)]
#[error("")]
pub enum ItemManagerError {
EntityGatewayError,
NoSuchItemId(ClientItemId),
NoCharacter(CharacterEntityId),
CouldNotAddToInventory(ClientItemId),
//ItemBelongsToOtherPlayer,
Idunnoman,
CouldNotSplitItem(ClientItemId),
CouldNotDropMeseta,
InvalidBankName(BankName),
NotEnoughTools(Tool, usize, usize), // have, expected
InventoryItemConsumeError(#[from] InventoryItemConsumeError),
BankFull,
WrongItemType(ClientItemId),
UseItemError(#[from] use_tool::UseItemError),
CouldNotBuyItem,
CouldNotAddBoughtItemToInventory,
ItemIdNotInInventory(ClientItemId),
CannotGetMutItem,
CannotGetIndividualItem,
InvalidSlot(u8, u8), // slots available, slot attempted
NoArmorEquipped,
GatewayError(#[from] crate::entity::gateway::GatewayError),
StackedItemError(Vec<ItemEntity>),
}
pub struct ItemManager {
id_counter: u32,
character_inventory: HashMap<CharacterEntityId, CharacterInventory>,
//character_bank: HashMap<CharacterEntityId, BTreeMap<BankName, CharacterBank>>,
character_bank: HashMap<CharacterEntityId, CharacterBank>,
character_floor: HashMap<CharacterEntityId, RoomFloorItems>,
character_room: HashMap<CharacterEntityId, RoomId>,
room_floor: HashMap<RoomId, RoomFloorItems>,
room_item_id_counter: HashMap<RoomId, Box<dyn FnMut() -> ClientItemId + Send>>,
}
impl ItemManager {
pub fn new() -> ItemManager {
ItemManager {
id_counter: 0,
character_inventory: HashMap::new(),
character_bank: HashMap::new(),
character_floor: HashMap::new(),
character_room: HashMap::new(),
room_floor: HashMap::new(),
room_item_id_counter: HashMap::new(),
}
}
pub fn next_global_item_id(&mut self) -> ClientItemId {
self.id_counter += 1;
ClientItemId(self.id_counter)
}
// TODO: Result
pub async fn load_character<EG: EntityGateway>(&mut self, entity_gateway: &mut EG, character: &CharacterEntity) -> Result<(), anyhow::Error> {
let inventory = entity_gateway.get_character_inventory(&character.id).await?;
let bank = entity_gateway.get_character_bank(&character.id, BankName("".into())).await?;
let equipped = entity_gateway.get_character_equips(&character.id).await?;
let inventory_items = inventory.items.into_iter()
.map(|item| -> Result<InventoryItem, ItemManagerError> {
Ok(match item {
InventoryItemEntity::Individual(item) => {
InventoryItem::Individual(IndividualInventoryItem {
entity_id: item.id,
item_id: self.next_global_item_id(),
item: item.item,
})
},
InventoryItemEntity::Stacked(items) => {
InventoryItem::Stacked(StackedInventoryItem {
entity_ids: items.iter().map(|i| i.id).collect(),
item_id: self.next_global_item_id(),
tool: items.get(0)
.ok_or(ItemManagerError::StackedItemError(items.clone()))?
.item
.clone()
.as_tool()
.ok_or(ItemManagerError::StackedItemError(items.clone()))?
})
},
})
})
.collect::<Result<Vec<_>, _>>()?;
let character_inventory = CharacterInventory::new(inventory_items, &equipped);
let bank_items = bank.items.into_iter()
.map(|item| -> Result<BankItem, ItemManagerError> {
Ok(match item {
BankItemEntity::Individual(item) => {
BankItem::Individual(IndividualBankItem {
entity_id: item.id,
item_id: self.next_global_item_id(),
item: item.item,
})
},
BankItemEntity::Stacked(items) => {
BankItem::Stacked(StackedBankItem {
entity_ids: items.iter().map(|i| i.id).collect(),
item_id: self.next_global_item_id(),
tool: items.get(0)
.ok_or(ItemManagerError::StackedItemError(items.clone()))?
.item
.clone()
.as_tool()
.ok_or(ItemManagerError::StackedItemError(items.clone()))?
})
},
})
})
.collect::<Result<Vec<_>, _>>()?;
let character_bank = CharacterBank::new(bank_items);
self.character_inventory.insert(character.id, character_inventory);
self.character_bank.insert(character.id, character_bank);
Ok(())
}
pub fn add_character_to_room(&mut self, room_id: RoomId, character: &CharacterEntity, area_client: AreaClient) {
let base_inventory_id = ((area_client.local_client.id() as u32) << 21) | 0x10000;
let inventory = self.character_inventory.get_mut(&character.id).unwrap();
inventory.initialize_item_ids(base_inventory_id);
let base_bank_id = ((area_client.local_client.id() as u32) << 21) | 0x20000;
let default_bank = self.character_bank.get_mut(&character.id);
match default_bank {
Some(default_bank) => {
default_bank.initialize_item_ids(base_bank_id);
},
None => {},
}
self.character_room.insert(character.id, room_id);
self.character_floor.insert(character.id, RoomFloorItems::new());
self.room_floor.entry(room_id).or_insert(RoomFloorItems::new());
let mut inc = 0x00810000;
self.room_item_id_counter.entry(room_id).or_insert(Box::new(move || {
inc += 1;
ClientItemId(inc)
}));
}
pub fn get_character_inventory(&self, character: &CharacterEntity) -> Result<&CharacterInventory, anyhow::Error> {
Ok(self.character_inventory.get(&character.id)
.ok_or(ItemManagerError::NoCharacter(character.id))?)
}
pub fn get_character_bank(&self, character: &CharacterEntity) -> Result<&CharacterBank, anyhow::Error> {
Ok(self.character_bank
.get(&character.id)
.ok_or(ItemManagerError::NoCharacter(character.id))?)
//.get(&BankName("".to_string()))
//.ok_or(ItemManagerError::InvalidBankName(BankName("".to_string())))?)
}
/*pub fn get_character_bank_mut(&mut self, character: &CharacterEntity) -> Result<&CharacterBank, ItemManagerError> {
Ok(self.character_bank
.get_mut(&character.id)
.ok_or(ItemManagerError::NoCharacter(character.id))?
.entry(BankName("".to_string()))
.or_insert(CharacterBank::new(Vec::new())))
//.ok_or(ItemManagerError::InvalidBankName(BankName("".to_string())))?)
}*/
pub fn remove_character_from_room(&mut self, character: &CharacterEntity) {
self.character_inventory.remove(&character.id);
self.character_floor.remove(&character.id);
self.character_room.remove(&character.id)
.as_ref()
.map(|room| {
if self.character_room.iter().find(|(_, r)| *r == room).is_none() {
self.room_floor.remove(room);
}
});
}
pub fn get_floor_item_by_id(&self, character: &CharacterEntity, item_id: ClientItemId) -> Result<(&FloorItem, FloorType), anyhow::Error> {
let local_floor = self.character_floor.get(&character.id).ok_or(ItemManagerError::NoCharacter(character.id))?;
let room = self.character_room.get(&character.id).ok_or(ItemManagerError::NoCharacter(character.id))?;
let shared_floor = self.room_floor.get(room).ok_or(ItemManagerError::NoCharacter(character.id))?;
local_floor.get_item_by_id(item_id).map(|item| (item, FloorType::Local))
.or_else(|| {
shared_floor.get_item_by_id(item_id).map(|item| (item, FloorType::Shared))
})
.ok_or(ItemManagerError::NoSuchItemId(item_id).into())
}
pub async fn character_picks_up_item<EG: EntityGateway>(&mut self, entity_gateway: &mut EG, character: &mut CharacterEntity, item_id: ClientItemId)
-> Result<TriggerCreateItem, anyhow::Error> {
let local_floor = self.character_floor.get_mut(&character.id).ok_or(ItemManagerError::NoCharacter(character.id))?;
let inventory = self.character_inventory.get_mut(&character.id).ok_or(ItemManagerError::NoCharacter(character.id))?;
let room_id = self.character_room.get(&character.id).ok_or(ItemManagerError::NoCharacter(character.id))?;
let shared_floor = self.room_floor.get_mut(&room_id).ok_or(ItemManagerError::NoCharacter(character.id))?;
let floor_item = local_floor.get_item_handle_by_id(item_id)
.or_else(|| {
shared_floor.get_item_handle_by_id(item_id)
})
.ok_or(ItemManagerError::NoSuchItemId(item_id))?;
let trigger_create_item = match floor_item.item() {
Some(FloorItem::Individual(individual_floor_item)) => {
let new_inventory_item = inventory.pick_up_individual_floor_item(&individual_floor_item);
match new_inventory_item {
Some((new_inventory_item, slot)) => {
entity_gateway.change_item_location(
&new_inventory_item.entity_id,
ItemLocation::Inventory {
character_id: character.id,
}
).await?;
if let Some(_) = new_inventory_item.mag() {
entity_gateway.change_mag_owner(&new_inventory_item.entity_id, character).await?;
}
},
None => {
return Err(ItemManagerError::CouldNotAddToInventory(item_id).into());
},
}
TriggerCreateItem::Yes
},
Some(FloorItem::Stacked(stacked_floor_item)) => {
let new_inventory_item = inventory.pick_up_stacked_floor_item(&stacked_floor_item);
match new_inventory_item {
Some((new_inventory_item, slot)) => {
for entity_id in &new_inventory_item.entity_ids {
entity_gateway.change_item_location(
&entity_id,
ItemLocation::Inventory {
character_id: character.id,
}
).await?;
}
if stacked_floor_item.count() != new_inventory_item.count() {
TriggerCreateItem::No
}
else {
TriggerCreateItem::Yes
}
},
None => {
return Err(ItemManagerError::CouldNotAddToInventory(item_id).into());
}
}
},
Some(FloorItem::Meseta(meseta_floor_item)) => {
if character.meseta >= 999999 {
return Err(ItemManagerError::CouldNotAddToInventory(item_id).into());
}
character.meseta = std::cmp::min(character.meseta + meseta_floor_item.meseta.0, 999999);
entity_gateway.save_character(&character).await?;
TriggerCreateItem::No
},
None => {
return Err(ItemManagerError::CouldNotAddToInventory(item_id).into());
}
};
entity_gateway.set_character_inventory(&character.id, &inventory.as_inventory_entity(&character.id)).await?;
floor_item.remove_from_floor();
Ok(trigger_create_item)
}
pub async fn enemy_drop_item_on_local_floor<EG: EntityGateway>(&mut self, entity_gateway: &mut EG, character: &CharacterEntity, item_drop: ItemDrop) -> Result<&FloorItem, anyhow::Error> {
let room_id = self.character_room.get(&character.id).ok_or(ItemManagerError::NoCharacter(character.id))?;
enum ItemOrMeseta {
Individual(ItemDetail),
Stacked(Tool),
Meseta(Meseta)
}
let item = match item_drop.item {
ItemDropType::Weapon(w) => ItemOrMeseta::Individual(ItemDetail::Weapon(w)),
ItemDropType::Armor(w) => ItemOrMeseta::Individual(ItemDetail::Armor(w)),
ItemDropType::Shield(w) => ItemOrMeseta::Individual(ItemDetail::Shield(w)),
ItemDropType::Unit(w) => ItemOrMeseta::Individual(ItemDetail::Unit(w)),
ItemDropType::TechniqueDisk(w) => ItemOrMeseta::Individual(ItemDetail::TechniqueDisk(w)),
ItemDropType::Mag(w) => ItemOrMeseta::Individual(ItemDetail::Mag(w)),
//ItemDropType::IndividualTool(t) => ItemOrMeseta::Individual(ItemDetail::Tool(t)),
//ItemDropType::StackedTool(t, _) => ItemOrMeseta::Stacked(t),
ItemDropType::Tool(t) if t.tool.is_stackable() => ItemOrMeseta::Stacked(t),
ItemDropType::Tool(t) if !t.tool.is_stackable() => ItemOrMeseta::Individual(ItemDetail::Tool(t)),
ItemDropType::Meseta(m) => ItemOrMeseta::Meseta(Meseta(m)),
_ => unreachable!() // rust isnt smart enough to see that the conditional on tool catches everything
};
let item_id = self.room_item_id_counter.get_mut(room_id).ok_or(ItemManagerError::NoCharacter(character.id))?();
let floor_item = match item {
ItemOrMeseta::Individual(item_detail) => {
let entity = entity_gateway.create_item(NewItemEntity {
item: item_detail.clone(),
location: ItemLocation::LocalFloor {
character_id: character.id,
map_area: item_drop.map_area,
x: item_drop.x,
y: item_drop.y,
z: item_drop.z,
}
}).await?;
FloorItem::Individual(IndividualFloorItem {
entity_id: entity.id,
item_id: item_id,
item: item_detail,
map_area: item_drop.map_area,
x: item_drop.x,
y: item_drop.y,
z: item_drop.z,
})
},
ItemOrMeseta::Stacked(tool) => {
let entity = entity_gateway.create_item(NewItemEntity {
item: ItemDetail::Tool(tool),
location: ItemLocation::LocalFloor {
character_id: character.id,
map_area: item_drop.map_area,
x: item_drop.x,
y: item_drop.y,
z: item_drop.z,
}
}).await?;
FloorItem::Stacked(StackedFloorItem {
entity_ids: vec![entity.id],
item_id: item_id,
tool: tool,
map_area: item_drop.map_area,
x: item_drop.x,
y: item_drop.y,
z: item_drop.z,
})
},
ItemOrMeseta::Meseta(meseta) => {
FloorItem::Meseta(MesetaFloorItem {
item_id: item_id,
meseta: meseta,
map_area: item_drop.map_area,
x: item_drop.x,
y: item_drop.y,
z: item_drop.z,
})
},
};
self.character_floor.entry(character.id).or_insert(RoomFloorItems::new()).add_item(floor_item);
// TODO: make these real errors
self.character_floor.get(&character.id).ok_or(ItemManagerError::Idunnoman)?.get_item_by_id(item_id).ok_or(ItemManagerError::Idunnoman.into())
}
pub async fn player_drop_item_on_shared_floor<EG: EntityGateway>(&mut self,
entity_gateway: &mut EG,
character: &CharacterEntity,
//inventory_item: InventoryItem,
item_id: ClientItemId,
item_drop_location: (MapArea, f32, f32, f32))
-> Result<(), anyhow::Error> {
let inventory = self.character_inventory.get_mut(&character.id).ok_or(ItemManagerError::NoCharacter(character.id))?;
let room_id = self.character_room.get(&character.id).ok_or(ItemManagerError::NoCharacter(character.id))?;
let shared_floor = self.room_floor.get_mut(&room_id).ok_or(ItemManagerError::NoCharacter(character.id))?;
let dropped_inventory_item = inventory.take_item_by_id(item_id).ok_or(ItemManagerError::NoSuchItemId(item_id))?;
match dropped_inventory_item {
InventoryItem::Individual(individual_inventory_item) => {
let individual_floor_item = shared_floor.drop_individual_inventory_item(individual_inventory_item, item_drop_location);
entity_gateway.change_item_location(
&individual_floor_item.entity_id,
ItemLocation::SharedFloor {
map_area: item_drop_location.0,
x: item_drop_location.1,
y: item_drop_location.2,
z: item_drop_location.3,
}
).await?;
},
InventoryItem::Stacked(stacked_inventory_item) => {
let stacked_floor_item = shared_floor.drop_stacked_inventory_item(stacked_inventory_item, item_drop_location);
for entity_id in &stacked_floor_item.entity_ids {
entity_gateway.change_item_location(
entity_id,
ItemLocation::SharedFloor {
map_area: item_drop_location.0,
x: item_drop_location.1,
y: item_drop_location.2,
z: item_drop_location.3,
}
).await?;
}
},
}
entity_gateway.set_character_inventory(&character.id, &inventory.as_inventory_entity(&character.id)).await?;
Ok(())
}
pub async fn player_drops_meseta_on_shared_floor<EG: EntityGateway>(&mut self,
entity_gateway: &mut EG,
character: &mut CharacterEntity,
drop_location: ItemDropLocation,
amount: u32)
-> Result<FloorItem, anyhow::Error> {
let room_id = self.character_room.get(&character.id).ok_or(ItemManagerError::NoCharacter(character.id))?;
let shared_floor = self.room_floor.get_mut(&room_id).ok_or(ItemManagerError::NoCharacter(character.id))?;
if character.meseta < amount {
return Err(ItemManagerError::CouldNotDropMeseta.into())
}
character.meseta -= amount;
entity_gateway.save_character(&character).await?;
let item_id = self.room_item_id_counter.get_mut(room_id).ok_or(ItemManagerError::NoCharacter(character.id))?();
let floor_item = FloorItem::Meseta(MesetaFloorItem {
item_id: item_id,
meseta: Meseta(amount),
map_area: drop_location.map_area,
x: drop_location.x,
y: 0.0,
z: drop_location.z,
});
shared_floor.add_item(floor_item.clone());
Ok(floor_item)
}
pub async fn player_drops_partial_stack_on_shared_floor<EG: EntityGateway>(&mut self,
entity_gateway: &mut EG,
character: &CharacterEntity,
//inventory_item: InventoryItem,
item_id: ClientItemId,
drop_location: ItemDropLocation,
amount: usize)
-> Result<&StackedFloorItem, anyhow::Error> {
let inventory = self.character_inventory.get_mut(&character.id).ok_or(ItemManagerError::NoCharacter(character.id))?;
let room_id = self.character_room.get(&character.id).ok_or(ItemManagerError::NoCharacter(character.id))?;
let shared_floor = self.room_floor.get_mut(&room_id).ok_or(ItemManagerError::NoCharacter(character.id))?;
let item_to_split = inventory.get_item_handle_by_id(item_id).ok_or(ItemManagerError::NoSuchItemId(item_id))?;
let new_item_id = self.room_item_id_counter.get_mut(room_id).ok_or(ItemManagerError::NoCharacter(character.id))?();
let stacked_floor_item = shared_floor.drop_partial_stacked_inventory_item(item_to_split, amount, new_item_id, (drop_location.map_area, drop_location.x, 0.0, drop_location.z))
.ok_or(ItemManagerError::CouldNotSplitItem(item_id))?;
for entity_id in &stacked_floor_item.entity_ids {
entity_gateway.change_item_location(
entity_id,
ItemLocation::SharedFloor {
map_area: drop_location.map_area,
x: drop_location.x,
y: 0.0,
z: drop_location.z,
}
).await?;
}
entity_gateway.set_character_inventory(&character.id, &inventory.as_inventory_entity(&character.id)).await?;
Ok(stacked_floor_item)
}
pub async fn player_consumes_tool<EG: EntityGateway>(&mut self,
entity_gateway: &mut EG,
character: &mut CharacterEntity,
item_id: ClientItemId,
amount: usize)
-> Result<ConsumedItem, anyhow::Error> {
let inventory = self.character_inventory.get_mut(&character.id).ok_or(ItemManagerError::NoCharacter(character.id))?;
let used_item = inventory.get_item_handle_by_id(item_id).ok_or(ItemManagerError::NoSuchItemId(item_id))?;
let consumed_item = used_item.consume(amount)?;
if let ItemDetail::TechniqueDisk(tech_disk) = consumed_item.item() {
// TODO: validate tech level in packet is in bounds [1..30]
character.techs.set_tech(tech_disk.tech, TechLevel(tech_disk.level as u8));
entity_gateway.save_character(character).await?;
};
for entity_id in consumed_item.entity_ids() {
entity_gateway.change_item_location(&entity_id,
ItemLocation::Consumed).await?;
}
entity_gateway.set_character_inventory(&character.id, &inventory.as_inventory_entity(&character.id)).await?;
Ok(consumed_item)
}
pub async fn player_deposits_item<EG: EntityGateway>(&mut self,
entity_gateway: &mut EG,
character: &CharacterEntity,
item_id: ClientItemId,
amount: usize)
-> Result<(), anyhow::Error> {
let inventory = self.character_inventory.get_mut(&character.id).ok_or(ItemManagerError::NoCharacter(character.id))?;
let bank = self.character_bank
.get_mut(&character.id)
.ok_or(ItemManagerError::NoCharacter(character.id))?;
let item_to_deposit = inventory.get_item_handle_by_id(item_id).ok_or(ItemManagerError::NoSuchItemId(item_id))?;
let bank_item = bank.deposit_item(item_to_deposit, amount).ok_or(ItemManagerError::Idunnoman)?;
match bank_item {
BankItem::Individual(individual_bank_item) => {
entity_gateway.change_item_location(&individual_bank_item.entity_id,
ItemLocation::Bank {
character_id: character.id,
name: BankName("".to_string())
}).await?;
},
BankItem::Stacked(stacked_bank_item) => {
for entity_id in &stacked_bank_item.entity_ids {
entity_gateway.change_item_location(entity_id,
ItemLocation::Bank {
character_id: character.id,
name: BankName("".to_string())
}).await?;
}
}
}
entity_gateway.set_character_inventory(&character.id, &inventory.as_inventory_entity(&character.id)).await?;
entity_gateway.set_character_bank(&character.id, &bank.as_bank_entity(&character.id, &BankName("".into())), BankName("".into())).await?;
Ok(())
}
pub async fn player_withdraws_item<EG: EntityGateway>(&mut self,
entity_gateway: &mut EG,
character: &CharacterEntity,
item_id: ClientItemId,
amount: usize)
-> Result<&InventoryItem, anyhow::Error> {
let inventory = self.character_inventory.get_mut(&character.id).ok_or(ItemManagerError::NoCharacter(character.id))?;
let bank = self.character_bank
.get_mut(&character.id)
.ok_or(ItemManagerError::NoCharacter(character.id))?;
let item_to_withdraw = bank.get_item_handle_by_id(item_id).ok_or(ItemManagerError::NoSuchItemId(item_id))?;
let inventory_item_slot = {
let inventory_item = inventory.withdraw_item(item_to_withdraw, amount).ok_or(ItemManagerError::Idunnoman)?;
match inventory_item {
(InventoryItem::Individual(individual_inventory_item), slot) => {
entity_gateway.change_item_location(&individual_inventory_item.entity_id,
ItemLocation::Inventory {
character_id: character.id,
}).await?;
},
(InventoryItem::Stacked(stacked_inventory_item), slot) => {
for entity_id in &stacked_inventory_item.entity_ids {
entity_gateway.change_item_location(entity_id,
ItemLocation::Inventory {
character_id: character.id,
}).await?;
}
}
}
inventory_item.1
};
entity_gateway.set_character_inventory(&character.id, &inventory.as_inventory_entity(&character.id)).await?;
entity_gateway.set_character_bank(&character.id, &bank.as_bank_entity(&character.id, &BankName("".into())), BankName("".into())).await?;
inventory.slot(inventory_item_slot).ok_or(ItemManagerError::Idunnoman.into())
}
pub async fn player_feeds_mag_item<EG: EntityGateway>(&mut self,
entity_gateway: &mut EG,
character: &CharacterEntity,
mag_id: ClientItemId,
tool_id: ClientItemId)
-> Result<(), anyhow::Error> {
let inventory = self.character_inventory.get_mut(&character.id).ok_or(ItemManagerError::NoCharacter(character.id))?;
let consumed_tool = {
let item_to_feed = inventory.get_item_handle_by_id(tool_id).ok_or(ItemManagerError::NoSuchItemId(tool_id))?;
item_to_feed.consume(1)?
};
let mut mag_handle = inventory.get_item_handle_by_id(mag_id).ok_or(ItemManagerError::NoSuchItemId(mag_id))?;
let individual_item = mag_handle.item_mut()
.ok_or(ItemManagerError::NoSuchItemId(mag_id))?
.individual_mut()
.ok_or(ItemManagerError::WrongItemType(mag_id))?;
let mag = individual_item
.mag_mut()
.ok_or(ItemManagerError::WrongItemType(mag_id))?;
let consumed_tool_type = match &consumed_tool {
ConsumedItem::Stacked(stacked_consumed_item) => stacked_consumed_item.tool.tool,
_ => return Err(ItemManagerError::WrongItemType(tool_id).into())
};
mag.feed(consumed_tool_type);
for entity_id in consumed_tool.entity_ids() {
entity_gateway.feed_mag(&individual_item.entity_id, &entity_id).await?;
entity_gateway.change_item_location(&entity_id, ItemLocation::FedToMag {
mag: individual_item.entity_id,
}).await?;
}
entity_gateway.set_character_inventory(&character.id, &inventory.as_inventory_entity(&character.id)).await?;
Ok(())
}
pub async fn use_item<EG: EntityGateway>(&mut self,
entity_gateway: &mut EG,
character: &mut CharacterEntity,
client_item_id: ClientItemId) -> Result<(), anyhow::Error> {
let inventory = self.character_inventory.get_mut(&character.id).ok_or(ItemManagerError::NoCharacter(character.id))?;
let mut used_item_handle = inventory.get_item_handle_by_id(client_item_id).ok_or(ItemManagerError::ItemIdNotInInventory(client_item_id))?;
let used_item = used_item_handle.item_mut().ok_or(ItemManagerError::CannotGetMutItem)?;
if used_item.is_wrapped() {
used_item.unwrap_present();
} else {
match used_item.item_type() {
ItemType::Weapon(_) => {
let _actual_used_item = used_item.individual_mut().ok_or(ItemManagerError::CannotGetMutItem)?.weapon_mut().ok_or(ItemManagerError::CannotGetMutItem)?;
// combining / unsealing?
},
ItemType::ESWeapon(_) => { // TODO: wrap srank weapons
let _actual_used_item = used_item.individual_mut().ok_or(ItemManagerError::CannotGetMutItem)?.esweapon_mut().ok_or(ItemManagerError::CannotGetMutItem)?;
// combining / unsealing?
},
ItemType::Armor(_) => {
let _actual_used_item = used_item.individual_mut().ok_or(ItemManagerError::CannotGetMutItem)?.armor_mut().ok_or(ItemManagerError::CannotGetMutItem)?;
// combining / unsealing?
},
ItemType::Unit(_) => {
let _actual_used_item = used_item.individual_mut().ok_or(ItemManagerError::CannotGetMutItem)?.unit_mut().ok_or(ItemManagerError::CannotGetMutItem)?;
// combining / unsealing?
},
ItemType::Shield(_) => {
let _actual_used_item = used_item.individual_mut().ok_or(ItemManagerError::CannotGetMutItem)?.shield_mut().ok_or(ItemManagerError::CannotGetMutItem)?;
// combining / unsealing?
},
ItemType::Mag(_) => {
let _actual_used_item = used_item.individual_mut().ok_or(ItemManagerError::CannotGetMutItem)?.mag_mut().ok_or(ItemManagerError::CannotGetMutItem)?;
// combining / unsealing?
},
ItemType::TechniqueDisk(_) => {
let _actual_used_item = used_item.individual_mut().ok_or(ItemManagerError::CannotGetMutItem)?.tech_mut().ok_or(ItemManagerError::CannotGetMutItem)?;
// combining / unsealing?
},
ItemType::Tool(_) => {
let consumed_item = used_item.as_consumed_item();
match &used_item.item_detail() {
ItemDetail::Tool(t) => {
match t.tool {
ToolType::PowerMaterial => {
use_tool::power_material(entity_gateway, character).await;
},
ToolType::MindMaterial => {
use_tool::mind_material(entity_gateway, character).await;
},
ToolType::EvadeMaterial => {
use_tool::evade_material(entity_gateway, character).await;
},
ToolType::DefMaterial => {
use_tool::def_material(entity_gateway, character).await;
},
ToolType::LuckMaterial => {
use_tool::luck_material(entity_gateway, character).await;
},
ToolType::HpMaterial => {
use_tool::hp_material(entity_gateway, character).await;
},
ToolType::TpMaterial => {
use_tool::tp_material(entity_gateway, character).await;
},
ToolType::CellOfMag502 => {
use_tool::cell_of_mag_502(entity_gateway, &consumed_item, inventory).await?;
},
ToolType::CellOfMag213 => {
use_tool::cell_of_mag_213(entity_gateway, &consumed_item, inventory).await?;
},
ToolType::PartsOfRobochao => {
use_tool::parts_of_robochao(entity_gateway, &consumed_item, inventory).await?;
},
ToolType::HeartOfOpaOpa => {
use_tool::heart_of_opaopa(entity_gateway, &consumed_item, inventory).await?;
},
ToolType::HeartOfPian => {
use_tool::heart_of_pian(entity_gateway, &consumed_item, inventory).await?;
},
ToolType::HeartOfChao=> {
use_tool::heart_of_chao(entity_gateway, &consumed_item, inventory).await?;
},
ToolType::HeartOfAngel => {
use_tool::heart_of_angel(entity_gateway, &consumed_item, inventory).await?;
},
ToolType::KitOfHamburger => {
use_tool::kit_of_hamburger(entity_gateway, &consumed_item, inventory).await?;
},
ToolType::PanthersSpirit => {
use_tool::panthers_spirit(entity_gateway, &consumed_item, inventory).await?;
},
ToolType::KitOfMark3 => {
use_tool::kit_of_mark3(entity_gateway, &consumed_item, inventory).await?;
},
ToolType::KitOfMasterSystem=> {
use_tool::kit_of_master_system(entity_gateway, &consumed_item, inventory).await?;
},
ToolType::KitOfGenesis => {
use_tool::kit_of_genesis(entity_gateway, &consumed_item, inventory).await?;
},
ToolType::KitOfSegaSaturn => {
use_tool::kit_of_sega_saturn(entity_gateway, &consumed_item, inventory).await?;
},
ToolType::KitOfDreamcast => {
use_tool::kit_of_dreamcast(entity_gateway, &consumed_item, inventory).await?;
},
ToolType::Tablet => {
use_tool::tablet(entity_gateway, &consumed_item, inventory).await?;
},
ToolType::DragonScale => {
use_tool::dragon_scale(entity_gateway, &consumed_item, inventory).await?;
},
ToolType::HeavenStrikerCoat => {
use_tool::heaven_striker_coat(entity_gateway, &consumed_item, inventory).await?;
},
ToolType::PioneerParts => {
use_tool::pioneer_parts(entity_gateway, &consumed_item, inventory).await?;
},
ToolType::AmitiesMemo => {
use_tool::amities_memo(entity_gateway, &consumed_item, inventory).await?;
},
ToolType::HeartOfMorolian => {
use_tool::heart_of_morolian(entity_gateway, &consumed_item, inventory).await?;
},
ToolType::RappysBeak => {
use_tool::rappys_beak(entity_gateway, &consumed_item, inventory).await?;
},
ToolType::YahoosEngine => {
use_tool::yahoos_engine(entity_gateway, &consumed_item, inventory).await?;
},
ToolType::DPhotonCore => {
use_tool::d_photon_core(entity_gateway, &consumed_item, inventory).await?;
},
ToolType::LibertaKit => {
use_tool::liberta_kit(entity_gateway, &consumed_item, inventory).await?;
},
_ => {}
}
},
_ => {},
}
},
}
}
entity_gateway.set_character_inventory(&character.id, &inventory.as_inventory_entity(&character.id)).await?;
Ok(())
}
pub async fn player_buys_item<EG: EntityGateway>(&mut self,
entity_gateway: &mut EG,
character: &CharacterEntity,
shop_item: &(dyn ShopItem + Send + Sync),
item_id: ClientItemId,
amount: usize)
-> Result<&InventoryItem, anyhow::Error> {
let inventory = self.character_inventory.get_mut(&character.id).ok_or(ItemManagerError::NoCharacter(character.id))?;
let item_detail = shop_item.as_item();
let inventory_item = match item_detail {
ItemDetail::Tool(tool) => {
if tool.is_stackable() {
let mut item_entities = Vec::new();
for _ in 0..amount {
item_entities.push(entity_gateway.create_item(NewItemEntity {
location: ItemLocation::Shop,
item: ItemDetail::Tool(tool),
}).await?);
}
let floor_item = StackedFloorItem {
entity_ids: item_entities.into_iter().map(|i| i.id).collect(),
item_id: item_id,
tool: tool,
// TODO: this is gonna choke if I ever require the item being near the player for pickup
map_area: MapArea::Pioneer2Ep1,
x: 0.0,
y: 0.0,
z: 0.0,
};
let item_id = {
let (picked_up_item, slot) = inventory.pick_up_stacked_floor_item(&floor_item).ok_or(ItemManagerError::CouldNotAddBoughtItemToInventory)?;
for entity_id in &picked_up_item.entity_ids {
entity_gateway.change_item_location(entity_id,
ItemLocation::Inventory {
character_id: character.id,
}).await?;
}
picked_up_item.item_id
};
inventory.get_item_by_id(item_id).ok_or(ItemManagerError::ItemIdNotInInventory(item_id))?
}
else {
let item_entity = entity_gateway.create_item(NewItemEntity {
location: ItemLocation::Shop,
item: ItemDetail::Tool(tool),
}).await?;
let floor_item = IndividualFloorItem {
entity_id: item_entity.id,
item_id: item_id,
item: ItemDetail::Tool(tool),
// TODO: this is gonna choke if I ever require the item being near the player for pickup
map_area: MapArea::Pioneer2Ep1,
x: 0.0,
y: 0.0,
z: 0.0,
};
let item_id = {
let (picked_up_item, slot) = inventory.pick_up_individual_floor_item(&floor_item).ok_or(ItemManagerError::CouldNotAddBoughtItemToInventory)?;
entity_gateway.change_item_location(&picked_up_item.entity_id,
ItemLocation::Inventory {
character_id: character.id,
}).await?;
picked_up_item.item_id
};
inventory.get_item_by_id(item_id).ok_or(ItemManagerError::ItemIdNotInInventory(item_id))?
}
},
item_detail @ _ => {
let item_entity = entity_gateway.create_item(NewItemEntity {
location: ItemLocation::Shop,
item: item_detail.clone(),
}).await?;
let floor_item = IndividualFloorItem {
entity_id: item_entity.id,
item_id: item_id,
item: item_detail,
// TODO: this is gonna choke if I ever require the item being near the player for pickup
map_area: MapArea::Pioneer2Ep1,
x: 0.0,
y: 0.0,
z: 0.0,
};
let item_id = {
let (picked_up_item, slot) = inventory.pick_up_individual_floor_item(&floor_item).ok_or(ItemManagerError::CouldNotAddBoughtItemToInventory)?;
entity_gateway.change_item_location(&picked_up_item.entity_id,
ItemLocation::Inventory {
character_id: character.id,
}).await?;
picked_up_item.item_id
};
inventory.get_item_by_id(item_id).ok_or(ItemManagerError::ItemIdNotInInventory(item_id))?
},
};
entity_gateway.set_character_inventory(&character.id, &inventory.as_inventory_entity(&character.id)).await?;
Ok(inventory_item)
}
// TODO: check if slot exists before putting units into it
pub async fn player_equips_item<EG: EntityGateway>(&mut self,
entity_gateway: &mut EG,
character: &CharacterEntity,
item_id: ClientItemId,
equip_slot: u8)
-> Result<(), anyhow::Error> {
let inventory = self.character_inventory.get_mut(&character.id).ok_or(ItemManagerError::NoCharacter(character.id))?;
inventory.equip(&item_id, equip_slot);
entity_gateway.set_character_equips(&character.id, &inventory.as_equipped_entity()).await?;
Ok(())
}
pub async fn player_unequips_item<EG: EntityGateway>(&mut self,
entity_gateway: &mut EG,
character: &CharacterEntity,
item_id: ClientItemId)
-> Result<(), anyhow::Error> {
let inventory = self.character_inventory.get_mut(&character.id).ok_or(ItemManagerError::NoCharacter(character.id))?;
inventory.unequip(&item_id);
entity_gateway.set_character_equips(&character.id, &inventory.as_equipped_entity()).await?;
Ok(())
}
pub async fn player_sorts_items<EG: EntityGateway>(&mut self,
entity_gateway: &mut EG,
character: &CharacterEntity,
item_ids: [u32; 30])
-> Result<(), anyhow::Error> {
let inventory = self.character_inventory.get_mut(&character.id).ok_or(ItemManagerError::NoCharacter(character.id))?;
let sorted_inventory_items: Vec<InventoryItem> = item_ids.iter()
.filter(|&client_item_id| *client_item_id < 0xFFFFFFFF)
.map(|&client_item_id| inventory.get_item_by_id(ClientItemId(client_item_id)))
.filter(|&x| x.is_some() == true)
.map(|x| x.cloned().unwrap())
.collect();
inventory.set_items(sorted_inventory_items);
entity_gateway.set_character_inventory(&character.id, &inventory.as_inventory_entity(&character.id)).await?;
Ok(())
}
pub async fn replace_item_with_tekked<EG: EntityGateway>(&mut self,
entity_gateway: &mut EG,
character: &CharacterEntity,
item_id: ClientItemId,
tek: weapon::WeaponModifier)
-> Result<weapon::Weapon, anyhow::Error> {
let inventory = self.character_inventory.get_mut(&character.id).ok_or(ItemManagerError::NoCharacter(character.id))?;
let item = inventory.remove_by_id(item_id)
.ok_or(ItemManagerError::NoSuchItemId(item_id))?;
let individual = item
.individual()
.ok_or(ItemManagerError::WrongItemType(item_id))?;
let entity_id = individual.entity_id;
let mut weapon = individual
.weapon()
.ok_or(ItemManagerError::WrongItemType(item_id))?
.clone();
weapon.apply_modifier(&tek);
entity_gateway.add_weapon_modifier(&entity_id, tek).await?;
inventory.add_item(InventoryItem::Individual(IndividualInventoryItem {
entity_id: entity_id,
item_id: item_id,
item: ItemDetail::Weapon(weapon.clone()),
}));
entity_gateway.set_character_inventory(&character.id, &inventory.as_inventory_entity(&character.id)).await?;
Ok(weapon)
}
pub fn get_inventory_item_by_id(&mut self, character: &CharacterEntity, item_id: ClientItemId) -> Result<&InventoryItem, anyhow::Error> {
let inventory = self.character_inventory.get_mut(&character.id).ok_or(ItemManagerError::NoCharacter(character.id))?;
Ok(inventory.get_item_by_id(item_id).ok_or(ItemManagerError::ItemIdNotInInventory(item_id))?)
}
}