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use std::collections::HashMap;
use serde::{Serialize, Deserialize};
use libpso::packet::ship::{UpdateConfig, WriteInfoboard};
use libpso::character::{CharacterClass, SectionID};
use libpso::character::settings::{DEFAULT_PALETTE_CONFIG, DEFAULT_TECH_MENU};
use crate::item::tech::Technique;
use crate::account::UserAccountId;
#[derive(Clone, Debug, Default)]
pub struct CharacterAppearance {
pub costume: u16,
pub skin: u16,
pub face: u16,
pub head: u16,
pub hair: u16,
pub hair_r: u16,
pub hair_g: u16,
pub hair_b: u16,
pub prop_x: f32,
pub prop_y: f32,
}
#[derive(Clone, Debug, PartialEq, Eq)]
pub struct TechLevel(pub u8);
#[derive(Clone, Debug, Default)]
pub struct CharacterTechniques {
pub techs: HashMap<Technique, TechLevel>
}
impl CharacterTechniques {
pub fn set_tech(&mut self, tech: Technique, level: TechLevel) {
self.techs.insert(tech, TechLevel(level.0));
}
pub fn as_bytes(&self) -> [u8; 20] {
self.techs.iter()
.fold([0xFF; 20], |mut techlist, (tech, level)| {
let index = tech.as_value();
techlist[index as usize] = level.0 - 1;
techlist
})
}
}
#[derive(Debug, Clone)]
pub struct CharacterConfig {
pub raw_data: [u8; 0xE8],
}
impl Default for CharacterConfig {
fn default() -> CharacterConfig {
CharacterConfig {
raw_data: DEFAULT_PALETTE_CONFIG,
}
}
}
impl CharacterConfig {
pub fn update(&mut self, new_config: &UpdateConfig) {
self.raw_data = new_config.config;
}
pub fn as_bytes(&self) -> [u8; 0xE8] {
self.raw_data
}
}
#[derive(Debug, Clone)]
pub struct CharacterInfoboard {
pub board: [u16; 172],
}
impl Default for CharacterInfoboard {
fn default() -> CharacterInfoboard {
CharacterInfoboard {
board: [0; 172]
}
}
}
impl CharacterInfoboard {
pub fn as_bytes(&self) -> [u16; 172] {
self.board
}
pub fn update_infoboard(&mut self, new_board: &WriteInfoboard) {
self.board = libpso::util::utf8_to_utf16_array(&new_board.message);
}
}
#[derive(Debug, Clone, Default)]
pub struct CharacterGuildCard {
pub description: String,
}
#[derive(Debug, Clone)]
pub struct CharacterTechMenu {
pub tech_menu: [u8; 40],
}
impl Default for CharacterTechMenu {
fn default() -> CharacterTechMenu {
CharacterTechMenu {
tech_menu: DEFAULT_TECH_MENU,
}
}
}
impl CharacterTechMenu {
pub fn as_bytes(&self) -> [u8; 40] {
self.tech_menu
}
}
#[derive(Clone, Default, Debug)]
pub struct CharacterMaterials {
pub power: u32,
pub mind: u32,
pub def: u32,
pub evade: u32,
pub luck: u32,
pub hp: u32,
pub tp: u32,
}
#[derive(Debug, Copy, Clone, Hash, PartialEq, Eq, PartialOrd, Ord, Serialize, Deserialize, Default, derive_more::Display)]
pub struct CharacterEntityId(pub u32);
#[derive(Clone)]
pub struct NewCharacterEntity {
pub user_id: UserAccountId,
pub slot: u32,
pub name: String,
pub exp: u32,
pub char_class: CharacterClass,
pub section_id: SectionID,
pub appearance: CharacterAppearance,
pub techs: CharacterTechniques,
pub config: CharacterConfig,
pub info_board: CharacterInfoboard,
pub guildcard: CharacterGuildCard,
pub materials: CharacterMaterials,
pub tech_menu: CharacterTechMenu,
pub option_flags: u32,
}
impl NewCharacterEntity {
pub fn new(user: UserAccountId) -> NewCharacterEntity {
NewCharacterEntity {
user_id: user,
slot: 0,
name: "".into(),
exp: 0,
char_class: CharacterClass::HUmar,
section_id: SectionID::Viridia,
appearance: CharacterAppearance::default(),
techs: CharacterTechniques::default(),
config: CharacterConfig::default(),
info_board: CharacterInfoboard::default(),
guildcard: CharacterGuildCard::default(),
materials: CharacterMaterials::default(),
tech_menu: CharacterTechMenu::default(),
option_flags: 0,
}
}
}
#[derive(Clone, Default, Debug)]
pub struct CharacterEntity {
pub id: CharacterEntityId,
pub user_id: UserAccountId,
pub slot: u32,
pub name: String,
pub exp: u32,
pub char_class: CharacterClass,
pub section_id: SectionID,
pub appearance: CharacterAppearance,
pub techs: CharacterTechniques,
pub config: CharacterConfig,
pub info_board: CharacterInfoboard,
pub guildcard: CharacterGuildCard,
pub materials: CharacterMaterials,
pub tech_menu: CharacterTechMenu,
pub option_flags: u32,
pub playtime: u32,
}