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241 lines
9.0 KiB
241 lines
9.0 KiB
#![allow(dead_code, unused_variables)]
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use rand::{Rng};
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use rand::distributions::{WeightedIndex, Distribution};
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use serde::{Serialize, Deserialize};
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use entity::character::SectionID;
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use maps::room::{Difficulty, Episode};
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use maps::area::MapArea;
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use crate::{ItemDropType, load_data_file};
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use maps::object::{MapObject, MapObjectType, FixedBoxDropType};
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use crate::rare_drop_table::{RareDropTable, RareDropItem};
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use crate::generic_weapon::GenericWeaponTable;
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use crate::generic_armor::GenericArmorTable;
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use crate::generic_shield::GenericShieldTable;
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use crate::generic_unit::GenericUnitTable;
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use crate::tool_table::ToolTable;
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#[derive(Debug, Serialize, Deserialize)]
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struct BoxDropRate {
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weapon_rate: u32,
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armor_rate: u32,
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shield_rate: u32,
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unit_rate: u32,
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tool_rate: u32,
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meseta_rate: u32,
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nothing_rate: u32,
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min_meseta: u32,
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max_meseta: u32,
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}
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#[derive(Debug, Serialize, Deserialize)]
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struct BoxDropRates {
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area1: BoxDropRate,
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area2: BoxDropRate,
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area3: BoxDropRate,
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area4: BoxDropRate,
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area5: BoxDropRate,
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area6: BoxDropRate,
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area7: BoxDropRate,
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area8: BoxDropRate,
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area9: BoxDropRate,
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area10: BoxDropRate,
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}
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impl BoxDropRates {
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fn rates_by_area(&self, map_area: &MapArea) -> &BoxDropRate {
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match map_area.drop_area_value().unwrap() {
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0 => &self.area1,
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1 => &self.area2,
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2 => &self.area3,
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3 => &self.area1,
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4 => &self.area1,
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5 => &self.area6,
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6 => &self.area7,
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7 => &self.area8,
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8 => &self.area9,
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9 => &self.area10,
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_ => panic!()
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}
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}
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}
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#[derive(Debug, Serialize, Deserialize)]
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struct BoxRareRateRaw {
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item: String,
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rate: f32,
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}
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#[derive(Debug, Serialize, Deserialize)]
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struct BoxRareRatesRaw {
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area1: Vec<BoxRareRateRaw>,
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area2: Vec<BoxRareRateRaw>,
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area3: Vec<BoxRareRateRaw>,
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area4: Vec<BoxRareRateRaw>,
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area5: Vec<BoxRareRateRaw>,
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area6: Vec<BoxRareRateRaw>,
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area7: Vec<BoxRareRateRaw>,
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area8: Vec<BoxRareRateRaw>,
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area9: Vec<BoxRareRateRaw>,
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area10: Vec<BoxRareRateRaw>,
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}
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struct BoxRareRate {
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item: RareDropItem,
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rate: f32,
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}
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struct BoxRareRates {
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area1: Vec<BoxRareRate>,
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area2: Vec<BoxRareRate>,
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area3: Vec<BoxRareRate>,
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area4: Vec<BoxRareRate>,
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area5: Vec<BoxRareRate>,
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area6: Vec<BoxRareRate>,
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area7: Vec<BoxRareRate>,
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area8: Vec<BoxRareRate>,
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area9: Vec<BoxRareRate>,
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area10: Vec<BoxRareRate>,
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}
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impl BoxRareRates {
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fn new(raw: BoxRareRatesRaw) -> BoxRareRates {
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BoxRareRates {
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area1: raw.area1.into_iter().map(|i| { BoxRareRate {item: RareDropItem::from_string(i.item), rate: i.rate} }).collect(),
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area2: raw.area2.into_iter().map(|i| { BoxRareRate {item: RareDropItem::from_string(i.item), rate: i.rate} }).collect(),
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area3: raw.area3.into_iter().map(|i| { BoxRareRate {item: RareDropItem::from_string(i.item), rate: i.rate} }).collect(),
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area4: raw.area4.into_iter().map(|i| { BoxRareRate {item: RareDropItem::from_string(i.item), rate: i.rate} }).collect(),
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area5: raw.area5.into_iter().map(|i| { BoxRareRate {item: RareDropItem::from_string(i.item), rate: i.rate} }).collect(),
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area6: raw.area6.into_iter().map(|i| { BoxRareRate {item: RareDropItem::from_string(i.item), rate: i.rate} }).collect(),
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area7: raw.area7.into_iter().map(|i| { BoxRareRate {item: RareDropItem::from_string(i.item), rate: i.rate} }).collect(),
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area8: raw.area8.into_iter().map(|i| { BoxRareRate {item: RareDropItem::from_string(i.item), rate: i.rate} }).collect(),
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area9: raw.area9.into_iter().map(|i| { BoxRareRate {item: RareDropItem::from_string(i.item), rate: i.rate} }).collect(),
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area10: raw.area10.into_iter().map(|i| { BoxRareRate {item: RareDropItem::from_string(i.item), rate: i.rate} }).collect(),
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}
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}
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fn rates_by_area(&self, map_area: &MapArea) -> &Vec<BoxRareRate> {
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match map_area.drop_area_value().unwrap() {
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0 => &self.area1,
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1 => &self.area2,
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2 => &self.area3,
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3 => &self.area1,
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4 => &self.area1,
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5 => &self.area6,
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6 => &self.area7,
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7 => &self.area8,
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8 => &self.area9,
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9 => &self.area10,
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_ => panic!()
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}
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}
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}
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pub struct BoxDropTable {
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box_rates: BoxDropRates,
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rare_rates: BoxRareRates,
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rare_stats: RareDropTable,
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weapon_table: GenericWeaponTable,
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armor_table: GenericArmorTable,
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shield_table: GenericShieldTable,
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unit_table: GenericUnitTable,
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tool_table: ToolTable,
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}
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impl BoxDropTable {
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pub fn new(episode: Episode, difficulty: Difficulty, section_id: SectionID) -> BoxDropTable {
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let rates = load_data_file(episode, difficulty, section_id, "box_rare_rate.toml");
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BoxDropTable {
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box_rates: load_data_file(episode, difficulty, section_id, "box_drop_rate.toml"),
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rare_rates: BoxRareRates::new(rates),
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rare_stats: RareDropTable::new(episode, difficulty, section_id),
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weapon_table: GenericWeaponTable::new(episode, difficulty, section_id),
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armor_table: GenericArmorTable::new(episode, difficulty, section_id),
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shield_table: GenericShieldTable::new(episode, difficulty, section_id),
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unit_table: GenericUnitTable::new(episode, difficulty, section_id),
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tool_table: ToolTable::new(episode, difficulty, section_id),
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}
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}
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fn rare_drop<R: Rng>(&self, map_area: &MapArea, rng: &mut R) -> Option<ItemDropType> {
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self.rare_rates.rates_by_area(map_area).iter()
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.filter_map(|rate| {
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let rand: f32 = rng.gen();
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if rand < rate.rate {
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Some(self.rare_stats.apply_item_stats(map_area, rate.item, rng))
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}
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else {
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None
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}
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}).next()
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}
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fn random_box_drop<R: Rng>(&self, map_area: &MapArea, rng: &mut R) -> Option<ItemDropType> {
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self.rare_drop(map_area, rng).or_else(|| {
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let rate = self.box_rates.rates_by_area(map_area);
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let type_weights = WeightedIndex::new([rate.weapon_rate, rate.armor_rate, rate.shield_rate, rate.unit_rate,
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rate.tool_rate, rate.meseta_rate, rate.nothing_rate]).unwrap();
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let btype = type_weights.sample(rng);
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match btype {
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0 => self.weapon_table.get_drop(map_area, rng),
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1 => self.armor_table.get_drop(map_area, rng),
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2 => self.shield_table.get_drop(map_area, rng),
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3 => self.unit_table.get_drop(map_area, rng),
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4 => self.tool_table.get_drop(map_area, rng),
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5 => Some(ItemDropType::Meseta(rng.gen_range(rate.min_meseta, rate.max_meseta))),
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_ => None,
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}
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})
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}
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fn fixed_box_drop<R: Rng>(&self, fixed_drop: FixedBoxDropType, map_area: &MapArea, rng: &mut R) -> Option<ItemDropType> {
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match fixed_drop {
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FixedBoxDropType::Weapon => self.weapon_table.get_drop(map_area, rng),
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FixedBoxDropType::Armor => self.armor_table.get_drop(map_area, rng), // TODO: should this drop shield?
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FixedBoxDropType::Tool => self.tool_table.get_drop(map_area, rng),
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FixedBoxDropType::Meseta => {
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let rate = self.box_rates.rates_by_area(map_area);
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Some(ItemDropType::Meseta(rng.gen_range(rate.min_meseta, rate.max_meseta)))
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},
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FixedBoxDropType::Random => self.random_box_drop(map_area, rng),
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FixedBoxDropType::Specific(value) => {
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let mut buf: [u8; 16] = [0; 16];
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buf[0..4].copy_from_slice(&u32::to_be_bytes(value));
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ItemDropType::parse_item_from_bytes(buf)
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},
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}
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}
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pub fn get_drop<R: Rng>(&self, map_area: &MapArea, object: &MapObject, rng: &mut R) -> Option<ItemDropType> {
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match object.object {
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MapObjectType::Box | MapObjectType::EnemyBox | MapObjectType::RuinsBox| MapObjectType::RuinsEnemyBox
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| MapObjectType::CcaBox => {
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self.random_box_drop(map_area, rng)
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},
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MapObjectType::FixedBox(f) | MapObjectType::EnemyFixedBox(f) | MapObjectType::RuinsFixedBox(f)
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| MapObjectType::RuinsEnemyFixedBox(f) | MapObjectType::CcaFixedBox(f) => {
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self.fixed_box_drop(f, map_area, rng)
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},
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_ => None,
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}
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}
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}
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#[cfg(test)]
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mod test {
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use super::*;
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use rand::{SeedableRng};
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#[test]
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fn test_box_drops() {
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let mut rng = rand_chacha::ChaCha20Rng::from_seed([23;32]);
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let bdt = BoxDropTable::new(Episode::One, Difficulty::Ultimate, SectionID::Skyly);
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println!("{:?}", bdt.get_drop(&MapArea::Forest1, &MapObject {object: MapObjectType::Box, map: MapArea::Forest1, dropped_item: false}, &mut rng));
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}
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}
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