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118 lines
5.6 KiB
118 lines
5.6 KiB
use networking::serverstate::{ClientId, ServerState};
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use entity::gateway::{EntityGateway, InMemoryGateway};
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use elseware::ship::ship::{RecvShipPacket, SendShipPacket};
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use libpso::packet::ship::*;
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//use libpso::packet::messages::*;
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#[path = "common.rs"]
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mod common;
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use common::*;
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#[async_std::test]
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async fn test_set_valid_quest_group() {
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let mut entity_gateway = InMemoryGateway::default();
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let (_user1, _char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
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let mut ship = standard_ship_buildable(entity_gateway.clone())
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.standard_quest_builder(Box::new(quests::load_standard_quests))
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.build();
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log_in_char(&mut ship, ClientId(1), "a1", "a").await;
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join_lobby(&mut ship, ClientId(1)).await;
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create_room(&mut ship, ClientId(1), "room", "").await;
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let packets = ship.handle(ClientId(1), RecvShipPacket::RequestQuestList(RequestQuestList{flag: 0})).await.unwrap();
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match &packets[0].1 {
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SendShipPacket::QuestCategoryList(quest_cat) => {
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assert!(String::from_utf16_lossy(&quest_cat.quest_categories[0].name).starts_with("Retrieval"));
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},
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_ => panic!("Wrong quest category"),
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}
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}
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#[async_std::test]
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async fn test_set_invalid_quest_group() {
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let mut entity_gateway = InMemoryGateway::default();
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let (_user1, _char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
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let mut ship = standard_ship_buildable(entity_gateway.clone())
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.standard_quest_builder(Box::new(quests::load_standard_quests))
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.government_quest_builder(Box::new(quests::load_government_quests))
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.build();
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log_in_char(&mut ship, ClientId(1), "a1", "a").await;
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join_lobby(&mut ship, ClientId(1)).await;
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create_room(&mut ship, ClientId(1), "room", "").await;
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let packets = ship.handle(ClientId(1), RecvShipPacket::RequestQuestList(RequestQuestList{flag: 100})).await.unwrap();
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match &packets[0].1 {
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SendShipPacket::QuestCategoryList(quest_cat) => {
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// flag > quest category length should take the highest value allowed for quest category which is 1 in multimode (for govt quests) and 0 in other modes.
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// assuming we create an ep1 room in multimode, we should load the government quests in this test case
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assert!(String::from_utf16_lossy(&quest_cat.quest_categories[0].name).starts_with("Government"));
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},
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_ => panic!("Wrong quest category"),
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}
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}
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#[async_std::test]
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async fn test_get_room_info() {
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let mut entity_gateway = InMemoryGateway::default();
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let (_user1, mut _char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
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_char1.name = String::from("GODmar");
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entity_gateway.save_character(&_char1).await.unwrap();
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let (_user2, _char2) = new_user_character(&mut entity_gateway, "a2", "a").await;
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let mut ship = standard_ship(entity_gateway.clone());
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log_in_char(&mut ship, ClientId(1), "a1", "a").await;
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log_in_char(&mut ship, ClientId(2), "a2", "a").await;
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join_lobby(&mut ship, ClientId(1)).await;
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join_lobby(&mut ship, ClientId(2)).await;
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create_room(&mut ship, ClientId(1), "room", "").await;
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let _expectedmsg = String::from("1 Lv1 GODmar\nHUmar Pioneer 2\n");
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let packets = ship.handle(ClientId(2), RecvShipPacket::MenuDetail(MenuDetail{menu: 3, item: 0})).await.unwrap();
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assert!(matches!(&packets[0], (ClientId(2), SendShipPacket::SmallLeftDialog(SmallLeftDialog{
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padding: [17664, 1157645568],
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msg: _expectedmsg,
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}))));
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}
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#[async_std::test]
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async fn test_cannot_get_room_info_after_room_is_closed() {
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let mut entity_gateway = InMemoryGateway::default();
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let (_user1, _char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
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let (_user2, _char2) = new_user_character(&mut entity_gateway, "a2", "a").await;
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let mut ship = standard_ship(entity_gateway.clone());
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log_in_char(&mut ship, ClientId(1), "a1", "a").await;
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log_in_char(&mut ship, ClientId(2), "a2", "a").await;
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join_lobby(&mut ship, ClientId(1)).await;
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join_lobby(&mut ship, ClientId(2)).await;
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create_room(&mut ship, ClientId(1), "room", "").await;
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leave_room(&mut ship, ClientId(1)).await;
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let _expectedmsg = String::from("Game is no longer active!\0");
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let packets = ship.handle(ClientId(2), RecvShipPacket::MenuDetail(MenuDetail{menu: 3, item: 0})).await.unwrap();
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assert!(matches!(&packets[0], (ClientId(2), SendShipPacket::SmallLeftDialog(SmallLeftDialog{
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padding: [17664, 1157645568],
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msg: _expectedmsg,
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}))));
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}
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#[async_std::test]
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async fn test_cannot_join_room_after_its_closed() {
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let mut entity_gateway = InMemoryGateway::default();
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let (_user1, _char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
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let (_user2, _char2) = new_user_character(&mut entity_gateway, "a2", "a").await;
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let mut ship = standard_ship(entity_gateway.clone());
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log_in_char(&mut ship, ClientId(1), "a1", "a").await;
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log_in_char(&mut ship, ClientId(2), "a2", "a").await;
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join_lobby(&mut ship, ClientId(1)).await;
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join_lobby(&mut ship, ClientId(2)).await;
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create_room(&mut ship, ClientId(1), "room", "").await;
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leave_room(&mut ship, ClientId(1)).await;
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let _expectedmsg = String::from("This room no longer exists!\0");
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let packets = ship.handle(ClientId(2), RecvShipPacket::MenuSelect(MenuSelect{menu: 3, item: 0})).await.unwrap();
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assert!(matches!(&packets[0], (ClientId(2), SendShipPacket::SmallDialog(SmallDialog{
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padding: [0,0],
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msg: _expectedmsg, // wow yes cool rust is so great literally the best i can't put a String::from() directly in here.
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}))));
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}
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// TODO: test joining twice errors not hangs forever
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