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use std::convert::From;
use thiserror::Error;
use futures::Future;
use crate::entity::account::*;
use crate::entity::character::*;
use crate::entity::item::*;
use crate::entity::team::*;
// TODO: better granularity?
//#[derive(Error, Debug)]
#[derive(Error, Debug)]
#[error("")]
pub enum GatewayError {
Error,
NotFound,
PgError(#[from] sqlx::Error)
}
#[async_trait::async_trait]
pub trait EntityGateway: Send + Sync {
type Transaction: EntityGatewayTransaction + Clone;
async fn with_transaction<'a, F, Fut, R, E>(&'a mut self, _func: F) -> Result<R, E>
where
Fut: Future<Output = Result<(Self::Transaction, R), E>> + Send + 'a,
F: FnOnce(Self::Transaction) -> Fut + Send,
R: Send,
E: From<GatewayError>,
Self: Sized
{
unimplemented!();
}
async fn create_user(&mut self, _user: NewUserAccountEntity) -> Result<UserAccountEntity, GatewayError> {
unimplemented!()
}
async fn get_user_by_id(&mut self, _id: UserAccountId) -> Result<UserAccountEntity, GatewayError> {
unimplemented!();
}
async fn get_user_by_name(&mut self, _username: String) -> Result<UserAccountEntity, GatewayError> {
unimplemented!();
}
async fn save_user(&mut self, _user: &UserAccountEntity) -> Result<(), GatewayError> {
unimplemented!();
}
async fn create_user_settings(&mut self, _settings: NewUserSettingsEntity) -> Result<UserSettingsEntity, GatewayError> {
unimplemented!();
}
async fn get_user_settings_by_user(&mut self, _user: &UserAccountEntity) -> Result<UserSettingsEntity, GatewayError> {
unimplemented!();
}
async fn save_user_settings(&mut self, _settings: &UserSettingsEntity) -> Result<(), GatewayError> {
unimplemented!();
}
async fn create_character(&mut self, _char: NewCharacterEntity) -> Result<CharacterEntity, GatewayError> {
unimplemented!();
}
// TODO: just make this a vec sorted by slot order?
async fn get_characters_by_user(&mut self, _user: &UserAccountEntity) -> Result<[Option<CharacterEntity>; 4], GatewayError> {
unimplemented!();
}
async fn save_character(&mut self, _char: &CharacterEntity) -> Result<(), GatewayError> {
unimplemented!();
}
async fn get_guild_card_data_by_user(&mut self, _user: &UserAccountEntity) -> Result<GuildCardDataEntity, GatewayError> {
unimplemented!();
}
async fn create_item(&mut self, _item: NewItemEntity) -> Result<ItemEntity, GatewayError> {
unimplemented!();
}
async fn add_item_note(&mut self, _item_id: &ItemEntityId, _item_note: ItemNote) -> Result<(), GatewayError> {
unimplemented!();
}
async fn feed_mag(&mut self, _mag_item_id: &ItemEntityId, _tool_item_id: &ItemEntityId) -> Result<(), GatewayError> {
unimplemented!();
}
async fn change_mag_owner(&mut self, _mag_item_id: &ItemEntityId, _character: &CharacterEntity) -> Result<(), GatewayError> {
unimplemented!();
}
async fn use_mag_cell(&mut self, _mag_item_id: &ItemEntityId, _mag_cell_id: &ItemEntityId) -> Result<(), GatewayError> {
unimplemented!();
}
async fn add_weapon_modifier(&mut self, _item_id: &ItemEntityId, _modifier: weapon::WeaponModifier) -> Result<(), GatewayError> {
unimplemented!();
}
async fn get_character_inventory(&mut self, _char_id: &CharacterEntityId) -> Result<InventoryEntity, GatewayError> {
unimplemented!();
}
async fn get_character_bank(&mut self, _char_id: &CharacterEntityId, _bank_name: &BankName) -> Result<BankEntity, GatewayError> {
unimplemented!();
}
async fn set_character_inventory(&mut self, _char_id: &CharacterEntityId, _inventory: &InventoryEntity) -> Result<(), GatewayError> {
unimplemented!();
}
async fn set_character_bank(&mut self, _char_id: &CharacterEntityId, _inventory: &BankEntity, _bank_name: &BankName) -> Result<(), GatewayError> {
unimplemented!();
}
async fn get_character_equips(&mut self, _char_id: &CharacterEntityId) -> Result<EquippedEntity, GatewayError> {
unimplemented!();
}
async fn set_character_equips(&mut self, _char_id: &CharacterEntityId, _equips: &EquippedEntity) -> Result<(), GatewayError> {
unimplemented!();
}
async fn get_character_meseta(&mut self, _char_id: &CharacterEntityId) -> Result<Meseta, GatewayError> {
unimplemented!();
}
async fn set_character_meseta(&mut self, _char_id: &CharacterEntityId, _amount: Meseta) -> Result<(), GatewayError> {
unimplemented!();
}
async fn get_bank_meseta(&mut self, _char_id: &CharacterEntityId, _bank: &BankName) -> Result<Meseta, GatewayError> {
unimplemented!();
}
async fn set_bank_meseta(&mut self, _char_id: &CharacterEntityId, _bank: &BankName, _amount: Meseta) -> Result<(), GatewayError> {
unimplemented!();
}
async fn create_trade(&mut self, _char_id1: &CharacterEntityId, _char_id2: &CharacterEntityId) -> Result<TradeEntity, GatewayError> {
unimplemented!();
}
async fn set_character_playtime(&mut self, _char_id: &CharacterEntityId, _playtime: u32) -> Result<(), GatewayError> {
unimplemented!();
}
async fn create_team(&mut self, _team_entity: NewTeamEntity) -> Result<TeamEntity, GatewayError> {
unimplemented!();
}
async fn get_team(&mut self, _team_entity: &TeamEntityId) -> Result<TeamEntity, GatewayError> {
unimplemented!();
}
async fn add_user_to_team(&mut self, _user: &UserAccountId, _team: &TeamEntityId) -> Result<(), GatewayError> {
unimplemented!();
}
async fn remove_user_from_team(&mut self, _user: &UserAccountId) -> Result<(), GatewayError> {
unimplemented!();
}
async fn team_point_item(&mut self, _user: &UserAccountId, _team: &TeamEntityId) -> Result<(), GatewayError> {
unimplemented!();
}
}
#[async_trait::async_trait]
pub trait EntityGatewayTransaction: Send + Sync + Sized {
type ParentGateway: EntityGateway + Clone;
fn gateway(&mut self) -> &mut Self::ParentGateway {
unimplemented!()
}
async fn commit(self) -> Result<(), GatewayError> {
unimplemented!()
}
}