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96 lines
2.4 KiB
96 lines
2.4 KiB
use std::time::SystemTime;
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use libpso::character::settings;
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use libpso::character::guildcard;
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pub const USERFLAG_NEWCHAR: u32 = 0x00000001;
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pub const USERFLAG_DRESSINGROOM: u32 = 0x00000002;
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#[derive(Copy, Clone, Debug, Hash, PartialEq, Eq)]
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pub struct UserAccountId(pub u32);
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#[derive(Copy, Clone, Debug, Hash, PartialEq, Eq)]
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pub struct UserSettingsId(pub u32);
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#[derive(Copy, Clone, Debug, Hash, PartialEq, Eq)]
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pub struct GuildCardDataId(pub u32);
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#[derive(Clone, Debug)]
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pub struct NewUserAccountEntity {
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pub username: String,
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pub password: String,
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pub guildcard: u32,
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pub team_id: Option<u32>,
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pub banned: bool,
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pub muted_until: SystemTime,
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pub created_at: SystemTime,
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pub flags: u32,
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}
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#[derive(Clone, Debug)]
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pub struct UserAccountEntity {
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pub id: UserAccountId,
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pub username: String,
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pub password: String,
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pub guildcard: u32,
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pub team_id: Option<u32>,
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pub banned: bool,
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pub muted_until: SystemTime,
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pub created_at: SystemTime,
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pub flags: u32, // TODO: is this used for anything other than character creation?
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}
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#[derive(Clone, Debug)]
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pub struct NewUserSettingsEntity {
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pub user_id: UserAccountId,
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pub settings: settings::UserSettings,
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}
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impl NewUserSettingsEntity {
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pub fn new(user_id: UserAccountId) -> NewUserSettingsEntity {
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NewUserSettingsEntity {
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user_id: user_id,
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settings: settings::UserSettings::default(),
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}
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}
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}
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#[derive(Clone, Debug)]
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pub struct UserSettingsEntity {
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pub id: UserSettingsId,
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pub user_id: UserAccountId,
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pub settings: settings::UserSettings,
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}
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#[derive(Clone)]
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pub struct NewGuildCardDataEntity {
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pub user_id: UserAccountId,
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pub guildcard: guildcard::GuildCardData,
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}
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impl NewGuildCardDataEntity {
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pub fn new(user_id: UserAccountId) -> NewGuildCardDataEntity {
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NewGuildCardDataEntity {
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user_id: user_id,
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guildcard: guildcard::GuildCardData::default(),
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}
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}
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}
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// TODO: implement this properly
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#[derive(Clone)]
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pub struct GuildCardDataEntity {
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pub id: GuildCardDataId,
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pub user_id: UserAccountId,
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pub guildcard: guildcard::GuildCardData,
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}
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impl GuildCardDataEntity {
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pub fn new(user_id: UserAccountId) -> GuildCardDataEntity {
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GuildCardDataEntity {
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id: GuildCardDataId(0),
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user_id: user_id,
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guildcard: guildcard::GuildCardData::default(),
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}
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}
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}
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