elseware/src/ship/items/state.rs

566 lines
20 KiB
Rust

use std::collections::HashMap;
use async_std::sync::{Arc, RwLock};
use crate::ship::items::ClientItemId;
use crate::entity::item::{ItemEntityId, ItemDetail, ItemEntity, InventoryItemEntity, BankItemEntity, BankName};
use futures::future::join_all;
use crate::ship::location::{AreaClient, RoomId};
use crate::entity::character::{CharacterEntity, CharacterEntityId};
use crate::entity::gateway::{EntityGateway, GatewayError};
use crate::entity::item::tool::Tool;
use crate::entity::item::weapon::Weapon;
use crate::entity::item::mag::Mag;
use crate::ship::drops::ItemDrop;
use crate::ship::items::inventory::{Inventory, InventoryItem, InventoryItemDetail, InventoryError, InventoryState};
use crate::ship::items::floor::{FloorState, FloorItem, LocalFloor, SharedFloor, FloorType};
use crate::ship::items::bank::{Bank, BankState, BankItem, BankItemDetail, BankError};
#[derive(thiserror::Error, Debug)]
pub enum ItemStateError {
#[error("character {0} not found")]
NoCharacter(CharacterEntityId),
#[error("room {0} not found")]
NoRoom(RoomId),
#[error("floor item {0} not found")]
NoFloorItem(ClientItemId),
#[error("expected {0} to be a tool")]
NotATool(ClientItemId),
#[error("bank item {0} not found")]
NoBankItem(ClientItemId),
#[error("inventory error {0}")]
InventoryError(#[from] InventoryError),
#[error("bank error {0}")]
BankError(#[from] BankError),
#[error("invalid item id {0}")]
InvalidItemId(ClientItemId),
#[error("invalid drop? {0:?} (this shouldn't occur)")]
BadItemDrop(ItemDrop),
#[error("idk")]
Dummy,
#[error("gateway")]
GatewayError(#[from] GatewayError),
#[error("tried to remove more meseta than exists: {0}")]
InvalidMesetaRemoval(u32),
#[error("tried to add meseta when there is no more room")]
FullOfMeseta,
#[error("stacked item")]
StackedItemError(Vec<ItemEntity>),
#[error("apply item {0}")]
ApplyItemError(#[from] crate::ship::items::apply_item::ApplyItemError),
#[error("item is not a mag {0}")]
NotAMag(ClientItemId),
#[error("item is not mag food {0}")]
NotMagFood(ClientItemId),
#[error("item is not sellable")]
ItemNotSellable,
#[error("could not modify item")]
InvalidModifier,
#[error("wrong item type ")]
WrongItemType(ClientItemId),
}
#[derive(Clone, Debug)]
pub struct IndividualItemDetail {
pub entity_id: ItemEntityId,
pub item: ItemDetail,
}
impl IndividualItemDetail {
pub fn as_weapon(&self) -> Option<&Weapon> {
match &self.item {
ItemDetail::Weapon(weapon) => Some(weapon),
_ => None
}
}
pub fn as_mag(&self) -> Option<&Mag> {
match &self.item {
ItemDetail::Mag(mag) => Some(mag),
_ => None
}
}
pub fn as_mag_mut(&mut self) -> Option<&mut Mag> {
match &mut self.item {
ItemDetail::Mag(mag) => Some(mag),
_ => None
}
}
pub fn as_client_bytes(&self) -> [u8; 16] {
match &self.item {
ItemDetail::Weapon(w) => w.as_bytes(),
ItemDetail::Armor(a) => a.as_bytes(),
ItemDetail::Shield(s) => s.as_bytes(),
ItemDetail::Unit(u) => u.as_bytes(),
ItemDetail::Tool(t) => t.as_individual_bytes(),
ItemDetail::TechniqueDisk(d) => d.as_bytes(),
ItemDetail::Mag(m) => m.as_bytes(),
ItemDetail::ESWeapon(e) => e.as_bytes(),
}
}
}
#[derive(Clone, Debug)]
pub struct StackedItemDetail {
pub entity_ids: Vec<ItemEntityId>,
pub tool: Tool,
}
impl StackedItemDetail {
pub fn count(&self) -> usize {
self.entity_ids.len()
}
}
#[derive(Clone)]
pub enum AddItemResult {
NewItem,
AddToStack,
Meseta,
}
#[derive(Clone)]
pub struct ItemState {
character_inventory: Arc<RwLock<HashMap<CharacterEntityId, RwLock<InventoryState>>>>,
character_bank: Arc<RwLock<HashMap<CharacterEntityId, RwLock<BankState>>>>,
character_room: Arc<RwLock<HashMap<CharacterEntityId, RoomId>>>,
character_floor: Arc<RwLock<HashMap<CharacterEntityId, RwLock<LocalFloor>>>>,
room_floor: Arc<RwLock<HashMap<RoomId, RwLock<SharedFloor>>>>,
room_item_id_counter: Arc<RwLock<u32>>,
}
impl Default for ItemState {
fn default() -> ItemState {
ItemState {
character_inventory: Arc::new(RwLock::new(HashMap::new())),
character_bank: Arc::new(RwLock::new(HashMap::new())),
character_room: Arc::new(RwLock::new(HashMap::new())),
character_floor: Arc::new(RwLock::new(HashMap::new())),
room_floor: Arc::new(RwLock::new(HashMap::new())),
room_item_id_counter: Arc::new(RwLock::new(0x00810000)),
}
}
}
impl ItemState {
pub async fn get_character_inventory(&self, character: &CharacterEntity) -> Result<InventoryState, ItemStateError> {
Ok(self.character_inventory
.read()
.await
.get(&character.id)
.ok_or(ItemStateError::NoCharacter(character.id))?
.read()
.await
.clone())
}
pub async fn get_character_bank(&self, character: &CharacterEntity) -> Result<BankState, ItemStateError> {
Ok(self.character_bank
.read()
.await
.get(&character.id)
.ok_or(ItemStateError::NoCharacter(character.id))?
.read()
.await
.clone())
}
}
impl ItemState {
async fn new_item_id(&mut self) -> Result<ClientItemId, ItemStateError> {
//self.room_item_id_counter += 1;
*self.room_item_id_counter
.write()
.await += 1;
Ok(ClientItemId(*self.room_item_id_counter.read().await))
}
pub async fn load_character<EG: EntityGateway>(&mut self, entity_gateway: &mut EG, character: &CharacterEntity) -> Result<(), ItemStateError> {
let inventory = entity_gateway.get_character_inventory(&character.id).await?;
let bank = entity_gateway.get_character_bank(&character.id, &BankName("".into())).await?;
let equipped = entity_gateway.get_character_equips(&character.id).await?;
let inventory_items = inventory.items.into_iter()
.map(|item| -> Result<InventoryItem, ItemStateError> {
Ok(match item {
InventoryItemEntity::Individual(item) => {
InventoryItem {
item_id: ClientItemId(0),
item: InventoryItemDetail::Individual(IndividualItemDetail {
entity_id: item.id,
item: item.item,
}),
}
},
InventoryItemEntity::Stacked(items) => {
InventoryItem {
item_id: ClientItemId(0),
item: InventoryItemDetail::Stacked(StackedItemDetail {
entity_ids: items.iter().map(|i| i.id).collect(),
tool: items.get(0)
.ok_or_else(|| ItemStateError::StackedItemError(items.clone()))?
.item
.clone()
.as_tool()
.ok_or_else(|| ItemStateError::StackedItemError(items.clone()))?
})
}
},
})
})
.collect::<Result<Vec<_>, ItemStateError>>()?;
let character_meseta = entity_gateway.get_character_meseta(&character.id).await?;
let inventory_state = InventoryState {
character_id: character.id,
item_id_counter: 0,
inventory: Inventory::new(inventory_items),
equipped,
meseta: character_meseta,
};
let bank_items = join_all(
bank.items.into_iter()
.map(|item| {
let mut citem_state = self.clone();
async move {
Ok(match item {
BankItemEntity::Individual(item) => {
BankItem {
item_id: citem_state.new_item_id().await?,
item: BankItemDetail::Individual(IndividualItemDetail {
entity_id: item.id,
item: item.item,
})
}
},
BankItemEntity::Stacked(items) => {
BankItem {
item_id: citem_state.new_item_id().await?,
item: BankItemDetail::Stacked(StackedItemDetail {
entity_ids: items.iter().map(|i| i.id).collect(),
tool: items.get(0)
.ok_or_else(|| ItemStateError::StackedItemError(items.clone()))?
.item
.clone()
.as_tool()
.ok_or_else(|| ItemStateError::StackedItemError(items.clone()))?
})
}
},
})
}})
.collect::<Vec<_>>())
.await
.into_iter()
.collect::<Result<Vec<_>, ItemStateError>>()?;
let bank_meseta = entity_gateway.get_bank_meseta(&character.id, &BankName("".into())).await?;
let bank_state = BankState::new(character.id, BankName("".into()), Bank::new(bank_items), bank_meseta);
self.character_inventory
.write()
.await
.insert(character.id, RwLock::new(inventory_state));
self.character_bank
.write()
.await
.insert(character.id, RwLock::new(bank_state));
Ok(())
}
pub async fn add_character_to_room(&mut self, room_id: RoomId, character: &CharacterEntity, area_client: AreaClient) {
let base_inventory_id = ((area_client.local_client.id() as u32) << 21) | 0x10000;
//let inventory = self.character_inventory.get_mut(&character.id).unwrap();
self.character_inventory
.read()
.await
.get(&character.id)
.unwrap()
.write()
.await
.initialize_item_ids(base_inventory_id);
//inventory.initialize_item_ids(base_inventory_id);
let base_bank_id = ((area_client.local_client.id() as u32) << 21) | 0x20000;
//let default_bank = self.character_bank.get_mut(&character.id);
self.character_bank
.read()
.await
.get(&character.id)
.unwrap()
.write()
.await
.initialize_item_ids(base_bank_id);
//if let Some(default_bank) = default_bank {
//default_bank.initialize_item_ids(base_bank_id);
//}
self.character_room
.write()
.await
.insert(character.id, room_id);
self.character_floor
.write()
.await
.insert(character.id, RwLock::new(LocalFloor::default()));
self.room_floor
.write()
.await
.entry(room_id)
.or_insert_with(Default::default);
}
pub async fn remove_character_from_room(&mut self, character: &CharacterEntity) {
self.character_inventory
.write()
.await
.remove(&character.id);
self.character_floor
.write()
.await
.remove(&character.id);
let removed = {
self.character_room.write().await.remove(&character.id)
};
if let Some(room) = removed.as_ref() {
// TODO: this looks wrong, .all(r != room) maybe?
if self.character_room.read().await.iter().any(|(_, r)| r == room) {
self.room_floor
.write()
.await
.remove(room);
}
}
}
pub async fn get_floor_item(&self, character_id: &CharacterEntityId, item_id: &ClientItemId) -> Result<(FloorItem, FloorType), ItemStateError> {
let local_floors = self.character_floor
.read()
.await;
let local_floor = local_floors
.get(character_id)
.ok_or(ItemStateError::NoCharacter(*character_id))?
.read()
.await;
let rooms = self.character_room
.read()
.await;
let room = rooms
.get(character_id)
.ok_or(ItemStateError::NoCharacter(*character_id))?;
let shared_floors = self.room_floor
.read()
.await;
let shared_floor = shared_floors
.get(room)
.ok_or(ItemStateError::NoCharacter(*character_id))?
.read()
.await;
local_floor.0
.iter()
.find(|item| item.item_id == *item_id)
.map(|item| (item.clone(), FloorType::Local))
.or_else(|| {
shared_floor.0
.iter()
.find(|item| item.item_id == *item_id)
.map(|item| (item.clone(), FloorType::Shared))
})
.ok_or(ItemStateError::NoFloorItem(*item_id))
}
}
#[derive(Default)]
struct ProxiedItemState {
character_inventory: HashMap<CharacterEntityId, InventoryState>,
character_bank: HashMap<CharacterEntityId, BankState>,
//character_room: HashMap<CharacterEntityId, RoomId>,
character_floor: HashMap<CharacterEntityId, LocalFloor>,
room_floor: HashMap<RoomId, SharedFloor>,
}
pub struct ItemStateProxy<'a> {
item_state: &'a mut ItemState,
proxied_state: ProxiedItemState,
//_a: std::marker::PhantomData<&'a ()>, // TODO: remove
}
impl<'a> ItemStateProxy<'a> {
pub async fn commit(self) {
async fn copy_back<K, V>(master: &Arc<RwLock<HashMap<K, RwLock<V>>>>,
proxy: HashMap<K, V>)
where
K: Eq + std::hash::Hash,
{
for (key, value) in proxy {
if let Some(element) = master
.read()
.await
.get(&key) {
*element
.write()
.await = value;
}
}
}
copy_back(&self.item_state.character_inventory, self.proxied_state.character_inventory).await;
copy_back(&self.item_state.character_bank, self.proxied_state.character_bank).await;
//copy_back(self.item_state.character_room, self.proxied_state.character_room).await;
copy_back(&self.item_state.character_floor, self.proxied_state.character_floor).await;
copy_back(&self.item_state.room_floor, self.proxied_state.room_floor).await;
/*
self.item_state.character_inventory
.write()
.await
.extend(self.proxied_state.character_inventory.clone());
self.item_state.character_bank
.write()
.await
.extend(self.proxied_state.character_bank.clone());
self.item_state.character_room
.write()
.await
.extend(self.proxied_state.character_room.clone());
self.item_state.character_floor
.write()
.await
.extend(self.proxied_state.character_floor.clone());
self.item_state.room_floor
.write()
.await
.extend(self.proxied_state.room_floor);
*/
/*
for (character_id, character_inventory) in self.proxied_state.character_inventory {
if let Some(inventory) = self.item_state.character_inventory
.read()
.await
.get(&character_id) {
*inventory
.write()
.await = character_inventory;
}
}
*/
}
}
async fn get_or_clone<K, V>(master: &Arc<RwLock<HashMap<K, RwLock<V>>>>,
proxy: &mut HashMap<K, V>,
key: K,
err: fn(K) -> ItemStateError) -> Result<V, ItemStateError>
where
K: Eq + std::hash::Hash + Copy,
V: Clone
{
/*
let existing_element = master.get(&key).ok_or_else(|| err(key))?;
Ok(proxy.entry(key)
.or_insert_with(|| existing_element.clone()).clone())
*/
let existing_element = master
.read()
.await
.get(&key)
.ok_or_else(|| err(key))?
.read()
.await
.clone();
Ok(proxy.entry(key)
.or_insert_with(|| existing_element)
.clone())
}
impl<'a> ItemStateProxy<'a> {
pub fn new(item_state: &'a mut ItemState) -> Self {
ItemStateProxy {
item_state,
proxied_state: Default::default(),
//_a: Default::default(),
}
}
pub async fn inventory(&mut self, character_id: &CharacterEntityId) -> Result<InventoryState, ItemStateError> {
get_or_clone(&self.item_state.character_inventory,
&mut self.proxied_state.character_inventory,
*character_id,
ItemStateError::NoCharacter).await
}
pub fn set_inventory(&mut self, inventory: InventoryState) {
self.proxied_state.character_inventory.insert(inventory.character_id, inventory);
}
pub async fn bank(&mut self, character_id: &CharacterEntityId) -> Result<BankState, ItemStateError> {
get_or_clone(&self.item_state.character_bank,
&mut self.proxied_state.character_bank,
*character_id,
ItemStateError::NoCharacter).await
}
pub fn set_bank(&mut self, bank: BankState) {
self.proxied_state.character_bank.insert(bank.character_id, bank);
}
pub async fn floor(&mut self, character_id: &CharacterEntityId) -> Result<FloorState, ItemStateError> {
//let room_id = get_or_clone(&self.item_state.character_room, &mut self.proxied_state.character_room, *character_id, ItemStateError::NoCharacter)?;
let room_id = *self.item_state.character_room.read().await.get(character_id).unwrap();
Ok(FloorState {
character_id: *character_id,
local: get_or_clone(&self.item_state.character_floor, &mut self.proxied_state.character_floor, *character_id, ItemStateError::NoCharacter).await?,
shared: get_or_clone(&self.item_state.room_floor, &mut self.proxied_state.room_floor, room_id, ItemStateError::NoRoom).await?,
})
}
pub async fn set_floor(&mut self, floor: FloorState) {
//let room_id = get_or_clone(&self.item_state.character_room, &mut self.proxied_state.character_room, floor.character_id, ItemStateError::NoCharacter).unwrap();
let room_id = *self.item_state.character_room.read().await.get(&floor.character_id).unwrap();
self.proxied_state.character_floor.insert(floor.character_id, floor.local);
self.proxied_state.room_floor.insert(room_id, floor.shared);
}
pub async fn new_item_id(&mut self) -> Result<ClientItemId, ItemStateError> {
self.item_state.new_item_id().await
}
}