2020-11-25 22:05:55 -07:00

75 lines
3.2 KiB
Rust

use libpso::packet::ship::*;
use crate::common::serverstate::ClientId;
use crate::common::leveltable::CharacterLevelTable;
use crate::ship::ship::{ShipError, Clients};
use crate::ship::location::{ClientLocation, LobbyId, ClientLocationError};
use crate::ship::packet::builder::{player_info};
use crate::ship::items::ItemManager;
pub fn join_lobby(id: ClientId,
lobby: LobbyId,
client_location: &ClientLocation,
clients: &Clients,
item_manager: &ItemManager,
level_table: &CharacterLevelTable)
-> Result<JoinLobby, anyhow::Error> {
let lobby_clients = client_location.get_clients_in_lobby(lobby).map_err(|err| -> ClientLocationError { err.into() })?;
let playerinfo = lobby_clients.iter()
.map(|area_client| {
let client = clients.get(&area_client.client).ok_or(ShipError::ClientNotFound(area_client.client)).unwrap();
player_info(0x100, &client, area_client, item_manager, level_table)
});
let client = clients.get(&id).ok_or(ShipError::ClientNotFound(id)).unwrap();
let area_client = client_location.get_local_client(id).map_err(|err| -> ClientLocationError { err.into() })?;
let leader = client_location.get_lobby_leader(lobby).map_err(|err| -> ClientLocationError { err.into() })?;
Ok(JoinLobby {
client: area_client.local_client.id(),
leader: leader.local_client.id(),
one: 1,
lobby: lobby.id(),
block: client.block as u16,
event: 0,
padding: 0,
playerinfo: playerinfo.collect(),
})
}
pub fn add_to_lobby(id: ClientId,
lobby: LobbyId,
client_location: &ClientLocation,
clients: &Clients,
item_manager: &ItemManager,
level_table: &CharacterLevelTable)
-> Result<AddToLobby, ShipError> {
let client = clients.get(&id).ok_or(ShipError::ClientNotFound(id)).unwrap();
let area_client = client_location.get_local_client(id).map_err(|err| -> ClientLocationError { err.into() })?;
let leader = client_location.get_lobby_leader(lobby).map_err(|err| -> ClientLocationError { err.into() })?;
Ok(AddToLobby {
flag: 1,
client: area_client.local_client.id(),
leader: leader.local_client.id(),
one: 1,
lobby: lobby.id(),
block: client.block as u16,
event: 0,
padding: 0,
playerinfo: player_info(0x100, &client, &area_client, item_manager, level_table),
})
}
pub fn remove_from_lobby(id: ClientId,
client_location: &ClientLocation)
-> Result<LeaveLobby, ShipError> {
let prev_area_index = client_location.get_local_client(id).map_err(|err| -> ClientLocationError { err.into() })?.local_client.id();
let prev_area_leader_index = client_location.get_area_leader(client_location.get_area(id)
.map_err(|err| -> ClientLocationError { err.into() })?)
.map_err(|err| -> ClientLocationError { err.into() })?.local_client.id();
Ok(LeaveLobby {
client: prev_area_index,
leader: prev_area_leader_index,
_padding: 0,
})
}