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561 lines
20 KiB
561 lines
20 KiB
use std::collections::{HashMap, BinaryHeap};
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use std::cmp::Reverse;
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use async_std::sync::{Arc, RwLock, Mutex};
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use futures::stream::{FuturesOrdered, StreamExt};
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use anyhow::Context;
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use entity::gateway::{EntityGateway, GatewayError};
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use entity::character::{CharacterEntity, CharacterEntityId};
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use entity::item::{ItemEntityId, ItemDetail, ItemEntity, InventoryItemEntity, BankItemEntity, BankIdentifier};
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use entity::item::tool::Tool;
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use entity::item::weapon::Weapon;
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use entity::item::mag::Mag;
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use drops::ItemDrop;
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use crate::ClientItemId;
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use crate::inventory::{Inventory, InventoryItem, InventoryItemDetail, InventoryError, InventoryState};
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use crate::floor::{FloorState, FloorItem, LocalFloor, SharedFloor, FloorType};
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use crate::bank::{Bank, BankState, BankItem, BankItemDetail, BankError};
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use location::{AreaClient, RoomId};
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#[derive(thiserror::Error, Debug)]
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pub enum ItemStateError {
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#[error("character {0} not found")]
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NoCharacter(CharacterEntityId),
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#[error("room {0} not found")]
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NoRoom(RoomId),
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#[error("inventory item {0} not found")]
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NoInventoryItem(ClientItemId),
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#[error("floor item {0} not found")]
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NoFloorItem(ClientItemId),
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#[error("expected {0} to be a tool")]
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NotATool(ClientItemId),
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#[error("bank item {0} not found")]
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NoBankItem(ClientItemId),
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#[error("inventory error {0}")]
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InventoryError(#[from] InventoryError),
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#[error("bank error {0}")]
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BankError(#[from] BankError),
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#[error("invalid item id {0}")]
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InvalidItemId(ClientItemId),
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#[error("invalid drop? {0:?} (this shouldn't occur)")]
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BadItemDrop(ItemDrop),
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#[error("idk")]
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Dummy,
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#[error("gateway")]
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GatewayError(#[from] GatewayError),
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#[error("tried to remove more meseta than exists: {0}")]
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InvalidMesetaRemoval(u32),
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#[error("tried to add meseta when there is no more room")]
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FullOfMeseta,
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#[error("stacked item")]
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StackedItemError(Vec<ItemEntity>),
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#[error("apply item {0}")]
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ApplyItemError(#[from] crate::apply_item::ApplyItemError),
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#[error("item is not a mag {0}")]
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NotAMag(ClientItemId),
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#[error("item is not mag food {0}")]
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NotMagFood(ClientItemId),
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#[error("item is not sellable")]
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ItemNotSellable,
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#[error("could not modify item")]
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InvalidModifier,
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#[error("wrong item type {0}")]
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WrongItemType(ClientItemId),
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}
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#[derive(Clone, Debug)]
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pub struct IndividualItemDetail {
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pub entity_id: ItemEntityId,
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pub item: ItemDetail,
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}
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impl IndividualItemDetail {
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pub fn as_weapon(&self) -> Option<&Weapon> {
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match &self.item {
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ItemDetail::Weapon(weapon) => Some(weapon),
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_ => None
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}
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}
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pub fn as_mag(&self) -> Option<&Mag> {
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match &self.item {
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ItemDetail::Mag(mag) => Some(mag),
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_ => None
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}
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}
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pub fn as_mag_mut(&mut self) -> Option<&mut Mag> {
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match &mut self.item {
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ItemDetail::Mag(mag) => Some(mag),
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_ => None
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}
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}
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pub fn as_weapon_mut(&mut self) -> Option<&mut Weapon> {
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match &mut self.item {
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ItemDetail::Weapon(weapon) => Some(weapon),
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_ => None
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}
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}
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pub fn as_client_bytes(&self) -> [u8; 16] {
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match &self.item {
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ItemDetail::Weapon(w) => w.as_bytes(),
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ItemDetail::Armor(a) => a.as_bytes(),
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ItemDetail::Shield(s) => s.as_bytes(),
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ItemDetail::Unit(u) => u.as_bytes(),
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ItemDetail::Tool(t) => t.as_individual_bytes(),
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ItemDetail::TechniqueDisk(d) => d.as_bytes(),
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ItemDetail::Mag(m) => m.as_bytes(),
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ItemDetail::ESWeapon(e) => e.as_bytes(),
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}
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}
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}
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#[derive(Clone, Debug)]
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pub struct StackedItemDetail {
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pub entity_ids: Vec<ItemEntityId>,
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pub tool: Tool,
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}
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impl StackedItemDetail {
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pub fn count(&self) -> usize {
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self.entity_ids.len()
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}
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}
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#[derive(Clone)]
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pub enum AddItemResult {
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NewItem,
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AddToStack,
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Meseta,
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}
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#[derive(Clone, Debug)]
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struct RoomGemItemIdCounter {
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inventory: [Arc<Mutex<u32>>; 4],
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bank: [Arc<Mutex<u32>>; 4],
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}
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impl Default for RoomGemItemIdCounter {
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fn default() -> RoomGemItemIdCounter {
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RoomGemItemIdCounter {
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inventory: core::array::from_fn(|gem| Arc::new(Mutex::new(((gem as u32) << 21) | 0x10000))),
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bank: core::array::from_fn(|gem| Arc::new(Mutex::new(((gem as u32) << 21) | 0x20000))),
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}
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}
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}
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impl RoomGemItemIdCounter {
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fn inventory(&self, area_client: &AreaClient) -> Arc<Mutex<u32>> {
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self.inventory[area_client.local_client.id() as usize].clone()
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}
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fn bank(&self, area_client: &AreaClient) -> Arc<Mutex<u32>> {
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self.bank[area_client.local_client.id() as usize].clone()
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}
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}
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#[derive(Clone, Debug)]
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pub struct ItemState {
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character_inventory: Arc<RwLock<HashMap<CharacterEntityId, RwLock<InventoryState>>>>,
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character_bank: Arc<RwLock<HashMap<CharacterEntityId, RwLock<BankState>>>>,
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character_room: Arc<RwLock<HashMap<CharacterEntityId, RoomId>>>,
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character_floor: Arc<RwLock<HashMap<CharacterEntityId, RwLock<LocalFloor>>>>,
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room_floor: Arc<RwLock<HashMap<RoomId, RwLock<SharedFloor>>>>,
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room_gem_item_ids: Arc<RwLock<HashMap<RoomId, RoomGemItemIdCounter>>>,
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room_item_id_counter: Arc<RwLock<u32>>,
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}
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impl Default for ItemState {
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fn default() -> ItemState {
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ItemState {
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character_inventory: Arc::new(RwLock::new(HashMap::new())),
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character_bank: Arc::new(RwLock::new(HashMap::new())),
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character_room: Arc::new(RwLock::new(HashMap::new())),
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character_floor: Arc::new(RwLock::new(HashMap::new())),
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room_floor: Arc::new(RwLock::new(HashMap::new())),
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room_gem_item_ids: Arc::new(RwLock::new(HashMap::new())),
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room_item_id_counter: Arc::new(RwLock::new(0x00810000)),
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}
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}
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}
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impl ItemState {
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pub async fn get_character_inventory(&self, character: &CharacterEntity) -> Result<InventoryState, anyhow::Error> {
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Ok(self.character_inventory
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.read()
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.await
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.get(&character.id)
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.ok_or_else(|| ItemStateError::NoCharacter(character.id))?
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.read()
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.await
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.clone())
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}
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pub async fn get_character_bank(&self, character: &CharacterEntity) -> Result<BankState, anyhow::Error> {
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Ok(self.character_bank
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.read()
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.await
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.get(&character.id)
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.ok_or_else(|| ItemStateError::NoCharacter(character.id))?
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.read()
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.await
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.clone())
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}
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}
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impl ItemState {
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async fn new_item_id(&mut self) -> Result<ClientItemId, anyhow::Error> {
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*self.room_item_id_counter
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.write()
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.await += 1;
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Ok(ClientItemId(*self.room_item_id_counter.read().await))
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}
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pub async fn load_character_inventory<EG: EntityGateway>(&mut self, entity_gateway: &mut EG, character: &CharacterEntity) -> Result<(), anyhow::Error> {
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let inventory = entity_gateway.get_character_inventory(&character.id).await?;
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let equipped = entity_gateway.get_character_equips(&character.id).await?;
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let inventory_items = inventory.items.into_iter()
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.map(|item| -> Result<InventoryItem, anyhow::Error> {
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Ok(match item {
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InventoryItemEntity::Individual(item) => {
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InventoryItem {
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item_id: ClientItemId(0),
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item: InventoryItemDetail::Individual(IndividualItemDetail {
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entity_id: item.id,
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item: item.item,
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}),
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}
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},
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InventoryItemEntity::Stacked(items) => {
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InventoryItem {
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item_id: ClientItemId(0),
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item: InventoryItemDetail::Stacked(StackedItemDetail {
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entity_ids: items.iter().map(|i| i.id).collect(),
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tool: items.get(0)
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.ok_or_else(|| ItemStateError::StackedItemError(items.clone()))?
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.item
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.clone()
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.as_tool()
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.ok_or_else(|| ItemStateError::StackedItemError(items.clone()))?
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})
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}
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},
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})
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})
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.collect::<Result<Vec<_>, anyhow::Error>>()?;
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let character_meseta = entity_gateway.get_character_meseta(&character.id).await?;
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let inventory_state = InventoryState {
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character_id: character.id,
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item_id_counter: Arc::new(Mutex::new(0)),
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inventory: Inventory::new(inventory_items),
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equipped,
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meseta: character_meseta,
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};
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self.character_inventory
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.write()
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.await
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.insert(character.id, RwLock::new(inventory_state));
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Ok(())
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}
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pub async fn load_character_bank<EG: EntityGateway>(&mut self, entity_gateway: &mut EG, character: &CharacterEntity, bank_identifier: BankIdentifier) -> Result<(), anyhow::Error> {
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let bank = entity_gateway.get_character_bank(&character.id, &bank_identifier).await?;
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let bank_items = bank.items
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.into_iter()
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.map(|item| {
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Ok(Reverse(match item {
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BankItemEntity::Individual(item) => {
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BankItemDetail::Individual(IndividualItemDetail {
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entity_id: item.id,
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item: item.item,
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})
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},
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BankItemEntity::Stacked(items) => {
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BankItemDetail::Stacked(StackedItemDetail {
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entity_ids: items.iter().map(|i| i.id).collect(),
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tool: items.get(0)
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.ok_or_else(|| ItemStateError::StackedItemError(items.clone()))?
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.item
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.clone()
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.as_tool()
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.ok_or_else(|| ItemStateError::StackedItemError(items.clone()))?
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})
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}
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}))
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})
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.collect::<Result<BinaryHeap<_>, anyhow::Error>>()?
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.into_iter()
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.map(|item| {
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let mut citem_state = self.clone();
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async move {
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Ok(BankItem {
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item_id: citem_state.new_item_id().await?,
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item: item.0,
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})
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}
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})
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.collect::<FuturesOrdered<_>>()
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.collect::<Vec<_>>()
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.await
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.into_iter()
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.collect::<Result<Vec<_>, anyhow::Error>>()?;
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let bank_meseta = entity_gateway.get_bank_meseta(&character.id, &bank_identifier).await?;
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let bank_state = BankState::new(character.id, bank_identifier, Bank::new(bank_items), bank_meseta);
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self.character_bank
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.write()
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.await
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.insert(character.id, RwLock::new(bank_state));
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Ok(())
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}
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pub async fn load_character<EG: EntityGateway>(&mut self, entity_gateway: &mut EG, character: &CharacterEntity) -> Result<(), anyhow::Error> {
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self.load_character_inventory(entity_gateway, character).await?;
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self.load_character_bank(entity_gateway, character, BankIdentifier::Character).await?;
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Ok(())
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}
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pub async fn add_character_to_room(&mut self, room_id: RoomId, character: &CharacterEntity, area_client: AreaClient) {
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let mut base_item_ids = self.room_gem_item_ids
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.write()
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.await;
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let base_item_ids = base_item_ids
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.entry(room_id)
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.or_insert_with(RoomGemItemIdCounter::default);
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self.character_inventory
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.read()
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.await
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.get(&character.id)
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.unwrap()
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.write()
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.await
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.initialize_item_ids(base_item_ids.inventory(&area_client).clone())
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.await;
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self.character_bank
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.read()
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.await
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.get(&character.id)
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.unwrap()
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.write()
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.await
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.initialize_item_ids(base_item_ids.bank(&area_client))
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.await;
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self.character_room
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.write()
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.await
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.insert(character.id, room_id);
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self.character_floor
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.write()
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.await
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.insert(character.id, RwLock::new(LocalFloor::default()));
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self.room_floor
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.write()
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.await
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.entry(room_id)
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.or_insert_with(Default::default);
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}
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pub async fn remove_character_from_room(&mut self, character: &CharacterEntity) {
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self.character_inventory
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.write()
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.await
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.remove(&character.id);
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self.character_floor
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.write()
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.await
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.remove(&character.id);
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let removed = {
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self.character_room.write().await.remove(&character.id)
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};
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if let Some(room) = removed.as_ref() {
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// TODO: this looks wrong, .all(r != room) maybe?
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if self.character_room.read().await.iter().any(|(_, r)| r == room) {
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self.room_floor
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.write()
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.await
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.remove(room);
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}
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}
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}
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pub async fn get_floor_item(&self, character_id: &CharacterEntityId, item_id: &ClientItemId) -> Result<(FloorItem, FloorType), anyhow::Error> {
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let local_floors = self.character_floor
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.read()
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.await;
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let local_floor = local_floors
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.get(character_id)
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.ok_or_else(|| ItemStateError::NoCharacter(*character_id))?
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.read()
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.await;
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let rooms = self.character_room
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.read()
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.await;
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let room = rooms
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.get(character_id)
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.ok_or_else(||ItemStateError::NoCharacter(*character_id))?;
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let shared_floors = self.room_floor
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.read()
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.await;
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let shared_floor = shared_floors
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.get(room)
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.ok_or_else(||ItemStateError::NoCharacter(*character_id))?
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.read()
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.await;
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local_floor.0
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.iter()
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.find(|item| item.item_id == *item_id)
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.map(|item| (item.clone(), FloorType::Local))
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.or_else(|| {
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shared_floor.0
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.iter()
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.find(|item| item.item_id == *item_id)
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.map(|item| (item.clone(), FloorType::Shared))
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})
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.ok_or_else(|| ItemStateError::NoFloorItem(*item_id))
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.with_context(|| format!("character {character_id}\nlocal floors: {local_floors:#?}\nshared floors: {shared_floors:#?}"))
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}
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}
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|
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#[derive(Default, Clone)]
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struct ProxiedItemState {
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character_inventory: Arc<Mutex<HashMap<CharacterEntityId, InventoryState>>>,
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character_bank: Arc<Mutex<HashMap<CharacterEntityId, BankState>>>,
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//character_room: HashMap<CharacterEntityId, RoomId>,
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character_floor: Arc<Mutex<HashMap<CharacterEntityId, LocalFloor>>>,
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room_floor: Arc<Mutex<HashMap<RoomId, SharedFloor>>>,
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}
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#[derive(Clone)]
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pub struct ItemStateProxy {
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item_state: ItemState,
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proxied_state: ProxiedItemState,
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}
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impl ItemStateProxy {
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pub async fn commit(self) {
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async fn copy_back<K, V>(master: &Arc<RwLock<HashMap<K, RwLock<V>>>>,
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proxy: Arc<Mutex<HashMap<K, V>>>)
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where
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K: Eq + std::hash::Hash,
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V: Clone,
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{
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for (key, value) in proxy.lock().await.iter() {
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if let Some(element) = master
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.read()
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.await
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.get(key) {
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*element
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.write()
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.await = value.clone();
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}
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}
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}
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copy_back(&self.item_state.character_inventory, self.proxied_state.character_inventory).await;
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copy_back(&self.item_state.character_bank, self.proxied_state.character_bank).await;
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//copy_back(self.item_state.character_room, self.proxied_state.character_room).await;
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copy_back(&self.item_state.character_floor, self.proxied_state.character_floor).await;
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copy_back(&self.item_state.room_floor, self.proxied_state.room_floor).await;
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}
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}
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|
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async fn get_or_clone<K, V>(master: &Arc<RwLock<HashMap<K, RwLock<V>>>>,
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proxy: &Arc<Mutex<HashMap<K, V>>>,
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key: K,
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err: fn(K) -> ItemStateError) -> Result<V, anyhow::Error>
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where
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K: Eq + std::hash::Hash + Copy,
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V: Clone
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{
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let existing_element = master
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.read()
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.await
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.get(&key)
|
|
.ok_or_else(|| err(key))?
|
|
.read()
|
|
.await
|
|
.clone();
|
|
Ok(proxy
|
|
.lock()
|
|
.await
|
|
.entry(key)
|
|
.or_insert_with(|| existing_element)
|
|
.clone())
|
|
|
|
}
|
|
|
|
impl ItemStateProxy {
|
|
pub fn new(item_state: ItemState) -> Self {
|
|
ItemStateProxy {
|
|
item_state,
|
|
proxied_state: Default::default(),
|
|
}
|
|
}
|
|
|
|
pub async fn inventory(&mut self, character_id: &CharacterEntityId) -> Result<InventoryState, anyhow::Error> {
|
|
get_or_clone(&self.item_state.character_inventory,
|
|
&self.proxied_state.character_inventory,
|
|
*character_id,
|
|
ItemStateError::NoCharacter).await
|
|
}
|
|
|
|
pub async fn set_inventory(&mut self, inventory: InventoryState) {
|
|
self.proxied_state.character_inventory.lock().await.insert(inventory.character_id, inventory);
|
|
}
|
|
|
|
pub async fn bank(&mut self, character_id: &CharacterEntityId) -> Result<BankState, anyhow::Error> {
|
|
get_or_clone(&self.item_state.character_bank,
|
|
&self.proxied_state.character_bank,
|
|
*character_id,
|
|
ItemStateError::NoCharacter).await
|
|
}
|
|
|
|
pub async fn set_bank(&mut self, bank: BankState) {
|
|
self.proxied_state.character_bank.lock().await.insert(bank.character_id, bank);
|
|
}
|
|
|
|
pub async fn floor(&mut self, character_id: &CharacterEntityId) -> Result<FloorState, anyhow::Error> {
|
|
let room_id = *self.item_state.character_room.read().await.get(character_id)
|
|
.ok_or_else(|| anyhow::Error::from(ItemStateError::NoCharacter(*character_id)))
|
|
.with_context(|| format!("character {character_id}\nrooms: {:#?}", self.item_state.character_room))?;
|
|
Ok(FloorState {
|
|
character_id: *character_id,
|
|
local: get_or_clone(&self.item_state.character_floor, &self.proxied_state.character_floor, *character_id, ItemStateError::NoCharacter).await
|
|
.with_context(|| format!("no local_floor state: {character_id:?} {:#?}\nproxy: {:#?}", self.item_state.character_floor, self.proxied_state.character_floor))?,
|
|
shared: get_or_clone(&self.item_state.room_floor, &self.proxied_state.room_floor, room_id, ItemStateError::NoRoom).await
|
|
.with_context(|| format!("no share_floor state: {character_id:?} {:#?}\nproxy: {:#?}", self.item_state.room_floor, self.proxied_state.room_floor))?,
|
|
})
|
|
}
|
|
|
|
pub async fn set_floor(&mut self, floor: FloorState) {
|
|
let room_id = *self.item_state.character_room.read().await.get(&floor.character_id)
|
|
.ok_or_else(|| anyhow::Error::from(ItemStateError::NoCharacter(floor.character_id)))
|
|
.with_context(|| format!("character {}\nrooms: {:#?}", floor.character_id, self.item_state.character_room)).unwrap();
|
|
self.proxied_state.character_floor.lock().await.insert(floor.character_id, floor.local);
|
|
self.proxied_state.room_floor.lock().await.insert(room_id, floor.shared);
|
|
}
|
|
|
|
pub async fn new_item_id(&mut self) -> Result<ClientItemId, anyhow::Error> {
|
|
self.item_state.new_item_id().await
|
|
}
|
|
}
|