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Rust
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use std::time::SystemTime;
use libpso::character::settings;
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use libpso::character::guildcard;
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pub const USERFLAG_NEWCHAR: u32 = 0x00000001;
pub const USERFLAG_DRESSINGROOM: u32 = 0x00000002;
// TOOD: these should not derive default
#[derive(Copy, Clone, Debug, Hash, PartialEq, Eq, Default)]
pub struct UserAccountId(pub u32);
#[derive(Copy, Clone, Debug, Hash, PartialEq, Eq, Default)]
pub struct UserSettingsId(pub u32);
#[derive(Copy, Clone, Debug, Hash, PartialEq, Eq, Default)]
pub struct GuildCardDataId(pub u32);
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#[derive(Clone, Debug)]
pub struct UserAccountEntity {
pub id: UserAccountId,
pub username: String,
pub password: String,
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pub guildcard: u32,
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pub team_id: Option<u32>,
pub banned: bool,
pub muted_until: SystemTime,
pub created_at: SystemTime,
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pub flags: u32, // TODO: is this used for anything other than character creation?
}
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#[derive(Clone, Debug, Default)]
pub struct UserSettingsEntity {
pub id: UserSettingsId,
pub user_id: UserAccountId,
pub settings: settings::UserSettings,
}
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#[derive(Clone, Default)]
pub struct GuildCardDataEntity {
pub id: GuildCardDataId,
pub user_id: UserAccountId,
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pub guildcard: guildcard::GuildCardData,
}