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											2020-09-27 18:16:27 -06:00
										 |  |  | use elseware::common::serverstate::{ClientId, ServerState};
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							|  |  |  | use elseware::entity::gateway::{EntityGateway, InMemoryGateway};
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							|  |  |  | use elseware::entity::item;
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							|  |  |  | use elseware::ship::ship::{ShipServerState, RecvShipPacket, SendShipPacket};
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							|  |  |  | use elseware::ship::room::Difficulty;
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							|  |  |  | 
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							|  |  |  | use libpso::packet::ship::*;
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							|  |  |  | use libpso::packet::messages::*;
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							|  |  |  | 
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							|  |  |  | #[path = "common.rs"]
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							|  |  |  | mod common;
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							|  |  |  | use common::*;
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							|  |  |  | 
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							|  |  |  | #[async_std::test]
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							|  |  |  | async fn test_player_opens_weapon_shop() {
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							|  |  |  |     let mut entity_gateway = InMemoryGateway::new();
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							|  |  |  | 
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							|  |  |  |     let (_user1, mut char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
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							|  |  |  |     char1.exp = 80000000;
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							|  |  |  |     entity_gateway.save_character(&char1).await;
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							|  |  |  | 
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							|  |  |  |     let mut ship = ShipServerState::builder()
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							|  |  |  |         .gateway(entity_gateway.clone())
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							|  |  |  |         .build();
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							|  |  |  |     log_in_char(&mut ship, ClientId(1), "a1", "a").await;
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							|  |  |  |     join_lobby(&mut ship, ClientId(1)).await;
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							|  |  |  |     create_room_with_difficulty(&mut ship, ClientId(1), "room", "", Difficulty::Ultimate).await;
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							|  |  |  | 
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							|  |  |  |     let packets = ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::ShopRequest(ShopRequest {
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							|  |  |  |         client: 255,
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							|  |  |  |         target: 255,
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							|  |  |  |         shop_type: 1
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							|  |  |  |     })))).await.unwrap().collect::<Vec<_>>();
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							|  |  |  | 
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							|  |  |  |     assert_eq!(packets.len(), 1);
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							|  |  |  |     match &packets[0].1 {
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							|  |  |  |         SendShipPacket::Message(Message {msg: GameMessage::ShopList(shop_list)}) => {
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							|  |  |  |             assert_eq!(shop_list.items.len(), 16)
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							|  |  |  |         }
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							|  |  |  |         _ => panic!("")
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							|  |  |  |     }
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							|  |  |  | }
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							|  |  |  | 
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							|  |  |  | #[async_std::test]
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							|  |  |  | async fn test_player_opens_tool_shop() {
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							|  |  |  |     let mut entity_gateway = InMemoryGateway::new();
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							|  |  |  | 
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							|  |  |  |     let (_user1, mut char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
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							|  |  |  |     char1.exp = 80000000;
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							|  |  |  |     entity_gateway.save_character(&char1).await;
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							|  |  |  | 
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							|  |  |  |     let mut ship = ShipServerState::builder()
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							|  |  |  |         .gateway(entity_gateway.clone())
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							|  |  |  |         .build();
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							|  |  |  |     log_in_char(&mut ship, ClientId(1), "a1", "a").await;
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							|  |  |  |     join_lobby(&mut ship, ClientId(1)).await;
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							|  |  |  |     create_room_with_difficulty(&mut ship, ClientId(1), "room", "", Difficulty::Ultimate).await;
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							|  |  |  | 
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							|  |  |  |     let packets = ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::ShopRequest(ShopRequest {
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							|  |  |  |         client: 255,
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							|  |  |  |         target: 255,
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							|  |  |  |         shop_type: 0
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							|  |  |  |     })))).await.unwrap().collect::<Vec<_>>();
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							|  |  |  | 
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							|  |  |  |     assert_eq!(packets.len(), 1);
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							|  |  |  |     match &packets[0].1 {
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							|  |  |  |         SendShipPacket::Message(Message {msg: GameMessage::ShopList(shop_list)}) => {
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							|  |  |  |             assert_eq!(shop_list.items.len(), 18)
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							|  |  |  |         }
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							|  |  |  |         _ => panic!("")
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							|  |  |  |     }
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							|  |  |  | }
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							|  |  |  | 
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							|  |  |  | #[async_std::test]
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							|  |  |  | async fn test_player_opens_armor_shop() {
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							|  |  |  |     let mut entity_gateway = InMemoryGateway::new();
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							|  |  |  | 
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							|  |  |  |     let (_user1, mut char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
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							|  |  |  |     char1.exp = 80000000;
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							|  |  |  |     entity_gateway.save_character(&char1).await;
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							|  |  |  | 
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							|  |  |  |     let mut ship = ShipServerState::builder()
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							|  |  |  |         .gateway(entity_gateway.clone())
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							|  |  |  |         .build();
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							|  |  |  |     log_in_char(&mut ship, ClientId(1), "a1", "a").await;
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							|  |  |  |     join_lobby(&mut ship, ClientId(1)).await;
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							|  |  |  |     create_room_with_difficulty(&mut ship, ClientId(1), "room", "", Difficulty::Ultimate).await;
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							|  |  |  | 
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							|  |  |  |     let packets = ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::ShopRequest(ShopRequest {
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							|  |  |  |         client: 255,
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							|  |  |  |         target: 255,
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							|  |  |  |         shop_type: 2
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							|  |  |  |     })))).await.unwrap().collect::<Vec<_>>();
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							|  |  |  | 
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							|  |  |  |     assert_eq!(packets.len(), 1);
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							|  |  |  |     match &packets[0].1 {
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							|  |  |  |         SendShipPacket::Message(Message {msg: GameMessage::ShopList(shop_list)}) => {
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							|  |  |  |             assert_eq!(shop_list.items.len(), 21)
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							|  |  |  |         }
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							|  |  |  |         _ => panic!("")
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							|  |  |  |     }
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							|  |  |  | }
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							|  |  |  | 
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							|  |  |  | #[async_std::test]
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							|  |  |  | async fn test_player_buys_from_weapon_shop() {
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							|  |  |  |     let mut entity_gateway = InMemoryGateway::new();
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							|  |  |  | 
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							|  |  |  |     let (user1, mut char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
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							|  |  |  |     char1.exp = 80000000;
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							|  |  |  |     char1.meseta = 999999;
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							|  |  |  |     entity_gateway.save_character(&char1).await;
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							|  |  |  | 
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							|  |  |  |     let mut ship = ShipServerState::builder()
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							|  |  |  |         .gateway(entity_gateway.clone())
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							|  |  |  |         .build();
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							|  |  |  |     log_in_char(&mut ship, ClientId(1), "a1", "a").await;
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							|  |  |  |     join_lobby(&mut ship, ClientId(1)).await;
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							|  |  |  |     create_room_with_difficulty(&mut ship, ClientId(1), "room", "", Difficulty::Ultimate).await;
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							|  |  |  | 
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							|  |  |  |     ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::ShopRequest(ShopRequest {
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							|  |  |  |         client: 255,
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							|  |  |  |         target: 255,
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							|  |  |  |         shop_type: 1
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							|  |  |  |     })))).await.unwrap().for_each(drop);
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							|  |  |  |     ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BuyItem(BuyItem {
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							|  |  |  |         client: 255,
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							|  |  |  |         target: 255,
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							|  |  |  |         item_id: 0x10000,
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							|  |  |  |         shop_type: 1,
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							|  |  |  |         shop_index: 0,
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							|  |  |  |         amount: 1,
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							|  |  |  |         unknown1: 0,
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							|  |  |  |     })))).await.unwrap().for_each(drop);
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							|  |  |  | 
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							|  |  |  |     let characters1 = entity_gateway.get_characters_by_user(&user1).await;
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							|  |  |  |     let c1 = characters1.get(0).as_ref().unwrap().as_ref().unwrap();
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							|  |  |  |     assert!(c1.meseta < 999999);
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							|  |  |  |     let p1_items = entity_gateway.get_items_by_character(&char1).await;
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							|  |  |  |     assert_eq!(p1_items.len(), 1);
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							|  |  |  | }
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							|  |  |  | 
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							|  |  |  | #[async_std::test]
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							|  |  |  | async fn test_player_buys_from_tool_shop() {
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							|  |  |  |     let mut entity_gateway = InMemoryGateway::new();
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							|  |  |  | 
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							|  |  |  |     let (user1, mut char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
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							|  |  |  |     char1.exp = 80000000;
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							|  |  |  |     char1.meseta = 999999;
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							|  |  |  |     entity_gateway.save_character(&char1).await;
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							|  |  |  | 
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							|  |  |  |     let mut ship = ShipServerState::builder()
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							|  |  |  |         .gateway(entity_gateway.clone())
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							|  |  |  |         .build();
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							|  |  |  |     log_in_char(&mut ship, ClientId(1), "a1", "a").await;
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							|  |  |  |     join_lobby(&mut ship, ClientId(1)).await;
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							|  |  |  |     create_room_with_difficulty(&mut ship, ClientId(1), "room", "", Difficulty::Ultimate).await;
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							|  |  |  | 
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							|  |  |  |     ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::ShopRequest(ShopRequest {
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							|  |  |  |         client: 255,
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							|  |  |  |         target: 255,
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							|  |  |  |         shop_type: 0,
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							|  |  |  |     })))).await.unwrap().for_each(drop);
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							|  |  |  |     ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BuyItem(BuyItem {
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							|  |  |  |         client: 255,
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							|  |  |  |         target: 255,
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							|  |  |  |         item_id: 0x10000,
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							|  |  |  |         shop_type: 0,
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							|  |  |  |         shop_index: 0,
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							|  |  |  |         amount: 1,
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							|  |  |  |         unknown1: 0,
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							|  |  |  |     })))).await.unwrap().for_each(drop);
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							|  |  |  | 
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							|  |  |  |     let characters1 = entity_gateway.get_characters_by_user(&user1).await;
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							|  |  |  |     let c1 = characters1.get(0).as_ref().unwrap().as_ref().unwrap();
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							|  |  |  |     assert!(c1.meseta < 999999);
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							|  |  |  |     let p1_items = entity_gateway.get_items_by_character(&char1).await;
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							|  |  |  |     assert_eq!(p1_items.len(), 1);
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							|  |  |  | }
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							|  |  |  | 
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							|  |  |  | #[async_std::test]
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							|  |  |  | async fn test_player_buys_multiple_from_tool_shop() {
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							|  |  |  |     let mut entity_gateway = InMemoryGateway::new();
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							|  |  |  | 
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							|  |  |  |     let (user1, mut char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
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							|  |  |  |     char1.exp = 80000000;
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							|  |  |  |     char1.meseta = 999999;
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							|  |  |  |     entity_gateway.save_character(&char1).await;
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							|  |  |  | 
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							|  |  |  |     let mut ship = ShipServerState::builder()
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							|  |  |  |         .gateway(entity_gateway.clone())
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							|  |  |  |         .build();
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							|  |  |  |     log_in_char(&mut ship, ClientId(1), "a1", "a").await;
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							|  |  |  |     join_lobby(&mut ship, ClientId(1)).await;
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							|  |  |  |     create_room_with_difficulty(&mut ship, ClientId(1), "room", "", Difficulty::Ultimate).await;
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							|  |  |  | 
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							|  |  |  |     ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::ShopRequest(ShopRequest {
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							|  |  |  |         client: 255,
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							|  |  |  |         target: 255,
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							|  |  |  |         shop_type: 0,
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							|  |  |  |     })))).await.unwrap().for_each(drop);
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							|  |  |  |     ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BuyItem(BuyItem {
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							|  |  |  |         client: 255,
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							|  |  |  |         target: 255,
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							|  |  |  |         item_id: 0x10000,
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							|  |  |  |         shop_type: 0,
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							|  |  |  |         shop_index: 0,
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							|  |  |  |         amount: 5,
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							|  |  |  |         unknown1: 0,
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							|  |  |  |     })))).await.unwrap().for_each(drop);
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							|  |  |  | 
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							|  |  |  |     let characters1 = entity_gateway.get_characters_by_user(&user1).await;
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							|  |  |  |     let c1 = characters1.get(0).as_ref().unwrap().as_ref().unwrap();
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							|  |  |  |     assert!(c1.meseta < 999999);
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							|  |  |  |     let p1_items = entity_gateway.get_items_by_character(&char1).await;
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							|  |  |  |     assert_eq!(p1_items.len(), 5);
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							|  |  |  | }
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							|  |  |  | 
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							|  |  |  | #[async_std::test]
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							|  |  |  | async fn test_player_buys_from_armor_shop() {
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							|  |  |  |     let mut entity_gateway = InMemoryGateway::new();
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							|  |  |  | 
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							|  |  |  |     let (user1, mut char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
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							|  |  |  |     char1.exp = 80000000;
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							|  |  |  |     char1.meseta = 999999;
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							|  |  |  |     entity_gateway.save_character(&char1).await;
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							|  |  |  | 
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							|  |  |  |     let mut ship = ShipServerState::builder()
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							|  |  |  |         .gateway(entity_gateway.clone())
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							|  |  |  |         .build();
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							|  |  |  |     log_in_char(&mut ship, ClientId(1), "a1", "a").await;
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							|  |  |  |     join_lobby(&mut ship, ClientId(1)).await;
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							|  |  |  |     create_room_with_difficulty(&mut ship, ClientId(1), "room", "", Difficulty::Ultimate).await;
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							|  |  |  | 
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							|  |  |  |     ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::ShopRequest(ShopRequest {
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							|  |  |  |         client: 255,
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							|  |  |  |         target: 255,
 | 
					
						
							|  |  |  |         shop_type: 2
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							|  |  |  |     })))).await.unwrap().for_each(drop);
 | 
					
						
							|  |  |  |     ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BuyItem(BuyItem {
 | 
					
						
							|  |  |  |         client: 255,
 | 
					
						
							|  |  |  |         target: 255,
 | 
					
						
							|  |  |  |         item_id: 0x10000,
 | 
					
						
							|  |  |  |         shop_type: 2,
 | 
					
						
							|  |  |  |         shop_index: 0,
 | 
					
						
							|  |  |  |         amount: 1,
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							|  |  |  |         unknown1: 0,
 | 
					
						
							|  |  |  |     })))).await.unwrap().for_each(drop);
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							|  |  |  | 
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							|  |  |  |     let characters1 = entity_gateway.get_characters_by_user(&user1).await;
 | 
					
						
							|  |  |  |     let c1 = characters1.get(0).as_ref().unwrap().as_ref().unwrap();
 | 
					
						
							|  |  |  |     assert!(c1.meseta < 999999);
 | 
					
						
							|  |  |  |     let p1_items = entity_gateway.get_items_by_character(&char1).await;
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							|  |  |  |     assert_eq!(p1_items.len(), 1);
 | 
					
						
							|  |  |  | }
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							|  |  |  | 
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							|  |  |  | #[async_std::test]
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							|  |  |  | async fn test_player_sells_to_shop() {
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							|  |  |  | }
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							|  |  |  | 
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							|  |  |  | #[async_std::test]
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							|  |  |  | async fn test_other_clients_see_purchase() {
 | 
					
						
							|  |  |  |     let mut entity_gateway = InMemoryGateway::new();
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     let (_user1, mut char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
 | 
					
						
							|  |  |  |     let (_user2, _char2) = new_user_character(&mut entity_gateway, "a2", "a").await;
 | 
					
						
							|  |  |  |     char1.exp = 80000000;
 | 
					
						
							|  |  |  |     char1.meseta = 999999;
 | 
					
						
							|  |  |  |     entity_gateway.save_character(&char1).await;
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     let mut ship = ShipServerState::builder()
 | 
					
						
							|  |  |  |         .gateway(entity_gateway.clone())
 | 
					
						
							|  |  |  |         .build();
 | 
					
						
							|  |  |  |     log_in_char(&mut ship, ClientId(1), "a1", "a").await;
 | 
					
						
							|  |  |  |     log_in_char(&mut ship, ClientId(2), "a2", "a").await;
 | 
					
						
							|  |  |  |     join_lobby(&mut ship, ClientId(1)).await;
 | 
					
						
							|  |  |  |     join_lobby(&mut ship, ClientId(2)).await;
 | 
					
						
							|  |  |  |     create_room_with_difficulty(&mut ship, ClientId(1), "room", "", Difficulty::Ultimate).await;
 | 
					
						
							|  |  |  |     join_room(&mut ship, ClientId(2), 0).await;
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::ShopRequest(ShopRequest {
 | 
					
						
							|  |  |  |         client: 255,
 | 
					
						
							|  |  |  |         target: 255,
 | 
					
						
							|  |  |  |         shop_type: 1
 | 
					
						
							|  |  |  |     })))).await.unwrap().for_each(drop);
 | 
					
						
							|  |  |  |     let packets = ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BuyItem(BuyItem {
 | 
					
						
							|  |  |  |         client: 255,
 | 
					
						
							|  |  |  |         target: 255,
 | 
					
						
							|  |  |  |         item_id: 0x10000,
 | 
					
						
							|  |  |  |         shop_type: 1,
 | 
					
						
							|  |  |  |         shop_index: 0,
 | 
					
						
							|  |  |  |         amount: 1,
 | 
					
						
							|  |  |  |         unknown1: 0,
 | 
					
						
							|  |  |  |     })))).await.unwrap().collect::<Vec<_>>();
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     assert_eq!(packets.len(), 1);
 | 
					
						
							|  |  |  |     assert_eq!(packets[0].0, ClientId(2));
 | 
					
						
							|  |  |  |     match &packets[0].1 {
 | 
					
						
							|  |  |  |         SendShipPacket::Message(Message{msg: GameMessage::CreateItem(_)}) => {},
 | 
					
						
							|  |  |  |         _ => panic!(""),
 | 
					
						
							|  |  |  |     }
 | 
					
						
							|  |  |  | }
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #[async_std::test]
 | 
					
						
							|  |  |  | async fn test_other_clients_see_stacked_purchase() {
 | 
					
						
							|  |  |  |     let mut entity_gateway = InMemoryGateway::new();
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     let (_user1, mut char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
 | 
					
						
							|  |  |  |     let (_user2, _char2) = new_user_character(&mut entity_gateway, "a2", "a").await;
 | 
					
						
							|  |  |  |     char1.exp = 80000000;
 | 
					
						
							|  |  |  |     char1.meseta = 999999;
 | 
					
						
							|  |  |  |     entity_gateway.save_character(&char1).await;
 | 
					
						
							|  |  |  |     entity_gateway.create_item(
 | 
					
						
							|  |  |  |         item::NewItemEntity {
 | 
					
						
							|  |  |  |             item: item::ItemDetail::Tool(
 | 
					
						
							|  |  |  |                 item::tool::Tool {
 | 
					
						
							|  |  |  |                     tool: item::tool::ToolType::Monomate
 | 
					
						
							|  |  |  |                 }
 | 
					
						
							|  |  |  |             ),
 | 
					
						
							|  |  |  |             location: item::ItemLocation::Inventory {
 | 
					
						
							|  |  |  |                 character_id: char1.id,
 | 
					
						
							|  |  |  |                 slot: 0,
 | 
					
						
							|  |  |  |                 equipped: false,
 | 
					
						
							|  |  |  |             }
 | 
					
						
							|  |  |  |         }).await;
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     let mut ship = ShipServerState::builder()
 | 
					
						
							|  |  |  |         .gateway(entity_gateway.clone())
 | 
					
						
							|  |  |  |         .build();
 | 
					
						
							|  |  |  |     log_in_char(&mut ship, ClientId(1), "a1", "a").await;
 | 
					
						
							|  |  |  |     log_in_char(&mut ship, ClientId(2), "a2", "a").await;
 | 
					
						
							|  |  |  |     join_lobby(&mut ship, ClientId(1)).await;
 | 
					
						
							|  |  |  |     join_lobby(&mut ship, ClientId(2)).await;
 | 
					
						
							|  |  |  |     create_room_with_difficulty(&mut ship, ClientId(1), "room", "", Difficulty::Ultimate).await;
 | 
					
						
							|  |  |  |     join_room(&mut ship, ClientId(2), 0).await;
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::ShopRequest(ShopRequest {
 | 
					
						
							|  |  |  |         client: 255,
 | 
					
						
							|  |  |  |         target: 255,
 | 
					
						
							|  |  |  |         shop_type: 1
 | 
					
						
							|  |  |  |     })))).await.unwrap().for_each(drop);
 | 
					
						
							|  |  |  |     let packets = ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BuyItem(BuyItem {
 | 
					
						
							|  |  |  |         client: 255,
 | 
					
						
							|  |  |  |         target: 255,
 | 
					
						
							|  |  |  |         item_id: 0x10000,
 | 
					
						
							|  |  |  |         shop_type: 1,
 | 
					
						
							|  |  |  |         shop_index: 0,
 | 
					
						
							|  |  |  |         amount: 1,
 | 
					
						
							|  |  |  |         unknown1: 0,
 | 
					
						
							|  |  |  |     })))).await.unwrap().collect::<Vec<_>>();
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     assert_eq!(packets.len(), 1);
 | 
					
						
							|  |  |  |     assert_eq!(packets[0].0, ClientId(2));
 | 
					
						
							|  |  |  |     match &packets[0].1 {
 | 
					
						
							|  |  |  |         SendShipPacket::Message(Message{msg: GameMessage::CreateItem(_)}) => {},
 | 
					
						
							|  |  |  |         _ => panic!(""),
 | 
					
						
							|  |  |  |     }
 | 
					
						
							|  |  |  | }
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #[async_std::test]
 | 
					
						
							|  |  |  | async fn test_buying_item_without_enough_mseseta() {
 | 
					
						
							|  |  |  |     let mut entity_gateway = InMemoryGateway::new();
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2020-09-27 20:30:37 -06:00
										 |  |  |     let (user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
 | 
					
						
							| 
									
										
										
										
											2020-09-27 18:16:27 -06:00
										 |  |  | 
 | 
					
						
							|  |  |  |     let mut ship = ShipServerState::builder()
 | 
					
						
							|  |  |  |         .gateway(entity_gateway.clone())
 | 
					
						
							|  |  |  |         .build();
 | 
					
						
							|  |  |  |     log_in_char(&mut ship, ClientId(1), "a1", "a").await;
 | 
					
						
							|  |  |  |     join_lobby(&mut ship, ClientId(1)).await;
 | 
					
						
							|  |  |  |     create_room_with_difficulty(&mut ship, ClientId(1), "room", "", Difficulty::Ultimate).await;
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::ShopRequest(ShopRequest {
 | 
					
						
							|  |  |  |         client: 255,
 | 
					
						
							|  |  |  |         target: 255,
 | 
					
						
							|  |  |  |         shop_type: 1
 | 
					
						
							|  |  |  |     })))).await.unwrap().for_each(drop);
 | 
					
						
							|  |  |  |     let packets = ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BuyItem(BuyItem {
 | 
					
						
							|  |  |  |         client: 255,
 | 
					
						
							|  |  |  |         target: 255,
 | 
					
						
							|  |  |  |         item_id: 0x10000,
 | 
					
						
							|  |  |  |         shop_type: 1,
 | 
					
						
							|  |  |  |         shop_index: 0,
 | 
					
						
							|  |  |  |         amount: 1,
 | 
					
						
							|  |  |  |         unknown1: 0,
 | 
					
						
							|  |  |  |     })))).await;
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     assert!(packets.is_err());
 | 
					
						
							|  |  |  |     let characters1 = entity_gateway.get_characters_by_user(&user1).await;
 | 
					
						
							|  |  |  |     let c1 = characters1.get(0).as_ref().unwrap().as_ref().unwrap();
 | 
					
						
							|  |  |  |     assert_eq!(c1.meseta, 0);
 | 
					
						
							|  |  |  |     let p1_items = entity_gateway.get_items_by_character(&char1).await;
 | 
					
						
							|  |  |  |     assert_eq!(p1_items.len(), 0);
 | 
					
						
							|  |  |  | }
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #[async_std::test]
 | 
					
						
							|  |  |  | async fn test_player_double_buys_from_tool_shop() {
 | 
					
						
							|  |  |  |     let mut entity_gateway = InMemoryGateway::new();
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     let (user1, mut char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
 | 
					
						
							|  |  |  |     char1.exp = 80000000;
 | 
					
						
							|  |  |  |     char1.meseta = 999999;
 | 
					
						
							|  |  |  |     entity_gateway.save_character(&char1).await;
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     let mut ship = ShipServerState::builder()
 | 
					
						
							|  |  |  |         .gateway(entity_gateway.clone())
 | 
					
						
							|  |  |  |         .build();
 | 
					
						
							|  |  |  |     log_in_char(&mut ship, ClientId(1), "a1", "a").await;
 | 
					
						
							|  |  |  |     join_lobby(&mut ship, ClientId(1)).await;
 | 
					
						
							|  |  |  |     create_room_with_difficulty(&mut ship, ClientId(1), "room", "", Difficulty::Ultimate).await;
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::ShopRequest(ShopRequest {
 | 
					
						
							|  |  |  |         client: 255,
 | 
					
						
							|  |  |  |         target: 255,
 | 
					
						
							|  |  |  |         shop_type: 0,
 | 
					
						
							|  |  |  |     })))).await.unwrap().for_each(drop);
 | 
					
						
							|  |  |  |     ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BuyItem(BuyItem {
 | 
					
						
							|  |  |  |         client: 255,
 | 
					
						
							|  |  |  |         target: 255,
 | 
					
						
							|  |  |  |         item_id: 0x10000,
 | 
					
						
							|  |  |  |         shop_type: 0,
 | 
					
						
							|  |  |  |         shop_index: 0,
 | 
					
						
							|  |  |  |         amount: 3,
 | 
					
						
							|  |  |  |         unknown1: 0,
 | 
					
						
							|  |  |  |     })))).await.unwrap().for_each(drop);
 | 
					
						
							|  |  |  |     ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BuyItem(BuyItem {
 | 
					
						
							|  |  |  |         client: 255,
 | 
					
						
							|  |  |  |         target: 255,
 | 
					
						
							|  |  |  |         item_id: 0x10001,
 | 
					
						
							|  |  |  |         shop_type: 0,
 | 
					
						
							|  |  |  |         shop_index: 1,
 | 
					
						
							|  |  |  |         amount: 2,
 | 
					
						
							|  |  |  |         unknown1: 0,
 | 
					
						
							|  |  |  |     })))).await.unwrap().for_each(drop);
 | 
					
						
							|  |  |  |     ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BuyItem(BuyItem {
 | 
					
						
							|  |  |  |         client: 255,
 | 
					
						
							|  |  |  |         target: 255,
 | 
					
						
							|  |  |  |         item_id: 0x10002,
 | 
					
						
							|  |  |  |         shop_type: 0,
 | 
					
						
							|  |  |  |         shop_index: 0,
 | 
					
						
							|  |  |  |         amount: 4,
 | 
					
						
							|  |  |  |         unknown1: 0,
 | 
					
						
							|  |  |  |     })))).await.unwrap().for_each(drop);
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     let characters1 = entity_gateway.get_characters_by_user(&user1).await;
 | 
					
						
							|  |  |  |     let c1 = characters1.get(0).as_ref().unwrap().as_ref().unwrap();
 | 
					
						
							|  |  |  |     assert!(c1.meseta < 999999);
 | 
					
						
							|  |  |  |     let p1_items = entity_gateway.get_items_by_character(&char1).await;
 | 
					
						
							| 
									
										
										
										
											2020-09-27 20:30:37 -06:00
										 |  |  |     assert_eq!(p1_items.len(), 9);
 | 
					
						
							|  |  |  | }
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #[async_std::test]
 | 
					
						
							|  |  |  | async fn test_techs_disappear_from_shop_when_bought() {
 | 
					
						
							|  |  |  |     let mut entity_gateway = InMemoryGateway::new();
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     let (_user1, mut char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
 | 
					
						
							|  |  |  |     char1.exp = 80000000;
 | 
					
						
							|  |  |  |     char1.meseta = 999999;
 | 
					
						
							|  |  |  |     entity_gateway.save_character(&char1).await;
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     let mut ship = ShipServerState::builder()
 | 
					
						
							|  |  |  |         .gateway(entity_gateway.clone())
 | 
					
						
							|  |  |  |         .build();
 | 
					
						
							|  |  |  |     log_in_char(&mut ship, ClientId(1), "a1", "a").await;
 | 
					
						
							|  |  |  |     join_lobby(&mut ship, ClientId(1)).await;
 | 
					
						
							|  |  |  |     create_room_with_difficulty(&mut ship, ClientId(1), "room", "", Difficulty::Ultimate).await;
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     let packets = ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::ShopRequest(ShopRequest {
 | 
					
						
							|  |  |  |         client: 255,
 | 
					
						
							|  |  |  |         target: 255,
 | 
					
						
							|  |  |  |         shop_type: 0,
 | 
					
						
							|  |  |  |     })))).await.unwrap().collect::<Vec<_>>();
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     let first_tech = match &packets[0].1 {
 | 
					
						
							|  |  |  |         SendShipPacket::Message(Message {msg: GameMessage::ShopList(shop_list)}) => {
 | 
					
						
							|  |  |  |             shop_list.items.iter()
 | 
					
						
							|  |  |  |                 .enumerate()
 | 
					
						
							|  |  |  |                 .filter(|(_, item)| {
 | 
					
						
							|  |  |  |                     item.item_bytes[0] == 3 && item.item_bytes[1] == 2
 | 
					
						
							|  |  |  |                 })
 | 
					
						
							|  |  |  |                 .nth(0).unwrap().0
 | 
					
						
							|  |  |  |         },
 | 
					
						
							|  |  |  |         _ => panic!(""),
 | 
					
						
							|  |  |  |     };
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BuyItem(BuyItem {
 | 
					
						
							|  |  |  |         client: 255,
 | 
					
						
							|  |  |  |         target: 255,
 | 
					
						
							|  |  |  |         item_id: 0x10000,
 | 
					
						
							|  |  |  |         shop_type: 0,
 | 
					
						
							|  |  |  |         shop_index: first_tech as u8,
 | 
					
						
							|  |  |  |         amount: 1,
 | 
					
						
							|  |  |  |         unknown1: 0,
 | 
					
						
							|  |  |  |     })))).await.unwrap().for_each(drop);
 | 
					
						
							|  |  |  |     ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BuyItem(BuyItem {
 | 
					
						
							|  |  |  |         client: 255,
 | 
					
						
							|  |  |  |         target: 255,
 | 
					
						
							|  |  |  |         item_id: 0x10001,
 | 
					
						
							|  |  |  |         shop_type: 0,
 | 
					
						
							|  |  |  |         shop_index: first_tech as u8,
 | 
					
						
							|  |  |  |         amount: 1,
 | 
					
						
							|  |  |  |         unknown1: 0,
 | 
					
						
							|  |  |  |     })))).await.unwrap().for_each(drop);
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     let p1_items = entity_gateway.get_items_by_character(&char1).await;
 | 
					
						
							|  |  |  |     assert!(p1_items[0].item != p1_items[1].item);
 | 
					
						
							|  |  |  | }
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #[async_std::test]
 | 
					
						
							|  |  |  | async fn test_units_disappear_from_shop_when_bought() {
 | 
					
						
							|  |  |  |     let mut entity_gateway = InMemoryGateway::new();
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     let (_user1, mut char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
 | 
					
						
							|  |  |  |     char1.exp = 80000000;
 | 
					
						
							|  |  |  |     char1.meseta = 999999;
 | 
					
						
							|  |  |  |     entity_gateway.save_character(&char1).await;
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     let mut ship = ShipServerState::builder()
 | 
					
						
							|  |  |  |         .gateway(entity_gateway.clone())
 | 
					
						
							|  |  |  |         .build();
 | 
					
						
							|  |  |  |     log_in_char(&mut ship, ClientId(1), "a1", "a").await;
 | 
					
						
							|  |  |  |     join_lobby(&mut ship, ClientId(1)).await;
 | 
					
						
							|  |  |  |     create_room_with_difficulty(&mut ship, ClientId(1), "room", "", Difficulty::Ultimate).await;
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     let packets = ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::ShopRequest(ShopRequest {
 | 
					
						
							|  |  |  |         client: 255,
 | 
					
						
							|  |  |  |         target: 255,
 | 
					
						
							|  |  |  |         shop_type: 2,
 | 
					
						
							|  |  |  |     })))).await.unwrap().collect::<Vec<_>>();
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     let first_unit = match &packets[0].1 {
 | 
					
						
							|  |  |  |         SendShipPacket::Message(Message {msg: GameMessage::ShopList(shop_list)}) => {
 | 
					
						
							|  |  |  |             shop_list.items.iter()
 | 
					
						
							|  |  |  |                 .enumerate()
 | 
					
						
							|  |  |  |                 .filter(|(_, item)| {
 | 
					
						
							|  |  |  |                     item.item_bytes[0] == 1 && item.item_bytes[1] == 3
 | 
					
						
							|  |  |  |                 })
 | 
					
						
							|  |  |  |                 .nth(0).unwrap().0
 | 
					
						
							|  |  |  |         },
 | 
					
						
							|  |  |  |         _ => panic!(""),
 | 
					
						
							|  |  |  |     };
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BuyItem(BuyItem {
 | 
					
						
							|  |  |  |         client: 255,
 | 
					
						
							|  |  |  |         target: 255,
 | 
					
						
							|  |  |  |         item_id: 0x10000,
 | 
					
						
							|  |  |  |         shop_type: 2,
 | 
					
						
							|  |  |  |         shop_index: first_unit as u8,
 | 
					
						
							|  |  |  |         amount: 1,
 | 
					
						
							|  |  |  |         unknown1: 0,
 | 
					
						
							|  |  |  |     })))).await.unwrap().for_each(drop);
 | 
					
						
							|  |  |  |     ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BuyItem(BuyItem {
 | 
					
						
							|  |  |  |         client: 255,
 | 
					
						
							|  |  |  |         target: 255,
 | 
					
						
							|  |  |  |         item_id: 0x10001,
 | 
					
						
							|  |  |  |         shop_type: 2,
 | 
					
						
							|  |  |  |         shop_index: first_unit as u8,
 | 
					
						
							|  |  |  |         amount: 1,
 | 
					
						
							|  |  |  |         unknown1: 0,
 | 
					
						
							|  |  |  |     })))).await.unwrap().for_each(drop);
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     let p1_items = entity_gateway.get_items_by_character(&char1).await;
 | 
					
						
							|  |  |  |     assert!(p1_items[0].item != p1_items[1].item);
 | 
					
						
							| 
									
										
										
										
											2020-09-27 18:16:27 -06:00
										 |  |  | }
 |