Merge pull request 'shops' (#219) from shops into master
This commit is contained in:
commit
355c3e9c1b
@ -1,6 +1,7 @@
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# setup
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* get http://rustup.rs
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* get a specific nightly version `rustup override set nightly-2020-02-27`. for some reason newer versions give internal compiler errors and I'm not sure if it is my fault or the compilers.
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* get nightly version `rustup install nightly`.
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* set nightly `rustup override set nightly`.
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* grab elseware
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* `cargo test` to run tests
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|
56
data/item_stats/tech_stats.toml
Normal file
56
data/item_stats/tech_stats.toml
Normal file
@ -0,0 +1,56 @@
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[Foie]
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price = 100
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[Gifoie]
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price = 300
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[Rafoie]
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price = 450
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[Zonde]
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price = 100
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[Gizonde]
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price = 300
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[Razonde]
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price = 450
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[Barta]
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price = 100
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[Gibarta]
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price = 300
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[Rabarta]
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price = 450
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[Grants]
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price = 500
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[Deband]
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price = 100
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[Jellen]
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price = 100
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[Zalure]
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price = 100
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[Shifta]
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price = 100
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[Ryuker]
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price = 5000
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[Resta]
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price = 300
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[Anti]
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price = 100
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[Reverser]
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price = 5000
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[Megid]
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price = 500
|
92
data/item_stats/tool_stats.toml
Normal file
92
data/item_stats/tool_stats.toml
Normal file
@ -0,0 +1,92 @@
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[Monomate]
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price = 50
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[Dimate]
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price = 300
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[Trimate]
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price = 2000
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[Monofluid]
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price = 100
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[Difluid]
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price = 500
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[Trifluid]
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price = 3600
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[SolAtomizer]
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price = 300
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[MoonAtomizer]
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price = 500
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[StarAtomizer]
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price = 5000
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[Antidote]
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price = 60
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[Antiparalysis]
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price = 60
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[Telepipe]
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price = 350
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[TrapVision]
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price = 100
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[ScapeDoll]
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price = 10000
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[Monogrinder]
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price = 5000
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[Digrinder]
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price = 10000
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[Trigrinder]
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price = 15000
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[PowerMaterial]
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price = 2400
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[MindMaterial]
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price = 2400
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[EvadeMaterial]
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price = 2400
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[HpMaterial]
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price = 2400
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[TpMaterial]
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price = 2400
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[DefMaterial]
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price = 2400
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[LuckMaterial]
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price = 2400
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[PhotonDrop]
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price = 8000
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[PhotonSphere]
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price = 16000
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[PhotonCrystal]
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price = 24000
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[TeamPoints500]
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price = 500
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[TeamPoints1000]
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price = 1000
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[TeamPoints5000]
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price = 5000
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[TeamPoints10000]
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price = 10000
|
2165
data/item_stats/weapon_stats.toml
Normal file
2165
data/item_stats/weapon_stats.toml
Normal file
File diff suppressed because it is too large
Load Diff
30
data/shops/alt_grind.toml
Normal file
30
data/shops/alt_grind.toml
Normal file
@ -0,0 +1,30 @@
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[[grind]]
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level = 0
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min = 0
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max = 1
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[[grind]]
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level = 3
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min = 0
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max = 3
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[[grind]]
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level = 10
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min = 1
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max = 5
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[[grind]]
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level = 25
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min = 2
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max = 8
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[[grind]]
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level = 40
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min = 3
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max = 11
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[[grind]]
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level = 55
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min = 3
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max = 16
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|
99
data/shops/attribute1.toml
Normal file
99
data/shops/attribute1.toml
Normal file
@ -0,0 +1,99 @@
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[[attributes]]
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level = 0
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percent_min = 5
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percent_max = 25
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none = 60
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native = 20
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abeast = 20
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machine = 0
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dark = 0
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hit = 0
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[[attributes]]
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level = 3
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percent_min = 5
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percent_max = 25
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none = 50
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native = 15
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abeast = 20
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machine = 15
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dark = 0
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hit = 0
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[[attributes]]
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level = 10
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percent_min = 5
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percent_max = 30
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none = 30
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native = 10
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abeast = 15
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machine = 25
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dark = 20
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hit = 0
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[[attributes]]
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level = 17
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percent_min = 5
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percent_max = 30
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none = 10
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native = 25
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abeast = 15
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machine = 20
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dark = 30
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hit = 0
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[[attributes]]
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level = 25
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percent_min = 5
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percent_max = 35
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none = 10
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native = 25
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abeast = 25
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machine = 20
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dark = 20
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hit = 0
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[[attributes]]
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level = 35
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percent_min = 5
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percent_max = 35
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none = 10
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native = 20
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abeast = 20
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machine = 30
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dark = 20
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hit = 0
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[[attributes]]
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level = 45
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||||
percent_min = 5
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percent_max = 35
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none = 10
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native = 25
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abeast = 20
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||||
machine = 20
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dark = 25
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hit = 0
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[[attributes]]
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level = 60
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percent_min = 5
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percent_max = 40
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none = 10
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native = 20
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abeast = 20
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machine = 20
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dark = 25
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hit = 5
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[[attributes]]
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level = 75
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percent_min = 5
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percent_max = 50
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none = 10
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native = 20
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abeast = 20
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machine = 20
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dark = 20
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hit = 10
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|
99
data/shops/attribute2.toml
Normal file
99
data/shops/attribute2.toml
Normal file
@ -0,0 +1,99 @@
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[[attributes]]
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level = 0
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percent_min = 5
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percent_max = 20
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none = 100
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native = 0
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abeast = 0
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machine = 0
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dark = 0
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hit = 0
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[[attributes]]
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level = 5
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||||
percent_min = 5
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percent_max = 25
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none = 100
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native = 0
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abeast = 0
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machine = 0
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dark = 0
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hit = 0
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[[attributes]]
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level = 10
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percent_min = 5
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percent_max = 25
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none = 65
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native = 5
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abeast = 10
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machine = 10
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dark = 10
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hit = 0
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||||
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||||
[[attributes]]
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level = 17
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percent_min = 5
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percent_max = 25
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none = 45
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native = 10
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abeast = 10
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machine = 15
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dark = 20
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||||
hit = 0
|
||||
|
||||
[[attributes]]
|
||||
level = 25
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||||
percent_min = 5
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percent_max = 30
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none = 30
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||||
native = 25
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||||
abeast = 20
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||||
machine = 10
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||||
dark = 10
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||||
hit = 5
|
||||
|
||||
[[attributes]]
|
||||
level = 35
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||||
percent_min = 5
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||||
percent_max = 30
|
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none = 15
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||||
native = 15
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abeast = 20
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||||
machine = 25
|
||||
dark = 20
|
||||
hit = 5
|
||||
|
||||
[[attributes]]
|
||||
level = 45
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||||
percent_min = 5
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||||
percent_max = 35
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none = 15
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||||
native = 15
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||||
abeast = 20
|
||||
machine = 25
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||||
dark = 15
|
||||
hit = 10
|
||||
|
||||
[[attributes]]
|
||||
level = 60
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||||
percent_min = 5
|
||||
percent_max = 35
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none = 10
|
||||
native = 15
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||||
abeast = 20
|
||||
machine = 20
|
||||
dark = 20
|
||||
hit = 15
|
||||
|
||||
[[attributes]]
|
||||
level = 75
|
||||
percent_min = 5
|
||||
percent_max = 50
|
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none = 10
|
||||
native = 20
|
||||
abeast = 15
|
||||
machine = 15
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dark = 20
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||||
hit = 20
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|
219
data/shops/barrier.toml
Normal file
219
data/shops/barrier.toml
Normal file
@ -0,0 +1,219 @@
|
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[[barrier]]
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level = 0
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[[barrier.item]]
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item = "Barrier"
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probability = 34
|
||||
|
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[[barrier.item]]
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||||
item = "Shield"
|
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probability = 34
|
||||
|
||||
[[barrier.item]]
|
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item = "CoreShield"
|
||||
probability = 15
|
||||
|
||||
[[barrier.item]]
|
||||
item = "GigaShield"
|
||||
probability = 15
|
||||
|
||||
[[barrier.item]]
|
||||
item = "BraveBarrier"
|
||||
probability = 2
|
||||
|
||||
|
||||
[[barrier]]
|
||||
level = 10
|
||||
[[barrier.item]]
|
||||
item = "Barrier"
|
||||
probability = 5
|
||||
|
||||
[[barrier.item]]
|
||||
item = "Shield"
|
||||
probability = 10
|
||||
|
||||
[[barrier.item]]
|
||||
item = "CoreShield"
|
||||
probability = 14
|
||||
|
||||
[[barrier.item]]
|
||||
item = "GigaShield"
|
||||
probability = 18
|
||||
|
||||
[[barrier.item]]
|
||||
item = "SoulBarrier"
|
||||
probability = 18
|
||||
|
||||
[[barrier.item]]
|
||||
item = "HardShield"
|
||||
probability = 14
|
||||
|
||||
[[barrier.item]]
|
||||
item = "BraveBarrier"
|
||||
probability = 10
|
||||
|
||||
[[barrier.item]]
|
||||
item = "SolidShield"
|
||||
probability = 5
|
||||
|
||||
[[barrier.item]]
|
||||
item = "FlameBarrier"
|
||||
probability = 2
|
||||
|
||||
[[barrier.item]]
|
||||
item = "PlasmaBarrier"
|
||||
probability = 2
|
||||
|
||||
[[barrier.item]]
|
||||
item = "FreezeBarrier"
|
||||
probability = 2
|
||||
|
||||
|
||||
[[barrier]]
|
||||
level = 25
|
||||
[[barrier.item]]
|
||||
item = "GigaShield"
|
||||
probability = 6
|
||||
|
||||
[[barrier.item]]
|
||||
item = "SoulBarrier"
|
||||
probability = 10
|
||||
|
||||
[[barrier.item]]
|
||||
item = "HardShield"
|
||||
probability = 15
|
||||
|
||||
[[barrier.item]]
|
||||
item = "BraveBarrier"
|
||||
probability = 19
|
||||
|
||||
[[barrier.item]]
|
||||
item = "SolidShield"
|
||||
probability = 18
|
||||
|
||||
[[barrier.item]]
|
||||
item = "FlameBarrier"
|
||||
probability = 14
|
||||
|
||||
[[barrier.item]]
|
||||
item = "PlasmaBarrier"
|
||||
probability = 9
|
||||
|
||||
[[barrier.item]]
|
||||
item = "FreezeBarrier"
|
||||
probability = 4
|
||||
|
||||
[[barrier.item]]
|
||||
item = "PsychicBarrier"
|
||||
probability = 3
|
||||
|
||||
[[barrier.item]]
|
||||
item = "ProtectBarrier"
|
||||
probability = 2
|
||||
|
||||
|
||||
[[barrier]]
|
||||
level = 42
|
||||
[[barrier.item]]
|
||||
item = "SoulBarrier"
|
||||
probability = 5
|
||||
|
||||
[[barrier.item]]
|
||||
item = "HardShield"
|
||||
probability = 5
|
||||
|
||||
[[barrier.item]]
|
||||
item = "BraveBarrier"
|
||||
probability = 5
|
||||
|
||||
[[barrier.item]]
|
||||
item = "SolidShield"
|
||||
probability = 10
|
||||
|
||||
[[barrier.item]]
|
||||
item = "FlameBarrier"
|
||||
probability = 14
|
||||
|
||||
[[barrier.item]]
|
||||
item = "PlasmaBarrier"
|
||||
probability = 15
|
||||
|
||||
[[barrier.item]]
|
||||
item = "FreezeBarrier"
|
||||
probability = 14
|
||||
|
||||
[[barrier.item]]
|
||||
item = "PsychicBarrier"
|
||||
probability = 11
|
||||
|
||||
[[barrier.item]]
|
||||
item = "GeneralShield"
|
||||
probability = 9
|
||||
|
||||
[[barrier.item]]
|
||||
item = "ProtectBarrier"
|
||||
probability = 6
|
||||
|
||||
[[barrier.item]]
|
||||
item = "GloriousShield"
|
||||
probability = 4
|
||||
|
||||
[[barrier.item]]
|
||||
item = "GuardianShield"
|
||||
probability = 2
|
||||
|
||||
|
||||
[[barrier]]
|
||||
level = 60
|
||||
[[barrier.item]]
|
||||
item = "HardShield"
|
||||
probability = 4
|
||||
|
||||
[[barrier.item]]
|
||||
item = "BraveBarrier"
|
||||
probability = 5
|
||||
|
||||
[[barrier.item]]
|
||||
item = "SolidShield"
|
||||
probability = 5
|
||||
|
||||
[[barrier.item]]
|
||||
item = "FlameBarrier"
|
||||
probability = 8
|
||||
|
||||
[[barrier.item]]
|
||||
item = "PlasmaBarrier"
|
||||
probability = 11
|
||||
|
||||
[[barrier.item]]
|
||||
item = "FreezeBarrier"
|
||||
probability = 13
|
||||
|
||||
[[barrier.item]]
|
||||
item = "PsychicBarrier"
|
||||
probability = 13
|
||||
|
||||
[[barrier.item]]
|
||||
item = "GeneralShield"
|
||||
probability = 14
|
||||
|
||||
[[barrier.item]]
|
||||
item = "ProtectBarrier"
|
||||
probability = 14
|
||||
|
||||
[[barrier.item]]
|
||||
item = "GloriousShield"
|
||||
probability = 9
|
||||
|
||||
[[barrier.item]]
|
||||
item = "ImperialBarrier"
|
||||
probability = 2
|
||||
|
||||
[[barrier.item]]
|
||||
item = "GuardianShield"
|
||||
probability = 1
|
||||
|
||||
[[barrier.item]]
|
||||
item = "DivinityBarrier"
|
||||
probability = 1
|
||||
|
||||
|
251
data/shops/frame.toml
Normal file
251
data/shops/frame.toml
Normal file
@ -0,0 +1,251 @@
|
||||
[[frame]]
|
||||
level = 0
|
||||
[[frame.item]]
|
||||
item = "Frame"
|
||||
probability = 33
|
||||
|
||||
[[frame.item]]
|
||||
item = "Armor"
|
||||
probability = 33
|
||||
|
||||
[[frame.item]]
|
||||
item = "PsyArmor"
|
||||
probability = 15
|
||||
|
||||
[[frame.item]]
|
||||
item = "GigaFrame"
|
||||
probability = 10
|
||||
|
||||
[[frame.item]]
|
||||
item = "SoulFrame"
|
||||
probability = 5
|
||||
|
||||
[[frame.item]]
|
||||
item = "SolidFrame"
|
||||
probability = 4
|
||||
|
||||
|
||||
[[frame]]
|
||||
level = 10
|
||||
[[frame.item]]
|
||||
item = "Frame"
|
||||
probability = 5
|
||||
|
||||
[[frame.item]]
|
||||
item = "Armor"
|
||||
probability = 5
|
||||
|
||||
[[frame.item]]
|
||||
item = "PsyArmor"
|
||||
probability = 10
|
||||
|
||||
[[frame.item]]
|
||||
item = "GigaFrame"
|
||||
probability = 15
|
||||
|
||||
[[frame.item]]
|
||||
item = "SoulFrame"
|
||||
probability = 19
|
||||
|
||||
[[frame.item]]
|
||||
item = "CrossArmor"
|
||||
probability = 19
|
||||
|
||||
[[frame.item]]
|
||||
item = "SolidFrame"
|
||||
probability = 10
|
||||
|
||||
[[frame.item]]
|
||||
item = "BraveArmor"
|
||||
probability = 10
|
||||
|
||||
[[frame.item]]
|
||||
item = "HyperFrame"
|
||||
probability = 5
|
||||
|
||||
[[frame.item]]
|
||||
item = "KingsFrame"
|
||||
probability = 2
|
||||
|
||||
|
||||
[[frame]]
|
||||
level = 25
|
||||
[[frame.item]]
|
||||
item = "SoulFrame"
|
||||
probability = 5
|
||||
|
||||
[[frame.item]]
|
||||
item = "CrossArmor"
|
||||
probability = 5
|
||||
|
||||
[[frame.item]]
|
||||
item = "SolidFrame"
|
||||
probability = 10
|
||||
|
||||
[[frame.item]]
|
||||
item = "BraveArmor"
|
||||
probability = 15
|
||||
|
||||
[[frame.item]]
|
||||
item = "HyperFrame"
|
||||
probability = 19
|
||||
|
||||
[[frame.item]]
|
||||
item = "GrandArmor"
|
||||
probability = 19
|
||||
|
||||
[[frame.item]]
|
||||
item = "ShockFrame"
|
||||
probability = 10
|
||||
|
||||
[[frame.item]]
|
||||
item = "KingsFrame"
|
||||
probability = 10
|
||||
|
||||
[[frame.item]]
|
||||
item = "DragonFrame"
|
||||
probability = 5
|
||||
|
||||
[[frame.item]]
|
||||
item = "GeneralArmor"
|
||||
probability = 2
|
||||
|
||||
|
||||
[[frame]]
|
||||
level = 42
|
||||
[[frame.item]]
|
||||
item = "SolidFrame"
|
||||
probability = 2
|
||||
|
||||
[[frame.item]]
|
||||
item = "BraveArmor"
|
||||
probability = 4
|
||||
|
||||
[[frame.item]]
|
||||
item = "HyperFrame"
|
||||
probability = 5
|
||||
|
||||
[[frame.item]]
|
||||
item = "GrandArmor"
|
||||
probability = 5
|
||||
|
||||
[[frame.item]]
|
||||
item = "ShockFrame"
|
||||
probability = 10
|
||||
|
||||
[[frame.item]]
|
||||
item = "KingsFrame"
|
||||
probability = 12
|
||||
|
||||
[[frame.item]]
|
||||
item = "DragonFrame"
|
||||
probability = 14
|
||||
|
||||
[[frame.item]]
|
||||
item = "AbsorbArmor"
|
||||
probability = 14
|
||||
|
||||
[[frame.item]]
|
||||
item = "ProtectFrame"
|
||||
probability = 10
|
||||
|
||||
[[frame.item]]
|
||||
item = "GeneralArmor"
|
||||
probability = 9
|
||||
|
||||
[[frame.item]]
|
||||
item = "PerfectFrame"
|
||||
probability = 5
|
||||
|
||||
[[frame.item]]
|
||||
item = "ValiantFrame"
|
||||
probability = 5
|
||||
|
||||
[[frame.item]]
|
||||
item = "ImperialArmor"
|
||||
probability = 3
|
||||
|
||||
[[frame.item]]
|
||||
item = "HolinessArmor"
|
||||
probability = 2
|
||||
|
||||
|
||||
[[frame]]
|
||||
level = 60
|
||||
[[frame.item]]
|
||||
item = "BraveArmor"
|
||||
probability = 2
|
||||
|
||||
[[frame.item]]
|
||||
item = "HyperFrame"
|
||||
probability = 5
|
||||
|
||||
[[frame.item]]
|
||||
item = "GrandArmor"
|
||||
probability = 5
|
||||
|
||||
[[frame.item]]
|
||||
item = "ShockFrame"
|
||||
probability = 5
|
||||
|
||||
[[frame.item]]
|
||||
item = "KingsFrame"
|
||||
probability = 6
|
||||
|
||||
[[frame.item]]
|
||||
item = "DragonFrame"
|
||||
probability = 10
|
||||
|
||||
[[frame.item]]
|
||||
item = "AbsorbArmor"
|
||||
probability = 13
|
||||
|
||||
[[frame.item]]
|
||||
item = "ProtectFrame"
|
||||
probability = 14
|
||||
|
||||
[[frame.item]]
|
||||
item = "GeneralArmor"
|
||||
probability = 14
|
||||
|
||||
[[frame.item]]
|
||||
item = "PerfectFrame"
|
||||
probability = 14
|
||||
|
||||
[[frame.item]]
|
||||
item = "ValiantFrame"
|
||||
probability = 7
|
||||
|
||||
[[frame.item]]
|
||||
item = "ImperialArmor"
|
||||
probability = 3
|
||||
|
||||
[[frame.item]]
|
||||
item = "HolinessArmor"
|
||||
probability = 1
|
||||
|
||||
[[frame.item]]
|
||||
item = "GuardianArmor"
|
||||
probability = 1
|
||||
|
||||
|
||||
[[slot_rate]]
|
||||
slot = 0
|
||||
probability = 75
|
||||
|
||||
[[slot_rate]]
|
||||
slot = 1
|
||||
probability = 18
|
||||
|
||||
[[slot_rate]]
|
||||
slot = 2
|
||||
probability = 6
|
||||
|
||||
[[slot_rate]]
|
||||
slot = 3
|
||||
probability = 1
|
||||
|
||||
[[slot_rate]]
|
||||
slot = 4
|
||||
probability = 0
|
||||
|
30
data/shops/grind.toml
Normal file
30
data/shops/grind.toml
Normal file
@ -0,0 +1,30 @@
|
||||
[[grind]]
|
||||
level = 0
|
||||
min = 0
|
||||
max = 2
|
||||
|
||||
[[grind]]
|
||||
level = 3
|
||||
min = 0
|
||||
max = 3
|
||||
|
||||
[[grind]]
|
||||
level = 10
|
||||
min = 0
|
||||
max = 4
|
||||
|
||||
[[grind]]
|
||||
level = 25
|
||||
min = 0
|
||||
max = 6
|
||||
|
||||
[[grind]]
|
||||
level = 40
|
||||
min = 0
|
||||
max = 8
|
||||
|
||||
[[grind]]
|
||||
level = 55
|
||||
min = 0
|
||||
max = 10
|
||||
|
107
data/shops/hard/bluefull/weapon.toml
Normal file
107
data/shops/hard/bluefull/weapon.toml
Normal file
@ -0,0 +1,107 @@
|
||||
[[weapon_tier]]
|
||||
level = 0
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Saber"
|
||||
probability = 25
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Dagger"
|
||||
probability = 15
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Handgun"
|
||||
probability = 25
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Rifle"
|
||||
probability = 15
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Cane"
|
||||
probability = 20
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 10
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Partisan"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Autogun"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Mechgun"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Stick"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Rod"
|
||||
probability = 7
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 25
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Lockgun"
|
||||
probability = 5
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Assault"
|
||||
probability = 3
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Brand"
|
||||
probability = 5
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Knife"
|
||||
probability = 6
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 42
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Halbert"
|
||||
probability = 5
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Lockgun"
|
||||
probability = 5
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Spread"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Repeater"
|
||||
probability = 3
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 60
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Blade"
|
||||
probability = 9
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Spinner"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Halbert"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Lockgun"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Spread"
|
||||
probability = 7
|
||||
|
||||
|
111
data/shops/hard/greenill/weapon.toml
Normal file
111
data/shops/hard/greenill/weapon.toml
Normal file
@ -0,0 +1,111 @@
|
||||
[[weapon_tier]]
|
||||
level = 0
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Saber"
|
||||
probability = 20
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Dagger"
|
||||
probability = 20
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Handgun"
|
||||
probability = 15
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Rifle"
|
||||
probability = 25
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Cane"
|
||||
probability = 20
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 10
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Mechgun"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Stick"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Rod"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Wand"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Knife"
|
||||
probability = 7
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 25
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Rod"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Shot"
|
||||
probability = 16
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Partisan"
|
||||
probability = 12
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Sniper"
|
||||
probability = 7
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 42
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Autogun"
|
||||
probability = 6
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Shot"
|
||||
probability = 8
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Assault"
|
||||
probability = 4
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Sniper"
|
||||
probability = 4
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Stick"
|
||||
probability = 5
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 60
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Lockgun"
|
||||
probability = 9
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Spread"
|
||||
probability = 15
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Repeater"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Blaster"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Mace"
|
||||
probability = 11
|
||||
|
||||
|
103
data/shops/hard/oran/weapon.toml
Normal file
103
data/shops/hard/oran/weapon.toml
Normal file
@ -0,0 +1,103 @@
|
||||
[[weapon_tier]]
|
||||
level = 0
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Saber"
|
||||
probability = 20
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Dagger"
|
||||
probability = 25
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Handgun"
|
||||
probability = 20
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Rifle"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Cane"
|
||||
probability = 25
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 10
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Sniper"
|
||||
probability = 12
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Brand"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Sword"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Slicer"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Partisan"
|
||||
probability = 16
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 25
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Sword"
|
||||
probability = 8
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Knife"
|
||||
probability = 4
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Autogun"
|
||||
probability = 5
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Rod"
|
||||
probability = 7
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 42
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Wand"
|
||||
probability = 4
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Rod"
|
||||
probability = 4
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Pallasch"
|
||||
probability = 5
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Blade"
|
||||
probability = 5
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 60
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Mace"
|
||||
probability = 11
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Staff"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Pole"
|
||||
probability = 11
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Pallasch"
|
||||
probability = 10
|
||||
|
||||
|
103
data/shops/hard/pinkal/weapon.toml
Normal file
103
data/shops/hard/pinkal/weapon.toml
Normal file
@ -0,0 +1,103 @@
|
||||
[[weapon_tier]]
|
||||
level = 0
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Saber"
|
||||
probability = 25
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Dagger"
|
||||
probability = 15
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Handgun"
|
||||
probability = 25
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Rifle"
|
||||
probability = 5
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Cane"
|
||||
probability = 30
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 10
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Sword"
|
||||
probability = 16
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Slicer"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Partisan"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Autogun"
|
||||
probability = 10
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 25
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Partisan"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Sniper"
|
||||
probability = 16
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Stick"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Wand"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Buster"
|
||||
probability = 5
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 42
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Buster"
|
||||
probability = 6
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Knife"
|
||||
probability = 5
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Slicer"
|
||||
probability = 4
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Partisan"
|
||||
probability = 4
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 60
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Pallasch"
|
||||
probability = 9
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Breaker"
|
||||
probability = 15
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Blade"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Spinner"
|
||||
probability = 7
|
||||
|
||||
|
111
data/shops/hard/purplenum/weapon.toml
Normal file
111
data/shops/hard/purplenum/weapon.toml
Normal file
@ -0,0 +1,111 @@
|
||||
[[weapon_tier]]
|
||||
level = 0
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Saber"
|
||||
probability = 20
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Dagger"
|
||||
probability = 20
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Handgun"
|
||||
probability = 25
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Rifle"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Cane"
|
||||
probability = 25
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 10
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Wand"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Knife"
|
||||
probability = 12
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Shot"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Sniper"
|
||||
probability = 16
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Brand"
|
||||
probability = 10
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 25
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Autogun"
|
||||
probability = 5
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Mechgun"
|
||||
probability = 4
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Rod"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Shot"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Slicer"
|
||||
probability = 7
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 42
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Blaster"
|
||||
probability = 3
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Mace"
|
||||
probability = 5
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Staff"
|
||||
probability = 3
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Pole"
|
||||
probability = 4
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 60
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Repeater"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Blaster"
|
||||
probability = 15
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Mace"
|
||||
probability = 11
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Staff"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Pole"
|
||||
probability = 11
|
||||
|
||||
|
107
data/shops/hard/redria/weapon.toml
Normal file
107
data/shops/hard/redria/weapon.toml
Normal file
@ -0,0 +1,107 @@
|
||||
[[weapon_tier]]
|
||||
level = 0
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Saber"
|
||||
probability = 25
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Dagger"
|
||||
probability = 5
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Handgun"
|
||||
probability = 25
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Rifle"
|
||||
probability = 20
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Cane"
|
||||
probability = 25
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 10
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Stick"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Rod"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Wand"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Knife"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Shot"
|
||||
probability = 7
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 25
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Blade"
|
||||
probability = 6
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Lockgun"
|
||||
probability = 5
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Assault"
|
||||
probability = 3
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Brand"
|
||||
probability = 5
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 42
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Autogun"
|
||||
probability = 6
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Shot"
|
||||
probability = 4
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Assault"
|
||||
probability = 4
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Sniper"
|
||||
probability = 8
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Stick"
|
||||
probability = 5
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 60
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Halbert"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Lockgun"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Spread"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Blaster"
|
||||
probability = 9
|
||||
|
||||
|
103
data/shops/hard/skyly/weapon.toml
Normal file
103
data/shops/hard/skyly/weapon.toml
Normal file
@ -0,0 +1,103 @@
|
||||
[[weapon_tier]]
|
||||
level = 0
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Saber"
|
||||
probability = 25
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Dagger"
|
||||
probability = 15
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Handgun"
|
||||
probability = 20
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Rifle"
|
||||
probability = 20
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Cane"
|
||||
probability = 20
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 10
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Shot"
|
||||
probability = 16
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Sniper"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Brand"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Slicer"
|
||||
probability = 7
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 25
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Stick"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Wand"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Buster"
|
||||
probability = 5
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Gigush"
|
||||
probability = 3
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Blade"
|
||||
probability = 3
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 42
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Wand"
|
||||
probability = 4
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Rod"
|
||||
probability = 4
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Pallasch"
|
||||
probability = 5
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Breaker"
|
||||
probability = 3
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Blade"
|
||||
probability = 3
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 60
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Staff"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Pole"
|
||||
probability = 11
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Pallasch"
|
||||
probability = 10
|
||||
|
||||
|
103
data/shops/hard/viridia/weapon.toml
Normal file
103
data/shops/hard/viridia/weapon.toml
Normal file
@ -0,0 +1,103 @@
|
||||
[[weapon_tier]]
|
||||
level = 0
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Saber"
|
||||
probability = 25
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Dagger"
|
||||
probability = 15
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Handgun"
|
||||
probability = 25
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Rifle"
|
||||
probability = 15
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Cane"
|
||||
probability = 20
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 10
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Brand"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Sword"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Partisan"
|
||||
probability = 12
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Autogun"
|
||||
probability = 10
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 25
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Brand"
|
||||
probability = 5
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Sword"
|
||||
probability = 4
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Knife"
|
||||
probability = 4
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Autogun"
|
||||
probability = 5
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Mechgun"
|
||||
probability = 4
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 42
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Buster"
|
||||
probability = 6
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Gigush"
|
||||
probability = 4
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Knife"
|
||||
probability = 4
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Partisan"
|
||||
probability = 5
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 60
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Pallasch"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Breaker"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Blade"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Halbert"
|
||||
probability = 9
|
||||
|
||||
|
107
data/shops/hard/whitill/weapon.toml
Normal file
107
data/shops/hard/whitill/weapon.toml
Normal file
@ -0,0 +1,107 @@
|
||||
[[weapon_tier]]
|
||||
level = 0
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Saber"
|
||||
probability = 25
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Dagger"
|
||||
probability = 15
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Handgun"
|
||||
probability = 25
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Rifle"
|
||||
probability = 15
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Cane"
|
||||
probability = 20
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 10
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Knife"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Shot"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Sniper"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Brand"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Sword"
|
||||
probability = 3
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 25
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Wand"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Buster"
|
||||
probability = 5
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Gigush"
|
||||
probability = 8
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Blade"
|
||||
probability = 3
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Lockgun"
|
||||
probability = 5
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 42
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Blaster"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Mace"
|
||||
probability = 6
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Staff"
|
||||
probability = 3
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Pole"
|
||||
probability = 3
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 60
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Spread"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Repeater"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Blaster"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Mace"
|
||||
probability = 10
|
||||
|
||||
|
111
data/shops/hard/yellowboze/weapon.toml
Normal file
111
data/shops/hard/yellowboze/weapon.toml
Normal file
@ -0,0 +1,111 @@
|
||||
[[weapon_tier]]
|
||||
level = 0
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Saber"
|
||||
probability = 20
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Dagger"
|
||||
probability = 20
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Handgun"
|
||||
probability = 20
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Rifle"
|
||||
probability = 20
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Cane"
|
||||
probability = 20
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 10
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Autogun"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Mechgun"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Stick"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Rod"
|
||||
probability = 12
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 25
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Shot"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Slicer"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Partisan"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Sniper"
|
||||
probability = 12
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Stick"
|
||||
probability = 10
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 42
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Spinner"
|
||||
probability = 3
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Halbert"
|
||||
probability = 3
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Lockgun"
|
||||
probability = 5
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Spread"
|
||||
probability = 3
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Repeater"
|
||||
probability = 3
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 60
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Breaker"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Blade"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Spinner"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Halbert"
|
||||
probability = 15
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Lockgun"
|
||||
probability = 10
|
||||
|
||||
|
115
data/shops/normal/bluefull/weapon.toml
Normal file
115
data/shops/normal/bluefull/weapon.toml
Normal file
@ -0,0 +1,115 @@
|
||||
[[weapon_tier]]
|
||||
level = 0
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Saber"
|
||||
probability = 25
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Dagger"
|
||||
probability = 15
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Handgun"
|
||||
probability = 25
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Rifle"
|
||||
probability = 15
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Cane"
|
||||
probability = 20
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 10
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Slicer"
|
||||
probability = 8
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Partisan"
|
||||
probability = 8
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Autogun"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Mechgun"
|
||||
probability = 8
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Stick"
|
||||
probability = 10
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 25
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Autogun"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Mechgun"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Rod"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Shot"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Slicer"
|
||||
probability = 7
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 42
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Slicer"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Partisan"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Autogun"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Shot"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Assault"
|
||||
probability = 7
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 60
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Slicer"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Partisan"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Autogun"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Shot"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Assault"
|
||||
probability = 7
|
||||
|
||||
|
111
data/shops/normal/greenill/weapon.toml
Normal file
111
data/shops/normal/greenill/weapon.toml
Normal file
@ -0,0 +1,111 @@
|
||||
[[weapon_tier]]
|
||||
level = 0
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Saber"
|
||||
probability = 20
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Dagger"
|
||||
probability = 20
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Handgun"
|
||||
probability = 15
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Rifle"
|
||||
probability = 25
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Cane"
|
||||
probability = 20
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 10
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Partisan"
|
||||
probability = 16
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Autogun"
|
||||
probability = 12
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Mechgun"
|
||||
probability = 8
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Stick"
|
||||
probability = 12
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Rod"
|
||||
probability = 8
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 25
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Rod"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Shot"
|
||||
probability = 16
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Partisan"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Sniper"
|
||||
probability = 7
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 42
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Autogun"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Shot"
|
||||
probability = 16
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Assault"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Sniper"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Stick"
|
||||
probability = 10
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 60
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Autogun"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Shot"
|
||||
probability = 16
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Assault"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Sniper"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Stick"
|
||||
probability = 10
|
||||
|
||||
|
115
data/shops/normal/oran/weapon.toml
Normal file
115
data/shops/normal/oran/weapon.toml
Normal file
@ -0,0 +1,115 @@
|
||||
[[weapon_tier]]
|
||||
level = 0
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Saber"
|
||||
probability = 20
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Dagger"
|
||||
probability = 25
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Handgun"
|
||||
probability = 20
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Rifle"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Cane"
|
||||
probability = 25
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 10
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Brand"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Sword"
|
||||
probability = 8
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Slicer"
|
||||
probability = 8
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Partisan"
|
||||
probability = 18
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Autogun"
|
||||
probability = 10
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 25
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Wand"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Brand"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Sword"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Knife"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Autogun"
|
||||
probability = 10
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 42
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Rod"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Buster"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Gigush"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Knife"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Slicer"
|
||||
probability = 7
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 60
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Rod"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Buster"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Gigush"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Knife"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Slicer"
|
||||
probability = 7
|
||||
|
||||
|
107
data/shops/normal/pinkal/weapon.toml
Normal file
107
data/shops/normal/pinkal/weapon.toml
Normal file
@ -0,0 +1,107 @@
|
||||
[[weapon_tier]]
|
||||
level = 0
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Saber"
|
||||
probability = 25
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Dagger"
|
||||
probability = 15
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Handgun"
|
||||
probability = 25
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Rifle"
|
||||
probability = 5
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Cane"
|
||||
probability = 30
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 10
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Sword"
|
||||
probability = 18
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Slicer"
|
||||
probability = 8
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Partisan"
|
||||
probability = 8
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Autogun"
|
||||
probability = 10
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 25
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Sword"
|
||||
probability = 16
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Knife"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Autogun"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Rod"
|
||||
probability = 7
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 42
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Gigush"
|
||||
probability = 16
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Knife"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Slicer"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Partisan"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Autogun"
|
||||
probability = 10
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 60
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Gigush"
|
||||
probability = 16
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Knife"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Slicer"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Partisan"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Autogun"
|
||||
probability = 10
|
||||
|
||||
|
115
data/shops/normal/purplenum/weapon.toml
Normal file
115
data/shops/normal/purplenum/weapon.toml
Normal file
@ -0,0 +1,115 @@
|
||||
[[weapon_tier]]
|
||||
level = 0
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Saber"
|
||||
probability = 20
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Dagger"
|
||||
probability = 20
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Handgun"
|
||||
probability = 25
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Rifle"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Cane"
|
||||
probability = 25
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 10
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Rod"
|
||||
probability = 8
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Wand"
|
||||
probability = 8
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Dagger"
|
||||
probability = 8
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Rifle"
|
||||
probability = 12
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Brand"
|
||||
probability = 10
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 25
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Partisan"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Sniper"
|
||||
probability = 16
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Stick"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Wand"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Brand"
|
||||
probability = 10
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 42
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Sniper"
|
||||
probability = 16
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Stick"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Wand"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Rod"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Buster"
|
||||
probability = 10
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 60
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Sniper"
|
||||
probability = 16
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Stick"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Wand"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Rod"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Buster"
|
||||
probability = 10
|
||||
|
||||
|
107
data/shops/normal/redria/weapon.toml
Normal file
107
data/shops/normal/redria/weapon.toml
Normal file
@ -0,0 +1,107 @@
|
||||
[[weapon_tier]]
|
||||
level = 0
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Saber"
|
||||
probability = 25
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Dagger"
|
||||
probability = 5
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Handgun"
|
||||
probability = 25
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Rifle"
|
||||
probability = 20
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Cane"
|
||||
probability = 25
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 10
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Stick"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Rod"
|
||||
probability = 8
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Wand"
|
||||
probability = 8
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Dagger"
|
||||
probability = 8
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Rifle"
|
||||
probability = 8
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 25
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Shot"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Slicer"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Partisan"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Sniper"
|
||||
probability = 12
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Stick"
|
||||
probability = 10
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 42
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Shot"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Sniper"
|
||||
probability = 12
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Stick"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Wand"
|
||||
probability = 7
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 60
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Shot"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Sniper"
|
||||
probability = 12
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Stick"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Wand"
|
||||
probability = 7
|
||||
|
||||
|
99
data/shops/normal/skyly/weapon.toml
Normal file
99
data/shops/normal/skyly/weapon.toml
Normal file
@ -0,0 +1,99 @@
|
||||
[[weapon_tier]]
|
||||
level = 0
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Saber"
|
||||
probability = 25
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Dagger"
|
||||
probability = 15
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Handgun"
|
||||
probability = 20
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Rifle"
|
||||
probability = 20
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Cane"
|
||||
probability = 20
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 10
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Wand"
|
||||
probability = 8
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Dagger"
|
||||
probability = 12
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Rifle"
|
||||
probability = 18
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Brand"
|
||||
probability = 10
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 25
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Stick"
|
||||
probability = 12
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Wand"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Brand"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Knife"
|
||||
probability = 12
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 42
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Wand"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Rod"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Buster"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Knife"
|
||||
probability = 12
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 60
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Wand"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Rod"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Buster"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Knife"
|
||||
probability = 12
|
||||
|
||||
|
103
data/shops/normal/viridia/weapon.toml
Normal file
103
data/shops/normal/viridia/weapon.toml
Normal file
@ -0,0 +1,103 @@
|
||||
[[weapon_tier]]
|
||||
level = 0
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Saber"
|
||||
probability = 25
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Dagger"
|
||||
probability = 15
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Handgun"
|
||||
probability = 25
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Rifle"
|
||||
probability = 15
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Cane"
|
||||
probability = 20
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 10
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Dagger"
|
||||
probability = 8
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Rifle"
|
||||
probability = 8
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Brand"
|
||||
probability = 12
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Sword"
|
||||
probability = 8
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 25
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Brand"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Sword"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Knife"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Autogun"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Mechgun"
|
||||
probability = 7
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 42
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Buster"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Gigush"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Knife"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Partisan"
|
||||
probability = 12
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 60
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Buster"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Gigush"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Knife"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Partisan"
|
||||
probability = 12
|
||||
|
||||
|
103
data/shops/normal/whitill/weapon.toml
Normal file
103
data/shops/normal/whitill/weapon.toml
Normal file
@ -0,0 +1,103 @@
|
||||
[[weapon_tier]]
|
||||
level = 0
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Saber"
|
||||
probability = 25
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Dagger"
|
||||
probability = 15
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Handgun"
|
||||
probability = 25
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Rifle"
|
||||
probability = 15
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Cane"
|
||||
probability = 20
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 10
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Rifle"
|
||||
probability = 8
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Brand"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Sword"
|
||||
probability = 3
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Slicer"
|
||||
probability = 8
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Partisan"
|
||||
probability = 3
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 25
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Sniper"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Stick"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Brand"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Sword"
|
||||
probability = 3
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 42
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Stick"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Rod"
|
||||
probability = 12
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Buster"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Gigush"
|
||||
probability = 3
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 60
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Stick"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Rod"
|
||||
probability = 12
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Buster"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Gigush"
|
||||
probability = 3
|
||||
|
||||
|
111
data/shops/normal/yellowboze/weapon.toml
Normal file
111
data/shops/normal/yellowboze/weapon.toml
Normal file
@ -0,0 +1,111 @@
|
||||
[[weapon_tier]]
|
||||
level = 0
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Saber"
|
||||
probability = 20
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Dagger"
|
||||
probability = 20
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Handgun"
|
||||
probability = 20
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Rifle"
|
||||
probability = 20
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Cane"
|
||||
probability = 20
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 10
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Mechgun"
|
||||
probability = 8
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Stick"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Rod"
|
||||
probability = 12
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Dagger"
|
||||
probability = 13
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 25
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Mechgun"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Rod"
|
||||
probability = 12
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Shot"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Slicer"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Partisan"
|
||||
probability = 16
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 42
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Partisan"
|
||||
probability = 16
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Autogun"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Shot"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Assault"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Sniper"
|
||||
probability = 7
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 60
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Partisan"
|
||||
probability = 16
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Autogun"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Shot"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Assault"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Sniper"
|
||||
probability = 7
|
||||
|
||||
|
120
data/shops/special.toml
Normal file
120
data/shops/special.toml
Normal file
@ -0,0 +1,120 @@
|
||||
[[specials]]
|
||||
level = 0
|
||||
[[specials.special]]
|
||||
tier = 0
|
||||
probability = 85
|
||||
|
||||
[[specials.special]]
|
||||
tier = 1
|
||||
probability = 15
|
||||
|
||||
[[specials.special]]
|
||||
tier = 2
|
||||
probability = 0
|
||||
|
||||
|
||||
[[specials]]
|
||||
level = 10
|
||||
[[specials.special]]
|
||||
tier = 0
|
||||
probability = 70
|
||||
|
||||
[[specials.special]]
|
||||
tier = 1
|
||||
probability = 30
|
||||
|
||||
[[specials.special]]
|
||||
tier = 2
|
||||
probability = 0
|
||||
|
||||
|
||||
[[specials]]
|
||||
level = 17
|
||||
[[specials.special]]
|
||||
tier = 0
|
||||
probability = 50
|
||||
|
||||
[[specials.special]]
|
||||
tier = 1
|
||||
probability = 50
|
||||
|
||||
[[specials.special]]
|
||||
tier = 2
|
||||
probability = 0
|
||||
|
||||
|
||||
[[specials]]
|
||||
level = 25
|
||||
[[specials.special]]
|
||||
tier = 0
|
||||
probability = 20
|
||||
|
||||
[[specials.special]]
|
||||
tier = 1
|
||||
probability = 80
|
||||
|
||||
[[specials.special]]
|
||||
tier = 2
|
||||
probability = 0
|
||||
|
||||
|
||||
[[specials]]
|
||||
level = 35
|
||||
[[specials.special]]
|
||||
tier = 0
|
||||
probability = 20
|
||||
|
||||
[[specials.special]]
|
||||
tier = 1
|
||||
probability = 60
|
||||
|
||||
[[specials.special]]
|
||||
tier = 2
|
||||
probability = 20
|
||||
|
||||
|
||||
[[specials]]
|
||||
level = 45
|
||||
[[specials.special]]
|
||||
tier = 0
|
||||
probability = 20
|
||||
|
||||
[[specials.special]]
|
||||
tier = 1
|
||||
probability = 40
|
||||
|
||||
[[specials.special]]
|
||||
tier = 2
|
||||
probability = 40
|
||||
|
||||
|
||||
[[specials]]
|
||||
level = 60
|
||||
[[specials.special]]
|
||||
tier = 0
|
||||
probability = 10
|
||||
|
||||
[[specials.special]]
|
||||
tier = 1
|
||||
probability = 30
|
||||
|
||||
[[specials.special]]
|
||||
tier = 2
|
||||
probability = 60
|
||||
|
||||
|
||||
[[specials]]
|
||||
level = 75
|
||||
[[specials.special]]
|
||||
tier = 0
|
||||
probability = 10
|
||||
|
||||
[[specials.special]]
|
||||
tier = 1
|
||||
probability = 10
|
||||
|
||||
[[specials.special]]
|
||||
tier = 2
|
||||
probability = 80
|
||||
|
||||
|
299
data/shops/techniques.toml
Normal file
299
data/shops/techniques.toml
Normal file
@ -0,0 +1,299 @@
|
||||
[[techniques]]
|
||||
level = 0
|
||||
|
||||
[techniques.techs.Foie]
|
||||
probability = 18
|
||||
level_divisor = 3
|
||||
[techniques.techs.Barta]
|
||||
probability = 18
|
||||
level_divisor = 4
|
||||
[techniques.techs.Zonde]
|
||||
probability = 18
|
||||
level_divisor = 6
|
||||
[techniques.techs.Resta]
|
||||
probability = 18
|
||||
level_divisor = 3
|
||||
[techniques.techs.Anti]
|
||||
probability = 18
|
||||
level_divisor = 35
|
||||
[techniques.techs.Shifta]
|
||||
probability = 2
|
||||
set_level = 1
|
||||
[techniques.techs.Deband]
|
||||
probability = 3
|
||||
set_level = 1
|
||||
[techniques.techs.Jellen]
|
||||
probability = 3
|
||||
set_level = 1
|
||||
[techniques.techs.Zalure]
|
||||
probability = 2
|
||||
set_level = 1
|
||||
[techniques.techs.Gifoie]
|
||||
probability = 0
|
||||
set_level = 1
|
||||
[techniques.techs.Gibarta]
|
||||
probability = 0
|
||||
set_level = 1
|
||||
[techniques.techs.Gizonde]
|
||||
probability = 0
|
||||
set_level = 1
|
||||
[techniques.techs.Ryuker]
|
||||
probability = 0
|
||||
set_level = 1
|
||||
[techniques.techs.Reverser]
|
||||
probability = 0
|
||||
set_level = 1
|
||||
[techniques.techs.Rafoie]
|
||||
probability = 0
|
||||
set_level = 1
|
||||
[techniques.techs.Rabarta]
|
||||
probability = 0
|
||||
set_level = 1
|
||||
[techniques.techs.Razonde]
|
||||
probability = 0
|
||||
set_level = 1
|
||||
[[techniques]]
|
||||
level = 10
|
||||
|
||||
[techniques.techs.Foie]
|
||||
probability = 7
|
||||
level_divisor = 6
|
||||
[techniques.techs.Barta]
|
||||
probability = 7
|
||||
level_divisor = 7
|
||||
[techniques.techs.Zonde]
|
||||
probability = 7
|
||||
level_divisor = 8
|
||||
[techniques.techs.Resta]
|
||||
probability = 7
|
||||
level_divisor = 6
|
||||
[techniques.techs.Anti]
|
||||
probability = 7
|
||||
level_divisor = 35
|
||||
[techniques.techs.Shifta]
|
||||
probability = 6
|
||||
level_divisor = 9
|
||||
[techniques.techs.Deband]
|
||||
probability = 6
|
||||
level_divisor = 7
|
||||
[techniques.techs.Jellen]
|
||||
probability = 6
|
||||
level_divisor = 6
|
||||
[techniques.techs.Zalure]
|
||||
probability = 7
|
||||
level_divisor = 8
|
||||
[techniques.techs.Gifoie]
|
||||
probability = 8
|
||||
level_divisor = 9
|
||||
[techniques.techs.Gibarta]
|
||||
probability = 8
|
||||
level_divisor = 12
|
||||
[techniques.techs.Gizonde]
|
||||
probability = 8
|
||||
level_divisor = 8
|
||||
[techniques.techs.Ryuker]
|
||||
probability = 5
|
||||
set_level = 1
|
||||
[techniques.techs.Reverser]
|
||||
probability = 5
|
||||
set_level = 1
|
||||
[techniques.techs.Rafoie]
|
||||
probability = 2
|
||||
set_level = 1
|
||||
[techniques.techs.Rabarta]
|
||||
probability = 2
|
||||
set_level = 1
|
||||
[techniques.techs.Razonde]
|
||||
probability = 2
|
||||
set_level = 1
|
||||
[[techniques]]
|
||||
level = 25
|
||||
|
||||
[techniques.techs.Foie]
|
||||
probability = 5
|
||||
min = 3
|
||||
max = 10
|
||||
[techniques.techs.Barta]
|
||||
probability = 5
|
||||
min = 3
|
||||
max = 10
|
||||
[techniques.techs.Zonde]
|
||||
probability = 5
|
||||
min = 3
|
||||
max = 10
|
||||
[techniques.techs.Resta]
|
||||
probability = 6
|
||||
min = 3
|
||||
max = 10
|
||||
[techniques.techs.Anti]
|
||||
probability = 5
|
||||
level_divisor = 35
|
||||
[techniques.techs.Shifta]
|
||||
probability = 5
|
||||
level_divisor = 8
|
||||
[techniques.techs.Deband]
|
||||
probability = 5
|
||||
level_divisor = 7
|
||||
[techniques.techs.Jellen]
|
||||
probability = 5
|
||||
level_divisor = 5
|
||||
[techniques.techs.Zalure]
|
||||
probability = 5
|
||||
level_divisor = 6
|
||||
[techniques.techs.Gifoie]
|
||||
probability = 5
|
||||
level_divisor = 8
|
||||
[techniques.techs.Gibarta]
|
||||
probability = 5
|
||||
level_divisor = 9
|
||||
[techniques.techs.Gizonde]
|
||||
probability = 5
|
||||
level_divisor = 10
|
||||
[techniques.techs.Ryuker]
|
||||
probability = 6
|
||||
set_level = 1
|
||||
[techniques.techs.Reverser]
|
||||
probability = 6
|
||||
set_level = 1
|
||||
[techniques.techs.Rafoie]
|
||||
probability = 9
|
||||
level_divisor = 10
|
||||
[techniques.techs.Rabarta]
|
||||
probability = 9
|
||||
level_divisor = 11
|
||||
[techniques.techs.Razonde]
|
||||
probability = 9
|
||||
level_divisor = 12
|
||||
[[techniques]]
|
||||
level = 42
|
||||
|
||||
[techniques.techs.Foie]
|
||||
probability = 6
|
||||
min = 4
|
||||
max = 12
|
||||
[techniques.techs.Barta]
|
||||
probability = 6
|
||||
min = 4
|
||||
max = 12
|
||||
[techniques.techs.Zonde]
|
||||
probability = 6
|
||||
min = 4
|
||||
max = 12
|
||||
[techniques.techs.Resta]
|
||||
probability = 5
|
||||
min = 4
|
||||
max = 12
|
||||
[techniques.techs.Anti]
|
||||
probability = 5
|
||||
level_divisor = 35
|
||||
[techniques.techs.Shifta]
|
||||
probability = 6
|
||||
min = 4
|
||||
max = 12
|
||||
[techniques.techs.Deband]
|
||||
probability = 6
|
||||
min = 4
|
||||
max = 12
|
||||
[techniques.techs.Jellen]
|
||||
probability = 6
|
||||
min = 4
|
||||
max = 12
|
||||
[techniques.techs.Zalure]
|
||||
probability = 6
|
||||
min = 4
|
||||
max = 12
|
||||
[techniques.techs.Gifoie]
|
||||
probability = 6
|
||||
min = 3
|
||||
max = 10
|
||||
[techniques.techs.Gibarta]
|
||||
probability = 6
|
||||
min = 3
|
||||
max = 10
|
||||
[techniques.techs.Gizonde]
|
||||
probability = 6
|
||||
min = 3
|
||||
max = 10
|
||||
[techniques.techs.Ryuker]
|
||||
probability = 6
|
||||
set_level = 1
|
||||
[techniques.techs.Reverser]
|
||||
probability = 6
|
||||
set_level = 1
|
||||
[techniques.techs.Rafoie]
|
||||
probability = 6
|
||||
level_divisor = 12
|
||||
[techniques.techs.Rabarta]
|
||||
probability = 6
|
||||
level_divisor = 13
|
||||
[techniques.techs.Razonde]
|
||||
probability = 6
|
||||
level_divisor = 11
|
||||
[[techniques]]
|
||||
level = 60
|
||||
|
||||
[techniques.techs.Foie]
|
||||
probability = 6
|
||||
min = 5
|
||||
max = 14
|
||||
[techniques.techs.Barta]
|
||||
probability = 6
|
||||
min = 5
|
||||
max = 14
|
||||
[techniques.techs.Zonde]
|
||||
probability = 6
|
||||
min = 5
|
||||
max = 14
|
||||
[techniques.techs.Resta]
|
||||
probability = 5
|
||||
min = 5
|
||||
max = 14
|
||||
[techniques.techs.Anti]
|
||||
probability = 5
|
||||
level_divisor = 35
|
||||
[techniques.techs.Shifta]
|
||||
probability = 6
|
||||
min = 5
|
||||
max = 14
|
||||
[techniques.techs.Deband]
|
||||
probability = 6
|
||||
min = 5
|
||||
max = 14
|
||||
[techniques.techs.Jellen]
|
||||
probability = 6
|
||||
min = 5
|
||||
max = 14
|
||||
[techniques.techs.Zalure]
|
||||
probability = 6
|
||||
min = 5
|
||||
max = 14
|
||||
[techniques.techs.Gifoie]
|
||||
probability = 6
|
||||
min = 4
|
||||
max = 13
|
||||
[techniques.techs.Gibarta]
|
||||
probability = 6
|
||||
min = 4
|
||||
max = 13
|
||||
[techniques.techs.Gizonde]
|
||||
probability = 6
|
||||
min = 4
|
||||
max = 13
|
||||
[techniques.techs.Ryuker]
|
||||
probability = 6
|
||||
set_level = 1
|
||||
[techniques.techs.Reverser]
|
||||
probability = 6
|
||||
set_level = 1
|
||||
[techniques.techs.Rafoie]
|
||||
probability = 6
|
||||
min = 3
|
||||
max = 13
|
||||
[techniques.techs.Rabarta]
|
||||
probability = 6
|
||||
min = 3
|
||||
max = 13
|
||||
[techniques.techs.Razonde]
|
||||
probability = 6
|
||||
min = 3
|
||||
max = 13
|
1
data/shops/tools.toml
Normal file
1
data/shops/tools.toml
Normal file
@ -0,0 +1 @@
|
||||
tools = [ "Monomate", "Dimate", "Trimate", "Monofluid", "Difluid", "Trifluid", "Antidote", "Antiparalysis", "SolAtomizer", "MoonAtomizer", "Telepipe",]
|
149
data/shops/ultimate/bluefull/weapon.toml
Normal file
149
data/shops/ultimate/bluefull/weapon.toml
Normal file
@ -0,0 +1,149 @@
|
||||
[[weapon_tier]]
|
||||
level = 0
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Saber"
|
||||
probability = 25
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Dagger"
|
||||
probability = 15
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Handgun"
|
||||
probability = 25
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Rifle"
|
||||
probability = 15
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Cane"
|
||||
probability = 20
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 10
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Partisan"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Autogun"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Mechgun"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Stick"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Rod"
|
||||
probability = 7
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 25
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Lockgun"
|
||||
probability = 5
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Assault"
|
||||
probability = 3
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Pole"
|
||||
probability = 3
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Spread"
|
||||
probability = 8
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Brand"
|
||||
probability = 5
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 42
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Blade"
|
||||
probability = 9
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Spinner"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Halbert"
|
||||
probability = 8
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Lockgun"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Spread"
|
||||
probability = 7
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 60
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Edge"
|
||||
probability = 11
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Cutter"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Glaive"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Railgun"
|
||||
probability = 10
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 99
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Edge"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Sawcer"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Berdys"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Railgun"
|
||||
probability = 10
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 150
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Ripper"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Diska"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Gungnir"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Raygun"
|
||||
probability = 10
|
||||
|
||||
|
157
data/shops/ultimate/greenill/weapon.toml
Normal file
157
data/shops/ultimate/greenill/weapon.toml
Normal file
@ -0,0 +1,157 @@
|
||||
[[weapon_tier]]
|
||||
level = 0
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Saber"
|
||||
probability = 20
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Dagger"
|
||||
probability = 20
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Handgun"
|
||||
probability = 15
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Rifle"
|
||||
probability = 25
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Cane"
|
||||
probability = 20
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 10
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Mechgun"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Stick"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Rod"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Wand"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Knife"
|
||||
probability = 7
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 25
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Rod"
|
||||
probability = 4
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Shot"
|
||||
probability = 8
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Partisan"
|
||||
probability = 12
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Blaster"
|
||||
probability = 7
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 42
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Lockgun"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Spread"
|
||||
probability = 18
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Repeater"
|
||||
probability = 8
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Blaster"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Mace"
|
||||
probability = 10
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 60
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Railgun"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Cannon"
|
||||
probability = 17
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Repeater"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Blaster"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Mace"
|
||||
probability = 10
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 99
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Railgun"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Launcher"
|
||||
probability = 18
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Gatling"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Beam"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Club"
|
||||
probability = 10
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 150
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Raygun"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Arms"
|
||||
probability = 18
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Vulcan"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Laser"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Club"
|
||||
probability = 10
|
||||
|
||||
|
145
data/shops/ultimate/oran/weapon.toml
Normal file
145
data/shops/ultimate/oran/weapon.toml
Normal file
@ -0,0 +1,145 @@
|
||||
[[weapon_tier]]
|
||||
level = 0
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Saber"
|
||||
probability = 20
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Dagger"
|
||||
probability = 25
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Handgun"
|
||||
probability = 20
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Rifle"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Cane"
|
||||
probability = 25
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 10
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Sniper"
|
||||
probability = 12
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Brand"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Sword"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Slicer"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Partisan"
|
||||
probability = 16
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 25
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Assault"
|
||||
probability = 3
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Pole"
|
||||
probability = 3
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Spread"
|
||||
probability = 3
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Brand"
|
||||
probability = 5
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Sword"
|
||||
probability = 8
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 42
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Mace"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Staff"
|
||||
probability = 8
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Pole"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Buster"
|
||||
probability = 9
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 60
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Blaster"
|
||||
probability = 11
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Mace"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Staff"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Pole"
|
||||
probability = 7
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 99
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Beam"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Club"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Baton"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Pillar"
|
||||
probability = 7
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 150
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Laser"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Club"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Scepter"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Striker"
|
||||
probability = 7
|
||||
|
||||
|
129
data/shops/ultimate/pinkal/weapon.toml
Normal file
129
data/shops/ultimate/pinkal/weapon.toml
Normal file
@ -0,0 +1,129 @@
|
||||
[[weapon_tier]]
|
||||
level = 0
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Saber"
|
||||
probability = 25
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Dagger"
|
||||
probability = 15
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Handgun"
|
||||
probability = 25
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Rifle"
|
||||
probability = 5
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Cane"
|
||||
probability = 30
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 10
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Sword"
|
||||
probability = 16
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Slicer"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Partisan"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Autogun"
|
||||
probability = 10
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 25
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Shot"
|
||||
probability = 4
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Slicer"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Partisan"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Blaster"
|
||||
probability = 16
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Stick"
|
||||
probability = 10
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 42
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Buster"
|
||||
probability = 9
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Breaker"
|
||||
probability = 18
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Blade"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Spinner"
|
||||
probability = 7
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 60
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Pole"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Pallasch"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Breaker"
|
||||
probability = 17
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 99
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Pillar"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Gladius"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Claymore"
|
||||
probability = 18
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 150
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Striker"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Gladius"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Calibur"
|
||||
probability = 18
|
||||
|
||||
|
157
data/shops/ultimate/purplenum/weapon.toml
Normal file
157
data/shops/ultimate/purplenum/weapon.toml
Normal file
@ -0,0 +1,157 @@
|
||||
[[weapon_tier]]
|
||||
level = 0
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Saber"
|
||||
probability = 20
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Dagger"
|
||||
probability = 20
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Handgun"
|
||||
probability = 25
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Rifle"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Cane"
|
||||
probability = 25
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 10
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Wand"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Knife"
|
||||
probability = 12
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Shot"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Sniper"
|
||||
probability = 16
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Brand"
|
||||
probability = 10
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 25
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Knife"
|
||||
probability = 6
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Autogun"
|
||||
probability = 5
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Mechgun"
|
||||
probability = 4
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Rod"
|
||||
probability = 4
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 42
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Repeater"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Blaster"
|
||||
probability = 18
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Mace"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Staff"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Pole"
|
||||
probability = 8
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 60
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Cannon"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Repeater"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Blaster"
|
||||
probability = 17
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Mace"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Staff"
|
||||
probability = 7
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 99
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Launcher"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Gatling"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Beam"
|
||||
probability = 18
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Club"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Baton"
|
||||
probability = 7
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 150
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Arms"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Vulcan"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Laser"
|
||||
probability = 18
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Club"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Scepter"
|
||||
probability = 7
|
||||
|
||||
|
153
data/shops/ultimate/redria/weapon.toml
Normal file
153
data/shops/ultimate/redria/weapon.toml
Normal file
@ -0,0 +1,153 @@
|
||||
[[weapon_tier]]
|
||||
level = 0
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Saber"
|
||||
probability = 25
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Dagger"
|
||||
probability = 5
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Handgun"
|
||||
probability = 25
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Rifle"
|
||||
probability = 20
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Cane"
|
||||
probability = 25
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 10
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Stick"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Rod"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Wand"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Knife"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Shot"
|
||||
probability = 7
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 25
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Wand"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Buster"
|
||||
probability = 5
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Blade"
|
||||
probability = 6
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Lockgun"
|
||||
probability = 5
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 42
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Halbert"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Lockgun"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Spread"
|
||||
probability = 8
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Blaster"
|
||||
probability = 9
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 60
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Edge"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Cutter"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Glaive"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Railgun"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Cannon"
|
||||
probability = 7
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 99
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Edge"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Sawcer"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Berdys"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Railgun"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Launcher"
|
||||
probability = 7
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 150
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Ripper"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Diska"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Gungnir"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Raygun"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Arms"
|
||||
probability = 7
|
||||
|
||||
|
125
data/shops/ultimate/skyly/weapon.toml
Normal file
125
data/shops/ultimate/skyly/weapon.toml
Normal file
@ -0,0 +1,125 @@
|
||||
[[weapon_tier]]
|
||||
level = 0
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Saber"
|
||||
probability = 25
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Dagger"
|
||||
probability = 15
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Handgun"
|
||||
probability = 20
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Rifle"
|
||||
probability = 20
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Cane"
|
||||
probability = 20
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 10
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Shot"
|
||||
probability = 16
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Sniper"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Brand"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Slicer"
|
||||
probability = 7
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 25
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Stick"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Wand"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Buster"
|
||||
probability = 5
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Gigush"
|
||||
probability = 3
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Blade"
|
||||
probability = 3
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 42
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Staff"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Pole"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Buster"
|
||||
probability = 9
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 60
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Staff"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Pole"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Pallasch"
|
||||
probability = 10
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 99
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Baton"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Pillar"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Gladius"
|
||||
probability = 10
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 150
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Scepter"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Striker"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Gladius"
|
||||
probability = 10
|
||||
|
||||
|
141
data/shops/ultimate/viridia/weapon.toml
Normal file
141
data/shops/ultimate/viridia/weapon.toml
Normal file
@ -0,0 +1,141 @@
|
||||
[[weapon_tier]]
|
||||
level = 0
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Saber"
|
||||
probability = 25
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Dagger"
|
||||
probability = 15
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Handgun"
|
||||
probability = 25
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Rifle"
|
||||
probability = 15
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Cane"
|
||||
probability = 20
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 10
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Brand"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Sword"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Partisan"
|
||||
probability = 12
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Autogun"
|
||||
probability = 10
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 25
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Brand"
|
||||
probability = 5
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Sword"
|
||||
probability = 4
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Knife"
|
||||
probability = 4
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Autogun"
|
||||
probability = 5
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Mechgun"
|
||||
probability = 4
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 42
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Buster"
|
||||
probability = 9
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Breaker"
|
||||
probability = 8
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Blade"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Halbert"
|
||||
probability = 9
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 60
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Pallasch"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Breaker"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Edge"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Glaive"
|
||||
probability = 11
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 99
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Gladius"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Claymore"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Edge"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Berdys"
|
||||
probability = 10
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 150
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Gladius"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Calibur"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Ripper"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Gungnir"
|
||||
probability = 10
|
||||
|
||||
|
157
data/shops/ultimate/whitill/weapon.toml
Normal file
157
data/shops/ultimate/whitill/weapon.toml
Normal file
@ -0,0 +1,157 @@
|
||||
[[weapon_tier]]
|
||||
level = 0
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Saber"
|
||||
probability = 25
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Dagger"
|
||||
probability = 15
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Handgun"
|
||||
probability = 25
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Rifle"
|
||||
probability = 15
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Cane"
|
||||
probability = 20
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 10
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Knife"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Shot"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Sniper"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Brand"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Sword"
|
||||
probability = 3
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 25
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Slicer"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Partisan"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Blaster"
|
||||
probability = 12
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Stick"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Wand"
|
||||
probability = 7
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 42
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Spread"
|
||||
probability = 8
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Repeater"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Blaster"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Mace"
|
||||
probability = 10
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 60
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Cutter"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Glaive"
|
||||
probability = 17
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Railgun"
|
||||
probability = 11
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Cannon"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Repeater"
|
||||
probability = 7
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 99
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Sawcer"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Berdys"
|
||||
probability = 18
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Railgun"
|
||||
probability = 11
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Launcher"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Gatling"
|
||||
probability = 7
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 150
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Diska"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Gungnir"
|
||||
probability = 18
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Raygun"
|
||||
probability = 11
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Arms"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Vulcan"
|
||||
probability = 7
|
||||
|
||||
|
129
data/shops/ultimate/yellowboze/weapon.toml
Normal file
129
data/shops/ultimate/yellowboze/weapon.toml
Normal file
@ -0,0 +1,129 @@
|
||||
[[weapon_tier]]
|
||||
level = 0
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Saber"
|
||||
probability = 20
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Dagger"
|
||||
probability = 20
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Handgun"
|
||||
probability = 20
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Rifle"
|
||||
probability = 20
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Cane"
|
||||
probability = 20
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 10
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Autogun"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Mechgun"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Stick"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Rod"
|
||||
probability = 12
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 25
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Knife"
|
||||
probability = 4
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Autogun"
|
||||
probability = 5
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Rod"
|
||||
probability = 4
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Shot"
|
||||
probability = 4
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 42
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Breaker"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Blade"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Spinner"
|
||||
probability = 8
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Halbert"
|
||||
probability = 18
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Lockgun"
|
||||
probability = 10
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 60
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Pallasch"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Breaker"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Edge"
|
||||
probability = 7
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 99
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Gladius"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Claymore"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Edge"
|
||||
probability = 7
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 150
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Gladius"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Calibur"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Ripper"
|
||||
probability = 7
|
||||
|
||||
|
300
data/shops/unit.toml
Normal file
300
data/shops/unit.toml
Normal file
@ -0,0 +1,300 @@
|
||||
[[unit]]
|
||||
level = 10
|
||||
[[unit.item]]
|
||||
item = "KnightPower"
|
||||
probability = 10
|
||||
|
||||
[[unit.item]]
|
||||
item = "PriestMind"
|
||||
probability = 10
|
||||
|
||||
[[unit.item]]
|
||||
item = "MarksmanArm"
|
||||
probability = 10
|
||||
|
||||
[[unit.item]]
|
||||
item = "ThiefLegs"
|
||||
probability = 10
|
||||
|
||||
[[unit.item]]
|
||||
item = "DiggerHp"
|
||||
probability = 10
|
||||
|
||||
[[unit.item]]
|
||||
item = "WarriorBody"
|
||||
probability = 10
|
||||
|
||||
[[unit.item]]
|
||||
item = "ResistFire"
|
||||
probability = 10
|
||||
|
||||
[[unit.item]]
|
||||
item = "ResistCold"
|
||||
probability = 10
|
||||
|
||||
[[unit.item]]
|
||||
item = "ResistShock"
|
||||
probability = 10
|
||||
|
||||
[[unit.item]]
|
||||
item = "ResistLight"
|
||||
probability = 5
|
||||
|
||||
[[unit.item]]
|
||||
item = "ResistDark"
|
||||
probability = 5
|
||||
|
||||
|
||||
[[unit]]
|
||||
level = 25
|
||||
[[unit.item]]
|
||||
item = "KnightPower"
|
||||
probability = 10
|
||||
|
||||
[[unit.item]]
|
||||
item = "PriestMind"
|
||||
probability = 10
|
||||
|
||||
[[unit.item]]
|
||||
item = "MarksmanArm"
|
||||
probability = 10
|
||||
|
||||
[[unit.item]]
|
||||
item = "ThiefLegs"
|
||||
probability = 10
|
||||
|
||||
[[unit.item]]
|
||||
item = "DiggerHp"
|
||||
probability = 10
|
||||
|
||||
[[unit.item]]
|
||||
item = "WarriorBody"
|
||||
probability = 10
|
||||
|
||||
[[unit.item]]
|
||||
item = "ResistFire"
|
||||
probability = 10
|
||||
|
||||
[[unit.item]]
|
||||
item = "ResistCold"
|
||||
probability = 10
|
||||
|
||||
[[unit.item]]
|
||||
item = "ResistShock"
|
||||
probability = 10
|
||||
|
||||
[[unit.item]]
|
||||
item = "ResistLight"
|
||||
probability = 5
|
||||
|
||||
[[unit.item]]
|
||||
item = "ResistDark"
|
||||
probability = 5
|
||||
|
||||
|
||||
[[unit]]
|
||||
level = 42
|
||||
[[unit.item]]
|
||||
item = "KnightPower"
|
||||
probability = 4
|
||||
|
||||
[[unit.item]]
|
||||
item = "PriestMind"
|
||||
probability = 4
|
||||
|
||||
[[unit.item]]
|
||||
item = "MarksmanArm"
|
||||
probability = 4
|
||||
|
||||
[[unit.item]]
|
||||
item = "ThiefLegs"
|
||||
probability = 4
|
||||
|
||||
[[unit.item]]
|
||||
item = "DiggerHp"
|
||||
probability = 4
|
||||
|
||||
[[unit.item]]
|
||||
item = "WarriorBody"
|
||||
probability = 4
|
||||
|
||||
[[unit.item]]
|
||||
item = "ResistFire"
|
||||
probability = 4
|
||||
|
||||
[[unit.item]]
|
||||
item = "ResistCold"
|
||||
probability = 4
|
||||
|
||||
[[unit.item]]
|
||||
item = "ResistShock"
|
||||
probability = 4
|
||||
|
||||
[[unit.item]]
|
||||
item = "ResistLight"
|
||||
probability = 5
|
||||
|
||||
[[unit.item]]
|
||||
item = "ResistDark"
|
||||
probability = 5
|
||||
|
||||
[[unit.item]]
|
||||
item = "GeneralPower"
|
||||
probability = 5
|
||||
|
||||
[[unit.item]]
|
||||
item = "GeneralMind"
|
||||
probability = 5
|
||||
|
||||
[[unit.item]]
|
||||
item = "GeneralArm"
|
||||
probability = 5
|
||||
|
||||
[[unit.item]]
|
||||
item = "GeneralLegs"
|
||||
probability = 5
|
||||
|
||||
[[unit.item]]
|
||||
item = "GeneralHp"
|
||||
probability = 5
|
||||
|
||||
[[unit.item]]
|
||||
item = "GeneralBody"
|
||||
probability = 5
|
||||
|
||||
[[unit.item]]
|
||||
item = "ResistFlame"
|
||||
probability = 5
|
||||
|
||||
[[unit.item]]
|
||||
item = "ResistFreeze"
|
||||
probability = 5
|
||||
|
||||
[[unit.item]]
|
||||
item = "ResistThunder"
|
||||
probability = 5
|
||||
|
||||
[[unit.item]]
|
||||
item = "ResistSaint"
|
||||
probability = 3
|
||||
|
||||
[[unit.item]]
|
||||
item = "ResistEvil"
|
||||
probability = 3
|
||||
|
||||
[[unit.item]]
|
||||
item = "HpRestorate"
|
||||
probability = 1
|
||||
|
||||
[[unit.item]]
|
||||
item = "TpRestorate"
|
||||
probability = 1
|
||||
|
||||
[[unit.item]]
|
||||
item = "PbAmplifier"
|
||||
probability = 1
|
||||
|
||||
|
||||
[[unit]]
|
||||
level = 60
|
||||
[[unit.item]]
|
||||
item = "KnightPower"
|
||||
probability = 3
|
||||
|
||||
[[unit.item]]
|
||||
item = "PriestMind"
|
||||
probability = 3
|
||||
|
||||
[[unit.item]]
|
||||
item = "MarksmanArm"
|
||||
probability = 3
|
||||
|
||||
[[unit.item]]
|
||||
item = "ThiefLegs"
|
||||
probability = 3
|
||||
|
||||
[[unit.item]]
|
||||
item = "DiggerHp"
|
||||
probability = 3
|
||||
|
||||
[[unit.item]]
|
||||
item = "WarriorBody"
|
||||
probability = 3
|
||||
|
||||
[[unit.item]]
|
||||
item = "ResistFire"
|
||||
probability = 4
|
||||
|
||||
[[unit.item]]
|
||||
item = "ResistCold"
|
||||
probability = 4
|
||||
|
||||
[[unit.item]]
|
||||
item = "ResistShock"
|
||||
probability = 4
|
||||
|
||||
[[unit.item]]
|
||||
item = "ResistLight"
|
||||
probability = 4
|
||||
|
||||
[[unit.item]]
|
||||
item = "ResistDark"
|
||||
probability = 5
|
||||
|
||||
[[unit.item]]
|
||||
item = "GeneralPower"
|
||||
probability = 5
|
||||
|
||||
[[unit.item]]
|
||||
item = "GeneralMind"
|
||||
probability = 5
|
||||
|
||||
[[unit.item]]
|
||||
item = "GeneralArm"
|
||||
probability = 5
|
||||
|
||||
[[unit.item]]
|
||||
item = "GeneralLegs"
|
||||
probability = 5
|
||||
|
||||
[[unit.item]]
|
||||
item = "GeneralHp"
|
||||
probability = 5
|
||||
|
||||
[[unit.item]]
|
||||
item = "GeneralBody"
|
||||
probability = 5
|
||||
|
||||
[[unit.item]]
|
||||
item = "ResistFlame"
|
||||
probability = 5
|
||||
|
||||
[[unit.item]]
|
||||
item = "ResistFreeze"
|
||||
probability = 5
|
||||
|
||||
[[unit.item]]
|
||||
item = "ResistThunder"
|
||||
probability = 5
|
||||
|
||||
[[unit.item]]
|
||||
item = "ResistSaint"
|
||||
probability = 5
|
||||
|
||||
[[unit.item]]
|
||||
item = "ResistEvil"
|
||||
probability = 5
|
||||
|
||||
[[unit.item]]
|
||||
item = "HpRestorate"
|
||||
probability = 2
|
||||
|
||||
[[unit.item]]
|
||||
item = "TpRestorate"
|
||||
probability = 2
|
||||
|
||||
[[unit.item]]
|
||||
item = "PbAmplifier"
|
||||
probability = 2
|
||||
|
||||
|
111
data/shops/veryhard/bluefull/weapon.toml
Normal file
111
data/shops/veryhard/bluefull/weapon.toml
Normal file
@ -0,0 +1,111 @@
|
||||
[[weapon_tier]]
|
||||
level = 0
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Saber"
|
||||
probability = 25
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Dagger"
|
||||
probability = 15
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Handgun"
|
||||
probability = 25
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Rifle"
|
||||
probability = 15
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Cane"
|
||||
probability = 20
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 10
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Partisan"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Autogun"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Mechgun"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Stick"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Rod"
|
||||
probability = 7
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 25
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Lockgun"
|
||||
probability = 5
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Assault"
|
||||
probability = 3
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Pole"
|
||||
probability = 3
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Spread"
|
||||
probability = 8
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Brand"
|
||||
probability = 5
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 42
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Blade"
|
||||
probability = 9
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Spinner"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Halbert"
|
||||
probability = 8
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Lockgun"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Spread"
|
||||
probability = 7
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 60
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Edge"
|
||||
probability = 11
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Cutter"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Glaive"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Railgun"
|
||||
probability = 10
|
||||
|
||||
|
111
data/shops/veryhard/greenill/weapon.toml
Normal file
111
data/shops/veryhard/greenill/weapon.toml
Normal file
@ -0,0 +1,111 @@
|
||||
[[weapon_tier]]
|
||||
level = 0
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Saber"
|
||||
probability = 20
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Dagger"
|
||||
probability = 20
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Handgun"
|
||||
probability = 15
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Rifle"
|
||||
probability = 25
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Cane"
|
||||
probability = 20
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 10
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Mechgun"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Stick"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Rod"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Wand"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Knife"
|
||||
probability = 7
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 25
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Rod"
|
||||
probability = 4
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Shot"
|
||||
probability = 8
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Partisan"
|
||||
probability = 12
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Blaster"
|
||||
probability = 7
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 42
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Lockgun"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Spread"
|
||||
probability = 18
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Repeater"
|
||||
probability = 8
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Blaster"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Mace"
|
||||
probability = 10
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 60
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Railgun"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Cannon"
|
||||
probability = 17
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Repeater"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Blaster"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Mace"
|
||||
probability = 10
|
||||
|
||||
|
107
data/shops/veryhard/oran/weapon.toml
Normal file
107
data/shops/veryhard/oran/weapon.toml
Normal file
@ -0,0 +1,107 @@
|
||||
[[weapon_tier]]
|
||||
level = 0
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Saber"
|
||||
probability = 20
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Dagger"
|
||||
probability = 25
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Handgun"
|
||||
probability = 20
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Rifle"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Cane"
|
||||
probability = 25
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 10
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Sniper"
|
||||
probability = 12
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Brand"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Sword"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Slicer"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Partisan"
|
||||
probability = 16
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 25
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Assault"
|
||||
probability = 3
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Pole"
|
||||
probability = 3
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Spread"
|
||||
probability = 3
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Brand"
|
||||
probability = 5
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Sword"
|
||||
probability = 8
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 42
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Mace"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Staff"
|
||||
probability = 8
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Pole"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Buster"
|
||||
probability = 9
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 60
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Blaster"
|
||||
probability = 11
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Mace"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Staff"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Pole"
|
||||
probability = 7
|
||||
|
||||
|
99
data/shops/veryhard/pinkal/weapon.toml
Normal file
99
data/shops/veryhard/pinkal/weapon.toml
Normal file
@ -0,0 +1,99 @@
|
||||
[[weapon_tier]]
|
||||
level = 0
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Saber"
|
||||
probability = 25
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Dagger"
|
||||
probability = 15
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Handgun"
|
||||
probability = 25
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Rifle"
|
||||
probability = 5
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Cane"
|
||||
probability = 30
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 10
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Sword"
|
||||
probability = 16
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Slicer"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Partisan"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Autogun"
|
||||
probability = 10
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 25
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Shot"
|
||||
probability = 4
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Slicer"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Partisan"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Blaster"
|
||||
probability = 16
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Stick"
|
||||
probability = 10
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 42
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Buster"
|
||||
probability = 9
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Breaker"
|
||||
probability = 18
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Blade"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Spinner"
|
||||
probability = 7
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 60
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Pole"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Pallasch"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Breaker"
|
||||
probability = 17
|
||||
|
||||
|
111
data/shops/veryhard/purplenum/weapon.toml
Normal file
111
data/shops/veryhard/purplenum/weapon.toml
Normal file
@ -0,0 +1,111 @@
|
||||
[[weapon_tier]]
|
||||
level = 0
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Saber"
|
||||
probability = 20
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Dagger"
|
||||
probability = 20
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Handgun"
|
||||
probability = 25
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Rifle"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Cane"
|
||||
probability = 25
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 10
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Wand"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Knife"
|
||||
probability = 12
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Shot"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Sniper"
|
||||
probability = 16
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Brand"
|
||||
probability = 10
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 25
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Knife"
|
||||
probability = 6
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Autogun"
|
||||
probability = 5
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Mechgun"
|
||||
probability = 4
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Rod"
|
||||
probability = 4
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 42
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Repeater"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Blaster"
|
||||
probability = 18
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Mace"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Staff"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Pole"
|
||||
probability = 8
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 60
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Cannon"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Repeater"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Blaster"
|
||||
probability = 17
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Mace"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Staff"
|
||||
probability = 7
|
||||
|
||||
|
107
data/shops/veryhard/redria/weapon.toml
Normal file
107
data/shops/veryhard/redria/weapon.toml
Normal file
@ -0,0 +1,107 @@
|
||||
[[weapon_tier]]
|
||||
level = 0
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Saber"
|
||||
probability = 25
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Dagger"
|
||||
probability = 5
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Handgun"
|
||||
probability = 25
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Rifle"
|
||||
probability = 20
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Cane"
|
||||
probability = 25
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 10
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Stick"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Rod"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Wand"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Knife"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Shot"
|
||||
probability = 7
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 25
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Wand"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Buster"
|
||||
probability = 5
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Blade"
|
||||
probability = 6
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Lockgun"
|
||||
probability = 5
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 42
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Halbert"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Lockgun"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Spread"
|
||||
probability = 8
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Blaster"
|
||||
probability = 9
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 60
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Edge"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Cutter"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Glaive"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Railgun"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Cannon"
|
||||
probability = 7
|
||||
|
||||
|
95
data/shops/veryhard/skyly/weapon.toml
Normal file
95
data/shops/veryhard/skyly/weapon.toml
Normal file
@ -0,0 +1,95 @@
|
||||
[[weapon_tier]]
|
||||
level = 0
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Saber"
|
||||
probability = 25
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Dagger"
|
||||
probability = 15
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Handgun"
|
||||
probability = 20
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Rifle"
|
||||
probability = 20
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Cane"
|
||||
probability = 20
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 10
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Shot"
|
||||
probability = 16
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Sniper"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Brand"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Slicer"
|
||||
probability = 7
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 25
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Stick"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Wand"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Buster"
|
||||
probability = 5
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Gigush"
|
||||
probability = 3
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Blade"
|
||||
probability = 3
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 42
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Staff"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Pole"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Buster"
|
||||
probability = 9
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 60
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Staff"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Pole"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Pallasch"
|
||||
probability = 10
|
||||
|
||||
|
103
data/shops/veryhard/viridia/weapon.toml
Normal file
103
data/shops/veryhard/viridia/weapon.toml
Normal file
@ -0,0 +1,103 @@
|
||||
[[weapon_tier]]
|
||||
level = 0
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Saber"
|
||||
probability = 25
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Dagger"
|
||||
probability = 15
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Handgun"
|
||||
probability = 25
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Rifle"
|
||||
probability = 15
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Cane"
|
||||
probability = 20
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 10
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Brand"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Sword"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Partisan"
|
||||
probability = 12
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Autogun"
|
||||
probability = 10
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 25
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Brand"
|
||||
probability = 5
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Sword"
|
||||
probability = 4
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Knife"
|
||||
probability = 4
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Autogun"
|
||||
probability = 5
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Mechgun"
|
||||
probability = 4
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 42
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Buster"
|
||||
probability = 9
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Breaker"
|
||||
probability = 8
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Blade"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Halbert"
|
||||
probability = 9
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 60
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Pallasch"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Breaker"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Edge"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Glaive"
|
||||
probability = 11
|
||||
|
||||
|
111
data/shops/veryhard/whitill/weapon.toml
Normal file
111
data/shops/veryhard/whitill/weapon.toml
Normal file
@ -0,0 +1,111 @@
|
||||
[[weapon_tier]]
|
||||
level = 0
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Saber"
|
||||
probability = 25
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Dagger"
|
||||
probability = 15
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Handgun"
|
||||
probability = 25
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Rifle"
|
||||
probability = 15
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Cane"
|
||||
probability = 20
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 10
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Knife"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Shot"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Sniper"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Brand"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Sword"
|
||||
probability = 3
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 25
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Slicer"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Partisan"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Blaster"
|
||||
probability = 12
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Stick"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Wand"
|
||||
probability = 7
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 42
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Spread"
|
||||
probability = 8
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Repeater"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Blaster"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Mace"
|
||||
probability = 10
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 60
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Cutter"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Glaive"
|
||||
probability = 17
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Railgun"
|
||||
probability = 11
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Cannon"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Repeater"
|
||||
probability = 7
|
||||
|
||||
|
99
data/shops/veryhard/yellowboze/weapon.toml
Normal file
99
data/shops/veryhard/yellowboze/weapon.toml
Normal file
@ -0,0 +1,99 @@
|
||||
[[weapon_tier]]
|
||||
level = 0
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Saber"
|
||||
probability = 20
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Dagger"
|
||||
probability = 20
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Handgun"
|
||||
probability = 20
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Rifle"
|
||||
probability = 20
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Cane"
|
||||
probability = 20
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 10
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Autogun"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Mechgun"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Stick"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Rod"
|
||||
probability = 12
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 25
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Knife"
|
||||
probability = 4
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Autogun"
|
||||
probability = 5
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Rod"
|
||||
probability = 4
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Shot"
|
||||
probability = 4
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 42
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Breaker"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Blade"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Spinner"
|
||||
probability = 8
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Halbert"
|
||||
probability = 18
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Lockgun"
|
||||
probability = 10
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 60
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Pallasch"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Breaker"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Edge"
|
||||
probability = 7
|
||||
|
||||
|
@ -46,7 +46,8 @@ pub enum ItemLocation {
|
||||
Consumed,
|
||||
FedToMag {
|
||||
mag: ItemEntityId,
|
||||
}
|
||||
},
|
||||
Shop,
|
||||
/*Destroyed {
|
||||
// marks an item that has been consumed in some way
|
||||
},
|
||||
|
@ -4,11 +4,23 @@ use serde::{Serialize, Deserialize};
|
||||
use std::fs::File;
|
||||
use std::io::Read;
|
||||
|
||||
use crate::entity::item::weapon::WeaponType;
|
||||
use crate::entity::item::armor::ArmorType;
|
||||
use crate::entity::item::shield::ShieldType;
|
||||
use crate::entity::item::unit::UnitType;
|
||||
use crate::entity::item::mag::MagType;
|
||||
use crate::entity::item::tool::ToolType;
|
||||
use crate::entity::item::tech::Technique;
|
||||
|
||||
|
||||
lazy_static::lazy_static! {
|
||||
pub static ref WEAPON_STATS: HashMap<WeaponType, WeaponStats> = weapon_stats();
|
||||
pub static ref ARMOR_STATS: HashMap<ArmorType, ArmorStats> = armor_stats();
|
||||
pub static ref SHIELD_STATS: HashMap<ShieldType, ShieldStats> = shield_stats();
|
||||
pub static ref UNIT_STATS: BTreeMap<UnitType, UnitStats> = unit_stats();
|
||||
pub static ref TOOL_STATS: HashMap<ToolType, ToolStats> = tool_stats();
|
||||
pub static ref TECH_STATS: HashMap<Technique, TechStats> = tech_stats();
|
||||
}
|
||||
|
||||
|
||||
fn load_data_file<T: serde::de::DeserializeOwned>(path: &str) -> T {
|
||||
@ -20,8 +32,12 @@ fn load_data_file<T: serde::de::DeserializeOwned>(path: &str) -> T {
|
||||
}
|
||||
|
||||
|
||||
struct WeaponStats {
|
||||
|
||||
#[derive(Debug, Copy, Clone, Serialize, Deserialize)]
|
||||
pub struct WeaponStats {
|
||||
pub grind: usize,
|
||||
pub atp_min: usize,
|
||||
pub atp_max: usize,
|
||||
pub shop_multiplier: f32,
|
||||
}
|
||||
|
||||
#[derive(Debug, Copy, Clone, Serialize, Deserialize)]
|
||||
@ -65,6 +81,17 @@ pub struct UnitStats {
|
||||
pub modifier: u32,
|
||||
}
|
||||
|
||||
|
||||
#[derive(Debug, Copy, Clone, Serialize, Deserialize)]
|
||||
pub struct ToolStats {
|
||||
pub price: usize,
|
||||
}
|
||||
|
||||
#[derive(Debug, Copy, Clone, Serialize, Deserialize)]
|
||||
pub struct TechStats {
|
||||
pub price: usize,
|
||||
}
|
||||
|
||||
#[derive(Debug, Copy, Clone, Serialize, Deserialize)]
|
||||
pub struct MagStats {
|
||||
pub feed_table: u32,
|
||||
@ -86,6 +113,14 @@ pub struct MagFeedTable(HashMap<ToolType, MagFeedStats>);
|
||||
#[derive(Debug)]
|
||||
pub struct MagFeedTables(Vec<MagFeedTable>);
|
||||
|
||||
pub fn weapon_stats() -> HashMap<WeaponType, WeaponStats> {
|
||||
let weapon_stats: HashMap<String, WeaponStats> = load_data_file("data/item_stats/weapon_stats.toml");
|
||||
weapon_stats.iter()
|
||||
.map(|(name, stats)| {
|
||||
(name.parse().unwrap(), *stats)
|
||||
}).collect()
|
||||
}
|
||||
|
||||
pub fn armor_stats() -> HashMap<ArmorType, ArmorStats> {
|
||||
let armor_stats: HashMap<String, ArmorStats> = load_data_file("data/item_stats/armor_stats.toml");
|
||||
armor_stats.iter()
|
||||
@ -110,6 +145,22 @@ pub fn unit_stats() -> BTreeMap<UnitType, UnitStats> {
|
||||
}).collect()
|
||||
}
|
||||
|
||||
pub fn tool_stats() -> HashMap<ToolType, ToolStats> {
|
||||
let tool_stats: HashMap<String, ToolStats> = load_data_file("data/item_stats/tool_stats.toml");
|
||||
tool_stats.iter()
|
||||
.map(|(name, stats)| {
|
||||
(name.parse().unwrap(), *stats)
|
||||
}).collect()
|
||||
}
|
||||
|
||||
pub fn tech_stats() -> HashMap<Technique, TechStats> {
|
||||
let tech_stats: HashMap<String, TechStats> = load_data_file("data/item_stats/tech_stats.toml");
|
||||
tech_stats.iter()
|
||||
.map(|(name, stats)| {
|
||||
(name.parse().unwrap(), *stats)
|
||||
}).collect()
|
||||
}
|
||||
|
||||
pub fn mag_stats() -> HashMap<MagType, MagStats> {
|
||||
let mag_stats: BTreeMap<String, MagStats> = load_data_file("data/item_stats/mag_stats.toml");
|
||||
mag_stats.iter()
|
||||
@ -135,6 +186,12 @@ pub fn mag_feed_tables() -> MagFeedTables {
|
||||
mod test {
|
||||
use super::*;
|
||||
|
||||
#[test]
|
||||
fn test_weapon_stats() {
|
||||
let wstat = weapon_stats();
|
||||
assert!(wstat.get(&WeaponType::MadamsUmbrella).unwrap().atp_max == 280);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_armor_stats() {
|
||||
let astat = armor_stats();
|
||||
@ -153,6 +210,18 @@ mod test {
|
||||
assert!(ustat.get(&UnitType::ElfArm).unwrap().stars == 5);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_tool_stats() {
|
||||
let tstat = tool_stats();
|
||||
assert!(tstat.get(&ToolType::Monomate).unwrap().price == 50);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_tech_stats() {
|
||||
let tstat = tech_stats();
|
||||
assert!(tstat.get(&Technique::Reverser).unwrap().price == 5000);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_mag_stats() {
|
||||
let mstats = mag_stats();
|
||||
|
@ -452,7 +452,7 @@ impl CharacterInventory {
|
||||
}));
|
||||
|
||||
if let Some(InventoryItem::Individual(new_item)) = self.items.last() {
|
||||
Some((new_item, InventorySlot(self.count())))
|
||||
Some((new_item, InventorySlot(self.count()-1)))
|
||||
}
|
||||
else {
|
||||
None
|
||||
@ -494,7 +494,7 @@ impl CharacterInventory {
|
||||
|
||||
self.items.push(new_stacked_item);
|
||||
if let Some(InventoryItem::Stacked(new_item)) = self.items.last() {
|
||||
Some((new_item, InventorySlot(self.count())))
|
||||
Some((new_item, InventorySlot(self.count()-1)))
|
||||
}
|
||||
else {
|
||||
None
|
||||
|
@ -10,6 +10,7 @@ use crate::ship::map::MapArea;
|
||||
use crate::ship::ship::ItemDropLocation;
|
||||
use crate::ship::drops::{ItemDrop, ItemDropType};
|
||||
use crate::ship::location::{AreaClient, RoomId};
|
||||
use crate::ship::shops::ShopItem;
|
||||
|
||||
use crate::ship::items::bank::*;
|
||||
use crate::ship::items::floor::*;
|
||||
@ -39,6 +40,9 @@ pub enum ItemManagerError {
|
||||
BankFull,
|
||||
WrongItemType(ClientItemId),
|
||||
UseItemError(#[from] use_tool::UseItemError),
|
||||
CouldNotBuyItem,
|
||||
CouldNotAddBoughtItemToInventory,
|
||||
ItemIdNotInInventory(ClientItemId)
|
||||
}
|
||||
|
||||
pub struct ItemManager {
|
||||
@ -752,4 +756,107 @@ impl ItemManager {
|
||||
}
|
||||
Ok(())
|
||||
}
|
||||
|
||||
pub async fn player_buys_item<EG: EntityGateway>(&mut self,
|
||||
entity_gateway: &mut EG,
|
||||
character: &CharacterEntity,
|
||||
shop_item: &(dyn ShopItem + Send + Sync),
|
||||
item_id: ClientItemId,
|
||||
amount: usize)
|
||||
-> Result<&InventoryItem, ItemManagerError> {
|
||||
let inventory = self.character_inventory.get_mut(&character.id).ok_or(ItemManagerError::NoCharacter(character.id))?;
|
||||
|
||||
let item_detail = shop_item.as_item();
|
||||
let inventory_item = match item_detail {
|
||||
ItemDetail::Tool(tool) => {
|
||||
if tool.is_stackable() {
|
||||
let mut item_entities = Vec::new();
|
||||
for _ in 0..amount {
|
||||
item_entities.push(entity_gateway.create_item(NewItemEntity {
|
||||
location: ItemLocation::Shop,
|
||||
item: ItemDetail::Tool(tool),
|
||||
}).await.ok_or(ItemManagerError::EntityGatewayError)?);
|
||||
}
|
||||
let floor_item = StackedFloorItem {
|
||||
entity_ids: item_entities.into_iter().map(|i| i.id).collect(),
|
||||
item_id: item_id,
|
||||
tool: tool,
|
||||
// TODO: this is gonna choke if I ever require the item being near the player for pickup
|
||||
map_area: MapArea::Pioneer2Ep1,
|
||||
x: 0.0,
|
||||
y: 0.0,
|
||||
z: 0.0,
|
||||
};
|
||||
let item_id = {
|
||||
let (picked_up_item, slot) = inventory.pick_up_stacked_floor_item(&floor_item).ok_or(ItemManagerError::CouldNotAddBoughtItemToInventory)?;
|
||||
for entity_id in &picked_up_item.entity_ids {
|
||||
entity_gateway.change_item_location(entity_id,
|
||||
ItemLocation::Inventory {
|
||||
character_id: character.id,
|
||||
slot: slot.0,
|
||||
equipped: false,
|
||||
}).await;//.ok_or(ItemManagerError::EntityGatewayError)?;
|
||||
}
|
||||
picked_up_item.item_id
|
||||
};
|
||||
inventory.get_item_by_id(item_id).ok_or(ItemManagerError::ItemIdNotInInventory(item_id))?
|
||||
}
|
||||
else {
|
||||
let item_entity = entity_gateway.create_item(NewItemEntity {
|
||||
location: ItemLocation::Shop,
|
||||
item: ItemDetail::Tool(tool),
|
||||
}).await.ok_or(ItemManagerError::EntityGatewayError)?;
|
||||
let floor_item = IndividualFloorItem {
|
||||
entity_id: item_entity.id,
|
||||
item_id: item_id,
|
||||
item: ItemDetail::Tool(tool),
|
||||
// TODO: this is gonna choke if I ever require the item being near the player for pickup
|
||||
map_area: MapArea::Pioneer2Ep1,
|
||||
x: 0.0,
|
||||
y: 0.0,
|
||||
z: 0.0,
|
||||
};
|
||||
let item_id = {
|
||||
let (picked_up_item, slot) = inventory.pick_up_individual_floor_item(&floor_item).ok_or(ItemManagerError::CouldNotAddBoughtItemToInventory)?;
|
||||
entity_gateway.change_item_location(&picked_up_item.entity_id,
|
||||
ItemLocation::Inventory {
|
||||
character_id: character.id,
|
||||
slot: slot.0,
|
||||
equipped: false,
|
||||
}).await;//.ok_or(ItemManagerError::EntityGatewayError)?;
|
||||
picked_up_item.item_id
|
||||
};
|
||||
inventory.get_item_by_id(item_id).ok_or(ItemManagerError::ItemIdNotInInventory(item_id))?
|
||||
}
|
||||
},
|
||||
item_detail @ _ => {
|
||||
let item_entity = entity_gateway.create_item(NewItemEntity {
|
||||
location: ItemLocation::Shop,
|
||||
item: item_detail.clone(),
|
||||
}).await.ok_or(ItemManagerError::EntityGatewayError)?;
|
||||
let floor_item = IndividualFloorItem {
|
||||
entity_id: item_entity.id,
|
||||
item_id: item_id,
|
||||
item: item_detail,
|
||||
// TODO: this is gonna choke if I ever require the item being near the player for pickup
|
||||
map_area: MapArea::Pioneer2Ep1,
|
||||
x: 0.0,
|
||||
y: 0.0,
|
||||
z: 0.0,
|
||||
};
|
||||
let item_id = {
|
||||
let (picked_up_item, slot) = inventory.pick_up_individual_floor_item(&floor_item).ok_or(ItemManagerError::CouldNotAddBoughtItemToInventory)?;
|
||||
entity_gateway.change_item_location(&picked_up_item.entity_id,
|
||||
ItemLocation::Inventory {
|
||||
character_id: character.id,
|
||||
slot: slot.0,
|
||||
equipped: false,
|
||||
}).await;//.ok_or(ItemManagerError::EntityGatewayError)?;
|
||||
picked_up_item.item_id
|
||||
};
|
||||
inventory.get_item_by_id(item_id).ok_or(ItemManagerError::ItemIdNotInInventory(item_id))?
|
||||
},
|
||||
};
|
||||
Ok(inventory_item)
|
||||
}
|
||||
}
|
||||
|
@ -9,3 +9,4 @@ pub mod monster;
|
||||
pub mod drops;
|
||||
pub mod packet;
|
||||
pub mod quests;
|
||||
pub mod shops;
|
||||
|
@ -5,6 +5,7 @@ use crate::ship::ship::{ShipError};
|
||||
use crate::ship::items::{ClientItemId, InventoryItem, StackedFloorItem, FloorItem, CharacterBank};
|
||||
use crate::ship::location::AreaClient;
|
||||
use std::convert::TryInto;
|
||||
use crate::ship::shops::ShopItem;
|
||||
|
||||
|
||||
pub fn item_drop(client: u8, target: u8, item_drop: &FloorItem) -> Result<ItemDrop, ShipError> {
|
||||
@ -139,3 +140,25 @@ pub fn player_no_longer_has_item(area_client: AreaClient, item_id: ClientItemId,
|
||||
amount: amount,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn shop_list<I: ShopItem>(shop_type: u8, items: &Vec<I>) -> ShopList {
|
||||
let items = items.into_iter()
|
||||
.enumerate()
|
||||
.map(|(i, item)| {
|
||||
ShopListItem {
|
||||
item_bytes: item.as_bytes(),
|
||||
unknown: i as u32 + 23,
|
||||
price: item.price() as u32,
|
||||
}
|
||||
})
|
||||
.collect();
|
||||
|
||||
ShopList {
|
||||
client: 0,
|
||||
target: 0,
|
||||
shop_type: shop_type,
|
||||
num_items: 0,
|
||||
unused: 0,
|
||||
items: items,
|
||||
}
|
||||
}
|
||||
|
@ -1,17 +1,24 @@
|
||||
use log::warn;
|
||||
use libpso::packet::ship::*;
|
||||
use libpso::packet::messages::*;
|
||||
use crate::common::leveltable::CharacterLevelTable;
|
||||
use crate::common::serverstate::ClientId;
|
||||
use crate::ship::ship::{SendShipPacket, ShipError, Clients, Rooms};
|
||||
use crate::ship::ship::{SendShipPacket, ShipError, Clients, Rooms, ItemShops};
|
||||
use crate::ship::location::{ClientLocation, ClientLocationError};
|
||||
use crate::ship::drops::ItemDrop;
|
||||
use crate::ship::items::{ItemManager, ClientItemId, TriggerCreateItem, FloorItem};
|
||||
use crate::entity::gateway::EntityGateway;
|
||||
use libpso::utf8_to_utf16_array;
|
||||
use crate::ship::packet::builder;
|
||||
use crate::ship::shops::{ShopItem, ToolShopItem, ArmorShopItem};
|
||||
|
||||
const BANK_ACTION_DEPOSIT: u8 = 0;
|
||||
const BANK_ACTION_WITHDRAW: u8 = 1;
|
||||
|
||||
const SHOP_OPTION_TOOL: u8 = 0;
|
||||
const SHOP_OPTION_WEAPON: u8 = 1;
|
||||
const SHOP_OPTION_ARMOR: u8 = 2;
|
||||
|
||||
//const BANK_ACTION_: u8 = 1;
|
||||
|
||||
fn send_to_client(id: ClientId, target: u8, msg: DirectMessage, client_location: &ClientLocation)
|
||||
@ -269,3 +276,112 @@ where
|
||||
.flatten()
|
||||
))
|
||||
}
|
||||
|
||||
pub async fn shop_request(id: ClientId,
|
||||
shop_request: &ShopRequest,
|
||||
client_location: &ClientLocation,
|
||||
clients: &mut Clients,
|
||||
rooms: &Rooms,
|
||||
level_table: &CharacterLevelTable,
|
||||
shops: &mut ItemShops)
|
||||
-> Result<Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send>, ShipError>
|
||||
{
|
||||
let client = clients.get_mut(&id).ok_or(ShipError::ClientNotFound(id))?;
|
||||
let room_id = client_location.get_room(id).map_err(|err| -> ClientLocationError { err.into() })?;
|
||||
let room = rooms.get(room_id.0)
|
||||
.ok_or_else(|| ShipError::InvalidRoom(room_id.0 as u32))?
|
||||
.as_ref()
|
||||
.ok_or_else(|| ShipError::InvalidRoom(room_id.0 as u32))?;
|
||||
let level = level_table.get_level_from_exp(client.character.char_class, client.character.exp) as usize;
|
||||
let shop_list = match shop_request.shop_type {
|
||||
SHOP_OPTION_WEAPON => {
|
||||
client.weapon_shop = shops.weapon_shop.get_mut(&(room.mode.difficulty(), client.character.section_id))
|
||||
.ok_or(ShipError::ShopError)?
|
||||
.generate_weapon_list(level);
|
||||
builder::message::shop_list(shop_request.shop_type, &client.weapon_shop)
|
||||
},
|
||||
SHOP_OPTION_TOOL => {
|
||||
client.tool_shop = shops.tool_shop.generate_tool_list(level);
|
||||
builder::message::shop_list(shop_request.shop_type, &client.tool_shop)
|
||||
},
|
||||
SHOP_OPTION_ARMOR => {
|
||||
client.armor_shop = shops.armor_shop.generate_armor_list(level);
|
||||
builder::message::shop_list(shop_request.shop_type, &client.armor_shop)
|
||||
},
|
||||
_ => {
|
||||
return Err(ShipError::ShopError)
|
||||
}
|
||||
};
|
||||
|
||||
Ok(Box::new(vec![(id, SendShipPacket::Message(Message::new(GameMessage::ShopList(shop_list))))].into_iter()))
|
||||
}
|
||||
|
||||
|
||||
pub async fn buy_item<EG>(id: ClientId,
|
||||
buy_item: &BuyItem,
|
||||
entity_gateway: &mut EG,
|
||||
client_location: &ClientLocation,
|
||||
clients: &mut Clients,
|
||||
item_manager: &mut ItemManager)
|
||||
-> Result<Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send>, ShipError>
|
||||
where
|
||||
EG: EntityGateway
|
||||
{
|
||||
let client = clients.get_mut(&id).ok_or(ShipError::ClientNotFound(id))?;
|
||||
let area_client = client_location.get_local_client(id).map_err(|err| -> ClientLocationError { err.into() })?;
|
||||
|
||||
|
||||
let (item, remove): (&(dyn ShopItem + Send + Sync), bool) = match buy_item.shop_type {
|
||||
SHOP_OPTION_WEAPON => {
|
||||
(client.weapon_shop.get(buy_item.shop_index as usize).ok_or(ShipError::ShopError)?, false)
|
||||
},
|
||||
SHOP_OPTION_TOOL => {
|
||||
let item = client.tool_shop.get(buy_item.shop_index as usize).ok_or(ShipError::ShopError)?;
|
||||
let remove = match item {
|
||||
ToolShopItem::Tech(_) => true,
|
||||
_ => false,
|
||||
};
|
||||
(item, remove)
|
||||
},
|
||||
SHOP_OPTION_ARMOR => {
|
||||
let item = client.armor_shop.get(buy_item.shop_index as usize).ok_or(ShipError::ShopError)?;
|
||||
let remove = match item {
|
||||
ArmorShopItem::Unit(_) => true,
|
||||
_ => false,
|
||||
};
|
||||
(item, remove)
|
||||
},
|
||||
_ => {
|
||||
return Err(ShipError::ShopError)
|
||||
}
|
||||
};
|
||||
|
||||
if client.character.meseta < item.price() as u32 {
|
||||
return Err(ShipError::ShopError)
|
||||
}
|
||||
|
||||
client.character.meseta -= item.price() as u32;
|
||||
entity_gateway.save_character(&client.character).await;
|
||||
|
||||
let inventory_item = item_manager.player_buys_item(entity_gateway, &client.character, item, ClientItemId(buy_item.item_id), buy_item.amount as usize).await?;
|
||||
let create = builder::message::create_withdrawn_inventory_item(area_client, inventory_item)?;
|
||||
|
||||
if remove {
|
||||
match buy_item.shop_type {
|
||||
SHOP_OPTION_TOOL => {
|
||||
client.tool_shop.remove(buy_item.shop_index as usize);
|
||||
},
|
||||
SHOP_OPTION_ARMOR => {
|
||||
client.armor_shop.remove(buy_item.shop_index as usize);
|
||||
},
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
|
||||
let other_clients_in_area = client_location.get_client_neighbors(id).map_err(|err| -> ClientLocationError { err.into() })?;
|
||||
Ok(Box::new(other_clients_in_area.into_iter()
|
||||
.map(move |c| {
|
||||
(c.client, SendShipPacket::Message(Message::new(GameMessage::CreateItem(create.clone()))))
|
||||
})))
|
||||
|
||||
}
|
||||
|
@ -60,7 +60,7 @@ impl Episode {
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug, Copy, Clone, derive_more::Display)]
|
||||
#[derive(Debug, Copy, Clone, Hash, PartialEq, Eq, derive_more::Display)]
|
||||
pub enum Difficulty {
|
||||
Normal,
|
||||
Hard,
|
||||
|
@ -20,7 +20,7 @@ use crate::common::interserver::{AuthToken, Ship, ServerId, InterserverActor, Lo
|
||||
|
||||
use crate::entity::gateway::EntityGateway;
|
||||
use crate::entity::account::{UserAccountEntity, UserSettingsEntity};
|
||||
use crate::entity::character::CharacterEntity;
|
||||
use crate::entity::character::{CharacterEntity, SectionID};
|
||||
|
||||
use crate::ship::location::{ClientLocation, RoomLobby, MAX_ROOMS, ClientLocationError};
|
||||
|
||||
@ -29,6 +29,7 @@ use crate::ship::room;
|
||||
use crate::ship::quests;
|
||||
use crate::ship::map::{MapsError, MapAreaError, MapArea};
|
||||
use crate::ship::packet::handler;
|
||||
use crate::ship::shops::{ShopType, WeaponShop, ToolShop, ArmorShop, WeaponShopItem, ToolShopItem, ArmorShopItem};
|
||||
|
||||
pub const SHIP_PORT: u16 = 23423;
|
||||
pub const QUEST_CATEGORY_MENU_ID: u32 = 0xA2;
|
||||
@ -60,6 +61,7 @@ pub enum ShipError {
|
||||
InvalidQuestFilename(String),
|
||||
IoError(#[from] std::io::Error),
|
||||
NotEnoughMeseta(ClientId, u32),
|
||||
ShopError,
|
||||
}
|
||||
|
||||
#[derive(Debug)]
|
||||
@ -228,6 +230,9 @@ pub struct ClientState {
|
||||
pub x: f32,
|
||||
pub y: f32,
|
||||
pub z: f32,
|
||||
pub weapon_shop: Vec<WeaponShopItem>,
|
||||
pub tool_shop: Vec<ToolShopItem>,
|
||||
pub armor_shop: Vec<ArmorShopItem>,
|
||||
}
|
||||
|
||||
impl ClientState {
|
||||
@ -244,10 +249,41 @@ impl ClientState {
|
||||
x: 0.0,
|
||||
y: 0.0,
|
||||
z: 0.0,
|
||||
weapon_shop: Vec::new(),
|
||||
tool_shop: Vec::new(),
|
||||
armor_shop: Vec::new(),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub struct ItemShops {
|
||||
pub weapon_shop: HashMap<(room::Difficulty, SectionID), WeaponShop<rand_chacha::ChaCha20Rng>>,
|
||||
pub tool_shop: ToolShop<rand_chacha::ChaCha20Rng>,
|
||||
pub armor_shop: ArmorShop<rand_chacha::ChaCha20Rng>,
|
||||
}
|
||||
|
||||
impl ItemShops {
|
||||
pub fn new() -> ItemShops {
|
||||
let difficulty = [room::Difficulty::Normal, room::Difficulty::Hard, room::Difficulty::VeryHard, room::Difficulty::Ultimate];
|
||||
let section_id = [SectionID::Viridia, SectionID::Greenill, SectionID::Skyly, SectionID::Bluefull, SectionID::Purplenum,
|
||||
SectionID::Pinkal, SectionID::Redria, SectionID::Oran, SectionID::Yellowboze, SectionID::Whitill];
|
||||
|
||||
let mut weapon_shop = HashMap::new();
|
||||
for d in difficulty.iter() {
|
||||
for id in section_id.iter() {
|
||||
weapon_shop.insert((*d, *id), WeaponShop::new(*d, *id));
|
||||
}
|
||||
}
|
||||
|
||||
ItemShops {
|
||||
weapon_shop: weapon_shop,
|
||||
tool_shop: ToolShop::new(),
|
||||
armor_shop: ArmorShop::new(),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
pub struct ShipServerStateBuilder<EG: EntityGateway> {
|
||||
entity_gateway: Option<EG>,
|
||||
name: Option<String>,
|
||||
@ -297,6 +333,7 @@ impl<EG: EntityGateway> ShipServerStateBuilder<EG> {
|
||||
quests: quests::load_quests("data/quests.toml".into()).unwrap(),
|
||||
ip: self.ip.unwrap_or(Ipv4Addr::new(127,0,0,1)),
|
||||
port: self.port.unwrap_or(SHIP_PORT),
|
||||
shops: Box::new(ItemShops::new()),
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -312,6 +349,7 @@ pub struct ShipServerState<EG: EntityGateway> {
|
||||
quests: quests::QuestList,
|
||||
ip: Ipv4Addr,
|
||||
port: u16,
|
||||
shops: Box<ItemShops>,
|
||||
}
|
||||
|
||||
impl<EG: EntityGateway> ShipServerState<EG> {
|
||||
@ -382,6 +420,12 @@ impl<EG: EntityGateway> ShipServerState<EG> {
|
||||
GameMessage::BankInteraction(bank_interaction) => {
|
||||
handler::direct_message::bank_interaction(id, bank_interaction, &mut self.entity_gateway, &self.client_location, &mut self.clients, &mut self.item_manager).await
|
||||
},
|
||||
GameMessage::ShopRequest(shop_request) => {
|
||||
handler::direct_message::shop_request(id, shop_request, &self.client_location, &mut self.clients, &self.rooms, &self.level_table, &mut self.shops).await
|
||||
},
|
||||
GameMessage::BuyItem(buy_item) => {
|
||||
handler::direct_message::buy_item(id, buy_item, &mut self.entity_gateway, &self.client_location, &mut self.clients, &mut self.item_manager).await
|
||||
},
|
||||
_ => {
|
||||
let cmsg = msg.clone();
|
||||
Ok(Box::new(self.client_location.get_all_clients_by_client(id).unwrap().into_iter()
|
||||
|
334
src/ship/shops/armor.rs
Normal file
334
src/ship/shops/armor.rs
Normal file
@ -0,0 +1,334 @@
|
||||
use std::collections::HashMap;
|
||||
use std::fs::File;
|
||||
use std::io::Read;
|
||||
use std::path::PathBuf;
|
||||
use std::convert::TryInto;
|
||||
use serde::Deserialize;
|
||||
use rand::{Rng, SeedableRng};
|
||||
use rand::distributions::{WeightedIndex, Distribution};
|
||||
use rand::seq::{SliceRandom, IteratorRandom};
|
||||
use crate::entity::character::SectionID;
|
||||
use crate::ship::room::Difficulty;
|
||||
use crate::entity::item::ItemDetail;
|
||||
use crate::entity::item::armor::{Armor, ArmorType};
|
||||
use crate::entity::item::shield::{Shield, ShieldType};
|
||||
use crate::entity::item::unit::{Unit, UnitType};
|
||||
use crate::ship::shops::ShopItem;
|
||||
use crate::ship::item_stats::{ARMOR_STATS, SHIELD_STATS, UNIT_STATS};
|
||||
|
||||
#[derive(Debug)]
|
||||
pub enum ArmorShopItem {
|
||||
Frame(ArmorType, usize),
|
||||
Barrier(ShieldType),
|
||||
Unit(UnitType),
|
||||
}
|
||||
|
||||
const ARMOR_MULTIPLIER: f32 = 0.799999952;
|
||||
const SHIELD_MULTIPLIER: f32 = 1.5;
|
||||
const UNIT_MULTIPLIER: f32 = 1000.0;
|
||||
|
||||
impl ShopItem for ArmorShopItem {
|
||||
fn price(&self) -> usize {
|
||||
match self {
|
||||
ArmorShopItem::Frame(frame, slot) => {
|
||||
ARMOR_STATS.get(&frame)
|
||||
.map(|frame_stats| {
|
||||
let mut price = (frame_stats.dfp + frame_stats.evp) as f32;
|
||||
price *= price;
|
||||
price /= ARMOR_MULTIPLIER;
|
||||
price += 70.0 * frame_stats.level_req as f32;
|
||||
price += 70.0 * frame_stats.level_req as f32 * *slot as f32;
|
||||
price as usize
|
||||
})
|
||||
.unwrap_or(0xFFFF)
|
||||
},
|
||||
ArmorShopItem::Barrier(barrier) => {
|
||||
SHIELD_STATS.get(&barrier)
|
||||
.map(|barrier_stats| {
|
||||
let mut price = (barrier_stats.dfp + barrier_stats.evp) as f32;
|
||||
price *= price;
|
||||
price /= SHIELD_MULTIPLIER;
|
||||
price += 70.0 * barrier_stats.level_req as f32;
|
||||
price as usize
|
||||
})
|
||||
.unwrap_or(0xFFFF)
|
||||
},
|
||||
ArmorShopItem::Unit(unit) => {
|
||||
UNIT_STATS.get(&unit)
|
||||
.map(|unit_stats| {
|
||||
(unit_stats.stars as f32 * UNIT_MULTIPLIER) as usize
|
||||
})
|
||||
.unwrap_or(0xFFFF)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn as_bytes(&self) -> [u8; 12] {
|
||||
self.as_item().as_client_bytes()[0..12].try_into().unwrap()
|
||||
}
|
||||
|
||||
fn as_item(&self) -> ItemDetail {
|
||||
match self {
|
||||
ArmorShopItem::Frame(frame, slot) => {
|
||||
ItemDetail::Armor(Armor {
|
||||
armor: *frame,
|
||||
dfp: 0,
|
||||
evp: 0,
|
||||
slots: *slot as u8,
|
||||
modifiers: Vec::new()
|
||||
})
|
||||
},
|
||||
ArmorShopItem::Barrier(barrier) => {
|
||||
ItemDetail::Shield(Shield {
|
||||
shield: *barrier,
|
||||
dfp: 0,
|
||||
evp: 0,
|
||||
})
|
||||
},
|
||||
ArmorShopItem::Unit(unit) => {
|
||||
ItemDetail::Unit(Unit {
|
||||
unit: *unit,
|
||||
modifier: None,
|
||||
})
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
#[derive(Debug, Deserialize, Clone)]
|
||||
struct FrameTierItem {
|
||||
item: ArmorType,
|
||||
probability: usize,
|
||||
}
|
||||
|
||||
#[derive(Debug, Deserialize, Clone)]
|
||||
struct FrameTier {
|
||||
level: usize,
|
||||
item: Vec<FrameTierItem>,
|
||||
}
|
||||
|
||||
#[derive(Debug, Deserialize)]
|
||||
struct SlotRate {
|
||||
slot: usize,
|
||||
probability: usize,
|
||||
}
|
||||
|
||||
#[derive(Debug, Deserialize)]
|
||||
struct FrameTable {
|
||||
frame: Vec<FrameTier>,
|
||||
slot_rate: Vec<SlotRate>,
|
||||
}
|
||||
|
||||
|
||||
#[derive(Debug, Deserialize, Clone)]
|
||||
struct BarrierTierItem {
|
||||
item: ShieldType,
|
||||
probability: usize,
|
||||
}
|
||||
|
||||
#[derive(Debug, Deserialize, Clone)]
|
||||
struct BarrierTier {
|
||||
level: usize,
|
||||
item: Vec<BarrierTierItem>,
|
||||
}
|
||||
|
||||
#[derive(Debug, Deserialize)]
|
||||
struct BarrierTable {
|
||||
barrier: Vec<BarrierTier>,
|
||||
}
|
||||
|
||||
#[derive(Debug, Deserialize, Clone)]
|
||||
struct UnitTierItem {
|
||||
item: UnitType,
|
||||
probability: usize,
|
||||
}
|
||||
|
||||
#[derive(Debug, Deserialize, Clone)]
|
||||
struct UnitTier {
|
||||
level: usize,
|
||||
item: Vec<UnitTierItem>,
|
||||
}
|
||||
|
||||
#[derive(Debug, Deserialize)]
|
||||
struct UnitTable {
|
||||
unit: Vec<UnitTier>,
|
||||
}
|
||||
|
||||
|
||||
|
||||
fn load_frame_table() -> FrameTable {
|
||||
let path = PathBuf::from("data/shops/frame.toml");
|
||||
let mut f = File::open(path).unwrap();
|
||||
let mut s = String::new();
|
||||
f.read_to_string(&mut s).unwrap();
|
||||
|
||||
let table: FrameTable = toml::from_str(s.as_str()).unwrap();
|
||||
table
|
||||
}
|
||||
|
||||
fn load_barrier_table() -> BarrierTable {
|
||||
let path = PathBuf::from("data/shops/barrier.toml");
|
||||
let mut f = File::open(path).unwrap();
|
||||
let mut s = String::new();
|
||||
f.read_to_string(&mut s).unwrap();
|
||||
|
||||
let table: BarrierTable = toml::from_str(s.as_str()).unwrap();
|
||||
table
|
||||
}
|
||||
|
||||
fn load_unit_table() -> UnitTable {
|
||||
let path = PathBuf::from("data/shops/unit.toml");
|
||||
let mut f = File::open(path).unwrap();
|
||||
let mut s = String::new();
|
||||
f.read_to_string(&mut s).unwrap();
|
||||
|
||||
let table: UnitTable = toml::from_str(s.as_str()).unwrap();
|
||||
table
|
||||
}
|
||||
|
||||
|
||||
fn number_of_frames_to_generate(character_level: usize) -> usize {
|
||||
if character_level <= 10 {
|
||||
4
|
||||
}
|
||||
else if character_level <= 25 {
|
||||
6
|
||||
}
|
||||
else if character_level <= 42 {
|
||||
7
|
||||
}
|
||||
else {
|
||||
8
|
||||
}
|
||||
}
|
||||
|
||||
fn number_of_barriers_to_generate(character_level: usize) -> usize {
|
||||
if character_level <= 10 {
|
||||
4
|
||||
}
|
||||
else if character_level <= 25 {
|
||||
5
|
||||
}
|
||||
else if character_level <= 42 {
|
||||
6
|
||||
}
|
||||
else {
|
||||
7
|
||||
}
|
||||
}
|
||||
|
||||
fn number_of_units_to_generate(character_level: usize) -> usize {
|
||||
if character_level <= 10 {
|
||||
0
|
||||
}
|
||||
else if character_level <= 25 {
|
||||
3
|
||||
}
|
||||
else if character_level <= 42 {
|
||||
5
|
||||
}
|
||||
else {
|
||||
6
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug)]
|
||||
pub struct ArmorShop<R: Rng + SeedableRng> {
|
||||
frame: FrameTable,
|
||||
barrier: BarrierTable,
|
||||
unit: UnitTable,
|
||||
rng: R,
|
||||
}
|
||||
|
||||
impl<R: Rng + SeedableRng> ArmorShop<R> {
|
||||
pub fn new() -> ArmorShop<R> {
|
||||
ArmorShop {
|
||||
frame: load_frame_table(),
|
||||
barrier: load_barrier_table(),
|
||||
unit: load_unit_table(),
|
||||
rng: R::from_entropy(),
|
||||
}
|
||||
}
|
||||
|
||||
fn generate_frame_list(&mut self, character_level: usize) -> Vec<ArmorShopItem> {
|
||||
let tier = self.frame.frame.iter()
|
||||
.filter(|t| t.level <= character_level)
|
||||
.last()
|
||||
.cloned()
|
||||
.unwrap();
|
||||
|
||||
let frame_choice = WeightedIndex::new(tier.item.iter().map(|f| f.probability)).unwrap();
|
||||
let slot_choice = WeightedIndex::new(self.frame.slot_rate.iter().map(|sr| sr.probability)).unwrap();
|
||||
(0..number_of_frames_to_generate(character_level))
|
||||
.map(|_| {
|
||||
let frame_detail = tier.item.get(frame_choice.sample(&mut self.rng)).unwrap();
|
||||
let slot = self.frame.slot_rate.get(slot_choice.sample(&mut self.rng)).unwrap();
|
||||
|
||||
ArmorShopItem::Frame(frame_detail.item, slot.slot)
|
||||
})
|
||||
.collect()
|
||||
}
|
||||
|
||||
fn generate_barrier_list(&mut self, character_level: usize) -> Vec<ArmorShopItem> {
|
||||
let tier = self.barrier.barrier.iter()
|
||||
.filter(|t| t.level <= character_level)
|
||||
.last()
|
||||
.cloned()
|
||||
.unwrap();
|
||||
|
||||
let barrier_choice = WeightedIndex::new(tier.item.iter().map(|b| b.probability)).unwrap();
|
||||
(0..number_of_barriers_to_generate(character_level))
|
||||
.map(|_| {
|
||||
let barrier_detail = tier.item.get(barrier_choice.sample(&mut self.rng)).unwrap();
|
||||
|
||||
ArmorShopItem::Barrier(barrier_detail.item)
|
||||
})
|
||||
.collect()
|
||||
}
|
||||
|
||||
fn generate_unit_list(&mut self, character_level: usize) -> Vec<ArmorShopItem> {
|
||||
self.unit.unit.iter()
|
||||
.filter(|t| t.level <= character_level)
|
||||
.last()
|
||||
.cloned()
|
||||
.map(|tier| {
|
||||
let unit_choice = WeightedIndex::new(tier.item.iter().map(|u| u.probability)).unwrap();
|
||||
(0..number_of_units_to_generate(character_level))
|
||||
.map(|_| {
|
||||
let unit_detail = tier.item.get(unit_choice.sample(&mut self.rng)).unwrap();
|
||||
|
||||
ArmorShopItem::Unit(unit_detail.item)
|
||||
})
|
||||
.collect()
|
||||
})
|
||||
.unwrap_or(Vec::new())
|
||||
}
|
||||
|
||||
pub fn generate_armor_list(&mut self, character_level: usize) -> Vec<ArmorShopItem> {
|
||||
self.generate_frame_list(character_level).into_iter()
|
||||
.chain(self.generate_barrier_list(character_level).into_iter())
|
||||
.chain(self.generate_unit_list(character_level).into_iter())
|
||||
.collect()
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
#[cfg(test)]
|
||||
mod test {
|
||||
use super::*;
|
||||
|
||||
#[test]
|
||||
fn test_loading_tool_shop() {
|
||||
ArmorShop::<rand_chacha::ChaCha20Rng>::new();
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_generating_some_armor() {
|
||||
let mut fs = ArmorShop::<rand_chacha::ChaCha20Rng>::new();
|
||||
for i in 0..200 {
|
||||
fs.generate_armor_list(i);
|
||||
}
|
||||
}
|
||||
}
|
21
src/ship/shops/mod.rs
Normal file
21
src/ship/shops/mod.rs
Normal file
@ -0,0 +1,21 @@
|
||||
mod weapon;
|
||||
mod tool;
|
||||
mod armor;
|
||||
|
||||
use crate::entity::item::ItemDetail;
|
||||
|
||||
pub trait ShopItem {
|
||||
fn price(&self) -> usize;
|
||||
fn as_bytes(&self) -> [u8; 12];
|
||||
fn as_item(&self) -> ItemDetail;
|
||||
}
|
||||
|
||||
pub enum ShopType {
|
||||
Weapon,
|
||||
Tool,
|
||||
Armor
|
||||
}
|
||||
|
||||
pub use weapon::{WeaponShop, WeaponShopItem};
|
||||
pub use tool::{ToolShop, ToolShopItem};
|
||||
pub use armor::{ArmorShop, ArmorShopItem};
|
328
src/ship/shops/tool.rs
Normal file
328
src/ship/shops/tool.rs
Normal file
@ -0,0 +1,328 @@
|
||||
use std::collections::HashMap;
|
||||
use std::fs::File;
|
||||
use std::io::Read;
|
||||
use std::path::PathBuf;
|
||||
use std::convert::TryInto;
|
||||
use serde::Deserialize;
|
||||
use rand::{Rng, SeedableRng};
|
||||
use rand::distributions::{WeightedIndex, Distribution};
|
||||
use rand::seq::{SliceRandom, IteratorRandom};
|
||||
use crate::entity::character::SectionID;
|
||||
use crate::ship::room::Difficulty;
|
||||
use crate::entity::item::ItemDetail;
|
||||
use crate::entity::item::tool::{Tool, ToolType};
|
||||
use crate::entity::item::tech::{Technique, TechniqueDisk};
|
||||
use crate::ship::shops::ShopItem;
|
||||
use crate::ship::item_stats::{TOOL_STATS, TECH_STATS};
|
||||
|
||||
|
||||
#[derive(Debug, PartialEq, Eq)]
|
||||
pub enum ToolShopItem {
|
||||
Tool(ToolType),
|
||||
Tech(TechniqueDisk),
|
||||
}
|
||||
|
||||
impl Ord for ToolShopItem {
|
||||
fn cmp(&self, other: &ToolShopItem) -> std::cmp::Ordering {
|
||||
let a = match self {
|
||||
ToolShopItem::Tool(t) => Tool{tool : *t}.as_individual_bytes(),
|
||||
ToolShopItem::Tech(t) => t.as_bytes(),
|
||||
};
|
||||
let b = match other {
|
||||
ToolShopItem::Tool(t) => Tool{tool : *t}.as_individual_bytes(),
|
||||
ToolShopItem::Tech(t) => t.as_bytes(),
|
||||
};
|
||||
|
||||
a.cmp(&b)
|
||||
}
|
||||
}
|
||||
|
||||
impl PartialOrd for ToolShopItem {
|
||||
fn partial_cmp(&self, other: &ToolShopItem) -> Option<std::cmp::Ordering> {
|
||||
let a = match self {
|
||||
ToolShopItem::Tool(t) => Tool{tool : *t}.as_individual_bytes(),
|
||||
ToolShopItem::Tech(t) => t.as_bytes(),
|
||||
};
|
||||
let b = match other {
|
||||
ToolShopItem::Tool(t) => Tool{tool : *t}.as_individual_bytes(),
|
||||
ToolShopItem::Tech(t) => t.as_bytes(),
|
||||
};
|
||||
|
||||
a.partial_cmp(&b)
|
||||
}
|
||||
}
|
||||
|
||||
impl ShopItem for ToolShopItem {
|
||||
fn price(&self) -> usize {
|
||||
match self {
|
||||
ToolShopItem::Tool(tool) => {
|
||||
TOOL_STATS.get(&tool)
|
||||
.map(|tool_stats| {
|
||||
tool_stats.price
|
||||
})
|
||||
.unwrap_or(0xFFFF)
|
||||
},
|
||||
ToolShopItem::Tech(tech) => {
|
||||
TECH_STATS.get(&tech.tech)
|
||||
.map(|tech_stats| {
|
||||
tech_stats.price * tech.level as usize
|
||||
})
|
||||
.unwrap_or(0xFFFF)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn as_bytes(&self) -> [u8; 12] {
|
||||
match self {
|
||||
ToolShopItem::Tool(tool) => {
|
||||
Tool {
|
||||
tool: *tool
|
||||
}.as_individual_bytes()[0..12].try_into().unwrap()
|
||||
},
|
||||
ToolShopItem::Tech(tech) => {
|
||||
tech.as_bytes()[0..12].try_into().unwrap()
|
||||
},
|
||||
}
|
||||
}
|
||||
|
||||
fn as_item(&self) -> ItemDetail {
|
||||
match self {
|
||||
ToolShopItem::Tool(tool) => {
|
||||
ItemDetail::Tool(Tool {
|
||||
tool: *tool
|
||||
})
|
||||
},
|
||||
ToolShopItem::Tech(tech) => {
|
||||
ItemDetail::TechniqueDisk(*tech)
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
#[derive(Debug, Deserialize)]
|
||||
struct ToolTable(Vec<ToolType>);
|
||||
|
||||
#[derive(Debug, Deserialize, Clone)]
|
||||
#[serde(untagged)]
|
||||
enum TechLevel {
|
||||
Set {
|
||||
set_level: usize,
|
||||
},
|
||||
Level {
|
||||
level_divisor: usize,
|
||||
},
|
||||
Range {
|
||||
min: usize,
|
||||
max: usize,
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug, Deserialize, Clone)]
|
||||
struct TechEntry {
|
||||
probability: usize,
|
||||
#[serde(flatten)]
|
||||
level: TechLevel,
|
||||
}
|
||||
|
||||
#[derive(Debug, Deserialize)]
|
||||
struct TechTierDeserialize {
|
||||
level: usize,
|
||||
techs: HashMap<String, TechEntry>,
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone)]
|
||||
struct TechTier {
|
||||
level: usize,
|
||||
techs: HashMap<Technique, TechEntry>,
|
||||
}
|
||||
|
||||
#[derive(Debug)]
|
||||
struct TechTable(Vec<TechTier>);
|
||||
|
||||
|
||||
fn load_tool_table() -> ToolTable {
|
||||
let path = PathBuf::from("data/shops/tools.toml");
|
||||
let mut f = File::open(path).unwrap();
|
||||
let mut s = String::new();
|
||||
f.read_to_string(&mut s).unwrap();
|
||||
|
||||
let mut table: HashMap<String, Vec<ToolType>> = toml::from_str(s.as_str()).unwrap();
|
||||
|
||||
ToolTable(table.remove("tools".into()).unwrap())
|
||||
}
|
||||
|
||||
fn load_tech_table() -> TechTable {
|
||||
let path = PathBuf::from("data/shops/techniques.toml");
|
||||
let mut f = File::open(path).unwrap();
|
||||
let mut s = String::new();
|
||||
f.read_to_string(&mut s).unwrap();
|
||||
|
||||
let mut table: HashMap<String, Vec<TechTierDeserialize>> = toml::from_str(s.as_str()).unwrap();
|
||||
let techniques = table.remove("techniques".into()).unwrap();
|
||||
let techniques = techniques.into_iter()
|
||||
.map(|tech_tier| {
|
||||
TechTier {
|
||||
level: tech_tier.level,
|
||||
techs: tech_tier.techs.into_iter()
|
||||
.map(|(tech_name, tech_entry)| {
|
||||
(tech_name.parse().unwrap(), tech_entry)
|
||||
}).collect()
|
||||
}
|
||||
}).collect();
|
||||
|
||||
TechTable(techniques)
|
||||
}
|
||||
|
||||
fn number_of_techs_to_generate(character_level: usize) -> usize {
|
||||
if character_level <= 10 {
|
||||
4
|
||||
}
|
||||
else if character_level <= 25 {
|
||||
5
|
||||
}
|
||||
else if character_level <= 42 {
|
||||
6
|
||||
}
|
||||
else {
|
||||
7
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
#[derive(Debug)]
|
||||
pub struct ToolShop<R: Rng + SeedableRng> {
|
||||
tools: ToolTable,
|
||||
techs: TechTable,
|
||||
rng: R,
|
||||
}
|
||||
|
||||
impl<R: Rng + SeedableRng> ToolShop<R> {
|
||||
pub fn new() -> ToolShop<R> {
|
||||
ToolShop {
|
||||
tools: load_tool_table(),
|
||||
techs: load_tech_table(),
|
||||
rng: R::from_entropy(),
|
||||
}
|
||||
}
|
||||
|
||||
fn generate_tech(&mut self, character_level: usize) -> ToolShopItem {
|
||||
let tier = self.techs.0.iter()
|
||||
.filter(|t| t.level <= character_level)
|
||||
.last()
|
||||
.unwrap();
|
||||
|
||||
let mut tier = tier.techs.iter()
|
||||
.map(|(tech, entry)| {
|
||||
(tech, entry)
|
||||
});
|
||||
|
||||
|
||||
let tech_choice = WeightedIndex::new(tier.clone().map(|(_, e)| e.probability)).unwrap();
|
||||
let tech_detail = tier.nth(tech_choice.sample(&mut self.rng)).unwrap();
|
||||
let tech_level = match tech_detail.1.level {
|
||||
TechLevel::Set{set_level} => set_level,
|
||||
TechLevel::Level{level_divisor} => std::cmp::max(std::cmp::min(character_level, 99)/level_divisor, 1),
|
||||
TechLevel::Range{min, max} => self.rng.gen_range(min, max+1),
|
||||
};
|
||||
|
||||
ToolShopItem::Tech(
|
||||
TechniqueDisk {
|
||||
tech: *tech_detail.0,
|
||||
level: tech_level as u32,
|
||||
}
|
||||
)
|
||||
}
|
||||
|
||||
fn generate_tech_types(&mut self, character_level: usize) -> Vec<Technique> {
|
||||
let tier = self.techs.0.iter()
|
||||
.filter(|t| t.level <= character_level)
|
||||
.last()
|
||||
.unwrap();
|
||||
|
||||
let possible_techs = tier.techs.iter()
|
||||
.filter(|(_, entry)| entry.probability > 0)
|
||||
.collect::<Vec<_>>();
|
||||
|
||||
let number_of_techs = std::cmp::min(possible_techs.len(), number_of_techs_to_generate(character_level));
|
||||
if number_of_techs == possible_techs.len() {
|
||||
possible_techs.into_iter()
|
||||
.map(|(tech, _entry)| {
|
||||
tech
|
||||
})
|
||||
.cloned()
|
||||
.collect()
|
||||
}
|
||||
else {
|
||||
let mut techs = Vec::new();
|
||||
let tier = tier.techs.iter()
|
||||
.map(|(tech, entry)| {
|
||||
(tech, entry)
|
||||
})
|
||||
.collect::<Vec<_>>();
|
||||
|
||||
let tech_choice = WeightedIndex::new(tier.iter().map(|(_, e)| e.probability)).unwrap();
|
||||
while techs.len() < number_of_techs {
|
||||
let tech_detail = tier.get(tech_choice.sample(&mut self.rng)).unwrap();
|
||||
if techs.iter().find(|t| *t == tech_detail.0).is_none() {
|
||||
techs.push(*tech_detail.0);
|
||||
}
|
||||
}
|
||||
techs
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
fn generate_techs(&mut self, character_level: usize) -> Vec<ToolShopItem> {
|
||||
let tier = self.techs.0.iter()
|
||||
.filter(|t| t.level <= character_level)
|
||||
.last()
|
||||
.cloned()
|
||||
.unwrap();
|
||||
|
||||
let tech_types = self.generate_tech_types(character_level);
|
||||
tech_types.into_iter()
|
||||
.map(|tech| {
|
||||
let tech_detail = tier.techs.get(&tech).unwrap().clone();
|
||||
let level = match tech_detail.level {
|
||||
TechLevel::Set{set_level} => set_level,
|
||||
TechLevel::Level{level_divisor} => std::cmp::max(std::cmp::min(character_level, 99)/level_divisor, 1),
|
||||
TechLevel::Range{min, max} => self.rng.gen_range(min, max+1),
|
||||
};
|
||||
|
||||
ToolShopItem::Tech(TechniqueDisk {
|
||||
tech: tech,
|
||||
level: level as u32,
|
||||
})
|
||||
})
|
||||
.collect()
|
||||
}
|
||||
|
||||
pub fn generate_tool_list(&mut self, character_level: usize) -> Vec<ToolShopItem> {
|
||||
let mut tools = Vec::new().into_iter()
|
||||
.chain(self.tools.0.clone().into_iter().map(|t| ToolShopItem::Tool(t)))
|
||||
.chain(self.generate_techs(character_level).into_iter())
|
||||
.collect::<Vec<_>>();
|
||||
tools.sort();
|
||||
tools
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod test {
|
||||
use super::*;
|
||||
|
||||
#[test]
|
||||
fn test_loading_tool_shop() {
|
||||
ToolShop::<rand_chacha::ChaCha20Rng>::new();
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_generating_some_tools() {
|
||||
let mut ts = ToolShop::<rand_chacha::ChaCha20Rng>::new();
|
||||
for i in 0..200 {
|
||||
ts.generate_tool_list(i);
|
||||
}
|
||||
}
|
||||
}
|
526
src/ship/shops/weapon.rs
Normal file
526
src/ship/shops/weapon.rs
Normal file
@ -0,0 +1,526 @@
|
||||
use std::collections::HashMap;
|
||||
use std::fs::File;
|
||||
use std::io::Read;
|
||||
use std::path::PathBuf;
|
||||
use std::convert::TryInto;
|
||||
use serde::Deserialize;
|
||||
use rand::{Rng, SeedableRng};
|
||||
use rand::distributions::{WeightedIndex, Distribution};
|
||||
use rand::seq::{SliceRandom, IteratorRandom};
|
||||
use crate::entity::character::SectionID;
|
||||
use crate::ship::room::Difficulty;
|
||||
use crate::entity::item::ItemDetail;
|
||||
use crate::entity::item::weapon::{Weapon, WeaponType, WeaponSpecial, Attribute, WeaponAttribute};
|
||||
use crate::ship::shops::ShopItem;
|
||||
use crate::ship::item_stats::WEAPON_STATS;
|
||||
|
||||
|
||||
const TIER1_SPECIAL: [WeaponSpecial; 8] = [WeaponSpecial::Draw, WeaponSpecial::Heart, WeaponSpecial::Ice, WeaponSpecial::Bind,
|
||||
WeaponSpecial::Heat, WeaponSpecial::Shock, WeaponSpecial::Dim, WeaponSpecial::Panic];
|
||||
|
||||
const TIER2_SPECIAL: [WeaponSpecial; 10] = [WeaponSpecial::Drain, WeaponSpecial::Mind, WeaponSpecial::Masters, WeaponSpecial::Charge, WeaponSpecial::Frost,
|
||||
WeaponSpecial::Hold, WeaponSpecial::Fire, WeaponSpecial::Thunder, WeaponSpecial::Shadow, WeaponSpecial::Riot];
|
||||
|
||||
#[derive(Debug)]
|
||||
pub struct WeaponShopItem {
|
||||
weapon: WeaponType,
|
||||
special: Option<WeaponSpecial>,
|
||||
grind: usize,
|
||||
attributes: [Option<WeaponAttribute>; 2],
|
||||
}
|
||||
|
||||
|
||||
fn special_stars(special: &WeaponSpecial) -> usize {
|
||||
match special {
|
||||
WeaponSpecial::Draw => 1,
|
||||
WeaponSpecial::Drain => 2,
|
||||
WeaponSpecial::Fill => 3,
|
||||
WeaponSpecial::Gush => 4,
|
||||
WeaponSpecial::Heart => 1,
|
||||
WeaponSpecial::Mind => 2,
|
||||
WeaponSpecial::Soul => 3,
|
||||
WeaponSpecial::Geist => 4,
|
||||
WeaponSpecial::Masters => 2,
|
||||
WeaponSpecial::Lords => 3,
|
||||
WeaponSpecial::Kings => 4,
|
||||
WeaponSpecial::Charge => 2,
|
||||
WeaponSpecial::Spirit => 3,
|
||||
WeaponSpecial::Berserk => 4,
|
||||
WeaponSpecial::Ice => 1,
|
||||
WeaponSpecial::Frost => 2,
|
||||
WeaponSpecial::Freeze => 3,
|
||||
WeaponSpecial::Blizzard => 4,
|
||||
WeaponSpecial::Bind => 1,
|
||||
WeaponSpecial::Hold => 2,
|
||||
WeaponSpecial::Seize => 3,
|
||||
WeaponSpecial::Arrest => 4,
|
||||
WeaponSpecial::Heat => 1,
|
||||
WeaponSpecial::Fire => 2,
|
||||
WeaponSpecial::Flame => 3,
|
||||
WeaponSpecial::Burning => 4,
|
||||
WeaponSpecial::Shock => 1,
|
||||
WeaponSpecial::Thunder => 2,
|
||||
WeaponSpecial::Storm => 3,
|
||||
WeaponSpecial::Tempest => 4,
|
||||
WeaponSpecial::Dim => 1,
|
||||
WeaponSpecial::Shadow => 2,
|
||||
WeaponSpecial::Dark => 3,
|
||||
WeaponSpecial::Hell => 4,
|
||||
WeaponSpecial::Panic => 1,
|
||||
WeaponSpecial::Riot => 2,
|
||||
WeaponSpecial::Havoc => 3,
|
||||
WeaponSpecial::Chaos => 4,
|
||||
WeaponSpecial::Devils => 3,
|
||||
WeaponSpecial::Demons => 4,
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
impl ShopItem for WeaponShopItem {
|
||||
fn price(&self) -> usize {
|
||||
WEAPON_STATS.get(&self.weapon)
|
||||
.map(|weapon_stat| {
|
||||
let mut price = weapon_stat.atp_max as f32;
|
||||
price += self.grind as f32;
|
||||
price = (price * (price * 3.0)) / weapon_stat.shop_multiplier;
|
||||
|
||||
let percent = self.attributes.iter()
|
||||
.fold(0.0, |acc, attr| {
|
||||
acc + attr.map(|a| a.value).unwrap_or(0) as f32
|
||||
});
|
||||
|
||||
price = price + ((price / 300.0) * percent);
|
||||
|
||||
let special = self.special.map(|special| {
|
||||
special_stars(&special) as f32
|
||||
}).unwrap_or(0.0);
|
||||
|
||||
price += special * special * 1000.0;
|
||||
|
||||
price as usize
|
||||
})
|
||||
.unwrap_or(0xFFFF)
|
||||
}
|
||||
|
||||
fn as_bytes(&self) -> [u8; 12] {
|
||||
self.as_item().as_client_bytes()[0..12].try_into().unwrap()
|
||||
}
|
||||
|
||||
fn as_item(&self) -> ItemDetail {
|
||||
ItemDetail::Weapon(
|
||||
Weapon {
|
||||
weapon: self.weapon,
|
||||
special: self.special,
|
||||
grind: self.grind as u8,
|
||||
attrs: [self.attributes[0], self.attributes[1], None],
|
||||
tekked: true,
|
||||
modifiers: Vec::new(),
|
||||
}
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
#[derive(Debug, Deserialize)]
|
||||
struct WeaponTableTierEntry {
|
||||
weapon: WeaponType,
|
||||
probability: usize,
|
||||
}
|
||||
|
||||
#[derive(Debug, Deserialize)]
|
||||
struct WeaponTableTier {
|
||||
level: usize,
|
||||
weapons: Vec<WeaponTableTierEntry>,
|
||||
}
|
||||
|
||||
#[derive(Debug)]
|
||||
struct WeaponTable(Vec<WeaponTableTier>);
|
||||
|
||||
#[derive(Debug, Deserialize)]
|
||||
struct GrindTier {
|
||||
level: usize,
|
||||
min: usize,
|
||||
max: usize,
|
||||
}
|
||||
|
||||
#[derive(Debug)]
|
||||
struct GrindTable(Vec<GrindTier>);
|
||||
|
||||
#[derive(Debug, Deserialize)]
|
||||
struct AttributeTier {
|
||||
level: usize,
|
||||
percent_min: isize,
|
||||
percent_max: isize,
|
||||
none: usize,
|
||||
native: usize,
|
||||
abeast: usize,
|
||||
machine: usize,
|
||||
dark: usize,
|
||||
hit: usize,
|
||||
}
|
||||
|
||||
#[derive(Debug)]
|
||||
struct AttributeTable(Vec<AttributeTier>);
|
||||
|
||||
#[derive(Debug, Deserialize)]
|
||||
struct SpecialTierEntry {
|
||||
tier: usize,
|
||||
probability: usize,
|
||||
}
|
||||
|
||||
#[derive(Debug, Deserialize)]
|
||||
struct SpecialTier {
|
||||
level: usize,
|
||||
special: Vec<SpecialTierEntry>,
|
||||
}
|
||||
|
||||
#[derive(Debug)]
|
||||
struct SpecialTable(Vec<SpecialTier>);
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
/*
|
||||
trait WeaponTableLoader {
|
||||
fn load(difficulty: Difficulty, section_id: SectionID) -> WeaponTable where Self::Sized;
|
||||
}
|
||||
|
||||
struct WeaponTableLoaderImpl;
|
||||
impl WeaponTableLoader for WeaponTableLoaderImpl {
|
||||
fn load(difficulty: Difficulty, section_id: SectionID) -> WeaponTable {
|
||||
let mut path = PathBuf::from("data/shops/");
|
||||
path.push(difficulty.to_string().to_lowercase());
|
||||
path.push(section_id.to_string().to_lowercase());
|
||||
path.push("weapon.toml");
|
||||
let mut f = File::open(path).unwrap();
|
||||
let mut s = String::new();
|
||||
f.read_to_string(&mut s);
|
||||
|
||||
let table: Vec<WeaponTableTier> = toml::from_str(s.as_str()).unwrap();
|
||||
println!("table {:?}", table);
|
||||
|
||||
WeaponTable {
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
||||
fn load_weapon_table(difficulty: Difficulty, section_id: SectionID) -> WeaponTable {
|
||||
let mut path = PathBuf::from("data/shops/");
|
||||
path.push(difficulty.to_string().to_lowercase());
|
||||
path.push(section_id.to_string().to_lowercase());
|
||||
path.push("weapon.toml");
|
||||
let mut f = File::open(path).unwrap();
|
||||
let mut s = String::new();
|
||||
f.read_to_string(&mut s).unwrap();
|
||||
|
||||
let mut table: HashMap<String, Vec<WeaponTableTier>> = toml::from_str(s.as_str()).unwrap();
|
||||
|
||||
WeaponTable(table.remove("weapon_tier".into()).unwrap())
|
||||
}
|
||||
|
||||
fn load_special_table() -> SpecialTable {
|
||||
let path = PathBuf::from("data/shops/special.toml");
|
||||
let mut f = File::open(path).unwrap();
|
||||
let mut s = String::new();
|
||||
f.read_to_string(&mut s).unwrap();
|
||||
|
||||
let mut table: HashMap<String, Vec<SpecialTier>> = toml::from_str(s.as_str()).unwrap();
|
||||
|
||||
SpecialTable(table.remove("specials".into()).unwrap())
|
||||
}
|
||||
|
||||
fn load_grind_table() -> GrindTable {
|
||||
let path = PathBuf::from("data/shops/grind.toml");
|
||||
let mut f = File::open(path).unwrap();
|
||||
let mut s = String::new();
|
||||
f.read_to_string(&mut s).unwrap();
|
||||
|
||||
let mut table: HashMap<String, Vec<GrindTier>> = toml::from_str(s.as_str()).unwrap();
|
||||
|
||||
GrindTable(table.remove("grind".into()).unwrap())
|
||||
}
|
||||
|
||||
fn load_alt_grind_table() -> GrindTable {
|
||||
let path = PathBuf::from("data/shops/alt_grind.toml");
|
||||
let mut f = File::open(path).unwrap();
|
||||
let mut s = String::new();
|
||||
f.read_to_string(&mut s).unwrap();
|
||||
|
||||
let mut table: HashMap<String, Vec<GrindTier>> = toml::from_str(s.as_str()).unwrap();
|
||||
|
||||
GrindTable(table.remove("grind".into()).unwrap())
|
||||
}
|
||||
|
||||
fn load_attribute1_table() -> AttributeTable {
|
||||
let path = PathBuf::from("data/shops/attribute1.toml");
|
||||
let mut f = File::open(path).unwrap();
|
||||
let mut s = String::new();
|
||||
f.read_to_string(&mut s).unwrap();
|
||||
|
||||
let mut table: HashMap<String, Vec<AttributeTier>> = toml::from_str(s.as_str()).unwrap();
|
||||
|
||||
AttributeTable(table.remove("attributes".into()).unwrap())
|
||||
}
|
||||
|
||||
fn load_attribute2_table() -> AttributeTable {
|
||||
let path = PathBuf::from("data/shops/attribute2.toml");
|
||||
let mut f = File::open(path).unwrap();
|
||||
let mut s = String::new();
|
||||
f.read_to_string(&mut s).unwrap();
|
||||
|
||||
let mut table: HashMap<String, Vec<AttributeTier>> = toml::from_str(s.as_str()).unwrap();
|
||||
|
||||
AttributeTable(table.remove("attributes".into()).unwrap())
|
||||
}
|
||||
|
||||
fn number_of_weapons_to_generate(character_level: usize) -> usize {
|
||||
if character_level <= 10 {
|
||||
10
|
||||
}
|
||||
else if character_level <= 42 {
|
||||
12
|
||||
}
|
||||
else {
|
||||
16
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug)]
|
||||
pub struct WeaponShop<R: Rng + SeedableRng> {
|
||||
difficulty: Difficulty,
|
||||
section_id: SectionID,
|
||||
weapon: WeaponTable,
|
||||
special: SpecialTable,
|
||||
grind: GrindTable,
|
||||
alt_grind: GrindTable,
|
||||
attr1: AttributeTable,
|
||||
attr2: AttributeTable,
|
||||
rng: R,
|
||||
}
|
||||
|
||||
impl<R: Rng + SeedableRng> WeaponShop<R> {
|
||||
pub fn new(difficulty: Difficulty, section_id: SectionID) -> WeaponShop<R> {
|
||||
WeaponShop {
|
||||
difficulty: difficulty,
|
||||
section_id: section_id,
|
||||
weapon: load_weapon_table(difficulty, section_id),
|
||||
special: load_special_table(),
|
||||
grind: load_grind_table(),
|
||||
alt_grind: load_alt_grind_table(),
|
||||
attr1: load_attribute1_table(),
|
||||
attr2: load_attribute2_table(),
|
||||
rng: R::from_entropy(),
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
fn generate_type(&mut self, level: usize) -> WeaponType {
|
||||
let tier = self.weapon.0.iter()
|
||||
.filter(|t| t.level <= level)
|
||||
.last()
|
||||
.unwrap();
|
||||
|
||||
let weapon_choice = WeightedIndex::new(tier.weapons.iter().map(|t| t.probability)).unwrap();
|
||||
tier.weapons.get(weapon_choice.sample(&mut self.rng)).unwrap().weapon
|
||||
}
|
||||
|
||||
fn generate_special(&mut self, level: usize) -> Option<WeaponSpecial> {
|
||||
let tier = self.special.0.iter()
|
||||
.filter(|t| t.level <= level)
|
||||
.last()
|
||||
.unwrap();
|
||||
|
||||
let special_tier = WeightedIndex::new(tier.special.iter().map(|t| t.probability)).unwrap();
|
||||
match special_tier.sample(&mut self.rng) {
|
||||
1 => TIER1_SPECIAL.choose(&mut self.rng).cloned(),
|
||||
2 => TIER2_SPECIAL.choose(&mut self.rng).cloned(),
|
||||
_ => None
|
||||
}
|
||||
}
|
||||
|
||||
fn generate_grind(&mut self, level: usize) -> usize {
|
||||
let tier = self.grind.0.iter()
|
||||
.filter(|t| t.level <= level)
|
||||
.last()
|
||||
.unwrap();
|
||||
|
||||
self.rng.gen_range(tier.min, tier.max+1)
|
||||
}
|
||||
|
||||
fn generate_alt_grind(&mut self, level: usize) -> usize {
|
||||
let tier = self.alt_grind.0.iter()
|
||||
.filter(|t| t.level <= level)
|
||||
.nth(0)
|
||||
.unwrap();
|
||||
|
||||
self.rng.gen_range(tier.min, tier.max+1)
|
||||
}
|
||||
|
||||
fn generate_attribute1(&mut self, level: usize) -> Option<WeaponAttribute> {
|
||||
let tier = self.attr1.0.iter()
|
||||
.filter(|t| t.level <= level)
|
||||
.last()
|
||||
.unwrap();
|
||||
|
||||
let attr_choice = WeightedIndex::new(&[tier.none, tier.native, tier.abeast, tier.machine, tier.dark, tier.hit]).unwrap();
|
||||
let attr = match attr_choice.sample(&mut self.rng) {
|
||||
0 => return None,
|
||||
1 => Attribute::Native,
|
||||
2 => Attribute::ABeast,
|
||||
3 => Attribute::Machine,
|
||||
4 => Attribute::Dark,
|
||||
5 => Attribute::Hit,
|
||||
_ => panic!()
|
||||
};
|
||||
|
||||
let percent = (tier.percent_min..tier.percent_max+1)
|
||||
.filter(|p| p % 5 == 0)
|
||||
.choose(&mut self.rng)?;
|
||||
|
||||
Some(WeaponAttribute {
|
||||
attr: attr,
|
||||
value: percent as i8,
|
||||
})
|
||||
}
|
||||
|
||||
fn generate_attribute2(&mut self, level: usize) -> Option<WeaponAttribute> {
|
||||
let tier = self.attr2.0.iter()
|
||||
.filter(|t| t.level <= level)
|
||||
.last()
|
||||
.unwrap();
|
||||
|
||||
let attr_choice = WeightedIndex::new(&[tier.none, tier.native, tier.abeast, tier.machine, tier.dark, tier.hit]).unwrap();
|
||||
let attr = match attr_choice.sample(&mut self.rng) {
|
||||
0 => return None,
|
||||
1 => Attribute::Native,
|
||||
2 => Attribute::ABeast,
|
||||
3 => Attribute::Machine,
|
||||
4 => Attribute::Dark,
|
||||
5 => Attribute::Hit,
|
||||
_ => panic!()
|
||||
};
|
||||
|
||||
let percent = (tier.percent_min..tier.percent_max+1)
|
||||
.filter(|p| p % 5 == 0)
|
||||
.choose(&mut self.rng)?;
|
||||
|
||||
Some(WeaponAttribute {
|
||||
attr: attr,
|
||||
value: percent as i8,
|
||||
})
|
||||
}
|
||||
|
||||
fn is_alt_grind(&self, weapon: &WeaponType) -> bool {
|
||||
match (self.section_id, weapon) {
|
||||
(SectionID::Viridia, WeaponType::Shot) => true,
|
||||
(SectionID::Viridia, WeaponType::Spread) => true,
|
||||
(SectionID::Viridia, WeaponType::Cannon) => true,
|
||||
(SectionID::Viridia, WeaponType::Launcher) => true,
|
||||
(SectionID::Viridia, WeaponType::Arms) => true,
|
||||
(SectionID::Greenill, WeaponType::Rifle) => true,
|
||||
(SectionID::Greenill, WeaponType::Sniper) => true,
|
||||
(SectionID::Greenill, WeaponType::Blaster) => true,
|
||||
(SectionID::Greenill, WeaponType::Beam) => true,
|
||||
(SectionID::Greenill, WeaponType::Laser) => true,
|
||||
(SectionID::Skyly, WeaponType::Sword) => true,
|
||||
(SectionID::Skyly, WeaponType::Gigush) => true,
|
||||
(SectionID::Skyly, WeaponType::Breaker) => true,
|
||||
(SectionID::Skyly, WeaponType::Claymore) => true,
|
||||
(SectionID::Skyly, WeaponType::Calibur) => true,
|
||||
(SectionID::Bluefull, WeaponType::Partisan) => true,
|
||||
(SectionID::Bluefull, WeaponType::Halbert) => true,
|
||||
(SectionID::Bluefull, WeaponType::Glaive) => true,
|
||||
(SectionID::Bluefull, WeaponType::Berdys) => true,
|
||||
(SectionID::Bluefull, WeaponType::Gungnir) => true,
|
||||
(SectionID::Purplenum, WeaponType::Mechgun) => true,
|
||||
(SectionID::Purplenum, WeaponType::Assault) => true,
|
||||
(SectionID::Purplenum, WeaponType::Repeater) => true,
|
||||
(SectionID::Purplenum, WeaponType::Gatling) => true,
|
||||
(SectionID::Purplenum, WeaponType::Vulcan) => true,
|
||||
(SectionID::Pinkal, WeaponType::Cane) => true,
|
||||
(SectionID::Pinkal, WeaponType::Stick) => true,
|
||||
(SectionID::Pinkal, WeaponType::Mace) => true,
|
||||
(SectionID::Pinkal, WeaponType::Club) => true,
|
||||
(SectionID::Oran, WeaponType::Dagger) => true,
|
||||
(SectionID::Oran, WeaponType::Knife) => true,
|
||||
(SectionID::Oran, WeaponType::Blade) => true,
|
||||
(SectionID::Oran, WeaponType::Edge) => true,
|
||||
(SectionID::Oran, WeaponType::Ripper) => true,
|
||||
(SectionID::Whitill, WeaponType::Slicer) => true,
|
||||
(SectionID::Whitill, WeaponType::Spinner) => true,
|
||||
(SectionID::Whitill, WeaponType::Cutter) => true,
|
||||
(SectionID::Whitill, WeaponType::Sawcer) => true,
|
||||
(SectionID::Whitill, WeaponType::Diska) => true,
|
||||
_ => false,
|
||||
}
|
||||
}
|
||||
|
||||
fn generate_weapon(&mut self, level: usize) -> WeaponShopItem {
|
||||
let weapon = self.generate_type(level);
|
||||
let grind = if self.is_alt_grind(&weapon) {
|
||||
self.generate_alt_grind(level)
|
||||
} else {
|
||||
self.generate_grind(level)
|
||||
};
|
||||
let special = self.generate_special(level);
|
||||
let (attr1, attr2) = {
|
||||
match self.generate_attribute1(level) {
|
||||
Some(a1) => {
|
||||
let a2 = loop {
|
||||
let attr = self.generate_attribute2(level);
|
||||
match attr {
|
||||
Some(a2) => {
|
||||
if a2.attr != a1.attr {
|
||||
break Some(a2);
|
||||
}
|
||||
},
|
||||
None => break None,
|
||||
}
|
||||
};
|
||||
(Some(a1), a2)
|
||||
},
|
||||
None => {
|
||||
let a2 = self.generate_attribute2(level);
|
||||
(a2, None)
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
WeaponShopItem {
|
||||
weapon: weapon,
|
||||
grind: grind,
|
||||
special: special,
|
||||
attributes: [attr1, attr2],
|
||||
}
|
||||
}
|
||||
|
||||
pub fn generate_weapon_list(&mut self, level: usize) -> Vec<WeaponShopItem> {
|
||||
(0..number_of_weapons_to_generate(level))
|
||||
.map(|_| {
|
||||
self.generate_weapon(level)
|
||||
})
|
||||
.collect()
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod test {
|
||||
use super::*;
|
||||
|
||||
#[test]
|
||||
fn test_loading_weapon_shop() {
|
||||
WeaponShop::<rand_chacha::ChaCha20Rng>::new(Difficulty::Ultimate, SectionID::Pinkal);
|
||||
}
|
||||
#[test]
|
||||
fn test_generating_some_weapons() {
|
||||
let mut ws = WeaponShop::<rand_chacha::ChaCha20Rng>::new(Difficulty::Ultimate, SectionID::Pinkal);
|
||||
for i in 0..200 {
|
||||
ws.generate_weapon_list(i);
|
||||
}
|
||||
}
|
||||
}
|
@ -6,6 +6,7 @@ use elseware::entity::gateway::EntityGateway;
|
||||
use elseware::entity::account::{UserAccountEntity, NewUserAccountEntity, NewUserSettingsEntity};
|
||||
use elseware::entity::character::{CharacterEntity, NewCharacterEntity};
|
||||
use elseware::ship::ship::{ShipServerState, RecvShipPacket};
|
||||
use elseware::ship::room::Difficulty;
|
||||
|
||||
use libpso::packet::ship::*;
|
||||
use libpso::packet::login::{Login, Session};
|
||||
@ -58,11 +59,15 @@ pub async fn join_lobby<EG: EntityGateway>(ship: &mut ShipServerState<EG>, id: C
|
||||
}
|
||||
|
||||
pub async fn create_room<EG: EntityGateway>(ship: &mut ShipServerState<EG>, id: ClientId, name: &str, password: &str) {
|
||||
create_room_with_difficulty(ship, id, name, password, Difficulty::Normal).await;
|
||||
}
|
||||
|
||||
pub async fn create_room_with_difficulty<EG: EntityGateway>(ship: &mut ShipServerState<EG>, id: ClientId, name: &str, password: &str, difficulty: Difficulty) {
|
||||
ship.handle(id, &RecvShipPacket::CreateRoom(CreateRoom {
|
||||
unknown: [0; 2],
|
||||
name: utf8_to_utf16_array!(name, 16),
|
||||
password: utf8_to_utf16_array!(password, 16),
|
||||
difficulty: 0,
|
||||
difficulty: difficulty.into(),
|
||||
battle: 0,
|
||||
challenge: 0,
|
||||
episode: 1,
|
||||
|
564
tests/test_shops.rs
Normal file
564
tests/test_shops.rs
Normal file
@ -0,0 +1,564 @@
|
||||
use elseware::common::serverstate::{ClientId, ServerState};
|
||||
use elseware::entity::gateway::{EntityGateway, InMemoryGateway};
|
||||
use elseware::entity::item;
|
||||
use elseware::ship::ship::{ShipServerState, RecvShipPacket, SendShipPacket};
|
||||
use elseware::ship::room::Difficulty;
|
||||
|
||||
use libpso::packet::ship::*;
|
||||
use libpso::packet::messages::*;
|
||||
|
||||
#[path = "common.rs"]
|
||||
mod common;
|
||||
use common::*;
|
||||
|
||||
#[async_std::test]
|
||||
async fn test_player_opens_weapon_shop() {
|
||||
let mut entity_gateway = InMemoryGateway::new();
|
||||
|
||||
let (_user1, mut char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
|
||||
char1.exp = 80000000;
|
||||
entity_gateway.save_character(&char1).await;
|
||||
|
||||
let mut ship = ShipServerState::builder()
|
||||
.gateway(entity_gateway.clone())
|
||||
.build();
|
||||
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
|
||||
join_lobby(&mut ship, ClientId(1)).await;
|
||||
create_room_with_difficulty(&mut ship, ClientId(1), "room", "", Difficulty::Ultimate).await;
|
||||
|
||||
let packets = ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::ShopRequest(ShopRequest {
|
||||
client: 255,
|
||||
target: 255,
|
||||
shop_type: 1
|
||||
})))).await.unwrap().collect::<Vec<_>>();
|
||||
|
||||
assert_eq!(packets.len(), 1);
|
||||
match &packets[0].1 {
|
||||
SendShipPacket::Message(Message {msg: GameMessage::ShopList(shop_list)}) => {
|
||||
assert_eq!(shop_list.items.len(), 16)
|
||||
}
|
||||
_ => panic!("")
|
||||
}
|
||||
}
|
||||
|
||||
#[async_std::test]
|
||||
async fn test_player_opens_tool_shop() {
|
||||
let mut entity_gateway = InMemoryGateway::new();
|
||||
|
||||
let (_user1, mut char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
|
||||
char1.exp = 80000000;
|
||||
entity_gateway.save_character(&char1).await;
|
||||
|
||||
let mut ship = ShipServerState::builder()
|
||||
.gateway(entity_gateway.clone())
|
||||
.build();
|
||||
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
|
||||
join_lobby(&mut ship, ClientId(1)).await;
|
||||
create_room_with_difficulty(&mut ship, ClientId(1), "room", "", Difficulty::Ultimate).await;
|
||||
|
||||
let packets = ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::ShopRequest(ShopRequest {
|
||||
client: 255,
|
||||
target: 255,
|
||||
shop_type: 0
|
||||
})))).await.unwrap().collect::<Vec<_>>();
|
||||
|
||||
assert_eq!(packets.len(), 1);
|
||||
match &packets[0].1 {
|
||||
SendShipPacket::Message(Message {msg: GameMessage::ShopList(shop_list)}) => {
|
||||
assert_eq!(shop_list.items.len(), 18)
|
||||
}
|
||||
_ => panic!("")
|
||||
}
|
||||
}
|
||||
|
||||
#[async_std::test]
|
||||
async fn test_player_opens_armor_shop() {
|
||||
let mut entity_gateway = InMemoryGateway::new();
|
||||
|
||||
let (_user1, mut char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
|
||||
char1.exp = 80000000;
|
||||
entity_gateway.save_character(&char1).await;
|
||||
|
||||
let mut ship = ShipServerState::builder()
|
||||
.gateway(entity_gateway.clone())
|
||||
.build();
|
||||
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
|
||||
join_lobby(&mut ship, ClientId(1)).await;
|
||||
create_room_with_difficulty(&mut ship, ClientId(1), "room", "", Difficulty::Ultimate).await;
|
||||
|
||||
let packets = ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::ShopRequest(ShopRequest {
|
||||
client: 255,
|
||||
target: 255,
|
||||
shop_type: 2
|
||||
})))).await.unwrap().collect::<Vec<_>>();
|
||||
|
||||
assert_eq!(packets.len(), 1);
|
||||
match &packets[0].1 {
|
||||
SendShipPacket::Message(Message {msg: GameMessage::ShopList(shop_list)}) => {
|
||||
assert_eq!(shop_list.items.len(), 21)
|
||||
}
|
||||
_ => panic!("")
|
||||
}
|
||||
}
|
||||
|
||||
#[async_std::test]
|
||||
async fn test_player_buys_from_weapon_shop() {
|
||||
let mut entity_gateway = InMemoryGateway::new();
|
||||
|
||||
let (user1, mut char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
|
||||
char1.exp = 80000000;
|
||||
char1.meseta = 999999;
|
||||
entity_gateway.save_character(&char1).await;
|
||||
|
||||
let mut ship = ShipServerState::builder()
|
||||
.gateway(entity_gateway.clone())
|
||||
.build();
|
||||
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
|
||||
join_lobby(&mut ship, ClientId(1)).await;
|
||||
create_room_with_difficulty(&mut ship, ClientId(1), "room", "", Difficulty::Ultimate).await;
|
||||
|
||||
ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::ShopRequest(ShopRequest {
|
||||
client: 255,
|
||||
target: 255,
|
||||
shop_type: 1
|
||||
})))).await.unwrap().for_each(drop);
|
||||
ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BuyItem(BuyItem {
|
||||
client: 255,
|
||||
target: 255,
|
||||
item_id: 0x10000,
|
||||
shop_type: 1,
|
||||
shop_index: 0,
|
||||
amount: 1,
|
||||
unknown1: 0,
|
||||
})))).await.unwrap().for_each(drop);
|
||||
|
||||
let characters1 = entity_gateway.get_characters_by_user(&user1).await;
|
||||
let c1 = characters1.get(0).as_ref().unwrap().as_ref().unwrap();
|
||||
assert!(c1.meseta < 999999);
|
||||
let p1_items = entity_gateway.get_items_by_character(&char1).await;
|
||||
assert_eq!(p1_items.len(), 1);
|
||||
}
|
||||
|
||||
#[async_std::test]
|
||||
async fn test_player_buys_from_tool_shop() {
|
||||
let mut entity_gateway = InMemoryGateway::new();
|
||||
|
||||
let (user1, mut char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
|
||||
char1.exp = 80000000;
|
||||
char1.meseta = 999999;
|
||||
entity_gateway.save_character(&char1).await;
|
||||
|
||||
let mut ship = ShipServerState::builder()
|
||||
.gateway(entity_gateway.clone())
|
||||
.build();
|
||||
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
|
||||
join_lobby(&mut ship, ClientId(1)).await;
|
||||
create_room_with_difficulty(&mut ship, ClientId(1), "room", "", Difficulty::Ultimate).await;
|
||||
|
||||
ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::ShopRequest(ShopRequest {
|
||||
client: 255,
|
||||
target: 255,
|
||||
shop_type: 0,
|
||||
})))).await.unwrap().for_each(drop);
|
||||
ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BuyItem(BuyItem {
|
||||
client: 255,
|
||||
target: 255,
|
||||
item_id: 0x10000,
|
||||
shop_type: 0,
|
||||
shop_index: 0,
|
||||
amount: 1,
|
||||
unknown1: 0,
|
||||
})))).await.unwrap().for_each(drop);
|
||||
|
||||
let characters1 = entity_gateway.get_characters_by_user(&user1).await;
|
||||
let c1 = characters1.get(0).as_ref().unwrap().as_ref().unwrap();
|
||||
assert!(c1.meseta < 999999);
|
||||
let p1_items = entity_gateway.get_items_by_character(&char1).await;
|
||||
assert_eq!(p1_items.len(), 1);
|
||||
}
|
||||
|
||||
#[async_std::test]
|
||||
async fn test_player_buys_multiple_from_tool_shop() {
|
||||
let mut entity_gateway = InMemoryGateway::new();
|
||||
|
||||
let (user1, mut char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
|
||||
char1.exp = 80000000;
|
||||
char1.meseta = 999999;
|
||||
entity_gateway.save_character(&char1).await;
|
||||
|
||||
let mut ship = ShipServerState::builder()
|
||||
.gateway(entity_gateway.clone())
|
||||
.build();
|
||||
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
|
||||
join_lobby(&mut ship, ClientId(1)).await;
|
||||
create_room_with_difficulty(&mut ship, ClientId(1), "room", "", Difficulty::Ultimate).await;
|
||||
|
||||
ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::ShopRequest(ShopRequest {
|
||||
client: 255,
|
||||
target: 255,
|
||||
shop_type: 0,
|
||||
})))).await.unwrap().for_each(drop);
|
||||
ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BuyItem(BuyItem {
|
||||
client: 255,
|
||||
target: 255,
|
||||
item_id: 0x10000,
|
||||
shop_type: 0,
|
||||
shop_index: 0,
|
||||
amount: 5,
|
||||
unknown1: 0,
|
||||
})))).await.unwrap().for_each(drop);
|
||||
|
||||
let characters1 = entity_gateway.get_characters_by_user(&user1).await;
|
||||
let c1 = characters1.get(0).as_ref().unwrap().as_ref().unwrap();
|
||||
assert!(c1.meseta < 999999);
|
||||
let p1_items = entity_gateway.get_items_by_character(&char1).await;
|
||||
assert_eq!(p1_items.len(), 5);
|
||||
}
|
||||
|
||||
#[async_std::test]
|
||||
async fn test_player_buys_from_armor_shop() {
|
||||
let mut entity_gateway = InMemoryGateway::new();
|
||||
|
||||
let (user1, mut char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
|
||||
char1.exp = 80000000;
|
||||
char1.meseta = 999999;
|
||||
entity_gateway.save_character(&char1).await;
|
||||
|
||||
let mut ship = ShipServerState::builder()
|
||||
.gateway(entity_gateway.clone())
|
||||
.build();
|
||||
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
|
||||
join_lobby(&mut ship, ClientId(1)).await;
|
||||
create_room_with_difficulty(&mut ship, ClientId(1), "room", "", Difficulty::Ultimate).await;
|
||||
|
||||
ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::ShopRequest(ShopRequest {
|
||||
client: 255,
|
||||
target: 255,
|
||||
shop_type: 2
|
||||
})))).await.unwrap().for_each(drop);
|
||||
ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BuyItem(BuyItem {
|
||||
client: 255,
|
||||
target: 255,
|
||||
item_id: 0x10000,
|
||||
shop_type: 2,
|
||||
shop_index: 0,
|
||||
amount: 1,
|
||||
unknown1: 0,
|
||||
})))).await.unwrap().for_each(drop);
|
||||
|
||||
let characters1 = entity_gateway.get_characters_by_user(&user1).await;
|
||||
let c1 = characters1.get(0).as_ref().unwrap().as_ref().unwrap();
|
||||
assert!(c1.meseta < 999999);
|
||||
let p1_items = entity_gateway.get_items_by_character(&char1).await;
|
||||
assert_eq!(p1_items.len(), 1);
|
||||
}
|
||||
|
||||
#[async_std::test]
|
||||
async fn test_player_sells_to_shop() {
|
||||
}
|
||||
|
||||
#[async_std::test]
|
||||
async fn test_other_clients_see_purchase() {
|
||||
let mut entity_gateway = InMemoryGateway::new();
|
||||
|
||||
let (_user1, mut char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
|
||||
let (_user2, _char2) = new_user_character(&mut entity_gateway, "a2", "a").await;
|
||||
char1.exp = 80000000;
|
||||
char1.meseta = 999999;
|
||||
entity_gateway.save_character(&char1).await;
|
||||
|
||||
let mut ship = ShipServerState::builder()
|
||||
.gateway(entity_gateway.clone())
|
||||
.build();
|
||||
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
|
||||
log_in_char(&mut ship, ClientId(2), "a2", "a").await;
|
||||
join_lobby(&mut ship, ClientId(1)).await;
|
||||
join_lobby(&mut ship, ClientId(2)).await;
|
||||
create_room_with_difficulty(&mut ship, ClientId(1), "room", "", Difficulty::Ultimate).await;
|
||||
join_room(&mut ship, ClientId(2), 0).await;
|
||||
|
||||
ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::ShopRequest(ShopRequest {
|
||||
client: 255,
|
||||
target: 255,
|
||||
shop_type: 1
|
||||
})))).await.unwrap().for_each(drop);
|
||||
let packets = ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BuyItem(BuyItem {
|
||||
client: 255,
|
||||
target: 255,
|
||||
item_id: 0x10000,
|
||||
shop_type: 1,
|
||||
shop_index: 0,
|
||||
amount: 1,
|
||||
unknown1: 0,
|
||||
})))).await.unwrap().collect::<Vec<_>>();
|
||||
|
||||
assert_eq!(packets.len(), 1);
|
||||
assert_eq!(packets[0].0, ClientId(2));
|
||||
match &packets[0].1 {
|
||||
SendShipPacket::Message(Message{msg: GameMessage::CreateItem(_)}) => {},
|
||||
_ => panic!(""),
|
||||
}
|
||||
}
|
||||
|
||||
#[async_std::test]
|
||||
async fn test_other_clients_see_stacked_purchase() {
|
||||
let mut entity_gateway = InMemoryGateway::new();
|
||||
|
||||
let (_user1, mut char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
|
||||
let (_user2, _char2) = new_user_character(&mut entity_gateway, "a2", "a").await;
|
||||
char1.exp = 80000000;
|
||||
char1.meseta = 999999;
|
||||
entity_gateway.save_character(&char1).await;
|
||||
entity_gateway.create_item(
|
||||
item::NewItemEntity {
|
||||
item: item::ItemDetail::Tool(
|
||||
item::tool::Tool {
|
||||
tool: item::tool::ToolType::Monomate
|
||||
}
|
||||
),
|
||||
location: item::ItemLocation::Inventory {
|
||||
character_id: char1.id,
|
||||
slot: 0,
|
||||
equipped: false,
|
||||
}
|
||||
}).await;
|
||||
|
||||
let mut ship = ShipServerState::builder()
|
||||
.gateway(entity_gateway.clone())
|
||||
.build();
|
||||
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
|
||||
log_in_char(&mut ship, ClientId(2), "a2", "a").await;
|
||||
join_lobby(&mut ship, ClientId(1)).await;
|
||||
join_lobby(&mut ship, ClientId(2)).await;
|
||||
create_room_with_difficulty(&mut ship, ClientId(1), "room", "", Difficulty::Ultimate).await;
|
||||
join_room(&mut ship, ClientId(2), 0).await;
|
||||
|
||||
ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::ShopRequest(ShopRequest {
|
||||
client: 255,
|
||||
target: 255,
|
||||
shop_type: 1
|
||||
})))).await.unwrap().for_each(drop);
|
||||
let packets = ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BuyItem(BuyItem {
|
||||
client: 255,
|
||||
target: 255,
|
||||
item_id: 0x10000,
|
||||
shop_type: 1,
|
||||
shop_index: 0,
|
||||
amount: 1,
|
||||
unknown1: 0,
|
||||
})))).await.unwrap().collect::<Vec<_>>();
|
||||
|
||||
assert_eq!(packets.len(), 1);
|
||||
assert_eq!(packets[0].0, ClientId(2));
|
||||
match &packets[0].1 {
|
||||
SendShipPacket::Message(Message{msg: GameMessage::CreateItem(_)}) => {},
|
||||
_ => panic!(""),
|
||||
}
|
||||
}
|
||||
|
||||
#[async_std::test]
|
||||
async fn test_buying_item_without_enough_mseseta() {
|
||||
let mut entity_gateway = InMemoryGateway::new();
|
||||
|
||||
let (user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
|
||||
|
||||
let mut ship = ShipServerState::builder()
|
||||
.gateway(entity_gateway.clone())
|
||||
.build();
|
||||
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
|
||||
join_lobby(&mut ship, ClientId(1)).await;
|
||||
create_room_with_difficulty(&mut ship, ClientId(1), "room", "", Difficulty::Ultimate).await;
|
||||
|
||||
ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::ShopRequest(ShopRequest {
|
||||
client: 255,
|
||||
target: 255,
|
||||
shop_type: 1
|
||||
})))).await.unwrap().for_each(drop);
|
||||
let packets = ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BuyItem(BuyItem {
|
||||
client: 255,
|
||||
target: 255,
|
||||
item_id: 0x10000,
|
||||
shop_type: 1,
|
||||
shop_index: 0,
|
||||
amount: 1,
|
||||
unknown1: 0,
|
||||
})))).await;
|
||||
|
||||
assert!(packets.is_err());
|
||||
let characters1 = entity_gateway.get_characters_by_user(&user1).await;
|
||||
let c1 = characters1.get(0).as_ref().unwrap().as_ref().unwrap();
|
||||
assert_eq!(c1.meseta, 0);
|
||||
let p1_items = entity_gateway.get_items_by_character(&char1).await;
|
||||
assert_eq!(p1_items.len(), 0);
|
||||
}
|
||||
|
||||
#[async_std::test]
|
||||
async fn test_player_double_buys_from_tool_shop() {
|
||||
let mut entity_gateway = InMemoryGateway::new();
|
||||
|
||||
let (user1, mut char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
|
||||
char1.exp = 80000000;
|
||||
char1.meseta = 999999;
|
||||
entity_gateway.save_character(&char1).await;
|
||||
|
||||
let mut ship = ShipServerState::builder()
|
||||
.gateway(entity_gateway.clone())
|
||||
.build();
|
||||
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
|
||||
join_lobby(&mut ship, ClientId(1)).await;
|
||||
create_room_with_difficulty(&mut ship, ClientId(1), "room", "", Difficulty::Ultimate).await;
|
||||
|
||||
ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::ShopRequest(ShopRequest {
|
||||
client: 255,
|
||||
target: 255,
|
||||
shop_type: 0,
|
||||
})))).await.unwrap().for_each(drop);
|
||||
ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BuyItem(BuyItem {
|
||||
client: 255,
|
||||
target: 255,
|
||||
item_id: 0x10000,
|
||||
shop_type: 0,
|
||||
shop_index: 0,
|
||||
amount: 3,
|
||||
unknown1: 0,
|
||||
})))).await.unwrap().for_each(drop);
|
||||
ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BuyItem(BuyItem {
|
||||
client: 255,
|
||||
target: 255,
|
||||
item_id: 0x10001,
|
||||
shop_type: 0,
|
||||
shop_index: 1,
|
||||
amount: 2,
|
||||
unknown1: 0,
|
||||
})))).await.unwrap().for_each(drop);
|
||||
ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BuyItem(BuyItem {
|
||||
client: 255,
|
||||
target: 255,
|
||||
item_id: 0x10002,
|
||||
shop_type: 0,
|
||||
shop_index: 0,
|
||||
amount: 4,
|
||||
unknown1: 0,
|
||||
})))).await.unwrap().for_each(drop);
|
||||
|
||||
let characters1 = entity_gateway.get_characters_by_user(&user1).await;
|
||||
let c1 = characters1.get(0).as_ref().unwrap().as_ref().unwrap();
|
||||
assert!(c1.meseta < 999999);
|
||||
let p1_items = entity_gateway.get_items_by_character(&char1).await;
|
||||
assert_eq!(p1_items.len(), 9);
|
||||
}
|
||||
|
||||
|
||||
#[async_std::test]
|
||||
async fn test_techs_disappear_from_shop_when_bought() {
|
||||
let mut entity_gateway = InMemoryGateway::new();
|
||||
|
||||
let (_user1, mut char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
|
||||
char1.exp = 80000000;
|
||||
char1.meseta = 999999;
|
||||
entity_gateway.save_character(&char1).await;
|
||||
|
||||
let mut ship = ShipServerState::builder()
|
||||
.gateway(entity_gateway.clone())
|
||||
.build();
|
||||
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
|
||||
join_lobby(&mut ship, ClientId(1)).await;
|
||||
create_room_with_difficulty(&mut ship, ClientId(1), "room", "", Difficulty::Ultimate).await;
|
||||
|
||||
let packets = ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::ShopRequest(ShopRequest {
|
||||
client: 255,
|
||||
target: 255,
|
||||
shop_type: 0,
|
||||
})))).await.unwrap().collect::<Vec<_>>();
|
||||
|
||||
let first_tech = match &packets[0].1 {
|
||||
SendShipPacket::Message(Message {msg: GameMessage::ShopList(shop_list)}) => {
|
||||
shop_list.items.iter()
|
||||
.enumerate()
|
||||
.filter(|(_, item)| {
|
||||
item.item_bytes[0] == 3 && item.item_bytes[1] == 2
|
||||
})
|
||||
.nth(0).unwrap().0
|
||||
},
|
||||
_ => panic!(""),
|
||||
};
|
||||
|
||||
ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BuyItem(BuyItem {
|
||||
client: 255,
|
||||
target: 255,
|
||||
item_id: 0x10000,
|
||||
shop_type: 0,
|
||||
shop_index: first_tech as u8,
|
||||
amount: 1,
|
||||
unknown1: 0,
|
||||
})))).await.unwrap().for_each(drop);
|
||||
ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BuyItem(BuyItem {
|
||||
client: 255,
|
||||
target: 255,
|
||||
item_id: 0x10001,
|
||||
shop_type: 0,
|
||||
shop_index: first_tech as u8,
|
||||
amount: 1,
|
||||
unknown1: 0,
|
||||
})))).await.unwrap().for_each(drop);
|
||||
|
||||
let p1_items = entity_gateway.get_items_by_character(&char1).await;
|
||||
assert!(p1_items[0].item != p1_items[1].item);
|
||||
}
|
||||
|
||||
#[async_std::test]
|
||||
async fn test_units_disappear_from_shop_when_bought() {
|
||||
let mut entity_gateway = InMemoryGateway::new();
|
||||
|
||||
let (_user1, mut char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
|
||||
char1.exp = 80000000;
|
||||
char1.meseta = 999999;
|
||||
entity_gateway.save_character(&char1).await;
|
||||
|
||||
let mut ship = ShipServerState::builder()
|
||||
.gateway(entity_gateway.clone())
|
||||
.build();
|
||||
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
|
||||
join_lobby(&mut ship, ClientId(1)).await;
|
||||
create_room_with_difficulty(&mut ship, ClientId(1), "room", "", Difficulty::Ultimate).await;
|
||||
|
||||
let packets = ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::ShopRequest(ShopRequest {
|
||||
client: 255,
|
||||
target: 255,
|
||||
shop_type: 2,
|
||||
})))).await.unwrap().collect::<Vec<_>>();
|
||||
|
||||
let first_unit = match &packets[0].1 {
|
||||
SendShipPacket::Message(Message {msg: GameMessage::ShopList(shop_list)}) => {
|
||||
shop_list.items.iter()
|
||||
.enumerate()
|
||||
.filter(|(_, item)| {
|
||||
item.item_bytes[0] == 1 && item.item_bytes[1] == 3
|
||||
})
|
||||
.nth(0).unwrap().0
|
||||
},
|
||||
_ => panic!(""),
|
||||
};
|
||||
|
||||
ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BuyItem(BuyItem {
|
||||
client: 255,
|
||||
target: 255,
|
||||
item_id: 0x10000,
|
||||
shop_type: 2,
|
||||
shop_index: first_unit as u8,
|
||||
amount: 1,
|
||||
unknown1: 0,
|
||||
})))).await.unwrap().for_each(drop);
|
||||
ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BuyItem(BuyItem {
|
||||
client: 255,
|
||||
target: 255,
|
||||
item_id: 0x10001,
|
||||
shop_type: 2,
|
||||
shop_index: first_unit as u8,
|
||||
amount: 1,
|
||||
unknown1: 0,
|
||||
})))).await.unwrap().for_each(drop);
|
||||
|
||||
let p1_items = entity_gateway.get_items_by_character(&char1).await;
|
||||
assert!(p1_items[0].item != p1_items[1].item);
|
||||
}
|
Loading…
x
Reference in New Issue
Block a user