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handle mags changing owners

pbs
jake 4 years ago
parent
commit
50c5699f34
  1. 4
      src/entity/gateway/entitygateway.rs
  2. 41
      src/entity/gateway/inmemory.rs
  3. 9
      src/entity/item/mag.rs
  4. 9
      src/ship/items/inventory.rs
  5. 5
      src/ship/items/manager.rs
  6. 66
      tests/test_mags.rs

4
src/entity/gateway/entitygateway.rs

@ -64,6 +64,10 @@ pub trait EntityGateway: Send + Sync + Clone {
unimplemented!();
}
async fn change_mag_owner(&mut self, _mag_item_id: &ItemEntityId, _character: &CharacterEntity) {
unimplemented!();
}
async fn get_items_by_character(&self, _char: &CharacterEntity) -> Vec<ItemEntity> {
unimplemented!();
}

41
src/entity/gateway/inmemory.rs

@ -13,7 +13,7 @@ pub struct InMemoryGateway {
user_settings: Arc<Mutex<BTreeMap<UserSettingsId, UserSettingsEntity>>>,
characters: Arc<Mutex<BTreeMap<CharacterEntityId, CharacterEntity>>>,
items: Arc<Mutex<BTreeMap<ItemEntityId, ItemEntity>>>,
mag_feedings: Arc<Mutex<BTreeMap<ItemEntityId, Vec<ItemEntityId>>>>,
mag_modifiers: Arc<Mutex<BTreeMap<ItemEntityId, Vec<mag::MagModifier>>>>,
}
impl InMemoryGateway {
@ -23,7 +23,7 @@ impl InMemoryGateway {
user_settings: Arc::new(Mutex::new(BTreeMap::new())),
characters: Arc::new(Mutex::new(BTreeMap::new())),
items: Arc::new(Mutex::new(BTreeMap::new())),
mag_feedings: Arc::new(Mutex::new(BTreeMap::new())),
mag_modifiers: Arc::new(Mutex::new(BTreeMap::new())),
}
}
}
@ -168,10 +168,19 @@ impl EntityGateway for InMemoryGateway {
}
async fn feed_mag(&mut self, mag_item_id: &ItemEntityId, tool_item_id: &ItemEntityId) {
self.mag_feedings.lock().unwrap()
self.mag_modifiers.lock().unwrap()
.entry(*mag_item_id)
.or_insert(Vec::new())
.push(*tool_item_id);
.push(mag::MagModifier::FeedMag {
food: *tool_item_id
});
}
async fn change_mag_owner(&mut self, mag_item_id: &ItemEntityId, character: &CharacterEntity) {
self.mag_modifiers.lock().unwrap()
.entry(*mag_item_id)
.or_insert(Vec::new())
.push(mag::MagModifier::OwnerChange(character.char_class, character.section_id));
}
async fn get_items_by_character(&self, character: &CharacterEntity) -> Vec<ItemEntity> {
@ -191,14 +200,22 @@ impl EntityGateway for InMemoryGateway {
.map(|mut item| {
item.item = match item.item {
ItemDetail::Mag(mut mag) => {
self.mag_feedings.lock().unwrap().get(&item.id).map(|mag_feedings| {
for mag_feed_id in mag_feedings.iter() {
items.get(&mag_feed_id).map(|mag_feed| {
match mag_feed.item {
ItemDetail::Tool(mag_feed) => mag.feed(mag_feed.tool),
_ => {}
}
});
self.mag_modifiers.lock().unwrap().get(&item.id).map(|mag_modifiers| {
for mag_modifier in mag_modifiers.iter() {
match mag_modifier {
mag::MagModifier::FeedMag {food} => {
items.get(&food).map(|mag_feed| {
match mag_feed.item {
ItemDetail::Tool(mag_feed) => mag.feed(mag_feed.tool),
_ => {}
}
});
},
mag::MagModifier::OwnerChange(class, section_id) => {
mag.change_owner(*class, *section_id)
},
_ => {}
}
}
});
ItemDetail::Mag(mag)

9
src/entity/item/mag.rs

@ -2,6 +2,7 @@ use std::collections::HashMap;
use serde::{Serialize, Deserialize};
use crate::entity::item::tool::ToolType;
use crate::entity::character::{CharacterClass, SectionID};
use crate::entity::item::ItemEntityId;
use std::io::Read;
use std::cmp::Ordering::{Less, Greater, Equal};
@ -449,10 +450,10 @@ impl MagAttributeOrdering {
#[derive(Debug, Clone, PartialEq)]
pub enum MagModifier {
FeedMag{
food: ToolType,
food: ItemEntityId,
},
BankMag, // when putting a mag in the bank it truncates the values which has applications when raising degenerate mags
MagCell(ToolType),
MagCell(ItemEntityId),
OwnerChange(CharacterClass, SectionID)
}
@ -478,8 +479,8 @@ pub struct Mag {
photon_blast: [Option<PhotonBlast>; 3],
pub color: u8,
//modifiers: Vec<MagModifier>,
class: CharacterClass,
id: SectionID,
pub class: CharacterClass,
pub id: SectionID,
}

9
src/ship/items/inventory.rs

@ -22,7 +22,14 @@ pub struct IndividualInventoryItem {
}
impl IndividualInventoryItem {
pub fn mag(&mut self) -> Option<&mut Mag> {
pub fn mag(&self) -> Option<&Mag> {
match self.item {
ItemDetail::Mag(ref mag) => Some(mag),
_ => None
}
}
pub fn mag_mut(&mut self) -> Option<&mut Mag> {
match self.item {
ItemDetail::Mag(ref mut mag) => Some(mag),
_ => None

5
src/ship/items/manager.rs

@ -261,6 +261,9 @@ impl ItemManager {
equipped: false,
}
).await;
if let Some(_) = new_inventory_item.mag() {
entity_gateway.change_mag_owner(&new_inventory_item.entity_id, character).await;
}
},
None => {
return Err(ItemManagerError::CouldNotAddToInventory(item_id));
@ -615,7 +618,7 @@ impl ItemManager {
.individual()
.ok_or(ItemManagerError::WrongItemType(mag_id))?;
let mag = individual_item
.mag()
.mag_mut()
.ok_or(ItemManagerError::WrongItemType(mag_id))?;
let consumed_tool_type = match &consumed_tool {

66
tests/test_mags.rs

@ -2,6 +2,7 @@ use elseware::common::serverstate::{ClientId, ServerState};
use elseware::entity::gateway::{EntityGateway, InMemoryGateway};
use elseware::entity::item;
use elseware::ship::ship::{ShipServerState, RecvShipPacket, SendShipPacket};
use elseware::entity::character::{CharacterClass, SectionID};
use libpso::packet::ship::*;
use libpso::packet::messages::*;
@ -72,3 +73,68 @@ async fn test_mag_feed() {
_ => panic!()
}
}
#[async_std::test]
async fn test_mag_change_owner() {
let mut entity_gateway = InMemoryGateway::new();
let (_user1, mut char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
let (_user2, mut char2) = new_user_character(&mut entity_gateway, "a2", "a").await;
char1.char_class = CharacterClass::RAmarl;
char1.section_id = SectionID::Redria;
entity_gateway.save_character(&char1).await;
char2.char_class = CharacterClass::FOmarl;
char2.section_id = SectionID::Whitill;
entity_gateway.save_character(&char2).await;
entity_gateway.create_item(
item::NewItemEntity {
item: item::ItemDetail::Mag(
item::mag::Mag::baby_mag(0)
),
location: item::ItemLocation::Inventory {
character_id: char1.id,
slot: 0,
equipped: true,
}
}).await;
let mut ship = ShipServerState::builder()
.gateway(entity_gateway.clone())
.build();
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
log_in_char(&mut ship, ClientId(2), "a2", "a").await;
join_lobby(&mut ship, ClientId(1)).await;
join_lobby(&mut ship, ClientId(2)).await;
create_room(&mut ship, ClientId(1), "room", "").await;
join_room(&mut ship, ClientId(2), 0).await;
ship.handle(ClientId(1), &RecvShipPacket::Message(Message::new(GameMessage::PlayerDropItem(PlayerDropItem {
client: 0,
target: 0,
unknown1: 0,
map_area: 0,
item_id: 0x10000,
x: 0.0,
y: 0.0,
z: 0.0,
})))).await.unwrap().for_each(drop);
ship.handle(ClientId(2), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::PickupItem(PickupItem {
client: 0,
target: 0,
item_id: 0x10000,
map_area: 0,
unknown: [0; 3]
})))).await.unwrap().for_each(drop);
let p2_items = entity_gateway.get_items_by_character(&char2).await;
let mag = p2_items.get(0).unwrap();
match &mag.item {
item::ItemDetail::Mag(mag) => {
assert!(mag.class == CharacterClass::FOmarl);
assert!(mag.id == SectionID::Whitill);
},
_ => panic!()
}
}
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