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functions to create room joining packets

pbs
jake 5 years ago
parent
commit
628ad056b4
  1. 33
      src/ship/packet/builder/lobby.rs
  2. 40
      src/ship/packet/builder/mod.rs
  3. 77
      src/ship/packet/builder/room.rs
  4. 138
      src/ship/packet/handler/room.rs
  5. 21
      src/ship/room.rs
  6. 4
      src/ship/ship.rs

33
src/ship/packet/builder/lobby.rs

@ -6,40 +6,11 @@ use crate::ship::ship::{SendShipPacket, ShipError, ClientState, Clients};
use crate::ship::character::{CharacterBytesBuilder, FullCharacterBytesBuilder};
use crate::ship::location::{ClientLocation, LobbyId, AreaClient};
use crate::entity::character::CharacterEntity;
use crate::ship::items::{ActiveInventory};
use crate::ship::items::ActiveInventory;
use crate::ship::packet::builder::{player_header, player_info};
use libpso::character::character::{Inventory, InventoryItem};
use libpso::utf8_to_utf16_array;
fn player_header(tag: u32, client: &ClientState, area_client: &AreaClient) -> PlayerHeader {
PlayerHeader {
tag: tag,
guildcard: client.user.id.0,
_unknown1: [0; 5],
client_id: area_client.local_client.id() as u32,
name: libpso::utf8_to_utf16_array!(client.character.name, 16),
_unknown2: 2,
}
}
fn player_info(tag: u32, client: &ClientState, area_client: &AreaClient, level_table: &CharacterLevelTable) -> PlayerInfo {
let (level, stats) = level_table.get_stats_from_exp(client.character.char_class, client.character.exp);
let character = CharacterBytesBuilder::new()
.character(&client.character)
.stats(&stats)
.level(level - 1)
.build();
PlayerInfo {
header: player_header(tag, client, area_client),
inventory: Inventory {
item_count: client.inventory.count() as u8,
hp_mats_used: 0, // TODO: materials
tp_mats_used: 0, // TODO: materials
language: 0, // TODO: account language
items: client.inventory.as_client_inventory_items(),
},
character: character,
}
}
pub fn join_lobby(id: ClientId,
lobby: LobbyId,

40
src/ship/packet/builder/mod.rs

@ -1 +1,41 @@
pub mod lobby;
pub mod room;
use libpso::character::character::Inventory;
use libpso::packet::ship::{PlayerHeader, PlayerInfo};
use libpso::utf8_to_utf16_array;
use crate::common::leveltable::CharacterLevelTable;
use crate::ship::character::CharacterBytesBuilder;
use crate::ship::ship::ClientState;
use crate::ship::location::AreaClient;
pub fn player_header(tag: u32, client: &ClientState, area_client: &AreaClient) -> PlayerHeader {
PlayerHeader {
tag: tag,
guildcard: client.user.id.0,
_unknown1: [0; 5],
client_id: area_client.local_client.id() as u32,
name: libpso::utf8_to_utf16_array!(client.character.name, 16),
_unknown2: 2,
}
}
pub fn player_info(tag: u32, client: &ClientState, area_client: &AreaClient, level_table: &CharacterLevelTable) -> PlayerInfo {
let (level, stats) = level_table.get_stats_from_exp(client.character.char_class, client.character.exp);
let character = CharacterBytesBuilder::new()
.character(&client.character)
.stats(&stats)
.level(level - 1)
.build();
PlayerInfo {
header: player_header(tag, client, area_client),
inventory: Inventory {
item_count: client.inventory.count() as u8,
hp_mats_used: 0, // TODO: materials
tp_mats_used: 0, // TODO: materials
language: 0, // TODO: account language
items: client.inventory.as_client_inventory_items(),
},
character: character,
}
}

77
src/ship/packet/builder/room.rs

@ -0,0 +1,77 @@
use std::collections::HashMap;
use libpso::packet::ship::*;
use crate::common::serverstate::ClientId;
use crate::common::leveltable::CharacterLevelTable;
use crate::ship::ship::{SendShipPacket, ShipError, ClientState, Clients};
use crate::ship::character::{CharacterBytesBuilder, FullCharacterBytesBuilder};
use crate::ship::location::{ClientLocation, RoomId, AreaClient};
use crate::entity::character::CharacterEntity;
use crate::ship::items::ActiveInventory;
use crate::ship::room::RoomState;
use crate::ship::packet::builder::{player_header, player_info};
use libpso::character::character::{Inventory, InventoryItem};
use libpso::utf8_to_utf16_array;
pub fn join_room(id: ClientId,
clients: &Clients,
client_location: &ClientLocation,
room_id: RoomId,
room: &RoomState)
-> Result<JoinRoom, ShipError> {
let all_clients = client_location.get_clients_in_room(room_id).map_err(|err| ShipError::ClientError(format!("{:?}", err)))?;
let players = all_clients.iter()
.enumerate()
.fold(Ok([PlayerHeader::default(); 4]), |acc, (i, c)| {
let header_client = clients.get(&c.client).ok_or(ShipError::ClientNotFound(id))?;
let header_area_client = client_location.get_local_client(id).map_err(|err| ShipError::ClientError(format!("{:?}", err)))?;
acc.map(|mut a| {
a[i] = player_header(0x10000, &header_client, &header_area_client);
a
})
})?;
let area_client = client_location.get_local_client(id).map_err(|err| ShipError::ClientError(format!("{:?}", err)))?;
let leader = client_location.get_room_leader(room_id).map_err(|err| ShipError::ClientError(format!("{:?}", err)))?;
Ok(JoinRoom {
flag: all_clients.len() as u32,
maps: room.maps.map_headers(),
players: players,
client: area_client.local_client.id(),
leader: leader.local_client.id(),
one: 1,
difficulty: room.mode.difficulty().into(),
battle: room.mode.battle(),
event: 0,
section: room.section_id.into(),
challenge: room.mode.challenge(),
random_seed: room.random_seed,
episode: room.mode.episode().into(),
one2: 1,
single_player: room.mode.single_player(),
unknown: 0,
})
}
pub fn add_to_room(id: ClientId,
client: &ClientState,
area_client: &AreaClient,
leader: &AreaClient,
level_table: &CharacterLevelTable,
room_id: RoomId,
)
-> Result<AddToRoom, ShipError> {
Ok(AddToRoom {
flag: 1,
client: area_client.local_client.id(),
leader: leader.local_client.id(),
one: 0, // TODO: ????????
lobby: 0xFF,
block: 0,
event: 0,
padding: 0,
playerinfo: player_info(0x10000, client, &area_client, level_table),
})
}

138
src/ship/packet/handler/room.rs

@ -5,6 +5,7 @@ use crate::common::leveltable::CharacterLevelTable;
use crate::ship::ship::{SendShipPacket, ShipError, ClientState, Rooms, Clients};
use crate::ship::character::{CharacterBytesBuilder, FullCharacterBytesBuilder};
use crate::ship::location::{ClientLocation, LobbyId, RoomId, RoomLobby, MAX_ROOMS};
use crate::ship::packet::builder;
use libpso::character::character;
use crate::ship::room;
@ -13,7 +14,7 @@ pub fn create_room(id: ClientId,
client_location: &mut ClientLocation,
clients: &mut Clients,
rooms: &mut Rooms)
-> Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send> {
-> Result<Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send>, ShipError> {
let area = client_location.get_area(id).unwrap();
let area_client = client_location.get_local_client(id).unwrap();
let lobby_neighbors = client_location.get_client_neighbors(id).unwrap();
@ -23,44 +24,18 @@ pub fn create_room(id: ClientId,
let mut room = room::RoomState::from_create_room(create_room, client.character.section_id).unwrap();
room.bursting = true;
let players = [PlayerHeader {
tag: 0x10000,
guildcard: client.user.id.0,
_unknown1: [0; 5],
client_id: 0,
name: libpso::utf8_to_utf16_array!(client.character.name, 16),
_unknown2: 2,
}, PlayerHeader::default(), PlayerHeader::default(), PlayerHeader::default()];
let join_room = JoinRoom {
flag: 1,
maps: room.maps.map_headers(),
players: players,
client: 0,
leader: 0,
one: 1,
difficulty: create_room.difficulty,
battle: create_room.battle,
event: 0,
section: 0, // TODO
challenge: create_room.challenge,
random_seed: 23, // TODO
episode: create_room.episode,
one2: 1,
single_player: create_room.single_player,
unknown: 0,
};
let join_room = builder::room::join_room(id, clients, client_location, room_id, &room)?;
rooms[room_id.0] = Some(room);
let leader = client_location.get_area_leader(area);
let result = vec![(id, SendShipPacket::JoinRoom(join_room))].into_iter();
match leader {
Ok(leader) => Box::new(result.chain(lobby_neighbors
Ok(leader) => Ok(Box::new(result.chain(lobby_neighbors
.into_iter()
.map(move |c| {
(c.client, SendShipPacket::LeaveLobby(LeaveLobby::new(area_client.local_client.id(), leader.local_client.id())))
}))),
Err(_) => Box::new(result)
})))),
Err(_) => Ok(Box::new(result))
}
}
@ -81,109 +56,42 @@ pub fn join_room(id: ClientId,
clients: &mut Clients,
level_table: &CharacterLevelTable,
rooms: &mut Rooms)
-> Result<Vec<(ClientId, SendShipPacket)>, ShipError> {
-> Result<Box<dyn Iterator<Item=(ClientId, SendShipPacket)> + Send>, ShipError> {
let original_area = client_location.get_area(id).unwrap();
let original_neighbors = client_location.get_client_neighbors(id).unwrap();
let room = rooms.get(pkt.item as usize)
.ok_or_else(|| ShipError::InvalidRoom(pkt.item))?.as_ref()
.ok_or_else(|| ShipError::InvalidRoom(pkt.item))?;
if room.bursting {
return Ok(vec![(id, SendShipPacket::SmallDialog(SmallDialog::new("player is bursting\nplease wait".into())))])
return Ok(Box::new(vec![(id, SendShipPacket::SmallDialog(SmallDialog::new("player is bursting\nplease wait".into())))].into_iter()))
}
let room_id = RoomId(pkt.item as usize);
let original_room_clients = client_location.get_clients_in_room(room_id).map_err(|err| ShipError::ClientError(format!("{:?}", err)))?;
client_location.add_client_to_room(id, room_id).unwrap(); // TODO: show room full error or whatever
let all_clients = client_location.get_clients_in_room(room_id).map_err(|err| ShipError::ClientError(format!("{:?}", err)))?;
let player_headers = all_clients.iter()
.enumerate()
.fold([PlayerHeader::default(); 4], |mut acc, (i, c)| {
let header_client = clients.get(&c.client).ok_or(ShipError::ClientNotFound(id)).unwrap();
acc[i] = PlayerHeader {
tag: 0x100,
guildcard: header_client.user.id.0,
_unknown1: [0,0,0, c.local_client.id() as u32, 0],
client_id: 0,
name: libpso::utf8_to_utf16_array!(header_client.character.name, 16),
_unknown2: 2,
};
acc
});
let client = clients.get(&id).ok_or(ShipError::ClientNotFound(id))?;
let area_client = client_location.get_local_client(id).map_err(|err| ShipError::ClientError(format!("{:?}", err)))?;
let leader = client_location.get_room_leader(room_id).map_err(|err| ShipError::ClientError(format!("{:?}", err)))?;
let join_room = JoinRoom {
flag: all_clients.len() as u32,
maps: room.map_headers(),
players: player_headers,
client: area_client.local_client.id(),
leader: leader.local_client.id(),
one: 1,
difficulty: room.mode.difficulty().into(),
battle: matches!(room.mode, room::RoomMode::Battle {..}) as u8,
event: 0,
section: room.section_id.into(),
challenge: matches!(room.mode, room::RoomMode::Challenge {..}) as u8,
random_seed: room.random_seed,
episode: room.mode.episode().into(),
one2: 1,
single_player: 0, // TODO
unknown: 0,
};
let client = clients.get(&id).ok_or(ShipError::ClientNotFound(id))?;
let (level, stats) = level_table.get_stats_from_exp(client.character.char_class, client.character.exp);
let c = CharacterBytesBuilder::new()
.character(&client.character)
.stats(&stats)
.level(level - 1)
.build();
let add_to = AddToRoom {
flag: 0x10000,
client: area_client.local_client.id(),
leader: leader.local_client.id(),
one: 0, // TODO: ??????????
lobby: 0xff,
block: 0,
event: 0,
padding: 1,
playerinfo: PlayerInfo {
header: PlayerHeader {
tag: 0x10000,
guildcard: client.user.id.0,
_unknown1: [0; 5],
client_id: area_client.local_client.id() as u32,
name: libpso::utf8_to_utf16_array!(client.character.name, 16),
_unknown2: 2,
},
inventory: character::Inventory {
item_count: 0,
hp_mats_used: 0,
tp_mats_used: 0,
language: 0,
items: [character::InventoryItem::default(); 30], // TOOD: this should be something
},
character: c,
},
};
let result = vec![(id, SendShipPacket::JoinRoom(join_room))]
.into_iter()
.chain(original_room_clients.clone().into_iter()
.map(|c| (c.client, SendShipPacket::AddToRoom(add_to.clone())))
);
let join_room = builder::room::join_room(id, clients, client_location, room_id, &room)?;
let add_to = builder::room::add_to_room(id, &client, &area_client, &leader, level_table, room_id)?;
let room = rooms.get_mut(room_id.0).unwrap().as_mut().unwrap();
room.bursting = true;
let mut result: Box<dyn Iterator<Item=(ClientId, SendShipPacket)> + Send> = Box::new(
vec![(id, SendShipPacket::JoinRoom(join_room))]
.into_iter()
.chain(original_room_clients.clone().into_iter()
.map(move |c| (c.client, SendShipPacket::AddToRoom(add_to.clone())))
));
if let Ok(leader) = client_location.get_area_leader(original_area) {
let leave_lobby = SendShipPacket::LeaveLobby(LeaveLobby::new(area_client.local_client.id(), leader.local_client.id()));
Ok(result.chain(original_neighbors.into_iter()
.map(|c| (c.client, leave_lobby.clone()))).collect())
}
else {
Ok(result.collect())
result = Box::new(result.chain(original_neighbors.into_iter()
.map(move |c| (c.client, leave_lobby.clone()))))
}
Ok(result)
}
pub fn done_bursting(id: ClientId,

21
src/ship/room.rs

@ -117,6 +117,27 @@ impl RoomMode {
RoomMode::Challenge {episode, ..} => *episode,
}
}
pub fn battle(&self) -> u8 {
match self {
RoomMode::Battle {..} => 1,
_ => 0,
}
}
pub fn challenge(&self) -> u8 {
match self {
RoomMode::Challenge {..} => 1,
_ => 0,
}
}
pub fn single_player(&self) -> u8 {
match self {
RoomMode::Single {..} => 1,
_ => 0,
}
}
}

4
src/ship/ship.rs

@ -245,7 +245,7 @@ impl<EG: EntityGateway> ServerState for ShipServerState<EG> {
RecvShipPacket::MenuSelect(menuselect) => {
match menuselect.menu {
BLOCK_MENU_ID => Box::new(handler::lobby::block_selected(id, menuselect, &mut self.clients, &self.level_table)?.into_iter().map(move |pkt| (id, pkt))),
ROOM_MENU_ID => Box::new(handler::room::join_room(id, menuselect, &mut self.client_location, &mut self.clients, &self.level_table, &mut self.rooms)?.into_iter()),
ROOM_MENU_ID => handler::room::join_room(id, menuselect, &mut self.client_location, &mut self.clients, &self.level_table, &mut self.rooms)?,
_ => unreachable!(),
}
},
@ -262,7 +262,7 @@ impl<EG: EntityGateway> ServerState for ShipServerState<EG> {
Box::new(handler::communication::player_chat(id, msg, &self.client_location, &self.clients)?.into_iter())
},
RecvShipPacket::CreateRoom(create_room) => {
handler::room::create_room(id, create_room, &mut self.client_location, &mut self.clients, &mut self.rooms)
handler::room::create_room(id, create_room, &mut self.client_location, &mut self.clients, &mut self.rooms)?
},
RecvShipPacket::RoomNameRequest(_req) => {
handler::room::room_name_request(id, &self.client_location, &self.rooms)

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