HashMap<ClientId, ClientState> -> Clients
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				@ -2,7 +2,7 @@ use std::collections::HashMap;
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use libpso::packet::ship::*;
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use crate::common::serverstate::ClientId;
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use crate::common::leveltable::CharacterLevelTable;
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use crate::ship::ship::{SendShipPacket, ShipError, ClientState};
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use crate::ship::ship::{SendShipPacket, ShipError, ClientState, Clients};
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use crate::ship::character::{CharacterBytesBuilder, FullCharacterBytesBuilder};
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use crate::ship::location::{ClientLocation, LobbyId, AreaClient};
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use crate::entity::character::CharacterEntity;
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@ -44,7 +44,7 @@ fn player_info(tag: u32, client: &ClientState, area_client: &AreaClient, level_t
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pub fn join_lobby(id: ClientId,
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                  lobby: LobbyId,
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                  client_location: &ClientLocation,
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                  clients: &HashMap<ClientId, ClientState>,
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                  clients: &Clients,
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                  level_table: &CharacterLevelTable)
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                  -> Result<JoinLobby, ShipError> {
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    let lobby_clients = client_location.get_clients_in_lobby(lobby).map_err(|err| ShipError::ClientError(format!("{:?}", err)))?;
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@ -72,7 +72,7 @@ pub fn join_lobby(id: ClientId,
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pub fn add_to_lobby(id: ClientId,
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                    lobby: LobbyId,
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                    client_location: &ClientLocation,
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                    clients: &HashMap<ClientId, ClientState>,
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                    clients: &Clients,
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                    level_table: &CharacterLevelTable)
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                    -> Result<AddToLobby, ShipError> {
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    let client = clients.get(&id).ok_or(ShipError::ClientNotFound(id)).unwrap();
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@ -2,7 +2,7 @@ use std::collections::HashMap;
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use libpso::packet::login::{Login, LoginResponse, AccountStatus, Session};
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use libpso::packet::ship::*;
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use crate::common::serverstate::ClientId;
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use crate::ship::ship::{SendShipPacket, ShipError, ClientState};
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use crate::ship::ship::{SendShipPacket, ShipError, ClientState, Clients};
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use crate::login::login::get_login_status;
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use crate::entity::gateway::EntityGateway;
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use crate::ship::items::ActiveItemDatabase;
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@ -10,7 +10,7 @@ use crate::ship::items::ActiveItemDatabase;
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pub fn validate_login<EG: EntityGateway>(id: ClientId,
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                                         pkt: &Login,
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                                         entity_gateway: &mut EG,
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                                         clients: &mut HashMap<ClientId, ClientState>,
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                                         clients: &mut Clients,
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                                         item_database: &mut ActiveItemDatabase,
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                                         ship_name: &String)
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                                         -> Result<Vec<SendShipPacket>, ShipError> {
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@ -2,7 +2,7 @@ use std::collections::HashMap;
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use libpso::packet::ship::*;
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use crate::common::serverstate::ClientId;
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use crate::common::leveltable::CharacterLevelTable;
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use crate::ship::ship::{SendShipPacket, ShipError, ClientState};
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use crate::ship::ship::{SendShipPacket, ShipError, ClientState, Clients};
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use crate::ship::character::{CharacterBytesBuilder, FullCharacterBytesBuilder};
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use crate::ship::location::{ClientLocation, LobbyId, RoomId, RoomLobby, MAX_ROOMS};
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use libpso::character::character;
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@ -11,7 +11,7 @@ use crate::entity::gateway::EntityGateway;
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pub fn player_chat(id: ClientId,
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                   msg: &PlayerChat,
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                   client_location: &ClientLocation,
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                   clients: &HashMap<ClientId, ClientState>) -> Result<Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send>, ShipError> {
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                   clients: &Clients) -> Result<Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send>, ShipError> {
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    let client = clients.get(&id).ok_or(ShipError::ClientNotFound(id))?;
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    let cmsg = PlayerChat::new(client.user.id.0, msg.message.clone());
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@ -24,7 +24,7 @@ pub fn player_chat(id: ClientId,
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pub fn request_infoboard(id: ClientId,
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                         request_infoboard: &ViewInfoboardRequest,
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                         client_location: &ClientLocation,
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                         clients: &HashMap<ClientId, ClientState>)
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                         clients: &Clients)
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                         -> Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send> {
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    let area_clients = client_location.get_client_neighbors(id).unwrap();
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    let r = area_clients.iter()
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@ -42,7 +42,7 @@ pub fn request_infoboard(id: ClientId,
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pub fn write_infoboard<EG: EntityGateway>(id: ClientId,
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                                          new_infoboard: &WriteInfoboard,
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                                          clients: &mut HashMap<ClientId, ClientState>,
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                                          clients: &mut Clients,
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                                          entity_gateway: &mut EG)
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                       -> Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send> {
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    let client = clients.get_mut(&id).ok_or(ShipError::ClientNotFound(id)).unwrap();
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@ -4,7 +4,7 @@ use libpso::packet::ship::*;
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use libpso::packet::messages::*;
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use crate::common::serverstate::ClientId;
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use crate::common::leveltable::CharacterLevelTable;
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use crate::ship::ship::{SendShipPacket, ShipError, ClientState, Rooms};
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use crate::ship::ship::{SendShipPacket, ShipError, ClientState, Clients, Rooms};
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use crate::ship::character::{CharacterBytesBuilder, FullCharacterBytesBuilder};
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use crate::ship::location::{ClientLocation, LobbyId, RoomId, RoomLobby, MAX_ROOMS};
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use libpso::character::character;
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@ -26,7 +26,7 @@ pub fn guildcard_send(id: ClientId,
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                      guildcard_send: &GuildcardSend,
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                      target: u32,
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                      client_location: &ClientLocation,
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                      clients: &HashMap<ClientId, ClientState>)
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                      clients: &Clients)
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                      -> Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send> {
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    let client = clients.get(&id).unwrap();
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    let msg = DirectMessage{
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@ -2,7 +2,7 @@ use std::collections::HashMap;
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use libpso::packet::ship::*;
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use crate::common::serverstate::ClientId;
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use crate::common::leveltable::CharacterLevelTable;
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use crate::ship::ship::{SendShipPacket, ShipError, ClientState};
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use crate::ship::ship::{SendShipPacket, ShipError, ClientState, Clients};
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use crate::ship::character::{CharacterBytesBuilder, FullCharacterBytesBuilder};
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use crate::ship::location::{ClientLocation, LobbyId, RoomId, RoomLobby, MAX_ROOMS};
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use crate::ship::packet;
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@ -11,7 +11,7 @@ use libpso::character::character;
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// this function needs a better home
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pub fn block_selected(id: ClientId,
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                  pkt: &MenuSelect,
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                  clients: &mut HashMap<ClientId, ClientState>,
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                  clients: &mut Clients,
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                  level_table: &CharacterLevelTable)
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                  -> Result<Vec<SendShipPacket>, ShipError> {
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    let client = clients.get_mut(&id).ok_or(ShipError::ClientNotFound(id))?;
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@ -41,7 +41,7 @@ pub fn block_selected(id: ClientId,
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pub fn send_player_to_lobby(id: ClientId,
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                            _pkt: &CharData,
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                            client_location: &mut ClientLocation,
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                            clients: &HashMap<ClientId, ClientState>,
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                            clients: &Clients,
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                            level_table: &CharacterLevelTable)
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                            -> Result<Vec<(ClientId, SendShipPacket)>, ShipError> {
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    let lobby = client_location.add_client_to_next_available_lobby(id, LobbyId(0)).map_err(|_| ShipError::TooManyClients)?;
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@ -2,7 +2,7 @@ use std::collections::HashMap;
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use libpso::packet::ship::*;
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use crate::common::serverstate::ClientId;
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use crate::common::leveltable::CharacterLevelTable;
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use crate::ship::ship::{SendShipPacket, ShipError, ClientState, Rooms};
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use crate::ship::ship::{SendShipPacket, ShipError, ClientState, Rooms, Clients};
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use crate::ship::character::{CharacterBytesBuilder, FullCharacterBytesBuilder};
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use crate::ship::location::{ClientLocation, LobbyId, RoomId, RoomLobby, MAX_ROOMS};
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use libpso::character::character;
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@ -11,7 +11,7 @@ use crate::ship::room;
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pub fn create_room(id: ClientId,
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                   create_room: &CreateRoom,
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                   client_location: &mut ClientLocation,
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                   clients: &mut HashMap<ClientId, ClientState>,
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                   clients: &mut Clients,
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                   rooms: &mut Rooms)
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                   -> Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send> {
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    let area = client_location.get_area(id).unwrap();
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@ -78,7 +78,7 @@ pub fn room_name_request(id: ClientId,
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pub fn join_room(id: ClientId,
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                 pkt: &MenuSelect,
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                 client_location: &mut ClientLocation,
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                 clients: &mut HashMap<ClientId, ClientState>,
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                 clients: &mut Clients,
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                 level_table: &CharacterLevelTable,
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                 rooms: &mut Rooms)
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                 -> Result<Vec<(ClientId, SendShipPacket)>, ShipError> {
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@ -2,7 +2,7 @@ use std::collections::HashMap;
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use libpso::packet::ship::*;
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use crate::common::serverstate::ClientId;
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use crate::common::leveltable::CharacterLevelTable;
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use crate::ship::ship::{SendShipPacket, ShipError, ClientState};
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use crate::ship::ship::{SendShipPacket, ShipError, ClientState, Clients};
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use crate::ship::character::{CharacterBytesBuilder, FullCharacterBytesBuilder};
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use crate::ship::location::{ClientLocation, LobbyId, RoomId, RoomLobby, MAX_ROOMS};
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use libpso::character::character;
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@ -10,7 +10,7 @@ use crate::entity::gateway::EntityGateway;
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pub fn update_config<EG: EntityGateway>(id: ClientId,
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                                        update_config: &UpdateConfig,
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                                        clients: &mut HashMap<ClientId, ClientState>,
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                                        clients: &mut Clients,
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                                        entity_gateway: &mut EG)
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                                        -> Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send> {
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    let client = clients.get_mut(&id).ok_or(ShipError::ClientNotFound(id)).unwrap();
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@ -28,6 +28,7 @@ use crate::ship::packet::handler;
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pub const SHIP_PORT: u16 = 23423;
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pub type Rooms = [Option<room::RoomState>; MAX_ROOMS];
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pub type Clients = HashMap<ClientId, ClientState>;
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#[derive(Debug)]
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pub enum ShipError {
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@ -162,7 +163,7 @@ impl ClientState {
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pub struct ShipServerState<EG: EntityGateway> {
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    entity_gateway: EG,
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    clients: HashMap<ClientId, ClientState>,
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    clients: Clients,
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    client_location: ClientLocation,
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    level_table: CharacterLevelTable,
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    name: String,
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