jake
5 years ago
3 changed files with 149 additions and 22 deletions
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use serde::{Serialize, Deserialize};
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use rand::{Rng, SeedableRng};
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use rand::distributions::{WeightedIndex, Distribution};
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use crate::entity::item::{ItemDetail, Armor as ArmorDetail};
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use crate::entity::item::armor::{ArmorType, Armor};
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use crate::ship::room::{Difficulty, Episode};
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use crate::ship::map::MapVariantType;
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use crate::entity::character::SectionID;
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use crate::ship::drops::load_data_file;
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#[derive(Debug, Serialize, Deserialize)]
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struct ArmorRankRates {
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rank0: u32,
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rank1: u32,
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rank2: u32,
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rank3: u32,
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rank4: u32,
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}
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#[derive(Debug, Serialize, Deserialize)]
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struct ArmorSlotRanks {
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slot0: u32,
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slot1: u32,
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slot2: u32,
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slot3: u32,
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slot4: u32,
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}
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#[derive(Debug, Serialize, Deserialize)]
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pub struct GenericArmorTable {
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rank_rates: ArmorRankRates,
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slot_rates: ArmorSlotRanks,
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armor_set: u32,
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}
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impl GenericArmorTable {
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pub fn new(episode: Episode, difficulty: Difficulty, section_id: SectionID) -> GenericArmorTable {
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load_data_file(episode, difficulty, section_id, "armor_rate.toml")
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}
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fn armor_type<R: Rng>(&self, area_map: &MapVariantType, rng: &mut R) -> ArmorType {
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let rank_weights = WeightedIndex::new(&[self.rank_rates.rank0, self.rank_rates.rank1, self.rank_rates.rank2,
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self.rank_rates.rank3, self.rank_rates.rank4]).unwrap();
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let rank = rank_weights.sample(rng) as i32;
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let armor_level = std::cmp::max(0i32, self.armor_set as i32 - 3i32 + rank + area_map.area_value().unwrap_or(0) as i32);
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match armor_level {
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0x00 => ArmorType::Frame,
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0x01 => ArmorType::Armor,
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0x02 => ArmorType::PsyArmor,
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0x03 => ArmorType::GigaFrame,
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0x04 => ArmorType::SoulFrame,
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0x05 => ArmorType::CrossArmor,
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0x06 => ArmorType::SolidFrame,
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0x07 => ArmorType::BraveArmor,
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0x08 => ArmorType::HyperFrame,
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0x09 => ArmorType::GrandArmor,
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0x0A => ArmorType::ShockFrame,
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0x0B => ArmorType::KingsFrame,
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0x0C => ArmorType::DragonFrame,
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0x0D => ArmorType::AbsorbArmor,
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0x0E => ArmorType::ProtectFrame,
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0x0F => ArmorType::GeneralArmor,
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0x10 => ArmorType::PerfectFrame,
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0x11 => ArmorType::ValiantFrame,
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0x12 => ArmorType::ImperialArmor,
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0x13 => ArmorType::HolinessArmor,
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0x14 => ArmorType::GuardianArmor,
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0x15 => ArmorType::DivinityArmor,
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0x16 => ArmorType::UltimateFrame,
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0x17 => ArmorType::CelestialArmor,
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_ => panic!()
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}
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}
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fn slots<R: Rng>(&self, area_map: &MapVariantType, rng: &mut R) -> usize {
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let slot_weights = WeightedIndex::new(&[self.slot_rates.slot0, self.slot_rates.slot1, self.slot_rates.slot2,
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self.slot_rates.slot3, self.slot_rates.slot4]).unwrap();
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slot_weights.sample(rng)
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}
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// TODO: this needs the pmt file
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fn dfp_modifier<R: Rng>(&self, armor_type: &ArmorType, rng: &mut R) -> usize {
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0
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}
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// TODO: this needs the pmt file
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fn evp_modifier<R: Rng>(&self, armor_type: &ArmorType, rng: &mut R) -> usize {
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0
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}
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pub fn get_drop<R: Rng>(&self, area_map: &MapVariantType, rng: &mut R) -> Option<ItemDetail> {
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let armor_type = self.armor_type(area_map, rng);
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let slots = self.slots(area_map, rng);
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let dfp_modifier = self.dfp_modifier(&armor_type, rng);
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let evp_modifier = self.dfp_modifier(&armor_type, rng);
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Some(ItemDetail::Armor(ArmorDetail {
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equipped: false,
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armor: Armor {
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armor: armor_type,
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dfp: dfp_modifier as u8,
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evp: evp_modifier as u8,
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slots: slots as u8
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}
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}))
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}
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}
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