PlayerChangedFloor doesn't contain the right map area

This commit is contained in:
Andy Newjack 2020-07-25 22:31:00 -03:00
parent da693b9c3c
commit 7a37bb502e

View File

@ -185,7 +185,7 @@ pub fn update_player_position(id: ClientId,
GameMessage::PlayerWalking(p) => {client.x = p.x; client.z = p.z;},
GameMessage::PlayerRunning(p) => {client.x = p.x; client.z = p.z;},
GameMessage::PlayerWarped(p) => {client.x = p.x; client.y = p.y;},
GameMessage::PlayerChangedFloor(p) => {client.area = MapArea::from_value(&room.mode.episode(), p.map).ok();},
// GameMessage::PlayerChangedFloor(p) => {client.area = MapArea::from_value(&room.mode.episode(), p.map).ok();},
GameMessage::InitializeSpeechNpc(p) => {client.x = p.x; client.z = p.z;}
_ => {},
}