add default bank item. dont crash if dropping all meseta. rename area to map_area and change from u32 to u16
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c0421e0c16
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da693b9c3c
@ -89,6 +89,24 @@ fn main() {
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equipped: true,
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}
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}).await;
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entity_gateway.create_item(
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NewItemEntity {
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item: ItemDetail::Weapon(
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item::weapon::Weapon {
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weapon: item::weapon::WeaponType::Autogun,
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grind: 5,
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special: Some(item::weapon::WeaponSpecial::Hell),
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attrs: [Some(item::weapon::WeaponAttribute{attr: item::weapon::Attribute::Hit, value: 70}),
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Some(item::weapon::WeaponAttribute{attr: item::weapon::Attribute::Dark, value: 80}),
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None,],
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tekked: false,
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}
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),
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location: ItemLocation::Bank {
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character_id: character.id,
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name: item::BankName("".to_string()),
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}
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}).await;
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}
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let patch = async_std::task::spawn(async {
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@ -438,7 +438,7 @@ impl ItemManager {
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-> Result<FloorItem, ItemManagerError> {
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let room_id = self.character_room.get(&character.id).ok_or(ItemManagerError::NoCharacter(character.id))?;
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let shared_floor = self.room_floor.get_mut(&room_id).ok_or(ItemManagerError::NoCharacter(character.id))?;
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if character.meseta <= amount {
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if character.meseta < amount {
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return Err(ItemManagerError::CouldNotDropMeseta)
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}
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character.meseta -= amount;
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@ -374,11 +374,11 @@ pub enum MapArea {
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#[derive(Error, Debug)]
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#[error("")]
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pub enum MapAreaError {
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UnknownMapArea(u32),
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UnknownMapArea(u16),
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}
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impl MapArea {
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pub fn from_value(episode: &Episode, area: u32) -> Result<MapArea, MapAreaError> {
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pub fn from_value(episode: &Episode, area: u16) -> Result<MapArea, MapAreaError> {
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match (episode, area) {
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(Episode::One, 0) => Ok(MapArea::Pioneer2Ep1),
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(Episode::One, 1) => Ok(MapArea::Forest1),
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@ -12,7 +12,7 @@ pub fn item_drop(client: u8, target: u8, item_drop: &FloorItem) -> Result<ItemDr
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Ok(ItemDrop {
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client: client,
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target: target,
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area: item_drop.map_area().area_value(),
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map_area: item_drop.map_area().area_value(),
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variety: 0,
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unknown: 0,
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x: item_drop.x(),
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@ -43,7 +43,7 @@ pub fn remove_item_from_floor(area_client: AreaClient, item: &FloorItem) -> Resu
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target: 0,
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client_id: area_client.local_client.id(),
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unknown: 0,
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area: item.map_area().area_value(),
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map_area: item.map_area().area_value(),
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unknown2: 0,
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item_id: item.item_id().0,
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})
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@ -82,7 +82,7 @@ where
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.ok_or_else(|| ShipError::InvalidRoom(room_id.0 as u32))?
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.as_mut()
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.ok_or_else(|| ShipError::InvalidRoom(room_id.0 as u32))?;
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let area = MapArea::from_value(&room.mode.episode(), player_drop_item.area as u32)?;
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let area = MapArea::from_value(&room.mode.episode(), player_drop_item.map_area)?;
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item_manager.player_drop_item_on_shared_floor(entity_gateway, &client.character, ClientItemId(player_drop_item.item_id), (area, player_drop_item.x, player_drop_item.y, player_drop_item.z)).await?;
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let clients_in_area = client_location.get_clients_in_room(room_id).map_err(|err| -> ClientLocationError { err.into() })?;
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let pdi = player_drop_item.clone();
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@ -178,7 +178,7 @@ pub fn update_player_position(id: ClientId,
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GameMessage::PlayerChangedMap(p) => {client.x = p.x; client.y = p.y; client.z = p.z;},
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GameMessage::PlayerChangedMap2(p) => {client.area = MapArea::from_value(&room.mode.episode(), p.map_area).ok();},
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GameMessage::TellOtherPlayerMyLocation(p) => {client.x = p.x; client.y = p.y; client.z = p.z; client.area = MapArea::from_value(&room.mode.episode(), p.map_area).ok();},
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GameMessage::PlayerWarpingToFloor(p) => {client.area = MapArea::from_value(&room.mode.episode(), p.area as u32).ok();},
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GameMessage::PlayerWarpingToFloor(p) => {client.area = MapArea::from_value(&room.mode.episode(), p.area as u16).ok();},
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GameMessage::PlayerTeleported(p) => {client.x = p.x; client.y = p.y; client.z = p.z;},
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GameMessage::PlayerStopped(p) => {client.x = p.x; client.y = p.y; client.z = p.z;},
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GameMessage::PlayerLoadedIn(p) => {client.x = p.x; client.y = p.y; client.z = p.z;},
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@ -62,7 +62,8 @@ enum DatBlock {
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fn read_dat_section_header<T: Read + Seek>(cursor: &mut T, episode: &Episode) -> Result<DatBlock, ParseDatError> {
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let header = cursor.read_u32::<LittleEndian>()?;
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let _offset = cursor.read_u32::<LittleEndian>()?;
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let area = cursor.read_u32::<LittleEndian>()?;
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let area = cursor.read_u16::<LittleEndian>()?;
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let _unknown1 = cursor.read_u16::<LittleEndian>()?;
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let length = cursor.read_u32::<LittleEndian>()?;
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let map_area = MapArea::from_value(episode, area)?;
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@ -63,7 +63,7 @@ async fn test_pick_up_item_stack_of_items_already_in_inventory() {
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client: 0,
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target: 0,
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unknown1: 0,
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area: 0,
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map_area: 0,
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item_id: 0x210000,
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x: 0.0,
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y: 0.0,
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@ -74,7 +74,7 @@ async fn test_pick_up_item_stack_of_items_already_in_inventory() {
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client: 0,
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target: 0,
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item_id: 0x210000,
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area: 0,
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map_area: 0,
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unknown: [0; 3]
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})))).await.unwrap().for_each(drop);
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@ -130,7 +130,7 @@ async fn test_pick_up_item_stack_of_items_not_already_held() {
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client: 0,
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target: 0,
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unknown1: 0,
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area: 0,
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map_area: 0,
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item_id: 0x210000,
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x: 0.0,
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y: 0.0,
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@ -141,7 +141,7 @@ async fn test_pick_up_item_stack_of_items_not_already_held() {
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client: 0,
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target: 0,
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item_id: 0x210000,
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area: 0,
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map_area: 0,
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unknown: [0; 3]
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})))).await.unwrap().for_each(drop);
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@ -200,6 +200,7 @@ async fn test_pick_up_meseta_when_inventory_full() {
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target: 0,
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item_id: 0xFFFFFFFF,
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map_area: 0,
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room: 0,
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x: 0.0,
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z: 0.0,
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})))).await.unwrap().for_each(drop);
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@ -215,7 +216,7 @@ async fn test_pick_up_meseta_when_inventory_full() {
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client: 0,
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target: 0,
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item_id: 0xF0000001,
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area: 0,
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map_area: 0,
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unknown: [0; 3]
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})))).await.unwrap().for_each(drop);
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@ -298,7 +299,7 @@ async fn test_pick_up_partial_stacked_item_when_inventory_is_otherwise_full() {
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client: 0,
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target: 0,
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unknown1: 0,
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area: 0,
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map_area: 0,
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item_id: 0x210000,
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x: 0.0,
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y: 0.0,
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@ -309,7 +310,7 @@ async fn test_pick_up_partial_stacked_item_when_inventory_is_otherwise_full() {
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client: 0,
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target: 0,
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item_id: 0x210000,
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area: 0,
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map_area: 0,
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unknown: [0; 3]
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})))).await.unwrap().for_each(drop);
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@ -385,7 +386,7 @@ async fn test_can_not_pick_up_item_when_inventory_full() {
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client: 0,
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target: 0,
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unknown1: 0,
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area: 0,
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map_area: 0,
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item_id: 0x210000,
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x: 0.0,
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y: 0.0,
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@ -396,7 +397,7 @@ async fn test_can_not_pick_up_item_when_inventory_full() {
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client: 0,
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target: 0,
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item_id: 0x210000,
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area: 0,
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map_area: 0,
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unknown: [0; 3]
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})))).await.unwrap().for_each(drop);
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@ -410,7 +411,7 @@ async fn test_can_not_pick_up_item_when_inventory_full() {
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client: 0,
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target: 0,
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item_id: 0x210000,
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area: 0,
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map_area: 0,
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unknown: [0; 3]
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})))).await.unwrap().for_each(drop);
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@ -439,6 +440,7 @@ async fn test_can_not_drop_more_meseta_than_is_held() {
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target: 0,
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item_id: 0xFFFFFFFF,
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map_area: 0,
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room: 0,
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x: 0.0,
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z: 0.0,
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})))).await.unwrap().for_each(drop);
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@ -508,7 +510,7 @@ async fn test_pick_up_stack_that_would_exceed_stack_limit() {
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client: 0,
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target: 0,
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unknown1: 0,
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area: 0,
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map_area: 0,
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item_id: 0x210000,
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x: 0.0,
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y: 0.0,
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@ -519,7 +521,7 @@ async fn test_pick_up_stack_that_would_exceed_stack_limit() {
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client: 0,
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target: 0,
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item_id: 0x210000,
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area: 0,
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map_area: 0,
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unknown: [0; 3]
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})))).await.unwrap().collect::<Vec<_>>();
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assert!(packets.len() == 0);
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@ -558,6 +560,7 @@ async fn test_can_not_pick_up_meseta_when_full() {
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target: 0,
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item_id: 0xFFFFFFFF,
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map_area: 0,
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room: 0,
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x: 0.0,
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z: 0.0,
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})))).await.unwrap().for_each(drop);
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@ -573,7 +576,7 @@ async fn test_can_not_pick_up_meseta_when_full() {
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client: 0,
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target: 0,
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item_id: 0xF0000001,
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area: 0,
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map_area: 0,
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unknown: [0; 3]
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})))).await.unwrap().collect::<Vec<_>>();
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println!("pkts {:?}", packets);
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@ -614,6 +617,7 @@ async fn test_meseta_caps_at_999999_when_trying_to_pick_up_more() {
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target: 0,
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item_id: 0xFFFFFFFF,
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map_area: 0,
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room: 0,
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x: 0.0,
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z: 0.0,
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})))).await.unwrap().for_each(drop);
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@ -629,7 +633,7 @@ async fn test_meseta_caps_at_999999_when_trying_to_pick_up_more() {
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client: 0,
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target: 0,
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item_id: 0xF0000001,
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area: 0,
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map_area: 0,
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unknown: [0; 3]
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})))).await.unwrap().for_each(drop);
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@ -679,6 +683,7 @@ async fn test_player_drops_partial_stack_and_other_player_picks_it_up() {
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target: 0,
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item_id: 0x10000,
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map_area: 0,
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room: 0,
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x: 0.0,
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z: 0.0,
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})))).await.unwrap().for_each(drop);
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@ -694,7 +699,7 @@ async fn test_player_drops_partial_stack_and_other_player_picks_it_up() {
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client: 0,
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target: 0,
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item_id: 0xF0000001,
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area: 0,
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map_area: 0,
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unknown: [0; 3]
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})))).await.unwrap().for_each(drop);
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