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add default bank item. dont crash if dropping all meseta. rename area to map_area and change from u32 to u16

pbs
Andy Newjack 4 years ago
parent
commit
da693b9c3c
  1. 18
      src/bin/main.rs
  2. 2
      src/ship/items/manager.rs
  3. 4
      src/ship/map.rs
  4. 4
      src/ship/packet/builder/message.rs
  5. 4
      src/ship/packet/handler/message.rs
  6. 3
      src/ship/quests.rs
  7. 35
      tests/test_item_pickup.rs

18
src/bin/main.rs

@ -89,6 +89,24 @@ fn main() {
equipped: true,
}
}).await;
entity_gateway.create_item(
NewItemEntity {
item: ItemDetail::Weapon(
item::weapon::Weapon {
weapon: item::weapon::WeaponType::Autogun,
grind: 5,
special: Some(item::weapon::WeaponSpecial::Hell),
attrs: [Some(item::weapon::WeaponAttribute{attr: item::weapon::Attribute::Hit, value: 70}),
Some(item::weapon::WeaponAttribute{attr: item::weapon::Attribute::Dark, value: 80}),
None,],
tekked: false,
}
),
location: ItemLocation::Bank {
character_id: character.id,
name: item::BankName("".to_string()),
}
}).await;
}
let patch = async_std::task::spawn(async {

2
src/ship/items/manager.rs

@ -438,7 +438,7 @@ impl ItemManager {
-> Result<FloorItem, ItemManagerError> {
let room_id = self.character_room.get(&character.id).ok_or(ItemManagerError::NoCharacter(character.id))?;
let shared_floor = self.room_floor.get_mut(&room_id).ok_or(ItemManagerError::NoCharacter(character.id))?;
if character.meseta <= amount {
if character.meseta < amount {
return Err(ItemManagerError::CouldNotDropMeseta)
}
character.meseta -= amount;

4
src/ship/map.rs

@ -374,11 +374,11 @@ pub enum MapArea {
#[derive(Error, Debug)]
#[error("")]
pub enum MapAreaError {
UnknownMapArea(u32),
UnknownMapArea(u16),
}
impl MapArea {
pub fn from_value(episode: &Episode, area: u32) -> Result<MapArea, MapAreaError> {
pub fn from_value(episode: &Episode, area: u16) -> Result<MapArea, MapAreaError> {
match (episode, area) {
(Episode::One, 0) => Ok(MapArea::Pioneer2Ep1),
(Episode::One, 1) => Ok(MapArea::Forest1),

4
src/ship/packet/builder/message.rs

@ -12,7 +12,7 @@ pub fn item_drop(client: u8, target: u8, item_drop: &FloorItem) -> Result<ItemDr
Ok(ItemDrop {
client: client,
target: target,
area: item_drop.map_area().area_value(),
map_area: item_drop.map_area().area_value(),
variety: 0,
unknown: 0,
x: item_drop.x(),
@ -43,7 +43,7 @@ pub fn remove_item_from_floor(area_client: AreaClient, item: &FloorItem) -> Resu
target: 0,
client_id: area_client.local_client.id(),
unknown: 0,
area: item.map_area().area_value(),
map_area: item.map_area().area_value(),
unknown2: 0,
item_id: item.item_id().0,
})

4
src/ship/packet/handler/message.rs

@ -82,7 +82,7 @@ where
.ok_or_else(|| ShipError::InvalidRoom(room_id.0 as u32))?
.as_mut()
.ok_or_else(|| ShipError::InvalidRoom(room_id.0 as u32))?;
let area = MapArea::from_value(&room.mode.episode(), player_drop_item.area as u32)?;
let area = MapArea::from_value(&room.mode.episode(), player_drop_item.map_area)?;
item_manager.player_drop_item_on_shared_floor(entity_gateway, &client.character, ClientItemId(player_drop_item.item_id), (area, player_drop_item.x, player_drop_item.y, player_drop_item.z)).await?;
let clients_in_area = client_location.get_clients_in_room(room_id).map_err(|err| -> ClientLocationError { err.into() })?;
let pdi = player_drop_item.clone();
@ -178,7 +178,7 @@ pub fn update_player_position(id: ClientId,
GameMessage::PlayerChangedMap(p) => {client.x = p.x; client.y = p.y; client.z = p.z;},
GameMessage::PlayerChangedMap2(p) => {client.area = MapArea::from_value(&room.mode.episode(), p.map_area).ok();},
GameMessage::TellOtherPlayerMyLocation(p) => {client.x = p.x; client.y = p.y; client.z = p.z; client.area = MapArea::from_value(&room.mode.episode(), p.map_area).ok();},
GameMessage::PlayerWarpingToFloor(p) => {client.area = MapArea::from_value(&room.mode.episode(), p.area as u32).ok();},
GameMessage::PlayerWarpingToFloor(p) => {client.area = MapArea::from_value(&room.mode.episode(), p.area as u16).ok();},
GameMessage::PlayerTeleported(p) => {client.x = p.x; client.y = p.y; client.z = p.z;},
GameMessage::PlayerStopped(p) => {client.x = p.x; client.y = p.y; client.z = p.z;},
GameMessage::PlayerLoadedIn(p) => {client.x = p.x; client.y = p.y; client.z = p.z;},

3
src/ship/quests.rs

@ -62,7 +62,8 @@ enum DatBlock {
fn read_dat_section_header<T: Read + Seek>(cursor: &mut T, episode: &Episode) -> Result<DatBlock, ParseDatError> {
let header = cursor.read_u32::<LittleEndian>()?;
let _offset = cursor.read_u32::<LittleEndian>()?;
let area = cursor.read_u32::<LittleEndian>()?;
let area = cursor.read_u16::<LittleEndian>()?;
let _unknown1 = cursor.read_u16::<LittleEndian>()?;
let length = cursor.read_u32::<LittleEndian>()?;
let map_area = MapArea::from_value(episode, area)?;

35
tests/test_item_pickup.rs

@ -63,7 +63,7 @@ async fn test_pick_up_item_stack_of_items_already_in_inventory() {
client: 0,
target: 0,
unknown1: 0,
area: 0,
map_area: 0,
item_id: 0x210000,
x: 0.0,
y: 0.0,
@ -74,7 +74,7 @@ async fn test_pick_up_item_stack_of_items_already_in_inventory() {
client: 0,
target: 0,
item_id: 0x210000,
area: 0,
map_area: 0,
unknown: [0; 3]
})))).await.unwrap().for_each(drop);
@ -130,7 +130,7 @@ async fn test_pick_up_item_stack_of_items_not_already_held() {
client: 0,
target: 0,
unknown1: 0,
area: 0,
map_area: 0,
item_id: 0x210000,
x: 0.0,
y: 0.0,
@ -141,7 +141,7 @@ async fn test_pick_up_item_stack_of_items_not_already_held() {
client: 0,
target: 0,
item_id: 0x210000,
area: 0,
map_area: 0,
unknown: [0; 3]
})))).await.unwrap().for_each(drop);
@ -200,6 +200,7 @@ async fn test_pick_up_meseta_when_inventory_full() {
target: 0,
item_id: 0xFFFFFFFF,
map_area: 0,
room: 0,
x: 0.0,
z: 0.0,
})))).await.unwrap().for_each(drop);
@ -215,7 +216,7 @@ async fn test_pick_up_meseta_when_inventory_full() {
client: 0,
target: 0,
item_id: 0xF0000001,
area: 0,
map_area: 0,
unknown: [0; 3]
})))).await.unwrap().for_each(drop);
@ -298,7 +299,7 @@ async fn test_pick_up_partial_stacked_item_when_inventory_is_otherwise_full() {
client: 0,
target: 0,
unknown1: 0,
area: 0,
map_area: 0,
item_id: 0x210000,
x: 0.0,
y: 0.0,
@ -309,7 +310,7 @@ async fn test_pick_up_partial_stacked_item_when_inventory_is_otherwise_full() {
client: 0,
target: 0,
item_id: 0x210000,
area: 0,
map_area: 0,
unknown: [0; 3]
})))).await.unwrap().for_each(drop);
@ -385,7 +386,7 @@ async fn test_can_not_pick_up_item_when_inventory_full() {
client: 0,
target: 0,
unknown1: 0,
area: 0,
map_area: 0,
item_id: 0x210000,
x: 0.0,
y: 0.0,
@ -396,7 +397,7 @@ async fn test_can_not_pick_up_item_when_inventory_full() {
client: 0,
target: 0,
item_id: 0x210000,
area: 0,
map_area: 0,
unknown: [0; 3]
})))).await.unwrap().for_each(drop);
@ -410,7 +411,7 @@ async fn test_can_not_pick_up_item_when_inventory_full() {
client: 0,
target: 0,
item_id: 0x210000,
area: 0,
map_area: 0,
unknown: [0; 3]
})))).await.unwrap().for_each(drop);
@ -439,6 +440,7 @@ async fn test_can_not_drop_more_meseta_than_is_held() {
target: 0,
item_id: 0xFFFFFFFF,
map_area: 0,
room: 0,
x: 0.0,
z: 0.0,
})))).await.unwrap().for_each(drop);
@ -508,7 +510,7 @@ async fn test_pick_up_stack_that_would_exceed_stack_limit() {
client: 0,
target: 0,
unknown1: 0,
area: 0,
map_area: 0,
item_id: 0x210000,
x: 0.0,
y: 0.0,
@ -519,7 +521,7 @@ async fn test_pick_up_stack_that_would_exceed_stack_limit() {
client: 0,
target: 0,
item_id: 0x210000,
area: 0,
map_area: 0,
unknown: [0; 3]
})))).await.unwrap().collect::<Vec<_>>();
assert!(packets.len() == 0);
@ -558,6 +560,7 @@ async fn test_can_not_pick_up_meseta_when_full() {
target: 0,
item_id: 0xFFFFFFFF,
map_area: 0,
room: 0,
x: 0.0,
z: 0.0,
})))).await.unwrap().for_each(drop);
@ -573,7 +576,7 @@ async fn test_can_not_pick_up_meseta_when_full() {
client: 0,
target: 0,
item_id: 0xF0000001,
area: 0,
map_area: 0,
unknown: [0; 3]
})))).await.unwrap().collect::<Vec<_>>();
println!("pkts {:?}", packets);
@ -614,6 +617,7 @@ async fn test_meseta_caps_at_999999_when_trying_to_pick_up_more() {
target: 0,
item_id: 0xFFFFFFFF,
map_area: 0,
room: 0,
x: 0.0,
z: 0.0,
})))).await.unwrap().for_each(drop);
@ -629,7 +633,7 @@ async fn test_meseta_caps_at_999999_when_trying_to_pick_up_more() {
client: 0,
target: 0,
item_id: 0xF0000001,
area: 0,
map_area: 0,
unknown: [0; 3]
})))).await.unwrap().for_each(drop);
@ -679,6 +683,7 @@ async fn test_player_drops_partial_stack_and_other_player_picks_it_up() {
target: 0,
item_id: 0x10000,
map_area: 0,
room: 0,
x: 0.0,
z: 0.0,
})))).await.unwrap().for_each(drop);
@ -694,7 +699,7 @@ async fn test_player_drops_partial_stack_and_other_player_picks_it_up() {
client: 0,
target: 0,
item_id: 0xF0000001,
area: 0,
map_area: 0,
unknown: [0; 3]
})))).await.unwrap().for_each(drop);

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