271 lines
14 KiB
Rust

use libpso::packet::ship::*;
use libpso::packet::messages::*;
use crate::entity::gateway::EntityGateway;
use crate::entity::item::ItemDetail;
use crate::entity::item::tool::ToolType;
use crate::common::serverstate::ClientId;
use crate::common::leveltable::CharacterLevelTable;
use crate::ship::ship::{SendShipPacket, ShipError, Rooms, Clients, ItemDropLocation};
use crate::ship::location::{ClientLocation, ClientLocationError};
use crate::ship::map::{MapArea};
use crate::ship::items::{ItemManager, ClientItemId};
use crate::ship::packet::builder;
pub async fn request_exp<EG: EntityGateway>(id: ClientId,
request_exp: &RequestExp,
entity_gateway: &mut EG,
client_location: &ClientLocation,
clients: &mut Clients,
rooms: &mut Rooms,
level_table: &CharacterLevelTable)
-> Result<Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send>, ShipError> {
let client = clients.get_mut(&id).ok_or(ShipError::ClientNotFound(id))?;
let area_client = client_location.get_local_client(id).map_err(|err| -> ClientLocationError { err.into() })?;
let room_id = client_location.get_room(id).map_err(|err| -> ClientLocationError { err.into() })?;
let room = rooms.get_mut(room_id.0)
.ok_or_else(|| ShipError::InvalidRoom(room_id.0 as u32))?
.as_mut()
.ok_or_else(|| ShipError::InvalidRoom(room_id.0 as u32))?;
let monster = room.maps.enemy_by_id(request_exp.enemy_id as usize)?;
let monster_stats = room.monster_stats.get(&monster.monster).unwrap();
let exp_gain = if request_exp.last_hitter == 1 {
monster_stats.exp
}
else {
((monster_stats.exp as f32) * 0.8) as u32
};
let clients_in_area = client_location.get_clients_in_room(room_id).map_err(|err| -> ClientLocationError { err.into() })?;
let gain_exp_pkt = builder::message::character_gained_exp(area_client, exp_gain);
let mut exp_pkts: Box<dyn Iterator<Item = _> + Send> = Box::new(clients_in_area.clone().into_iter()
.map(move |c| {
(c.client, SendShipPacket::Message(Message::new(GameMessage::GiveCharacterExp(gain_exp_pkt.clone()))))
}));
let before_level = level_table.get_level_from_exp(client.character.char_class, client.character.exp);
let after_level = level_table.get_level_from_exp(client.character.char_class, client.character.exp + exp_gain);
let level_up = before_level != after_level;
if level_up {
let (_, before_stats) = level_table.get_stats_from_exp(client.character.char_class, client.character.exp);
let (after_level, after_stats) = level_table.get_stats_from_exp(client.character.char_class, client.character.exp + exp_gain);
let level_up_pkt = builder::message::character_leveled_up(area_client, after_level, before_stats, after_stats);
exp_pkts = Box::new(exp_pkts.chain(clients_in_area.into_iter()
.map(move |c| {
(c.client, SendShipPacket::Message(Message::new(GameMessage::PlayerLevelUp(level_up_pkt.clone()))))
})))
}
client.character.exp += exp_gain;
entity_gateway.save_character(&client.character).await;
Ok(exp_pkts)
}
pub async fn player_drop_item<EG>(id: ClientId,
player_drop_item: &PlayerDropItem,
entity_gateway: &mut EG,
client_location: &ClientLocation,
clients: &mut Clients,
rooms: &mut Rooms,
item_manager: &mut ItemManager)
-> Result<Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send>, ShipError>
where
EG: EntityGateway
{
let client = clients.get_mut(&id).ok_or(ShipError::ClientNotFound(id))?;
let room_id = client_location.get_room(id).map_err(|err| -> ClientLocationError { err.into() })?;
let room = rooms.get_mut(room_id.0)
.ok_or_else(|| ShipError::InvalidRoom(room_id.0 as u32))?
.as_mut()
.ok_or_else(|| ShipError::InvalidRoom(room_id.0 as u32))?;
let area = MapArea::from_value(&room.mode.episode(), player_drop_item.map_area)?;
item_manager.player_drop_item_on_shared_floor(entity_gateway, &client.character, ClientItemId(player_drop_item.item_id), (area, player_drop_item.x, player_drop_item.y, player_drop_item.z)).await?;
let clients_in_area = client_location.get_clients_in_room(room_id).map_err(|err| -> ClientLocationError { err.into() })?;
let pdi = player_drop_item.clone();
Ok(Box::new(clients_in_area.into_iter()
.map(move |c| {
(c.client, SendShipPacket::Message(Message::new(GameMessage::PlayerDropItem(pdi.clone()))))
})))
}
pub fn drop_coordinates(id: ClientId,
drop_coordinates: &DropCoordinates,
client_location: &ClientLocation,
clients: &mut Clients,
rooms: &Rooms)
-> Result<Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send>, ShipError>
{
let client = clients.get_mut(&id).ok_or(ShipError::ClientNotFound(id))?;
let room_id = client_location.get_room(id).map_err(|err| -> ClientLocationError { err.into() })?;
let room = rooms.get(room_id.0)
.ok_or_else(|| ShipError::InvalidRoom(room_id.0 as u32))?
.as_ref()
.ok_or_else(|| ShipError::InvalidRoom(room_id.0 as u32))?;
client.item_drop_location = Some(ItemDropLocation {
map_area: MapArea::from_value(&room.mode.episode(), drop_coordinates.map_area)?,
x: drop_coordinates.x,
z: drop_coordinates.z,
item_id: ClientItemId(drop_coordinates.item_id),
});
Ok(Box::new(None.into_iter()))
}
pub async fn split_item_stack<EG>(id: ClientId,
split_item_stack: &PlayerSplitItemStack,
entity_gateway: &mut EG,
client_location: &ClientLocation,
clients: &mut Clients,
item_manager: &mut ItemManager)
-> Result<Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send>, ShipError>
where
EG: EntityGateway
{
let client = clients.get_mut(&id).ok_or(ShipError::ClientNotFound(id))?;
let area_client = client_location.get_local_client(id).map_err(|err| -> ClientLocationError { err.into() })?;
let room_id = client_location.get_room(id).map_err(|err| -> ClientLocationError { err.into() })?;
let drop_location = client.item_drop_location.ok_or(ShipError::ItemDropLocationNotSet)?;
if drop_location.item_id.0 != split_item_stack.item_id {
return Err(ShipError::DropInvalidItemId(split_item_stack.item_id));
}
if split_item_stack.item_id == 0xFFFFFFFF {
let dropped_meseta = item_manager.player_drops_meseta_on_shared_floor(entity_gateway, &mut client.character, drop_location, split_item_stack.amount as u32).await?;
let dropped_meseta_pkt = builder::message::drop_split_meseta_stack(area_client, &dropped_meseta)?;
client.item_drop_location = None;
let clients_in_area = client_location.get_clients_in_room(room_id).map_err(|err| -> ClientLocationError { err.into() })?;
Ok(Box::new(clients_in_area.into_iter()
.map(move |c| {
(c.client, SendShipPacket::Message(Message::new(GameMessage::DropSplitStack(dropped_meseta_pkt.clone()))))
})))
}
else {
let dropped_item = item_manager.player_drops_partial_stack_on_shared_floor(entity_gateway, &client.character, drop_location.item_id, drop_location, split_item_stack.amount as usize).await?;
let dropped_item_pkt = builder::message::drop_split_stack(area_client, dropped_item)?;
client.item_drop_location = None;
let clients_in_area = client_location.get_clients_in_room(room_id).map_err(|err| -> ClientLocationError { err.into() })?;
Ok(Box::new(clients_in_area.into_iter()
.map(move |c| {
(c.client, SendShipPacket::Message(Message::new(GameMessage::DropSplitStack(dropped_item_pkt.clone()))))
})))
}
}
pub fn update_player_position(id: ClientId,
message: &GameMessage,
clients: &mut Clients,
client_location: &ClientLocation,
rooms: &Rooms)
-> Result<Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send>, ShipError> {
let client = clients.get_mut(&id).ok_or(ShipError::ClientNotFound(id))?;
if let Ok(room_id) = client_location.get_room(id).map_err(|err| -> ClientLocationError { err.into() }) {
let room = rooms.get(room_id.0)
.ok_or_else(|| ShipError::InvalidRoom(room_id.0 as u32))?
.as_ref()
.ok_or_else(|| ShipError::InvalidRoom(room_id.0 as u32))?;
match message {
GameMessage::PlayerChangedMap(p) => {client.x = p.x; client.y = p.y; client.z = p.z;},
GameMessage::PlayerChangedMap2(p) => {client.area = MapArea::from_value(&room.mode.episode(), p.map_area).ok();},
GameMessage::TellOtherPlayerMyLocation(p) => {client.x = p.x; client.y = p.y; client.z = p.z; client.area = MapArea::from_value(&room.mode.episode(), p.map_area).ok();},
GameMessage::PlayerWarpingToFloor(p) => {client.area = MapArea::from_value(&room.mode.episode(), p.area as u16).ok();},
GameMessage::PlayerTeleported(p) => {client.x = p.x; client.y = p.y; client.z = p.z;},
GameMessage::PlayerStopped(p) => {client.x = p.x; client.y = p.y; client.z = p.z;},
GameMessage::PlayerLoadedIn(p) => {client.x = p.x; client.y = p.y; client.z = p.z;},
GameMessage::PlayerWalking(p) => {client.x = p.x; client.z = p.z;},
GameMessage::PlayerRunning(p) => {client.x = p.x; client.z = p.z;},
GameMessage::PlayerWarped(p) => {client.x = p.x; client.y = p.y;},
GameMessage::PlayerChangedFloor(p) => {client.area = MapArea::from_value(&room.mode.episode(), p.map).ok();},
GameMessage::InitializeSpeechNpc(p) => {client.x = p.x; client.z = p.z;}
_ => {},
}
} else {}
Ok(Box::new(None.into_iter()))
}
pub async fn charge_attack<EG>(id: ClientId,
charge: &ChargeAttack,
clients: &mut Clients,
entity_gateway: &mut EG)
-> Result<Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send>, ShipError>
where
EG: EntityGateway
{
let client = clients.get_mut(&id).ok_or(ShipError::ClientNotFound(id))?;
if client.character.meseta >= charge.meseta {
client.character.meseta -= charge.meseta;
entity_gateway.save_character(&client.character).await;
Ok(Box::new(None.into_iter()))
} else {
Err(ShipError::NotEnoughMeseta(id, client.character.meseta))
}
}
pub async fn use_item<EG>(id: ClientId,
player_use_tool: &PlayerUseItem,
entity_gateway: &mut EG,
_client_location: &ClientLocation,
clients: &mut Clients,
item_manager: &mut ItemManager)
-> Result<Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send>, ShipError>
where
EG: EntityGateway
{
let client = clients.get_mut(&id).ok_or(ShipError::ClientNotFound(id))?;
let item_used_type = item_manager.player_consumes_tool(entity_gateway, &client.character, ClientItemId(player_use_tool.item_id), 1).await?;
match item_used_type {
ItemDetail::Weapon(_w) => {
// something like when items are used to combine/transform them?
//_ => {}
},
ItemDetail::Tool(t) => {
match t.tool {
ToolType::PowerMaterial => {
client.character.materials.power += 1;
entity_gateway.save_character(&client.character).await;
},
ToolType::MindMaterial => {
client.character.materials.mind += 1;
entity_gateway.save_character(&client.character).await;
},
ToolType::EvadeMaterial => {
client.character.materials.evade += 1;
entity_gateway.save_character(&client.character).await;
},
ToolType::DefMaterial => {
client.character.materials.def += 1;
entity_gateway.save_character(&client.character).await;
},
ToolType::LuckMaterial => {
client.character.materials.luck += 1;
entity_gateway.save_character(&client.character).await;
},
ToolType::HpMaterial => {
client.character.materials.hp += 1;
entity_gateway.save_character(&client.character).await;
},
ToolType::TpMaterial => {
client.character.materials.tp += 1;
entity_gateway.save_character(&client.character).await;
},
_ => {}
}
}
_ => {}
}
Ok(Box::new(None.into_iter()))
}