PlayerChangedFloor doesn't contain the right map area
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@ -185,7 +185,7 @@ pub fn update_player_position(id: ClientId,
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GameMessage::PlayerWalking(p) => {client.x = p.x; client.z = p.z;},
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GameMessage::PlayerWalking(p) => {client.x = p.x; client.z = p.z;},
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GameMessage::PlayerRunning(p) => {client.x = p.x; client.z = p.z;},
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GameMessage::PlayerRunning(p) => {client.x = p.x; client.z = p.z;},
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GameMessage::PlayerWarped(p) => {client.x = p.x; client.y = p.y;},
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GameMessage::PlayerWarped(p) => {client.x = p.x; client.y = p.y;},
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GameMessage::PlayerChangedFloor(p) => {client.area = MapArea::from_value(&room.mode.episode(), p.map).ok();},
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// GameMessage::PlayerChangedFloor(p) => {client.area = MapArea::from_value(&room.mode.episode(), p.map).ok();},
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GameMessage::InitializeSpeechNpc(p) => {client.x = p.x; client.z = p.z;}
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GameMessage::InitializeSpeechNpc(p) => {client.x = p.x; client.z = p.z;}
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_ => {},
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_ => {},
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}
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}
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