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@ -15,7 +15,7 @@ use libpso::packet::login::{Login, Session}; |
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use libpso::{utf8_to_array, utf8_to_utf16_array};
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pub fn new_user_character<EG: EntityGateway>(entity_gateway: &mut EG, username: &str, password: &str) -> (UserAccountEntity, CharacterEntity) {
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pub async fn new_user_character<EG: EntityGateway>(entity_gateway: &mut EG, username: &str, password: &str) -> (UserAccountEntity, CharacterEntity) {
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let new_user = NewUserAccountEntity {
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username: username.into(),
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password: bcrypt::hash(password, 5).unwrap(),
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@ -27,16 +27,16 @@ pub fn new_user_character<EG: EntityGateway>(entity_gateway: &mut EG, username: |
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flags: 0,
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};
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let user = entity_gateway.create_user(new_user).unwrap();
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let user = entity_gateway.create_user(new_user).await.unwrap();
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let new_settings = NewUserSettingsEntity::new(user.id);
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let _settings = entity_gateway.create_user_settings(new_settings).unwrap();
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let _settings = entity_gateway.create_user_settings(new_settings).await.unwrap();
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let new_character = NewCharacterEntity::new(user.id);
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let character = entity_gateway.create_character(new_character).unwrap();
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let character = entity_gateway.create_character(new_character).await.unwrap();
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(user, character)
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}
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pub fn log_in_char<EG: EntityGateway>(ship: &mut ShipServerState<EG>, id: ClientId, username: &str, password: &str) {
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pub async fn log_in_char<EG: EntityGateway>(ship: &mut ShipServerState<EG>, id: ClientId, username: &str, password: &str) {
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let username = username.to_string();
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let password = password.to_string();
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ship.handle(id, &RecvShipPacket::Login(Login {
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@ -51,16 +51,16 @@ pub fn log_in_char<EG: EntityGateway>(ship: &mut ShipServerState<EG>, id: Client |
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unknown3: [0; 40],
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hwinfo: [0; 8],
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session: Session::new(),
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})).unwrap().for_each(drop);
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})).await.unwrap().for_each(drop);
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}
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pub fn join_lobby<EG: EntityGateway>(ship: &mut ShipServerState<EG>, id: ClientId) {
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pub async fn join_lobby<EG: EntityGateway>(ship: &mut ShipServerState<EG>, id: ClientId) {
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ship.handle(id, &RecvShipPacket::CharData(CharData {
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_unknown: [0; 0x828]
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})).unwrap().for_each(drop);
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})).await.unwrap().for_each(drop);
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}
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pub fn create_room<EG: EntityGateway>(ship: &mut ShipServerState<EG>, id: ClientId, name: &str, password: &str) {
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pub async fn create_room<EG: EntityGateway>(ship: &mut ShipServerState<EG>, id: ClientId, name: &str, password: &str) {
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ship.handle(id, &RecvShipPacket::CreateRoom(CreateRoom {
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unknown: [0; 2],
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name: utf8_to_utf16_array!(name, 16),
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@ -71,24 +71,24 @@ pub fn create_room<EG: EntityGateway>(ship: &mut ShipServerState<EG>, id: Client |
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episode: 1,
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single_player: 0,
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padding: [0; 3],
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})).unwrap().for_each(drop);
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ship.handle(id, &RecvShipPacket::DoneBursting(DoneBursting {})).unwrap().for_each(drop);
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})).await.unwrap().for_each(drop);
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ship.handle(id, &RecvShipPacket::DoneBursting(DoneBursting {})).await.unwrap().for_each(drop);
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}
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pub fn join_room<EG: EntityGateway>(ship: &mut ShipServerState<EG>, id: ClientId, room_id: u32) {
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pub async fn join_room<EG: EntityGateway>(ship: &mut ShipServerState<EG>, id: ClientId, room_id: u32) {
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ship.handle(id, &RecvShipPacket::MenuSelect(MenuSelect {
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menu: ROOM_MENU_ID,
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item: room_id,
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})).unwrap().for_each(drop);
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})).await.unwrap().for_each(drop);
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}
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#[test]
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fn test_pick_up_item_stack_of_items_already_in_inventory() {
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#[async_std::test]
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async fn test_pick_up_item_stack_of_items_already_in_inventory() {
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let mut entity_gateway = InMemoryGateway::new();
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let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a");
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let (_user2, char2) = new_user_character(&mut entity_gateway, "a2", "a");
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let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
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let (_user2, char2) = new_user_character(&mut entity_gateway, "a2", "a").await;
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entity_gateway.create_item(
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item::NewItemEntity {
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@ -102,7 +102,7 @@ fn test_pick_up_item_stack_of_items_already_in_inventory() { |
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slot: 0,
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equipped: false,
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}
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});
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}).await;
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for (slot, tool) in vec![item::tool::ToolType::Monomate, item::tool::ToolType::Monofluid].into_iter().enumerate() {
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for _ in 0..5 {
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@ -118,19 +118,19 @@ fn test_pick_up_item_stack_of_items_already_in_inventory() { |
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slot: slot,
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equipped: false,
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}
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});
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}).await;
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}
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}
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let mut ship = ShipServerState::new(entity_gateway.clone());
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log_in_char(&mut ship, ClientId(1), "a1", "a");
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log_in_char(&mut ship, ClientId(2), "a2", "a");
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log_in_char(&mut ship, ClientId(1), "a1", "a").await;
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log_in_char(&mut ship, ClientId(2), "a2", "a").await;
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join_lobby(&mut ship, ClientId(1));
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join_lobby(&mut ship, ClientId(2));
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join_lobby(&mut ship, ClientId(1)).await;
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join_lobby(&mut ship, ClientId(2)).await;
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create_room(&mut ship, ClientId(1), "room", "");
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join_room(&mut ship, ClientId(2), 0);
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create_room(&mut ship, ClientId(1), "room", "").await;
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join_room(&mut ship, ClientId(2), 0).await;
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ship.handle(ClientId(2), &RecvShipPacket::Message(Message::new(GameMessage::PlayerDropItem(PlayerDropItem {
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client: 0,
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@ -141,7 +141,7 @@ fn test_pick_up_item_stack_of_items_already_in_inventory() { |
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x: 0.0,
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y: 0.0,
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z: 0.0,
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})))).unwrap().for_each(drop);
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})))).await.unwrap().for_each(drop);
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ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::PickupItem(PickupItem {
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client: 0,
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@ -149,7 +149,7 @@ fn test_pick_up_item_stack_of_items_already_in_inventory() { |
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item_id: 0x210000,
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area: 0,
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unknown: [0; 3]
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})))).unwrap().for_each(drop);
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})))).await.unwrap().for_each(drop);
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let p1_inventory = ship.item_manager.get_character_inventory(&char1).unwrap();
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assert!(p1_inventory.count() == 1);
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@ -158,12 +158,12 @@ fn test_pick_up_item_stack_of_items_already_in_inventory() { |
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assert!(inventory_item.item == HeldItemType::Stacked(item::tool::Tool {tool: item::tool::ToolType::Monomate}, 6));
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}
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#[test]
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fn test_pick_up_item_stack_of_items_not_already_held() {
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#[async_std::test]
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async fn test_pick_up_item_stack_of_items_not_already_held() {
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let mut entity_gateway = InMemoryGateway::new();
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let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a");
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let (_user2, char2) = new_user_character(&mut entity_gateway, "a2", "a");
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let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
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let (_user2, char2) = new_user_character(&mut entity_gateway, "a2", "a").await;
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entity_gateway.create_item(
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item::NewItemEntity {
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@ -177,17 +177,17 @@ fn test_pick_up_item_stack_of_items_not_already_held() { |
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slot: 0,
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equipped: false,
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}
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});
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}).await;
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let mut ship = ShipServerState::new(entity_gateway.clone());
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log_in_char(&mut ship, ClientId(1), "a1", "a");
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log_in_char(&mut ship, ClientId(2), "a2", "a");
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log_in_char(&mut ship, ClientId(1), "a1", "a").await;
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log_in_char(&mut ship, ClientId(2), "a2", "a").await;
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join_lobby(&mut ship, ClientId(1));
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join_lobby(&mut ship, ClientId(2));
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join_lobby(&mut ship, ClientId(1)).await;
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join_lobby(&mut ship, ClientId(2)).await;
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create_room(&mut ship, ClientId(1), "room", "");
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join_room(&mut ship, ClientId(2), 0);
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create_room(&mut ship, ClientId(1), "room", "").await;
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join_room(&mut ship, ClientId(2), 0).await;
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ship.handle(ClientId(2), &RecvShipPacket::Message(Message::new(GameMessage::PlayerDropItem(PlayerDropItem {
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client: 0,
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@ -198,7 +198,7 @@ fn test_pick_up_item_stack_of_items_not_already_held() { |
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x: 0.0,
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y: 0.0,
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z: 0.0,
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})))).unwrap().for_each(drop);
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})))).await.unwrap().for_each(drop);
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ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::PickupItem(PickupItem {
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client: 0,
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@ -206,7 +206,7 @@ fn test_pick_up_item_stack_of_items_not_already_held() { |
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item_id: 0x210000,
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area: 0,
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unknown: [0; 3]
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})))).unwrap().for_each(drop);
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})))).await.unwrap().for_each(drop);
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let p1_inventory = ship.item_manager.get_character_inventory(&char1).unwrap();
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assert!(p1_inventory.count() == 1);
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@ -215,12 +215,12 @@ fn test_pick_up_item_stack_of_items_not_already_held() { |
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assert!(inventory_item.item == HeldItemType::Stacked(item::tool::Tool {tool: item::tool::ToolType::Monomate}, 1));
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}
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#[test]
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fn test_pick_up_meseta_when_inventory_full() {
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#[async_std::test]
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async fn test_pick_up_meseta_when_inventory_full() {
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let mut entity_gateway = InMemoryGateway::new();
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let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a");
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let (_user2, mut char2) = new_user_character(&mut entity_gateway, "a2", "a");
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let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
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let (_user2, mut char2) = new_user_character(&mut entity_gateway, "a2", "a").await;
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for slot in 0..30 {
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entity_gateway.create_item(
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@ -239,21 +239,21 @@ fn test_pick_up_meseta_when_inventory_full() { |
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slot: slot,
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equipped: false,
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}
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});
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}).await;
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}
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char2.meseta = 300;
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entity_gateway.save_character(&char2);
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entity_gateway.save_character(&char2).await;
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let mut ship = ShipServerState::new(entity_gateway.clone());
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log_in_char(&mut ship, ClientId(1), "a1", "a");
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log_in_char(&mut ship, ClientId(2), "a2", "a");
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log_in_char(&mut ship, ClientId(1), "a1", "a").await;
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log_in_char(&mut ship, ClientId(2), "a2", "a").await;
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join_lobby(&mut ship, ClientId(1));
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join_lobby(&mut ship, ClientId(2));
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join_lobby(&mut ship, ClientId(1)).await;
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join_lobby(&mut ship, ClientId(2)).await;
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create_room(&mut ship, ClientId(1), "room", "");
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join_room(&mut ship, ClientId(2), 0);
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create_room(&mut ship, ClientId(1), "room", "").await;
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join_room(&mut ship, ClientId(2), 0).await;
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ship.handle(ClientId(2), &RecvShipPacket::Message(Message::new(GameMessage::DropCoordinates(DropCoordinates {
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client: 0,
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@ -262,14 +262,14 @@ fn test_pick_up_meseta_when_inventory_full() { |
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map_area: 0,
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x: 0.0,
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z: 0.0,
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})))).unwrap().for_each(drop);
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})))).await.unwrap().for_each(drop);
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ship.handle(ClientId(2), &RecvShipPacket::Message(Message::new(GameMessage::PlayerSplitItemStack(PlayerSplitItemStack {
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client: 0,
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target: 0,
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item_id: 0xFFFFFFFF,
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amount: 23,
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})))).unwrap().for_each(drop);
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})))).await.unwrap().for_each(drop);
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ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::PickupItem(PickupItem {
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client: 0,
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@ -277,7 +277,7 @@ fn test_pick_up_meseta_when_inventory_full() { |
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item_id: 0xF0000001,
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area: 0,
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unknown: [0; 3]
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})))).unwrap().for_each(drop);
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})))).await.unwrap().for_each(drop);
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let p1_inventory = ship.item_manager.get_character_inventory(&char1).unwrap();
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assert!(p1_inventory.count() == 30);
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@ -288,12 +288,12 @@ fn test_pick_up_meseta_when_inventory_full() { |
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assert!(c2.character.meseta == 277);
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}
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#[test]
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fn test_pick_up_partial_stacked_item_when_inventory_is_otherwise_full() {
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#[async_std::test]
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async fn test_pick_up_partial_stacked_item_when_inventory_is_otherwise_full() {
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let mut entity_gateway = InMemoryGateway::new();
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let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a");
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let (_user2, char2) = new_user_character(&mut entity_gateway, "a2", "a");
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let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
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let (_user2, char2) = new_user_character(&mut entity_gateway, "a2", "a").await;
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for slot in 0..29 {
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entity_gateway.create_item(
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@ -312,7 +312,7 @@ fn test_pick_up_partial_stacked_item_when_inventory_is_otherwise_full() { |
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slot: slot,
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equipped: false,
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}
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});
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}).await;
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}
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entity_gateway.create_item(
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@ -327,7 +327,7 @@ fn test_pick_up_partial_stacked_item_when_inventory_is_otherwise_full() { |
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slot: 29,
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equipped: false,
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}
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});
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}).await;
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entity_gateway.create_item(
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item::NewItemEntity {
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item: item::ItemDetail::Tool(
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@ -340,17 +340,17 @@ fn test_pick_up_partial_stacked_item_when_inventory_is_otherwise_full() { |
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slot: 0,
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equipped: false,
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}
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});
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}).await;
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let mut ship = ShipServerState::new(entity_gateway.clone());
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log_in_char(&mut ship, ClientId(1), "a1", "a");
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log_in_char(&mut ship, ClientId(2), "a2", "a");
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log_in_char(&mut ship, ClientId(1), "a1", "a").await;
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log_in_char(&mut ship, ClientId(2), "a2", "a").await;
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join_lobby(&mut ship, ClientId(1));
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join_lobby(&mut ship, ClientId(2));
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join_lobby(&mut ship, ClientId(1)).await;
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join_lobby(&mut ship, ClientId(2)).await;
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create_room(&mut ship, ClientId(1), "room", "");
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join_room(&mut ship, ClientId(2), 0);
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create_room(&mut ship, ClientId(1), "room", "").await;
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join_room(&mut ship, ClientId(2), 0).await;
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ship.handle(ClientId(2), &RecvShipPacket::Message(Message::new(GameMessage::PlayerDropItem(PlayerDropItem {
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client: 0,
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@ -361,7 +361,7 @@ fn test_pick_up_partial_stacked_item_when_inventory_is_otherwise_full() { |
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x: 0.0,
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y: 0.0,
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z: 0.0,
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})))).unwrap().for_each(drop);
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})))).await.unwrap().for_each(drop);
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ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::PickupItem(PickupItem {
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client: 0,
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@ -369,22 +369,21 @@ fn test_pick_up_partial_stacked_item_when_inventory_is_otherwise_full() { |
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item_id: 0x210000,
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area: 0,
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unknown: [0; 3]
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})))).unwrap().for_each(drop);
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})))).await.unwrap().for_each(drop);
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let p1_inventory = ship.item_manager.get_character_inventory(&char1).unwrap();
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assert!(p1_inventory.count() == 30);
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let monomates = p1_inventory.slot(29).unwrap();
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assert!(monomates.item == HeldItemType::Stacked(item::tool::Tool {tool: item::tool::ToolType::Monomate}, 2));
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}
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#[test]
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fn test_can_not_pick_up_item_when_inventory_full() {
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#[async_std::test]
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async fn test_can_not_pick_up_item_when_inventory_full() {
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let mut entity_gateway = InMemoryGateway::new();
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let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a");
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let (_user2, char2) = new_user_character(&mut entity_gateway, "a2", "a");
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let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
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let (_user2, char2) = new_user_character(&mut entity_gateway, "a2", "a").await;
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for slot in 0..30 {
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entity_gateway.create_item(
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@ -403,7 +402,7 @@ fn test_can_not_pick_up_item_when_inventory_full() { |
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slot: slot,
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equipped: false,
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}
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});
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}).await;
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}
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entity_gateway.create_item(
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@ -422,18 +421,17 @@ fn test_can_not_pick_up_item_when_inventory_full() { |
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slot: 0,
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equipped: false,
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}
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}
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);
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}).await;
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let mut ship = ShipServerState::new(entity_gateway.clone());
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log_in_char(&mut ship, ClientId(1), "a1", "a");
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log_in_char(&mut ship, ClientId(2), "a2", "a");
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log_in_char(&mut ship, ClientId(1), "a1", "a").await;
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log_in_char(&mut ship, ClientId(2), "a2", "a").await;
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join_lobby(&mut ship, ClientId(1));
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join_lobby(&mut ship, ClientId(2));
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join_lobby(&mut ship, ClientId(1)).await;
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join_lobby(&mut ship, ClientId(2)).await;
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create_room(&mut ship, ClientId(1), "room", "");
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join_room(&mut ship, ClientId(2), 0);
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create_room(&mut ship, ClientId(1), "room", "").await;
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join_room(&mut ship, ClientId(2), 0).await;
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ship.handle(ClientId(2), &RecvShipPacket::Message(Message::new(GameMessage::PlayerDropItem(PlayerDropItem {
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client: 0,
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@ -444,7 +442,7 @@ fn test_can_not_pick_up_item_when_inventory_full() { |
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x: 0.0,
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y: 0.0,
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z: 0.0,
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})))).unwrap().for_each(drop);
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})))).await.unwrap().for_each(drop);
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ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::PickupItem(PickupItem {
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client: 0,
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@ -452,7 +450,7 @@ fn test_can_not_pick_up_item_when_inventory_full() { |
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item_id: 0x210000,
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area: 0,
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unknown: [0; 3]
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})))).unwrap().for_each(drop);
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})))).await.unwrap().for_each(drop);
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let p1_inventory = ship.item_manager.get_character_inventory(&char1).unwrap();
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assert!(p1_inventory.count() == 30);
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@ -460,21 +458,21 @@ fn test_can_not_pick_up_item_when_inventory_full() { |
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assert!(floor_item.item_id == ClientItemId(0x210000));
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}
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#[test]
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fn test_can_not_drop_more_meseta_than_is_held() {
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#[async_std::test]
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async fn test_can_not_drop_more_meseta_than_is_held() {
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let mut entity_gateway = InMemoryGateway::new();
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let (_user1, mut char1) = new_user_character(&mut entity_gateway, "a1", "a");
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let (_user1, mut char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
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char1.meseta = 300;
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entity_gateway.save_character(&char1);
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entity_gateway.save_character(&char1).await;
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let mut ship = ShipServerState::new(entity_gateway.clone());
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log_in_char(&mut ship, ClientId(1), "a1", "a");
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log_in_char(&mut ship, ClientId(1), "a1", "a").await;
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join_lobby(&mut ship, ClientId(1));
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join_lobby(&mut ship, ClientId(1)).await;
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create_room(&mut ship, ClientId(1), "room", "");
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create_room(&mut ship, ClientId(1), "room", "").await;
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ship.handle(ClientId(1), &RecvShipPacket::Message(Message::new(GameMessage::DropCoordinates(DropCoordinates {
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client: 0,
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@ -483,14 +481,14 @@ fn test_can_not_drop_more_meseta_than_is_held() { |
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map_area: 0,
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x: 0.0,
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z: 0.0,
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})))).unwrap().for_each(drop);
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})))).await.unwrap().for_each(drop);
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let split_attempt = ship.handle(ClientId(1), &RecvShipPacket::Message(Message::new(GameMessage::PlayerSplitItemStack(PlayerSplitItemStack {
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client: 0,
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target: 0,
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item_id: 0xFFFFFFFF,
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amount: 301,
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}))));
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})))).await;
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assert!(split_attempt.is_err());
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let c1 = ship.clients.get(&ClientId(1)).unwrap();
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@ -498,12 +496,12 @@ fn test_can_not_drop_more_meseta_than_is_held() { |
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assert!(ship.item_manager.get_floor_item_by_id(&char1, ClientItemId(0xF0000001)).is_err())
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}
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#[test]
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fn test_pick_up_stack_that_would_exceed_stack_limit() {
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#[async_std::test]
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async fn test_pick_up_stack_that_would_exceed_stack_limit() {
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let mut entity_gateway = InMemoryGateway::new();
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let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a");
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let (_user2, char2) = new_user_character(&mut entity_gateway, "a2", "a");
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let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
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let (_user2, char2) = new_user_character(&mut entity_gateway, "a2", "a").await;
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for _ in 0..6 {
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entity_gateway.create_item(
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@ -518,7 +516,7 @@ fn test_pick_up_stack_that_would_exceed_stack_limit() { |
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slot: 0,
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equipped: false,
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}
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});
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}).await;
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}
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for _ in 0..6 {
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entity_gateway.create_item(
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@ -533,18 +531,18 @@ fn test_pick_up_stack_that_would_exceed_stack_limit() { |
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slot: 0,
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equipped: false,
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}
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});
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}).await;
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}
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let mut ship = ShipServerState::new(entity_gateway.clone());
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log_in_char(&mut ship, ClientId(1), "a1", "a");
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log_in_char(&mut ship, ClientId(2), "a2", "a");
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log_in_char(&mut ship, ClientId(1), "a1", "a").await;
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log_in_char(&mut ship, ClientId(2), "a2", "a").await;
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join_lobby(&mut ship, ClientId(1));
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join_lobby(&mut ship, ClientId(2));
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join_lobby(&mut ship, ClientId(1)).await;
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join_lobby(&mut ship, ClientId(2)).await;
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create_room(&mut ship, ClientId(1), "room", "");
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join_room(&mut ship, ClientId(2), 0);
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create_room(&mut ship, ClientId(1), "room", "").await;
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join_room(&mut ship, ClientId(2), 0).await;
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ship.handle(ClientId(2), &RecvShipPacket::Message(Message::new(GameMessage::PlayerDropItem(PlayerDropItem {
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client: 0,
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@ -555,7 +553,7 @@ fn test_pick_up_stack_that_would_exceed_stack_limit() { |
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x: 0.0,
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y: 0.0,
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z: 0.0,
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})))).unwrap().for_each(drop);
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})))).await.unwrap().for_each(drop);
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ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::PickupItem(PickupItem {
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client: 0,
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@ -563,7 +561,7 @@ fn test_pick_up_stack_that_would_exceed_stack_limit() { |
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item_id: 0x210000,
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area: 0,
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unknown: [0; 3]
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})))).unwrap().for_each(drop);
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})))).await.unwrap().for_each(drop);
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let p1_inventory = ship.item_manager.get_character_inventory(&char1).unwrap();
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let monomates = p1_inventory.slot(0).unwrap();
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@ -572,27 +570,27 @@ fn test_pick_up_stack_that_would_exceed_stack_limit() { |
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assert!(floor_monomates.item == FloorItemType::Stacked(item::tool::Tool {tool: item::tool::ToolType::Monomate}, 6));
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}
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#[test]
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fn test_can_not_pick_up_meseta_when_full() {
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#[async_std::test]
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async fn test_can_not_pick_up_meseta_when_full() {
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let mut entity_gateway = InMemoryGateway::new();
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let (_user1, mut char1) = new_user_character(&mut entity_gateway, "a1", "a");
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let (_user2, mut char2) = new_user_character(&mut entity_gateway, "a2", "a");
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let (_user1, mut char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
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let (_user2, mut char2) = new_user_character(&mut entity_gateway, "a2", "a").await;
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char1.meseta = 999999;
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entity_gateway.save_character(&char1);
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entity_gateway.save_character(&char1).await;
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char2.meseta = 300;
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entity_gateway.save_character(&char2);
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entity_gateway.save_character(&char2).await;
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let mut ship = ShipServerState::new(entity_gateway.clone());
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log_in_char(&mut ship, ClientId(1), "a1", "a");
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log_in_char(&mut ship, ClientId(2), "a2", "a");
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log_in_char(&mut ship, ClientId(1), "a1", "a").await;
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log_in_char(&mut ship, ClientId(2), "a2", "a").await;
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join_lobby(&mut ship, ClientId(1));
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join_lobby(&mut ship, ClientId(2));
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join_lobby(&mut ship, ClientId(1)).await;
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join_lobby(&mut ship, ClientId(2)).await;
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create_room(&mut ship, ClientId(1), "room", "");
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join_room(&mut ship, ClientId(2), 0);
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create_room(&mut ship, ClientId(1), "room", "").await;
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join_room(&mut ship, ClientId(2), 0).await;
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ship.handle(ClientId(2), &RecvShipPacket::Message(Message::new(GameMessage::DropCoordinates(DropCoordinates {
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|
client: 0,
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|
@ -601,14 +599,14 @@ fn test_can_not_pick_up_meseta_when_full() { |
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|
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map_area: 0,
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x: 0.0,
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z: 0.0,
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})))).unwrap().for_each(drop);
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})))).await.unwrap().for_each(drop);
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ship.handle(ClientId(2), &RecvShipPacket::Message(Message::new(GameMessage::PlayerSplitItemStack(PlayerSplitItemStack {
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client: 0,
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target: 0,
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item_id: 0xFFFFFFFF,
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amount: 23,
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})))).unwrap().for_each(drop);
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})))).await.unwrap().for_each(drop);
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|
|
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|
|
ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::PickupItem(PickupItem {
|
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|
|
client: 0,
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|
|
@ -616,7 +614,7 @@ fn test_can_not_pick_up_meseta_when_full() { |
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|
|
item_id: 0xF0000001,
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|
|
area: 0,
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|
unknown: [0; 3]
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|
})))).unwrap().for_each(drop);
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|
|
})))).await.unwrap().for_each(drop);
|
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|
|
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|
|
let c1 = ship.clients.get(&ClientId(1)).unwrap();
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|
let c2 = ship.clients.get(&ClientId(2)).unwrap();
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|
|
@ -627,27 +625,27 @@ fn test_can_not_pick_up_meseta_when_full() { |
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|
|
assert!(floor_meseta.item == FloorItemType::Meseta(item::Meseta(23)));
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|
}
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|
|
#[test]
|
|
|
|
fn test_meseta_caps_at_999999_when_trying_to_pick_up_more() {
|
|
|
|
#[async_std::test]
|
|
|
|
async fn test_meseta_caps_at_999999_when_trying_to_pick_up_more() {
|
|
|
|
let mut entity_gateway = InMemoryGateway::new();
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|
|
|
|
|
|
|
let (_user1, mut char1) = new_user_character(&mut entity_gateway, "a1", "a");
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|
|
let (_user2, mut char2) = new_user_character(&mut entity_gateway, "a2", "a");
|
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|
|
let (_user1, mut char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
|
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|
|
let (_user2, mut char2) = new_user_character(&mut entity_gateway, "a2", "a").await;
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char1.meseta = 999998;
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entity_gateway.save_character(&char1);
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entity_gateway.save_character(&char1).await;
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char2.meseta = 300;
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entity_gateway.save_character(&char2);
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entity_gateway.save_character(&char2).await;
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let mut ship = ShipServerState::new(entity_gateway.clone());
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log_in_char(&mut ship, ClientId(1), "a1", "a");
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log_in_char(&mut ship, ClientId(2), "a2", "a");
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log_in_char(&mut ship, ClientId(1), "a1", "a").await;
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log_in_char(&mut ship, ClientId(2), "a2", "a").await;
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join_lobby(&mut ship, ClientId(1));
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join_lobby(&mut ship, ClientId(2));
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join_lobby(&mut ship, ClientId(1)).await;
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join_lobby(&mut ship, ClientId(2)).await;
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create_room(&mut ship, ClientId(1), "room", "");
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join_room(&mut ship, ClientId(2), 0);
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create_room(&mut ship, ClientId(1), "room", "").await;
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join_room(&mut ship, ClientId(2), 0).await;
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ship.handle(ClientId(2), &RecvShipPacket::Message(Message::new(GameMessage::DropCoordinates(DropCoordinates {
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client: 0,
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@ -656,14 +654,14 @@ fn test_meseta_caps_at_999999_when_trying_to_pick_up_more() { |
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map_area: 0,
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x: 0.0,
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z: 0.0,
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})))).unwrap().for_each(drop);
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})))).await.unwrap().for_each(drop);
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ship.handle(ClientId(2), &RecvShipPacket::Message(Message::new(GameMessage::PlayerSplitItemStack(PlayerSplitItemStack {
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client: 0,
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target: 0,
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item_id: 0xFFFFFFFF,
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amount: 23,
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})))).unwrap().for_each(drop);
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})))).await.unwrap().for_each(drop);
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ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::PickupItem(PickupItem {
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client: 0,
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@ -671,7 +669,7 @@ fn test_meseta_caps_at_999999_when_trying_to_pick_up_more() { |
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item_id: 0xF0000001,
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area: 0,
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unknown: [0; 3]
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})))).unwrap().for_each(drop);
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})))).await.unwrap().for_each(drop);
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let c1 = ship.clients.get(&ClientId(1)).unwrap();
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let c2 = ship.clients.get(&ClientId(2)).unwrap();
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